As @Gamecubii-64DD pointed out, these look a lot like the GameStop-branded Chameleon controllers, also by PDP. The outer shell is extremely similar.
If they're enough like those, then the D-pad will be bad and the control stick will probably stop working fairly quickly if not lucky.
Since these are Classic Controllers in a different shape, they are not truly wired—they plug into the wireless Wii Remote. Also, "fight pad" isn't really accurate—there is only one series where the GameCube controller would ever be considered one of those.
For an NES game, this animates and plays remarkably smoothly. It may not be a classic, but it's one of the best games on the system just for that. Its sprite work is also really good, a byproduct of the puffy, simple art style.
Saying Zelda II is one of the least popular Zelda games is like saying Super Mario Sunshine is one of the least popular Mario games. Each was one of the most popular games on its system, and each belongs to one of the most popular series out there.
@tysonfury #5 You could play an ocarina with buttons back in 1992. Want your earth to be shattered by the original button-controlled ocarina? Play Wonder Boy in Monster World and witness the amazement.
This is a wonderful, imaginative game with beautiful animation, graphical effects, and even music. (The Genesis version is, anyway; I don't know about this one.) The collision detection isn't very friendly, but that is no obstacle to my enjoyment.
Beyond licensing issues, I know why this was never released on Virtual Console: at the end of the credits, the game tells you to buy it twice if you like it. You'd be able to buy it only once digitally, though! There's the problem.
Weren't Toad and Peach the slowest characters in Super Circuit? I don't know, I always thought they had their attributes lifted from Toad and Koopa Troopa in Super Mario Kart. I know they were the fastest in 64 (the only characters with any speed difference in that game, it seems to me).
Anyway, this guide doesn't cover the hidden stat differences that nobody knows about (e.g. speed underwater), but the note about acceleration is a helpful and unfortunate tip.
It’s very sad when you consider that the intention of the Web Framework is to allow fledgling developers a chance to showcase their work, but instead it appears to have opened the floodgates for substandard games to appear on the platform.
"Instead"? Those aren't mutually exclusive. This game is an example of a fledgling developer showcasing its work. Considering the accessibility of the platform and the low barrier of entry for release, expecting most of the games to be ≥A would be unrealistic.
I can't say I had much fun with this game. Co-op made it bearable, but as far as 16-bit platformers go, this one's not at all special. And the music is mostly terrible, unless the SNES version's soundtrack is completely different from the Genesis one's. I guess Mickey Mania has spoiled me.
@SecondServing The problem with that is that reviews aren't always on the mark. So if a reviewer happens to misunderstand an aspect of the game, or happens to be completely unqualified for the job (note: I am not referring to this review or its writer), then you're barred from a potentially perfectly great game.
Read multiple reviews for a game, and you're golden.
Here was your Super Mario Sunshine representative. It takes care of Luigi's Mansion, too!
Anyway, the next game needs a baby for every character. Why leave anyone out at this point? Of course, then they'd have to exclude Dry Bones and Dry Bowser, because nobody who's happy wants to play as a dead baby. 😖
Looks to be a Percy's Predicament-style indie eShop title. I don't know whether to think, This is damaging to the eShop's quality over quantity image (which is a load of crap anyway)! The eShop is being made into an App Store, and that is not a good thing! or, Nintendo has made it so accessible to create and publish games that anyone can and should get in on the fun! The Wii U could always use more support, after all! The eShop is being made into an App Store, and that is a good thing! * shrug *
EDIT: Oh right, hasn't been approved yet. It could be, though. (Play With Birds was approved for WiiWare, so I'm inclined to think that anything goes.)
I never had a problem with the menus. And really, I watch that classic title screen play out nearly every time I boot up the game. And there were a lot of clever things in the deeper menus, like the borders on the Grand Prix screen and the course backgrounds on all the other course select screens. There are way worse things to complain about with this game.
Of course, those get rightfully touched upon later on, so it's all good. It took me forever to start liking this game; for the longest time it was one of those games that I kept coming back to despite it being terrible, until I came to the conclusion that either it wasn't terrible or its terribleness was a good thing.
I use 'em all, especially in Double Dash‼︎. D.K. Kong tends to be my favorite out of the mainstays, partly for his classic banana-colored (AKA yellow) go-kart. In Mario Kart 7, though, I almost always use Metal Mario, I practically never touch the small vehicles in Wii, and Mario's my favorite in Super Mario Kart.
We sincerely hope that Activision is planning to release many more games on the service!
Instead, they went and removed this game at the end of last year. Hmph. I had to buy this game in its original cartridge form instead.
