I'll admit it: I was pessimistic about this game at first, but HAL Laboratory did their homework successfully when fully taking the star warrior to 3D. Definitely one of the best Kirby games I've played in the series (albeit not on the same level as Super Star SNES, Return to Dream Land, and Triple Deluxe, in my opinion).
Here's hoping the next 3D Kirby game brings back more of the previous 2D entries' features such as wider movesets (which can be done with a "second" attack button), air dodging, (optional) AI-controlled helper, etc.
I'd definitely say that the Pokémon IP is the best alternative to the overly shoujo presentation of the Panel de Pon series (whose presentation that I never had a problem with) and the anime being used as the template for said presentation is quite neat.
On the flipside, the voices can get grating at times and while I am happy that Panel de Pon got another game with this, Pokémon Puzzle League didn't seem to do much to evolve the formula, in my opinion (especially given the inability to have up to four players in a match, which is a sting for a game that was released on a system that tried to hone down the four-player aspect); the 3D Mode is absolute torture in the sense that trying to chain together combos while being given no option to "zip" to the other side ends up in a frustrating playthrough, therefore making the second half of the Line Clear mode hard for the wrong reasons for me.
Overall, I thought that (again) Pokémon Puzzle League was "okay" and I'm always down for some Panel de Pon gameplay any day as a huge fan myself, but I expected better out of this one and therefore, if I needed my puzzle fixins' on N64, I'd look to Dr. Mario 64 for that.
Glad to see the Klonoa remakes come to Switch at last, but after having played the demo, I...was not impressed. No disrespect to its fans and I do hope others have a blast with it as well, but these games were just too simplistic for me to play them.
Besides that, I'll wait until Bandai Namco knocks these games down a notch in terms of sales and even then, I'm more interested in Pac-Man World Re-Pac.
I'd love to see this 2017 GOTY of mine come to Switch at last, but at the same time I'm betting that this is going to be the "Cloud Version", considering how demanding it was while I was 100%ing it.
I'm playing Story Mode right now and so far, I'm in Mystic Cave Zone Act 1 (Sonic the Hedgehog 2).
Sonic Origins, aside from its few hiccups, is one of my favorite collections on Switch for its many features and the Anniversary Mode, which made getting the Chaos Emeralds (Time Stones, in Sonic CD's case) a heck of a lot less frustrating for me. Throw in Sonic Mania's Drop Dash and I think the classic games are the best here in my book.
If this collection isn't "great", then I still think Sega did the blue blur a heck of a lot of justice more than Nintendo did with Mario in 2020 with Super Mario 3D All Stars.
Alongside (arguably) having the better Tetris games with Puyo Puyo Tetris 1 and 2 on Switch, "Sega does what Nintendon't"
Edit: This is all coming from a huge Mario fan, by the way.
As for me, I'll be waiting out on this until an "empty" month (I have Sonic Origins for June) and even then, I wasn't much of a fan of the original Fire Emblem Warriors due to the FE elements tarnishing the sense of "tension" that made the Musou games for me.
In the meantime, I'm happy enough with Hyrule Warriors: Definitive Edition.
Carnival Night Zone's (prototype) music tracks I find to be much better, personally. The original's is not bad, but the occasional "circus" jingle I found to be a little jarring and make the whole music tracks unoriginal, in my opinion.
Ice Cap's (prototype) music tracks are pretty good and I liked them quite a bit, but the original is undoubtedly better to me. Without a doubt the only change I'll "miss".
Launch Base Zone is more "whatever" to me. I'll take either one.
Honestly, after Banjo-Kazooie: Nuts & Bolts (among other things), I don't know if I even want another Banjo-Kazooie from Microsoft by this point. If anything, I've moved onto Yooka-Laylee and though the first game wasn't "great", it was a lot closer to the "Banjo-Threeie" I wanted than Nuts & Bolts tried to be. I can't wait for the next one in development
Then again, Banjo-Kazooie lost me since Banjo-Kazooie: Grunty's Revenge...
