No 8-bit style pixel art can ever be considered "beautiful" or "gorgeous." If you're going to use pixel art, then actually make it as good as you can with a minimum requirement of a 16-bit style.
Good job on ditching what sounds like used to be a terrible control scheme. Originality isn't a good thing if the original parts simply suck. (Although, options are almost never a bad thing, so I can understand not liking the lack of the option for the original control scheme.)
However, fixing that issue seems like it has only elevated the game to be a mediocre adventure with lousy tacked-on platforming and combat. I'll pass.
So slower paced, neutral dodges, not too many different punches and kicks, parries, easy difficulty level option despite the tough AI, rollback net code. It sounds like my kind of fighting game. Add to future Wishlist...
@sportymariosonicmixx While I agree that the N64 version is better simply due to the analog stick allowing for true 3D movement, you can't judge the popularity of a remaster or remake compared to the original version just on sales numbers of the games and systems alone. You're ignoring the huge advantage that the original version always has in that owners of the original version often refuse to double dip on a remake or remaster even if they would prefer the new version in a vacuum.
@sportymariosonicmixx No, it doesn't, since it doesn't automatically stay in a behind-the-back position like a good 3D platforming camera does. Even that zoomed out camera position will move too far to the side quite often.
While the 3D Sonic cameras may have occasional issues with the walls, at least they do actually move automatically like they're supposed to over 99% of the time (not counting the rare scenes designed around fixed camera angles).
@JackieCMarlow @AayJay Try saying that after using the D-Pad on an actual GameCube controller. This D-Pad looks much more comfortable and functional in comparison to that abomination.
@Maulbert No, it's the opposite, as that button layout was genius and the main reason the GameCube controller is still so fondly remembered. With the different shapes, you can easily tell each button apart just by feel, and the largest button (A) is the primary button used most often in most games (GameCube games or not, although there are rare exceptions), so it should be the biggest and most centrally placed one.
That's your main complaint?! Seriously, if you don't like the GameCube face button arrangement, you shouldn't be buying a GameCube-style controller in the first place. At the very least, you could use it for a GameCube, Wii, and/or PC, and then just use a normal Pro Controller with the Switch.
As for me, I consider it a great improvement to be able to play modern games with that awesome face button arrangement where all 4 buttons are easy to immediately find and recognize.
@Bluerangervegeta The gameplay is still excellent, the game has fast travel so moving around without skells isn't that tedious, and some clipping here and there is only a minor issue at worst.
Meanwhile, only affinity missions and story missions can't be abandoned or changed, and they all have proper minimum levels or other requirements to be able to accept them, so there are no problems with needing to grind too much or wind up overleveled afterwards. On that one mission you mentioned, simply changing the time of day to avoid that one monster is pretty simple.
@Bolt_Strike But if you generally prefer more linear RPGs over "open world" RPGs like I do, then the setting and scope of this game becomes much more appealing and does seem to make the game very much worth it. It's still an open world but a more compact one without most of the issues that turn us off from other open world RPGs. "Scarlet/Violet" especially screwed up the concept of an open world for a Pokémon RPG.
@Serpenterror Did you not read the review? It said that the performance is much improved and only has minimal issues at worst, at least on the Switch 2 version.
@Orwellian87 The established formula is what makes Pokémon such a great series in the first place, and it never gets old. They shouldn't be deviating from it in the main series, or they'd just end up ruining it!
That said, the battle system here sounds like a very cool deviation to make for a great individual game, but the main series needs to keep to the tried and tested turn-based battles. (It's also why I don't consider either "Legends" game to truly be part of the main series, no matter what The Pokémon Company claims.)
Being compact is a good thing compared to the lousy excessively open worlds of "Legends Arceus" and "Scarlet/Violet," as is the greater focus on battling over lame exploration. Along with the superior character customization, the return of Mega Evolution, better performance, and dumping some of the stupid mechanics from "Legends Arceus" like the Strong and Agile move styles, and this sounds like an excellent game and an improvement on those other half-baked games in almost every way.