I must say, the graphics and especially sound are some of the best on the Genesis! The gameplay is not too shabby either, and the game is a good, long challenge… Seriously, how much money was Activision losing in keeping this game on the Wii Shop?
I played this via the Ambassador Program and did not like tapping A on every turn. This is probably more enjoyable on Wii U thanks to the bigger controllers.
I just beat Disney's Aladdin on Genesis for the third time this week, so I think it's time to move on. Onto Pitfall Pac-Man 2: The New Mayan Adventures, that is! Or maybe that was two separate games. I'll figure it out.
I'll be sure to check out and get pummeled by Chakan: The Forever Man as well.
@vonseux The actual art assets themselves would have been copied directly from Muramasa. Drawing the same architectural style of house or the same species of plant is not the same as ripping the backgrounds from the ROM (if that's a thing people do) and placing them in a different game.
Super Smash Bros. Brawl, the third game in the series, was by many accounts slower, looser. Creator Masahiro Sakurai had worked to make the game more welcoming to newcomers, but in so doing had sacrificed the precision necessary to foster a competitive fighting game community.
This is exactly what I love about Brawl. I loved Melee too (and played it about as much ), but the controls were a bit too sensitive and the gameplay a bit too fast for my tastes.
@Funny_Moblin I purposely didn't list the problems because I didn't want to post an essay in the comments section. I briefly rant about the subject in this forum post over here.
Comments 244
Re: Nintendo Download: 4th September (North America)
Ooh, Jett Tailfin got a price drop! Now it's oh so slightly less way too expensive.
Re: Nintendo Download: 28th August (North America)
DarkEdi wrote:
Good suggestion right here.
Re: Nintendo Download: 28th August (North America)
Public service announcement: Wait for the review of X3.
Re: Mario Kart 8 DLC Coming In November, Features Zelda, F-Zero And Animal Crossing
@Moshugan Why, right here!
Re: Mario Kart 8 DLC Coming In November, Features Zelda, F-Zero And Animal Crossing
Pffft, big deal, the Blue Falcon was already in Mario Kart Wii.
No Mario Kart game is truly complete without Pac-Man.
Re: Super Smash Bros. For 3DS Will Feature A Music Player That Works In Sleep Mode
Not the first game to have done this, by the way. (Sonic Colors and Generations portable versions and Kirby Mass Attack are examples.)
Re: Gallery: A Closer Look at the GameCube-Inspired Wired Fight Pads
As @Gamecubii-64DD pointed out, these look a lot like the GameStop-branded Chameleon controllers, also by PDP. The outer shell is extremely similar.
If they're enough like those, then the D-pad will be bad and the control stick will probably stop working fairly quickly if not lucky.
Since these are Classic Controllers in a different shape, they are not truly wired—they plug into the wireless Wii Remote. Also, "fight pad" isn't really accurate—there is only one series where the GameCube controller would ever be considered one of those.
Re: Weirdness: Ocarina of Time is a Lot Less Legendary With Waluigi as the Hero
Wow, somebody swapped some textures.
Re: Wierdness: Pikmin on GameCube Can Be Run in Windows
There also exist models for Mario and a Goomba-looking thing called Kug within the game. Thank you TCRF.
Re: Nintendo's At It Again With Another Majora's Mask Tease
Majora's Mask 3D was confirmed back when the iconic mask was a trophy in Super Smash Bros. Melee.
Everyone ready? This is gonna be a legenda1^y experience like no other‼︎ S0 hype! :D:D:DD
Re: WayForward Bringing GBC Classic Xtreme Sports to 3DS Virtual Console
Weird how WayForward keeps redrawing their old boxarts.
Re: Review: Ufouria: The Saga (Wii U eShop / NES)
For an NES game, this animates and plays remarkably smoothly. It may not be a classic, but it's one of the best games on the system just for that. Its sprite work is also really good, a byproduct of the puffy, simple art style.
Re: Review: Wooden Sen'SeY (Wii U eShop)
I may get this if it goes on sale. It sounds pretty fun. For now I'll make like usual and stick with the oldies and the games I already have.
Re: Ocarina Of Time Began Life As A Remake Of Zelda II: The Adventure Of Link
Saying Zelda II is one of the least popular Zelda games is like saying Super Mario Sunshine is one of the least popular Mario games. Each was one of the most popular games on its system, and each belongs to one of the most popular series out there.
@tysonfury #5 You could play an ocarina with buttons back in 1992. Want your earth to be shattered by the original button-controlled ocarina? Play Wonder Boy in Monster World and witness the amazement.
Re: The Next Penelope Boasts Shooting And Racing, And Is Speeding Towards The Wii U eShop In 2015
Intriguing! This is something I'd like to play.
