If you're going to spoof something terrible, then it needs to be just a quick joke. If you're going to build an entire project around such a parody, it's just going to wind up as bad as the original, at least the part of it you're spoofing.
@Vexx234 Some teenagers are more mature than others. Also keep in mind that the teenage years extend to age 19, albeit the TMNT are explicitly 15 at the start of most adaptations (which also often run for at least a couple of in-universe years). The mutant (or more accurately, mutate) part and especially being trained in ninjitsu from an early age could also be contributing factors to their early maturity.
@gcunit It depends on how much and what gameplay is involved. If there's actually a good amount of fun gameplay involved, then visual novels are fine.
However, if it's mostly just reading scenes with little animation, or the gameplay isn't fun or only minimally involved, then actual books are much more entertaining, as it's very annoying to have to press a button every time you want to move to the next piece of text. Even turning actual pages is much less intrusive and annoying.
Also, more interaction like in "Ace Attorney" is better, BECAUSE it disrupts the flow of the monotonous button-pressing reading you're forced to do into shorter, more digestible segments. If you want to focus on the writing and illustrations, then just read an actual picture book as a much less annoying format, which don't pause and force you to continue it every 5 darn seconds or less. Autoplay (if it's even available) has its own problems, as you still don't get to choose the pace you get to read, which could well still be too slow, or even worse, too fast for various readers.
If you want a full multimedia experience that is long enough to have a lot of character development like on "Friends," then that is exactly what TV series like "Friends" are for in the first place! If you mostly only care about the novel aspect, then TV series are generally a much superior format. If the series is already completed and available for you to binge watch, then they're equal or superior in every way!
Mr. Revolta, are you sure you aren't colorblind? Those are some of the worst graphics I've ever seen! Not only is a four-color palette used on a full-sized screen really ugly in the first place, but those four specific colors they chose clash horribly with each other!
@Anti-Matter Most genres are more comfortable with the left analog stick and the face buttons in the primary positions, and one of the few that does play better with symmetrical analog sticks, FPS games, plays much better with motion controls instead of dual analog controls, anyway.
"Xenoblade Chronicles X" does NOT disregard the GamePad! In fact, its GamePad reliant map system is so integral to the game's mechanics that it's the main reason why the game has not and likely never will be ported to another system!
@-wc- I get your preference for the original graphics and music, but is that really enough to say it deserves a better score on a 10-point system?
Keep in mind that this is a remaster, not actually a remake! Everything else like the story and gameplay is exactly the same or perhaps even better with some added quality of life features and bonus content. It would be like watching "The Absent-Minded Professor" in color with digital touch-ups and upscaled to HD as opposed to watching "Flubber."
@Waluigi451 To be fair, the original graphics are a lot more impressive for the SNES than the remake's are for the Switch. When comparing game quality between different systems, you do have to adjust your rose-tinted glasses when it comes to what the two systems were actually capable of, most notably when it comes to presentation.
However, that would still only be a minor advantage. If the remake is just as good or even better in every other way, then it should still deserve just as good of a score at the very least.
@Yalloo The review doesn't say that the combat is uninteresting, just that the normal enemies lack variety and are somewhat easy to beat. From what I read, it sounds like an exciting well-arranged game with only minor flaws which fully deserves its numerical score.
@Axecon No, that's exactly why it looks like this game sucks! It doesn't have to be a full-on fighter or beat-'em-up, but it should have at least some action in it to make full use of the property and actually make it fun to play. If necessary, they could've make it a mystery and/or puzzle game instead, but this looks like it's just go here, click here, read some dialogue, click here, collect a photograph, rinse and repeat. It could also use a decent story instead of this slice-of-life photo diary nonsense.
I didn't expect this from an adaptation of an action-comedy like "Spy x Family." It's clearly one of those games targeted at little kids and has little to draw in older gamers, which I find to be at odds with their primary demographics. I mean, there isn't much objectionable content for younger viewers to enjoy the show, but you'd think they'd make a game that has at least some action to appeal to the majority of their fan base instead of this cutesy slice-of-life point-and-click affair for 7-year-olds.