"Because there isn't a levelling system in the game, there isn’t much reason to engage in combat with all the enemies you come across, aside from the items of wildly varying quality and usefulness that they drop."
Oof. This is one thing that worried me regarding this game. Part of makes a good Metroidvania game in my eyes is being able to "improve stats" along the way, which is something that equipment can only do so much on, in my opinion.
As a huge Bomberman fan myself from back in the day (and have personally enjoyed Super Bomberman R since launch), I didn't really see a future for Super Bomberman R Online at all, especially since the Live Service model it was trying to get across to the players just wasn't doing much justice for the series. The original Super Bomberman R admittedly launched barebones, but it still managed to hit the million-seller marker a while after and even then, much of Super Bomberman R Online's new content (Louies, to name one of them) could've easily been added to the original Super Bomberman R.
Either way, hopefully one of those "new projects" will at least encompass in a (sizeable) Bomberman Collection. Bomberman, in my opinion, needs to return in a better light and it still pains me that even after all of the fond history the series had with Nintendo that the White Bomber was relegated to being an Assist Trophy, Spirit, and Mii Costume instead of a playable character in Super Smash Bros Ultimate (No, people. Bomberman has used Bomber Transformations in Bomberman Hero, Elemental Bombs in Bomberman 64: The Second Attack!, and Charabons in Bomberman Generations. He has a lot to pull together to make a decent moveset, which says a lot compared to Sonic with three spin dashes, in my opinion).
Eh, it's a pretty decent collection. It's neat to have "visitors" around the arcade and finally being given home access to Pac-Man Battle Royale and the arcade version of Pac-Man Arrangement is great to have.
My main gripe with the collection, however, is the coins system. It's a neat idea to simulate the whole idea of being at an Arcade parlor and using them to buy gacha toys to display around the room, but having to spend coins to play any of the Arcade games is something I'm not an overall fan of. I mean, what happens if we run out of coins? Does that mean "Permanent Game Over" in that I have to start a new save file?
Another gripe I have with the game is the lack of "settings" for each Arcade game, which was something Namco Museum on Switch had. I would've liked to "continue" in Pac-Mania without having start from stage 1.
...but overall, I think Pac-Man Museum + is a pretty good collection and is definitely the well-deserved shoutout for the pellet-muncher that Pac-Man 99 failed to do (give me my Super Mario Bros 35 back).
Okay, so far, I'm having fun with the combat and platforming, camera and performance issues aside. Very great 3D platformer here.
...but there is one fatal issue I encountered: My game doesn't save anywhere past the beginning of the Dark Forest. I've made it to the second level of the second world, yet when I turned off the game and came back to it a few minutes later, I lost all of my progress beyond the Dark Forest area, therefore I have to rematch the first boss and re-do all of the Eternal Wells beyond the first one.
I'm wondering if this "Extra Easy Mode" encompasses in having Infinite Lives...
@EarthboundBenjy Agreed. I really wanted to enjoy Luna Nights as much as the crowd did, but outside of its nifty time mechanic and platforming, I played numerous better Metroidvania games throughout my lifetime.
Not gonna lie: I first played it way back in the day from one of my cousin's SNES and I loathed it like the plague. At first, I thought I was the one bad at it, but playing it again? The game was even worse -_-
Now, I'm not going to take anything away from people who enjoy this game (and the other Rushing Beat games), but as far as beat 'em ups go (at least on SNES), Rival Turf is one of those few I'm avoiding at all costs.
Good to hear good things about this game that I was hyped for. Downloading it right now.
Edit: Okay, so far, I'm having fun with the combat and platforming, camera and performance issues aside.
...but there is one fatal issue I encountered: My game doesn't save anywhere past the beginning of the Dark Forest. I've made it to the second level of the second world, yet when I turned off the game and came back to it a few minutes later, I lost all of my progress beyond the Dark Forest area. Is anybody else having this issue?
This is definitely looking to be the proper celebration for the pellet-muncher, something that I couldn't feel with Pac-Man 99 at all (gimme Super Mario Bros. 35 back).
