In a post-Super Mario Odyssey world, the bar has been set even higher for 3D platformers. How, then, can a game like Yooka-Laylee stack up - a game so firmly focused on the past rather than the future? Though it may not quite hit the heights of some contemporaries, Yooka-Laylee still stands as a fantastic modern take on 3D platforming and a worthy follow up to the Banjo-Kazooie series. It’s been a long wait for Switch owners, but Playtonic hasn’t been wasting its time; this is the most polished, well-put together version of the game.
Yooka-Laylee is a nostalgic platformer that celebrates the greatest of the collectathon platformer genre, though this time it’s starring a chameleon and a bat rather than a certain bear and bird. The evil Capital B wishes to take over the world with the help of the One Book, and so the titular dynamic duo sets out to collect Pagies hidden in each of the five worlds. Along the way there are platforming challenges galore that can be tackled in just about any order, prioritizing freedom of choice above all else.
Gameplay in Yooka Laylee is straightforward, yet there’s a delightful amount of variety and depth that adds different nuances to proceedings. As you explore the five worlds you’ll slowly build a collection of moves that expand the duo’s abilities and unlock new opportunities for them to collect things. These are all relatively expected, but they nonetheless make the player feel more empowered as the game goes on and provide a steady sense of progress. Once enough Pagies have been collected in any given world, they can then be either spent on unlocking a brand-new world or on expanding one of the worlds you’ve already unlocked, filling them with new, slightly more difficult challenges.
These elements combine to form a tight, focused gameplay loop that constantly rewards the player. Whether you’re collecting quills for new moves or spending Pagies on unlocking a new world, every action you make feels purposeful and well thought out. Yooka-Laylee doesn’t feel obnoxiously bloated, a pitfall many games in this particular genre have fallen into; worlds feel densely packed with collectables and secrets, tempting you to search every corner, yet they don’t go too overboard. It’s striking that perfect balance; collectables don’t feel like they’ve been shotgunned over a map for the sake of adding “content”, yet there’s more than enough to keep you searching for quite some time.
There’s more to this game than strictly collectables, too, adding new dimensions that round out the package better. Each world contains a new transformation that allows our duo to combine into some mutant creations with new abilities, like a helicopter or an acid-spraying plant. These all manage to change the playstyle in unique ways, and they can just be fun to mess around with. A lovable, scanline-covered dinosaur named Rextro 64 also runs an arcade full of minigames, with a new one being unlocked in each world. Though these can be rather shallow affairs, they still add a satisfying break from the platforming action and you can always come back to try to beat your high score. There’s also an in-game achievement system in place that rewards the players with “Tonics” (geddit?) for accomplishing certain tasks. These all help make the game a little easier in some aspect, like help to find collectables or decreasing the energy usage of some moves, though you can only have one tonic equipped at a time.
From a world design perspective Playtonic mostly gets it right, though there are some missteps here or there. World layouts can be sprawling and confusing at times — Yooka-Laylee definitely would’ve benefitted from a minimap — but it gets easier to navigate as you familiarize yourself with each area. The world themes are nothing new either, though they’re packed with enough interesting things to do that you don’t get bored running through another ice level. Some may also be disappointed at there being just five worlds — not including the hub — but these are a cut above the likes of what you’d find on an N64, for those drawing that comparison. While more variety certainly wouldn’t hurt, the five worlds are interesting enough and have plenty of challenge and secrecy to them.
Yooka-Laylee absolutely nails its presentation, too; this has all the charm of an N64 platformer and none of the jagged models and washed out textures. Environments are detailed and well-realized, full of colour and little things that give it that extra level of visual flair. The writing is just as snarky and irreverent as you’d expect, too; the fourth wall is absolutely shattered, and hardly three lines will go by without Laylee insulting whoever they’re talking to. It’s fun to read, and helps to create a whimsical, lighthearted tone that’s maintained throughout. The soundtrack is another plus, opting for a goofy, bouncy vibe that sounds an awful lot like what you’d hear in Donkey Kong 64 or Banjo-Kazooie. It fits the game perfectly, and there’s more than a few tracks here that are pretty catchy and will no doubt be stuck in your head for some time.
Plenty of improvements have been made for the Switch version, too, arguably making this the definitive version. It’s been well documented that Yooka-Laylee was met with a lukewarm reception upon launch, but Playtonic has been hard at work polishing it up in the months since and the game that now exists on the Switch is notably improved. The poor camera AI that was often criticized has since been fixed, and there’s now a manual option for those who want full control. The controls are more responsive, frustrating sections have been tweaked, dialogue and cutscenes can be skipped, and this is overall a significantly tighter game than earlier builds. All of this carries over into undocked mode, too - the game looks just as good and plays just as well when on the go.
Even so, Yooka-Laylee still stumbles every now and then; a menagerie of minor annoyances can combine together at times. The camera may work well for most of the time, but it still has a tendency to get hung up on geometry a little too often. And though the worlds are mostly well designed, there are some instances where pacing is lost; perhaps a certain quiz minigame is just a little too unforgiving, or a level is too barren in some sections. Yooka-Laylee never truly misses the mark on anything, but it doesn't always hit the bullseye. There are minor yet noticeable dips in quality that rear their head sometimes which don't in any sense break the game, but they do hold it back from being something even more special.
Conclusion
All told, Yooka-Laylee is a worthy modern tribute to the collectathons of yore, and it is highly recommended for Switch owners. This feels like a game that belongs in 1996, but with all the quality improvements of a game made in 2017, making for an excellent blend of new and old. Though it can be a little uneven at times, the game as a whole manages to succesfully achieve its goals.
Do yourself a favour and give this one a go; it may not have been too well received to begin with, but Playtonic has polished it up quite nicely; it is a worthy addition to the Switch library.
Comments 153
As soon as the price sinks and a physical version is launched, day one for me!
Several months too late for me to consider it, lost all interest a long time ago. Maybe one day if it goes sale.
I really enjoy this game. Im glad i waited for the switch version after all this time as a backer
It sounds like a good game. I might pick it up on sale sometime.
I want this game, but the delays, negative criticism, price reductions on other systems and the fact that my Switch has 10 other games to play through means I can wait for it to come down in price until I get it.
They really did miss their window of optimum interest unfortunately.
The voice acting is still Weird and Not good. So gibberish.
@MrGawain Honestly I think they played it smart by releasing it after Mario Odyssey if they couldn't make a launch era release date, and looking at the number of bad/rushed ports we have had I am glad the developer decided take their time.
It´s a great game, but I´m not double dipping for that price.... but I am tempted. I will get eventually if it goes physical or lowers in price.
@Galenmereth From what I've seen it seems to run at about 20fps, or just over, plus it has some very noticeable stuttering at times. The input lag you describe sounds worse than expected though.
Playing the PC version at 60 fps there was no obvious input lag, though the level design goes rapidly downhill after Tribal Tropics, which is the only level I rate.
