A little while after the Metroidvania-esque Guacamelee! Super Turbo Championship Edition, developer Drinkbox Studios has returned with its latest title, SEVERED. Released earlier this year on PlayStation Vita, does this unique title reach must-buy status on the Wii U eShop?
The story of SEVERED is light. You play as Sasha, a young lady who has recently lost one of her arms. The game immediately drops you into her world with no explanations — it's up to you to press on to find out what's happening. After a few moments you learn that Sasha's family has been taken, and she's on a mission to recover them.

Aside from a few brief moments of cutscenes, that's about all the story that SEVERED offers - thankfully, the setting more than makes up for the simple plot. As the game plays in a first-person perspective (with graphics and an art style similar to Guacamelee), you experience the terrors of Sasha's world firsthand. From her barely-standing destroyed house to the terrifying monsters you experience in combat, this game does a great job of keeping an unsettling atmosphere, with fantastic music to match it. It's worth noting that many of the monsters in this game are fairly freaky, so this might be one to skip for young children.
The gameplay style is quite unique and calls to mind the best aspects of other genres. The game must be played with the GamePad (we tried to start it with the Pro Controller and ended up having to restart the game because no controls worked on either controller).
Sasha's combat controls are via the touch screen, with the D-Pad, face buttons and control sticks moving her. You'll use the stylus to attack enemies, break open pots, grab switches and interact with the menus, while the TV shows your map. It can be a bit uncomfortable to get into a good position with the GamePad, as you need to hold it and move the control stick with one hand while using the stylus with the other.
SEVERED's genre ends up being a first-person corridor action-adventure game — with a mix between a Zelda-styled game and a Metroidvania game, with light RPG elements. Sasha can only spin left and right and walk straight through doors, and the game contains mostly temple-styled areas that act like mini-dungeons. There's plenty to interact with on the screen, and the map does a great job at showing you when there's something of interest that you may have missed.

If there's one aspect of SEVERED that warrants extreme praise, it's the combat. As you wander through rooms, you'll see white flames that represent an enemy encounter. The combat takes place in a real-time first-person perspective, with one or more enemies facing you from different directions. You attack by swiping on the touch screen to use your sword, but the methods that you need to defeat each enemy vastly differ.
The game shows you a meter for every foe you're facing — it contains a red inner circle representing their health, and a yellow outer ring that represents the enemy's attack meter. When this yellow part fills up, the enemy is going to strike you, but even this part is different for each monster. Some enemies have a meter that slowly fills, and if you don't strike them to cut it down they unleash a massive attack on you. Other enemies will have their bars fill quickly for an attack then you must then counter.
This all gets pretty crazy when you have four (sometimes even more) enemies to juggle at once — it can feel like trying to keep multiple plates spinning on sticks. Thankfully, the game does a great job at easing you into the combat. Every time you encounter a new enemy, you face them alone and have an opportunity to learn their attack patterns. It calls to mind a twist on a Punch-Out!! combat system, where it's not about just mashing buttons but figuring each enemy out as a mini-puzzle.

That's not the end of the combat, however. The game's title not only refers to Sasha's missing limb, but also what you can do to defeated enemies. As you successfully hit enemies without being blocked or taking damage yourself, your Focus meter builds. Defeat an enemy with a full meter and you'll have a brief moment to sever their body parts (again, the points where you can slice are different for each enemy). These are then used in the game's simple skill tree to upgrade stats like slashing damage or recovering magic power more quickly.
When you're not fighting enemies, you'll be navigating dungeon-like areas with some light puzzles (like hitting a switch that causes one colour door to open and another to close). Exploring a bit leads to optional hidden rooms and areas that hold health and magic upgrades. The game also introduces a few new abilities along the way that both allow you to open up new areas and use new abilities in combat.
The Devour power, for instance, lets you steal stat buffs that enemies have later on in the game, like health regeneration or upped attack. The game does a great job at increasing the challenge as you go — enemies appear in stronger forms, so what was once a simple foe to dispatch now requires some careful thinking due to requiring a charged hit or extra slashes.

Fortunately, the map isn't overly large or complex. There's still some backtracking if you want to visit all the secret areas that the upgrades let you find, but it never takes more than a few minutes to get anywhere. We found ourselves looking only at the map when quickly covering a lot of ground, and mainly the GamePad when exploring a new area for the first time.
The experience here is hugely enjoyable, with plenty of highs and few low points. One excellent part is the second boss, who spawns extra enemies throughout the fight who have those stat boosts mentioned earlier. If you don't dispose of those minions quickly enough, the boss devours them and earns their bonuses, making a harder fight for you. With heart-pounding music bringing you right into the action, and considering you gain this ability to steal bonuses after you destroy him, this is probably the best moment in the game.
We only had a few moments of frustration in our six hours or so to 100% completion. The charge slash ability you earn requires you to hold the stylus in place for a moment and then quickly slash — trying to do this in the heat of battle to counter a powerful enemy attack can end up in you taking some extra hits.