Fire Emblem Warriors isn't a bad game and I had some fun with it myself, but I wouldn't put it above One Piece: Pirate Warriors 3 and Fate Extella: The Umbral Star. The Weapon Triangle system and Dual system made much of the game's (high) difficulty incredibly trivial for me, not to mention that much of the roster felt too limited. Warriors All Stars on PS4 gave me that "Nintendo Warriors" game better than Fire Emblem Warriors on Switch did.
I haven't played the full version of Age of Calamity myself, but I'm still pecking away at the original Hyrule Warriors on my Switch, so...I can wait.
Hyrule Warriors: Definitive Edition > One Piece: Pirate Warriors 3 > Fire Emblem Warriors.
HW:DE is still my favorite Musou game to this day for encompassing on everything I love about the gameplay while having the biggest mountain of content yet with the Wii U and 3DS versions.
OP:PW3 is "decent" and for the $10 I paid for under an eShop sale, it was definitely worth it. I'm not much of a One Piece fan, though.
FEW is "okay at best". It's nice to see another Nintendo IP get the Musou treatment, but the FE staples like Weapon Triangle and Dual System took out a lot of the tension and charm that built a good Musou game for me. I even liked Warriors All-Stars (not on a Nintendo system, sadly) more than FEW.
Yeah, I just 100%ed it myself. I would say that Kirby 64 is...kind of middling and a stepdown compared to Dream Land 3 prior. Probably my least favorite mainline game in the series (and I played Squeak Squad and Star Allies; decently liked the former and adored the latter).
The Power Combos was a neat concept, but it was incredibly unbalanced and broken to the point that some of them were OP'd (Bomb + Cutter, Bomb + Fire, and Ice + Spark) while others were practically novelty that rarely did anything (Fire + Spark, Bomb + Spark, Spark + Cutter, and Fire + Cutter). Having to annoyingly backtrack to certain Crystal Shards with the right Power Combos didn't do any favors either, especially when having to do this in pretty barebones levels in design.
The mini bosses are also pretty dang pathetic in that compared to the other mainline games, they barely do much to the point that they either stand there or moving around a bit in a lazy manner, thus you can find a "safe" spot and spam your abilities and you pretty much have to go out of your way to die during these sections.
There are other problems I had with the game, but on the brightside I did enjoy its soundtrack and its multiplayer modes at the least, not to mention that this also happens to be my first jump into the Kirby franchise from a very long time ago, so there's quite a bit of nostalgic value for me here (in spite of its flaws).
Though "obsoleted" by its sequel in 2020, Puyo Puyo Tetris is still quite the blast to play to this day for its loads of modes, content, and charm, and one of the absolute best Puyo Puyo and Tetris games I ever played to this day because of those. Sega really did the Tetris IP justice, in my opinion.
Good to see good things said about this game. Hopefully most of the pessimism I had for this prior would be chased away by this game's awesomeness.
"After the somewhat disappointingly safe Kirby Star Allies, this latest adventure feels like a proper celebration for Kirby"
I'd argue that Kirby Star Allies is still a great game despite "being too safe". Then again, as amazing Planet Robobot was, I thought it felt like a DLC Expansion Pack for Triple Deluxe at times.
Eh, the live service model pretty much devalued every bit of reason for me to get hyped for it, plus I have enough Kart racers on my Switch to keep me occupied (Mario Kart 8 Deluxe, Team Sonic Racing, Crash Team Racing Nitro-Fueled, and Gensou SkyDrift), so...I'm good.
Besides, Mario Kart 8 Deluxe is gettin' Booster Course Pass soon...
I'll take either open or linear world as long as the game ends up good in the end and going by the demo, I had a decent time with it.
The Copy Ability movesets felt incredibly stripped down from the Super Star and Return to Dream Land games (Star Allies included) and it doesn't really standout much from the other 3D platformers I played, but it's the only March game I'm interested in and I still want to show my support for the series, so I'll buy it when it releases.