@samuelvictor Nice job on the button history, but one major mistake there: Nintendo's diamond formation (aside from the GameCube) has always intended for the far right button to be the main button, just like it was on the NES, which is why it has always been the A button. As such, it actually syncs up with Playstation controllers. The issue is with the Dreamcast and X-Box controllers, where as you mentioned A & B (as well as X & Y) are placed opposite of how they are on Nintendo controllers.
The part where it gets truly weird is where some games on Nintendo systems, notably even some Mario games, insist on X being the primary action button for some stupid reason.
Personally, I never thought of the C button as being the primary action button on a Genesis controller, as I've also played a number of games where the default control scheme used A as the primary action button (not counting games like Sonic where A & C or all three face buttons do the same thing).
@Tott To be fair, they can't be just ports of the Wii U remasters, as they would need to rework everything that uses the Wii U's second screen. They could still be done relatively easily (at least a lot more easily than the "Skyward Sword" remaster), but it would still take more work than to just port the Wii U versions.
@roy130390 You're probably right about "Shredder's Revenge" deserving the top spot, but the classic beat 'em ups haven't aged that badly. It's only the Game Boy games and the first NES game that are a few spots higher than they should be due to nostalgia.
@WalterHW If you liked the first one, then the score probably is more of an 8 or a 9 for you, as it seems like they stupidly took a point or so off just for lack of originality (or maybe they didn't). Really, aside from expected presentation and usability updates on more modern hardware (and adding online play for most multiplayer games), if a game is just as good as a prequel or spiritual predecessor, it should score just as well.
@Daboi It's the second year since it became permanent in both leagues (American and National) of MLB. The DH itself has existed in the American League since 1973.
@smolsauce It's like how the '87 series had an episode with Shredder's brother, a Japanese detective, but they gave him a name with the last name of Saki, not realizing that the Japanese names in the franchise use Eastern name order and Shredder's surname is actually Oroku.
Although, to be fair, it's something that I didn't figure out myself until many years later.
@Quiet2down As you said, it already broke those boundaries when it originally aired. There's very little it could do further from a storytelling perspective that it didn't already do the first time around. If you just want to see some even more realistic violence, have the characters swear on occasion, and have Lexington admit that he's gay, a reboot really isn't needed just for that kind of stuff.
If you just want to adapt the comics, then it should just be a continuation series rather than a reboot, as a reboot would change too much of the overall story, which is especially a big problem with a series that has such tightly woven continuity as this one, with the series creator even continuing to answer various questions about it and his other shows.
Unfortunately, they can't make a continuation series, as there's no good way to dismiss "The Goliath Chronicles" from continuity the same way that the comics have.
@samuelvictor Well, of course the reboot is in live action, as that's the only way it's worth doing with the original animated version pretty much perfect the way it is (save for "The Goliath Chronicles"). If you want to watch the franchise animated, just watch the original series itself or buy the (true) canon continuation comic books, which themselves got a continuation starting just last year.
@Serpenterror To be fair, it does also add a rewind feature, which is a great addition for such a difficult game. I've never been able to get past the boss of the 3rd level (the possessed elevator) without using the invincibility or level skip cheat codes, and using those removes a bunch of the fun.
@samuelvictor That's an adopted child, not a stepchild. A stepchild is your spouse's existing child from a previous relationship at the time of your marriage.
Still, your complaint does apply equally to actual stepchildren as it does to adopted children. Although, it does specifically say the unloved ones, which does unfortunately happen on rare occasions.
It's disappointing that the rewind feature is the only new content beyond the expected presentation update, but that's good enough for me to want it despite already owning the original game.
@MatoFilipovic Yes, 7 is a good score, but the review itself reads like a 4 or 5 to me. I'm fine with the rogue-lite element (and wouldn't even call it that in the first place), but according to NL, it has too many other flaws. The cash system sounds stupid and overly complicated. (You can give me a mechanic for power-ups or one for extra lives, but don't force me to need to find a balance between them!) They messed up the dash command. One of the most prominent characters is useless, while all the other characters don't have enough range. There's no online multiplayer. Alongside my opinion that the franchise has a history of being mediocre, and therefore I'm not interested.
