Intelligent Systems' long-running Famicom Wars series didn't arrive in the west until the release of Advance Wars on the Game Boy Advance, but the colourful turn-based tactical gameplay quickly acquired many fans. A GBA sequel arrived, followed by this DS entry. Like the two proceeding GBA instalments Advance Wars: Dual Strike is now available on the Wii U eShop, and like the two proceeding GBA instalments you take control of the Orange Star Army using a variety of different units and a cunning plan to defeat the opposing forces.
If you've played the previous games you know what to expect here as it's much the same as before, with happy-go-lucky CO characters (and some insufferable prats) sending the various troops and military vehicles into battle. Capture buildings to increase your income (and decrease your enemy's) to help fund construction of new war equipment and either wipe out the opposition or capture their base to complete the missions. Being a new game there are fresh units on offer, and these include powerful Megatanks and sneaky Stealth Fighters.
As well as the gameplay, the appearance (putting aside the dual-screen approach for a moment) is just like the GBA entries with plenty of detail and variety on show. The close up view of the action matches the terrain and surroundings shown on the map; exciting, adventurous music and some satisfying bangs and explosions accompany the on-screen action.
Where the game differs is with the presence of a second screen. Initially just used to show some stats, it is soon used to display a second battle as you wage war on two fronts. Here two COs are used and units can be sent from the primary to the secondary front to help out; success on the second front will see an increase of power on the first. Action on the top screen occurs automatically, but from the menu you can adjust the tactics employed. In Tag Battles you can switch Commanding Officers at the end of your turn, building up both power meters and ultimately using both Super CO powers at once.
Originally designed for viewing on the DS there is the issue of how to display the thing on Wii U. The "Large Screen Display" option works well, but does limit the main action to the GamePad. For TV play one of the side-by-side options works best despite an odd look when artwork is split across the two screens. For Off-TV play a vertical option is preferable. Presenting both screens stacked (and displayed at the same size) combined with the touch controls makes for an experience similar to how it was on the DS. Of course it's not quite the same as you could take your DS further than the next room; as always this something that will cause the GamePad to display a connection lost message.
The touch controls work very well with the ability to simply tap your way through commands, speeding up the gameplay. Quick tapping can lead to incorrectly selecting an option however, so don't get too tap-happy. The touch controls are optional, so if you'd prefer to simply press buttons there is that method too.
The main campaign mode features 28 missions, starting very easy and getting steadily more difficult as you work through the game, with an occasional mission cleared more easily than the couple proceeding it. Should you fail on a mission your allies will discuss what went wrong, giving you a good idea for what to try next time around. Of course there are multiple ways to win a battle, so ignore them if you have a better idea. They also like to waffle on during battles, typically whenever some new element is introduced. This has the potential to annoy, but luckily a tap on the Start button will skip the dialogue if you know what you are doing.
The different abilities of your units and those of the opposing force keep things interesting as you consider where best to send your troops. A few wrong moves and you can find yourself overrun by enemy forces; newly constructed tanks blown away before you've had chance to dispatch them. On the other hand, move your army around skilfully and you may be overwhelming the enemy. Sometimes it's just a matter of keeping them occupied with your tanks and ships whilst some cheeky soldier chappies sneak behind their line to take the base.
A lot can go wrong on missions so you'll be kept busy with the main mode, either just trying to clear it or trying to attain a higher rank. Like its predecessors there's a lot of enjoyment to be had and then there's additional fun to be found with the other game modes. Multi-card DS wireless play (involving up to eight players) is unsurprisingly absent, but there's plenty of other content to keep you occupied. There are the smaller "War Room" missions and a two-player versus mode (in single battle or dual-map variants) against either computer or human controlled opposition. There's also Survival where you are given a limited amount of money, time or turns to complete a series of missions.
Combat mode is quite, quite different. You pick your units before the first mission and carry them through to subsequent ones. The big twist, however, is that the action takes place in real time. You pick a unit then weave around the screen with the d-pad or control stick trying to blow up the opposing forces whilst dodging the bullets flying your way; lose a unit and pick one of your others and hope for better luck. Although not as engrossing as the other modes it does provide a fun change of pace.
Conclusion
Advance Wars: Dual Strike isn't hugely different to its two GBA predecessors, but when they provide so much fun a new set of missions is no bad thing. There are some additions such as having two CO characters in a battle - fighting a battle on two fronts work well, adding extra variety to the already enjoyable gameplay. Additional modes including the new Survival and Combat options add to the replayability, ensuring that like its predecessors there's a lot of entertainment to be had.
Comments 27
SEQUEL PLEASE
While still a great game this was my least favorite of the series. Something about the dual screens I didn't care for.
What's with the Japanese text on screen shots? Hasn't this game been translated? No info in the review.
