Bayonetta. Twinrova. Gruntilda Winkybunion. There have been some truly terrific witches on Nintendo consoles over the years. Whether friend or foe, ally or adversary, these spell casting sorceresses have entertained, antagonised and tormented audiences for decades.
In addition, the notion of video game phenomena has been thrown around more and more since the rise in popularity of social media, digital distribution and smart devices. For every FarmVille there's a Minecraft. For every Angry Birds there's a World of Warcraft and so on.
Imagine the giddy excitement when a game was announced to be coming to the Nintendo Switch that combined the elements of an intriguing, mystical protagonist with the gameplay of an addictive pop culture sensation. An enchanting tale of righteousness over evil in a beautiful world, filled with fun and magic.
Misleading and slightly facetious hyperbole aside, Maria The Witch is a port of a 2016 mobile game (also released on Xbox One this year) that comes from Italian developer Nap Games. The player (tries to) control Maria, a young and enthusiastic trainee working for the post service. She is also a witch that is having a bit of trouble controlling her preferred method of transport - a devilishly temperamental broomstick. Unfortunately, Chaos is strewn across the (as far as we are aware, unnamed) kingdom thanks to a dastardly duo named Zaki & Mia - two wicked and savage thieves who have stolen and scattered precious mail across the worlds. Only by tracking down the anime legend lookalike Zaki and his hovering rodent friend will Maria restore peace and happiness to the kingdom and its recipients alike.
The overall presentation of the game is at least pleasant. The instantly forgettable looping soundtrack and varied yelps of the failing heroine notwithstanding, Maria the Witch is a deceptively passable game in terms of its visuals, at least initially. A brief yet bold pair of storyboard panels set the tone, with a range of soft pastel colours and whimsical characters to make up a Studio Ghibli vibe. Then, it's straight down to that mail retrieving business. A simple and consise controls tutorial screen is presented - press Y for left, A for right; then the nature of the game hits home. It's a clone of the aforementioned 'phenomenon' - 2013's Flappy Bird, and brings little else along for the ride.
Instead of tapping the touch screen to maintain altitude in a linear fashion (in fact, there are no touch inputs at all, but we'll get to that), pressing Y or A will make a meter in the top right hand corner of the screen empty and fill. This will give Maria and her trusty broomstick boost and travel in more of an arc shape. Holding the button down will do a loop de loop. Despite the game's narrative attempting to justify the haphazard movement of said broom, playing the game is frustration exemplified; the sporadic sensitivity and inconsistencies in the physics are sure to annoy.
If the monotony of trying to keep a steady line doesn't get you, the bland level design - with a just a few moving obstacles and enemies - will do just that. Misinterpreting challenge and ending up being just plain irritating, bumping into anything will result in a retry. Clouds electrocute, floating black beasties vaporise and traveling through portals straight into autorunning lava sections will halt your progress again and again.
When you crash - and you will, a lot - you will be reminded every single time of the controls, in a level of condescension that will jeopardise the wellbeing of your cherished hybrid system. As an incentive, or maybe as a reward for your perseverance, there are coins to collect in each level which, when you land on a safe strip of ground, can be exchanged for a checkpoint.
The main objective is retrieving and delivering mail, and there are up to three stars in each level across the four worlds; these are needed in order to unlock later areas, as well as play random slot games where you can gain the ability to keep items after crashing, affect enemies or get more coins.
When navigating the menus and world map, you will be required to move the (very slow) hand curser to the action you desire using the right analogue stick; despite the fact that the interface still has 'tap to do X action' prompts, the Switch version has no touch interface at all. Equally curiously, the R and ZR triggers - instead of face buttons - are used to retry or restart a level.
There are more examples, but this is generally an awkward experience from to finish. An admittedly reasonable looking if not memorable mobile title nosedives its way onto console, with no optimisation, consideration or attention to detail. As mentioned, the backgrounds (especially when the switch is docked) are rather nice, until you see the thin dark lines that expose the cut and paste nature of the scenery.
