Sonic Boom: Rise of Lyric certainly received its fair share of criticism when it launched in late 2014, due to a mix of poor design, bugs and a general sense that it simply wasn't finished. A sizeable 1GB update was then deployed in Europe recently, with fans figuring out its changes; the key tweaks were to remove the Knuckles Infinite Jump glitch, fix some areas where it was possible to fall through the world and to improve the framerate in some sections.
In any case, 1GB seemed rather large in the context of the adjustments, but eager fans over at Sonic Stadium have been breaking down just why the update is so hefty. First up, it seems that beyond gameplay changes and fixes it also affected the visuals in one case, with the video below showing changes in a single cutscene; apparently it's the only cutscene that's notably different post-update, with adjustments to lighting.
Sonic Stadium forum member Paraxade also identified the following changes, which they feel explains why the update size was over 1GB; inefficient - but not necessarily uncommon - coding seems like a factor to us.
- The controller diagrams in the pause menu have been updated with some slightly different colouration; for instance, blue rings around the home menu.
- Six levels have changes to them: Cliff's Excavation Site, Bygone Island, Tomb of Lyric, Lyric's Weapons Factory (past), Crater Lake, and the Ocean Purification Plant. FWIW, each level is stored in a single massive .stream file, which means any changes to the level necessitates including an entire new .stream file for that level in the patch data. The new .streams for these six levels adds up to over 1GB; that's why the patch is so big. I don't know specifically what they changed in those levels.
- New executable file; this is where all the hardcoded bugfixes are.
The suggestion is that even minor changes to a level will necessitate a major update due to how that data is compiled and run, which is a handy bit of insight in general; Big Red Button isn't the only developer to issue large update files that seemingly do very little in the affected games.
In any case, the mystery of the Sonic Boom: Rise of Lyric update is gradually being solved.
[source sonicstadium.org, via nintendoeverything.com]
Comments 52
Seems lighting got better but overall graphics got waaaaay worse in that cutscene...
I think in that cutscene, some shots look worse, some look better, really it's all over the place still.
Also Metal Sonic's beam is now orange?
But to be honest, the only fun way to play this game, is to watch the Game Grumps play it…
Farewell Knuckles Infinite Jump Bug, you will be missed.
If I ever did buy this game, I'd probably turn the updates off.
I feel bad for all the people who bought this game and now have to download a 1 GB patch
it looks better..... but I think they are missing some sounds.
If I get this game, I am playing it without the patch.
Um, where are the music and sound effects in the cutscene? Were they removed to avoid copyright?
I'm still not entirely convinced to get this game. I think I may just get Lost World instead...
Soo... some better lighting?
Wait... is the cut scene really missing some sounds or is it edited out? If it's the former.... The game is way worse than I imagined.....
And this my friends why sound design is important..
Really, what all of us are thinking in regards to this enormous patch:
http://www.tubechop.com/watch/4561102
The uploader says in a comment that the sound is there when the cutscene plays in-game, just not “embedded in the video file.”
Wow, lighting got worse.
Ok, did anyone notice the horrible shadow on the mountain side as eggman flew away... yikes...
More than fixed, it looks like they only moved the lightsource of that scene, definitly look different, but I fail to see it as improved ^_^;
Really interesting the details about the file size. I was indeed thinking that the only way for make such a big update was cause they couldn't update the old maps and had to force players to redownload the whole thing again, but am I the only one finding such update to be more a damage to the player than a bless? (unless it fix some VERY critical aspects of course). I would prefer to miss an invisible wall than having to download the whole map for that DX
@Superstick
Much better game.
is it worth buying this game?
is it possible to remove patches on Wii U? and if so, will it affect save data?
I ask, because on you can delete patches on 3DS.
I tried deleting the Smash Bros 3DS update because I wanted to play with someone who didn't have the patch, but it said "couldn't find update data, would you like to play without your save data?"... I obviously said no. It's very scary that all of my Smash data could have been wiped if I had said 'yes' to that prompt. But it meant that, not only could I not play Smash with the other DS, I also now couldn't even open the software until I got home and redownloaded the patch. :/
Is that the actual sound from the cutscene? No music playing in the background and some awfully blandly brought voice-acting. Really made me cringe more than the graphics ever would.
