
Pac-Man Museum+ follows Pac-Man Museum (2014), a collection for the Xbox 360 and PlayStation 3. This updated compilation includes some of the titles in the previous release, and adds several new ones, bringing the total count to 14 (although Pac-Man Arrangement is featured twice with arcade and home versions). It comprises the most thorough collection of the yellow, pizza-inspired dot’s exploits ever assembled, from the original arcade masterpiece, through to 2015’s Pac-Man 256.
Presented within a 3D arcade, you can move the camera, trotting Pac around, looking at various machines and deciding what to play, each game with its own menus for gameplay tutorials, special objectives, and a little history. You start with 500 virtual coins in your pocket, but there are no microtransactions here. You accrue more coins simply by playing machines and completing optional missions (presented like an achievement leaderboard) that add unique objectives for each title.

Coins are also spent on customisation of the arcade, and this aspect is rather detailed: you can buy everything from wallpaper and music for the jukebox, to new machines, plants, gashapon figures, and various other decor-related Pac-aphernalia. The longer you stay playing in your arcade, Pac-Man ghosts turn up to join you, although they spend all their time floating about rather than shooting for high scores.
As a presentational interface, it’s pretty neat, but sadly hamstrung by a really poor frame rate. Considering it’s one 3D room, and fairly basic, graphically, it seems the curse of Unity has struck again. Its choppiness seems more pronounced in handheld mode, although it’s definitely still present on the big screen, too.
If you like Pac-Man, however, you will feel very satisfied by what’s on offer. There’s a broad variety of arcade games and one ‘consumer’ machine for console titles that require no coins, its mini-library cycled with the shoulder buttons. Some titles, however, need unlocking to play. This is easily done by completing objectives, like playing a different, specified title twice, for example.

Beginning with Pac-Man (arcade, 1980) there’s little to say that hasn’t already been said. An undying classic, you frantically sweep up dots, cherries, and fend off ghosts with power pellets dotted around the grid. Scoring is the name of the game, and it’s as superb as it ever was to die trying.
Super Pac-Man (arcade, 1982) adjusts the formula by having you grab keys to open locked gates around the grid so you can collect all the fruit. It’s an enjoyable variation that fans of the original will enjoy when they want to mix things up a bit. It’s by no means as good as the original, of course, since a layer of simplicity has been lost, but fun nonetheless.
Pac & Pal (arcade, 1983) twists Super Pac-Man’s formula further, introducing power pellets with five specific uses, some based on famous Namco titles like Galaxian and Rally-X. These allow you to stun, freeze and confuse the ghosts. Flipping cards opens many of the gates, and a new helper, the green Miru — Pac-Man’s “Pal”, as it were — helps you to grab fruit but decreases your overall score in doing so. There’s some depth here, and it’s good fun to get involved in. It’s also notably the first Pac-Man title to have music playing over the action.

Pac Land (arcade, 1984) is one of the first true arcade platform games, appearing one year prior to Super Mario Bros., and it’s utterly superb. The theme tune burns itself into the brain, and graphically it holds up very well owing to its unique art style. You run Pac back and forth, jumping over obstacles and ghosts, through forests and across falling mountain logs, before powering up with flight and soaring back the way you came, all under the duress of a time limit. Complete the first course and you’re off again, now with new obstacles and increased difficulty. It’s an excellent title to have as part of the collection.
Pac-Mania (arcade, 1987) slows things down and goes graphically isometric, using the same maze, dot-eating formula, with the added bonus of being able to leap ghosts in a single bound. It’s visually superb, comparatively leisurely, great fun to play for score, and features plenty of maze variety. It takes a while to figure out the grid’s layouts owing to the zoomed-in view, but this is all part of the learning curve.
Pac-Attack (Super Nintendo 1992) is actually an adaption of the Tetris-inspired arcade game, Cosmo Gang: The Puzzle. Falling objects, now Pac-themed, can be stacked to avoid ghosts reaching the top of the screen. It won’t win any awards, but it’s an amusing diversion nonetheless.

Pac-In-Time (Super Nintendo, 1995) is a platform-action game where Pac negotiates scenery by jumping around, grabbing dots, and firing projectiles at enemies. Developed by Kalisto Entertainment, following their Amiga title Fury of the Furries, it’s utter garbage and you shouldn’t waste more than a couple of minutes on it. Its pun-tastic title is the best thing about it.
Pac-Man Arrangement comes in two versions, the 1996 arcade title and an arrangement of the Arrangement that first appeared on Sony’s PlayStation Portable as part of Namco Museum Battle Collection (2005). It’s graphically vivid, with coursing dots rippling around the place, and has a host of new features, like continuous gameplay after a death and dash icons that shoot you down lanes to snag vulnerable ghosts and strings of dots. It features two-player co-op and a cool final boss. Both versions are really good fun, and its new scoring tweaks will be especially enticing to fans of the formula.