The review seems pretty generous based on the patched 60fps PC version, let alone the gimped version you describe, and that I've witnessed in video's. I'm sure the Digital Foundry analysis will be pretty revealing.
I’m enjoying it so far but still on the first world. From what I’ve read about the later worlds, this game doesn’t warrant an 8, especially at £40.
I’m becoming increasingly concerned that NL is awarding higher scores than a game deserves to ensure it gets a namecheck in the game’s marketing.
Hopefully I’ll be proved wrong for both this game (7?) and XC2 (8?).
This is pretty sweet. I'm was worried after hearing some more negative impressions from folks who played the other versions, but I'm glad that we Nintendo gamers are finally getting this game and it's the definitive version to boot.
Haven't played the Switch version but played the Xbox One version to death, and I thoroughly enjoyed it. I didn't really understand all the negative criticism it received upon launch at all, it's a finely crafted love letter to 3D platformers from the 90's, they have always stated that was what the game was going to be. If you're a fan of Super Mario 64 or the Banjo-Kazooie series, this is the spiritual successor to those games, just with some upgrades to bring it to 2017 standards. The only thing I will say though is that the minecart sections and some of Rextro's minigames later on are an utter pain and not very enjoyable.
@Julien It seems like they have a rather close relationship with Playtonic, and did a good job promoting the game for them with all those articles in the run up to the games release. Hyping games is beneficial to game sites as well as game dev's of course, since the sites get the clicks and the dev's get the sales.
You just don't want to damage your credibility with inflated review scores...
@LandOfZeldtir The game's nowhere near as good as Banjo Kazooie, let alone Mario 64, that's the issue. The music and graphics are great, and maybe that's enough for some people, but the level design is very poor after Tribal Tropics, and even that's not as good as Banjo or Mario.
I would rather spend 30€ to get(for a second time) Rayman Legends physical for my platforming needs. A lot more polish, precision and fun!
I’ve been wanting to play this game for years. I might actually pick it up before Odyssey.
To people saying that other outlets have been giving it a negative reception and calling Nintendo Life’s credibility to question. This is a different build from the other reviews. I’ve not played it yet, but the big issues that seemed to plague the PS4/Xbox release (which got a lot of 7’s regardless) seem ironed out. An 8 is a good score, but just good.
I actually like the game. Now I'm at the fourth level and still have lots to collect. It is what the developers promised: a retro style 3D platforming game. I also think 8/10 is too high, a 7 should be enough, because it has some technical flaws in animations (like running to a wall stops character animation) and frame rate hiccups, that are probably related to loading different parts on the map. I also didn't noticed input lag and I don't see such a bad level design. the automatic camera is awful, but in manual mode it's much better. I'm really having fun with this game, but maybe, as a backer, I'm also a little biased.
No chance will I be buying this for £35 when I could get it for £15 on PlayStation. I will just skip it altogether for now, and maybe get it second hand or something.
@SeriousSam Yep, that’s my concern.
Similar to the tabloid reviews of the new Star Wars movie that seem to be written to secure soundbites in the movie’s marketing.
I very much doubt it will be anywhere near as good as The Empire Strikes Back, despite what some reviewers are implying.
But I’ve got tickets for this evening at BFI IMAX so I’ll soon be able to judge for myself.
This is a game I have wanted to play since it was announced. But when a game has so many faults why is it released on to the market just to fail: is it financial?
Anyway Switch has the new polished version which is good but Nintendo Life is known for its generous scoring, which is fine but is it value for money?
Being a download game once purchased there is no going back. On one hand Nintendo argue the cost of the game card put the physical copy up, yet a downloaded game with no card cost is high.
My logic tells me that pricing this at under £20 will sell a lot more copies nence more profit. As it is, it will go on most gamers bargain bucket list and if interest is still there when the cost is low it will sell some more copies..... Shame.
Digital Foundry are impressed....
http://www.eurogamer.net/articles/digitalfoundry-2017-yooka-laylee-switch-port-analysis
Gonna have another whirl at it this christmas!
Been looking forward to this one, but I'm not picking it up at $50cdn. Waiting for a price drop andor physical version.
From Digital Foundry:
"The waiting has paid off though. By and large, Yooka-Laylee presents a very stable 30 frames per second experience....You'll definitely get the best overall performance on PS4 or Xbox One, but Switch manages to get very close, which is an impressive feat. It looks and plays well when docked, and while gaming on the go, it offers an experience the other consoles can't compete with.... The bottom line is that if you were on the fence with this game, or worried that it may not run well on Switch, you can rest easy - Playtonic's port is well worth your time."
SOLD
Retail guys retail!! Not in a hurry to drop $40 on a download so cmon!
@SeriousSam 20fps. Come on dude, if it was that bad the whole world would have heard about it.
This genuinely needed releasing before Odyssey arrived as the comparisons now don't do it any favours. A solid game, but when the Switch has so many highly recommended games available...
Good news that the port has been done well. Just a shame this game doesn't interest me one bit. Nothing has changed since the very lukewarm reviews it got when released on other consoles.
Too pricey. In no panic to play this so will wait for the price drop.
It's disturbing to me that people are quick to insinuate that a positive review is given for unsavory reasons when it's all a matter of opinion. It's especially troubling when it comes from people who haven't even played the game themselves yet and going off of what other people have said. Everyone has an opinion, and just because a reviewer's opinion is different from yours doesn't mean they were paid off or given kickbacks for theirs.
@flapjack-ashley It’s a matter of opinion. Hence the comments section.
Maybe NL could switch to a percentage scoring system like Super Play et al did. That way they could spread out all the 8s and 9s that they give.
@flapjack-ashley
Yup, I've noticed this recurring theme every time NL gives a positive review anymore. Like, God forbid the reviewer genuinely enjoyed the game. It's always a conspiracy: "They were paid off!" or "It only got a high score because it's a Nintendo game!!1!" Etc etc
I’ve been really enjoying it the last few days. Very happy to be a backer for this game and a long time fan of the team.
I'm glad that the game seems to be running really well. I've ignored so many sales both physical and digital for this game on PS4/XB1 because I wanted to be able to take it with me on the go. Now I just have to keep waiting for this to go on sale or to get a physical version. I've waited months ignoring other sales, I think I can wait a few more for a sale here.
I'll almost certainly buy the physical version, but not the digital only. Glad it's a good version, though.
I´ll be day 1 once there´s a physical version.
I backed this!!! And then waited insanely long to make sure I got whatever Nintendo version. Glad I did and this is amazing
Relieved to see a positive score. I've been excited about this one for years. I want a physical boxed version though.
"This feels like a game that belongs in 1996" Surely that should be 1998, you know when Banjo actually came out. Not picking aside the 8 is a tad generous, a good solid 7 though for a good 3D platformer that never really hits the heights of those it seeks to imitate but one I'll be picking up for sure.
