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In the coming week both Star Fox Zero and Star Fox Guard will arrive, both titles that'll not only aim to revive a franchise but also - in a manner of speaking - its controller. The Wii U GamePad has been one of Nintendo's most controversial controllers, in part because it's the pricey and mandatory inclusion with a system that - based on current momentum - could prove to be Nintendo's least successful home console in its history. Portrayed by some as a weight holding Wii U back, and others as an underappreciated device, it's divided opinion.

There's a sense of inevitability to the debate it's triggered around Star Fox Zero, too. There are two notable camps - those (including this writer) that feel the precise aiming makes the gameplay adjustment and practice worthwhile, and those that feel it merely unnecessarily complicates a perfectly good formula for the series. Finding the line between innovation, challenge and uncalled for complexity has been the long running challenge for the controller.

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The case can be made, certainly, for games where the controller has enhanced the experience - ZombiU is a solid example, aspects of Nintendo Land, and certainly dark-horses like Deus Ex: Human Revolution Director's Cut, while in the 'Nindie' scene titles like Affordable Space Adventures stand out. On the flipside, the negatives do, for some, outweigh any benefits.

As the upcoming Star Fox titles are both - essentially - showcases for the GamePad, touted as such as far back as E3 2014, we want to get your pre-release thoughts on the controller. Are you a fan of it, a critic that benches it in favour of the Wii U Pro Controller, or somewhere in between? Let us know in the polls and comments below.

Which GamePad features do you rate most highly? (Choose up to 2)

(You can select up to 2 answers)

How would you rate the GamePad's impact on gameplay across the Wii U library?
Which games make best use of the GamePad? (Choose up to 5)

(You can select up to 5 answers)

What's your overall view of the GamePad?