If the motion control enhancements include 1-to-1 lightsaber combat (like we've always wanted since the Wii was first announced), I'll have to break my usual rule against double-dipping on ports/remasters.
@Noid Aerial combos aren't really something you should need to do in platform fighters in the first place, aside from the rare character designed around it like Bayonetta and Sora in Smash Bros. It's better to focus on just sending them flying with a single well-timed aerial attack.
In any case, Smash Bros. still has 5 aerial attacks for each character, just one short of NASM, but they work better due to each one having an individual direction instead of the inferior light/heavy system.
Smash's tilts and smashes work the same way: light touch on the analog stick (or tilt it first before pressing A) for tilts and heavy touch (and hold to charge) for smash attacks. The C-Stick is just an alternate method for those who prefer a guaranteed method for launching uncharged smash attacks at a moment's notice. I don't bother using it myself.
Ultimate attacks improve both kinds of fighters. Every Smash game from Brawl onwards was better for having them. The only reason you don't immediately associate them with platform fighters is just because the first 2 Smash Bros. games didn't have them.
@Noid Besides the weaker shield system and not having ultimate moves (nor a side special), as others have mentioned, the characters in NASB don't have the right weight to them.
Also, dividing the air and dash attacks in light and heavy versions is excessively complicated and inferior to just having one version of each move (while also having side aerial attacks) in Smash Bros.
@MarinaKat That's not because Smash Bros. and Mario Kart did it first. It's because they've always done it best, save for the occasional kart racer of similar quality to Mario Kart like "Diddy Kong Racing" and the Sonic All-Star duology.
It's like how there has never been another chocolate sandwich cookie as good as Oreo.
There's a really good "Wolfenstein 3D" mod that lets you shoot Pokémon called "Pokéstein 3D." The only issue is that they gave up plans to adapt Episodes II-VI, although on the bright side it means the mod is based on the free shareware version of Episode I.
@EarthboundBenjy No, Skyward Sword is among the worst, since all the improvements don't make up for how badly the motion controls were downgraded (and the traditional controls of course don't even match up to the lesser version of the motion controls). It, like Majora's Mask, had its gameplay significantly weakened.
@mariomaster96 @JJtheTexan @iLikeUrAttitude @Octorok385 XCX wouldn't work properly on anything other than the Wii U due to its heavy and necessary reliance on the GamePad.
Sorry, but if you want to play that particular entry in the series, you need to shell out the money for a used Wii U. You'd also be able to enjoy the other remaining titles that are still Wii U exclusive like "Nintendo Land" and "Super Smash Bros. for Wii U," as well as the best way to play games like "Pikmin 3" and "The Wonderful 101" with proper pointer controls.
Nintendo would be better off making another physical print run of "Metroid Prime Trilogy" for Wii (and making it available digitally on Wii U) than to ruin the controls with a remaster using Switch's inaccurate pointer controls or reverting back to non-motion controls (which may not even be feasible in MP3's case).
I tried it out. I got Gallade on my 5th guess out of 8. (It really helped that it just happens to weigh exactly the same as my previous guess of Blaziken.) Then I tried the Gen 1 version and got Wigglytuff on my 4th guess out of 5.
FYI, the Gen 1 version of the game does include the type retcons from future generations.
@Banjo- Doesn't it still tell the same basic story? That's all it ever needed to do with its much superior gameplay and better graphics and framerate to be a better Goldeneye game. All of those improvements alone makes it a very good game such that making everything else a derivative Call of Duty clone is good enough and doesn't really matter, especially how much more fun it is to play in local multiplayer than the original.
It doesn't matter that it's otherwise a different game, and changing the level structure is what all remakes do in the first place. The gameplay is only different in that it was massively improved with the Wii's motion controls, otherwise it's still the same action/stealth hybrid FPS as the original. Irregardless of the differences, the Wii version is still easily the better game to play if you have to choose one over the other.
@Banjo- It tells the same story of the movie (just replacing who plays Bond) and is a similar kind of FPS. That's close enough. The semantics don't matter, anyway. The motion-controlled gameplay of the Wii version makes it the superior game all on its own.
@Banjo- The inferior missions and level design are more than made up for by the much superior controls and gameplay in the Wii remake, not to mention the superior graphics and framerate. It may have been disappointing, but it's still easily the superior version of the game.
