StuOhQ

StuOhQ

Total dork and retro enthusiast!

Comments 222

Re: Nintendo Entertainment System: NES Classic Edition Coming This November, Ships With 30 Games

StuOhQ

Ouch, no Contra! I'll be sticking with the new AVS. Full support for all original peripherals and games, plus Famicom carts, homebrews, and online leaderboards. FTW!

Edit: Missed Super C on there the first time. Not a bad list, though, just not what I'm looking for. There are way too many hidden gems to be found on the cheap in the retro market to buy something that doesn't support carts.

This will make some people happy this holiday, though!

Re: Video: Check Out a Surprisingly Simple Nintendo 64 Anti-Aliasing Hack

StuOhQ

@Spideron AA can be good when it's just used to enhance edges in modern games. I agree, though. The original output is the most fugly in all games represented.

The second pass fix of the UltraHDMI is more helpful by far, and many of the games look better with a little AA on the 3D graphics themselves (some of the effects clearly had blurring in mind when they were created).

Re: My Nintendo's Rewards Have Been Updated for May

StuOhQ

Just discounts... Are there going to be any rewards available at some point?

My Nintendo is losing me quickly. Can't see myself bothering to gather points (play Miitomo) much longer if things don't make a dramatic turn around.

Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016

StuOhQ

@Yorumi I totally agree. The idea that simply striking gold (or riding lightning) again is all that Nintendo needs to do to stay relevant is ridiculous. That's equivalent to telling a gambler just to keep rolling the dice.

Lightning can't be bottled: trends are too unpredictable to rely on as a livelihood. Nintendo's best assets are their talented staff and IPs. That's where a smart investor puts their money if they're building Nintendo. If the new NX platform is a means to increasing productivity across platforms, then Nintendo will see incremental success over the current generation by output alone.

The quality of Nintendo's product has always been a major player in their success as well. If they are able to more efficiently deliver software across all of their devices, they can afford to take delays when necessary to ensure that they can rebuild the - now figurative - "seal of quality" that has taken a hit in the past year, as they try to support Wii U and 3DS while building a library for a new console.

This is where third-parties come in as well. In addition to rounding out the library of the console with a better mix of games (that compliment and contrast with Nintendo's own offerings), and creating additional software revenue for Nintendo, their games fill in the software gaps between Nintendo's releases.

Additionally, third-party releases create an ecosystem in which gamers don't feel like they HAVE to buy a second console with a Nintendo device, even if they inevitably do. The realities of a system are less important than the idea of a system at the point of sale ; if one can conceive of needing to buy additional hardware on top of the Nintendo console (which isn't a stretch at this point) at the point of sale, the Nintendo console will only ever be a second pickup for all but the core Nintendo fanbase.

A movie theater that doesn't show Disney (Pixar, Marvel, Star Wars) films is only ever going to be a niche, quirky alternative theater. With the exception of a market phenomenon - like the Wii - a venue/console needs to have mainstream AAA content to lead the market.

... and now to bring this long rant home.

No one single element - not a unique control scheme, not excellent 1st party titles, not a steady stream of new content, not third party support, and not powerful hardware - is going to move massive amounts of consoles on its own. Success for Nintendo is going to be a balancing act of up-to-date hardware, a concerted effort to fill a proper release schedule (a first-party game most every month), an affordable price tag, and enough incentive for third-parties to bring at least their most popular titles to the console for the life of the system.

Here's the harsh truth: the Wii struck a wild chord with the mainstream, but it wasn't mainstream itself, and it didn't put Nintendo into the gaming mainstream. It caught on like wildfire, but ultimately put distance between Nintendo and the everyday gaming market.

There's no arguing that it wasn't a successful system, but the kind of success that Nintendo needs is steady growth in the communities that turn out to buy game consoles generation after generation. Another flash in the pan like the Wii would be a short-term solution that would inevitably lead Nintendo back to the trend of decline it's experienced since the NES (which would mean even lower sales than the Wii U).

