As announced in the last Nintendo Direct (hold on a sec while we fondly reminisce... OK, we're good), an update for The Legend of Zelda: Tri Force Heroes is upon us; dropping 2nd December in North America and 3rd December in Europe. While the Direct told us about the Den of Trials and a couple new outfits, the full release notes for version 2.0.0 provide some additional information.
First, a recap of the big items from the broadcast. The Den of Trials will provide a challenge sinking more than 30 levels down. Players will also be able to grab two new outfits: Linebeck's Uniform to peep into closed chests and the Fierce Deity Armor which allows a character to shoot beams from his sword.
But wait, there's more! In addition to the above, the release notes state the following updates:
- Stamps for Miiverse will be added.
- Friendly Tokens will become available from the street vendor once Princess Styla's curse has been lifted.
- Improvements to matchmaking will be made, with players possessing similar styles of play said to be matched up more frequently. A series of questions will be asked before matching, with answers influencing online teamups.
- If a teammate exits the game via the pause menu during play, the stranded players will be able to blacklist him or her by tapping the departed's Hero Panel and pressing A or B before saving the game.
- Other non-divulged adjustments will also be made "for a more pleasant gaming experience."
- (But what about stability???)
Are these welcome additions to the Tri Force universe? What else would you like to see Nintendo change or add? Let us know!
[source en-americas-support.nintendo.com]
Comments (65)
We need more stability! Doesn't Nintendo realize this?
What kind of Mad Max world are we living in when we don't even get stability in our updates anymore? The end is nigh, people
The friendship token thing will be appreciated by many. I wish it had been there from the beginning, so I wouldn't have to nag all of the folks from my Smash community to bring their 3DS to tournaments, heh. Still, I was 4 tokens short of having all 15, so the merchant will do for that.
The addition of being able to buy Friendly Tokens is much appreciated. I still don't think Nintendo has online play down just right, and I'm still iffy about the blacklist system. While I appreciate being able to actually do something about troublesome players, I don't think there should be a penalty for leaving one game. Maybe if you do it repeatedly the game could pick up on it and penalize you, but if something comes up in real life that I have to attend to, I'm going to leave the game, and I don't think the penalty should be very big, if present at all.
Good news about the Friendly Tokens!
Got all my friendly tokens already. Glad for the people who haven't gotten them yet. Also kinda ticked now that I think about it too, since I had to work harder for it while now they are being handed out.
So, where's the option to be matched with people with fast internet?
@Coreyoli Whether you get "penalized" or not for leaving is up to the descretion to the players. It's not an automatic thing. If you were getting along with everyone beforehand there's no reason they would want to blacklist you.
And even if you are blacklisted, you'd never know about it anyway.
I wouldn't really call the blacklist system a "penalty", unless you're that much of a jerk that half of the playerbase blacklists you therefore making finding a lobby that much harder!
I think they need to have a "multi-level select" or something, where you can highlight any of the 128 challenges that you want to complete. Then you can get matched with people wanting to do the same level/challenge. This would stop people leaving immedaiately when they don't get what they want.
Also, very small friend code plug for any Euros (more specifically in Australia) my code is 1950 - 9384 - 6807
@TeeJay true but it's just another opportunity for someone to be a jerk because they can. While I don't think every player is out to get somebody, I don't doubt some players do things out of spite or just because thet get annoyed.
From my understanding, getting blacklisted means you won't ever encounter the player who did so, and it pairs you with less players or something to that effect, so even if you're unaware, the consequences are still there.
@Coreyoli If someone wants to be a jerk and blacklist you just cause, then that's probably someone you wouldn't want to play with anyway.
I know the game didn't sell too well but there are enough people playing online that one, five, ten, even fifty people blacklisting you won't really effect you.
The Friendly Token thing is the best news for me. Now I stand a chance at unlocking all costumes!
It always annoyed me that I couldn't blacklist players who quit as soon as they don't get the level that they want. So glad they're fixing that.
@CB85 YEAH IKR Nintedno wyh do u ner lisnten to yuor FANS! WE ARE THE FANS AND WAHT WE WANT IT MOER STABILITY GIVE IT TO US NOW OR WE WIL YEL AT YUO LIKE PETULANT SPOILT BRATS! More stability Nintedno! MOER OF IT NOW!
Is this update live at midnight? Someone let me know cause i will stay up. Can't believe how addicted I am to this game that I almost passed on!
What about a proper single-player mode?
@PigmaskFan That won't be happening unfortunately. Its a shame because Four Swords Adventures was built around a multiplayer aspect but plays flawlessly in single player as well. TriForce Heroes, to me, fails as both a single and multiplayer game
Friendly Tokens should also be available when you play online with FRIENDS instead of with randoms.
Yeah, people would be able to use that to boost tokens, but in all honesty, who cares?! It's not hurting anything if people actually unlock those costumes.
So they let people blacklist someone who leaves the game, but they still haven't added the feature to CHOOSE WHICH LEVEL YOU WANT?! They're literally telling us that we have to replay levels that we've ALREADY PLAYED or else people will blacklist us. Nintendo is the one that needs to be blacklisted.