Reimagining, remake, close enough. They're essentially the same thing in gaming terms.
@TheRedComet Forget "Halo"! Motion controls on the Wii then made those FPS controls (and all others save for mouse/keyboard on PC and Playstation Move) obsolete! Even the Switch can't match what we had on the Wii and Wii U without a sensor bar. Dual analog controls suck in comparison!
As such, we already have a superior version of the game on the Wii. The only issue is that it was a full remake instead of the remaster that many people would prefer.
@glaemay You didn't say anything about those mechanics. You were only claiming that Goldeneye was important for introducing non bullet sponge enemies that felt like you were shooting real people, but that's simply not true. Although very limited, the Wolf 3D and Doom enemies even moved around and had other animations.
@glaemay If your main complaint about early FPS games is bullet sponge enemies, Id Software had already been averting that trope for years with "Wolfenstein 3D" and "Doom."
Eh, just pick up the Wii remake if you don't already have it on N64 (or even if you do). While there's no online play anymore, the original version doesn't have that, either. Meanwhile, the Wii version has much better graphics, framerate, and controls; plus you can actually shoot Oddjob easily.
@Meei Which is pretty much why they should just be books or movies instead of video games in the first place!
@JustMonika Yeah, those are probably just more examples of stories that should've just been made in a non-interactive format instead of shoehorning lame excuses for interactivity into them.
@Eighties Yeah, when I got my Genesis, the pack-in game was "Madden NFL '95." It took me a number of years to fully learn how to play it, but without it I may have never bought "Madden NFL 2002" for GameCube nor "Madden NFL '08" for Wii.
@IpwnedU123 "Wii Sports" is obviously a terrible example. There's simply no beating the original price of a free pack-in game.
I don't know why that particular game is so ridiculously priced at GameStop, but most of their Wii games are quite a bit cheaper. Otherwise, you can go to another used game store with better prices (not that hard to find) or even get a good price for many Wii games on Amazon and other online retailers, not to mention the ones that are still available for just $20 on the Wii U eShop.
@NinjaWaddleDee But used game store owners need the money even more than Nintendo does!
Meanwhile, it would be complete infeasible for major developers to re-release every single game from their back catalogues on a regular basis. That's just asking for bankruptcy! That's even before getting into licensing issues that make it flat-out impossible for many older games, anyway.
@NinjaWaddleDee Thankfully, it is! Besides GameStop, which offers tons of GameCube games (your example) for much cheaper than $50, there are tons of smaller used game stores still out there that offer just as good and often even better deals, many of which even have online stores.
@Royalblues Even if the next system isn't backwards compatible and redoes the online store again (although I doubt the latter will happen again), most people will just keep their Switches around to continue playing Switch games. Only idiot gamers completely stop playing their older systems whenever they get the newest one.
@NinjaWaddleDee No, it sets a good precedence, since you shouldn't be pirating games on any systems. As I already said, you're not entitled to free entertainment. As for "game preservation," that can easily be done without giving them away to other people, and plenty of people are already doing it that correct way.
@sullivans2004 Whether or not something is available or expensive is irrelevant. You're simply not entitled to free entertainment no matter its availability nor price.
If something is expensive, that's because people are willing to pay that much for it, so you need to either put up the big bucks yourself or do without.
@NinjaWaddleDee You mean they can buy most of them for cheap at used game stores and often major online retailers and play them on perfectly good hardware on which the games were designed to be played or designed to be backwards compatible with.
The D-Pad actually works in "Other M," because the corridors were cleverly designed around right angles, and the hybrid 1st/3rd person system was a brilliant blend of gameplay styles.
"Other M" has its faults, but the gameplay (nor the presentation) isn't one of them, especially since as you pointed out that "Samus Returns" and "Dread" both share certain aspects of it.
I still say that "Other M" counts as a main series title. The only reason it's not a numbered entry is due to it releasing after "Fusion" had already been branded as "Metroid 4," but for all intents and purposes it's Metroid 3.5.
@Big_Fudge Specifically what faults, though? Most people consider them to have excellent gameplay, graphics, and voice-acting (irregardless of them being licensed games), specifically the web-swinging in the 2nd game that holds up to this day as one of the best examples of the mechanic ever developed. They also naturally have excellent stories, having been based on such excellent movies.
