Comments 5,582

Re: TMNT's Shredder Is Joining Smash Bros. Pretender 'Nickelodeon All-Star Brawl'

BulbasaurusRex

@Noid Aerial combos aren't really something you should need to do in platform fighters in the first place, aside from the rare character designed around it like Bayonetta and Sora in Smash Bros. It's better to focus on just sending them flying with a single well-timed aerial attack.

In any case, Smash Bros. still has 5 aerial attacks for each character, just one short of NASM, but they work better due to each one having an individual direction instead of the inferior light/heavy system.

Smash's tilts and smashes work the same way: light touch on the analog stick (or tilt it first before pressing A) for tilts and heavy touch (and hold to charge) for smash attacks. The C-Stick is just an alternate method for those who prefer a guaranteed method for launching uncharged smash attacks at a moment's notice. I don't bother using it myself.

Ultimate attacks improve both kinds of fighters. Every Smash game from Brawl onwards was better for having them. The only reason you don't immediately associate them with platform fighters is just because the first 2 Smash Bros. games didn't have them.

Re: TMNT's Shredder Is Joining Smash Bros. Pretender 'Nickelodeon All-Star Brawl'

BulbasaurusRex

@Noid Besides the weaker shield system and not having ultimate moves (nor a side special), as others have mentioned, the characters in NASB don't have the right weight to them.

Also, dividing the air and dash attacks in light and heavy versions is excessively complicated and inferior to just having one version of each move (while also having side aerial attacks) in Smash Bros.

Re: Video: Which Legend Of Zelda Remaster Is Best?

BulbasaurusRex

@EarthboundBenjy No, Skyward Sword is among the worst, since all the improvements don't make up for how badly the motion controls were downgraded (and the traditional controls of course don't even match up to the lesser version of the motion controls). It, like Majora's Mask, had its gameplay significantly weakened.

Re: Feature: 14 Nintendo Switch Ports We'd Still Love To See

BulbasaurusRex

@mariomaster96 @JJtheTexan @iLikeUrAttitude @Octorok385 XCX wouldn't work properly on anything other than the Wii U due to its heavy and necessary reliance on the GamePad.

Sorry, but if you want to play that particular entry in the series, you need to shell out the money for a used Wii U. You'd also be able to enjoy the other remaining titles that are still Wii U exclusive like "Nintendo Land" and "Super Smash Bros. for Wii U," as well as the best way to play games like "Pikmin 3" and "The Wonderful 101" with proper pointer controls.

Re: Feature: 14 Nintendo Switch Ports We'd Still Love To See

BulbasaurusRex

Nintendo would be better off making another physical print run of "Metroid Prime Trilogy" for Wii (and making it available digitally on Wii U) than to ruin the controls with a remaster using Switch's inaccurate pointer controls or reverting back to non-motion controls (which may not even be feasible in MP3's case).

Re: Random: Heard Of Wordle? Now There's A Pokémon Version

BulbasaurusRex

I tried it out. I got Gallade on my 5th guess out of 8. (It really helped that it just happens to weigh exactly the same as my previous guess of Blaziken.) Then I tried the Gen 1 version and got Wigglytuff on my 4th guess out of 5.

FYI, the Gen 1 version of the game does include the type retcons from future generations.

Re: GoldenEye 007 Is Getting A Digital Release On Xbox

BulbasaurusRex

@Banjo- Doesn't it still tell the same basic story? That's all it ever needed to do with its much superior gameplay and better graphics and framerate to be a better Goldeneye game. All of those improvements alone makes it a very good game such that making everything else a derivative Call of Duty clone is good enough and doesn't really matter, especially how much more fun it is to play in local multiplayer than the original.

It doesn't matter that it's otherwise a different game, and changing the level structure is what all remakes do in the first place. The gameplay is only different in that it was massively improved with the Wii's motion controls, otherwise it's still the same action/stealth hybrid FPS as the original. Irregardless of the differences, the Wii version is still easily the better game to play if you have to choose one over the other.

Re: GoldenEye 007 Is Getting A Digital Release On Xbox

BulbasaurusRex

@Banjo- The inferior missions and level design are more than made up for by the much superior controls and gameplay in the Wii remake, not to mention the superior graphics and framerate. It may have been disappointing, but it's still easily the superior version of the game.

Reimagining, remake, close enough. They're essentially the same thing in gaming terms.

Re: GoldenEye 007 Is Getting A Digital Release On Xbox

BulbasaurusRex

@TheRedComet Forget "Halo"! Motion controls on the Wii then made those FPS controls (and all others save for mouse/keyboard on PC and Playstation Move) obsolete! Even the Switch can't match what we had on the Wii and Wii U without a sensor bar. Dual analog controls suck in comparison!

As such, we already have a superior version of the game on the Wii. The only issue is that it was a full remake instead of the remaster that many people would prefer.

Re: GoldenEye 007 Is Getting A Digital Release On Xbox

BulbasaurusRex

@glaemay You didn't say anything about those mechanics. You were only claiming that Goldeneye was important for introducing non bullet sponge enemies that felt like you were shooting real people, but that's simply not true. Although very limited, the Wolf 3D and Doom enemies even moved around and had other animations.