I still don't get why you expect analogue triggers on the official traditional controller for a system that simply doesn't include that feature in its games. It should be on the GameCube pad, sure, but they aren't going to include a feature on a controller primarily intended for actual Switch and Switch 2 games that would only be useful for the GameCube games available with their online subscription service.
Perhaps the Viewtiful Joe games would've sold better had the anime adaptation not been so poor. It followed only the basic story beats of the first game in a very loose manner, had a lot of filler episodes that barely advanced the plot, invented a non-canon, annoying, know-it-all sidekick character, and had writing that was very shallow and formulaic like a dime-a-dozen '80s action cartoon.
P.S. Yes, I know "Machine Six" is a better name in English and probably should've been the localized name in the first place, but the games call it "Six Machine," so an adaptation should follow the lead and keep the same English name to avoid confusion.
@glennthefrog I agree that the art style is pretty lousy, but the movie itself was pretty good despite that flaw. This game could very well have turned out the same way (although, it appears to have mixed reviews, including here). Gameplay over graphics, after all.
Using the farming solely as a means to grow an army is a good thing. Too many sim elements are just boring to wade through.
It's like how interactions with Pokémon are best done through limited means that work towards improving and expanding your roster, such as battling, catching, breeding, using and holding items, etc. Even increasing Happiness is generally done through simple traveling, battling, item use, and taking them for massages; and even Berry farming is simple enough. The most boring parts of Pokémon games are when they insert sim elements like Pokémon Amie or Camping.
The combat is the deciding factor here. The way NL describes it, it sounds like it sucks. However, a couple of commenters here are claiming that NL is so far off on their description that they've actually objectively lied about it.
OK, that's cool for those who want to replay an even better version of the original quest, but even for those who haven't played it before, if you only want or can only get one version, "Treasure Trove" is still the much superior package.
@ChromaticDracula Yeah, so it still won't map everything you find automatically. That's dumb and partially defeats the purpose of an auto-mapping mode.
@ChromaticDracula Did they add it to this Switch version? I don't remember it being in the 3DS demo I once tried, or at the very least some manual additions were still needed.
@Teksetter Did you miss the part where they added two extra stages.
Anyway, I really like the arcade game, but input lag in this Switch version is a deal breaker, and Steam version stupidly requires either an X-Box or Playstation controller. Maybe I'll get it on sale someday.
@batmanbud2 I agree. It's not that the lack of challenge is a complete deal breaker, as I do like several of the Lego games. However, unlike those Lego games, the collectables are basically worthless which makes the exploration useless, and the gameplay itself is OK but not fun enough to make up for those other two factors.
Then how does Sakurai explain Daisy? While they have minute differences, the same can also be said for Dark Samus and Richter.
@KidSparta Some of the actual Echo Fighters like Lucina, Chrom, and Dark Pit are also different enough to work just fine. It's the ones I mentioned above that are the real problems.
@RiasGremory @Dualmask You can always play the first "Freedom Planet" on Easy difficulty, which provides you with regenerating health up to a certain point. Then you just need to back away from the bosses for a while, including the Final Boss, once your health starts getting low.
@Tayrailbridge I don't know how accurate the character design is, but the point is that Ty is a part of the species known as the Tasmanian Tiger, which is extinct in real life. As such, it's not a stretch if he managed to migrate to the mainland of Australia at some point.
Why does everyone mess up that phrase?! It's "strait and narrow," not "straight and narrow"! Like a water strait like the Bering Strait! Yes, it's somewhat redundant, but it make more sense in the original Bible quite.
@Yozora146_ Creating a permanent Pokémon team is not how Colosseum and XD are designed. You're meant to constantly switch party members between the eventual 30+ options (and even more in XD) to purify them, which is just as fun and more than enough options to switch around to build good teams to eventually beat the stories and post-game modes. Snatching Pokémon and exclusively fighting double battles are different, but the games' designs are still brilliant in their own ways. They also allow you to battle your GBA teams in 3D like the "Stadium" games did before them.
Overall, "Colosseum" and "XD: Gale of Darkness" are among the best Pokémon spinoffs ever made!