Re: Review: Super Toy Cars (Wii U eShop)
But I thought Havok tended to create some physics!
Re: Review: Mickey Mania (Super Nintendo)
This is a wonderful, imaginative game with beautiful animation, graphical effects, and even music. (The Genesis version is, anyway; I don't know about this one.) The collision detection isn't very friendly, but that is no obstacle to my enjoyment.
Beyond licensing issues, I know why this was never released on Virtual Console: at the end of the credits, the game tells you to buy it twice if you like it. You'd be able to buy it only once digitally, though! There's the problem.
Re: Nintendo Download: 24th July (North America)
Great update this week!
Re: Our Nintendo Life Begins...
Thus begins the tradition of using Paper Mario for miscellaneous articles.
Re: Guide: All You Need to Know on Mario Kart 8 Characters and Kart Customisations
Weren't Toad and Peach the slowest characters in Super Circuit? I don't know, I always thought they had their attributes lifted from Toad and Koopa Troopa in Super Mario Kart. I know they were the fastest in 64 (the only characters with any speed difference in that game, it seems to me).
Anyway, this guide doesn't cover the hidden stat differences that nobody knows about (e.g. speed underwater), but the note about acceleration is a helpful and unfortunate tip.
Re: Review: Internal Invasion (Wii U eShop)
"Instead"? Those aren't mutually exclusive. This game is an example of a fledgling developer showcasing its work. Considering the accessibility of the platform and the low barrier of entry for release, expecting most of the games to be ≥A would be unrealistic.
Re: First Impressions: Taking Sonic Boom for a Spin on Wii U and 3DS
@Ichiban I agree! And even the platformers that are 3D are always incorporating lots of 2D levels or 2D design philosophies (e.g. SM3DL/W).
Re: Video: Shovel Knight Release Trailer Delivers Epicness in Spades
re:first sentence—I wouldn't be too sure about that.
Hah, I don't think it looks that cool. Definitely good though. Another very good trailer for this game as well.
Re: Review: Pac-Land (Wii U eShop / NES)
Too bad the arcade version was never released on Wii VC. I'd buy the original Pac-Land, but not this fragly thang!
Re: Review: The Great Circus Mystery Starring Mickey & Minnie (Super Nintendo)
I can't say I had much fun with this game. Co-op made it bearable, but as far as 16-bit platformers go, this one's not at all special. And the music is mostly terrible, unless the SNES version's soundtrack is completely different from the Genesis one's. I guess Mickey Mania has spoiled me.
Re: Ubisoft Data Places Mario as the Second Highest Selling Franchise Since 2005
Ooh, good to see one of my favorite series has sold well over the years. Seventeenth is not a bad place at all in a chart like this.
Re: Review: Scram Kitty and his Buddy on Rails (Wii U eShop)
@SecondServing The problem with that is that reviews aren't always on the mark. So if a reviewer happens to misunderstand an aspect of the game, or happens to be completely unqualified for the job (note: I am not referring to this review or its writer), then you're barred from a potentially perfectly great game.
Read multiple reviews for a game, and you're golden.
Re: Here Are Five New Retail Titles Coming to Wii U
Sad that we/some Wii U owners are so desperate for games that we/they need disclaimers like the ones in this article.
Re: Gaze at This Pokémon Game Boy and Know That You Want It
Ew, too busy. I like the side and back though.
Re: Mario Kart Month: Mario Kart 8 Character Profiles: Mo' Babies, Mo' Problems
Here was your Super Mario Sunshine representative. It takes care of Luigi's Mansion, too!
Anyway, the next game needs a baby for every character. Why leave anyone out at this point? Of course, then they'd have to exclude Dry Bones and Dry Bowser, because nobody who's happy wants to play as a dead baby. 😖
Re: Cruel and Cuddly Platformer Chubbins Sent to Nintendo for Approval
Looks to be a Percy's Predicament-style indie eShop title. I don't know whether to think, This is damaging to the eShop's quality over quantity image (which is a load of crap anyway)! The eShop is being made into an App Store, and that is not a good thing! or, Nintendo has made it so accessible to create and publish games that anyone can and should get in on the fun! The Wii U could always use more support, after all! The eShop is being made into an App Store, and that is a good thing! * shrug *
EDIT: Oh right, hasn't been approved yet. It could be, though. (Play With Birds was approved for WiiWare, so I'm inclined to think that anything goes.)