Conclusion
Cute visuals can't prevent Maria the Witch from being anything other than an incredibly lazy port of an already mediocre and generic mobile clone. A derivative, boring and regularly frustrating experience that has had no care applied in bringing it to Nintendo Switch. The laborious gameplay and obtuse controls, combined with bland, uninspired level design and by-the-numbers progression, reduce it to being one of the most disposable titles on the system. Don't let the admittedly pleasant art style fool you - Maria the Witch really isn't worth taking for a spin.
Comments 30
Guess I'll take this off of my wish list then haha
Day one BUY for me!
I'm admittedly disappointed, looking at the screenshots this game's visual design had me hooked. Too bad the gameplay doesn't hold up.
You should do a poll to see what your readers want reviewed. I doubt this was on many peoples list.
wow I am glad I saw this
Yeah reminds me of Kiki's Delivery Service but we probably shouldn't compare it to that, so let's not bring up that movie
What's the deal with these reviews? Where is the review for L.A Noire?
Seeing that Zack & Mia, made me think of Zak & Wiki. I would love another one of those on the Switch or even an HD release of the first game.
@8-Bit_Zorldo Miyazaki-san is spinning in his grave and he's not even dead.
@Prof_Yoshtonics Agreed. But this is CRapcom we're talking about.
@antster1983 Yeah I know, right. I think all hopes of Capcom doing anything to "cater" to gamers , is out the window. It'll only be countless iterations of Monster Hunter and Resident Evil forever. Which is ok if they're good. Even just last gen they brought out like 4 or 5 new IP's. 3 Lost Planets, Bionic Commando(reboot) and was it Zero Gravity I believe. Now it's, Incoming Super Street Fighter 5 Turbo: Champion Edition. Lol
@JRJalapeno I think they just review just about every game that releases for switch. At least, whenever I check switch games on metacritic that have only 1 review it's always NintendoLife
@Sir_Anthony
Okay bringing up The Sound of Music though? @Ervex_109
How about Izetta the Last Witch?
Come on it's yuri!!!
I apologize for overworking your scroll wheel/thumb.
Same score as Vroom in the Night Sky? Oh dear.
Expected. I looked up some footage of the game and while I don't want to say that the game looks bad, it's not really doing anything to grab me. Heck, even Maria herself looks like something you'd see from a discount indie children's book.
Oh well, guess I'll be sticking with The Legend of Dark Witch series if I need a "witch" game, at least right now...but not Dark Witch 3...
I believe this was the first third party game that was available to pre-purchace. When I saw that on the eshop I wondered why the developers even bothered, because I can't imagine anyone actually would've taken advantage of that.
When are we going to get a good broom riding game on the Switch?
Reads: "Port of a mobile game."
Closes story and moves on.
Ouch...
Oh well. Proof that nifty visuals a game do not make.
Anyway, this made me perk up a bit:
"Bayonetta. Twinrova. Gruntilda Winkybunion. There have been some truly terrific witches on Nintendo consoles over the years..."
Didn't even mention the best witch...
Go play "Cotton" instead.
@Shiryu Well that sure looks interesting, thanks. Always liked the 'bouncing the bonuses' mechanic in shmups.
@LemonSlice There are several games in the series, including a sprite scaling spin-off that simply should be impossible for a Megadrive to handle, and yet...
@JRJalapeno If a game is out - I’m happy to see it reviewed. Knowledge of a bad game to avoid is just as valuable as a good game to buy. I find it doubtful that the ‘readers’ of this site are constrained to playing only a certain type of game. I for one, am not.
@Sir_Anthony An official Kiki game could work so well if a team put some effort in. But alas quick cheap knock offs are todays bread and butter.
NL doesn't even mention Nintendo's own witch Ashley, or the fact this looks and plays a lot like one of Ashley's games in Game&Wario?
That Maria just went into Ashley's blacklist for breaking the chain of popular witches on Nintendo consoles.
@Ervex_109 Your comment is the sound of music to my ears!
Maria almost bewitched me into buying her. Thank goodness for this review!
I haven’t a four. It’s not great but if you like flappy bird and difficult to control frustration games it has a decent aesthetic. Slightly than some other mobile ports on the switch
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