With the original Double Dragon, Yoshihisa Kishimoto realised a dramatic, violent expedition to save a kidnapped girl from a miscreant petrol gang. Although the genre had already been established by Irem’s Kung-Fu Master several years earlier, the scores of enemies, weapons, multi-plane scenery, two-player functionality, and broad range of attacks made it the biggest arcade smash of 1987. Although its direct sequels were lacklustre, 1995's Double Dragon for the Neo Geo (a fighting game spin-off often known as Double Dragon ’95 to differentiate) was notable. Designed to tie in with the questionable US-produced Double Dragon movie, it remains a very good game. Difficult, perhaps, with thankless AI, but the mechanics and balancing saw it played competitively far and wide. Sadly, the series didn’t revisit the fighting game format until 2002, when Rage of the Dragons surfaced as a late Neo Geo contender.
Originally meant to be a sequel to the aforementioned 1995 release, licensing issues had Rage of the Dragons end up outside of canon despite featuring two brothers named Billy and Jimmy… Lewis. Its roots, however, are obvious, and it's still recognised by many as being part of the overall Double Dragon universe.
Co-developed by Evoga of Mexico and Noise Factory of Japan, it’s a remarkable-looking game. Bright, bursting with colour, and featuring superb animation, it stands alongside SNK’s Mark of the Wolves as an incredibly impressive, late-stage Neo Geo work. The backgrounds pop and the 16 characters — including playable bosses — are all excellent.
The likes of half-Chinese Lynn Baker bring a youthful flair to the proceedings, and the Enter the Dragon-inspired Mr. Jones enchants with some solid '70s afro-funk. There’s also a screen-dwarfing brawler named Abubo Rao, who clearly began as Double Dragon’s infamous Abobo before some tweaking was made. Interestingly, many of these characters also appear in the Neo Geo’s Power Instinct Matrimelee (2003) either as hidden characters or during super attack assists.
Rage of the Dragons utilises four buttons across light and hard punches and kicks. It's a game famous for its range of special mechanics, including neutral standing dodges, a double tap dash, and a retreating hop. It's very Neo Geo in feel, sharing kindred elements with King of Fighters, including an escape roll to dodge and reposition, a parry counter, and four kinds of ranged jumps, some of which travel shorter distances but at faster speeds. These tools might sound complex, but they don’t take long to get used to, and anyone already accustomed to the Neo Geo’s fighting library will pick it up fairly quickly.
There are super attacks governed by a gauge at the foot of the screen, allowing for traditional flashy routines unique to each combatant, but its primary hook is that it's a tag team game. It’s certainly not the first of its kind on the Neo Geo, predated by the likes of Kizuna Encounter in 1996 - but it’s almost certainly the best. Unlike King of Fighters, where you pit three characters against three across a best-of-three match, here you can tag your characters in and out of the fray at will, with the character on the sidelines slowly recovering energy.
Choosing your team is key, and learning each character’s strengths and weaknesses really offers strategic depth. While there are default teams prepared for you, you can also go fully custom and pair quick, lithe characters like Sonia Romanenko with rotund Kang’s considerable bulk. Every character has a First Impact attack engaged with HP and HK buttons in tandem. This will pound the opponent into the air, turning the background temporarily crimson, and a button sequence prompt will appear at the foot of the screen. If followed correctly, you perform a special five-hit combo unique to your character.
For an idea of how Rage of the Dragons works, if you engage a First Impact attack and land the combo, you can then tag in your partner to catch your opponent in a juggle, extending the damage much further. It’s a flexible system that feels right, and is nicely weighted and enjoyable to toy with. There are also Team Duplex Attacks where both of your characters attack simultaneously - although this only works with team presets.
Rage of the Dragons isn't easy, requiring skill and dedication to get the best of it. Thankfully, with its relatively slow input method of methodical taps over fraught and hasty mashing, it's both measured and manageable. With this updated 'NEO' version of the original, learning is far less a struggle. There are options for almost everything, from on-screen move lists to granular parameter adjustments across arcade mode and beyond. The in-depth training is excellently handled, with damage counters and a neat visible hit-box toggle that shows exactly where your attacks can and can’t land.