Comments 2,388
Re: Kirby And The Forgotten Land Is Now The Most Successful Kirby Game In UK Chart History
I'll admit it: I was pessimistic about this game at first, but HAL Laboratory did their homework successfully when fully taking the star warrior to 3D. Definitely one of the best Kirby games I've played in the series (albeit not on the same level as Super Star SNES, Return to Dream Land, and Triple Deluxe, in my opinion).
Here's hoping the next 3D Kirby game brings back more of the previous 2D entries' features such as wider movesets (which can be done with a "second" attack button), air dodging, (optional) AI-controlled helper, etc.
Re: Review: Pokémon Puzzle League - A Thrilling Puzzler And A Heavy Nostalgia Hit
Eh, I thought the game was okay.
I'd definitely say that the Pokémon IP is the best alternative to the overly shoujo presentation of the Panel de Pon series (whose presentation that I never had a problem with) and the anime being used as the template for said presentation is quite neat.
On the flipside, the voices can get grating at times and while I am happy that Panel de Pon got another game with this, Pokémon Puzzle League didn't seem to do much to evolve the formula, in my opinion (especially given the inability to have up to four players in a match, which is a sting for a game that was released on a system that tried to hone down the four-player aspect); the 3D Mode is absolute torture in the sense that trying to chain together combos while being given no option to "zip" to the other side ends up in a frustrating playthrough, therefore making the second half of the Line Clear mode hard for the wrong reasons for me.
Overall, I thought that (again) Pokémon Puzzle League was "okay" and I'm always down for some Panel de Pon gameplay any day as a huge fan myself, but I expected better out of this one and therefore, if I needed my puzzle fixins' on N64, I'd look to Dr. Mario 64 for that.
Re: Review: Klonoa Phantasy Reverie Series - A Classic Platforming Pair Worth Catching Again
Glad to see the Klonoa remakes come to Switch at last, but after having played the demo, I...was not impressed. No disrespect to its fans and I do hope others have a blast with it as well, but these games were just too simplistic for me to play them.
Besides that, I'll wait until Bandai Namco knocks these games down a notch in terms of sales and even then, I'm more interested in Pac-Man World Re-Pac.
Re: Random: Nintendo Shareholder Apparently Asked For A New F-Zero At General Meeting
How about a true return to Paper Mario's roots as well?
Re: Bandai Namco Begins Rollout Of Huge Dragon Ball FighterZ Game Balance Patch
Great patch there.
I already moved on from this game, but great game still.
Re: NieR: Automata Switch Rumours Surface Online Ahead Of Nintendo Direct Mini
I'd love to see this 2017 GOTY of mine come to Switch at last, but at the same time I'm betting that this is going to be the "Cloud Version", considering how demanding it was while I was 100%ing it.
Re: Review: Sonic Origins - A Fine Collection For New Fans, Less So For The Hardcore Sonic Crowd
@Banjo- Yes.
Re: Review: Sonic Origins - A Fine Collection For New Fans, Less So For The Hardcore Sonic Crowd
I'm playing Story Mode right now and so far, I'm in Mystic Cave Zone Act 1 (Sonic the Hedgehog 2).
Sonic Origins, aside from its few hiccups, is one of my favorite collections on Switch for its many features and the Anniversary Mode, which made getting the Chaos Emeralds (Time Stones, in Sonic CD's case) a heck of a lot less frustrating for me. Throw in Sonic Mania's Drop Dash and I think the classic games are the best here in my book.
If this collection isn't "great", then I still think Sega did the blue blur a heck of a lot of justice more than Nintendo did with Mario in 2020 with Super Mario 3D All Stars.
Alongside (arguably) having the better Tetris games with Puyo Puyo Tetris 1 and 2 on Switch, "Sega does what Nintendon't"
Edit: This is all coming from a huge Mario fan, by the way.
Re: Feature: 10 Famous Franchises That Would Make Great Warriors Games
All down for Mario Warriors!
Re: Review: Fire Emblem Warriors: Three Hopes - Musou Magic That Ranks Among The Best
Glad the game is good on this here site.
