It seems that Square’s cult favourite Mana series has been enjoying something of a renaissance of late, and the latest product of this resurgence is a new remake of Trials of Mana. Seiken Densetsu 3 – as it’s known in Japan – never saw a release in the west when it first debuted in the ’90s, and only got introduced to western audiences last year as part of the recent Collection of Mana. That collection had actually seen a release two years earlier in Japan, however, and shortly after its launch there, the developers saw fit to begin production of a remake of Seiken Densetsu 3 that was then planned to introduce the game to western audiences for the first time. Bearing this in mind, development was approached as if the studio was creating a brand-new game – rather than ‘just’ a remake a-la the somewhat disappointing return to Secret of Mana – and the final result is something curious to behold.
Trials of Mana is a fascinating project, then, purely in how it feels simultaneously new and old. Certain elements – such as the simplistic storylines and environments – give away that this project is based on a game from decades ago, while other elements – like the brand-new combat and progression systems – are clearly drawn from more modern game design. Somehow, it all comes together remarkably well, making for an enjoyable, beautiful, and content-rich RPG that adequately represents its legacy while innovating in some key ways.
The multi-threaded narrative of Trials of Mana has its roots in the original Super Famicom release – an approach that was quite ambitious for its time – yet the setup still holds its lustre today, offering up a diverse story that requires a couple of playthroughs to adequately see in its entirety. The main premise is that the fabled Mana Tree, which houses the spirit of the Mana Goddess, is withering away, and the chosen hero must retrieve the Sword of Mana from the tree’s roots to save the world. Contained within this premise, then, are six characters you can choose to play as, each of which has their own sub-plots and stories. You decide your party when you start a new save and you can only pick three of them for that run, which means you'll need to undertake several playthroughs if you want to see everything that the plot has to offer.
On an individual basis, characters are relatively simple and driven by easily-defined goals and conflicts. Duran the Warrior, for example, begins his story by failing to properly repel the assault of the evil Crimson Wizard on his kingdom, and his character is from that point forward defined by an almost single-minded desire to become the greatest warrior in the world so he can beat the wizard when the two face-off again. Those of you looking for a thought-provoking or intensely deep narrative will be a little disappointed by the relative shallowness on offer, then, but Trials of Mana does manage to excel in how it puts forth a friendly, whimsical world packed with small plotlines to uncover.
As your group goes from town to town in search of whatever McGuffin the plot requires, there are usually small subplots that play out in that town to give it a bit of a ‘chapter’ feel. One subplot may see you searching for a lost dwarf deep inside a mine, while another may see you shrinking yourself down to the size of a mouse to interact with a Kokiri-like race of small, elvish creatures. Though none of these plotlines prove to have all that much emotional depth and they all have pretty predictable ends, they nonetheless help the story move at a brisk pace and keep things feeling varied. Just about around the time that you’re beginning to feel fatigued at a particular plot point, Trials of Mana wraps it up and asks you to move on to somewhere else, ensuring that you get a comprehensive tour of the world it builds.
The bulk of your adventure will be spent on the roads and dungeons between towns, which are packed to the brim with monsters, treasure chests, and other collectables to keep you busy. These routes are generally linear in their layouts but feature a fairly wide array of side paths and alternative routes to check out in search of better gear and items. Again, Trials of Mana demonstrates remarkable control over pacing in this manner, as the environments are large enough that they don’t feel cramped but small enough that they don’t feel overabundant. The leash is loosened enough that you can spend a fair amount of time freely scouring every corner for well-hidden collection points and treasure chests, but never enough to the point that you aren’t meandering your way towards the next plot point in some fashion. Trials of Mana’s age shows through here somewhat in the relative simplicity of the environment designs, with puzzles and complex routes only popping up once in a blue moon, but it’s still enjoyable to see what each new area has to offer.
A big part of this has to do with the combat breaking up the exploration and injecting some much-needed energy into the experience. Here, Square flexes some of what it’s learned from modern game design by implementing a simple but demanding combat system that properly balances skill and strategy. Battles take the shape of a real-time system, with each character having a collection of light and heavy attacks that can be utilized alongside a variety of spells and class abilities. Repeatedly hitting enemies also has the passive ability of causing them to drop “CS Crystals” which will slowly build your party’s respective CS gauges. Once those hit certain thresholds, characters can then unleash powerful 'Class Strike' attacks that dish out tons of damage and often can hit several targets at once.
