Love this article, and I think one of the most underrated aspects of Platinum Games’ output has been their unique control schemes. Every game feels incredibly different to play, and for that reason I think Wonderful 101 and, yes, Star Fox Zero are both terribly underrated. Justice for Zero!
I really want Nintendo to fix whatever loophole it is that lets that stupid clock app show up under new releases every couple of weeks, under the guise of a “new edition”. Way too many slop games pulling that dirty trick.
I love my Steam Deck, and most of my gaming this year has been on it. But man I have to faff around with it a lot, messing with control settings, install packages, graphics etc.
Was playing LA Noire the other day on Steam Deck, and the game kept trying to give me a mouse cursor, losing my controller, and booting me out after pausing because I disconnected from the Rockstar servers. Reconnecting my Pro Controllers via Bluetooth is a constant pain.
There’s so much freedom on Steam Deck to run whatever you like, how you like, but the QOL of the Switch just makes a lot of sense to me. I’ll have both, but I know the Switch will keep my heart.
Great interview, thanks! I absolutely loved this game, both on an artistic level, and the experience of playing it with my girlfriend and making that little book full of notes. As it turns out, we found we can both solve puzzles that would have taken forever for the other to figure out.
This one and UFO 50 are currently tied for my games of the year.
So… I got rid of all the dvds I had of my favourite shows because they were all on Netflix. Then, all of a sudden, they weren’t anymore.
A few were on Disney. Some were on Amazon. I have to have multiple monthly subs to keep access to the old shows I watch for fun? Well, quite a few of my favourite shows are just gone from any streamer now.
So for now, it’s off to the high seas, me hearties!
Ubisoft (as with all publicly traded publishers) have no interest in its legacy content until it can continue to draw a profit from it into the future.
The game looks super reminiscent of both the SNES Dragon Ball adventures and Kojima’s early adventure games. Love that style, doubt we’d ever see it translated into English [EDIT: Never mind, looks like it is! Read the article, Stipey… What a nice surprise!].
I wonder if the Zelda influence he’s talking about is how you make the world feel full and make the player feel invested enough in side quests that they’re not just ticking boxes. There’s something beautiful in Tears of the Kingdom’s side quests where you hear about them, and immediately want to investigate without necessarily even noticing that it’s been added to your quest list.
Absolutely disgusting. Give the games industry back to people who care about games. These “acquire and write down” tactics have become a disease in the entertainment industry.
I suppose he couldn’t do it forever, but this is such sad news. Thank you for the years of service to the Nintendo community, Charles! You’ll be missed ❤️❤️
One of the comments on that subreddit made me laugh. Someone said they thought that even though it was never announced as a remake or remaster, Rockstar might have done “something nice for their fans”. The response:
“…with the newly-introduced features like freer movement and the Sparks mechanic making the sequel a more attractive title than that which came before“
Others have touched on this, but these are two of the several reasons that Sparks of Hope is not as good as the original game. Seems like all the things they added to make it bigger and “better” are the actual reasons that it doesn’t work as well—free-moving hubs, more levels etc. The level of care in the experience doesn’t seem to be there.
@larryisaman It never really gave me that sense though, it felt like there was a way you were meant to do it, but it was still frustrating to find my way around. Like you can go off and do your own thing if you want to, but there’s a disappointing lack of reward for exploring on the Sky Islands.
I’ve been watching my gf (who’s never played a Zelda game) exploring much more than I did on the Sky Islands, and she keeps getting sad when she makes it to the top of something tricky and finds nothing to reward her for it.
I’m glad that you (and others) were into it from the start, but I’ve had a few people tell me they are really not into the game and I have to persuade them to just keep pushing.
As for people not playing BotW first, there have been enough reviews that say TotK makes BotW feel like a rough draft; I’d probably wanna jump straight into the new one too after reading that, haha.
I actually think they bungled the new tutorial level in TotK, and the Great Plateau is a great reminder of how to nail the intro. While the Great Plateau kind of invisibly guides and teaches you, the Sky Islands feels linear but also confusing. Like all the little set pieces along the way imply there’s a way you’re “meant” to do it, but it’s frustrating to find the path. I had such negative feelings about the game until the very last mandatory Sky Islands shrine, and it was only upon reaching the ground that the game really started to blossom.