You can have "Xenoblade Chronicles X" on Switch just as soon as the Switch is given a second screen with touch controls. XCX is so heavily reliant on its always available touchscreen map system that it would be a significantly weaker game with any kind of substitute.
@saturn3 Maybe on the Switch version, but the controls are just as responsive as any other game and not sluggish at all in the original Genesis version.
Anyway, I did eventually get the Steam version, and it's a nice remaster with gladly added save and rewind features. Unfortunately, those are the only added features, and they cut out the cheat codes, so the $14.99 asking price is pretty steep.
The gameplay sounds terrible! Why would I want brutal difficulty with gun knockback?! The first "Men in Black" movie is great to watch, but I certainly wouldn't want to play as Agent J with a Noisy Cricket.
The GBC bonuses were actually available on the Virtual Console version of "Mario Tennis." You simply had to download a save file that is available on GameFAQs into the right folder on your Wii or Wii U SD card that you use for your Wii save files.
Also, where did "Mario Golf" come from in your reply? That's a completely different game!
@Oliver-1984 An average of 45 FPS is still a lot better than often dropping below 30 FPS. I probably wouldn't even be able to notice the frame drops on the Steam version.
@The_Blue_Mage The 2003 cartoon series was pretty faithful to the original comics, as long as you didn't mind that they made Shredder an Utrom.
As for me, I grew up on '87 series, so I have a soft spot for it, but I do recognize that it has some significant flaws in hindsight. I think the 2012 series did the best job of combining the seriousness of the original comics with the lightheartedness of the '87 series along with great storytelling and fighting choreography.
As for movies, it still doesn't get any better than the first two live action flicks for me. Yeah, it sucks that their weapons were mostly ornamental in the 2nd film, but I think "Secret of the Ooze" has a better story (and an awesome cameo from Vanilla Ice). The 3rd one was of course pretty mediocre. I liked "TMNT" quite a bit. "Mutant Mayhem" was OK, but there were a number of things that bugged me (literally in the case of Superfly), and I don't like the art style or the weird occasional art shifts they used. I never bothered to see the Michael Bay duology.
@swoose The power creep isn't really a problem, since older cards are no longer legal, and the most powerful monster cards are worth multiple prizes and are sometimes listed as exceptions on certain Trainer cards.
@-wc- @Olliemar28 I read it as having the option to immediately beat the level and move on to the next one immediately after completing the objective, rather than needing to risk my life returning to my ship and needing to restart from the last save/checkpoint/whatever if I fail to make it back to my ship alive. Is that not true?
Choosing not to move on immediately to the next level upon reaching the ship isn't really a new option, since couldn't you just choose not to approach the ship once you made it back to it in the original version?
@Spider-Kev Technically, no, but Seth Green was the replacement voice for Leonardo starting in Season 3 after the first guy got fired. They even came up with a legitimate in-universe reason for why his voice changed!
If you're going to spoof something terrible, then it needs to be just a quick joke. If you're going to build an entire project around such a parody, it's just going to wind up as bad as the original, at least the part of it you're spoofing.
@Vexx234 Some teenagers are more mature than others. Also keep in mind that the teenage years extend to age 19, albeit the TMNT are explicitly 15 at the start of most adaptations (which also often run for at least a couple of in-universe years). The mutant (or more accurately, mutate) part and especially being trained in ninjitsu from an early age could also be contributing factors to their early maturity.
Comments 5,578
Re: Round Up: The First Impressions Of The Sonic 3 Movie Are In
@PikaPhantom What do you mean "annoying" and "dumb"?! Paramount's Sonic makes great pop culture references!
Re: Mailbox: The Death Of GameCube, Mario Party Matchmaking, Tariffs - Nintendo Life Letters
To be fair, the GameCube still has one major thing that the Wii is not backwards compatible with: The GameBoy Player.
Re: Review: 8-Bit Adventures 2 (Switch) - A Well-Crafted Ode To Classic RPGs That Goes On A Bit
No 8-bit style pixel art can ever be considered "beautiful" or "gorgeous." If you're going to use pixel art, then actually make it as good as you can with a minimum requirement of a 16-bit style.
