Did he say it was a Wii U port? Nintendo’s other take on real time strategy was absolutely fantastic—Batallion Wars. I’ve never played another strategy/tactics game like it and I miss it dearly.
The really crappy thing is that ratings are actually separate in NZ and Aus, but if something fails classification in Aus, developers wont bother with NZ because the market is too small. New Zealand has missed out on a lot of games because Australia kind of manages our video games market.
Yeah, it has nothing to do with the New Zealand Censorship board, which is happy to stick an R18 label on most things that need it. Unfortunately, New Zealand is such a small market that Australian branches of Nintendo, Sony, and the like usually oversee publishing in New Zealand as well. It really sucks to miss out on stuff here because Australia says no.
He’s totally right about the gap between the system and story in Zelda. The game gives you a massive playground to explore every nook and cranny at your leisure. Meanwhile, the story insists that you need to hurry and do the thing because Ganon’s power is growing and will consume everything imminently.
Wow, I might have to splurge on some 3DS games with those half-price SMT and Etrian Odyssey 5, and the new Radiant Historia. Great job, Atlus, for keeping the 3DS ticking along.
Yeah, I would totally buy and play through the whole series on one cart. I’ve played too many of the games in the first half, and most of the games in the second lot are not good enough to be sold separately, so unless it’s one big collection I’m not interested.
This is great news for Nintendo. Downwell was an excellent platformer on PS4 and Vita as well. It just felt great, in the same way Spelunky HD just nailed the feel.
But I wonder what happens now to his contribution to UFO 50–the collection of 50 mini NES-type games by 5 different indies, including Mr Fumuto.
@Daymonkey I'm playing The End is Nigh at the moment and enjoying it, but I don't like it as much as Super Meat Boy. It's a bit more focused on exploration and puzzles than SMB, and I really like the pure platforming focus of Meat Boy.
There's also a lot of backtracking in The End is Nigh if you want to finish it all--you can only start at the beginning of a world and move forward, or at the end and move backwards; you can't just choose to do a level where you're missing a collectable or a secret room.
There are more moving parts in The End is Nigh--things like collapsing structures--and the repeated sound of the environmental destruction really annoys me when I have to keep retrying it. Having said that, it's really fun to sprint across a collapsing set of buildings, or narrowly escape as a ceiling falls down around you.
Overall, I like them both, but Meat Boy is legendary for a reason, and I think The End is Nigh has failed to make as much of an impact because of small design choices, which are integral to the game but wind up leaving me enjoying it slightly less.
I guess I'm one of the only ones who feels this way, but I really like the new soundtrack. I went back and listened to the old one, and it's catchier for sure, but the new one is more atmospheric. I don't want to pick one over the other, but I feel like those who complain about the old one being missing are still disappointed about the change, rather than taking the new soundtrack on its own merits.
It seems weird to have come back and updated the review after online was added but not to mention that some of the original biggest gripes have been fixed, like the fact that the shot timing has been given a meter.
Well this seems to be the most appropriate place since Monday to ask: where's the European Download list? Is Nintendo holding off on it now the Switch is out? New schedule?
@Anti-Matter It's a great question, given the Switch's tiny storage space. "Guess how few of these games you can fit on your BRAND NEW SWITCH before you have to buy new external storage!"
Dang it, this guy releases his games with the worst timing. The first one came out just as DSiware was winding down, and now this is coming out around the same time as the Switch. If it's anywhere near as good as the first one, it will be well worth it though.
Hey, can anyone confirm whether Zero Time Dilemma is getting an AUS release? I went to find it, excitedly, this weekend, and it doesn't seem to be there at all....
It just reminded me of a story told on (I think) an episode of the Idle Thumbs podcast (though it could have been Insert Credit). The narrator was attending a worldwide preview event for a certain team-based multiplayer game, and unfortunately got stuck with a bunch of awful players who consistently let the team down, and couldn't get to grips with the game in the slightest. When the person telling the story finally figured out who the people who'd let the side down were, he realised it was three Famitsu reviewers. It's kind of a known thing that many reviewers are bad at games, but this person was surprised that it still held true for writers from the Japanese magazine that's so well regarded in the West.
