The original arcade machine ran at 30 FPS, which was different from other titles of the time. In response to this, M2 has managed a feat of technical wizardry, allowing only the game's roads to run at 60 FPS while all other objects whiz by the player at 30 FPS.
It sounds from the interview that that is not the case. Rather, they converted the whole game to 60 FPS bit by bit.
When we showed Nintendo what we were working on, it was still in a state where the 30 FPS and 60 FPS bits were mixed half and half. Later we had something that was mostly running at 60, but there were still bits like the crash scenes that were still at 30. There were a number of 30 FPS scenes still in there, actually…
But when you get it to that point, you start thinking, “Isn’t this good enough?” But in the final stretch from beta up to the final version, more and more bits and pieces of 60 FPS kept creeping in. And before I knew it, everything was running at 60 FPS. Toward the end, I couldn’t even tell what was being changed in the last few updates.
For the longest time, it hadn't really registered with me that the Hyrule Field theme in Ocarina of Time was variable. I guess that's just how well it worked out.
Given the recent influx of shovelware on the Nintendo eShop — both on the 3DS and Wii U — it seems like the right time for new developers to ask themselves an important question before taking the plunge into the indie scene: why?
Because they like making video games, possibly as a side hobby, and figure they might as well put something out there. The chance of a modicum of money is a nice incentive.
Mobile devices' app stores sound like the better homes for this, though it seems progressively more like the eShop isn't much different from one of those.
So haphazard. Is that cactus supposed to be prickly? It doesn't look prickly. And what's it doing in a snow level? Come to think of it, what's that buzz saw blade doing there sticking out of the snow?
@kamifox1 #25 I think it'd be pretty easy to get by accident. You'd just need to pause the game after starting the attack and then notice that the attack is canceled when you unpause. It's a pretty small window of time, but I could see it happening by chance, particularly in co-op mode.
They've got Mario Kart, so is it really in their interest to do this, I'm not entirely sure.
So hold on, let me see if I'm understanding this correctly. They're not sure if Nintendo would allow them to release this game because it would compete with Mario Kart 8.
Is that actually… a thing? I think Nintendo would resent the release of every third-party platformer on their system if that were the case. This doesn't make sense to me.
I was under the impression that a game-breaking bug crashed the game, prevented you from completing the game, made you restart your save file, let your character fly, or other such horrible or awesome thing.
I had this same glitch happen in Rabbids Go Home, except by complete accident rather than jumping on the boundaries of the level. I had to restart the level. Not quite the same as the invisible barrel glitch from Donkey Kong Country 2.
He brings the work on himself, if he doesn't trust his team with it. To be fair though, there is a ton of pressure on these guys to make the best game possible, so I can see why Sakurai would want to go overboard like that. He probably doesn't want anyone but himself to mess anything up, and when projects are made without sticking to a leader's vision, well, they can fall apart. (Not that having one person in control of everything is perfect either, of course…)
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Re: 3D Out Run Developers Talk Over Bringing Classic Racing Back to the 3DS
It sounds from the interview that that is not the case. Rather, they converted the whole game to 60 FPS bit by bit.
Re: Sonic Team Boss States That There Are No Plans for the Iconic Franchise to Drop Home Consoles
I read “Sonic Team Boss States That There Are No Plans for the Iconic Franchise …” on the sidebar and got scared
Re: Nintendo Download: 26th February (North America)
Both trilogies! Hooray!
Re: Nintendo Download: 12th February (North America)
Jett Tailfin inches ever closer to an appropriate price.
Re: Review: Mega Man Zero 2 (Wii U eShop / Game Boy Advance)
Phil is reviewing games again? Or was this written beforehand?
Re: Rose Colored Gaming is Working on a New Line of Portables With Diverse Emulation Options
As if the angular form weren't enough, the button-labeling is odd. X and Y are switched from their traditional Nintendo positions.
Re: Review: Mighty Final Fight (3DS eShop / NES)
This game is fun, but really short and easy.
Typo on the NA 3DS price, by the way. It's supposed to be $4.99, like all other NES VC games.
Re: You Can Now Download The Entire Banjo-Kazooie Soundtrack For Your Listening Pleasure
@speedyboris I don't know what happened, but this album and many others by Grant Kirkhope are gone now.