I am absolutely in love with TotK now, but I really feel that the same careful design wasn’t carried over from the Great Plateau in the experience of those early hours.
I definitely don’t think of it as a dud, but a lot of the changes to accommodate making the game bigger took away a lot of the tightness and charm of the original. I ended up falling off, and I will go back at some point, but I just don’t feel the same enthusiasm for it as I did the first one.
I have no idea what a cinematic platformer is, and the review doesn’t really explain it, but if the writer had referred to Flashback or Another World, I would have understood it immediately!
Heavy Under Weight: Dusk Before Dawn Edition Fifteen Tactics Samurai v1.728494 H3LPL3SS B1RTHR1GHT NonoTrail Journey Decimated Unending Dungeon (Completion) CentiGratius Tale
Cannot warn people away from the Cooking & Publishing games enough. This week it’s Fight Club.
All of these games are just a series of dull questions, where 30 questions pop up and you have to give the same answer every time they ask the same question. Every game is exactly the same.
I remember playing this as a kid, but I think I may have just been flying around already-unlocked levels. I’m having a great time playing it, but it’s nothing like I remember!
Point is, I didn’t know how to do the wingman level this time around, so thought it was a weird control scheme when I stumbled upon needing both A and B to flap, but didn’t realise it was wrong.
@HeadPirate That’s not all quite right. A trademarked name could be considered significant enough to take legal action over—remember Bethesda forcing Mojang to change the name of “Scrolls” because they had a copyright on Elder Scrolls?
Also, by including both “Mini” and “Metro” in the title, this seems to fall more into the realm of trying to dupe people into thinking this is the original. If you search for the original, this will come up, and it looks likely that they’re betting on some people going for the cheaper version instead. Seems pretty clear they’re trying to use the original IP to make sales on their own game.
If anyone is thinking of snagging the rip-off as a cheap alternative to Mini Metro, I’d advise against it. I’ve bought games by this publisher before, and they’re absolutely bare bones jank.
Also, NintendoLife, Mini Metro uses real cities as its inspiration, not fictional ones!
Love seeing all these comments asking why you need blockchain to do all this. I agree with them all. The value of the item to the gamer—if there was anyone who wanted to OWN someone else’s AC island (why would you!?)—isn’t in the fact that it’s been minted to the blockchain anyway.
I adored that game. I thought it was the peak of Platinum trying weird control schemes for their games. It took a while to get used to, but really clicked when it did. It was just so novel and interesting, and that’s exactly what I want out of games.
I really dislike the move towards uniformity in controls. So many action games succeed or fail on the feel of the game, and experimental controls can go a long way to defining the feel.
Yeah I’m not sure what Nintendolife saw that “looks great”, but I promise you that game is going to be absolutely no fun to play.
Characters appear floaty and don’t even look like they’re in the level. Platforming looks uninspired, just blocks to jump on. And those last few shots of bosses—oh boy. No personality in their design. Don’t be fooled by the “N64-inspired” claim; that’s just an excuse for this game looking nasty.
Did the Switch eventually become oversaturated to the point that it’s not profitable to publish to or something? Totally agree with @shgamer that it really feels like it’s lost momentum and people are abandoning it.
What a weird coincidence—I was trying to find a copy of this on DS in my country yesterday! No such luck. Would love to see an English language version 🥺 The PSP version was delisted on the PlayStation Store, so it’s really hard to get ahold of.
I feel pretty uncomfortable about articles like these. This poor guy is basically getting doxxed for the sake of getting some clicks implying Bayonetta’s troubled development. Because that’s obviously the only point of doing that—it wouldn’t be interesting to say it about the new Kirby game, right?
Also, sure he’s gone to work for “Xbox’s” Tango Gameworks, but it’s actually also Shinji Mikami’s Tango Gameworks—Mikami being one of the original founders of Platinum. You can imply anything about this dude’s departure, but you don’t know why he left or who’s replaced him. Anything else is conjecture and a weird invasion of some game worker’s privacy.