Re: Nintendo Obtains High Court Injunction Against Internet Service Providers To Block Switch Pirates

BulbasaurusRex

@IpwnedU123 "Wii Sports" is obviously a terrible example. There's simply no beating the original price of a free pack-in game.

I don't know why that particular game is so ridiculously priced at GameStop, but most of their Wii games are quite a bit cheaper. Otherwise, you can go to another used game store with better prices (not that hard to find) or even get a good price for many Wii games on Amazon and other online retailers, not to mention the ones that are still available for just $20 on the Wii U eShop.

Re: Nintendo Obtains High Court Injunction Against Internet Service Providers To Block Switch Pirates

BulbasaurusRex

@NinjaWaddleDee But used game store owners need the money even more than Nintendo does!

Meanwhile, it would be complete infeasible for major developers to re-release every single game from their back catalogues on a regular basis. That's just asking for bankruptcy! That's even before getting into licensing issues that make it flat-out impossible for many older games, anyway.

Re: Feature: Metroid Dread Has Plenty Of Other M's DNA, And That's No Bad Thing

BulbasaurusRex

The D-Pad actually works in "Other M," because the corridors were cleverly designed around right angles, and the hybrid 1st/3rd person system was a brilliant blend of gameplay styles.

"Other M" has its faults, but the gameplay (nor the presentation) isn't one of them, especially since as you pointed out that "Samus Returns" and "Dread" both share certain aspects of it.

Re: Best Spider-Man Games On Nintendo Consoles

BulbasaurusRex

@Big_Fudge Specifically what faults, though? Most people consider them to have excellent gameplay, graphics, and voice-acting (irregardless of them being licensed games), specifically the web-swinging in the 2nd game that holds up to this day as one of the best examples of the mechanic ever developed. They also naturally have excellent stories, having been based on such excellent movies.

Personally, I haven't played the second game, but I was extremely impressed at how well Spider-man's abilities were incorporated into the gameplay of the first GameCube movie game. You can't just go in fists swinging all the time, or you'll just get yourself killed, yet it still feels really nice to just punch out a bad guy on occasion. You have a lot of freedom in sticking to various surfaces. The acrobatics and various web abilities control extremely well, yet aren't too complicated, and they really make you feel like you're actually Spider-man. Then the Spider Sense is also implemented well, with set places where it acts as a warning siren that tells you to quickly get out of the way of a surprise attack.

Re: Best Spider-Man Games On Nintendo Consoles

BulbasaurusRex

@Nintendo4Sonic These are community rankings. Obviously, your opinions on those 3 games don't match the general Nintendo Life user consensus. Feel free to rate them yourself though, and maybe it will be enough to slide one or more of them a spot in these rankings.

Re: Feature: All Five American Football Games On Switch (Yes, You Read That Right)

BulbasaurusRex

@JasmineDragon Keep in mind that Canada plays a very similar football game (with just a few notable rule changes like a longer field and only 3 downs per series) and their own professional league, although that's still just 2 countries.

Meanwhile, Cricket may top American/Canadian football, but it isn't that popular worldwide, since it has basically zero presence in countries where baseball is popular instead (United States, Canada, Mexico, Panama, Dominican Republic, Cuba, much of the rest of the Caribbean, Venezuela, South Korea, Japan, etc.).

Re: A Familiar Foe Is Punished Again By Metroid Dread Sequence Breakers

BulbasaurusRex

@Moistnado Well, when you consider that the Wii U is about as powerful as the XBox 360, while the Switch itself (in TV mode) is near the level of the XBox One, then it makes sense that a Switch 2.5D game would remind you of one on the 360 while still being somewhat better looking. It may not be pushing the limits of the Switch hardware, but it's still beyond what could be done on the Wii U / 360 / PS3.

Re: Feature: 14 Wii Games That Deserve Switch Ports

BulbasaurusRex

@Chocobo_Shepherd There's no way you could smoothly transition as well as needed between 3rd and 1st person views in "Metroid: Other M" without a sensor bar. You also wouldn't be able to aim the missiles or charge shot as well once you did enter first person view.

Re: Feature: 14 Wii Games That Deserve Switch Ports

BulbasaurusRex

@Frailbay30 To be fair, tons of people would indeed pay full price just to have lazy remasters of these great games just because they'd now be available on the Switch. I think they're idiots if they're double-dipping and that such games should at least come at budget prices [and I do expect that they would be priced cheaply if they're pretty much just remasters, unlike how the graphics and sound were completely rebuilt (as well as adding some updated features) for the "Link's Awakening" and "Pokémon D/P" remakes], but the market is there.

Re: Feature: 14 Wii Games That Deserve Switch Ports

BulbasaurusRex

"Wii Sports" already has an excellent remake on the Wii U, and I have no idea how a Switch version could possible top "Wii Sports Club" without the full functionality of the Wii U's Game Pad. A remake of "Wii Sports Resort" would be the much better choice, as it hasn't yet had a remake, and I don't recall it using much in the way of pointer functionality outside the menus, either.

"Sin and Punishment" and "House of the Dead" would also be downgrades without a sensor bar to provide proper motion-controller shooter functionality without near-constant pointer realignment nor the hybrid nonsense that still includes stupid dual analog controls.

The others could all be interesting, though, especially "Punch-Out!!"