I still miss this series.... I really want a new game! Come on Ninty
Always thought the CO's Dual Strikes unbalanced this one slightly and made it my least favourite of the series. Still a fine game though and one I put many hours into.
I love this one. Actually enjoyed it a lot more than its darker sequel.
I liked this game a lot, much like all the Advance Wars but the Dual Strike system was broken... very broken. It was possible to wipe out the entire enemy army from a bad situation if planned correctly.
And I loved the "darker" sequel as well, it gave the series a bit of a fresh start after the CO powers started to go out of hand. I liked the lower intensity of the powers (except the final boss, that was broken as heck) as well as leveling up troops. Plus it wasn't as funny as the original Advance Wars' "Let's fight for fun! Oh and let hundreds of troops die in the process" xD
Advance Wars had a type of strategy which Fire Emblem can't replicate due to the former having military units which can be sacrificed, resource management during the battle, less like a RPG actually. FE has more management throughout the game (although the later entries kinda negated that with DLC for this easy xp/money etc.) and unique characters who you can't just keep killing.
Although I still wanted a hard mode in Days of Ruin...
Too bad Intelligent Systems is now focused on 'expanding' Fire Emblem's audience instead of making a new Advance Wars game. I wouldn't mind something between DoR and the original series in tone.
Very awesome game that was REALLY colorful for a war game. Plus, I loved the revamped tracks from the first two, and as others say, plan ahead and turning the tide will be as easy as the flip of a lightswitch... The ending was meh...
This game, moreso than any other in the series, suffers from being an inbalanced mess. I think they went a tad too far with the tag co-powers. It's still a fun game with TONS of stuff to do.
E: I also have a small nitpick with Dual Strikes's artstyle, I find it attrocious, it lacks any of the charm that the GBA titles had. It doesn't get in the way of my enjoyment but it's still ugly enough to be worth a mention.
For a more balanced playing experience and a slightly less silly setting I vastly prefer the Days or Ruin.
Please please please make another one of these games.
WAIT. This is coming out on VC?!? YES! This was the best one hands down
@Simbabbad Not sure how we ended up with Japanese screenshots, but like the original DS release the game HAS been translated.
....This isn't on the NA eShop is it?...
This game was fun but Days of Ruin is like, this game but grown up. People dying don't actually means something, CO powers aren't nuts (except final boss, it's so good that I always put the cpu's against me, and still win.)
The story is much more grown up and you really get attached to people. Unlike the other advance wars games where your units dying is a joke almost.
Love the watercolor art style. It's one of the prettiest DS games.
As much as I adore the core gameplay of Advance Wars (just gorgeous mechanics, perfect level of strategy), I actually kind of hate any level that has factories. They make the thing drag on for so much longer than it needs to, with this constant back-and-forth between sides even when the match is heavily stacked in one team's favour.
Give me an intricate map with fog of war, but no factories, and I'm in heaven.
I kid you not when I say this game still gets regular play in my DS over 10 years after it came out!
@Pahvi I'm happy to see someone else saw what I saw. I even heard the song play in my head when I read it.
It's a great game, but points should be docked for being forced to use the Gamepad with no other options. That controller is terrible, and it makes this release of Advance Wars DS not worth playing.
@Mahe
That's not really the game's own fault though. The Nintendo DS emulator on Wii U just sucks, why they didn't give you a legimate way to just play it on the TV screen is beyond me.
Already own this on DS, but I urge anyone that hasn't played it to definitely do so. One of my favorite games of all time. Days of Ruin was good too, but I think it ended up ruining the fun of the game by trying to make it too balanced.
I really hope they make a new game in the series that's in the same vein as DS and DoR.
@Expa0 Yeah. As it is, it's better to play this game on a DS.
This was actually my first Advance Wars game. I liked it so much, I went back and bought pre-owned versions of the first two on GBA. They were simpler, but I still enjoyed them. I never actually finished Days of Ruin. I liked the darker approach (which was more fitting for a war game), but just didn't have the time for it, I suppose.
I also played the related spinoff Batallion Wars games. They were fun, but I never felt like I had as much real-time control of my troops as I wanted. And I thought the WWII-type setting was a little overdone.
@earthboundlink you should have tried (if you didn't already) Tom Clancys; EndWar (on DS) and or Panzer Tactics for the DS. the latter a bit tough to find but rich ww2 version of A.W.
@Peppy_Hare
Mine (DS & DoR) get daily use also. (i'm so obsessed!) I got ahold of the GBA releases too AND guides (available) for ALL the games. Those and F.E. comprise my greatest gaming experiences, with a few notable additionals; Radiant Historia, Chrono Trigger, Okami Den etc...
@Kanaletto YES PLEASE in 3d too!
Thanks for the review. They just released this on Wii U and now I want it
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