The retro Double Dragon games were mediocre in the first place, and it sounds like they made just as many mistakes as good ideas in trying to modernize and expand the franchise formula. I'll pass
@Strumpan Wrong! "Other M" is no more linear than either version of "Metroid 2" or "Metroid Fusion," and like those games the exploration opens up much more later in the game.
Personally, I prefer the semi-linear styles of those games over the other ones that provide too much freedom for exploration and make it too hard to get lost or figure out what to do next.
Meanwhile, the gameplay is a brilliant mix of combat styles and has a lot more going for it beyond just the sense-dodge to shooting combo. You need to master how best to use the seamless transitions between first and third person to improve your attacking options and accuracy at the cost of mobility. You need to master the aerial assault move and when best to use it. You need to figure out when best to use the morph ball in bombs in combat. Then there's the ultimate risk/reward technique, where you need to find opportunities during battle to use the self-healing technique in time before you get slammed while completely immobile.
The Wiimote handled all of this very well with the assist of motion controls despite the general lack of buttons, and you don't actually need an analog stick, because most of the corridors are cleverly designed with right angles that can be traversed just as easily with a D-pad.
I don't see the point of a re-release of "Super Mario 3D Land." The original release was huge because it was the first Mario game of its kind (incorporating 3D gameplay with fixed camera angles and 2D Mario level design), while it was one of the first big hits for the 3DS and even included a couple of features benefiting from the 3D effect beyond just the 3D platforming in general, not to mention the Streetpass feature.
However, "Super Mario 3D World" has since surpassed it in almost every way, isn't reliant on any 3DS exclusive tech, and has already been remastered for the Switch.
I agree that "Metroid: Other M" is quite underrated, but it's one of those games that is too reliant on the Wii's motion controls to ever get a re-release aside from the one it got on the Wii U eShop. So much of the gameplay requires quick and seamless transitions between 1st and 3rd person views that it wouldn't work properly without a sensor bar. It would be like the downgraded gameplay in the "Skyward Sword" remaster but significantly even worse!
@Serpenterror Each of those five levels is pretty long, though, divided up into three distinct areas with the third area serving as an arena for the boss fight. I suppose it's still pretty short overall, although it does have some cheat codes included. However, there should be some kind of added content or replay value in a remaster like this.
@MeloMan Nah, a reboot isn't needed when the origibal show is so good, while a continuation wouldn't work after that lousy 3rd season, "The Goliath Chronicles," was exiled from continuity by the creator.
However, there are a bunch of comics that serve as a proper canon continuation, one set from the '00s, and a new ongoing set that started up just last year.
@Serpenterror If you're still playing "Street Fighter II" on the original Genesis (or a clone) these days, why wouldn't you have a 6-button controller by now? If you're playing it on the Switch, the controller issue doesn't exist.
Meanwhile, the graphical and sound downgrades are barely worth mentioning compared to all the gameplay and content updates over the original vanilla "World Warrior" release.
I don't get how "The World Warrior" is beating out "Super Champion Edition" when the latter game is literally the same game but even better (assuming that most SFII Genesis or Switch players do in fact have a 6-button or other proper controller option).
Meanwhile, "The Final Challengers" should be right up there at least in the Top 5 as well, since it's the same game with all the updates plus better graphics and sound. Yes, the extra game modes suck, but as extra game modes they are also entirely ignorable and therefore don't drop the quality of the main game. Yes, it was a lazy remake, but objectively speaking a lazy remake (with no actual downgrades involved) is still just as good as the original game.
@GameManAdvance You have a point about the needed precision, but gyro controls would still be a downgrade compared to the 3DS without a sensor bar to allow for the necessary pointer aiming precision.
@Eggolor But the Switch doesn't offer any better control schemes. Dual analog controls suck and are even worse than the 3DS controls, and even the original 3DS control scheme (with a Joy Con substituting for the stylus and touchscreen) would be significantly worse on the Switch with its lack of a sensor bar.
Here's another answer: Although the controls are somewhat awkward, they're still much better than dual stick controls could ever be. Adding in that extra control option would've devalued the game by demonstrating just how much dual stick controls suck compared to any decent alternative like the one the game actually uses.