As for me, I'll be waiting out on this until an "empty" month (I have Sonic Origins for June) and even then, I wasn't much of a fan of the original Fire Emblem Warriors due to the FE elements tarnishing the sense of "tension" that made the Musou games for me.
In the meantime, I'm happy enough with Hyrule Warriors: Definitive Edition.
Re: Here's How Sonic 3's New Music In Sonic Origins Stacks Up To The Classics
Here's my feelings:
Carnival Night Zone's (prototype) music tracks I find to be much better, personally. The original's is not bad, but the occasional "circus" jingle I found to be a little jarring and make the whole music tracks unoriginal, in my opinion.
Ice Cap's (prototype) music tracks are pretty good and I liked them quite a bit, but the original is undoubtedly better to me. Without a doubt the only change I'll "miss".
Launch Base Zone is more "whatever" to me. I'll take either one.
Re: Round Up: The Reviews Are In For Sonic Origins
I have the Digital Deluxe preloaded. Can't wait!
Re: Switch Online Should Leverage GameCube, Wii And Deliver "More" N64 Content, Says Former NoA Boss
Come on, Reggie! I still need my Wario's Woods SNES, Startropics II, Super Mario RPG, Duck Hunt, Yoshi's Safari, and a few more on NES and SNES NSO!
Re: Rare's Banjo-Kazooie Is Rumoured To Be Making A Comeback
Honestly, after Banjo-Kazooie: Nuts & Bolts (among other things), I don't know if I even want another Banjo-Kazooie from Microsoft by this point. If anything, I've moved onto Yooka-Laylee and though the first game wasn't "great", it was a lot closer to the "Banjo-Threeie" I wanted than Nuts & Bolts tried to be. I can't wait for the next one in development
Then again, Banjo-Kazooie lost me since Banjo-Kazooie: Grunty's Revenge...
Re: EA Has "Some Surprises" You Apparently Won't Want To Miss
Surprise...Surprise Mechanics?
Pass.
Re: Review: PAC-MAN MUSEUM+ - A Gaming Legend's Best Collection Yet
@Not_Soos That helps a lot, thanks
Like I said, I'm still enjoying this collection despite my gripes.
Re: Review: Lost Ruins - A Survival-Focused Metroidvania With Fantastic Pixel Art
"Because there isn't a levelling system in the game, there isn’t much reason to engage in combat with all the enemies you come across, aside from the items of wildly varying quality and usefulness that they drop."
Oof. This is one thing that worried me regarding this game. Part of makes a good Metroidvania game in my eyes is being able to "improve stats" along the way, which is something that equipment can only do so much on, in my opinion.
I'll still think about buying this game, though.
Re: Konami Terminating Super Bomberman R Online, Will Move Forward With "New Projects"
As a huge Bomberman fan myself from back in the day (and have personally enjoyed Super Bomberman R since launch), I didn't really see a future for Super Bomberman R Online at all, especially since the Live Service model it was trying to get across to the players just wasn't doing much justice for the series. The original Super Bomberman R admittedly launched barebones, but it still managed to hit the million-seller marker a while after and even then, much of Super Bomberman R Online's new content (Louies, to name one of them) could've easily been added to the original Super Bomberman R.
Either way, hopefully one of those "new projects" will at least encompass in a (sizeable) Bomberman Collection. Bomberman, in my opinion, needs to return in a better light and it still pains me that even after all of the fond history the series had with Nintendo that the White Bomber was relegated to being an Assist Trophy, Spirit, and Mii Costume instead of a playable character in Super Smash Bros Ultimate (No, people. Bomberman has used Bomber Transformations in Bomberman Hero, Elemental Bombs in Bomberman 64: The Second Attack!, and Charabons in Bomberman Generations. He has a lot to pull together to make a decent moveset, which says a lot compared to Sonic with three spin dashes, in my opinion).