At the very least, we need some kind of command system for single player where you can tap somewhere on a map and one of the links not being used will go there, something similar to spirit tracks.
The biggest frustration to single player is the fact you can only move one link at a time, which is a huge disadvantage from multiplayer.
Wait, is there only two new costumes? I was hoping for a bunch more, dang... I have everything unlocked except the second friendly token outfit (thanks for making those easier now, Nintendo)
I only know 3 people I could play with locally, so being able to buy Friendly Tokens is a godsend! It'll probably cost a hell of a lot of Rupees for just one, though...
I'll actually buy this game if they patch in a tolerable single player experience and allow just 2 players to quest together. Come on guys, 3 is a crowd. It's hard enough finding just one person to play 3DS multiplayer games with, and they usually look at me weird when I sit next to them on the back of the bus.
I've just been sitting in the River part of the Drablands for the past half hour, waiting for someone to play with. I was really hoping they'd give the option for Worldwide matchmaking, because it sucks being in NZ and waiting for (I assume) EU players who are all snoozing in their beds.
@AshFoxX Right?! It would be much less painful to have to share one extra totem between two, than it is to deal with two totems on your own.
@themightyboost adding you now! Mine is 1951-1055-0493 for anyone interested 👍🏽
@Rexx Added!
Here's hoping the questions they ask you for matchmaking can help pinpoint specific levels/challenges
Most of these improvements should have been in the original game, and I'm not keen on them not stopping that extra level to be played until now unless they were still working on it when the game was released.
The ability to buy friendly tokens is great though. It was really frustrating and stupid that they were only available to players that knew 2 other players locally. It didn't help that the bonus costumes were at the front of the costume list instead of being hidden so that every time I look at the costumes I'm reminded of the costumes I cannot get.
Future updates I want to see is for the other inactive links to be able to follow you in single player, and for them to remove the region locked so I can play with US friends.
I don't even want to play this game online. It's too random to get the mission I want to complete and no voice communication. I tried online few times but I'll just stick to local download play with my friends.
@stipey
Damn, that's just ridiculous. If not worldwide, then at least Nintendo should let you team up with japanese players since this game doesn't have any other way of communication than the icons.
For Triforce Heroes players who mainly play with random people online, how has the experience generally been (in terms of playing with people who you don't know)? I know you can blacklist people but just asking for general thoughts. While I enjoy Zelda handheld games, I'm not a Zelda fan per se. However, Triforce Heroes intrigues me — and because I'm not necessarily a Zelda nut, I don't have the same scathing viewpoint toward this game that those who adore the main series titles may. If I decided to get Triforce Heroes, online would be the only way I could play. I have one 3DS-owning friend that would play, too, but I've read that locally, it's you + two others or no cigar. Otherwise, you have to go online.
@c1pher_c0mplet I have to say playing Tri Force Heroes with random people online is plain awesome when everything goes right and you have a team with similar goals to yours. When that happens, it really does not matter if you have to play challenges you have already beaten because the others will help you out with the challenges you have yet to beat.
But then there are people who will disconnect if their level/challenge does not get picked. Being able to blacklist jerks like that is definitely a welcome addition. I actually ran into one person like that immediatelly after they had rage quitted a level so I was able to blacklist them but that was not the optimal way to go with it.
What I'd like for Nintendo to add is a list of maybe ten players you've played recently and a link to their Miiverse profiles. I've had so many great games with people I have enjoyed to play with that I would really like to get in contact with them and chat on Miiverse. Games like this should bring people together, especially since when you see a friendly name in the game the next day, you immediatelly get happy, lift them up in the air and spam the "Hello!" emoticon to make sure they notice you know them from before.
I struggle to quickly find randoms online enough as it is... D: I don't think I really need a quiz to filter others out.
@c1pher_c0mplet Give it a go! Playing with random people is really fun! The only times it is frustrating is when they have a poor connection, or when you struggle to convey the correct method for the puzzles through the icons. The icons do work very well for the most part, though.
I love this game!
Well, I'm glad about the matchmaking and the blacklisting of quitters. The single most annoying thing online are people who throw a tantrum when their level isn't chosen, so they quit right away. Or worse, when they quit after playing the first stage for a few minutes. You can always tell who they'll be when they're the odd one out at the level select and then they send "Nooo" panels your way. I still think there should be a 500 rupee cost for leaving mid-game though, just to discourage regular offenders. Hopefully improved matchmaking will reduce the chances of finding such people.
Friendly Tokens purchasable too, that's very welcome indeed.
"Friendly Tokens will become available from the street vendor once Princess Styla's curse has been lifted"
So that means I can just buy them with rupees, so that I can unlock the special outfits (the ones where you need Friendly tokens)? That's great news!
Yesssss those challenges will be amazing! Triforce has been increasingly capturing my attention - moreso than Splatoon and Smash surprisingly. Both of which are my all time favorite games. And those challenges will probably draw my attention even further into the little world. Keep it up, Nintendo!
