Mobile Suit Gundam Wing made quite an impact in the West, with the forty-nine episode anime series getting aired by Cartoon Network which would ensure it became one of the most recognizable entries in the iconic Japanese science fiction mecha series in our part of the planet. Predictably, video game adaptations followed and equally predictably they varied wildly in quality, but the important thing is that Natsume would do the series proud with the unique fighting title Gundam Wing: Endless Duel, which was originally released in Japan in 1996 - well into the twilight years of the Super Famicom / SNES.
Natsume has a stellar track record on Nintendo's 16-bit home console, with the likes of Natsume Championship Wrestling, Pocky & Rocky, Wild Guns and the The Ninja Warriors finding favour with both reviewers and gamers alike. Some SNES owners may also remember Natsume for its trio of rather good Power Rangers video games that managed to find fans even if you'd never seen a single episode of the show. Strangely, it was because the fact that both series feature giant robots that Natsume chose to build its vision of Gundam Wing upon the very same engine it had developed for Power Rangers: The Fighting Edition the previous year, but with worthy enhancements.
The game offers the player a choice of mobile suits and respective pilots from the two conflicting factions: the Space Colony Gundams versus the Earth's Romefeller Foundation Army. You will be able to pick from the original five Gundams (Wing, Death Scythe, Heavy Arms, Sand Rock and Shenlong), three OZ mobile suits (Tallgeese, Vayeate and Mercurios) and two Second generation Gundams: Wing Zero (enhanced version of Wing) and Epyon (end-of-story-mode-super-cheap-boss and secret unlockable for versus mode only). It's a shame the game misses out on the opportunity to have more of the second generation mobile suits that pop up in the show, but we can assume Natsume unable add more playable mechs due to ROM size constrains.
Graphically the game is stunning. There's an excellent introduction sequence featuring a SNES take on Rhythm Emotion - the second opening theme song - and highly detailed backgrounds, each with their own individual tunes (the Heavy Arms theme being a particularly inspired effort). Every Mobile Suit is made up from several individual sprites, a technique used to both save memory (since you can reuse common parts like legs on different Gundams) and to make sure they look and feel like the giant, multi-segmented robots the anime portrays. This is a late generation Super Famicom title and it shows; everything is an improvement over the first Gundam fighting game on the system (G Kidou Butoden G-Gundam) and having played both 2D arcade fighting games by Banpresto, we can assure you that this game gives those two a run for their money.
The fighting mechanic really shines here, with some surprising additions such as air blocking and Vernier thrust maneuvering that allows for dash and vertical jumping well above the floor level - something Capcom introduced the previous year at the arcades with X-Men: Children of the Atom - making fights a much more frenzied affair than any of the other games of the genre on the system. Attacks buttons are distributed between weak / strong punch and weapon attacks, with moves spread across specials, super specials and (in most cases) Vulcan machine guns, and the degree of control is impressive considering the game only uses a four button setup. The configuration is simple and easy to learn, but true mastery comes from correct management of your Power bar (every special you do will consume this energy) and knowing the correct time to counter, evade or unleash your Mobile Suit's arsenal. Defensive players beware: every hit will do chip damage, so hiding in a corner will do you no favours.
Sadly all of this greatness remained exclusive to Japanese owners as Gundam Wing: Endless Duel was denied a western release - hardly a shock when you consider that by 1996, the PlayStation and Saturn had already been launched. The game itself is almost entirely in English with just the chatter between characters in Japanese. This was solved when Aeon Genesis released the complete English patch in 2002 (his very first translation project), translating to English the pilot's dialogue exchanges in the main story mode. It's a nice extra if you feel like exploring the game's story, but gather a few friends and the verses mode is where you will be spending most of your time, because one-on-one fighting games live and die by the amount of fun you can have facing your friends. The ultimate test for solo players is the Trial mode, an endurance of increasingly difficult battles with your energy being carried over after each fight. It is a great mode to extensively train your skills with each Mobile Suit.
Conclusion
Judging Shin Kidō Senki Gundam Wing: Endless Duel by Super Nintendo one-on-one fighting game standards places the game well above the passing grade. It is one of the finest Natsume offerings on the system and much like its other offerings it feels you have an arcade game at home, mainly due to the amazing graphics and excellent audio. The way the gameplay flows and the ability to use Vernier thrusters truly gives the player the impression of controlling a giant robot instead of a weightless 2D game sprite, something that past Gundam games - even Banpresto's arcade game offerings - fail to do. The character roster might be a little on the low side with only nine Mobile Suits to pick from (and the cheap end-of-game boss Gundam Epyon a hidden versus mode exclusive) but even so this ranks among the top fighting games on the system, right up there with your favorite version of Street Fighter II, whichever that may be. You can use the translation patch to play in your RetroN 5 or Retro Freak, but it is not mandatory to enjoy the game in its native, untouched form. It's a real shame that as is the case with Natsume's noteworthy Power Rangers games, licensing problems are likely to prevent us from ever seeing this on Nintendo's Virtual Console platform. If you are a fan of the show or simply a follower of fighting games in general, this is certainly a Super Famicom cartridge worth having in your collection.
