Comments 5,578

Re: Review: Little Big Adventure - Twinsen's Quest (Switch) - Charisma & Quirkiness Can't Quite Carry A Cult Classic

BulbasaurusRex

Good job on ditching what sounds like used to be a terrible control scheme. Originality isn't a good thing if the original parts simply suck. (Although, options are almost never a bad thing, so I can understand not liking the lack of the option for the original control scheme.)

However, fixing that issue seems like it has only elevated the game to be a mediocre adventure with lousy tacked-on platforming and combat. I'll pass.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

BulbasaurusRex

@sportymariosonicmixx While I agree that the N64 version is better simply due to the analog stick allowing for true 3D movement, you can't judge the popularity of a remaster or remake compared to the original version just on sales numbers of the games and systems alone. You're ignoring the huge advantage that the original version always has in that owners of the original version often refuse to double dip on a remake or remaster even if they would prefer the new version in a vacuum.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

BulbasaurusRex

@sportymariosonicmixx No, it doesn't, since it doesn't automatically stay in a behind-the-back position like a good 3D platforming camera does. Even that zoomed out camera position will move too far to the side quite often.

While the 3D Sonic cameras may have occasional issues with the walls, at least they do actually move automatically like they're supposed to over 99% of the time (not counting the rare scenes designed around fixed camera angles).

Re: Review: NYXI Warrior Bluetooth Controller - A Great GameCube Pad For Switch, With The One Big Quirk

BulbasaurusRex

@Maulbert No, it's the opposite, as that button layout was genius and the main reason the GameCube controller is still so fondly remembered. With the different shapes, you can easily tell each button apart just by feel, and the largest button (A) is the primary button used most often in most games (GameCube games or not, although there are rare exceptions), so it should be the biggest and most centrally placed one.

Re: Review: NYXI Warrior Bluetooth Controller - A Great GameCube Pad For Switch, With The One Big Quirk

BulbasaurusRex

That's your main complaint?! Seriously, if you don't like the GameCube face button arrangement, you shouldn't be buying a GameCube-style controller in the first place. At the very least, you could use it for a GameCube, Wii, and/or PC, and then just use a normal Pro Controller with the Switch.

As for me, I consider it a great improvement to be able to play modern games with that awesome face button arrangement where all 4 buttons are easy to immediately find and recognize.

Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?

BulbasaurusRex

@Bluerangervegeta The gameplay is still excellent, the game has fast travel so moving around without skells isn't that tedious, and some clipping here and there is only a minor issue at worst.

Meanwhile, only affinity missions and story missions can't be abandoned or changed, and they all have proper minimum levels or other requirements to be able to accept them, so there are no problems with needing to grind too much or wind up overleveled afterwards. On that one mission you mentioned, simply changing the time of day to avoid that one monster is pretty simple.

Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus

BulbasaurusRex

@Bolt_Strike But if you generally prefer more linear RPGs over "open world" RPGs like I do, then the setting and scope of this game becomes much more appealing and does seem to make the game very much worth it. It's still an open world but a more compact one without most of the issues that turn us off from other open world RPGs. "Scarlet/Violet" especially screwed up the concept of an open world for a Pokémon RPG.

Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus

BulbasaurusRex

@Orwellian87 The established formula is what makes Pokémon such a great series in the first place, and it never gets old. They shouldn't be deviating from it in the main series, or they'd just end up ruining it!

That said, the battle system here sounds like a very cool deviation to make for a great individual game, but the main series needs to keep to the tried and tested turn-based battles. (It's also why I don't consider either "Legends" game to truly be part of the main series, no matter what The Pokémon Company claims.)

Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus

BulbasaurusRex

Being compact is a good thing compared to the lousy excessively open worlds of "Legends Arceus" and "Scarlet/Violet," as is the greater focus on battling over lame exploration. Along with the superior character customization, the return of Mega Evolution, better performance, and dumping some of the stupid mechanics from "Legends Arceus" like the Strong and Agile move styles, and this sounds like an excellent game and an improvement on those other half-baked games in almost every way.

Add to future Wishlist...

Re: Review: Nintendo Switch 2 Pro Controller - A New Benchmark In Comfort And Design

BulbasaurusRex

I still don't get why you expect analogue triggers on the official traditional controller for a system that simply doesn't include that feature in its games. It should be on the GameCube pad, sure, but they aren't going to include a feature on a controller primarily intended for actual Switch and Switch 2 games that would only be useful for the GameCube games available with their online subscription service.