Though most mook battles on the road don’t require an intense amount of focus to overcome, combat certainly proves to be a highlight throughout the whole of Trials of Mana. MMO-style ‘danger zone’ attacks – where your characters must dodge out of the way of a telegraphed strike – will perpetually keep you on your toes, and the way in which various attacks and abilities can be chained into one long combo proves to be quite satisfying. You’re also incentivized to do well in combat through a grading system, which grants you percentage buffs to earned experience the faster and more effectively you finish the fight. This all boils down to a combat system that, while not overly difficult to manage, nonetheless sidesteps an issue with a lot of RPGs wherein battles become the sort of thing you ‘autopilot’ through.
Along with the expected bumps to your stats that come with each level up, your characters also gain skill points that can then be invested into five different skill trees for each member. Though the general focus of each tree remains the same across your party, the specifics of what gets unlocked is unique to each member. This means that each character more or less has a unique list of abilities they can equip to themselves, with the only exception being “chain abilities” that can be used by any party member once they’re unlocked.
The best part about this system is that it allows you to specialize each character to the role you want them to play in your party, and the options for further narrowing down their role become more abundant as you move forward. For example, each character can change their class for the first time after hitting level 18, but you’re given the option to pick either the ‘light’ or ‘dark’ version of that next step. For example, when changing the class for Riesz, you can either choose to have her next step focus on buffing your party, or on debuffing the enemy.
It’s important to think about what you want to do next, then, but Trials of Mana luckily allows you the option to roll back a class decision later on if you change your mind. Though it would be welcome to have more than three party members to work with for a given run, Trials of Mana ensures that there’s a nice balance of flexibility and complexity in the character growth systems, which works well for keeping you engaged in the long run. There’s always another unlock dangled just beyond your reach that you’re eager to equip, and the combat system that rewards careful, effective play grants you the agency to shorten the time to that next unlock if you want to push for it.
Trials of Mana borrows heavily from Square Enix stablemate Dragon Quest XI in its presentation, offering you a colourful and spirited world that looks gorgeous for the most part. Though the cities and towns tend to blend together as the hours wear on, each new locale you experience in between them has a distinctive colour palette and design that really leaps off the screen, whether you’re playing docked or handheld. This is somewhat handicapped, however, by the continuous appearance of pop-in and slow-loading textures, which tend to take you out of the experience. It can be lovely to stand on a cliff and watch over a small glade of bouncing rabites kissed by the setting sun, but when you take a few steps and trees on the edge of your vision start to appear or disappear, the illusion is easily broken. Make no mistake, Trials of Mana looks great for the majority of the adventure, it’s just that the details can sometimes disappoint.
Matching all of this is a soundtrack that does a wonderful job of jumping between genres and tones, though there aren’t many tracks that prove to be very memorable. All of the expected baseline-heavy dungeon tracks and panpipe-ridden village themes are all present and accounted for, and some even are given the orchestrated treatment to elevate the sound quality a little bit more. The soundtrack satisfies in this way, then, it’s just not necessarily one that you’ll be searching out after putting Trials of Mana down.
Conclusion
Trials of Mana proves itself to be a successful revival of a lost classic, smartly infusing new design and content where necessary while still maintaining the spirit of the original. Multi-threaded storylines, an enjoyable combat system and flexible character progression combine to make this one a fantastic experience from start to finish, even if occasional performance problems hinder the experience somewhat. We’d give Trials of Mana a high recommendation to RPG fans and newcomers alike; there’s plenty here to love for both camps, and we hope that this release could act as a blueprint for future entries in the Mana series.
Comments 78
Enjoyable combat is a big plus. Didn't expect this. They did a great job, highly impressed.
My copy is already in the mail and on it's way. Can't wait till Friday!
Surprised there’s no mention of the voice acting. I found the English voices pretty intolerable in the demo, but I switched to Japanese and I was fine.
Hope my copy arrives tomorrow, can't wait
This should be a 9
Good stuff, really excited to get my hands on it Friday that I'm rushing to finish cosmic star heroine.
My copy should be here tomorrow can’t wait loved the demo
This is getting in the 7.5 to 8 range for review scores. Seems like it'll be a good one to buy at a minor discount.
My copy just arrived (Australia, through Amazon, 1 day postage)
Is nice.
You made this sound like a 9/10 at least...not sure where that other point went.