Was the replacement a performance issue? Platinum has had a really quiet run under the current CEO… only 3 games released since 2017, not including the W101 rerelease.
There’s something about gaming shows that strip the humanity out of them. People seem weird and stilted, jokes are terrible and forced, trailers seem overwrought and fake… it’s like an awards show made by AI.
I was stupid and jumped in right away, expecting that I could spend a few hours on the existing N64 games, and that it would grow weekly until there was a decent library. I’ve played for maybe an hour all together? I gave up on Zelda when it started juddering in the first area.
…I’m not sure why my expectations were so high; I guess it was just because the price was so insanely high to start with?
Comments 264
Re: Opinion: Kirby Air Riders & Inazuma Eleven: Victory Road Have Me Wishing For More Control Experimentation
@Maxz My man!!!
Re: Opinion: Kirby Air Riders & Inazuma Eleven: Victory Road Have Me Wishing For More Control Experimentation
Love this article, and I think one of the most underrated aspects of Platinum Games’ output has been their unique control schemes. Every game feels incredibly different to play, and for that reason I think Wonderful 101 and, yes, Star Fox Zero are both terribly underrated. Justice for Zero!
Re: More Switch Games Receive Compatibility Updates For Switch 2
Crypt of the Necrodancer got broken with the system update before this one, and it’s still not fixed, sadly.
Re: Game Devs Weigh In On Switch 2, And A "Much Better" eShop Is A Must
I really want Nintendo to fix whatever loophole it is that lets that stupid clock app show up under new releases every couple of weeks, under the guise of a “new edition”. Way too many slop games pulling that dirty trick.
Re: Opinion: Steam Deck Fans Are Seriously Underestimating The Switch 2
I love my Steam Deck, and most of my gaming this year has been on it. But man I have to faff around with it a lot, messing with control settings, install packages, graphics etc.
Was playing LA Noire the other day on Steam Deck, and the game kept trying to give me a mouse cursor, losing my controller, and booting me out after pausing because I disconnected from the Rockstar servers. Reconnecting my Pro Controllers via Bluetooth is a constant pain.
There’s so much freedom on Steam Deck to run whatever you like, how you like, but the QOL of the Switch just makes a lot of sense to me. I’ll have both, but I know the Switch will keep my heart.
Re: Feature: "A Puzzle Should Be Structured Like A Good Joke" - The Influences & Craft Behind 'Lorelei And The Laser Eyes'
Great interview, thanks! I absolutely loved this game, both on an artistic level, and the experience of playing it with my girlfriend and making that little book full of notes. As it turns out, we found we can both solve puzzles that would have taken forever for the other to figure out.
This one and UFO 50 are currently tied for my games of the year.
Re: Review: Thank Goodness You're Here! (Switch) - A Face-Achingly Funny British Romp
Can someone explain the Price Shaggers thing to me? I know what both words mean but I don’t really understand them together or what the joke is…
Re: Players Need To Start "Feeling Comfortable" With Not Owning Games, Says Ubisoft Subs Boss
So… I got rid of all the dvds I had of my favourite shows because they were all on Netflix. Then, all of a sudden, they weren’t anymore.
A few were on Disney. Some were on Amazon. I have to have multiple monthly subs to keep access to the old shows I watch for fun? Well, quite a few of my favourite shows are just gone from any streamer now.
So for now, it’s off to the high seas, me hearties!
Ubisoft (as with all publicly traded publishers) have no interest in its legacy content until it can continue to draw a profit from it into the future.
Re: Takaya Imamura's New Game Will Take Inspiration From Zelda: Breath Of The Wild
The game looks super reminiscent of both the SNES Dragon Ball adventures and Kojima’s early adventure games. Love that style, doubt we’d ever see it translated into English [EDIT: Never mind, looks like it is! Read the article, Stipey… What a nice surprise!].
I wonder if the Zelda influence he’s talking about is how you make the world feel full and make the player feel invested enough in side quests that they’re not just ticking boxes. There’s something beautiful in Tears of the Kingdom’s side quests where you hear about them, and immediately want to investigate without necessarily even noticing that it’s been added to your quest list.