On a side note I think the N64 platformers have rarely if it all being bettered in the subsequent 20 years or so with possibly only Mario raising that bar, though I'd still take Mario 64 over most of his games since
Yey might actually get this now
Yes!!!
maybe after i'll complete Mario 500 moons...
Good to hear it!
I backed back in the day, and FINALLY I'm cashing in!
@setezerocinco
I like how that is the complete opposite attitude of what "day one" usually means.
@Julien : Did you catch the “3” NL gave WWE?
€40 and no physical version in Europe, meaning I definitely won't give it a try until it's at least 50% off on the eshop
The review sold me. I'm buying it, it looks awesome.
I caved and pre-purchased it a few days ago. I’ll try it out after work today. Looking forward to taking a trip back to the 90s.
@KryptoKrunch This is the main reason why I personally dislike the idea of giving games a numeric score. In my eyes, that numeric score is a relative number, as everyone has a different grading metric. The only universally applicable conclusion is whether the game is worth your time or not worth your time. To that end, the content of the review should make a case for one or the other. From that point, it's up to the reader to decide the "score".
I'm interested, but i'll wait for a retail version or a sale, i'm not going to spend 40$ on a download except if it's something i desperately want (I'll definitely forget all of my principles and pay $35 for RXN Raijin later this month).
@bluedogrulez Yep! And your point is..?
I honestly lost interest in this game since, not only was Mario Odyssey announced, but also the mixed to negative reviews, as well as my time playing it at a friend's house. It tries so hard to be like Banjo that it ultimately becomes a problem. It's more of a detriment to the game being like that instead of being it's own thing, gathering a new identity but instead lingers on 90's nostalgia. To the people that actually like it, good for them, but honestly, I felt disappointed with the game.
Nice to see NL not jumping on the Internet hate bandwagon circling this delightful throwback. I'm really happy to hear how well-optimized it is. This will likely be one of my next purchases after Xenoblade.
And I'll never understand this "But compared to Mario Odyssey..." meme. Are we only allowed one 3D platformer on the system?
I have to say, I bought this (physical copy) on PS4 when it arrived, and I had lots of hype going into it...platform goodies in the style of Banjo Kazooie...but after playing for a while, I got bored of it. I feel it was definitely a title that should have been released on the N64, but it just didn't thrill me as much as I was hoping, with it now being stuck in my library of games and collecting dust (doesn't help with Knack 2 and Everybody's Golf taking over). As much as I'd like to re-purchase this for the Switch, I'll wait until the price goes down to the $20 mark and for a physical copy...up until then, Mario Odyssey is keeping me entertained enough on the Switch. And as much as I know it won't happen, I'll await for a Banjo Kazooie title or some of the other N64 platform games to arrive on Switch...granted Banjo will never get there.
35£ for a single player platform with certainly over 40h gameplay... Easy buy as the port appears to be good. Several bios websites and youtubers are stating this as the best port of the game plus on the Go. If people are looking for odyssey they were just misleading themselves. For my part I spend 4h last weekend on a gaming convention playing Mario 64 so I don't have a problem with this game "90's" flaws. Bring it on!
Thank you for this review. I've been playing my backer copy and all I can say is this: if you're a fan of Banjo-Kazooie, this is nothing short of a must-play.
Please, don't let the fact that this sort of gameplay has fallen out of favor with mainstream games media fool you.
I'll wait for a price drop and physical copy. $40 is absurd for a game that's under $20 now on other systems.
We can see where all the love went to the comments in here. I'm one of the biggest Banjo fans out there and even I have to question the timing of this. I've spent far too much money on games the past 2 months and another $40 just isn't happening right now. If Playtonic had kept us more informed throughout instead of just saying it's still coming every couple of months maybe things would be different.
I've seen other devs launch to a sale as a good will gesture before and if there was ever a good case for it this was one of them. To keep your fans in the dark for so long and still expect $40 day one is a bit of an insult. After all I truly believe this would've sold best and was wanted by Nintendo fans most of all.
Still want it but not sure when I can afford it now.
Glad it's not a complete hack-job... I never had too much interest in this... but eventually I may have a desire to give it a try.
@SeriousSam According to Digital Foundry's analysis it's a very stable 900p 30 fps with only some minor dips here and there
More gaming goodness for my Switch. I would prefer this on a cart for sure for that tactile feel. I'm hopeful for an announcement early next year. But this is definitely on my wish list now.
Im glad it turned out good. Ill pick it up in January when im done with Xenoblade.
@flapjack-ashley I don't get this need to paint reviews as something nefarious either way either. Nor don't I get how bent out of shape people get over a review
@Julien A matter of opinion is saying , "Hey, I disagree with this review and here's why." Saying that they are possibly getting kickbacks for their reviews is not opinion but slanderous speculation and insulting to the reviewer who put time into playing and writing said review without any evidence or proof to back up their character and professional assassination.
@SeriousSam Digital Foundry have said it’s a great port, no idea what you and others are on about, it plays great.
It needs a physical version like all the other ports. Do that and I'll buy it otherwise it's a game I'm willing to passed.
It’s good, not great though.
"All of this carries over into undocked mode, too - the game looks just as good and plays just as well when on the go"
That's great to hear. Its also great to hear that the game technically seems to be fine. I might still get it at some point, maybe retail-version (when that happens) or when it gets discounted!
Broken scoring system.
Yooka-Laylee is objectively as impressive as Mario Odyssey in every way. Digital Foundry proved it. The game is also equally as fun and both game have lots of content.
This review basically is saying, we refuse to accept a platformer without Mario can be this good so dock it a couple of points.
If this was Mario as the main character instead, NL would be praising this as 10/10 perfection.
Proof that NL can’t publicly accept that a game can be just as good as a key Mario title. Very biased review unfortunately.
@thiz
Mario Odyssey has many recurring tasks as well.
Koopa races
Find the hidden cap creature
Use a costume to enter a challenge room
3x timer challenges
Unlocking the moon rock
And more
All of this repeated in every single Mario Odyssey kingdom. People love repetition in Mario Odyssey but hate it in Yooka-Laylee.
Biased much?
I'm gonna need that physical copy. I'm very happy its more well received here. I only ever planned on getting it on a Nintendo platform.
@Hughesy
People are highly biased. They are willing to love Mario Odyssey but when a game like Yooka-Laylee comes out that is equally as amazing, people get their pitchforks out.
This bias is one of the bad things the Nintendo fan community need to deal with as it blinds then from seeing how great some not Mario games really are.
Why do you people care so much about physical?? I like physical games too but I’m not going to not buy a game because it’s digital only! And come on people 40 dollars is not that much for a 3D platformers that is very good and that they put a lot of time in developing for Switch. I highly suggest this game. I bought it and am loving it so far. I found Axiom Verge which got a 10 on this site very boring and this game is just so good. I can’t explain it, it just feels like what games should be. Bring back the 3D platformers! Sorry about the rant. It’s just hard seeing a game I love getting torn down because it’s 40 dollars and digital.