@TheLightSpirit I didn't know this was coming to PC, I'll wait a bit then for a sale.
I have fond memories of Secret of Mana. Been looking forward to this, and it's nearly payday.....
One of my most wanted games next to Xenoblade
Right on.
Should last a couple weeks until Wonderful 101, Bioshock Collection, Borderlands Collection, XCOM 2, Ninjala and Xenoblade Chronicles.
I downloaded the demo for this one and was pleasantly surprised at how enjoyable the combat is. I genuinely hope it's the direction that RPG's go in the future.
Well, I will miss the multiplayer, but it looks ok then? Will get it on PC. Looking forward more to the music 👀
So excited to play again and with the new content I'll be busy for a while.
Haven't played the original through the Collection of Mana yet, so I'll hold off for a while.
Exactly what I was hoping for. It’s a shame about the performance issues considering how seamlessly DQXI S ran, but the slow-loading textures could be patched. But they shouldn’t detract from what appears to be a fantastic remake of Seiken Densetsu 3. It’s truly amazing to see the incredible lengths the developers went to modernise and expand upon the original experience; it almost looks like an entirely new title.
This looks identical to DQ11, but with its own unique spin.
Personally I think I'll be fine with sticking to Collection of Mana when it comes to this series.
I’ve downloaded the demo, I’m tempted but I’ve never played the series so the Mana Collection is just as tempting.
Got lucky and received my copy already, got to the 2nd boss and I've been absolutely loving it so far. The combat is so much more fun compared to the original (Skills and magic being easily accessible and not stopping the gameplay everytime its cast makes a world of difference and deals away with the main gripe I had with the older mana games), exploration feels much more quick paced and rewarding too with more and better treasure chests, UI while a bit confusing is still miles better than the slow-as-molasses one in the SNES game and I appreaciate them actually telling ingame what stats give you what abilities this time, the music and the graphics both sound and look very nice and I appreciate them including the OG soundtrack even though the remixed one for once seems to be doing really well for itself too, the game felt a bit too easy on normal but hard difficulty seems to tune it up to a point that you actually need to pay some attention.
If it keeps being this good this may very well be one of the first GOTY contenders for the year for me, With DQ11 last year and now this Squeenix is killing it.
Thanks for the fine and timely review.
Anyone know how long does it take to finish each character storyline?
My love for the Mana series (specifically 2, 3, and Legends) is directly tied to multiplayer experiences with friends and family. I'm sure this is a wonderful action rpg, but it lacks that one essential part that has always drawn me into this particular franchise.
Good review and score, better than Metacritics score and I think this is more accurate.
Can't wait to play, already pre-ordered day one BOOM
I don't think I saw any mention of the difficulty in this review. From the demo, a lot of people had concerns about how easy it was. Does the game get harder as you get further in?
I played the demo and really enjoyed it, a fantastic game. my only complaint is that the English voicework is in the top ten of the worst I’ve ever heard in a game.
@NotoriousWhiz It does, and there's a hard mode if the standard difficulty doesn't do it for you.
This is on my watch list. I will get it at the end of the year. I want to complete BOTW and Witcher first.
@SwitchVogel Great! This one will be on my list as soon as I'm finished with FF7R.
@Rpg-lover You wrote “6” upside down.
I found the demo pretty uninspiring, personally, even if the revised combat itself was pretty well done (it feels a bit like an Ys game). I'll probably try this out at some point when it's on sale.
Sounds good! This is one for further down the line though, too much taking priority atm
I was pleasantly surprised by the demo for this game, especially after the Secret of Mana remake was so uninspired (and the FFA remake on mobile as well).
And to be honest, the last few Mana games I've played, like Heroes of Mana, weren't great either.
Not getting my hopes up that the series is back but this is a pleasant surprise.
I enjoyed the demo and am eager to play the full game. Nice review.
This will come home as soon as I make some space! I need it!
I've got my copy preordered! But dang I would really love some online or local multiplayer for this game. I think it would be a blast. Maybe if this sells well Squeenix will make some multiplayer dlc or something.
@NinjaWaddleDee I wouldn't count on it. I remember reading that one of the earlier prototypes had multiplayer, but they took it out because it didn't work well with the new camera.
I hope SE does this with Final Fantasy V and VI.
I’m currently shooting through the collection, nostalgia stardom that still holds up - mystic quest done, 2/3 of SoM done and afterwards I’ll be going through SD3. Would probably get this straight away if XCDE wasn’t launching in a month. I’ll get this after that then.