Re: Review: Undead Storm Nightmare (3DS eShop)
@ferrers405 He's joking that those games aren't portable or on 3DS.
↓↓↓ Ah. Got it.
Re: Sega's Digital Restructure Means 300 Staff Will Be Offered Voluntary Retirement
@Squid I agree.
Re: Fans Demonstrate Changes From Sonic Boom: Rise of Lyric Patch, and Explain Why It's So Darn Big
The uploader says in a comment that the sound is there when the cutscene plays in-game, just not “embedded in the video file.”
Re: Review: Street Fighter 2010: The Final Fight (Wii U eShop / NES)
Whenever I see this game's box art, I think of Little Samson's box art.
Re: Review: Electronic Super Joy: Groove City (Wii U eShop)
Where's the report button on this review? It has a dirty word (donkey/butt) in it.
Anyway, good review.
Re: Review: Axelay (Wii U eShop / Super Nintendo)
Finally this game comes to Europe's VC!
Re: Review: 3D After Burner II (3DS eShop)
Downloaded! Glad I can play this classic now.
@unrandomsam To clarify Dave's answer, yes the game has Circle Pad Pro functionality.
Re: Review: Pokémon Puzzle Challenge (3DS eShop / Game Boy Color)
Hey, thanks for getting this review out here.
Re: Review: Big Hero 6 Battle in the Bay (3DS)
@Obito_Tennyson Only if you think that not one out of DuckTales, both versions of Aladdin, and every game Mickey's ever starred in is good.
@SuperMalleo Isn't Infinity considered good?
But yeah, it's like every animated movie or TV show tie-in has to be a beat 'em up.
Re: Koji Kondo Discusses Music Creation for Iconic Mario and Legend of Zelda Games
For the longest time, it hadn't really registered with me that the Hyrule Field theme in Ocarina of Time was variable. I guess that's just how well it worked out.
Re: Review: Pokémon Pinball: Ruby & Sapphire (Wii U eShop / Game Boy Advance)
Cool beans! Now maybe we can get a review of that other portable Pokémon-themed game, Pokémon Puzzle Challenge…
I mean, no offense to the reviewer, I'm just wondering what is up with that.
Re: Feature: Time to Vote For Your Game of the Year Awards 2014
I'm tempted to vote for Bayonetta 2 for Wii U Retail and Overall even though I haven't played it. You know, just to give credit where credit is due.
I'll compromise by not voting in either of those categories. Sitting out solves everything.
Re: Review: Tested With Robots! (Wii U eShop)
That price should be divided by a hundred… no, by negative one.
Re: Nintendo Download: 11th December (North America)
$50 for an Angry Birds game… on 3DS‽
Re: Review: Heptrix (Wii U eShop)
Because they like making video games, possibly as a side hobby, and figure they might as well put something out there. The chance of a modicum of money is a nice incentive.
Mobile devices' app stores sound like the better homes for this, though it seems progressively more like the eShop isn't much different from one of those.
Re: Weirdness: Defective Fox and Villager amiibo Now Appear on eBay
So, they're worth a lot because they're crappy products.
okay
Re: Dear Nintendo, Please Let The Next Wario Land Title Look As Gorgeous As This
Why? Shake It looked even better.
Re: Review: Donkey Kong Country 3: Dixie Kong's Double Trouble! (Wii U eShop / Super Nintendo)
tagline
Re: Review: Sonic Boom: Rise of Lyric (Wii U)
@TheRealThanos I don't either.
↓ That's right, I don't get the joke.
Re: Pokémon Puzzle Challenge
Hold on, why isn't the review for this game out? Are we waiting for the European release?
Re: Nintendo of America Announces Upcoming eShop 'Cyber Deals'
Alright, good thing I waited to get Metroid II.
Re: Review: Sonic Boom: Rise of Lyric (Wii U)
@FX29 Sonic's unsalvageable reputation suffering is worth it if it means games like Sonic Lost World get made.
Re: Weirdness: Super Smash Bros. amiibo Modifications and Game Glitches Emerge
That deformed Yoshi…
Re: Review: Sonic Boom: Rise of Lyric (Wii U)
@Sergio151 No. This is an average/lackluster game. Sonic '06 was much worse than that. (Though the Metacritic scores say otherwise.)