Sony shaped the market?! Cornering the market with exclusive games was originally Nintendo's idea!
Besides, while the idea might work for Microsoft or Sony (keyword: might), Nintendo's current business model of more unique hardware features and making a profit on both game and console sales means that their exclusive games (that often take advantage of their hardware features) are a very important selling point, especially with how high quality their first and second party games tend to be.
@ModdedInkling If significant changes are made to the engine, then it's closer to a remake than just a remaster. Between the slight graphical update, the revamped Battle Mode, all the extra DLC, and a few other upgrades, "MK8 Deluxe" made enough changes to qualify as a remaster.
"Zelda: Skyward Sword" and "Metroid Prime" (as part of "Metroid Prime Trilogy") both play much better on the Wii. As such, these Switch versions are actually downgrades (albeit still a big improvement on the original GameCube version of "Metroid Prime").
@samuelvictor Yeah, here in the States, the Commodore 64 didn't make much of an impact. We went from the Apple II as the first popular computer for homes and schools straight to IBM compatibles running DOS and early versions of Windows. I maintain that there are quite a few DOS games from even the early '90s that are better than anything on the C64, partly because they figured out how to make scrolling platformers work on PC back in 1990.
Comments 5,582
Re: Nintendo Showcases All 94 Smash Bros. Ultimate amiibo In New Graphic
I still wish we got a female Pokémon trainer Amiibo.
Re: Review: Arzette: The Jewel Of Faramore (Switch) - An Adroit Homage To The Worst Zelda Games
If you're going to spoof something terrible, then it needs to be just a quick joke. If you're going to build an entire project around such a parody, it's just going to wind up as bad as the original, at least the part of it you're spoofing.
Not interested!
Re: Video: Teenage Mutant Ninja Turtles Return To Fortnite With Radical New Cinematic Trailer
@wuntyme8 I wish Rocksteady would find a company called Bebop to partner with for a TMNT game.
Re: Video: Teenage Mutant Ninja Turtles Return To Fortnite With Radical New Cinematic Trailer
@Vexx234 Some teenagers are more mature than others. Also keep in mind that the teenage years extend to age 19, albeit the TMNT are explicitly 15 at the start of most adaptations (which also often run for at least a couple of in-universe years). The mutant (or more accurately, mutate) part and especially being trained in ninjitsu from an early age could also be contributing factors to their early maturity.
Re: Review: Bahnsen Knights (Switch) - Perhaps The Best Yet Of The Brilliant 'Pixel Pulps'
@gcunit It depends on how much and what gameplay is involved. If there's actually a good amount of fun gameplay involved, then visual novels are fine.
However, if it's mostly just reading scenes with little animation, or the gameplay isn't fun or only minimally involved, then actual books are much more entertaining, as it's very annoying to have to press a button every time you want to move to the next piece of text. Even turning actual pages is much less intrusive and annoying.
Also, more interaction like in "Ace Attorney" is better, BECAUSE it disrupts the flow of the monotonous button-pressing reading you're forced to do into shorter, more digestible segments. If you want to focus on the writing and illustrations, then just read an actual picture book as a much less annoying format, which don't pause and force you to continue it every 5 darn seconds or less. Autoplay (if it's even available) has its own problems, as you still don't get to choose the pace you get to read, which could well still be too slow, or even worse, too fast for various readers.
If you want a full multimedia experience that is long enough to have a lot of character development like on "Friends," then that is exactly what TV series like "Friends" are for in the first place! If you mostly only care about the novel aspect, then TV series are generally a much superior format. If the series is already completed and available for you to binge watch, then they're equal or superior in every way!
Re: Review: Bahnsen Knights (Switch) - Perhaps The Best Yet Of The Brilliant 'Pixel Pulps'
Mr. Revolta, are you sure you aren't colorblind? Those are some of the worst graphics I've ever seen! Not only is a four-color palette used on a full-sized screen really ugly in the first place, but those four specific colors they chose clash horribly with each other!
Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?
Bring back the sensor bar or at least a quality substitute!