@Balta666 what 90’s flaws? There is none.
I got my backer copy ready to go. I'm definitely looking forward to it once I finish Odyssey. https://pbs.twimg.com/media/DQzU_3LUEAI7_iz.jpg:large
@Anti-Matter
You do understand that this game is a love letter to Banjo & kazooie
The voice acting is gibberish for a reason
Maybe with a price drop, but i've still got too many other games to play that I just don't see myself playing this one anytime soon for now.
All the focus here on the price point seems a little much. I UNDERSTAND many of us game on a budget, but there is a difference between price and value. NL was pretty brave in giving Gear.Club a "7" given its mobile origin and its near full retail price. Sure enough, that game has given me a ton of value. Love it. So while I'm not saying skip meals to afford a $40 game, I am saying if its a good game (and you are a fan of the genre), don't go crazy over the price point. Would you rather have a great $40 game or two forgettable $20 games?
Cool. They did that giant update also for the other versions, so they been working to fix the game up.
Rather have it on Switch but not paying 40 for digital when I can just get the $17 dollar physical copy on PS4. If they ever have a sale I'll get it.
I think I would have gotten this six months ago, maybe even two-three months ago. I have too big of a backlog to consider this, especially when I can get it MUCH cheaper on Xbone.
@Anti-Matter Any spiritual successor to Banjo-Kazooie which doesn't accurately capture its 'signature' irritating voice acting wouldn't be much of a spiritual successor if you ask me!
Definitely grabbing this. I'm so happy Playtonic respected the Switch hardware and tailored the game for it. My kinda dev
@the8thark mostly camera control not to today's standards but also no mini map and others. I don't see it as flaws either but many people can only play the latest cod to feel themselves gamers
ill get this on a cartridge.
Give me a physical version like other consoles, then I’ll get it
@flapjack-ashley And that’s YOUR opinion! Believe slander is a false statement as opposed to speculation, but feel free to educate me otherwise.
I paid £15 for the game as a Kickstarter backer. Does that make it a higher score versus someone paying full eShop price? Should value be factored in to the score?
Unfortunately, with NL now having so many freelance reviewers, it must be difficult to maintain consistency with their scoring.
Perhaps NL could ask these freelancers to score other games they haven’t reviewed and put those on their bio so we readers have a yardstick if their gaming tastes?
I guess scores are a necessary evil for reviews to be included on aggregation sites and publicity via developers quoting the score.
It’s a shame we can’t have reviews like they had in Zzzap 64 where every game was reviewed across multiple metrics by three people and always the same three people. But I appreciate with the scope and length of games nowadays that’s not feasible.
Anyway that’s me done here for the day. Now time to continue Yooka Laylee to see if it really warrants that 8!
Physical and/or price drop and I'll be around.
This game was never on my radar & when it was delayed it became a joke to me. But I've reconsidered. I've beaten (not completed) Odyssey and am now into Doom, Skyrim, and want to get Xenoblade 2. It will be nice to have a classic platformer done well to break up the more intense games. This looks to fit the bill. Graphics look great and it got a nice score here. I might get this.
Would purchase at a reduced price, the wait involved coupled with the fact that it’s been available on other consoles ages puts me off paying full whack!
Maybe a demo would suffice to entice people if it’s actually as good as theirs review suggests.
Makes me wish I wouldn't have gotten it on Xbox One!
@Cruznbaby85 Same here. I backed it when the project was initially started but then picked it up on PS4 when I found it on a sale in July for around $15. It was pretty buggy and everything from the camera to the controls just felt wrong. Now as of Tuesday when I finally received my backer code I was able to finally play it on Switch and it just feels right now. It is 100% improved over what I played on PS4 and I'll actually play through the game now. In the case of other consoles it seems like it released too early (even though it took years to come out, over two years on Switch).
As there’s over 100 comments now idk if people will even read this but:
I was a backer and got this on PS4. Playtonic gave me great customer support several times, like when I didn’t get the email asking which version I wanted in place of my original Wii U choice (I found out the email went out well after the deadline and only a couple weeks before the game launched, no response meant I would automatically get the Switch version but I didn’t want to wait to receive it), they could’ve just been like, “You missed the deadline, it’s too late, you’ll get the Switch version,” but instead they were happy to change my choice to PS4.
And the game itself is everything I asked for. This is a Banjo-Kazooie game, warts and all. If you didn’t like BK, you won’t like this, it has the same flaws, but if you did love BK then this is truly a spiritual successor. The only two parts of the game I truly did not enjoy was the Minecart challenges (which the game is oddly self aware about it, saying that nobody enjoys the minecart sections and that’s why they aren’t in games anymore, like it constantly jokes about how awful they are and if you know it’s not fun why include it?!? But I guess it’s funny in a way...) and some of Rextro’s arcade games (once again, they joke that those games are outdated and obsolete and like... those two sections literally in game they make fun of them for being bad and the actual are bad). I hear they might of fixed at least the minecart sections to be easier though, I beat it twice at launch and haven’t touched it sense.
I’ve no intention of buying the Switch one anytime soon but if I get the itch to play this game again I might, especially on sale. I do recommend it though, most of the game was very fun and felt oddly nostalgic, I hope we get a Twoka-Laylee.
When I see the physical version on Xbox One and PS4 for less than £15 then I'm definitely going to wait for the Switch version to go down in price and hopefully we will get a physical copy. Although the thought of input lag alone is enough to put me off.
One question I would like to ask is what would people pick over Yooka-Laylee vs Poi Explorer Edition?
Oh yeah. Welcome back home, Banj--er, Yooka.
@Julien This might sound crazy. But maybe, maybe NL simply enjoyed the game and awarded it an 8. I know it's crazy to think people out there might actually have opinions that differ from the mass majority
I disagree with the review. Massive fan of Banjo back in the day and it still holds up. The worlds in this are meandering and aimless - remember the zippy joy of running through the first world of Banjo Kazooie and getting all the jiggies? It was easy but also unbridled fun.
In Yooka Laylee, the Pagie challenges don't have much sense of flow - you wander around until you find a pagie in a cage and then complete a task that isn't always fun or natural.
Jiggies were never in cages - Banjo Kazooie had a more cohesive, buzzing confidence about it.
That's my impression so far - I think it's a 6 or 7 /10 at best.
@the8thark Yes. This 100%
@the8thark
I join @thiz in calling you out on the comparison. True, it's the same genre, but Mario outdid YL in every way.
Which is not saying YL is inherently bad in any possible way. YL is freaking fantastic, I have it on Xbox One and for what little I played of it, I enjoyed each and every second of it. It's pure joy, and thank goodness its devs made sure to break free of Rare's - or rather Microsoft's - "no-Banjo" ball-and-chain. It's Banjo-Threeie in everything but name.