Also a bit miffed that Collection of Mana didn’t include Legend of Mana - nice time-killer with an undeserved bad rep though not as good as SoM and SD3. Oh well.
Adding this one too my wishlist for now but definitely going to buy. Combat sounds really enjoyable but I'm not sure if to play Dragon Quest first and have Xenoblade on pre-order both of which are going to last me ages.
@JoeDiddley You don't necessarily need to play the series to understand the story or for that matter play them in order. It's kinda like the Final Fantasy series, there are common themes and enemies but each game is it's unique story.
I played the demo, and frankly couldn't stand out after a while. The story telling was atrocious, and I spent most of my time running around the environment looking for the next "checkpoint" to advance the story. For example on one of the characters are you initially tasked with "find her brother, he is nearby" ... Only to discover you never really find him, just wasting time. The combat didn't inspire me, the equipment was the same old routine, etc. Deleted it after a while, have much better RPGs to play.
@SwitchVogel I never heard of that before. At least now it makes sense why they took multiplayer out when it originally had it in it.
@Gasarakii Feels like an 8.5/10 for me. Also never trust Metacritic for a reliable source for game scores.
Not reading the review (will do it later) however cannot wait till friday.
My copy is coming from Amazon next week so can't wait to replay it again, my demo save file is ready.
I'll only buy after a co op patch
I really liked the demo, but with a full plate, and that this will probably be $30 in two months, I'll wait. My nostalgia is screaming otherwise, but I can quiet that demon.
@LunarFlame17 Yeah, coming off Final Fantasy VII Remake, hearing Duran talking even like 2 minutes in was a cold harsh reminder of the reality of jRPG voice acting in general. One brilliant exception makes for no rule ... even if it's a game remake by the same company, being released in the same month.
It's also worth noting that the game is lacking HDR support on PS4, which FFVII Remake offered handily.
I'm glad that this is a game retro fans can enjoy. Personally, I did not click with me at all. And no, it's not because it is oldschool. I'm currently replaying Vargrant Story on my Vita (like 15 hours in), and I highly enjoy it despite it's age and some archaic design choices.
I'm sadly just not into that whole shonen'esque anime angle 95% of all jRPGs have going these days.
I pray to the gaming gods, that Square will give us an annoucement for a Vagrant Story remake/remaster or even sequel. A while back I'd say that is never going to happen, but with FFVIIR, Shemnue 3 and Nier Automata and the NIER Remaster ... I dunno, everything is up for grabs apparently and February was the 20th anniversary for VS.
Also, Square is actually releasing Playarts Kai FIgures for Ashley and Syndey, soooooo
This will definitely be a pickup down the line; I still need to play the original via Collection of Mana, plus I'm up to my ears in RPGs already. XD
Nice. I look forward to playing this.
Nice. I need to go and play the demo. I might pick this up later on. I’m still on dragon quest and preordered Xenoblade so I’ll be busy.
Sadly, thanks to COVID my pre order ain't making it on friday. I could just buy it digitally but I'm getting it for free with my amazon rewards so I'll just wait; besides, there are more important things in life... although I am very excited to play this!
I'm free from work tomorrow, so will pick this up as soon as the store opens. Glad that the game seems to get good reviews from most places.
@Tasuki ah thanks, it helps to know you could jump in anywhere
@LunarFlame17 I concur... had a really tough time with the voice acting.
I wish we could get a remake of Legend of Mana. I know that Trials of Mana had much better reception, but for me, it is LoM that deserves a remake more because it could fix bad parts of the game.
The strong point of Legend of Mana is art. Music of that game was very good, but the best point was background art. Every location was beautifully drawn. City of Lumina (Roa in the Japanese version) or Polpota Harbor are still one of my most beloved places in games ever.
Thank you for the detailed review, @SwitchVogel. PushSquare's review of this was maybe only half the length and missed a ton of details.
@Cathousemaster I felt the same way. Big disappointment.
@mesome713 Why didn't you expect enjoyable combat?
@JaxonH
You just hit on why as much as I want to get this game (love the other Mana games, particularly Secret of Mana back in the day) I'm going to have to hold off for a bit. Still have to get around to Final Fantasy VII Remake, Streets of Rage 4 is out next week and May will see Xenoblade Chronicles Definitive which is definitely a buy, hoping to be able to get the collector's edition. This game looks cool but seems more like one to purchase in an end of the year sale.