Elsewhere, the game cooks online with rollback netcode, allowing you to pair with people of similar skill levels. Versus mode now has a new option for up to five-on-five battles, opening a new dimension of strategy in a spectacular battle royal. There’s a jukebox, showing off the game’s excellent soundtrack, and even a music edit menu where you can pick and choose your favourite tracks. There are lots of ways to adjust difficulty, screen sizes, and filters for pixel-perfect scaling and CRT effects. And, if you like in-game Achievements, there are plenty of those too.
One thing worth noting about Rage of the Dragons is that its AI was always infamously tough, and this remains unchanged. Newcomers may feel put off by early beat-downs, but shouldn't be dissuaded. Various difficulty levels allow you to adjust the challenge to your liking, and we highly recommend starting easier and then switching up when you become more proficient.
There’s no cross-play, which seems par for the course when it comes to Switch-based fighting games, limiting the online pool. Despite this, the rollback net code works well and the game runs smoothly. Most importantly, it holds up: Rage of the Dragons is the best fighting game that was almost a Double Dragon game. The characters are varied and incredibly fun to play, sporting wild pyrotechnic special moves and a wealth of satisfying combos to experiment with; and the zest Evoga's Mexican team brought to the party shines through. It’s a game, owing to its tag team format, that’s exciting from the get-go but will take a long time to master. For fighting game fans, this very polished re-release is a real treat.
Conclusion
Rage of the Dragons Neo is a peach of a game. Plucked from the Neo Geo library, it’s been brought back to life with a smooth online experience and a comprehensive package stuffed with bonuses. It’s not for everyone, and don’t be surprised if you get beasted online initially, but for those willing to eke out the depths of its tag team strategy and combo extension methods, it's a furious, flashy, adrenaline-fuelled affair that looks great, sounds great, and plays even better.
Comments 19
Tough AI in arcade FGs can be a scary thing. Just try to beat Garō Densetsu SPECIAL and/or SAMURAI SPIRITS II. These are some of the hardest FGs that ever existed.
Anyway, I'm happy that Rage of the Dragons was finally rereleased!
And... FGs reviews on NL usually not the ones worth believing, so, I'll take that con about AI with a grain of salt.
Thanks for the review, definitely interested in eventually getting this, just not sure when considering I have other fighting games I'd like to try first (including the Marvel vs. Capcom collection which I've preordered physically discounted)!
Awesome game, will definitely be picking it up soon and again if a physical release happen.
@Vyacheslav333 Basically though if you kept losing and then continuing, the difficulty gets lower and lower and eventually the cheating mechanics and AI get disable (so if you kept losing and continuing the AI will temporarily stopped reading your inputs or will give you an edge) or tone down temporarily after every 2-3 matches you lose; however, this only applies to standard opponents you fought and not sub-bosses/bosses/hidden bosses. Reason the arcade fighting game does this is to persuade you to continue to play by letting you win on purpose for one or two matches so to get more money out of you.
My one glaring flaw that keeps me from giving this game a 9, is the lack of crossplay. Which is really inexcusable, considering QuByte added pretty decent crossplay to their re-release of Breaker's Revenge.
But on its own merits, this is a frantically fun fighting game that holds up to the best of NeoGeo's best. The tag mechanics have arguably more intensity than many other entries in the tag fighter sub-genre, and it gets really intense really fast.
@Serpenterror Oh, understandable.
«Reason the arcade fighting game does this is to persuade you to continue to play by letting you win on purpose for one or two matches so to get more money out of you.»
I've played, play, and will continue to play old arcade FGs, so, of course I know about that, lol. 😁
@LadyCharlie Wow, really? Breakers Collection has crossplay!? Including Switch?
I never played this back in the day and I wasn’t aware this was coming to modern consoles so soon. I’ll have to play it.
@Serpenterror Street Fighter II on the other hand will just continue to cheat and take your money until you give up.
Double Dragon 95 is great, in spite of the fact the film it's (loosely) based on is somehow even worse than the Van Damme Street Fighter Movie. Seeing as this is a sequel of sorts, I will defo grab it.