Re: Embracer Group: More "Tough Decisions" To Come As Crystal Dynamics Suffers Layoffs
Absolutely disgusting. Give the games industry back to people who care about games. These “acquire and write down” tactics have become a disease in the entertainment industry.
Re: Soapbox: Rayman Legends Blew My Mind Then Broke My Heart
@MatthewTaranto My feelings exactly. You have excellent taste!
Re: Metal Gear Solid 2 And 3 Will Have Lower Frame Rates On Switch, Konami Confirms
Lol Switch is definitely not getting the second collection then
Re: Charles Martinet Will No Longer Be The Voice Of Mario
Chris Pratt is not going to be wahooing all over the Mario games haha… right?
Right???
Re: Charles Martinet Will No Longer Be The Voice Of Mario
I suppose he couldn’t do it forever, but this is such sad news. Thank you for the years of service to the Nintendo community, Charles! You’ll be missed ❤️❤️
Re: Red Dead Redemption Fans Aren't Happy About Rockstar's "Lazy Port"
One of the comments on that subreddit made me laugh. Someone said they thought that even though it was never announced as a remake or remaster, Rockstar might have done “something nice for their fans”. The response:
“Why the f*** would anything nice ever happen?“
Re: Mario + Rabbids Sparks Of Hope Dev Is "Not Worried" About Game's Initial Sales
“…with the newly-introduced features like freer movement and the Sparks mechanic making the sequel a more attractive title than that which came before“
Others have touched on this, but these are two of the several reasons that Sparks of Hope is not as good as the original game. Seems like all the things they added to make it bigger and “better” are the actual reasons that it doesn’t work as well—free-moving hubs, more levels etc. The level of care in the experience doesn’t seem to be there.
Such a shame.
Re: Mini Review: Crime O'Clock - 'Where's Wally' With A Temporal Twist, Clever But Repetitive
@FIS-PODCAST Incredible response, thank you! I appreciate the info 😊 Perhaps will wait for a decent sale.
Re: Mini Review: Crime O'Clock - 'Where's Wally' With A Temporal Twist, Clever But Repetitive
@FIS-PODCAST Came to see if anyone had mentioned MicroMacro!
Is it basically the same as that game? i.e. if I want more MicroMacro, this will serve as an expansion?
Re: Review: Etrian Odyssey Origins Collection - Divine Dungeon Crawling But Not Definitive
“If dungeon crawling isn’t your thing, then none of these three games are going to change your mind…”
Fair comment, but I will say that dungeon crawling is really not my thing and I love these games.
Re: Soapbox: Returning To The Great Plateau In Zelda: TOTK Felt Like Coming Home
@larryisaman It never really gave me that sense though, it felt like there was a way you were meant to do it, but it was still frustrating to find my way around. Like you can go off and do your own thing if you want to, but there’s a disappointing lack of reward for exploring on the Sky Islands.
I’ve been watching my gf (who’s never played a Zelda game) exploring much more than I did on the Sky Islands, and she keeps getting sad when she makes it to the top of something tricky and finds nothing to reward her for it.
I’m glad that you (and others) were into it from the start, but I’ve had a few people tell me they are really not into the game and I have to persuade them to just keep pushing.
As for people not playing BotW first, there have been enough reviews that say TotK makes BotW feel like a rough draft; I’d probably wanna jump straight into the new one too after reading that, haha.
Re: Soapbox: Returning To The Great Plateau In Zelda: TOTK Felt Like Coming Home
I actually think they bungled the new tutorial level in TotK, and the Great Plateau is a great reminder of how to nail the intro. While the Great Plateau kind of invisibly guides and teaches you, the Sky Islands feels linear but also confusing. Like all the little set pieces along the way imply there’s a way you’re “meant” to do it, but it’s frustrating to find the path. I had such negative feelings about the game until the very last mandatory Sky Islands shrine, and it was only upon reaching the ground that the game really started to blossom.