Re: Review: Little Big Adventure - Twinsen's Quest (Switch) - Charisma & Quirkiness Can't Quite Carry A Cult Classic
Good job on ditching what sounds like used to be a terrible control scheme. Originality isn't a good thing if the original parts simply suck. (Although, options are almost never a bad thing, so I can understand not liking the lack of the option for the original control scheme.)
However, fixing that issue seems like it has only elevated the game to be a mediocre adventure with lousy tacked-on platforming and combat. I'll pass.
Re: Review: Rage Of The Dragons NEO (Switch) - A Fabulous Version Of A Fantastic Fighter
So slower paced, neutral dodges, not too many different punches and kicks, parries, easy difficulty level option despite the tough AI, rollback net code. It sounds like my kind of fighting game. Add to future Wishlist...
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@sportymariosonicmixx While I agree that the N64 version is better simply due to the analog stick allowing for true 3D movement, you can't judge the popularity of a remaster or remake compared to the original version just on sales numbers of the games and systems alone. You're ignoring the huge advantage that the original version always has in that owners of the original version often refuse to double dip on a remake or remaster even if they would prefer the new version in a vacuum.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@sportymariosonicmixx No, it doesn't, since it doesn't automatically stay in a behind-the-back position like a good 3D platforming camera does. Even that zoomed out camera position will move too far to the side quite often.
While the 3D Sonic cameras may have occasional issues with the walls, at least they do actually move automatically like they're supposed to over 99% of the time (not counting the rare scenes designed around fixed camera angles).
Re: Review: NYXI Warrior Bluetooth Controller - A Great GameCube Pad For Switch, With The One Big Quirk
@JackieCMarlow @AayJay Try saying that after using the D-Pad on an actual GameCube controller. This D-Pad looks much more comfortable and functional in comparison to that abomination.
Re: Review: NYXI Warrior Bluetooth Controller - A Great GameCube Pad For Switch, With The One Big Quirk
@Maulbert No, it's the opposite, as that button layout was genius and the main reason the GameCube controller is still so fondly remembered. With the different shapes, you can easily tell each button apart just by feel, and the largest button (A) is the primary button used most often in most games (GameCube games or not, although there are rare exceptions), so it should be the biggest and most centrally placed one.
Re: Review: NYXI Warrior Bluetooth Controller - A Great GameCube Pad For Switch, With The One Big Quirk
That's your main complaint?! Seriously, if you don't like the GameCube face button arrangement, you shouldn't be buying a GameCube-style controller in the first place. At the very least, you could use it for a GameCube, Wii, and/or PC, and then just use a normal Pro Controller with the Switch.
As for me, I consider it a great improvement to be able to play modern games with that awesome face button arrangement where all 4 buttons are easy to immediately find and recognize.
Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?
@Bluerangervegeta The gameplay is still excellent, the game has fast travel so moving around without skells isn't that tedious, and some clipping here and there is only a minor issue at worst.
Meanwhile, only affinity missions and story missions can't be abandoned or changed, and they all have proper minimum levels or other requirements to be able to accept them, so there are no problems with needing to grind too much or wind up overleveled afterwards. On that one mission you mentioned, simply changing the time of day to avoid that one monster is pretty simple.
Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?
@edgedino The download packs are worth it to be able to play the game properly with the Wii U touchscreen.
Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?
I'll stick with the Wii U version, the true "Definitive Edition" due to how much the game relies on the touchscreen to play efficiently.
Re: Review: Pokémon Trading Card Game Pocket (Mobile) - A Breezy, Beautiful Take On TCG, Gacha Aside
You can avoid the monetization by just playing the PC version of the game (Pokémon TCG Live) instead.
Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus
@Bolt_Strike But if you generally prefer more linear RPGs over "open world" RPGs like I do, then the setting and scope of this game becomes much more appealing and does seem to make the game very much worth it. It's still an open world but a more compact one without most of the issues that turn us off from other open world RPGs. "Scarlet/Violet" especially screwed up the concept of an open world for a Pokémon RPG.
Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus
@Serpenterror Did you not read the review? It said that the performance is much improved and only has minimal issues at worst, at least on the Switch 2 version.
Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus
@Orwellian87 The established formula is what makes Pokémon such a great series in the first place, and it never gets old. They shouldn't be deviating from it in the main series, or they'd just end up ruining it!
That said, the battle system here sounds like a very cool deviation to make for a great individual game, but the main series needs to keep to the tried and tested turn-based battles. (It's also why I don't consider either "Legends" game to truly be part of the main series, no matter what The Pokémon Company claims.)
Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus
Being compact is a good thing compared to the lousy excessively open worlds of "Legends Arceus" and "Scarlet/Violet," as is the greater focus on battling over lame exploration. Along with the superior character customization, the return of Mega Evolution, better performance, and dumping some of the stupid mechanics from "Legends Arceus" like the Strong and Agile move styles, and this sounds like an excellent game and an improvement on those other half-baked games in almost every way.
Add to future Wishlist...
Re: Review: Nintendo Switch 2 Pro Controller - A New Benchmark In Comfort And Design
I still don't get why you expect analogue triggers on the official traditional controller for a system that simply doesn't include that feature in its games. It should be on the GameCube pad, sure, but they aren't going to include a feature on a controller primarily intended for actual Switch and Switch 2 games that would only be useful for the GameCube games available with their online subscription service.
Re: Hideki Kamiya Still Wants To Make Okami 2 And Viewtiful Joe 3
Perhaps the Viewtiful Joe games would've sold better had the anime adaptation not been so poor. It followed only the basic story beats of the first game in a very loose manner, had a lot of filler episodes that barely advanced the plot, invented a non-canon, annoying, know-it-all sidekick character, and had writing that was very shallow and formulaic like a dime-a-dozen '80s action cartoon.
P.S. Yes, I know "Machine Six" is a better name in English and probably should've been the localized name in the first place, but the games call it "Six Machine," so an adaptation should follow the lead and keep the same English name to avoid confusion.
Re: Review: Hot Lap Racing (Switch) - An Enjoyable "Simcade" Racer That Still Falls Between Stools
Handling that is too loose is the deal breaker for me, even if only some of the vehicles have that problem.
Re: TMNT: Mutants Unleashed Comes Out Of Its Shell This October
@glennthefrog I agree that the art style is pretty lousy, but the movie itself was pretty good despite that flaw. This game could very well have turned out the same way (although, it appears to have mixed reviews, including here). Gameplay over graphics, after all.
Re: Review: Farmagia (Switch) - A Lighthearted Anime-Style Romp With Monster Crops
Using the farming solely as a means to grow an army is a good thing. Too many sim elements are just boring to wade through.
It's like how interactions with Pokémon are best done through limited means that work towards improving and expanding your roster, such as battling, catching, breeding, using and holding items, etc. Even increasing Happiness is generally done through simple traveling, battling, item use, and taking them for massages; and even Berry farming is simple enough. The most boring parts of Pokémon games are when they insert sim elements like Pokémon Amie or Camping.
The combat is the deciding factor here. The way NL describes it, it sounds like it sucks. However, a couple of commenters here are claiming that NL is so far off on their description that they've actually objectively lied about it.
Re: Surprise! Shovel Knight's Original Adventure Is Getting The Deluxe Treatment
OK, that's cool for those who want to replay an even better version of the original quest, but even for those who haven't played it before, if you only want or can only get one version, "Treasure Trove" is still the much superior package.
Re: Review: Etrian Odyssey Origins Collection (Switch) - Divine Dungeon Crawling But Not Definitive
@ChromaticDracula Yeah, so it still won't map everything you find automatically. That's dumb and partially defeats the purpose of an auto-mapping mode.
Re: Review: Etrian Odyssey Origins Collection (Switch) - Divine Dungeon Crawling But Not Definitive
@ChromaticDracula Did they add it to this Switch version? I don't remember it being in the 3DS demo I once tried, or at the very least some manual additions were still needed.
Re: Random: Could Mewtwo Take LeBron One-On-One? ESPN's Stephen A. Smith Weighs In
@Bobb Doesn't it depend on which hoop it goes through? If anyone, psychically or not, scores on the wrong end, the opponent still gets the points.