Re: Random: Sakurai Wanted The GameCube Controller To Include A Scroll Wheel
@Anti-Matter Most genres are more comfortable with the left analog stick and the face buttons in the primary positions, and one of the few that does play better with symmetrical analog sticks, FPS games, plays much better with motion controls instead of dual analog controls, anyway.
Re: Feature: Why I Still Love My Wii U
"Xenoblade Chronicles X" does NOT disregard the GamePad! In fact, its GamePad reliant map system is so integral to the game's mechanics that it's the main reason why the game has not and likely never will be ported to another system!
Re: Best Mario RPGs Of All Time
@-wc- I get your preference for the original graphics and music, but is that really enough to say it deserves a better score on a 10-point system?
Keep in mind that this is a remaster, not actually a remake! Everything else like the story and gameplay is exactly the same or perhaps even better with some added quality of life features and bonus content. It would be like watching "The Absent-Minded Professor" in color with digital touch-ups and upscaled to HD as opposed to watching "Flubber."
Re: Best Mario RPGs Of All Time
@Waluigi451 To be fair, the original graphics are a lot more impressive for the SNES than the remake's are for the Switch. When comparing game quality between different systems, you do have to adjust your rose-tinted glasses when it comes to what the two systems were actually capable of, most notably when it comes to presentation.
However, that would still only be a minor advantage. If the remake is just as good or even better in every other way, then it should still deserve just as good of a score at the very least.
Re: Review: 9 Years Of Shadows (Switch) - Unique Ideas Elevate This Scrappy Metroidvania
@Yalloo The review doesn't say that the combat is uninteresting, just that the normal enemies lack variety and are somewhat easy to beat. From what I read, it sounds like an exciting well-arranged game with only minor flaws which fully deserves its numerical score.
Add to future Wishlist...
Re: New Spy X Family Switch Game Gets Its First Official Trailer
@Axecon No, that's exactly why it looks like this game sucks! It doesn't have to be a full-on fighter or beat-'em-up, but it should have at least some action in it to make full use of the property and actually make it fun to play. If necessary, they could've make it a mystery and/or puzzle game instead, but this looks like it's just go here, click here, read some dialogue, click here, collect a photograph, rinse and repeat. It could also use a decent story instead of this slice-of-life photo diary nonsense.
Maybe the little kids will still like it.
Re: New Spy X Family Switch Game Gets Its First Official Trailer
I didn't expect this from an adaptation of an action-comedy like "Spy x Family." It's clearly one of those games targeted at little kids and has little to draw in older gamers, which I find to be at odds with their primary demographics. I mean, there isn't much objectionable content for younger viewers to enjoy the show, but you'd think they'd make a game that has at least some action to appeal to the majority of their fan base instead of this cutesy slice-of-life point-and-click affair for 7-year-olds.
Re: Poll: Box Art Brawl - Duel: Yoshi's Cookie
I'm surprised they didn't rename the game "Yoshi's Biscuit" in Europe.
Re: Mailbox: Missing Zelda Ports, Nerd Rage, 16-Bit Blowback - Nintendo Life Letters
@samuelvictor Nice job on the button history, but one major mistake there: Nintendo's diamond formation (aside from the GameCube) has always intended for the far right button to be the main button, just like it was on the NES, which is why it has always been the A button. As such, it actually syncs up with Playstation controllers. The issue is with the Dreamcast and X-Box controllers, where as you mentioned A & B (as well as X & Y) are placed opposite of how they are on Nintendo controllers.
The part where it gets truly weird is where some games on Nintendo systems, notably even some Mario games, insist on X being the primary action button for some stupid reason.
Personally, I never thought of the C button as being the primary action button on a Genesis controller, as I've also played a number of games where the default control scheme used A as the primary action button (not counting games like Sonic where A & C or all three face buttons do the same thing).
Re: Mailbox: Missing Zelda Ports, Nerd Rage, 16-Bit Blowback - Nintendo Life Letters
@Tott To be fair, they can't be just ports of the Wii U remasters, as they would need to rework everything that uses the Wii U's second screen. They could still be done relatively easily (at least a lot more easily than the "Skyward Sword" remaster), but it would still take more work than to just port the Wii U versions.
Re: Random: Kirby's Dream Land Is All About Being "Kind To Beginners", Says Sakurai
Don't forget that the original "Kirby's Dream Land" has a hidden harder difficulty setting.