Overall I would say the original looked better in that video.
@Superstick Or just get Colors. While the writing is aggravating, the gameplay is MUCH better than Lost World.
Some parts look slightly better in the original than the patch
@GamecubeComplex I've already played Colors. It's a decision between Boom and Lost World for now.
If you haven't, watch Game Grumps walkthrough of this game where they break up all the graphical problems of the opening cutscene with Eggman and Metal Sonic. (It's part 7)
Why does this site keep reporting the update is only available in Europe? It has been available in the US for a little over a week now...
Sorry but that games is poop.
@C-Olimar I think they're just.... not there....wtf? Is this game THAT bad?...
Sadly, the lighting and graphics are not what keeps this from being such a mediocre game...
I love how the original looks BETTER than after the patch!
Weird some parts in the patch are better while some parts in the original are better.
The funniest thing in that video are the dynamic shadows updating every n-teenth frame, especially visible when Eggman is being launched away by that snake-thing. Classic Cryengine stuff, observable also on all console Crysis ports. Still, I think the patched stuff actually looks better, though I doubt if anything can save the game at this point...
Why is Sega even bothering? This game has already made a ton of apperances in top ten worst games of 2014. Are they still trying to make Sonic Boom a thing?
Why putting effort to save this horrible game(or even make it in the first place) when they can do something easier and more profitable(a.k.a. the fans actually want it).Port on Wii U the games that the other consoles already have:Sonic the hedgehog 4-episode 2 and the downlodable Dreamcast games.
@AVahne Lighting actually got better.
@DiscoGentleman If you're going to insult people, you could at least have your own post make some kind of sense. What hell does "it's just sad and pathetic anymore" mean? Moron.
I actually think the lack of lighting made it look more realistic...
Why does the addition of lighting make the graphics look crappier?
Anyways, a huge update to the lighting and glitches fixes are nice and all, but it's still a poor excuse for a Sonic game
@JtotheY it's crazy isn't it? They don't even try to mask the fact that sound is blatantly missing from these cut scenes, certainly due to time restraints. It's insulting to the consumer.
Dat little jittery shadow
Just judging by that thumbnail on the video, the lighting got a bit...worse to say the least.
I love how the review of the patch is more interesting than a review of the game.
They made the game worse congrats Sega,you did the impossible.
This update is nowhere near enough to fix this game. Sega should just entirely drop support for it, stop manufacturing copies of it, remove all advertising, everything. I take pride in the fact I haven't bought this, and I expect everyone else feels the same way.
I find it odd that Big Red Button is making changes to such little things as aesthetics (lighting, controller diagram coloration, etc.) post-release. It's making me think that Sega rushed this out for the holiday season and Big Red Button really does care about their work, tweaking it even after the game came out. Even if they somehow fix the horrible framerate issues, which has to be the biggest problem with the game, I doubt any sane man will still find it a good game. I haven't played it but I heard it was pretty boring, and watching videos of it I could barely tell what kind of game it wanted to be, none of its gameplay facets seemed to stand out enough to define its genre further than generic action.
@EarthboundBenjy "Playing without save data" doesn't mean "delete all data and start over". It simply means exactly what it says: "We couldn't find your save data but you can just play without it if you want"
Well, the lightings better in that cutscene, but some shots were better without the patch. Lyric's helmet looks nicer, Metal Sonic beam was more noticable due to the red coloring, and in the patched version, the shadow of Eggman's ship being lacuhed is all staggered and does not flow AT ALL.
@Superstick Personally I think Boom is better then Lost World. It's not as well programmed as Lost World because of its glitches but I had a lot more fun with it.
Oh God, Eggman's shadow at :40!
@Nintendoftw123 yeah same Kolma as twitter, youtube, gonintendo and various other places.
They added a shadow to eggman when he flies away..but the shadow is still really choppy..
This still doesn't do anything to improve the garbage game play design.
Posting a link to the Sequelitis video about CV1 vs CV2 is very appropriate.
This is a perfect example of how even if you fix bugs it doesn't really amount to much when the basic design of the game isn't fun.
@DiscoGentleman
It's really quite astonishing how far Sonic has fallen since his Genesis glory days.... I miss those days, when I would actually get excited for a new Sonic game.
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