@Syrek24 I like that you have, firstly, managed to survive those three years and come out on the other side. Secondly, I respect the fact that your trauma has helped you find what truly matters. Thirdly, I am stoked that you are still able to find joy in games, and let the dumb stuff go. All power to you, my friend.
This video has almost the exact same tone as the recaps at the beginning of the first couple of seasons of Digimon - a.k.a, targeting the teenagers watching the show using an ad-man's approximation of their vernacular. If they're anything like I was though, they'll see through the pandering, but also stick around because they recognise it's cool, and the only reason it's pandering to them is because it's made for them.
@Vandy I really don't have as much patience for Jim as I used to. I think as he's become more popular, there's been a sense of complacency creeping more and more into everything he does. Probably years of speaking your opinion into a microphone without considering too much has that effect, but I would be surprised if he challenges his own opinions after he's stated them very often.
There's this thing with almost all of the games made by Platinum where a control scheme is strange, or the timing is foreign when you first pick it up. Then as you progress through the game, the controls become second nature, and the strange controls end up making the game feel completely unique. Most of their games fall under the "beat 'em up" or "shoot 'em up" arcade genres, which you'd expect to be totally mindless and easy to pick up, but these control schemes make learning the game as much a mission as playing it. I guess whether you like that or not is up to you (I hope I'm allowed to mention that Tim Rogers dismissed Metal Gear Rising for the fact that the swordfighting felt like "a slinging scrotum"), but when I think of an individual Platinum title, I think of how it felt to play on a very physical level. That's why they're pretty much my favourite dev. To me, Star Fox Zero fits in perfectly with that philosophy of theirs.
I've heard so many people repeating lines from Jim Sterling's Jimquisition on the Star Fox controls. He kept saying things like "if pressing a button is the easiest way to do an action, than just let me press a button", as if everything about controlling a game should be easy. That's one way to look at things, and if you pick up a shooter these days you can generally play it straight away, but there's also something to be said for the pleasure of learning a control scheme that becomes second nature, where your skills develop, rather than exist from the beginning. It really annoyed me when Jim insisted that controls must be as simple as possible, because man, that is just not the reason I love games. <3
I doubt this could ever take off with current Smash Bros fans, least of all because Mr Triforce Johnson is known within the community for a great deal more than being the first in line to buy consoles. NintendoLife probably shouldn't be covering his new venture, imo.
Urgh, the proliferation of crappy RCMADIAX and EnjoyUp games all the time makes me scroll through these weekly articles, barely paying attention to any of the rest of them. I wish there was a way to minimise the blatant turds.
As much as I adore the core gameplay of Advance Wars (just gorgeous mechanics, perfect level of strategy), I actually kind of hate any level that has factories. They make the thing drag on for so much longer than it needs to, with this constant back-and-forth between sides even when the match is heavily stacked in one team's favour.
Give me an intricate map with fog of war, but no factories, and I'm in heaven.
Wasn't there a free app or something Nintendo was going to give away to My Nintendo members? I keep thinking it's a new version of Swapnote, but I can't see any mention of it anywhere online.
EDIT: Never mind, found it; for UK/EU/Aus members, you get Flipnote Studio 3D for signing up during the launch period.
@Captain_Gonru It's both, actually. One player plays as the space marines trying to survive through the ship, and the other player is the creatures, trying to get the drop on them and jumping out from behind corners.
Wow you guys weren't kidding about needing to be in Europe. My nintendo network ID is a European account but you have to physically be in the country for it to enter.
The new game is really dull as well. It's not a fit for 3DS.
To be honest, I feel as thought Renegade Kid is a little overambitious as to what they can achieve at this stage. They do 2D well, but there's a certain blandness to their 3D releases that's hard to escape with such a small studio. Very corridor-y levels and unimpressive art. This is despite their excellent technical skills at getting the things running in the first place.