Re: Review: Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants (Switch) - Coin-Op Co-Op Cowabummer
@Teksetter Did you miss the part where they added two extra stages.
Anyway, I really like the arcade game, but input lag in this Switch version is a deal breaker, and Steam version stupidly requires either an X-Box or Playstation controller. Maybe I'll get it on sale someday.
Re: Review: Grounded (Switch) - Obsidian's Shrunk-Down Survival Adventure Struggles On Switch
Will there be a sequel where we run around Las Vegas as a giant toddler while dodging tranquilizer darts fired from helicopters?
Re: Best Kirby Games Of All Time
@batmanbud2 I agree. It's not that the lack of challenge is a complete deal breaker, as I do like several of the Lego games. However, unlike those Lego games, the collectables are basically worthless which makes the exploration useless, and the gameplay itself is OK but not fun enough to make up for those other two factors.
Re: Random: "No Differences, No Fun!" - Sakurai Talks Unique Fighters In Smash Ultimate's DLC
Then how does Sakurai explain Daisy? While they have minute differences, the same can also be said for Dark Samus and Richter.
@KidSparta Some of the actual Echo Fighters like Lucina, Chrom, and Dark Pit are also different enough to work just fine. It's the ones I mentioned above that are the real problems.
Re: Review: Freedom Planet 2 (Switch) - A Sonic-Style Platformer Exuding Passion & Quality
@RiasGremory @Dualmask You can always play the first "Freedom Planet" on Easy difficulty, which provides you with regenerating health up to a certain point. Then you just need to back away from the bosses for a while, including the Final Boss, once your health starts getting low.
Re: TY The Tasmanian Tiger: Bush Rescue Bundle Announced For Switch
@Tayrailbridge I don't know how accurate the character design is, but the point is that Ty is a part of the species known as the Tasmanian Tiger, which is extinct in real life. As such, it's not a stretch if he managed to migrate to the mainland of Australia at some point.
Re: Review: Open Roads (Switch) - A Short, Evocative Trip Worth Taking
Why does everyone mess up that phrase?! It's "strait and narrow," not "straight and narrow"! Like a water strait like the Bering Strait! Yes, it's somewhat redundant, but it make more sense in the original Bible quite.
Re: Best Pokémon Spin-Off Games Of All Time
@Yozora146_ Creating a permanent Pokémon team is not how Colosseum and XD are designed. You're meant to constantly switch party members between the eventual 30+ options (and even more in XD) to purify them, which is just as fun and more than enough options to switch around to build good teams to eventually beat the stories and post-game modes. Snatching Pokémon and exclusively fighting double battles are different, but the games' designs are still brilliant in their own ways. They also allow you to battle your GBA teams in 3D like the "Stadium" games did before them.
Overall, "Colosseum" and "XD: Gale of Darkness" are among the best Pokémon spinoffs ever made!
Re: Feature: 33 Games We're Surprised Still Aren't On Switch
You can have "Xenoblade Chronicles X" on Switch just as soon as the Switch is given a second screen with touch controls. XCX is so heavily reliant on its always available touchscreen map system that it would be a significantly weaker game with any kind of substitute.
Re: Disney's Gargoyles Remastered Brings Sega Genesis Classic To Switch This October
@saturn3 Maybe on the Switch version, but the controls are just as responsive as any other game and not sluggish at all in the original Genesis version.
Anyway, I did eventually get the Steam version, and it's a nice remaster with gladly added save and rewind features. Unfortunately, those are the only added features, and they cut out the cheat codes, so the $14.99 asking price is pretty steep.
Re: Review: Rebel Transmute (Switch) - A Brutally Brilliant Metroid-Like
The gameplay sounds terrible! Why would I want brutal difficulty with gun knockback?! The first "Men in Black" movie is great to watch, but I certainly wouldn't want to play as Agent J with a Noisy Cricket.
