Comments 669

Re: Review: Twisted Fusion (Wii U eShop)

gurtifus

@leuvsion Yes, we were 3 players.
You say that Wii U couldn't handle splitscreen but however Terrraria and Minecraft can do it and that's some games which are ressources consuming. In particularly, Terraria handle a world much bigger than the one in Twisted Fusion (without only one loading time at the beginning and with a better framerate).
I think it depends more on the code optimization. And if you speak about different thing to display, you could make multiscreen on the TV only and keep what is displayed on the gamepad at this moment.
But the idea of zooming in and out on the action is interesting as I'll take anything which could enhance the gameplay in coop mode.
I'm looking forward to waiting for the update.
Thanks for reading my comments.

Re: Review: Twisted Fusion (Wii U eShop)

gurtifus

@leuvsion : Playing it a few hours with my 2 daughters yesterday. Bought it exclusively for its coop mode but we are disappointed !
It's an insteresting game but the fun in coop is ruined by very low framerate, camera too tighted to the main player which make the screen too difficult to follow for other players because of the shakings.
Also, secondary players disappearing every time they go out of the screen is really a problem.
Indeed, every time the main player fail to reach a Platform despite others already reached it, everybody disappear to spawn at the same place where the main player fell ! Which make the coop mode really less interesting ! Secondary players are constantly disappearing if they don't succeed to follow the exact path of the main player. Too bad, coop mode could have been a killing feature in this game but at this time it's unplayable !
Couldn't you make some split screens ? It's mandatory for this kind of coop game (like Terraria) !