Is Moon Chronicles even fully released yet? I only saw anything about the first episode. Is it in the UK yet? I haven't seen its release anywhere other than the US. That's a big problem in itself - I'm a pretty dedicated Nintendo consumer and I don't feel they've communicated themselves well to me; following Jools on Twitter shouldn't be the best way to keep up with their games. With the internet, you're also marketing towards the whole world at once, not just the US. If you can't release simultaneously, of course you're going to lose a lot of momentum when it gets released elsewhere.
As for Xeodrifter, that hasn't been communicated super-well either. I got a copy for free on PS Plus, knowing it's been well-received by enthusiasts, and it didn't even register that this was the game that Renegade Kid had been working on. It's a boring "X" name without much to sell it in its logo or screenshots.
I hate saying all this because I love Renegade Kid, and Jools genuinely seems like a lovely guy trying to do his best in a tough market. I hope the best for them, I really do.
Comments 264
Re: Nintendo Reminds Us Of 20 Exciting Games Coming To Switch In 2020 With New Infographic
It’s really missing Kentucky Route Zero!
Re: IGN Founder Offers Hint At One Of The Rumoured Wii U Ports Coming To Switch
Did he say it was a Wii U port? Nintendo’s other take on real time strategy was absolutely fantastic—Batallion Wars. I’ve never played another strategy/tactics game like it and I miss it dearly.
Re: Katana Zero Refused Classification In Australia And New Zealand
The really crappy thing is that ratings are actually separate in NZ and Aus, but if something fails classification in Aus, developers wont bother with NZ because the market is too small. New Zealand has missed out on a lot of games because Australia kind of manages our video games market.
Re: Feature: Nintendo Life eShop Selects - March 2019
BABA IS YOU
BABA IS NOT WIN
BABA IS FORGOTTEN
Re: Devolver Digital Won't Release Mother Russia Bleeds On Switch In Australia, Due To "Government Folk" Who Do Not Approve
Yeah, it has nothing to do with the New Zealand Censorship board, which is happy to stick an R18 label on most things that need it. Unfortunately, New Zealand is such a small market that Australian branches of Nintendo, Sony, and the like usually oversee publishing in New Zealand as well. It really sucks to miss out on stuff here because Australia says no.
Re: Mark Of The Ninja: Remastered Will Creep Onto Switch On 9th October
Great to see so much love for an absolute classic of the stealth genre. Can’t wait to play through on Switch.
Re: Random: Katamari Director Wasn't Impressed With Mario Or Zelda On Switch
He’s totally right about the gap between the system and story in Zelda. The game gives you a massive playground to explore every nook and cranny at your leisure. Meanwhile, the story insists that you need to hurry and do the thing because Ganon’s power is growing and will consume everything imminently.
Still good though.
Re: Random: A Tiny Animation Change In Mega Man 11 Is Leaving Some Players Unhappy
What I find more annoying is how slow that wiggly climb up the dang ladders is.
Re: Get A First Look At Digimon Survive's Story And Battles With These Official Screenshots
Those screenshots are giving me pangs of nostalgia I haven’t felt from Pokémon in years...
Re: Guide: Bayonetta 2 Combo List - All Of The Attack Combos By Weapon
This is a weird guide... just a list of inputs with no sign of what anything does? Isn’t this stuff already—like EA—In The Game?
Re: Runner3 Completes Development, Submitted to Nintendo
I cannot wait. Might go back and play the whole Bit.Trip series before it comes out.
Re: Nintendo Download: 15th February (Europe)
Wow, I might have to splurge on some 3DS games with those half-price SMT and Etrian Odyssey 5, and the new Radiant Historia. Great job, Atlus, for keeping the 3DS ticking along.
Re: Mega Man X Collection May Be Coming in Two Separate Releases
Yeah, I would totally buy and play through the whole series on one cart. I’ve played too many of the games in the first half, and most of the games in the second lot are not good enough to be sold separately, so unless it’s one big collection I’m not interested.
Re: Billy Mitchell Reacts to Accusations of Fake Donkey Kong High Score
Isn’t Todd Rogers the guy who’s just been banned for all time for cheating?