Re: Review: PAC-MAN MUSEUM+ - A Gaming Legend's Best Collection Yet
Eh, it's a pretty decent collection. It's neat to have "visitors" around the arcade and finally being given home access to Pac-Man Battle Royale and the arcade version of Pac-Man Arrangement is great to have.
My main gripe with the collection, however, is the coins system. It's a neat idea to simulate the whole idea of being at an Arcade parlor and using them to buy gacha toys to display around the room, but having to spend coins to play any of the Arcade games is something I'm not an overall fan of. I mean, what happens if we run out of coins? Does that mean "Permanent Game Over" in that I have to start a new save file?
Another gripe I have with the game is the lack of "settings" for each Arcade game, which was something Namco Museum on Switch had. I would've liked to "continue" in Pac-Mania without having start from stage 1.
...but overall, I think Pac-Man Museum + is a pretty good collection and is definitely the well-deserved shoutout for the pellet-muncher that Pac-Man 99 failed to do (give me my Super Mario Bros 35 back).
Re: Dragon Quest Creator Yuji Horii Shares Brief Update On Next Mainline Entry
Definitely can't wait to see XII, especially after how much of a great time I had with XI.
@Not_Soos Agreed. I'm all down for a Dragon Quest game taking a darker direction, but I'm hoping this direction doesn't get carried away with itself.
Re: Kao the Kangaroo
Okay, so far, I'm having fun with the combat and platforming, camera and performance issues aside. Very great 3D platformer here.
...but there is one fatal issue I encountered: My game doesn't save anywhere past the beginning of the Dark Forest. I've made it to the second level of the second world, yet when I turned off the game and came back to it a few minutes later, I lost all of my progress beyond the Dark Forest area, therefore I have to rematch the first boss and re-do all of the Eternal Wells beyond the first one.
Is anybody else having this issue?
Re: Koumajou Remilia: Scarlet Symphony Will Get An 'Extra Easy Mode' For Newcomers
I'm wondering if this "Extra Easy Mode" encompasses in having Infinite Lives...
@EarthboundBenjy Agreed. I really wanted to enjoy Luna Nights as much as the crowd did, but outside of its nifty time mechanic and platforming, I played numerous better Metroidvania games throughout my lifetime.
Re: Review: Rival Turf! - Jaleco's Brawler Is No Match For Final Fight, Two-Player Or Not
Not gonna lie: I first played it way back in the day from one of my cousin's SNES and I loathed it like the plague. At first, I thought I was the one bad at it, but playing it again? The game was even worse -_-
Now, I'm not going to take anything away from people who enjoy this game (and the other Rushing Beat games), but as far as beat 'em ups go (at least on SNES), Rival Turf is one of those few I'm avoiding at all costs.
Re: Review: Kao The Kangaroo - Rough Edges Can't Ruin This 'Roo's Return
Good to hear good things about this game that I was hyped for. Downloading it right now.
Edit: Okay, so far, I'm having fun with the combat and platforming, camera and performance issues aside.
...but there is one fatal issue I encountered: My game doesn't save anywhere past the beginning of the Dark Forest. I've made it to the second level of the second world, yet when I turned off the game and came back to it a few minutes later, I lost all of my progress beyond the Dark Forest area. Is anybody else having this issue?
Re: Nintendo Expands Its Switch Online SNES And NES Service With Three More Titles
Umihara Kawase is the star for me, so I'll be on Super Famicom NSO.
Re: Rumour: Could We Be Getting New NES And SNES Games For Switch Online?
I still would like to see Wario's Woods SNES, Startropics 2, Super Mario RPG, Duck Hunt, and Yoshi's Safari appear on NSO.
Re: Bandai Namco Celebrates The Arrival Of Pac-Man Museum+ With A Delightful Launch Trailer
Cool!
This is definitely looking to be the proper celebration for the pellet-muncher, something that I couldn't feel with Pac-Man 99 at all (gimme Super Mario Bros. 35 back).