That said, however, its amazing fidelity to the nineties' platforming style also holds it back a fair deal. People have been wondering what an open-world (not just "free-roaming" as in Mario 64 and Sunshine, actual open-world) Mario game for a while and lo and behold, Nintendo delivered. Getting rid of the lives' system, using checkpoint flags as warping points to make up for freaking gigantic maps to lose oneself in was pure genius.
That, and the whole bias thing is nothing compared to the crap (I refuse to use "fecal matter" as self-censorship this time around) Nintendo usually gets in press. The GOTY Nintendo snatched this year is entirely deserved and long overdue, because let's face it, we've been the butt monkey of the industry for far too long now.
The Switch is selling like hotcakes and I'm loving each and every news article pointing it out. The naysayers can choke on their own tears for all I care. The only reason Mario lost the GOTY award is because Zelda Breath Of The Wild snatched it first.
Yes, YL is an amazing game, taking the old nineties' platforming style (not that much of a BK fan myself, but I tore my way through the amazing Spyro games back in the day) and gave it a great modern coat of paint, but that's it, a modern coat of pain.
Just put your heart to rest with the fact Mario Odyssey blew it out of the water. They're both masterpieces, it's just that Mario is even more of one.
@Switch_will_fail
Nice username. Are you sure you want to stick with that? Because you might want to change it given how things are going right now. Unless you're @Pachterkid's new account or maybe a friend of his, although in the former case you're beyond redemption.
@AlexSora89 Yeah I'm sure, its not the best username out there but it sure is loads better than SoraAlex89. Whatever thats supposed to mean
@Switch_will_fail

My name is Alex. Born in 1989.
Sora is this guy.
There you go!
@AlexSora89 It's still not a good name lol
Huge pass for me,
@Switch_will_fail
Meh. I use it pretty much anywhere. It's kind of grown on me by now.
@AlexSora89 Well I'm happy for you. Truly
I didn’t expect such a great review! NL is very honest about bad games, so why not trust their opinion on this one? The insinuation that their review is tainted seems unwarranted and quite frankly insulting.
I've played it for a couple of hours now.
It feels fine, and it seems like I'll be enjoying playing it through to the end, if not 100% completing it.
But you can definitely tell what's "wrong" with it from the get go.
The lack of basic 3D platformer moves like wall jumping and the ability grab ledges is weirding me out big time. Then there's the unlockable moves without which you can't do many things! I hated that even a basic move like ground pound has to be earned. Then there are puzzles littered everywhere that require a certain move and it doesn't even hint which one. Sometimes it's gracious enough to inform you that you don't have the necessary one yet, but other times you have to figure that out for yourself, and get frustrated in the process. And no hint on what level to purchase them.
I'll stick with Mario Odyssey.
I bought it 😶
@AlexSora89
Digital foundry videos
https://www.youtube.com/channel/UC9PBzalIcEQCsiIkq36PyUA
Yooka Laylee on Switch
https://www.youtube.com/watch?v=LOpdeMVB5_8
Mario Odyssey on Switch
There is one commonality between both videos. Both games make the right compromises to deliver an amazing visual and gameplay experience for the player.
"its amazing fidelity to the nineties' platforming style also holds it back a fair deal."
Actually it doesn't. It's what the kickstarter backers wanted and Playtonic delivered on it. it's just a different style to Mario Odyssey. Neither is better or worse, only different. Some people will prefer one style over the other, this doesn't make either better or worse.
The Mario Odyssey kingdoms individually are pretty small. Nothing huge there but they are very fun.
Breath of the Wild easily deserved Game of the Year because of all the reasons we all already know. Mario Odyssey as amazing as it is, in my opinion is just slightly below that level.
"Just put your heart to rest with the fact Mario Odyssey blew it out of the water."
No. Because that's a lie. Yooka-Laylee and Mario Odyssey are equally good games from a technical standpoint. Also both are fun games too but fun is a more subjective thing as we both know.
Your Mario bias is showing now.
@Moshugan
Not every game has wall jumping. That's not a flaw. The fun in 3D platformers is to use the moves given to you, to traverse the landscape.
Did you complain that you can't climb every wall in Mario Odyssey like you can in BotW? No because you accepted that climbing every wall like a ladder is not in Mario Odyssey. You havew to use other moves/ways to traverse the landscape.
Actually it's clear when you don't have the right moves to do a challenge in Yooka-Laylee, so you just come back to it later. That's not a game flaw as you claim. Once you get the required ability you jsut go back to it.
No different to not being able to get every moon in a kingdom till you beat the game in Mario Odyssey. The game never tells you this till you actually beat Bowser. It just says deal with the moon rocks later.
If you had said Yooka-Laylee is slightly less accessible then Mario Odyssey I would have agreed with you. Not a bad thing, just a difference between both games.
@Agent721
When digital foundry evidence goes against what NintendoLife's review says, it's always better to believe the cold hard digital foundry evidence. it's rare that both are not in total agreement, but this review is one of the exceptions where the facts don't match up with NintendoLife's review.
Cant wait any more, I'm going to download it on my Switch, been waiting to play Yooka Laylee on a NIntendo system for a very long time. I was also going to wait for a physical release but I give up.
@Switch_will_fail Fair comment!
Will there likely be Yooka Laylee 2? Looks like the Banjo-Kazooie, Conker and Perfect Dark series are dead at this point.
@the8thark
NL posted this video a few days ago. I watched the whole thing and the digital foundry video glows about the port, calling it one of the best ports around, 30 fps as with the other consoles, with some minor adjustments made. The video is quite positive on the game and says its yet another great platform on the Switch.
So I'm lost at what your point is? They both give the game a glowing review.
I'm fine with playing A Hat in Time. I rather not play a game that misses the point of what it's trying to be a spiritual successor of.
I preordered this game on Steam, played it for a few minutes, and haven't touched it since. I might try to pick it back up once I get the time, but right now, it just takes up space on my PC's hard drive.
That being said, if Playtonic polished this game enough for it to work better on the Switch, I may just pick it up for the Switch. Time will tell, though.
@setezerocinco yes could not agree more £34.99 don’t think so!! More like £20
who would play a game like this on a pc come on!! Just saying. I have the PS4 Xbox 1s switch and a Alienware computer.this is a Nintendo game only but not for £34.99.
I have a spare code for Yooka-Laylee I'm willing to sell. Anyone interested?
I hope Team17 won't take long to release this and Escapists2 on retail. 2 of my most wanteds for the Switch. Can't wait. Y-L seems to be awesome. Day 1 for physical.
@Don That would be Tooka-Laylee.
I'll buy it when it's cheaper or physical release.
Backed the game and tried my best to enjoy it but it was thoroughly clunky, sparse and unfortunately, worst of all, boring. I didn't try it again post-patch but I will try to go back in with an open mind.