Re: Random: You Can Enter '1889' As Your D.O.B When Creating A Nintendo Account, The Year The Company Was Founded
Anyone here “blissfully” smiling over this?
Re: The Creator Of Smartphone Hit Downwell Has Joined Nintendo
This is great news for Nintendo. Downwell was an excellent platformer on PS4 and Vita as well. It just felt great, in the same way Spelunky HD just nailed the feel.
But I wonder what happens now to his contribution to UFO 50–the collection of 50 mini NES-type games by 5 different indies, including Mr Fumuto.
Re: Review: Super Meat Boy (Switch eShop)
@Daymonkey I'm playing The End is Nigh at the moment and enjoying it, but I don't like it as much as Super Meat Boy. It's a bit more focused on exploration and puzzles than SMB, and I really like the pure platforming focus of Meat Boy.
There's also a lot of backtracking in The End is Nigh if you want to finish it all--you can only start at the beginning of a world and move forward, or at the end and move backwards; you can't just choose to do a level where you're missing a collectable or a secret room.
There are more moving parts in The End is Nigh--things like collapsing structures--and the repeated sound of the environmental destruction really annoys me when I have to keep retrying it. Having said that, it's really fun to sprint across a collapsing set of buildings, or narrowly escape as a ceiling falls down around you.
Overall, I like them both, but Meat Boy is legendary for a reason, and I think The End is Nigh has failed to make as much of an impact because of small design choices, which are integral to the game but wind up leaving me enjoying it slightly less.
Re: Review: Super Meat Boy (Switch eShop)
I guess I'm one of the only ones who feels this way, but I really like the new soundtrack. I went back and listened to the old one, and it's catchier for sure, but the new one is more atmospheric. I don't want to pick one over the other, but I feel like those who complain about the old one being missing are still disappointed about the change, rather than taking the new soundtrack on its own merits.
Re: Review: NBA Playgrounds (Switch eShop)
It seems weird to have come back and updated the review after online was added but not to mention that some of the original biggest gripes have been fixed, like the fact that the shot timing has been given a meter.
Re: The Legend of Bum-bo Will Likely Be Making its Way to Switch
I would be buying the heck out of it if it was likely to see release in PAL regions — highly unlikely if their treatment of Isaac is any indication.
Re: You Can Now Download The Splatoon 2 Global Testfire On Your Switch, But There's A Catch
Well this seems to be the most appropriate place since Monday to ask: where's the European Download list? Is Nintendo holding off on it now the Switch is out? New schedule?
Re: New Nintendo Switch Game Project Mekuru Sneaks Under The Radar
@Anti-Matter It's a great question, given the Switch's tiny storage space. "Guess how few of these games you can fit on your BRAND NEW SWITCH before you have to buy new external storage!"
Re: Vaccine Will Bring '90s Horror to the Wii U eShop Very Soon
@KiWiiU_Freek incredible! I didn't even know RE2 made it to N64. The more you know...
Re: Go! Go! Kokopolo 3D Will Be Digging Its Claws Into the 3DS eShop Soon
Dang it, this guy releases his games with the worst timing. The first one came out just as DSiware was winding down, and now this is coming out around the same time as the Switch. If it's anywhere near as good as the first one, it will be well worth it though.
Re: Nintendo Download: 7th July (Europe)
Hey, can anyone confirm whether Zero Time Dilemma is getting an AUS release? I went to find it, excitedly, this weekend, and it doesn't seem to be there at all....
Re: Japan Weekly: Shovel Knight Impresses Famitsu as Puzzle & Dragons X Follows in Pokemon's Footsteps
It just reminded me of a story told on (I think) an episode of the Idle Thumbs podcast (though it could have been Insert Credit). The narrator was attending a worldwide preview event for a certain team-based multiplayer game, and unfortunately got stuck with a bunch of awful players who consistently let the team down, and couldn't get to grips with the game in the slightest. When the person telling the story finally figured out who the people who'd let the side down were, he realised it was three Famitsu reviewers. It's kind of a known thing that many reviewers are bad at games, but this person was surprised that it still held true for writers from the Japanese magazine that's so well regarded in the West.