Re: Disney's Gargoyles Remastered Brings Sega Genesis Classic To Switch This October
@saturn3 Fix what? The original game was certainly difficult, but controls were good.
Re: Best Teenage Mutant Ninja Turtles Games On Nintendo Systems
@roy130390 You're probably right about "Shredder's Revenge" deserving the top spot, but the classic beat 'em ups haven't aged that badly. It's only the Game Boy games and the first NES game that are a few spots higher than they should be due to nostalgia.
Re: Best Teenage Mutant Ninja Turtles Games On Nintendo Systems
If "Hyperstone Heist" gets included due to being in the Cowabunga Collection, shouldn't the Genesis version of "Tournament Fighters" also be included?
Re: Review: Bomb Rush Cyberfunk - Bleeding Cool Style But Always In Jet Set's Shadow
@WalterHW If you liked the first one, then the score probably is more of an 8 or a 9 for you, as it seems like they stupidly took a point or so off just for lack of originality (or maybe they didn't). Really, aside from expected presentation and usability updates on more modern hardware (and adding online play for most multiplayer games), if a game is just as good as a prequel or spiritual predecessor, it should score just as well.
Re: Review: MLB The Show 23 - A Solid Inning On Switch With A Stellar Storylines Mode
@Daboi It's the second year since it became permanent in both leagues (American and National) of MLB. The DH itself has existed in the American League since 1973.
Re: TMNT: Shredder's Revenge DLC Lands On Switch This Month With Yet Another New Fighter
@smolsauce It's like how the '87 series had an episode with Shredder's brother, a Japanese detective, but they gave him a name with the last name of Saki, not realizing that the Japanese names in the franchise use Eastern name order and Shredder's surname is actually Oroku.
Although, to be fair, it's something that I didn't figure out myself until many years later.
Re: TMNT: Shredder's Revenge DLC Lands On Switch This Month With Yet Another New Fighter
@Tasuki @CartoonDan Karai was also the final boss in the Genesis/Megadrive version of "Tournament Fighters."
Re: New MLB The Show 23 Update Swings Onto Switch Today, Here Are The Full Patch Notes
It's amusing that they had to fix a bug that applied solely to Shohei Ohtani, still the only two-way player in MLB right now.
Re: Review: Gargoyles Remastered - One For Cult Disney Die-Hards Only
@Quiet2down As you said, it already broke those boundaries when it originally aired. There's very little it could do further from a storytelling perspective that it didn't already do the first time around. If you just want to see some even more realistic violence, have the characters swear on occasion, and have Lexington admit that he's gay, a reboot really isn't needed just for that kind of stuff.
If you just want to adapt the comics, then it should just be a continuation series rather than a reboot, as a reboot would change too much of the overall story, which is especially a big problem with a series that has such tightly woven continuity as this one, with the series creator even continuing to answer various questions about it and his other shows.
Unfortunately, they can't make a continuation series, as there's no good way to dismiss "The Goliath Chronicles" from continuity the same way that the comics have.
Re: Review: Gargoyles Remastered - One For Cult Disney Die-Hards Only
@samuelvictor Well, of course the reboot is in live action, as that's the only way it's worth doing with the original animated version pretty much perfect the way it is (save for "The Goliath Chronicles"). If you want to watch the franchise animated, just watch the original series itself or buy the (true) canon continuation comic books, which themselves got a continuation starting just last year.
Re: Review: Gargoyles Remastered - One For Cult Disney Die-Hards Only
@Serpenterror To be fair, it does also add a rewind feature, which is a great addition for such a difficult game. I've never been able to get past the boss of the 3rd level (the possessed elevator) without using the invincibility or level skip cheat codes, and using those removes a bunch of the fun.
Re: Review: Gargoyles Remastered - One For Cult Disney Die-Hards Only
@samuelvictor That's an adopted child, not a stepchild. A stepchild is your spouse's existing child from a previous relationship at the time of your marriage.
Still, your complaint does apply equally to actual stepchildren as it does to adopted children. Although, it does specifically say the unloved ones, which does unfortunately happen on rare occasions.
