Despite some early concerns about Ubisoft's turn-based tactical combat game Mario + Rabbids Kingdom Battle, it turned out to be a great experience and worthy of picking up.
Naturally, comparisons were drawn by many to the popular alien invasion strategy series X-Com, which began in the 1990s and was recently rebooted for a new generation. Such a comparison was valid as It seems that Julian Gollop, the creator of the original X-Com, was asked if he could work on the project by Ubisoft's Davide Soliani.
Speaking to PCGamesN, Julian Gollop said:
The creative director Davide Soliani is a friend of mine from Ubisoft. When I was at Ubisoft Sofia he was, and still is, working for Ubisoft Milan and I visited him a couple of times. We had conversations about project ideas… he was a fan of my previous games, like Laser Squad [Nemesis] and stuff like that, and he was really into his strategy and turn-based ideas from the beginning.
Then it appears that Soliani rang Gollop asking if he wanted to work on the project with him:
I didn't know at the time that the project he was talking about was Mario + Rabbids, he couldn't say what it was. Nevertheless, had I been at Ubisoft I may have worked on it.
Gollop was employed at Ubisoft between 2008 and 2012, and worked on the strategy title Ghost Recon: Shadow Wars for the 3DS. He's now keep busy by developing X-Com style game Phoenix Point.
[source pcgamesn.com]
Comments 12
I love Julian Gollop works all the way back to "Laser Squad"! The original "X-Com: Enemy Unknow" remains very high on my list, but I have yet to embrace the new series reboots. Maybe if they put them on Switch...
It turned out great but would it have been even better had Gollop worked on it?
@SLIGEACH_EIRE “I think this game needs one more BWAH right... here.”
The original X-COM is one of the greatest games of all time.
Amazing how the mechanics of this genre have hardly needed to change since Rebelstar and yet still feel as compelling as ever.
Oh wow, Julian Gollop is my favourite strategy game creator. This would've been one mind blowing turn of events if Julian had worked with Soliani on M+R:KB.
I've been playing and loving Gollop's games ever since Laser Squad on Commodore 64.
Nintendo should have hired him when they did Code Name: S.T.E.A.M, it's basically the same type of game but in first person.
I liked Ghost Recon: Shadow Wars as I liked another of his game on gba : "Rebelstar Tactical Command"
I don't find this surprising at all. The game's mechanics are very X-COM-like, so I'm sure that during these conversations, some of Julian Gollop's ideas/explanations rubbed off on Davide Soliani, and he incorporated them into Mario+Rabbids.
don't have a switch yet, but this game made me appreciate my ps3 a little more and buy xcom for it.
Ahh, the vastly under appreciated Shadow Wars. The difficulty was brutal mid-way through, but that was a great TBS game few seem to talk about.
@NEStalgia Agreed. Shadow Wars was so underrated. I wish more people had given it a try.
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