Re: Japan Weekly: Shovel Knight Impresses Famitsu as Puzzle & Dragons X Follows in Pokemon's Footsteps
Adding my voice to the chorus of people who think a Famitsu roundup is a great idea!
Re: Video: Nintendo Aims to Get Down With the Kids in Tokyo Mirage Sessions #FE Series
@Syrek24 I like that you have, firstly, managed to survive those three years and come out on the other side. Secondly, I respect the fact that your trauma has helped you find what truly matters. Thirdly, I am stoked that you are still able to find joy in games, and let the dumb stuff go. All power to you, my friend.
Re: Video: Nintendo Aims to Get Down With the Kids in Tokyo Mirage Sessions #FE Series
This video has almost the exact same tone as the recaps at the beginning of the first couple of seasons of Digimon - a.k.a, targeting the teenagers watching the show using an ad-man's approximation of their vernacular. If they're anything like I was though, they'll see through the pandering, but also stick around because they recognise it's cool, and the only reason it's pandering to them is because it's made for them.
Re: Reminder: The Super Mario Mash-Up Pack is Live Now in Minecraft: Wii U Edition
Uh, okay, I thought I'd seen all there was to see in this new world, and watched that trailer, and man, I haven't seen anything yet.
Re: Video: Court Is In Session For Ten Minutes Of Phoenix Wright: Ace Attorney - Spirit of Justice
This video is also clearly not streaming from a 3DS, which is a bit disappointing... All hi-def and gorgeous like that.
Re: Shigeru Miyamoto and Yugo Hayashi Discuss Star Fox Zero's Development
@-DEMISE- Thanks! I'm glad I found somewhere to spew those thoughts, because they've been nagging at me since I watched it.
Re: Shigeru Miyamoto and Yugo Hayashi Discuss Star Fox Zero's Development
@Vandy I really don't have as much patience for Jim as I used to. I think as he's become more popular, there's been a sense of complacency creeping more and more into everything he does. Probably years of speaking your opinion into a microphone without considering too much has that effect, but I would be surprised if he challenges his own opinions after he's stated them very often.
Re: Shigeru Miyamoto and Yugo Hayashi Discuss Star Fox Zero's Development
There's this thing with almost all of the games made by Platinum where a control scheme is strange, or the timing is foreign when you first pick it up. Then as you progress through the game, the controls become second nature, and the strange controls end up making the game feel completely unique. Most of their games fall under the "beat 'em up" or "shoot 'em up" arcade genres, which you'd expect to be totally mindless and easy to pick up, but these control schemes make learning the game as much a mission as playing it. I guess whether you like that or not is up to you (I hope I'm allowed to mention that Tim Rogers dismissed Metal Gear Rising for the fact that the swordfighting felt like "a slinging scrotum"), but when I think of an individual Platinum title, I think of how it felt to play on a very physical level. That's why they're pretty much my favourite dev. To me, Star Fox Zero fits in perfectly with that philosophy of theirs.
I've heard so many people repeating lines from Jim Sterling's Jimquisition on the Star Fox controls. He kept saying things like "if pressing a button is the easiest way to do an action, than just let me press a button", as if everything about controlling a game should be easy. That's one way to look at things, and if you pick up a shooter these days you can generally play it straight away, but there's also something to be said for the pleasure of learning a control scheme that becomes second nature, where your skills develop, rather than exist from the beginning. It really annoyed me when Jim insisted that controls must be as simple as possible, because man, that is just not the reason I love games. <3
Re: Style Savvy: Fashion Forward Will Finally Bring Its Glamour to North America in August
My girlfriend and I have spent a combined 150 hours on our two (!) copies of this game. It's legit.
Re: Feature: Team-Based Super Smash Bros. Format, The Gauntlet, Aims to Transform the Competitive Scene
I doubt this could ever take off with current Smash Bros fans, least of all because Mr Triforce Johnson is known within the community for a great deal more than being the first in line to buy consoles. NintendoLife probably shouldn't be covering his new venture, imo.
