Comments 244

Re: Gallery: A Closer Look at the GameCube-Inspired Wired Fight Pads

BearHunger

As @Gamecubii-64DD pointed out, these look a lot like the GameStop-branded Chameleon controllers, also by PDP. The outer shell is extremely similar.

If they're enough like those, then the D-pad will be bad and the control stick will probably stop working fairly quickly if not lucky.

Since these are Classic Controllers in a different shape, they are not truly wired—they plug into the wireless Wii Remote. Also, "fight pad" isn't really accurate—there is only one series where the GameCube controller would ever be considered one of those.

Re: Ocarina Of Time Began Life As A Remake Of Zelda II: The Adventure Of Link

BearHunger

Saying Zelda II is one of the least popular Zelda games is like saying Super Mario Sunshine is one of the least popular Mario games. Each was one of the most popular games on its system, and each belongs to one of the most popular series out there.

@tysonfury #5 You could play an ocarina with buttons back in 1992. Want your earth to be shattered by the original button-controlled ocarina? Play Wonder Boy in Monster World and witness the amazement.

Re: Review: Mickey Mania (Super Nintendo)

BearHunger

This is a wonderful, imaginative game with beautiful animation, graphical effects, and even music. (The Genesis version is, anyway; I don't know about this one.) The collision detection isn't very friendly, but that is no obstacle to my enjoyment.

Beyond licensing issues, I know why this was never released on Virtual Console: at the end of the credits, the game tells you to buy it twice if you like it. You'd be able to buy it only once digitally, though! There's the problem.

Re: Guide: All You Need to Know on Mario Kart 8 Characters and Kart Customisations

BearHunger

Weren't Toad and Peach the slowest characters in Super Circuit? I don't know, I always thought they had their attributes lifted from Toad and Koopa Troopa in Super Mario Kart. I know they were the fastest in 64 (the only characters with any speed difference in that game, it seems to me).

Anyway, this guide doesn't cover the hidden stat differences that nobody knows about (e.g. speed underwater), but the note about acceleration is a helpful and unfortunate tip.

Re: Review: Internal Invasion (Wii U eShop)

BearHunger

It’s very sad when you consider that the intention of the Web Framework is to allow fledgling developers a chance to showcase their work, but instead it appears to have opened the floodgates for substandard games to appear on the platform.

"Instead"? Those aren't mutually exclusive. This game is an example of a fledgling developer showcasing its work. Considering the accessibility of the platform and the low barrier of entry for release, expecting most of the games to be ≥A would be unrealistic.

Re: Review: Scram Kitty and his Buddy on Rails (Wii U eShop)

BearHunger

@SecondServing The problem with that is that reviews aren't always on the mark. So if a reviewer happens to misunderstand an aspect of the game, or happens to be completely unqualified for the job (note: I am not referring to this review or its writer), then you're barred from a potentially perfectly great game.

Read multiple reviews for a game, and you're golden.

Re: Cruel and Cuddly Platformer Chubbins Sent to Nintendo for Approval

BearHunger

Looks to be a Percy's Predicament-style indie eShop title. I don't know whether to think, This is damaging to the eShop's quality over quantity image (which is a load of crap anyway)! The eShop is being made into an App Store, and that is not a good thing! or, Nintendo has made it so accessible to create and publish games that anyone can and should get in on the fun! The Wii U could always use more support, after all! The eShop is being made into an App Store, and that is a good thing! * shrug *

EDIT: Oh right, hasn't been approved yet. It could be, though. (Play With Birds was approved for WiiWare, so I'm inclined to think that anything goes.)

Re: Mario Kart Month: An Outsider's View Of Super Mario Kart

BearHunger

I never had a problem with the menus. And really, I watch that classic title screen play out nearly every time I boot up the game. And there were a lot of clever things in the deeper menus, like the borders on the Grand Prix screen and the course backgrounds on all the other course select screens. There are way worse things to complain about with this game.

Of course, those get rightfully touched upon later on, so it's all good. It took me forever to start liking this game; for the longest time it was one of those games that I kept coming back to despite it being terrible, until I came to the conclusion that either it wasn't terrible or its terribleness was a good thing.

Re: Mario Kart Month: Mario Kart 8 Character Profiles - The Veterans

BearHunger

I use 'em all, especially in Double Dash‼︎. D.K. Kong tends to be my favorite out of the mainstays, partly for his classic banana-colored (AKA yellow) go-kart. In Mario Kart 7, though, I almost always use Metal Mario, I practically never touch the small vehicles in Wii, and Mario's my favorite in Super Mario Kart.

Re: Review: Pitfall: The Mayan Adventure (Virtual Console / Sega Mega Drive)

BearHunger

We sincerely hope that Activision is planning to release many more games on the service!

Instead, they went and removed this game at the end of last year. Hmph. I had to buy this game in its original cartridge form instead.

I must say, the graphics and especially sound are some of the best on the Genesis! The gameplay is not too shabby either, and the game is a good, long challenge… Seriously, how much money was Activision losing in keeping this game on the Wii Shop?

Re: Android Game Inspired by Muramasa Takes Some Heat

BearHunger

@vonseux The actual art assets themselves would have been copied directly from Muramasa. Drawing the same architectural style of house or the same species of plant is not the same as ripping the backgrounds from the ROM (if that's a thing people do) and placing them in a different game.

Re: Feature: How A Team Of Dedicated Fans Is Fixing Super Smash Bros. Brawl

BearHunger

Super Smash Bros. Brawl, the third game in the series, was by many accounts slower, looser. Creator Masahiro Sakurai had worked to make the game more welcoming to newcomers, but in so doing had sacrificed the precision necessary to foster a competitive fighting game community.

This is exactly what I love about Brawl. I loved Melee too (and played it about as much ), but the controls were a bit too sensitive and the gameplay a bit too fast for my tastes.