I've loved the demo!
The need to replay the game multiple times in order to play all the characters and see the entire plot is pretty disappointing, but otherwise this sounds like a really good game. Add to future Wishlist...
@BulbasaurusRex A lot of people complain that ordinary RPG games have little replay value because the story plot is identical. This is where Trials of Mana stands out - and some complain about it as well...
@Excalibur_120 RPGs are so long in the first place that they don't actually need any replay value.
Irregardless, locking additional plot and/or gameplay elements behind replays isn't a good thing in any genre. Players shouldn't feel pressured to replay a game more times than they'd originally want to do so, especially with RPGs where many players want to play through the game just once before moving on to other games. Even for those who are interested in replaying an RPG through its New Game+ mode, It's still better to have an identical plot no matter how stale it gets rather than be pressured to play your second run in a certain manner to make sure you experience the stuff you missed last time.
the main premise to this game is that unless You have played the Neil Corlett's translation of the SNES this game is a 6/10.
it is clearly a nostalgia driven heartfelt operation which is good per se but as the previous SD3 wasn't published outside Japan it has a limited audience: the collection of mana is a good try but (speaking personally) it is not the same thing playing on switch and on your computer with the feeling of having put hands on something obscure like a fan translated rpg.
Neil Corlett allowed me to play one of my top 10 games of all times and I'll forever be grateful.
as per the new game itself, I have been playing the game for about 10 hours so far (hawkeye, duran and angela) and new mechanics are a nice addition as well as the ability system, even if slightly unbalanced in the initial stages of the stat upgrades.
combat is fun even if it takes a little to get used to button combinations to perform commands to other party members. it is nice to see weapons changing their appearance and the possibility to switch back class fixes one of the few defects of the original SD3.
and I know this scales back to the past experiences but the translation employed in trials of mana is - in my humble opinion - a missed chance to correctly celebrate one of the finest pieces of fan made work ever carried out for SNES.
overall I love it, but i know that a part of the love derives from the past and from playing SoM and SD3 with my brother as a little more than kids.....
I can't buy these games yet due to a big backlog and lack of funds but I'm glad they seem to have listen to the complaints the Secret of Mana remake got and made some improvements with this one.
Also, good for Square Enix for localizing and remaking an old SNES JRPG that was Japan exclusive that probably only a small core audience knew and care about. Hoping it sells good enough and gets new fans.
Read this on PSBlog and it made me laugh out loud:
"New voiceover
As you’d expect from a 1995 RPG, the original Trials of Mana didn’t include any spoken dialogue. That’s not the case in the new game. It features fully acted scenes, which helps the characters’ personalities shine like never before."
Not saying that they're wrong. It might help them shine. But maybe that is not always a good thing
I am 18 hours in and absolutely loving this! never played original but once I finish the new version I will.
I agree the voice acting is awkward and bizarre at best. i never understand why games get this so badly wrong so much of the time. However I am sadistically enjoying each cut scene thanks to the hilariously awful voice acting!
Solid 9/10 and highly recommend
this seems super cool honestly
@gloom DQ’s art direction is way, way better (due to a way bigger budget, I’m sure). I don’t know if it’s just the Switch version, but lots of elements in the background do not look good together; there are: randomly blurry textures, bad cube maps (on gold) and stilted animation everywhere. It really looks more like a middle last-gen game.
I also find a lot of the story to be really poorly written (in Reisz’s start, her prince-younger brother has no guards around him as he plays outside; she also leaves him behind in a dungeon, immediately ‘tricked’ by some halfwit cronies of the enemies. Her actions (And her kingdom’s) are not at all believable, and she came off as so poor in judgment that I literally raised her Intellect out of spite.
Was just looking at this since it'll be on big discount for Black Friday. Unfortunately this seems like ONLY a single player game unlike the one included in Collection of Mana.
@idlezork only $20 at Best Buy
@SwitchVogel do you believe (or know if) it make sense to play this and the older version?
@IronMan30 I've never played the older version, and to my knowledge, it's only available in English through the Collection of Mana (which is also on Switch). It might be worth playing both for the novelty of seeing what's been changed and expanded since the original release, but my understanding is that this newer one is superior. I guess it all depends on how much fondness you have for that era of early 90's JRPG's.
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