Personally, I haven't played the second game, but I was extremely impressed at how well Spider-man's abilities were incorporated into the gameplay of the first GameCube movie game. You can't just go in fists swinging all the time, or you'll just get yourself killed, yet it still feels really nice to just punch out a bad guy on occasion. You have a lot of freedom in sticking to various surfaces. The acrobatics and various web abilities control extremely well, yet aren't too complicated, and they really make you feel like you're actually Spider-man. Then the Spider Sense is also implemented well, with set places where it acts as a warning siren that tells you to quickly get out of the way of a surprise attack.
@Nintendo4Sonic These are community rankings. Obviously, your opinions on those 3 games don't match the general Nintendo Life user consensus. Feel free to rate them yourself though, and maybe it will be enough to slide one or more of them a spot in these rankings.
I always assumed that suddenly switching to a numbered entry for the 7th version (and later the 8th) was a reference to Microsoft Windows recently doing the same thing.
@JasmineDragon Keep in mind that Canada plays a very similar football game (with just a few notable rule changes like a longer field and only 3 downs per series) and their own professional league, although that's still just 2 countries.
Meanwhile, Cricket may top American/Canadian football, but it isn't that popular worldwide, since it has basically zero presence in countries where baseball is popular instead (United States, Canada, Mexico, Panama, Dominican Republic, Cuba, much of the rest of the Caribbean, Venezuela, South Korea, Japan, etc.).
@Moistnado Well, when you consider that the Wii U is about as powerful as the XBox 360, while the Switch itself (in TV mode) is near the level of the XBox One, then it makes sense that a Switch 2.5D game would remind you of one on the 360 while still being somewhat better looking. It may not be pushing the limits of the Switch hardware, but it's still beyond what could be done on the Wii U / 360 / PS3.
@StefanN Obviously, these so-called sequence breaks were intentionally included in the game (which means they're better described as alternate paths than true sequence breaks). Nobody would waste development time adding in stuff like this if there's a chance that it might never been seen through the course of actual gameplay.
@Chocobo_Shepherd There's no way you could smoothly transition as well as needed between 3rd and 1st person views in "Metroid: Other M" without a sensor bar. You also wouldn't be able to aim the missiles or charge shot as well once you did enter first person view.
@Frailbay30 To be fair, tons of people would indeed pay full price just to have lazy remasters of these great games just because they'd now be available on the Switch. I think they're idiots if they're double-dipping and that such games should at least come at budget prices [and I do expect that they would be priced cheaply if they're pretty much just remasters, unlike how the graphics and sound were completely rebuilt (as well as adding some updated features) for the "Link's Awakening" and "Pokémon D/P" remakes], but the market is there.
"Wii Sports" already has an excellent remake on the Wii U, and I have no idea how a Switch version could possible top "Wii Sports Club" without the full functionality of the Wii U's Game Pad. A remake of "Wii Sports Resort" would be the much better choice, as it hasn't yet had a remake, and I don't recall it using much in the way of pointer functionality outside the menus, either.
"Sin and Punishment" and "House of the Dead" would also be downgrades without a sensor bar to provide proper motion-controller shooter functionality without near-constant pointer realignment nor the hybrid nonsense that still includes stupid dual analog controls.
The others could all be interesting, though, especially "Punch-Out!!"
Comments 5,582
Re: Star Wars: The Force Unleashed Is Coming To Switch This April, Pre-Orders Now Live
If the motion control enhancements include 1-to-1 lightsaber combat (like we've always wanted since the Wii was first announced), I'll have to break my usual rule against double-dipping on ports/remasters.
Re: Review: Maglam Lord - Great Characters And Writing, But Grindy, Repetitive Combat
The beginning of the story reminds me of "Unchained Blades."
Re: Mini Review: Retro Bowl - An Addictive 8-Bit Throwback That's Appropriately Super
This focuses too much on management and not enough on actual gameplay for my tastes.
Re: TMNT's Shredder Is Joining Smash Bros. Pretender 'Nickelodeon All-Star Brawl'
@Noid Aerial combos aren't really something you should need to do in platform fighters in the first place, aside from the rare character designed around it like Bayonetta and Sora in Smash Bros. It's better to focus on just sending them flying with a single well-timed aerial attack.