For what it's worth DF and Gamexplain both really show just how much work has gone into making the Switch version but there's no way I will double dip.
@SeriousSam @Galenmereth DF praised the game for its performance with a clean mostly locked 30fps, and a port that was optimized and done with the consoles strengths, while assets were added as well. I’m not sure if you guys are playing the same game here. Maybe you guys need to power down your console or hard reset it for better results as I’m not seeing these input lag issues and the game runs nice and smooth for me with the mildly occasional dip here and there.
Maybe when the price drops!
I'll just wait for a physical release.
@Galenmereth I’d report to the developers possible that a game update could alleviate or better yet fix the problem.
@SimplyCinnamon53
It's getting torn down because I can pick this up on PC for $20.00 CAD instead of $50.00 CAD on the Switch Eshop. It's priced more than double. Sorry, but not a chance. I'll consider it at a deep discount down the line.
People like physical games man. I enjoy having the cart, box, etc. That said, I have a lot of eshop games too. This is a game that had physical releases on the other consoles so it's likely to happen for Switch too. At the insane price they are now asking on Switch, I don't blame people for waiting instead of buying it twice.
I would pay full price and more, without batting an eye, if there was a physical release. I’ve decided I’m done with digital.
@Agent721
Yooka-Laylee is equally as good as Mario Odyssey. From a technical standpoint Digital Foundry prove this. NintendoLife are saying Mario Odyssey is better.
An 8/10 is a slap in the face to Playtonic. It deserves the same score as Mario Odyssey. The review of Yooka-Laylee here is good but not as “glowing” and you claim it is.
That’s the point I was making. Two games are equally as good but get do not get the same praise or final score.
This is not just “another great game for Switch” as NL claims. They didn’t say that about Mario Odyssey. Alex gushed about Mario Odyssey in several videos. Said it’s an amazing must own for all Switch owners. Since Yooka-Laylee is equally as good, where is Alex gushing about Yooka-Laylee in multiple videos also saying it’s a must own for the console.
Alex didn’t do this. He and the NL crew are unwilling to say Yooka-Laylee is a must own Switch game on par with Mario Odyssey.
Yooka-Laylee is better than good. It’s Mario Odyssey like amazing. Alex and the NL crew refuse to admit this. I have no idea why.
8/10 for Yooka-Laylee from NL. What a slap in the face to Playtonic. If this was Mario Odyssey 2, same game just replace Yooka and Laylee with Mario, NL would have said 10/10 must own Switch game.
I am calling NL out for a bad review of the game. Sure NL praised the game but not in the way that the game deserves.
Hopefully you are no longer lost as I restated the obvious for you. Thanks for your comment here.
@Galenmereth Glad I'm not the only one with issues on the camera. I posted this in the Forum section, here, after downloading my backer copy.
Got mine yesterday as well and played for a little bit. My biggest complaint so far is the camera. When trying to set it up manually for some platforming segments it feels delayed and then stutters a bit. It doesn't move smoothly and where you want it; like it moves 8 fps or something and you have to wait til it stutters, at least close to, where you want it. Then when you start moving your character it stutters to a weird angle messing up what you set up half the time.
@JayJ So you made an account just to call someone out as being a "troll" when they're just expressing problems they personally had with the game?
Wow.
@Switch_will_fail
Thanks!
@the8thark
I've come back to the thread only now and it just so happens that, every once in a while, I see replies to fierce comments of mine and wonder, "wow, this is what I've had such a strong opinion about?".
This is such an occasion.
In hindsight, I have to admit the discrepancy between score might boil down to timing alone. The Switch version of YL's continuous delays came back to bite it in the backside once they caused the game to come out after Odyssey. As much as the game looking (looking) more "limited" than an open world entry in the Mario franchise has much to do with it predating Odyssey by several months, if not years design-wise, the fact it came out last had a subjective impact on the game's review.
I suspect that, had the game come out before Odyssey, the score could have been higher.
Well, that, and reviewers are human beings. One man's trash is another man's treasure.
Also, remember I still called Yooka-Laylee an amazing game. I never said it was bad by any means, nor I used the word "worse" even in the comparative context when placed next to Odyssey.
Do I have Mario bias? Perhaps. Or maybe not. You're talking to a gamer who grew up with Crash Bandicoot and Spyro before jumping ship with Mario Kart Super Circuit back when it was "a way to enjoy Crash Team Racing-esque gameplay on the go", in my then 11-year old mind. However, I am at least aware that not all gaming masterpiece come from one true source, so I'm no purist either. But are Mario games masterpieces? Absolutely. (Barring Sunshine and Super Mario Bros. 2 as far as mainline games go, but that's gonna get me other angry replies aside yours. Whatever.)
I'm absolutely happy for golden-age Rare fans getting Banjo-Threeie with serial numbers filed off "from Playtonic, because Microsoft won't". I'm not in the BK crowd, but so far I've tried getting into the first two games in digital format on my Xbox One. While I'm not sure if those will ever come out of the backlog quicksand unscathed, I definitely see the appeal. It feels like a cross between Mario and Spyro with a hint of Crash Bandicoot, for better or for worse, and the same spirit carries over to YL.
It's not a bad thing per se, but what I've played of YL so far - still on X1, for the record - is already enough to call it "definitely memorable, amazing and polished, but far from flawless". (Then again, nothing is truly flawless, and the same applies to Odyssey.)
Now, as to calling an 8 "a slap to Playtonic"... yes, and no. It's the same treatment Nintendo games get among shooter-addicted junkies such as IGN or GameSpot on a regular basis, and as far as bias go, I doubt I'd catch you dead even batting an eye at Odyssey getting the same score there. Or any Mario game for that matter. Seeing a very much Nintendo-ish game getting an 8 out of 10 on NintendoLife, now that's contextually baffling. However, whatever score it got on, say, PureXbox or PushSquare is perhaps more acceptable, that is, in how much it could make sense.
How does YL place itself in the indie-to-AAA spectrum? It's more than an indie, but it's from an independent studio nonetheless. It's crowd-funded, and yet complete enough to go toe-to-toe against more, shall we say, ambitious games that might even have a three times bigger budget. There's a lot to take into account here, and context is something you should never, ever underestimate.
Now, back to Super Mario Odyssey. The devs could easily reverted back to the Galaxy formula, providing linear stages with a very convincing illusion of an open-world, after the explicitly more linear of the "3D" duology was met with some criticism at best and backlash at worst. Or maybe they could have done a game akin to 64 and Sunshine, with a "big arena" kind of level design and something to collect in every one of these "dioramas".
What they actually did instead was to create an open world game split in kingdoms similar to the "arenas" found in games such as Spyro, Mario 64 or even - guess what - the BK/YL school of level design, only several hundred times as big. Because that, coupled with many ideas spawned from the possibility to possess (ok, Nintendo, fine, it's "cap-ture", are you guys happy now?) enemies, caused the game to stand out, big time.