Re: Hideki Kamiya Still Wants To Make Okami 2 And Viewtiful Joe 3

BulbasaurusRex

Perhaps the Viewtiful Joe games would've sold better had the anime adaptation not been so poor. It followed only the basic story beats of the first game in a very loose manner, had a lot of filler episodes that barely advanced the plot, invented a non-canon, annoying, know-it-all sidekick character, and had writing that was very shallow and formulaic like a dime-a-dozen '80s action cartoon.

P.S. Yes, I know "Machine Six" is a better name in English and probably should've been the localized name in the first place, but the games call it "Six Machine," so an adaptation should follow the lead and keep the same English name to avoid confusion.

Re: Review: Farmagia (Switch) - A Lighthearted Anime-Style Romp With Monster Crops

BulbasaurusRex

Using the farming solely as a means to grow an army is a good thing. Too many sim elements are just boring to wade through.

It's like how interactions with Pokémon are best done through limited means that work towards improving and expanding your roster, such as battling, catching, breeding, using and holding items, etc. Even increasing Happiness is generally done through simple traveling, battling, item use, and taking them for massages; and even Berry farming is simple enough. The most boring parts of Pokémon games are when they insert sim elements like Pokémon Amie or Camping.

The combat is the deciding factor here. The way NL describes it, it sounds like it sucks. However, a couple of commenters here are claiming that NL is so far off on their description that they've actually objectively lied about it.

Re: Best Kirby Games Of All Time

BulbasaurusRex

@batmanbud2 I agree. It's not that the lack of challenge is a complete deal breaker, as I do like several of the Lego games. However, unlike those Lego games, the collectables are basically worthless which makes the exploration useless, and the gameplay itself is OK but not fun enough to make up for those other two factors.

Re: Best Pokémon Spin-Off Games Of All Time

BulbasaurusRex

@Yozora146_ Creating a permanent Pokémon team is not how Colosseum and XD are designed. You're meant to constantly switch party members between the eventual 30+ options (and even more in XD) to purify them, which is just as fun and more than enough options to switch around to build good teams to eventually beat the stories and post-game modes. Snatching Pokémon and exclusively fighting double battles are different, but the games' designs are still brilliant in their own ways. They also allow you to battle your GBA teams in 3D like the "Stadium" games did before them.

Overall, "Colosseum" and "XD: Gale of Darkness" are among the best Pokémon spinoffs ever made!

Re: Disney's Gargoyles Remastered Brings Sega Genesis Classic To Switch This October

BulbasaurusRex

@saturn3 Maybe on the Switch version, but the controls are just as responsive as any other game and not sluggish at all in the original Genesis version.

Anyway, I did eventually get the Steam version, and it's a nice remaster with gladly added save and rewind features. Unfortunately, those are the only added features, and they cut out the cheat codes, so the $14.99 asking price is pretty steep.

Re: Teenage Mutant Ninja Turtles: Mutants Unleashed Is Bringing The Mayhem To Switch

BulbasaurusRex

@The_Blue_Mage The 2003 cartoon series was pretty faithful to the original comics, as long as you didn't mind that they made Shredder an Utrom.

As for me, I grew up on '87 series, so I have a soft spot for it, but I do recognize that it has some significant flaws in hindsight. I think the 2012 series did the best job of combining the seriousness of the original comics with the lightheartedness of the '87 series along with great storytelling and fighting choreography.

As for movies, it still doesn't get any better than the first two live action flicks for me. Yeah, it sucks that their weapons were mostly ornamental in the 2nd film, but I think "Secret of the Ooze" has a better story (and an awesome cameo from Vanilla Ice). The 3rd one was of course pretty mediocre. I liked "TMNT" quite a bit. "Mutant Mayhem" was OK, but there were a number of things that bugged me (literally in the case of Superfly), and I don't like the art style or the weird occasional art shifts they used. I never bothered to see the Michael Bay duology.

Re: Review: Star Wars: Dark Forces Remaster (Switch) - Another Must-Play From Nightdive

BulbasaurusRex

@-wc- @Olliemar28 I read it as having the option to immediately beat the level and move on to the next one immediately after completing the objective, rather than needing to risk my life returning to my ship and needing to restart from the last save/checkpoint/whatever if I fail to make it back to my ship alive. Is that not true?

Choosing not to move on immediately to the next level upon reaching the ship isn't really a new option, since couldn't you just choose not to approach the ship once you made it back to it in the original version?

Re: Video: Teenage Mutant Ninja Turtles Return To Fortnite With Radical New Cinematic Trailer

BulbasaurusRex

@Vexx234 Some teenagers are more mature than others. Also keep in mind that the teenage years extend to age 19, albeit the TMNT are explicitly 15 at the start of most adaptations (which also often run for at least a couple of in-universe years). The mutant (or more accurately, mutate) part and especially being trained in ninjitsu from an early age could also be contributing factors to their early maturity.