Re: Best Nintendo Switch Warriors Games - Every Switch Musou Game Ranked
Fire Emblem Warriors isn't a bad game and I had some fun with it myself, but I wouldn't put it above One Piece: Pirate Warriors 3 and Fate Extella: The Umbral Star. The Weapon Triangle system and Dual system made much of the game's (high) difficulty incredibly trivial for me, not to mention that much of the roster felt too limited. Warriors All Stars on PS4 gave me that "Nintendo Warriors" game better than Fire Emblem Warriors on Switch did.
I haven't played the full version of Age of Calamity myself, but I'm still pecking away at the original Hyrule Warriors on my Switch, so...I can wait.
Re: Poll: What's The Best Warriors Game On Switch?
As far as the ones I played...
Hyrule Warriors: Definitive Edition > One Piece: Pirate Warriors 3 > Fire Emblem Warriors.
HW:DE is still my favorite Musou game to this day for encompassing on everything I love about the gameplay while having the biggest mountain of content yet with the Wii U and 3DS versions.
OP:PW3 is "decent" and for the $10 I paid for under an eShop sale, it was definitely worth it. I'm not much of a One Piece fan, though.
FEW is "okay at best". It's nice to see another Nintendo IP get the Musou treatment, but the FE staples like Weapon Triangle and Dual System took out a lot of the tension and charm that built a good Musou game for me. I even liked Warriors All-Stars (not on a Nintendo system, sadly) more than FEW.
Re: Review: Kirby 64: The Crystal Shards - Kirby's First Brush With 3D Is Still A Charmer
Yeah, I just 100%ed it myself. I would say that Kirby 64 is...kind of middling and a stepdown compared to Dream Land 3 prior. Probably my least favorite mainline game in the series (and I played Squeak Squad and Star Allies; decently liked the former and adored the latter).
The Power Combos was a neat concept, but it was incredibly unbalanced and broken to the point that some of them were OP'd (Bomb + Cutter, Bomb + Fire, and Ice + Spark) while others were practically novelty that rarely did anything (Fire + Spark, Bomb + Spark, Spark + Cutter, and Fire + Cutter). Having to annoyingly backtrack to certain Crystal Shards with the right Power Combos didn't do any favors either, especially when having to do this in pretty barebones levels in design.
The mini bosses are also pretty dang pathetic in that compared to the other mainline games, they barely do much to the point that they either stand there or moving around a bit in a lazy manner, thus you can find a "safe" spot and spam your abilities and you pretty much have to go out of your way to die during these sections.
There are other problems I had with the game, but on the brightside I did enjoy its soundtrack and its multiplayer modes at the least, not to mention that this also happens to be my first jump into the Kirby franchise from a very long time ago, so there's quite a bit of nostalgic value for me here (in spite of its flaws).
Overall, I give Kirby 64 a 5.5/10 (6/10).
Re: Lots Of Kirby Plushies Are Up For Pre-Order, And They're Absolutely Adorable
DARN IT!! I gots to get Adeleine, Ribbon, and Ninja Kirby!!
Re: Nickelodeon All-Star Brawl Reveals Three New Characters, Jenny Available Now
A shame that these characters are locked behind paid DLC, considering how "cheap" the entire package was.
...but I did want XJ-9 in the game, which I'm having fun with.
Re: Kirby 64: The Crystal Shards Joins Switch Online's Expansion Pack Next Week
This game should've been (re)released in March 2022 (though F-Zero X is good) to conincide with Forgotten Land, but...better late than never...
Re: The Outbound Ghost Is An Adorably Spooky RPG That Pays Tribute To Paper Mario
I'm hyped for this one, and I also enjoyed Bug Fables (and even Saturday Morning RPG) for that matter. Can't wait for this one to release!
Re: Nintendo Indie World Showcase To Air This Week
Goody goody.
Here's hoping this one is actually good, though. Other than Omori, I don't know what the December one in 2021 had.
Re: Former Nintendo Manager Joins The Forza Team As Its 'Director Of Quality'
Well, good luck to her.
Anyways, I'm hoping whatever qualm NoA has gets sorted out soon.
Re: Talking Point: If 1-2-Switch Sequel Rumours Are Somehow True, How Could Nintendo Improve It?