And while Yooka-Laylee - I can't stress this enough - is still a stellar, fantastic, wonderful, amazing, awesome, spectacular game on its own merits, it still had the misfortune to come out on Switch after Odyssey did, which could do nothing good to its reception among the Nintendo userbase, now spoiled with a game that - budget or not - was a ton more ambitious on that part.
Salieri can be a great musician, but can't do much with his talent unless he does a concert far away from Mozart. Does this metaphor do anything for you?
That kind of sums up the way I tried to explain - or I should say guess - the reasoning behind an inferior score. That said, don't worry too much about this one score. Yooka-Laylee is an important game for several other reasons. First, it proved on other consoles that yes, there's still an enormous appetite for platformers out there, even in a world where devs think that realism, guns and microtransactions are what make a game great. (Spoiler, they're not.) And ALL the acclaim YL got is entirely deserved. True, there still are detractors not accostumed to a level of difficulty games don't seem to have anymore at the time (and believe me, I rolled my eyes so much when people called the Crash Bandicoot N-Sane Trilogy "the next Dark Souls" they started to HURT), but that was largely overshadowed by how good the game was.
That still doesn't stop Odyssey from being better, or should I say even better, because both games are absolute milestones that prove once and for all that platforming as a genre has still a lot to say.
Have some tea, chill out, relax and cheer up, my friend.
@Galenmereth Odyssey is worse in terms of graphical fidelity and resolution in both handheld and tv mode. Also Odyssey is less challenging, has more but much smaller and basic levels. Mario isnt better than YL in every category, they both have thier own strengths and weaknesses. Stop making out Odyssey to be better than it is
@Galenmereth You don't have to "yield" those elements as subjective but that doesnt change the fact that they are. You say you won't argue that YL has no merit yet your words suggest otherwise. Both games can be good in their own right. One doesnt have to be good at the expense of the other. Gamers are always very polarizing in their opinions, everything has to be compared to those around it and I dont really understand why it has to be this way. If you stop comparing every game you play to your personal favorites you'll enjoy them a lot more.
@Galenmereth
Digital Foundry disagree with you. Both games Mario Odyssey and Yooka-Laylee) have made compromises to make it on to the Switch. You can see the compromises to both games if you look hard enough. However overall from a straight average gamer perspective, both gamnes look and play equally as amazingly.
@AlexSora89
Thank you for your reply. It's well worded and I agree with most of it. The timing is unfortunate, but as we both know the delay had to happen, because the game releasing on WiiU would have been a sub par mess due to the WIiU's lower tech specs. Also Playtonic decided to remake many of the assets specifically for the Switch, not just do a straight downgrade. This took quite a bit of time. Also it took time to collaberate with Nintendo directly on everything.
Yes it's crowded funded. Most crowd funded games are a mess. There's few successes there. However as we all know Playtonic is basically RARE version 2.0. They know how to make a good game. The reason I (and many others) backed this was because of their history of making gresat video games. Also their last stretch goal was "add more polish to the core game" They placed a better core gaming experience over copious amounts of extra stretch goal ingame content. That's something I've never seen any other kickstarter or otherwise crowd funded game do.
You also mentioned the whole point that Mario Odyssey innovated with it's overal game design. That's true to an extent. It's not revolutionary. I'd call it more evolutionary. Still it's there and totally worth noting. Yooka-Laylee on the other hand was designed to be a love letter to the 3D platformers of old. It's what the developers are good at and it's what the kickstarter backers wanted. Playtonic reached out to the community and asked them what kind of 3D platformer they wanted and all of them wanted the old experience redesigned for a modern console. I've read hundreds of kickstarter backer comments for Yooka-Laylee and that is the feel I got from them. The final game is sxactly what they backed the game for.
To that end, it's a little un fair to say that Mario Odyssey gets more ponits because it's a little more evolutionary in scope whereas Yooka-Laylee is not. Accurately assessing what your core audience wants and making the best game possible around that audience need is also a skill that should not be underestimated.
However the new ideas of today is what people will come to love in the future. It's a risk really. New ideas might go great or they might fail. To that end we can say both games succeeded very well in what they were aiming to do. It's clear from the customer reactions that both games will not be loved by everyone. Some will love both games and some will like one of the two and not the other. It's just a personal taste thing as both games, even though are 3D collectathons, feel and play quite differently.
"I rolled my eyes so much when people called the Crash Bandicoot N-Sane Trilogy "the next Dark Souls" they started to HURT), but that was largely overshadowed by how good the game was."
I totally agree with you there. Very few people actually understand what Dark Souls difficulty really is. It's just an overused meme that is overused incorrectly most of the time. I'm not a Crash Bandicoot fan but overall it's a great set of remakes and well worth the praise it got.
"That still doesn't stop Odyssey from being better, or should I say even better, because both games are absolute milestones that prove once and for all that platforming as a genre has still a lot to say."
I would rather say different, not better. Innovation and evolution of the genre (and any genre) is always a good thing. However paying trubute gaming past (when done well) is always a good thing too. I think the industry needs both. A good recent example of the latter is Cuphead. Sure I think Cuphead is the wrong type of hard (it's more Battletoads hard when it should have been Dark Souls hard) but despite this, it's an amazing tribute to gaming and early animation.
In conclusion, I agree with almost everything you said, apart from saying Mario Odyssey is even better than Yooka-Laylee. Both games just different, not better or worse in my opinion. I feel they are equally as good. We can agree to disagree on this point and that's ok, different opinions are a good thing.
Also you should know I have subbed to the youtube channel and I do share the youtube videos and site articles out quite a bit. I even use the affiliate links when I can on Amazon (mostly when what I'm after is either too expansive in Australia or is not available in Australia). I think everyone here knows I'm Australian by now.
The only reason I can debate here on the NintendoLife website is because the reviews overall are written so well. Of cause a review is an opinion and everyone has different opinions, but the reasonings behind why the opinions are as they are are actually explained and explained really well. This site is my go to side for all Nintendo game reviews. It's seriously the best review site out there for Nintendo games and related products.
I must say there's quite a few games I either did or didn't get based on review reccomendations from here. By that I don't mean the final score, I mean the actual meat of the review.
I will take up your offer of making myself a nice cup of tea. I'll put the kettle on now.
PS. There needs to be a ring tone out there that says "Hello there lovely people" on loop. People would buy it you know.
Good review and nice game. Just one thing, the game has been patched and fixed on Xbox One and PS4 as well, so now it's much better on all platforms.
For the record, I have not felt any input lag for any move. My experience with the game has been quite positive regarding the controls.
I believe this game is a confident return to form for the people who worked on these kinds of games in the past. I am sure the guys over at Playtonic will be able to pick themselves up from the bootstraps and make something completely amazing with the sequel.