Re: Review: Gargoyles Remastered - One For Cult Disney Die-Hards Only
It's disappointing that the rewind feature is the only new content beyond the expected presentation update, but that's good enough for me to want it despite already owning the original game.
Re: Review: Double Dragon Gaiden: Rise Of The Dragons - Likeable, But Lacks Its Peers' Punch
@MatoFilipovic Yes, 7 is a good score, but the review itself reads like a 4 or 5 to me. I'm fine with the rogue-lite element (and wouldn't even call it that in the first place), but according to NL, it has too many other flaws. The cash system sounds stupid and overly complicated. (You can give me a mechanic for power-ups or one for extra lives, but don't force me to need to find a balance between them!) They messed up the dash command. One of the most prominent characters is useless, while all the other characters don't have enough range. There's no online multiplayer. Alongside my opinion that the franchise has a history of being mediocre, and therefore I'm not interested.
Re: Review: Double Dragon Gaiden: Rise Of The Dragons - Likeable, But Lacks Its Peers' Punch
The retro Double Dragon games were mediocre in the first place, and it sounds like they made just as many mistakes as good ideas in trying to modernize and expand the franchise formula. I'll pass
Re: Bandai Namco Announces Character Pass 2 For One Piece: Pirate Warriors 4
Some of these comments are amusing to read now that the live action series has come out and is actually fantastic.
Re: Mailbox: Nintendo Life Letters Page - Loose Carts, Old Fogeys, Other Ms
@Strumpan Wrong! "Other M" is no more linear than either version of "Metroid 2" or "Metroid Fusion," and like those games the exploration opens up much more later in the game.
Personally, I prefer the semi-linear styles of those games over the other ones that provide too much freedom for exploration and make it too hard to get lost or figure out what to do next.
Meanwhile, the gameplay is a brilliant mix of combat styles and has a lot more going for it beyond just the sense-dodge to shooting combo. You need to master how best to use the seamless transitions between first and third person to improve your attacking options and accuracy at the cost of mobility. You need to master the aerial assault move and when best to use it. You need to figure out when best to use the morph ball in bombs in combat. Then there's the ultimate risk/reward technique, where you need to find opportunities during battle to use the self-healing technique in time before you get slammed while completely immobile.
The Wiimote handled all of this very well with the assist of motion controls despite the general lack of buttons, and you don't actually need an analog stick, because most of the corridors are cleverly designed with right angles that can be traversed just as easily with a D-pad.
Re: Mailbox: Nintendo Life Letters Page - Loose Carts, Old Fogeys, Other Ms
I don't see the point of a re-release of "Super Mario 3D Land." The original release was huge because it was the first Mario game of its kind (incorporating 3D gameplay with fixed camera angles and 2D Mario level design), while it was one of the first big hits for the 3DS and even included a couple of features benefiting from the 3D effect beyond just the 3D platforming in general, not to mention the Streetpass feature.
However, "Super Mario 3D World" has since surpassed it in almost every way, isn't reliant on any 3DS exclusive tech, and has already been remastered for the Switch.
Re: Mailbox: Nintendo Life Letters Page - Loose Carts, Old Fogeys, Other Ms
I agree that "Metroid: Other M" is quite underrated, but it's one of those games that is too reliant on the Wii's motion controls to ever get a re-release aside from the one it got on the Wii U eShop. So much of the gameplay requires quick and seamless transitions between 1st and 3rd person views that it wouldn't work properly without a sensor bar. It would be like the downgraded gameplay in the "Skyward Sword" remaster but significantly even worse!
Re: Disney Remastering Sega Genesis Platformer Gargoyles, Switch Release Confirmed
@Serpenterror Each of those five levels is pretty long, though, divided up into three distinct areas with the third area serving as an arena for the boss fight. I suppose it's still pretty short overall, although it does have some cheat codes included. However, there should be some kind of added content or replay value in a remaster like this.
Re: Disney Remastering Sega Genesis Platformer Gargoyles, Switch Release Confirmed
@MeloMan Nah, a reboot isn't needed when the origibal show is so good, while a continuation wouldn't work after that lousy 3rd season, "The Goliath Chronicles," was exiled from continuity by the creator.