Re: Mailbox: Layoffs, Hot Takes, Delayed Gratification - Nintendo Life Letters
The GBC bonuses were actually available on the Virtual Console version of "Mario Tennis." You simply had to download a save file that is available on GameFAQs into the right folder on your Wii or Wii U SD card that you use for your Wii save files.
Also, where did "Mario Golf" come from in your reply? That's a completely different game!
Re: Review: Contra: Operation Galuga (Switch) - Does The Series Proud, But Best Played Elsewhere
@Oliver-1984 An average of 45 FPS is still a lot better than often dropping below 30 FPS. I probably wouldn't even be able to notice the frame drops on the Steam version.
Re: Teenage Mutant Ninja Turtles: Mutants Unleashed Is Bringing The Mayhem To Switch
@The_Blue_Mage The 2003 cartoon series was pretty faithful to the original comics, as long as you didn't mind that they made Shredder an Utrom.
As for me, I grew up on '87 series, so I have a soft spot for it, but I do recognize that it has some significant flaws in hindsight. I think the 2012 series did the best job of combining the seriousness of the original comics with the lightheartedness of the '87 series along with great storytelling and fighting choreography.
As for movies, it still doesn't get any better than the first two live action flicks for me. Yeah, it sucks that their weapons were mostly ornamental in the 2nd film, but I think "Secret of the Ooze" has a better story (and an awesome cameo from Vanilla Ice). The 3rd one was of course pretty mediocre. I liked "TMNT" quite a bit. "Mutant Mayhem" was OK, but there were a number of things that bugged me (literally in the case of Superfly), and I don't like the art style or the weird occasional art shifts they used. I never bothered to see the Michael Bay duology.
Re: Random: Pokémon Trading Card Game Pocket Fixes Longtime Card Back Error
@swoose The power creep isn't really a problem, since older cards are no longer legal, and the most powerful monster cards are worth multiple prizes and are sometimes listed as exceptions on certain Trainer cards.
Re: Review: Star Wars: Dark Forces Remaster (Switch) - Another Must-Play From Nightdive
@-wc- @Olliemar28 I read it as having the option to immediately beat the level and move on to the next one immediately after completing the objective, rather than needing to risk my life returning to my ship and needing to restart from the last save/checkpoint/whatever if I fail to make it back to my ship alive. Is that not true?
Choosing not to move on immediately to the next level upon reaching the ship isn't really a new option, since couldn't you just choose not to approach the ship once you made it back to it in the original version?
Re: Another Teenage Mutant Ninja Turtles Beat 'Em Up Is Coming To Switch This April
@Daimando Why wouldn't they just recycle Gottfried's voice lines from when the game was originally made in 2017?
Re: Another Teenage Mutant Ninja Turtles Beat 'Em Up Is Coming To Switch This April
@Spider-Kev Technically, no, but Seth Green was the replacement voice for Leonardo starting in Season 3 after the first guy got fired. They even came up with a legitimate in-universe reason for why his voice changed!
Re: Back Page: The Best Cows On The Nintendo Switch
Gotta go for Miltank here.
Re: Nintendo Showcases All 94 Smash Bros. Ultimate amiibo In New Graphic
I still wish we got a female Pokémon trainer Amiibo.
Re: Review: Arzette: The Jewel Of Faramore (Switch) - An Adroit Homage To The Worst Zelda Games
If you're going to spoof something terrible, then it needs to be just a quick joke. If you're going to build an entire project around such a parody, it's just going to wind up as bad as the original, at least the part of it you're spoofing.
Not interested!
Re: Video: Teenage Mutant Ninja Turtles Return To Fortnite With Radical New Cinematic Trailer
@wuntyme8 I wish Rocksteady would find a company called Bebop to partner with for a TMNT game.
Re: Video: Teenage Mutant Ninja Turtles Return To Fortnite With Radical New Cinematic Trailer
@Vexx234 Some teenagers are more mature than others. Also keep in mind that the teenage years extend to age 19, albeit the TMNT are explicitly 15 at the start of most adaptations (which also often run for at least a couple of in-universe years). The mutant (or more accurately, mutate) part and especially being trained in ninjitsu from an early age could also be contributing factors to their early maturity.