In any case, Smash Bros. still has 5 aerial attacks for each character, just one short of NASM, but they work better due to each one having an individual direction instead of the inferior light/heavy system.
Smash's tilts and smashes work the same way: light touch on the analog stick (or tilt it first before pressing A) for tilts and heavy touch (and hold to charge) for smash attacks. The C-Stick is just an alternate method for those who prefer a guaranteed method for launching uncharged smash attacks at a moment's notice. I don't bother using it myself.
Ultimate attacks improve both kinds of fighters. Every Smash game from Brawl onwards was better for having them. The only reason you don't immediately associate them with platform fighters is just because the first 2 Smash Bros. games didn't have them.
Re: TMNT's Shredder Is Joining Smash Bros. Pretender 'Nickelodeon All-Star Brawl'
@Noid Besides the weaker shield system and not having ultimate moves (nor a side special), as others have mentioned, the characters in NASB don't have the right weight to them.
Also, dividing the air and dash attacks in light and heavy versions is excessively complicated and inferior to just having one version of each move (while also having side aerial attacks) in Smash Bros.
Re: TMNT's Shredder Is Joining Smash Bros. Pretender 'Nickelodeon All-Star Brawl'
@MarinaKat That's not because Smash Bros. and Mario Kart did it first. It's because they've always done it best, save for the occasional kart racer of similar quality to Mario Kart like "Diddy Kong Racing" and the Sonic All-Star duology.
It's like how there has never been another chocolate sandwich cookie as good as Oreo.
Re: Random: Wii Shop Channel Music Browser Extension (Version 2.0) Is Now Available For Mozilla Firefox
@PARK1755 Have you seen the anime, "The Great Jahy Will Not Be Defeated"? It uses the Wii Shop song as background music on occasion.
Re: Step Up To The Plate, MLB The Show 22 Is Coming To Switch
@dcstud Yeah, the last good baseball game on a Nintendo system (not counting "Wii Sports Club") was actually "Nicktoons MLB" for the Wii.
Re: Step Up To The Plate, MLB The Show 22 Is Coming To Switch
@RareAir23 While MLB games use rosters from the year before, they generally use stats from 2 years ago.
Although, come to think of it, it will be pretty awkward if they're using the small sample size stats from the shortened 60 game 2020 season.
Re: Best Pokémon Games Of All Time
I still don't get how anyone can rank Sun & Moon above Ultra Sun and Ultra Moon.
Re: Video: Beautiful '80s-Style Anime Cinematic Trailer Celebrates The Arrival Of Pokémon Legends: Arceus
Something about it seems unpolished. It's like they animated together a bunch of pictures hand-drawn in Microsoft Paint.
Re: Random: This Fan-Made Pokémon FPS Finally Lets You 'Shoot 'Em All'
There's a really good "Wolfenstein 3D" mod that lets you shoot Pokémon called "Pokéstein 3D." The only issue is that they gave up plans to adapt Episodes II-VI, although on the bright side it means the mod is based on the free shareware version of Episode I.
Re: Video: Which Legend Of Zelda Remaster Is Best?
@EarthboundBenjy No, Skyward Sword is among the worst, since all the improvements don't make up for how badly the motion controls were downgraded (and the traditional controls of course don't even match up to the lesser version of the motion controls). It, like Majora's Mask, had its gameplay significantly weakened.
Re: Feature: 14 Nintendo Switch Ports We'd Still Love To See
@mariomaster96 @JJtheTexan @iLikeUrAttitude @Octorok385 XCX wouldn't work properly on anything other than the Wii U due to its heavy and necessary reliance on the GamePad.
Sorry, but if you want to play that particular entry in the series, you need to shell out the money for a used Wii U. You'd also be able to enjoy the other remaining titles that are still Wii U exclusive like "Nintendo Land" and "Super Smash Bros. for Wii U," as well as the best way to play games like "Pikmin 3" and "The Wonderful 101" with proper pointer controls.
Re: Feature: 14 Nintendo Switch Ports We'd Still Love To See
Nintendo would be better off making another physical print run of "Metroid Prime Trilogy" for Wii (and making it available digitally on Wii U) than to ruin the controls with a remaster using Switch's inaccurate pointer controls or reverting back to non-motion controls (which may not even be feasible in MP3's case).