I am absolutely in love with TotK now, but I really feel that the same careful design wasn’t carried over from the Great Plateau in the experience of those early hours.
Re: Mario + Rabbids Sparks Of Hope 'The Last Spark Hunter' DLC Teased
I definitely don’t think of it as a dud, but a lot of the changes to accommodate making the game bigger took away a lot of the tightness and charm of the original. I ended up falling off, and I will go back at some point, but I just don’t feel the same enthusiasm for it as I did the first one.
Re: Xenoblade Developer Monolith Soft Raises Staff Salaries Across The Company
Is that figure the amount that pay has rises by for those folks? Doesn’t quite seem right that a starting salary would be only 250,000 yen…
Re: Review: Lunark - The Love Letter The Cinematic Platforming Genre Deserves
I have no idea what a cinematic platformer is, and the review doesn’t really explain it, but if the writer had referred to Flashback or Another World, I would have understood it immediately!
Re: The Pokémon Company Is Looking To Hire Someone With NFT Knowledge
Haha oh dear, I thought we had moved on from NFTs already!
Re: Square Enix Planning "Multiple New Titles" And New IP
Leaked list of new Square Enix IPs:
Heavy Under Weight: Dusk Before Dawn Edition
Fifteen Tactics Samurai v1.728494
H3LPL3SS B1RTHR1GHT
NonoTrail Journey Decimated
Unending Dungeon (Completion)
CentiGratius Tale
Re: Nintendo Download: 22nd December (North America)
Cannot warn people away from the Cooking & Publishing games enough. This week it’s Fight Club.
All of these games are just a series of dull questions, where 30 questions pop up and you have to give the same answer every time they ask the same question. Every game is exactly the same.
Re: Nintendo Download: 8th December (North America)
Is Nintendolife not doing these for Europe anymore?
Re: Pilotwings 64's 'Birdman' Stage Is Significantly More Stressful On Switch
I remember playing this as a kid, but I think I may have just been flying around already-unlocked levels. I’m having a great time playing it, but it’s nothing like I remember!
Point is, I didn’t know how to do the wingman level this time around, so thought it was a weird control scheme when I stumbled upon needing both A and B to flap, but didn’t realise it was wrong.
Re: Nintendo Download: 13th October (North America)
I haven’t seen the EU list on the front page for like three weeks now. Is NL still publishing them?
Re: Nintendo Direct Showcase Confirmed For Tomorrow
@wuntyme8 you missed out ports of the Tingle games, but otherwise—perfect list.
Keep Nintendo Weird.
Re: Random: Is Masahiro Sakurai Throwing Shade At Pokémon's Trees?
This is like seeing a sign saying No Spitting and assuming it’s a Harry Styles reference because you’ve spent too much time on Twitter.
Almost every game has trees!
Re: Nintendo Download: 18th August (Europe)
Quite a good week! Kirby, We Are OFK, and My Divorce Story are all looking interesting to me.
Re: Mini Metro Developer Responds To Knock-Off Release On Switch eShop
@HeadPirate That’s not all quite right. A trademarked name could be considered significant enough to take legal action over—remember Bethesda forcing Mojang to change the name of “Scrolls” because they had a copyright on Elder Scrolls?
Also, by including both “Mini” and “Metro” in the title, this seems to fall more into the realm of trying to dupe people into thinking this is the original. If you search for the original, this will come up, and it looks likely that they’re betting on some people going for the cheaper version instead. Seems pretty clear they’re trying to use the original IP to make sales on their own game.
Re: Mini Metro Developer Responds To Knock-Off Release On Switch eShop
If anyone is thinking of snagging the rip-off as a cheap alternative to Mini Metro, I’d advise against it. I’ve bought games by this publisher before, and they’re absolutely bare bones jank.
Also, NintendoLife, Mini Metro uses real cities as its inspiration, not fictional ones!
