In the world of platformers, the name of the game is control. That is to say, nothing speaks to a platform game's quality quite like the level of control the player feels they have over their character. Of course, control alone does not guarantee a successful product — creative level design that makes intuitive use of the mechanics is really what sells a platformer in the end. Unfortunately, you'll find neither reliable control nor creative level design in Prison Lab's Xavier. It flubs the most basic elements that Shigeru Miyamoto and his team perfected nearly thirty years ago in Super Mario Bros., and what begins as a downright unpleasant experience ends up as a psychological endurance test — the repetitive graphics, uninspired audio presentation, incompetent controls and poor level design will really test your ability to keep the game on for a sustained period.
It's that basic element of control that will really ruin your time right from the get-go. The title character, a caveman named Xavier, reacts sluggishly to your button inputs for anything from the basic jump to his hammer attack. This latter problem is largely due to the length of the animation — tap Y, and there's an excessive delay before the attack will even connect with an enemy. This leads to a lot of cheap deaths, especially when precise platforming is combined with enemies and projectiles; even if you, the player, react in time, it will take too long for the action on screen to respond.
Unfortunately, these control problems are exacerbated by the atrocious level design. Each stage has four goals to complete, although only the most basic of these — that of getting to the stage's end — is required. The others are all marred by significant problems. For example, the first of the optional objectives involves collecting every coin in a given stage. However, this is almost never a problem due to the fact that the path of coins directly follows the linear path to the goal at the end; this renders the coins' existence meaningless, as you never have to go off the beaten path to grab them — you'll most likely always get this objective completed just by finishing the first. The second optional objective, collecting all three of each level's crystals, does require you to explore areas that stray from the linear left-to-right progression, but these are so telegraphed and obvious that there's never a sense of satisfaction when you take them. That, and some of the crystals require you to play lazily implemented and painfully boring minigames to unlock them, which slows level progression to a crawl.
The third and final optional objective is of special note, because it serves as an excellent illustration of how the aforementioned control problems and bad level design can be made even more frustrating. Said objective simply requires you to complete the stage under a time limit — which would be fine, were it not for the fact that these time limits leave absolutely no room for error. Though Xavier has three units of health before he kicks the bucket and requires a total retry of the level, though getting hit at all sends you back to the last checkpoint you touched. These checkpoints are so far apart that it's quite easy to be caught off-guard by an enemy and end up losing a full third of the progress you made. Worse yet, the trek back to the place where you were injured is agonizingly dull thanks to Xavier's molasses-esque pace and the fact that you'll have already cleared out all the collectible coins and enemies by that point. In other words, if you plan on checking off the time limit objective, you absolutely cannot fall or get hit by an enemy, a task made nearly impossible thanks to an unhelpful camera and the downright sluggish controls.
Xavier's presentation doesn't fare much better than the gameplay. Most glaringly you'll be listening to the same music and looking at the same generic backdrops for what seems like an eternity: though you will eventually encounter new worlds, the amount of levels required to do so — as well as the agonizing nature of the gameplay itself — will ensure a gruelling time on your way to new sights and sounds. While these repeated sounds and set pieces aren't particularly offensive on their own, the lack of aesthetic variety in each individual world (you'll go through ten long levels at a time with the same music and graphics) only serves to intensify the maddening frustration you'll be experiencing elsewhere. That, and it must be said that the design for the title character is entirely unattractive; there's also particularly poor art when the game loads.
Conclusion
Xavier is an example of how not to make a platform game in this (or any) era. Sluggish controls are enough to ruin the experience on their own, but add in some truly uninspired level design and a disappointing lack of aesthetic charm and you've got a game that's dull and frustrating. Steer far clear of this one; there's absolutely no reason to drop money on a game that fails to get even the most basic elements right — elements that were perfected three decades ago on far lesser technology.
Comments 30
God when will games like this stop releasing in the Eshop?Cause oh my god this looks horrible!
Agree 100% with this review.
His Nose Ring makes me uncomfortable.
We just can't have one week without a crappy game, can we?
Try looking at the full titlescreen art. It's full nightmare material.
@Morpheel Absolutely! It's incredibly creepy! Who designed that?!
Character looks like he doesn't want to be in the game.
inb4wiiuneedsqualitycontrolcomments
Oh wait, @midnafanboy
@brandonbwii You want these types of games friendo?Games like this that are crap?And are you just hating on me cause i'm not praising your Watch dogs port?I think that's the only reason you did that, or you're trying to get my attention.Who the hell knows? Better yet why in gods name i'm wasting my time on you?Oh wait cause it's fun reading your comments that's why,but i'm joking i like your opinions most of the time.
This game definitely wins the award of most creepy art.
Wow I couldn't stop laughing when it said "fearsome enemies" and it was a cactus that looked like gumby.
Xavier 4 smash
So haphazard. Is that cactus supposed to be prickly? It doesn't look prickly. And what's it doing in a snow level? Come to think of it, what's that buzz saw blade doing there sticking out of the snow?
The name of the dev is Prisonlab. Are Nintendo sending their dev kits to the slammer now?
@midnafanboy Games don't release. They ARE released.
@KeeperBvK If you read your comment aloud in an awesome voice, it sounds badass.Don't know why i told you that friendo, i'm losing it.
Quality control please!
@midnafanboy
It was nothing personal. After all I do think this game looks like a turd. In fact I didn't really mean to bash your opinion, as people have made sillier comments. I mainly think about those that say Nintendo needs quality control or needs to bring back that useless seal.
I agree Nintendo doesn't need crap like this, especially games you can tell are bad just by looking at them. I just don't see how paying closer attention quality can help when it's such a subjective term.
@polarbear
Why? They had a form of quality control for WiiWare. It didn't help them then and it definitely won't help them now.
What? Just what?! Why...
Oh dog. What done.
@OorWullie Sounds definitely suspicious!
@OorWullie
Or maybe they feel they deserve to be in prison for releasing bad games?
Says steer far clear away from the game.
Game doesn't score a 1.
Why is it allowed to release games like this on eShop?
Quality is better than quantity.
It's crap like this that makes me think Nintendo has made the eShop development far too accessible. We don't want a cesspool marketplace like the smartphones have on a console.
@Porky https://www.nintendolife.com/scoring
The Letter shows how you do an horrible game...nonsensical, austere, hilariously short, easy, cheap, narmstastic...an infamous cult classic of bad games.
This shows you how you don't do a bad game...designwise just plain aesthetically horrible, bad controls, tries to pass as something better than it is (a 5 dollars game with an original new character, which tries to pass as some kind of mascot platformer carrying the name of said character as the entire title, dog please).
Also man, does his caveman attire looks like a dress, what where they thinking?
Personal opinions, that's all criticisms are.
No opinion or editorial is ever universal.
Like how this review lost alot of credibility for it's subtitle alone.
As a good friend of someone who went to Xavier in the states, it's not 'X'av-yur.
It's actually Zay-vur.
Marvel Comics has ruined a beautiful name with the horrendous pronunciation.
An English website, based out of the UK, should know better than to make these sorts of errors.
Spelling the name 'Zavier' doesn't help matters either.
I won't defend the game's technical flaws or ignore the merits of a negative review.
I would simply appreciate respect towards each title, whether an individual reviewer feels that respect or not.
what is that thing?!? a baby w/ a nose ring?!? boy games keep getting worse by the day.who would spend money on crap like this?
@brandonbwii Great comment and great opinion about this.
@NodesforNoids Oh my God.
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