Re: Random: Heard Of Wordle? Now There's A Pokémon Version
I tried it out. I got Gallade on my 5th guess out of 8. (It really helped that it just happens to weigh exactly the same as my previous guess of Blaziken.) Then I tried the Gen 1 version and got Wigglytuff on my 4th guess out of 5.
FYI, the Gen 1 version of the game does include the type retcons from future generations.
Re: Random: Pokémon Whips Were Once Considered, But Game Freak Thought It Was "Too Cruel"
Wow, you guys are slow! This video was posted over 2 weeks ago!
Re: GoldenEye 007 Is Getting A Digital Release On Xbox
@Banjo- Doesn't it still tell the same basic story? That's all it ever needed to do with its much superior gameplay and better graphics and framerate to be a better Goldeneye game. All of those improvements alone makes it a very good game such that making everything else a derivative Call of Duty clone is good enough and doesn't really matter, especially how much more fun it is to play in local multiplayer than the original.
It doesn't matter that it's otherwise a different game, and changing the level structure is what all remakes do in the first place. The gameplay is only different in that it was massively improved with the Wii's motion controls, otherwise it's still the same action/stealth hybrid FPS as the original. Irregardless of the differences, the Wii version is still easily the better game to play if you have to choose one over the other.
Re: GoldenEye 007 Is Getting A Digital Release On Xbox
@Banjo- It tells the same story of the movie (just replacing who plays Bond) and is a similar kind of FPS. That's close enough. The semantics don't matter, anyway. The motion-controlled gameplay of the Wii version makes it the superior game all on its own.
Re: GoldenEye 007 Is Getting A Digital Release On Xbox
@Banjo- The inferior missions and level design are more than made up for by the much superior controls and gameplay in the Wii remake, not to mention the superior graphics and framerate. It may have been disappointing, but it's still easily the superior version of the game.
Reimagining, remake, close enough. They're essentially the same thing in gaming terms.
Re: GoldenEye 007 Is Getting A Digital Release On Xbox
@TheRedComet Forget "Halo"! Motion controls on the Wii then made those FPS controls (and all others save for mouse/keyboard on PC and Playstation Move) obsolete! Even the Switch can't match what we had on the Wii and Wii U without a sensor bar. Dual analog controls suck in comparison!
As such, we already have a superior version of the game on the Wii. The only issue is that it was a full remake instead of the remaster that many people would prefer.
Re: GoldenEye 007 Is Getting A Digital Release On Xbox
@glaemay You didn't say anything about those mechanics. You were only claiming that Goldeneye was important for introducing non bullet sponge enemies that felt like you were shooting real people, but that's simply not true. Although very limited, the Wolf 3D and Doom enemies even moved around and had other animations.
Re: GoldenEye 007 Is Getting A Digital Release, But Not On A Nintendo Console
@dimi Um, it already got a very good remake on the Wii.
Re: GoldenEye 007 Is Getting A Digital Release, But Not On A Nintendo Console
@glaemay If your main complaint about early FPS games is bullet sponge enemies, Id Software had already been averting that trope for years with "Wolfenstein 3D" and "Doom."
Re: GoldenEye 007 Is Getting A Digital Release, But Not On A Nintendo Console
Eh, just pick up the Wii remake if you don't already have it on N64 (or even if you do). While there's no online play anymore, the original version doesn't have that, either. Meanwhile, the Wii version has much better graphics, framerate, and controls; plus you can actually shoot Oddjob easily.
Re: Mini Review: NinNinDays - A Short And Sweet Visual Novel With Some Rough Edges
@Meei Which is pretty much why they should just be books or movies instead of video games in the first place!
@JustMonika Yeah, those are probably just more examples of stories that should've just been made in a non-interactive format instead of shoehorning lame excuses for interactivity into them.
Re: NFL Coach, Broadcaster And Video Game Icon John Madden Passes Away At 85
@Eighties Yeah, when I got my Genesis, the pack-in game was "Madden NFL '95." It took me a number of years to fully learn how to play it, but without it I may have never bought "Madden NFL 2002" for GameCube nor "Madden NFL '08" for Wii.