Re: Video: Two Smash Bros. Instructional Videos to Get You Brawling with the Best of Them
Must all fighting game techniques have “cancel” in the name?
@Terminian-Hero ↓↓ “Crouch canceling” is such a stretch though.
Re: Review: Xavier (Wii U eShop)
So haphazard. Is that cactus supposed to be prickly? It doesn't look prickly. And what's it doing in a snow level? Come to think of it, what's that buzz saw blade doing there sticking out of the snow?
Re: Nintendo Download: 20th November (North America)
Well, at least we got some kind of Donkey Kong game for DKC's be-earlied twentieth anniversary.
But hey, playing as DK in Super Smash Bros. is plenty fun!
Re: Little Mac Is Officially The Least Successful Fighter in Super Smash Bros. for Nintendo 3DS
The most overused character is bound to be the one that loses the most. The most people play as him, but they aren't all going to be crazy skilled.
Re: Sonic Boom Exploit Allows Players to Skip Large Sections of the Game
@kamifox1 #25 I think it'd be pretty easy to get by accident. You'd just need to pause the game after starting the attack and then notice that the attack is canceled when you unpause. It's a pretty small window of time, but I could see it happening by chance, particularly in co-op mode.
Re: Sonic Boom Exploit Allows Players to Skip Large Sections of the Game
I thought games were capable of having working pause features since the fourth generation. Sometimes earlier, too. Lots of times even.
Re: Table Top Racing: World Tour Dev Isn't Sure About Bringing The Game To Wii U Because Of Mario Kart 8
So hold on, let me see if I'm understanding this correctly. They're not sure if Nintendo would allow them to release this game because it would compete with Mario Kart 8.
Is that actually… a thing? I think Nintendo would resent the release of every third-party platformer on their system if that were the case. This doesn't make sense to me.
Re: Free Sonic Boom 3DS Theme Now Available For Download In North America
That's really just regular Tails with some goggles and straps drawn on up on the image there.
What @espy said.
Re: Rodea the Sky Soldier Now Flying Into a Spring 2015 Release in Japan, for Wii U and 3DS
It surprised me! I thought that if this game were ever released at all, it would be on 3DS but not on Wii or Wii U.
@Souldin That was Solatorobo: Red the Hunter you're thinking of.
Re: Video: Early Sonic Boom: Rise Of Lyric Footage Hints At Game-Breaking Bugs
I was under the impression that a game-breaking bug crashed the game, prevented you from completing the game, made you restart your save file, let your character fly, or other such horrible or awesome thing.
I had this same glitch happen in Rabbids Go Home, except by complete accident rather than jumping on the boundaries of the level. I had to restart the level. Not quite the same as the invisible barrel glitch from Donkey Kong Country 2.
Re: Review: Flapp & Zegeta (Wii U eShop)
Surely the Flappy Bird cloning fad has gotten old by now…
Re: Talking Point: The Majora's Mask 3D Reveal Showed Nintendo Can Still Surprise and Delight
No surprise here about Majora's Mask 3D. No hype here either, considering it's a game I've already beaten.
Splatoon's single-player mode, though… that surprised and delighted me!
Re: Nintendo Download: 6th November (North America)
Great discounts on Wii U today. Sonic Lost World on 3DS should've got a bigger discount, considering it now costs the same as the Wii U version!
Re: SEGA Confirms Second Batch of 3D Classics for the West
Finally!
Re: Nintendo 64x64: Super Smash Bros
This game introduced me to the world of Nintendo and convinced me I wanted an N64.
Re: Sounds Like Super Smash Bros. Director Masahiro Sakurai Sure Could Use A Break
He brings the work on himself, if he doesn't trust his team with it. To be fair though, there is a ton of pressure on these guys to make the best game possible, so I can see why Sakurai would want to go overboard like that. He probably doesn't want anyone but himself to mess anything up, and when projects are made without sticking to a leader's vision, well, they can fall apart. (Not that having one person in control of everything is perfect either, of course…)
Re: Polychromatic Extravaganza de Blob Will Be Making A Comeback Soon
@rjejr Yeah, I think the versus mode in at least one of these games had the same color competition premise.
Re: Review: Mighty Final Fight (3DS eShop / NES)
That didn't really read like an 8 review to me. (More like a 6 or 7.) Oh well, it's just a score.
I like what that tagline did there.