Much of what Kimishima has said been saying lately seems to indicate that he understands this reality, and even that he foresaw the larger effects of the Wii when most of Nintendo was just grinning and tossing money in the air. I am cautious, but have great optimism that, under his leadership, Nintendo will begin building a steady foundation for a future of success.

*One a side note: mobile, movies, and merchandise are coming in a big way. We might fret over this possibility, but this kind of exposure is going to be huge in turning heads back to what Nintendo is doing with their current games. If their new platform is capable (doesn't have to be cutting-edge, just current), affordable, and they hire enough hands to blitz us with high-quality software, Nintendo will be on it's way back to big, steady profits.

It's going to be a big year!

Re: Video: Let's Celebrate The Hot Mess That Was The GameCube's AV Output

StuOhQ

I love My Life in Gaming. Great feature!

I'm glad that someone finally took the time to put the HDMI mod head to head with the component cables. I'm going to keep mine, but may mod my spare GCN as a more affordable way to get a great picture out of that unit.

*Might even throw on a Spice Orange Japanese case while I'm at it.

Re: Miitomo Romps Past The One Million Installs Mark On Android

StuOhQ

I'm actually enjoying it. Got "Warioware", and a DK theme for my 3DS for free. The platinum points are quite generous.

My wife almost has enough for "Zelda Picross" now, as well. Not too shabby for launch, but they'll need to add new content quickly to make it interesting.

I can only hope they have expanded features almost finished and not just "cooking". I can't see myself playing it in a month if this is the full experience.

Re: The North American eShop Winter Warm-Up Sale Concludes With 15 More Discounts

StuOhQ

I've been pretty happy with the sale. Got "Sin and Punishment" (N64), "Wario Land 3" (GBC), and "Earthbound" (SNES) on a discount. Also picked up "Final Fantasy Tactics Advance", which is new to VC this week.

All a matter of preference. Previous sales (that others have raved about) have failed to intice me. This one was just the right games at the right time for me.

Re: Video: See the GameCube HDMI Mod Thrash Cheaper HDMI Converters in Video & Audio Quality

StuOhQ

I'll probably get one of my spares (don't ask) modded when my local resellers start fitting consoles. I already have a component cable for my main console, but I'd like to see how much greener the grass is with the HDMI out. Yes, I'm a little bit nutty about picture quality.

For a more practical comparison, I'd like to make a request to Nintendo Life:

Can you pit this mod against something in a more comparable price range? Facing off a $300 mod with a cheap (>$100) converter hardly demonstrates the value of this modification. At the very least, I'd like to see it against a Wii with component out. That is a cheap and readily available option.

For the purists, a better comparison would be the GCVideo HDMI vs. RGB through the Framemeister. From what I understand, RGB to Framemeister produces an image very close to the sought after GCN component cable - and the price tag is similar to the cost of modification.

A shout to the folks at Video Game Perfection for reaching out and answering some questions about this mod. Thanks @BuckoA51 ! It's great to see people pushing the boundaries of these old consoles, and helping to usher the original hardware into a world of home video that is increasingly incompatible.

Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod

StuOhQ

@BuckoA51 Thanks for the images. I'd like to get a hold of a modified unit to test them side-by-side. I feel like a clean video comparison of the various cables (composite, s-video, and component) against the HDMI output would do wonders for establishing just how big an improvement the mod could offer, especially for those without access to a component cable.

All of those images could fit cleanly inside a 1080p frame simultaneously. A fun project, for sure!

Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod

StuOhQ

What I want to see is some side-by-side of the HDMI mod vs. Component through a Framemeister. This video looks heavily compressed and is full of digital noise.

Theoretically, the HDMI mod should look better than the official component cable, as the digital video is never converted into analog. What I'm seeing here is a little troubling.

My current setup is component out, through a passive switch (my AVR has only one "legacy input" for component video - and sixth-gen consoles top out at component), then out of my AVR via HDMI and into my DLP projector.

The GCN still looks fairly sharp on 120" this way. I leave the i/p scaler off on my AVR, as the projector seems to have a better up-scaler on board (plus I can always switch my display mode to "native" and pop out a ~40" unscaled 480p image that is absolutely razor sharp.