Other: I'd rather Nintendo leave 1-2-Switch be and use all of the time and effort to improve Nintendo Switch Sports instead.
1-2-Switch did great in showcasing the Switch's Joy Cons, but it had little else to offer otherwise and should've been a pack-in game from the start.
Re: Memory Pak: The Best And Most Chaotic Way To Play Puyo Puyo Tetris
Though "obsoleted" by its sequel in 2020, Puyo Puyo Tetris is still quite the blast to play to this day for its loads of modes, content, and charm, and one of the absolute best Puyo Puyo and Tetris games I ever played to this day because of those. Sega really did the Tetris IP justice, in my opinion.
Re: Review: Pocky & Rocky Reshrined - A Thrilling New Interpretation Of A SNES Classic
Welp, I guess this and Sonic Origins be my June games...
Re: Kao the Kangaroo Reboot Leaps Onto Switch In May
I've been eyeing on this while having never played any of its games.
Dang, 2022 is definitely kicking off to something real purdy here.
Re: Rumour: Nintendo Has Apparently Tested N64 And Game Boy Connectivity For Switch Online
Honestly, who WOULDN'T want Transfer Pak support on NSO? I never had a chance to try it myself, but I'd be down for it.
On a related note, have Controller Pak support, Nintendo!
Re: Review: Neptunia x Senran Kagura: Ninja Wars - Satisfying Fan Service That's A Bit Bare
Well, even if this game isn't "good", it's at least still loads better than Super Neptunia RPG, right?
Re: Hands On: Nintendo Switch Sports Has Great Highs, But Disappointing Lows
Really? Tennis' controls are worse than Mario Tennis Aces? I thought the latter's Swing Mode was unplayable to begin with.
Re: Best Remakes And Remasters On Nintendo Switch
Don't forget The Legend of Dark Witch on Switch. A remake that happens to be the best version for reasons beyond the Capacity Gauge.
Re: Review: Touken Ranbu Warriors - A 'My First Musou' That Adds Little To The Formula
When's Super Mario Musou happening, Nintendo and Koei Tecmo?
Re: Round Up: The Reviews Are In For Sonic The Hedgehog 2
I own the first movie, but haven't seen it yet.
Edit: No, guys. It's not because I don't want to watch, but more because I haven't gotten a chance to see it.
Re: Review: Kirby And The Forgotten Land - A Breezy Delight With Mario-Level Invention
Good to see good things said about this game. Hopefully most of the pessimism I had for this prior would be chased away by this game's awesomeness.
"After the somewhat disappointingly safe Kirby Star Allies, this latest adventure feels like a proper celebration for Kirby"
I'd argue that Kirby Star Allies is still a great game despite "being too safe". Then again, as amazing Planet Robobot was, I thought it felt like a DLC Expansion Pack for Triple Deluxe at times.
Re: 30th Anniversary Kirby Merch Is The Perfect Compliment To Kirby And The Forgotten Land
I want dat Kirby cushion super badly!
Re: Review: Chocobo GP - A Surprising Mario Kart 8 Alternative For Final Fantasy Fans
Eh, the live service model pretty much devalued every bit of reason for me to get hyped for it, plus I have enough Kart racers on my Switch to keep me occupied (Mario Kart 8 Deluxe, Team Sonic Racing, Crash Team Racing Nitro-Fueled, and Gensou SkyDrift), so...I'm good.
Besides, Mario Kart 8 Deluxe is gettin' Booster Course Pass soon...
Re: Hands On: Kirby And The Forgotten Land: More 'Super Mario 3D World' Than 'Mario Odyssey'
I'll take either open or linear world as long as the game ends up good in the end and going by the demo, I had a decent time with it.
The Copy Ability movesets felt incredibly stripped down from the Super Star and Return to Dream Land games (Star Allies included) and it doesn't really standout much from the other 3D platformers I played, but it's the only March game I'm interested in and I still want to show my support for the series, so I'll buy it when it releases.