Problem with a lot of these fighters from this era is how they aren't much fun to play by yourself due to the overly hard AI they had for milking quarters out of people as they were meant to be played in arcades, and if there's any online play it won't be really active for long and you will probably get paired up with people who try to obsessively be the best at it.
@Kingy Yes, while that's true if you have a friend at the arcade, you could just cheat the game too by giving your friends 11 quarters then just had them choose whichever characters you don't want to fight in single player, beat that character up, and the game will X their country out then you won't have to fight that character in single anymore taking you closer to M. Bison.
@Vyacheslav333
"FGs reviews on NL usually not the ones worth believing, so, I'll take that con about AI with a grain of salt."
Can you elaborate?
funny seeing such a glowing review, I remember when this first came out and was universally trashed.
I had no idea this was Double Dragon at heart. I usually go wherever Double Dragon goes, but versus fighters weren't really my thing. Funny enough though, this versus fighter version of Double Dragon it's far superior to a forgotten game called Double Dragon V. It's kind of a curio so I may consider playing this with a friend of mine who's also a Double Dragon fan. I had never heard of this prior to today. And as far as the Double Dragon movie, I still say it was worse than the Street Fighter movie.
@manly_pirate Was it? IIRC most reviewers back in the day rather unfairly compared it to Garou Mark of the Wolves, but it's leaps and bounds ahead of the original Double Dragon Neo Geo fighting game.
A while ago I googled for lists of the best Neo Geo games. I looked for ranked lists at least 25 games long. I ended up finding 7 qualifying lists with 132 unique games and a total of 413 separate entries.
Rage of the Dragons ended up the #106 best Neo Geo game.
It's known as a very good "B-tier" fighter. But now NintendoLife has given it the same score as 5 other Neo Geo fighters:
All 5 of those games made the Top 11.
@Tom-Massey
Blazing Strike got 8/10. It has enough of big cons that weren't mentioned/detailed in NL review. EventHubs made a more proper and detailed review. But, they slightly overrated the game too, weirdly enough (it got 6/10 there). Blazing Strike deserves 5/10 at best.
BBTAG(BLAZBLUE CROSS TAG BATTLE) got 9/10(!). BBTAG, one of the worst FGs of the last years, got a 9/10. No comments.
Fighting EX Layer: Another Dash. Got 7/10. This FG is almost laughably barebones. It's wild that during its 1st original release, it had even less content(and no Arcade Mode at all!) and a bigger price tag. Almost all of characters' win quotes are the same. They feels like almost lifeless dummies without personalities. Arcade Mode is a joke. Battle mechanic is archaic. Even 5/10 is too much for this FG.
CAPCOM FIGHTING COLLECTION got 8/10. But, it's a bunch of inferior Arcade versions of the games. And even then, some things from them were removed, like secret endings, and thus making these versions even more inferior, lol. Console versions weren't included, and it's a big con. CFC deserves 4/10 at best.
STREET FIGHTER 30th Anniversary Collection got 9/10(!), for including the most inferior original arcade versions of the games.
UNDER NIGHT IN-BIRTH II [Sys:Celes] got 9/10. It was a bit overrated. Some significant cons weren't detailed/mentioned that much, like a big amount of plot holes. And I don't think that reviewer is/was an UNI series fan. I am UNI fan, and I was biased towards UNI2. Yet, I gave it a 8/10. 9/10 is a too big score for UNI2.
The Last Blade 2 got 9/10, but the version that is available on Nintendo systems is based on the inferior NEO•GEO MVS version. In NEO•GEO AES, Kōryū(final boss) is playable. PS4, PS Vita, and PC versions are based on this very version. Dreamcast version even includes Musashi Akatsuki, who is, apparently, playable only in VS Mode, sadly. So, The Last Blade 2 (NEO•GEO MVS version) deserves 8/10 at best.
The King of Fighters 98 got 9/10. Since KOF98UMFE actually exists, giving the original KOF98 a score 9/10 is kinda laughable. How I would rate it? It's a hard question, I must say... Well, 8/10 is a more proper score, I guess.
@MontyCircus You can ignore the original KOF98, especially NEO•GEO MVS version. KOF98UMFE exists, and it's the best way to play KOF98.
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