Re: New N64 Emulator Plugin Adds Ray Tracing, Widescreen, 60FPS (And More) To Classics Like Zelda & Paper Mario
That Goemon dude with the big blue hair is gonna have his face permanently in shadows lol
Re: Ace Attorney's 20th Anniversary Concert Takes Place Later This Week
There’s music in Ace Attorney??? I think I’ve only ever played with the sound off
Re: Reggie Fils-Aimé Is A Big Believer In Blockchain And "Play To Own"
Love seeing all these comments asking why you need blockchain to do all this. I agree with them all. The value of the item to the gamer—if there was anyone who wanted to OWN someone else’s AC island (why would you!?)—isn’t in the fact that it’s been minted to the blockchain anyway.
Re: Star Fox Character Designer Wants Nintendo To Port The Wii U Entry To Switch
I adored that game. I thought it was the peak of Platinum trying weird control schemes for their games. It took a while to get used to, but really clicked when it did. It was just so novel and interesting, and that’s exactly what I want out of games.
I really dislike the move towards uniformity in controls. So many action games succeed or fail on the feel of the game, and experimental controls can go a long way to defining the feel.
Re: The Wii U Gets Another New Game As 2.5D Platformer 'Pad Of Time' Launches Next Week
Yeah I’m not sure what Nintendolife saw that “looks great”, but I promise you that game is going to be absolutely no fun to play.
Characters appear floaty and don’t even look like they’re in the level. Platforming looks uninspired, just blocks to jump on. And those last few shots of bosses—oh boy. No personality in their design. Don’t be fooled by the “N64-inspired” claim; that’s just an excuse for this game looking nasty.
Re: Nintendo Download: 31st March (Europe)
Did the Switch eventually become oversaturated to the point that it’s not profitable to publish to or something? Totally agree with @shgamer that it really feels like it’s lost momentum and people are abandoning it.
Re: DS Cult Classic 'Knights In The Nightmare' Is Coming To Switch
What a weird coincidence—I was trying to find a copy of this on DS in my country yesterday! No such luck. Would love to see an English language version 🥺 The PSP version was delisted on the PlayStation Store, so it’s really hard to get ahold of.
Re: PlatinumGames CEO Insists 'Freedom' Would Be Important In Any Takeover Talks
Platinum has failed to produce much in years. I’m really worried about what’s going on in there.
Re: Feature: Our Predictions For The February 2022 Nintendo Direct
Got to be Mother 3, surely?
Re: Bayonetta 3's Lead Designer Actually Left PlatinumGames Two Years Ago
I feel pretty uncomfortable about articles like these. This poor guy is basically getting doxxed for the sake of getting some clicks implying Bayonetta’s troubled development. Because that’s obviously the only point of doing that—it wouldn’t be interesting to say it about the new Kirby game, right?
Also, sure he’s gone to work for “Xbox’s” Tango Gameworks, but it’s actually also Shinji Mikami’s Tango Gameworks—Mikami being one of the original founders of Platinum. You can imply anything about this dude’s departure, but you don’t know why he left or who’s replaced him. Anything else is conjecture and a weird invasion of some game worker’s privacy.
Re: The Legend Of Zelda: Majora's Mask Is Being Added To Switch Online's Expansion Pack In February
@nessisonett Why do you say that?
Re: PlatinumGames Appoints New CEO, Aims To Deliver 'Innovative Forms Of Play'
Was the replacement a performance issue? Platinum has had a really quiet run under the current CEO… only 3 games released since 2017, not including the W101 rerelease.
Re: Talking Point: What Did You Think Of The Game Awards 2021?
There’s something about gaming shows that strip the humanity out of them. People seem weird and stilted, jokes are terrible and forced, trailers seem overwrought and fake… it’s like an awards show made by AI.
Re: Talking Point: Should The Nintendo Switch Online Expansion Pack Library Expand Faster?
I was stupid and jumped in right away, expecting that I could spend a few hours on the existing N64 games, and that it would grow weekly until there was a decent library. I’ve played for maybe an hour all together? I gave up on Zelda when it started juddering in the first area.
…I’m not sure why my expectations were so high; I guess it was just because the price was so insanely high to start with?
Re: The Past Within Looks Like A Clever Multiplayer Point And Click
Reminds me a lot of Keep Talking and Nobody Explodes. I can’t believe there haven’t been many similar games since that one came out.