Re: Nintendo Download: 5th May (Europe)
Urgh, the proliferation of crappy RCMADIAX and EnjoyUp games all the time makes me scroll through these weekly articles, barely paying attention to any of the rest of them. I wish there was a way to minimise the blatant turds.
Re: My Nintendo's Rewards Have Been Updated for May
@Shinnos With that avatar, I bet I can guess what sort of exclusive games you might be hoping for
Re: Review: Advance Wars: Dual Strike (Wii U eShop / DS)
As much as I adore the core gameplay of Advance Wars (just gorgeous mechanics, perfect level of strategy), I actually kind of hate any level that has factories. They make the thing drag on for so much longer than it needs to, with this constant back-and-forth between sides even when the match is heavily stacked in one team's favour.
Give me an intricate map with fog of war, but no factories, and I'm in heaven.
Re: Reminder: Create Your Nintendo Account for a My Nintendo and Miitomo Bonus
Wasn't there a free app or something Nintendo was going to give away to My Nintendo members? I keep thinking it's a new version of Swapnote, but I can't see any mention of it anywhere online.
EDIT: Never mind, found it; for UK/EU/Aus members, you get Flipnote Studio 3D for signing up during the launch period.
Re: Video: Learn a Little More About Nintendo's Funniest Anti-Hero, Wario
Never heard of him!
Re: Rumour: The European Version of Bravely Second Only Has "Good" Sidequest Endings
@kenrulei yeah but surely they know if there were side effects or not to their choices?
Re: Rumour: The European Version of Bravely Second Only Has "Good" Sidequest Endings
Can't whoever reviewed this for NintendoLife just confirm or deny it?
Re: Review: Space Hulk (Wii U eShop)
@Captain_Gonru It's both, actually. One player plays as the space marines trying to survive through the ship, and the other player is the creatures, trying to get the drop on them and jumping out from behind corners.
Re: Rumour: The Binding of Isaac: Afterbirth May Be Coming to Wii U After All
@Vbreeezey I don't think so
Re: Rumour: The Binding of Isaac: Afterbirth May Be Coming to Wii U After All
@Vbreeezey @shaneoh You can make a UK NNID and change the region to UK and buy it from that shop. I'm in NZ and that's how I got it.
Re: Giveaway: It's Europe's Turn To Grab A Free Copy Of Cube Life: Island Survival
Wow you guys weren't kidding about needing to be in Europe. My nintendo network ID is a European account but you have to physically be in the country for it to enter.
Re: Jools Watsham Explains Why his Latest Game Didn't Release on Nintendo Platforms
The new game is really dull as well. It's not a fit for 3DS.
To be honest, I feel as thought Renegade Kid is a little overambitious as to what they can achieve at this stage. They do 2D well, but there's a certain blandness to their 3D releases that's hard to escape with such a small studio. Very corridor-y levels and unimpressive art. This is despite their excellent technical skills at getting the things running in the first place.
Is Moon Chronicles even fully released yet? I only saw anything about the first episode. Is it in the UK yet? I haven't seen its release anywhere other than the US. That's a big problem in itself - I'm a pretty dedicated Nintendo consumer and I don't feel they've communicated themselves well to me; following Jools on Twitter shouldn't be the best way to keep up with their games. With the internet, you're also marketing towards the whole world at once, not just the US. If you can't release simultaneously, of course you're going to lose a lot of momentum when it gets released elsewhere.
As for Xeodrifter, that hasn't been communicated super-well either. I got a copy for free on PS Plus, knowing it's been well-received by enthusiasts, and it didn't even register that this was the game that Renegade Kid had been working on. It's a boring "X" name without much to sell it in its logo or screenshots.
I hate saying all this because I love Renegade Kid, and Jools genuinely seems like a lovely guy trying to do his best in a tough market. I hope the best for them, I really do.
Re: Reggie Talks Smartphone Gaming and My Nintendo
"Sticky"?
Re: See All That's Coming in the Tri Force Heroes 2.0 Update
@Rexx @themightyboost Added you both: 4382-1995-7502