Re: Nintendo Obtains High Court Injunction Against Internet Service Providers To Block Switch Pirates
@IpwnedU123 "Wii Sports" is obviously a terrible example. There's simply no beating the original price of a free pack-in game.
I don't know why that particular game is so ridiculously priced at GameStop, but most of their Wii games are quite a bit cheaper. Otherwise, you can go to another used game store with better prices (not that hard to find) or even get a good price for many Wii games on Amazon and other online retailers, not to mention the ones that are still available for just $20 on the Wii U eShop.
Re: Nintendo Obtains High Court Injunction Against Internet Service Providers To Block Switch Pirates
@NinjaWaddleDee But used game store owners need the money even more than Nintendo does!
Meanwhile, it would be complete infeasible for major developers to re-release every single game from their back catalogues on a regular basis. That's just asking for bankruptcy! That's even before getting into licensing issues that make it flat-out impossible for many older games, anyway.
Re: Nintendo Obtains High Court Injunction Against Internet Service Providers To Block Switch Pirates
@NinjaWaddleDee Thankfully, it is! Besides GameStop, which offers tons of GameCube games (your example) for much cheaper than $50, there are tons of smaller used game stores still out there that offer just as good and often even better deals, many of which even have online stores.
Re: Nintendo Obtains High Court Injunction Against Internet Service Providers To Block Switch Pirates
@Royalblues Even if the next system isn't backwards compatible and redoes the online store again (although I doubt the latter will happen again), most people will just keep their Switches around to continue playing Switch games. Only idiot gamers completely stop playing their older systems whenever they get the newest one.
Re: Nintendo Obtains High Court Injunction Against Internet Service Providers To Block Switch Pirates
@NinjaWaddleDee No, it sets a good precedence, since you shouldn't be pirating games on any systems. As I already said, you're not entitled to free entertainment. As for "game preservation," that can easily be done without giving them away to other people, and plenty of people are already doing it that correct way.
Re: Nintendo Obtains High Court Injunction Against Internet Service Providers To Block Switch Pirates
@sullivans2004 Whether or not something is available or expensive is irrelevant. You're simply not entitled to free entertainment no matter its availability nor price.
If something is expensive, that's because people are willing to pay that much for it, so you need to either put up the big bucks yourself or do without.
Re: Nintendo Obtains High Court Injunction Against Internet Service Providers To Block Switch Pirates
@NinjaWaddleDee You mean they can buy most of them for cheap at used game stores and often major online retailers and play them on perfectly good hardware on which the games were designed to be played or designed to be backwards compatible with.
Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing
The D-Pad actually works in "Other M," because the corridors were cleverly designed around right angles, and the hybrid 1st/3rd person system was a brilliant blend of gameplay styles.
"Other M" has its faults, but the gameplay (nor the presentation) isn't one of them, especially since as you pointed out that "Samus Returns" and "Dread" both share certain aspects of it.
Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing
I still say that "Other M" counts as a main series title. The only reason it's not a numbered entry is due to it releasing after "Fusion" had already been branded as "Metroid 4," but for all intents and purposes it's Metroid 3.5.
Re: Best Spider-Man Games On Nintendo Consoles
@Big_Fudge Specifically what faults, though? Most people consider them to have excellent gameplay, graphics, and voice-acting (irregardless of them being licensed games), specifically the web-swinging in the 2nd game that holds up to this day as one of the best examples of the mechanic ever developed. They also naturally have excellent stories, having been based on such excellent movies.
Personally, I haven't played the second game, but I was extremely impressed at how well Spider-man's abilities were incorporated into the gameplay of the first GameCube movie game. You can't just go in fists swinging all the time, or you'll just get yourself killed, yet it still feels really nice to just punch out a bad guy on occasion. You have a lot of freedom in sticking to various surfaces. The acrobatics and various web abilities control extremely well, yet aren't too complicated, and they really make you feel like you're actually Spider-man. Then the Spider Sense is also implemented well, with set places where it acts as a warning siren that tells you to quickly get out of the way of a surprise attack.
Re: Best Spider-Man Games On Nintendo Consoles
@Nintendo4Sonic These are community rankings. Obviously, your opinions on those 3 games don't match the general Nintendo Life user consensus. Feel free to rate them yourself though, and maybe it will be enough to slide one or more of them a spot in these rankings.