There are a few notable complaints I have with the game. The levels feel a little to vast and the collectibles, quills mostly, do not feel well placed. It becomes such a bother to find them because so many are hidden off the beaten path. I feel that if quills were scattered to lead your eye into every part of a level, they would work much better. The hunter tonic is appreciated, I just wish it was not needed since notes in Banjo-Kazooie, for example, were not extremely hard to find at all.
Most of the levels are hard to navigate as well since they are so big, and they are missing notable landmarks to help guide the way. The worst cases being in Moodymaze Marsh and Capital Cashino. Tribalstack Tropics also suffers a little as well.
And we all know the minecart sections and Rextro's games are not really fun at all.
Other than those complaints however, I find a lot to compliment. The moves feel really fun to use. I also like how the game promotes unlocking the worlds super fast so that you can gain all the moves and move so much easier through the game. The game actually changes once you unlock Yooka and Laylee's flying move. It turns the confusing romps through extremely large levels into a joyride as you cut a beeline from one end of the map to the other.
The last level, The Galaxy pirate place, is also a masterwork. It is by far the best level in the game. It is easily navigable and each section does well for itself by being little levels within the larger one.
I feel like the Playtonic team could easily address my complaints in a sequel, so I'll be waiting for Twoka Laylee eagerly.
@Julien The only levels I would consider bad are levels 3 and 4. The best world is level 5 so there is plenty to look forward to. On the whole, I love this game's environments.
@the8thark Now that I've gotten used to the game's flow, I find that I like it more the more I play it! It's a nice game with the classic Rare feel. Some things might use a bit more polish but oh well. I'm not too far into the game yet though.
@Galenmereth
Well, sure, but on the other hand, just because the criticism aimed at it is right, doesn't mean the game isn't good on its own merits.
Half full glass, half empty glass.
@the8thark
First and foremost: yes for that ringtone.
I'm also glad we've reached an agreement, I tend to be very vocal on things until it's too late, so count my better-worded comment as the message I truly wanted to get through.
I like the distinction between "revolutionary" and "evolutionary" at play here. As for me, well... I think Odyssey has not quite put a new standard as much as created a new brand of 3D platformer that would fit very different series, and a hypothetical Yooka Laylee Too would benefit from it immensely.
Do you know the GBA title Spyro: Adventure, or Spyro: Attack Of The Rhynocs as it is known in the U.S.? If not, give it a try. Better yet: play either preceeding Spyro GBA game first, then tackle Adventure. It took several risks in shaking up the Spyro formula, and the result payed off greatly in my opinion. It removed the lives system fifteen years before Odyssey ever did, in exchange from several trading quests more at home in a Zelda game, requiring the player to visit the game's (fewer, compared to Season Of Ice and Season Of Flame) levels several times in order to achieve everything.
And the crazy part of this is, it works. The game mashes perfectly platforming and collectathons not seen in Spyro games before, even counting the PS1 swan song title Year Of The Dragon, and crams it in a tiny GBA cartridge. And it paid off more than the game's detractors would have you believe.
Why I'm telling you this, you might wonder? The answer is... because that's how Yooka Laylee Too could work. Imagine Odyssey's worlds, without the capture mechanic (because hey, it's mostly Mario's thing at the moment, but who knows, time will tell!) and combined instead with Yooka and Laylee's typical collectathon mechanic, which in turn would justify the expanding moveset-based gameplay style (which Spyro 2 on PS1 also did back in the day, but with only three moves it wasn't nearly as limiting as I felt it to be in Yooka-Laylee, but then again this boils down to personal opinion, so feel free to take what I say with a grain of salt) way more than YL did.
Having an open world instead of larger-than-usual-but-still-pretty-Spyro-ish stages (even with a patchwork map at work) would turn Yooka-Laylee into a far more flowing, grand adventure. And of course, the lives system could just be done without in that case. Feel free to share what you think of my ramblings.
Last but not least, thanks for subscribing, but I'm afraid there's not much meat on my channel, aside from the heck of looking at descriptions of Smash 4 matches written in two languages at once. I'll see what I can do about it, though!
@Galenmereth

Yep. Kind of brings to mind Ctrl+Alt+Del's strip about Duke Nukem Forever.
Now, YL is moderately flawed and not nearly as much, but that doesn't diminish the fact Odyssey is a tough beast to best at its own, er, game.
Great game but just not worth the $50 CDN. This game considering it's almost a year late should have been $19.99-$29.99 MAX.
Honestly, coming back to this review having mostly finished the game myself, I'd say it's far more on the mark than people give it credit for. Yooka Laylee has it's issues still in this build, and I'd lump it into three categories
1. Map - This game needs a map. Maybe this is just me coming from Odyssey, but with levels this size, you can't get away without a map anymore. I'd say they're... at least five times the size of Banjo-Kazooie's levels, so getting lost is rather easy.
2. A lack of rewards for exploring. - I made my way to so many interesting looking areas only to find out there was nothing there, which is always disappointing.
3. Minor QOL issues- whether it was unclear whether or not you could stand on an object until you tried, or the slight unpredictability if you could attack after gliding, or challenges that felt like they were impossible to fail, the game really needs another layer of polish still.
All that being said, I am hopeful for the often joked about in-game sequel, now that they've already developed as much as they have. A sequel could easily allow a little more focus to be placed in tightening up the level design, (smaller would honestly have been better for at least two of the worlds IMO), implementing a map system, making the worlds more interactive. (The ability to flood/dry up the first world was a wonderful banjo-tooie esque change that I'd love to see expanded on, as it was heavily underutilized). I'm just afraid all the nay-sayers mean that Playtonic won't think it's worth the chance to take pushing the series forwards.
I am sorry but this game is rubbish! What made it that way for me were the controls, they are absolute garbage! I wanted to throw the controller through the tv. I was pretty disappointed that a game couldn't get the most fundamental thing right. Especially after playing Odyssey. You'd think something like this would have been fixed. Extremely disappointing.
The only thing good about this game is the music.
At least my 5 yr old likes it.....
Been meaning to pick this one up forever. Might be a good time now that I'm in between games.
What a great game just got it eshop sale 20 bucks
Me too (it got discounted again, and this time I made the jump)! I am pleasantly surprised so far. Nice hommage to Banjo Kazooie.
@setezerocinco It just went down in price
@BenAV
Well for what it’s worth, it’s now on sale for $13 on the E-Shop
@SpacedDuck lol now it’s only $13 on E-Shop
@tedwards75 Cheers. I have even less interest now though than I did two years ago so still a pass for me, haha.
@BenAV yeah it appears that the recent 2D-sequel got a much better reception than the first game. Hopefully if there’s a 3rd game and it’s 3D, they fix all the issues the first game had.
Tap here to load 153 comments
Leave A Comment
Hold on there, you need to login to post a comment...