I can't help but wonder if the Miiverse stamps are precursors to whatever kind of achievement system Nintendo will be implementing in early 2016.
What a great update. It's so good to see how Nintendo has been actually reacting to what people liked/disliked about the games recently. I hope they also learn from that for the future...the friend token thing was just not a good idea.
I also like the Stamps and hope they'll make them whatever their archivment system will be.
Did the update come out yet and if it didn't yet then when?
@Nego and @rayquaza_master, thanks for the input! I'm going to purchase Tri Force Heroes later this week and give it a tri. While I prefer local co-op to online any day, something about this game has me intrigued to give it a spin regardless of my aforementioned preference.
@AshFoxX that's the only thing stopping me from getting this. I wanna play it 2 player.
@KrakenSoup Triforce heroes rocks best at multiplayer even better then four swords which that was that the purpose of what this is. You got local, download player and online, and if you only have 2 friends local just play the third person online. Just because you don't like it doesn't mean it the worse. Single player can be difficult but it can be done. But then people complain about something. ¯(ツ)/¯
@c1pher_c0mplet my experience has been pretty bad. Terrible connection and absolutely horrible puzzle solvers. The icons can only do so much, especially when players have the one item you need to advance (the worst is trying to tell the people with gust jars to blow the swinging platforms to get everyone to the next area). Personally, more level specific icons would go a long way.
I will admit I haven't had much time to play since I started a new job and have a 1 year old. Single player is better than reviews said (at least the initial levels). I play on the bus home and if you play it as a puzzle game rather than action game, single player is a lot of fun (expect it to be slow and then you won't get as frustrated with moving every totem over and over).
Just my two cents.
Is it just me or is the download play option (one cart, multiple local players) quite laggy at times? I hope they fix that.
So what times this coming out? I tried on my US 3DS this morning but it wasn't there then and it still isn't so I'm guessing midday US time?
Its nice that Nintendo finally understood that playing local with someone with another 3ds isn't always available . my guess for friendly coins is that they will be offered through rubees or play coins.
Still no 2-player... lawl
@Rexx @themightyboost Added you both: 4382-1995-7502
Still no voice chat!
Ugh been waiting all day, when is this coming?!?
@AshFoxX I totally agree I wish Nintendo would allow better once player capabilities & 2-player option with use of the dopple.
I would like a 2-player option so I can play with my token friend....and a dopple. Nintendo could create an update where two friends can play with 1 dopple.
I'm still waiting for that update. I hope it comes soon and it isn't delayed.
Still no update! Wish Nintendo offered 2-player mode.....I don't care that it's called "TRI"-Force hero's.
When's this update coming out. Fc 422722764959
@joneslr don't hold your breath - that sort of update would take more work than you would think, as the multiplayer doesn't support dopple mechanics. Such an update would be harder than throwing in some additional costumes and levels, as those don't actually change mechanics of any modes. You could play with a friend online and allow for a third stranger to join - you can even do that from the same room, and finding one random player that behaves decently is easier than two.
These are welcome additions. This game is a tough one to label. I love the Zelda series and the game design here is nothing short of brilliant, but I found myself often being paired up with players that make it so hard to enjoy the game. On the other hand, I've also been paired up with players on a few occasions where it there was a natural and automatic understanding of who, what, where, when and how. These sessions were simply pure joy. I would like to experience more moments of "flow".
@ShadJV ..........I didn't know it would be difficult to create a 2 player option. I just think it'll be cool if I can only play with my friend. It's annoying when we bring in a random online 3rd player & the 3rd player is just AWFUL and/or quits.
@Barely_Able Hmmm... Perhaps they should've fleshed out the single-player more. I say that because we all know Nintendo's never going to allow voice chat in their games (well, at least not their first-party games).
@ShadJV ....well why can't Nintendo allow people on your friends list to be able to voice chat, better yet utilize the camera for video chat etc.....better messaging etc. There are enough parental controls to restrict children etc. I just feel like Nintendo is behind the times, though they have the technology to be so much more. Adults play games too.
@joneslr Yes, they are behind the times with voice chat and while team games like Splatoon are definitely hurt by that, I do believe Triforce Heroes' "chat" system was a design choice. Much of Zelda's gameplay mechanics comes from puzzle solving and outright voicechat with strangers means many players could have strangers tell them the solutions before they have a chance to think them through. The current system leaves just enough room for players to have to do a bit of thinking themselves, and solving them with limited communication adds another element to the puzzles - I love when I see creative ways random teammates online signal what they're trying to do! Granted, this is only necessary in puzzles, lobby voice chat (or at least text chat) would have been nice but yes, Nintendo is behind the times. Adding voice chat at this point is unlikely because they'd have to program it in from scratch, the game simply wasn't created with this feature. I think this is even less likely than two player with dopple mode. But I wouldn't expect either, better to hope for that stuff in a sequel, most we can hope for is more dungeons and costumes for this one.
I heard the game will be down to maintenance 4:50-6:00 PST so I'm assuming the update will come then - it's the best I have to go on right now anyways.
The update is finally out. If people can't find it, go connect online through the game and it'll ask you to download the update.
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