Comments 27
One of the first games I ever emulated; gotta look on eBay if I can grab me a copy or keep an eye out at future gaming conventions.
@FX102A I was lucky, a friend of mine picked a CIB copy back in Tokyo about three years ago. Cheap too!
This game was amazing, when I found it on an emulator, I played it tons. I have no idea why.
Why the review suddenly? I was kind of hoping it meant that this was on the official virtual console.
@Kamalisk Sorry to mislead, you are not the first to think one of my reviews is about a virtual console release (ah, if only these would show up in there!). My purpose with these reviews is raise awareness of Japan exclusive titles that people might have missed in between the jump from SNES to N64 generations, focused on titles that have been fan translated to English, making them import friendly since you can use those English translation patches to play them on your Retron5 or Retro Freak.
Theme music in this one was awesome.
Wow, I just realize that every time you open this page the screenshots randomly rotate to every available one! That is neat webdesign, NL!
I played this game to pieces growing up. Still one of my favorite fighting games.
Didn't know about this. Suddenly I'm craving some Battle Assault 2.
@Aerona Natsume really went full Gundam bonkers on PSX with both Battle Assaults. I still prefer this one, it is more "pure" despite Wing not being my favourite series (I'm more a UC kinda guy). The series started with this game anyway, so if you can do check it out: https://youtu.be/A28kf-vxRJQ
LOOOVE that game!
Man this looks awesome! If only Nintendo could somehow port it to the 3DS.
@Shiryu Thanks for that, now I feel like rewatching Gundam Wing too.
Endless Duel does look like a really cool SNES fighter. Pretty fast paced. And it's nice to see the classic designs since I think BA2 only features the custom models.
Man, it's been about 15 years since I played this! I was a huge GW fan back in those days, and someone put it on an emulator on a PC at school. I also just happened to have rewatched it a few months ago. Thanks for the trip down nostalgia lane!
EDIT: Also, that Heavyarms track ain't bad, but the ones that did it for me are Sandrock's and Shenlong's. They almost don't make me wish Natsume acquired the rights to use the pilots' image songs from the Operation 1 album:
https://www.youtube.com/watch?v=0zY65OdgJ_Y
https://www.youtube.com/watch?v=q_9dxjg65B4
https://www.youtube.com/watch?v=3wvMmtZGQ-A
https://www.youtube.com/watch?v=DW62qNQSK4M
https://www.youtube.com/watch?v=877013DpHcY
@ElementSponge "Dragon Ball Z 2 Butoden" was more than enough proof to me that the 3DS is capable or running SNES perfectly. They won't do it because of licensing... ut why arem't they releasing at least their own SNES games on 3DS? Looks like we will have to wait for the NX...
@Aerona That is exactly what I meant about this game being more "pure" than their sequels. And BTW I am re-watching "Gundam 0083: Stardust Memory". It remains my all time favourite OVA. Give it a try if you never seen it.
@burninmylight My job here is done.
@Shiryu
Gundam 0083 is my second favorite Gundam series, and if I'm being objective, it's probably overall better than Wing. If Wing were to just now come to the West today, I'd probably find it silly. But for me, Wing came at the perfect time in my life where I was an impressionable, angsty 14-15-year-old with the whole world as my playground and nothing to lose.
@burninmylight Man, I was that age once... simpler days.
Kudos for mentioning The Ninja Warriors.
@TulipWaltz An extremely well built game that was sadly censored in the West. Sadly Japan prices on that one are insane.
Sees Endless Duel review
"Wait what!? Did it finally get localized"!?
clicks review and sees it's just for the Japanese version
"Oh... oh. /sigh"
Much like Turtles In Time this is among the games that if by some miracle made it onto the eShop, I'd buy without a second thought.
Man, I was just cleaning out my room and found all the old Gundam Wing model kits I used to work on back in the day.
Definitely a must-import for Super Nintendo owners! Worth clipping out those plastic tabs for sure!
@SmaMan I don't think that will work. This is a late gen SFC game, as such I'm sure it is CIC locked , you will need a region bridge adapter, you know one of those that you stick a proper region cart on the back and the import cart on the top. Action Replay works as well.
@Shiryu
Works fine in my U.S. SNES. Don't know about Europe though, which you may very well be from.
@SmaMan I am indeed and I still need to bypass the CIC chip before this one boots .Glad to know it's much easier over there.
I loved Battle Assault 2 on PS one. I really want to try this one out.
One of the best fighting games ever made. I never knew a mech fighting game could be so good until I played it way back when.
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