Additionally, there are a few parts where you walk into an area and take constant damage until you locate (for example) a plant that's poisoning the air and have to kill it; having to fight while being steadily hurt felt a tad cheap. A similar issue occurs near the end, where some timed battles bring you to furiously swipe on your screen to finish in time — make certain you're cautious or have a screen protector on your GamePad before you play this game.
If you do hit any tricky moments, though, dying sends you back just a few rooms, sometimes even to one step before the battle where you fell. Dropping a few items may have been a more suitable punishment, but we'd rather have the game be more forgiving than overly frustrating in this case.
Conclusion
Drinkbox Studios has another masterpiece to add to its portfolio. With a fantastic atmosphere, a unique combat system that never gets tedious and a perfect difficulty curve, SEVERED is a must-play for Wii U owners. Unlike so many titles where touch controls are shoehorned in, this game makes using the stylus feel perfectly natural. A few frustrating elements are only slight scratches on this feverishly enjoyable experience. This should be fun for anyone, unless you dislike Metroidvania games, corridor action-adventure, and excellent combat.
Comments 44
A rather unique entry, glad I picked it up day one. Hope I will finish it someday.
Well that confirms what I already figured, it's a must buy for me!
Severed is really great, I loved playing on the Vita, great work from drinkbox.
I am really enjoying playing Severed on my Wii U right now... it is very engrossing and easy to pick up and play for 10 minutes.. which can easily turn to 30 minutes due to addicting combat. I am playing this more than Axiom Verge (if you can believe it... I am a teacher and very busy so Axiom Verge is a bit intimidating to be honest with a full metroid-vania experience given my limited time). I love the combat and graphics/sound/atmosphere.
a must buy
Well it came from the same crowd that made Guacamelee! Super Turbo Championship Edition. Nuff said really.
All I'm worried about is that this will murder my touch screen- otherwise, it looks great.
"and scratching gamepad screens"
I'm just waiting for it to be released on 3DS.
Another great game from a great Canadian studio
I'll wait for it to hit PS+ and play it on my Vita. I'm honestly just not as enthralled with DrinkBox's games as everyone else seems to be. The Mutant Blobs Attack game was alright, but Guacamelee was just downright boring.
A great game I love it so much!!! Try it, seriously!!!
I've been playing it on my 3DS and living it. One of the best "touch" games I've ever played.
@roy130390
when does North America get that sweet 3ds release?
Europe got the 3ds version same day.
The art style looks very nice and aesthetically pleasing.
Excellent game. The gold standard of indies really. This is how it's done.
This really is a fantastic game! I already 100% the regular difficulty and enjoyed it thoroughly; can't to see what DrinkBox does next.
Wow, it's really that good? I'll have to look into getting this on the 3DS.
@HAL9000
I totally understand! I even sometimes feel guilty for playing too much instead of working or spending time with my family. All part of growing up, I guess! But some reason, seems okay to do other hobbies for a few hours, like read, watch Netflix, exercise, or martial arts, but always feel guilty when I play games for too long.
Back on topic, seeing such a positive review, I'm definitely going to add Severed to my 3DS collection.
@HAL9000
hey same here but I just play Axiom Verge in spurts and that seems to work out fine for me...
@CharlieSmile I have the same doubt. I remember that it said "release date fall 2016" but I have no idea when will it be released.
Awesome. Gonna buy as soon as i become "unpoor"
The game sounds with a bit too many "buts" to be a 9...
Well what do you no a hidden gem.
Yup, been looking forward to this since it came out on the iPad. Definitely gonna be my #2 Halloween Game (I'm not gonna work in too many this year, so 1 per week until the 31st).
I'll buy it someday, when it gets cheaper!
It looks unusual, but I don't think I'll like this one. The art style doesn't appeal to me, and the gameplay and the gimmick of hacking off the limbs doesn't look that fun.
How much is it? Looks like a great game, but honestly been buying too many games recently!
Well, looks like I will be picking this up.
A good Halloween title would people say?
I have it on my 3DS and it's a really good surprise.
I couldn't stop playing it before the end !
@Mooj738 It's $15 and includes a cross buy 3DS version as well, for the time being.
@Pahvi Honestly, I wouldn't let that stop you from trying it (maybe when on sale). The map is fairly straightforward if you're not going for any of the secrets, as the Metroid feel really comes into play more when you're backtracking.
I'll surely get this one once I finish Guacamelee.
Does anybody knows if it's the same experience of looking into TV > GamePad > TV > GamePad that we had with StarFox?
@BispoSnake As a huge Star Fox fan who was disappointed in Zero, this game doesn't have the problems that Zero does. The TV screen is only used for the map, and you also have a small map in the top corner of the game pad which you can tap to view it full screen. You could play the whole game without the TV, it's really at its most useful when quickly navigating.
@RodSD64 I think it's because I grouped a few frustrations together at the end rather than mentioning them in passing. None of those issues last for more than a few minutes, and are small annoyances to an otherwise excellent game throughout. I'd have to say this is one of the best original offerings on the eShop overall.
@stegsaurus that's great news actually. They made the TV useless and added purpose to the gamepad, when everyone else does the opposite. Hahahahaha.
@BispoSnake Haha, yep. That's actually why u mentioned the bit about using the Pro Controller, which is my first instinct with any game. I couldn't do anything with it and then I realize it was Gamepad only after restarting. It's awesome that it didn't feel forced at all.
On a side note, I was almost more disappointed with Zero's branching paths and lack of replayability than the controls.
Had my eye on this one for awhile now and buy one on one system n get the other free makes it a better deal.
I downloaded this last week before the introductory sale ended. Glad I did instead of waiting months later when I cleared more backlog and wait for another sale to come.
Funny part is, this game also have on-tv play which is good if you have someone in the room who want to watch you play.
@stegsaurus
Thanks for the reply!
@RodSD64 You're welcome! I try hard to be fair with my scores so your comment made me think twice about how I discussed my criticisms. Good to keep in mind for the next review!
When are we having Soul Axiom's review? :3
@CharlieSmile come on, you guys always get everything early
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