Re: Best Spider-Man Games On Nintendo Consoles
@Big_Fudge You mean a top tier movie tie-in (of an outstanding movie) with excellent web-swinging.
Re: The "Live-Action" Mega Man Movie Could Be On The Way To Netflix
It would be hilarious if it actually turns out to be worse than the really good live action Mega Man fan movie from years ago.
Re: Review: Archvale - A Bruisingly Brilliant RPG And Bullet-Hell Blend
There's no such thing as "super slick twin-stck shootin'." Twin-stick controls automatically suck by definition.
Re: Talking Point: Mario Kart 7 And Its Infamous Course Skip Are Now 10 Years Old
Ironically, patching Maka Wuhu turned it into one of the best courses in the game, but it was subsequently picked to play a lot less often online.
Re: Talking Point: Mario Kart 7 And Its Infamous Course Skip Are Now 10 Years Old
I always assumed that suddenly switching to a numbered entry for the 7th version (and later the 8th) was a reference to Microsoft Windows recently doing the same thing.
Re: Talking Point: Mario Kart 7 And Its Infamous Course Skip Are Now 10 Years Old
@Scapetti There was also the berry glitch patch for Pokémon Ruby/Sapphire before MK7 or Skyward Sword.
It's interesting how those early days of Nintendo game patches usually required some kind of creative workaround to distribute.
Re: Feature: All Five American Football Games On Switch (Yes, You Read That Right)
@JasmineDragon Keep in mind that Canada plays a very similar football game (with just a few notable rule changes like a longer field and only 3 downs per series) and their own professional league, although that's still just 2 countries.
Meanwhile, Cricket may top American/Canadian football, but it isn't that popular worldwide, since it has basically zero presence in countries where baseball is popular instead (United States, Canada, Mexico, Panama, Dominican Republic, Cuba, much of the rest of the Caribbean, Venezuela, South Korea, Japan, etc.).
Re: A Familiar Foe Is Punished Again By Metroid Dread Sequence Breakers
@Moistnado Well, when you consider that the Wii U is about as powerful as the XBox 360, while the Switch itself (in TV mode) is near the level of the XBox One, then it makes sense that a Switch 2.5D game would remind you of one on the 360 while still being somewhat better looking. It may not be pushing the limits of the Switch hardware, but it's still beyond what could be done on the Wii U / 360 / PS3.
Re: A Familiar Foe Is Punished Again By Metroid Dread Sequence Breakers
@StefanN Obviously, these so-called sequence breaks were intentionally included in the game (which means they're better described as alternate paths than true sequence breaks). Nobody would waste development time adding in stuff like this if there's a chance that it might never been seen through the course of actual gameplay.
Re: Feature: 14 Wii Games That Deserve Switch Ports
@Chocobo_Shepherd There's no way you could smoothly transition as well as needed between 3rd and 1st person views in "Metroid: Other M" without a sensor bar. You also wouldn't be able to aim the missiles or charge shot as well once you did enter first person view.
Re: Feature: 14 Wii Games That Deserve Switch Ports
@Frailbay30 To be fair, tons of people would indeed pay full price just to have lazy remasters of these great games just because they'd now be available on the Switch. I think they're idiots if they're double-dipping and that such games should at least come at budget prices [and I do expect that they would be priced cheaply if they're pretty much just remasters, unlike how the graphics and sound were completely rebuilt (as well as adding some updated features) for the "Link's Awakening" and "Pokémon D/P" remakes], but the market is there.
Re: Feature: 14 Wii Games That Deserve Switch Ports
"Wii Sports" already has an excellent remake on the Wii U, and I have no idea how a Switch version could possible top "Wii Sports Club" without the full functionality of the Wii U's Game Pad. A remake of "Wii Sports Resort" would be the much better choice, as it hasn't yet had a remake, and I don't recall it using much in the way of pointer functionality outside the menus, either.
"Sin and Punishment" and "House of the Dead" would also be downgrades without a sensor bar to provide proper motion-controller shooter functionality without near-constant pointer realignment nor the hybrid nonsense that still includes stupid dual analog controls.
The others could all be interesting, though, especially "Punch-Out!!"