However, there are a bunch of comics that serve as a proper canon continuation, one set from the '00s, and a new ongoing set that started up just last year.
Re: Feature: What's The Best Version Of Street Fighter II On Nintendo Systems?
@Serpenterror If you're still playing "Street Fighter II" on the original Genesis (or a clone) these days, why wouldn't you have a 6-button controller by now? If you're playing it on the Switch, the controller issue doesn't exist.
Meanwhile, the graphical and sound downgrades are barely worth mentioning compared to all the gameplay and content updates over the original vanilla "World Warrior" release.
Re: Feature: What's The Best Version Of Street Fighter II On Nintendo Systems?
I don't get how "The World Warrior" is beating out "Super Champion Edition" when the latter game is literally the same game but even better (assuming that most SFII Genesis or Switch players do in fact have a 6-button or other proper controller option).
Meanwhile, "The Final Challengers" should be right up there at least in the Top 5 as well, since it's the same game with all the updates plus better graphics and sound. Yes, the extra game modes suck, but as extra game modes they are also entirely ignorable and therefore don't drop the quality of the main game. Yes, it was a lazy remake, but objectively speaking a lazy remake (with no actual downgrades involved) is still just as good as the original game.
Re: Random: Sakurai Explains Why True Twin-Stick Controls Weren't Possible For Kid Icarus: Uprising
@marandahir Yes, but you still had to use the stylus with your left hand. You couldn't use both circle pads at once.
Re: Random: Sakurai Explains Why True Twin-Stick Controls Weren't Possible For Kid Icarus: Uprising
@GameManAdvance You have a point about the needed precision, but gyro controls would still be a downgrade compared to the 3DS without a sensor bar to allow for the necessary pointer aiming precision.
Re: Random: Sakurai Explains Why True Twin-Stick Controls Weren't Possible For Kid Icarus: Uprising
@Eggolor But the Switch doesn't offer any better control schemes. Dual analog controls suck and are even worse than the 3DS controls, and even the original 3DS control scheme (with a Joy Con substituting for the stylus and touchscreen) would be significantly worse on the Switch with its lack of a sensor bar.
Re: Random: Sakurai Explains Why True Twin-Stick Controls Weren't Possible For Kid Icarus: Uprising
Here's another answer: Although the controls are somewhat awkward, they're still much better than dual stick controls could ever be. Adding in that extra control option would've devalued the game by demonstrating just how much dual stick controls suck compared to any decent alternative like the one the game actually uses.
Re: Microsoft CEO Says He Would "Love To Get Rid Of" Exclusives On Consoles
Sony shaped the market?! Cornering the market with exclusive games was originally Nintendo's idea!
Besides, while the idea might work for Microsoft or Sony (keyword: might), Nintendo's current business model of more unique hardware features and making a profit on both game and console sales means that their exclusive games (that often take advantage of their hardware features) are a very important selling point, especially with how high quality their first and second party games tend to be.
Re: Action RPG CryMachina Looks Stunning, And It's Launching This October
@TheSaneInsanity Gonna be the Twin-Tail, right?
Re: Best Remakes And Remasters On Nintendo Switch
@ModdedInkling If significant changes are made to the engine, then it's closer to a remake than just a remaster. Between the slight graphical update, the revamped Battle Mode, all the extra DLC, and a few other upgrades, "MK8 Deluxe" made enough changes to qualify as a remaster.
Re: Best Remakes And Remasters On Nintendo Switch
"Zelda: Skyward Sword" and "Metroid Prime" (as part of "Metroid Prime Trilogy") both play much better on the Wii. As such, these Switch versions are actually downgrades (albeit still a big improvement on the original GameCube version of "Metroid Prime").
Re: Best Game Gear Sonic Games, Ranked By You
@samuelvictor Yeah, here in the States, the Commodore 64 didn't make much of an impact. We went from the Apple II as the first popular computer for homes and schools straight to IBM compatibles running DOS and early versions of Windows. I maintain that there are quite a few DOS games from even the early '90s that are better than anything on the C64, partly because they figured out how to make scrolling platformers work on PC back in 1990.