Re: Mario Kart Month: Mario Kart 8 Character Profiles - The Veterans
@Nintendo_Ninja In which sections of the track are partitioned by elevator doors ♥︎
Re: Mario Kart Month: An Outsider's View Of Super Mario Kart
I never had a problem with the menus. And really, I watch that classic title screen play out nearly every time I boot up the game. And there were a lot of clever things in the deeper menus, like the borders on the Grand Prix screen and the course backgrounds on all the other course select screens. There are way worse things to complain about with this game.
Of course, those get rightfully touched upon later on, so it's all good. It took me forever to start liking this game; for the longest time it was one of those games that I kept coming back to despite it being terrible, until I came to the conclusion that either it wasn't terrible or its terribleness was a good thing.
Re: Mario Kart Month: Mario Kart 8 Character Profiles - The Veterans
I use 'em all, especially in Double Dash‼︎. D.K. Kong tends to be my favorite out of the mainstays, partly for his classic banana-colored (AKA yellow) go-kart. In Mario Kart 7, though, I almost always use Metal Mario, I practically never touch the small vehicles in Wii, and Mario's my favorite in Super Mario Kart.
Re: Remake Request: Burning Rangers
@Technosphile Good question. I think that with Nights (many) people were just reaching for a killer Saturn app.
Re: Nintendo Direct: Special Mario Kart 8 Direct Shows New Features, Racers And Items
Baby Rosalina… Pink Gold Peach… They're trolling. They get away with it because the game is still awesome.
I really don't like the look of that character select screen, though. I was thinking that that was just a placeholder, but I guess not.
Re: Review: Castlevania III: Dracula's Curse (3DS eShop / NES)
This game just isn't fun. Not even the extra characters can save it. I guess this series isn't for me.
Re: Nintendo Shows Off Its Mario Golf: World Tour DLC Courses and Characters
Aw, Gold Mario? What is this, the N64 Mario Golf? Oh well, at least his Nice Shots will surely have some awesome gold trailing effect.
Re: Review: Pitfall: The Mayan Adventure (Virtual Console / Sega Mega Drive)
Instead, they went and removed this game at the end of last year. Hmph. I had to buy this game in its original cartridge form instead.
I must say, the graphics and especially sound are some of the best on the Genesis! The gameplay is not too shabby either, and the game is a good, long challenge… Seriously, how much money was Activision losing in keeping this game on the Wii Shop?
Re: Review: Bit Boy!! ARCADE (3DS eShop)
Now, this is tempting.
Re: Review: F-Zero Maximum Velocity (Wii U eShop / Game Boy Advance)
I played this via the Ambassador Program and did not like tapping A on every turn. This is probably more enjoyable on Wii U thanks to the bigger controllers.
Re: Talking Point: What Games Are You Playing This Weekend? - Issue Twenty Three
I just beat Disney's Aladdin on Genesis for the third time this week, so I think it's time to move on. Onto Pitfall Pac-Man 2: The New Mayan Adventures, that is! Or maybe that was two separate games. I'll figure it out.
I'll be sure to check out and get pummeled by Chakan: The Forever Man as well.
Re: Super Mario 3D World Double Disc Soundtrack Arrives on Club Nintendo
You know, I would probably go out and buy games just to get the coins necessary for my brother to get this.
…Maybe.
Ehh, too much money. I'd gladly pay twenty bucks for it, though.
Re: Android Game Inspired by Muramasa Takes Some Heat
Looking more closely, the plants do seem to be the same… hm.
Re: Android Game Inspired by Muramasa Takes Some Heat
@vonseux The actual art assets themselves would have been copied directly from Muramasa. Drawing the same architectural style of house or the same species of plant is not the same as ripping the backgrounds from the ROM (if that's a thing people do) and placing them in a different game.
Re: Feature: How A Team Of Dedicated Fans Is Fixing Super Smash Bros. Brawl
This is exactly what I love about Brawl. I loved Melee too (and played it about as much ), but the controls were a bit too sensitive and the gameplay a bit too fast for my tastes.
Re: Android Game Inspired by Muramasa Takes Some Heat
The art direction and setting are similar, but there's no plagiarism here.
Re: Review: Mario & Luigi: Superstar Saga (Wii U eShop)
Here's a tip: this game is even more fun if you equip Mario with the Great Force accessory you get from brewing bean brews.
I beat the desert boss before he could attack!
Re: Subtle Character Design Changes Spotted for North American Version of Azure Striker Gunvolt
All positive changes, right down to dialing down the Photoshop on the electricity.
Re: Round Table: Let's Talk Endlessly About Mario Kart 8, Just Because
@Funny_Moblin I purposely didn't list the problems because I didn't want to post an essay in the comments section. I briefly rant about the subject in this forum post over here.