Pac-Man Championship Edition (Xbox 360, 2007) is just fantastic. You have a limited amount of time, either five or ten minutes depending on the mode you choose, in which to score like mad. The grids have two active halves and keep spawning dots, all the while getting psychedelic with a bit of pumping house music and glowing lanes. Relentless, superbly balanced, and highly addictive single-player fun, it demonstrates how robust and flexible the original Pac formula is. When the timer gets to the last minute, survival becomes an adrenaline-fuelled race. If Lumines and Pac-Man had a lovechild, it would probably look something like this.
Pac n’ Roll (Nintendo DS, 2005) goes 3D, with you rolling Pac around zones, Marble Madness-style, collecting dots to open gates to advance further. There are candies that provide special abilities, and plenty of ghosts to avoid on your mission to defeat the nefarious Golvis. It’s a nice-looking game, beautifully enhanced in resolution for its Switch debut, and plenty of fun to roll, boost and bounce through its five worlds.
Pac Motos (Wii as part of Namco Museum Remix, 2007) is based on Namco’s 1985 arcade game, Motos, a top-down, single-screen action game where you need to butt assailants off the edge of a square platform by rolling into them, carefully managing your inertia. It’s a nice diversion, with five worlds and a total of 35 platforms to conquer.

Pac-Man Battle Royale (arcade, 2010) is a spin on the Pac formula that’s best with four players. The aim is to destroy your enemies by grabbing power pellets and chomping them down, avoiding ghosts, and accruing the most score at the end of three intense rounds. It’s certainly the best competitive multiplayer Pac-Man attempt, and while it only exists in short bursts, you can easily play for hours if you have a group of friends over.
Finally, Pac-Man 256 is mad, but brilliant. Originally an iOS game from Hipster Whale, the developer of Crossy Road, this is the later console port, which abandoned microtransactions and introduced a four-player co-op option. An endless runner, you power up the grid, outrunning an encroaching ‘glitch’ reminiscent of an '80s arcade kill screen, while grabbing various power-ups, accruing points with your dot-eating, and navigating an increasingly intense maze for as long as you can. As a single or multiplayer survival spin on the Pac-Man roadmap, it’s brilliant fun to play for score and see how long you can last.

While most of the emulation seems very accurate, with no major issues in terms of play, the CRT shaders for the old arcade titles like Pac-Land are completely useless, with very limited settings. Worse still, Pac-Land has a clear V-Sync issue on scroll. This is very obvious when the high score screen rolls left, and there’s a constant shimmer during gameplay. As most of the games are static, it’s not an issue elsewhere, but still slightly annoying. The arcade wallpaper is nicely done, and interestingly you’ll see all references to Ms. Pac-Man omitted from artworks she used to appear on due to legal issues regarding who owns the license to the character.
Conclusion
For fans of Pac-Man and his historical pedigree, this is the best round-up yet, spanning decades and featuring his most notable titles. It’s the kind of collection the current Wonder Boy release should have been. The arcade overworld is a nice touch, although the frame rate is a big letdown and really should have been ironed out. And, while you might spend a while tinkering and designing your arcade space, the attraction of the gimmick is ultimately short-lived. Presentation deficiencies aside, though, one can’t really fault the comprehensiveness of the collection, nor the quality of the titles themselves (well, except Pac in Time). It’s a Pac-festival, and while it certainly has limited appeal, it offers countless hours of gaming fun and an interesting historical insight into the yellow orb’s evolution.
Comments 125
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Someone on Reddit claims that there's a lot of input lag. Can anyone comment on that?
Namco's "scorch the earth of all memory" approach to Ms. Pac-Man leaves a sour taste in my mouth, and ensured that I will not buy this compilation.
@farrgazer That is mentioned in the review.
Ms Pacman is my favourite Pacman game D:
Are there also legal rights preventing the inclusion of Jr. Pac-Man? I mean, there's no point in blaming anyone, but I'm just not interested in such an incomplete collection.
it's incredible!!!!!!
Hmm, where's Ms. Pac-Man, though?
@CharlieGirl Are you referring to the part about the poor frame rate?
I didn't make that connection at first because low rates and input lag aren't always tied to each other.
I love this collection. The achievements and being able to decorate your arcade makes it so compelling and fun to chase for high scores and other things! I do hope they patch in an option to remove the border art though.
@farrgazer Haven't noticed input lag problems at all. From what I've heard to be a bigger issue in the Xbox version for some reason
@bransby Ms Pacman is missing for legal reasons as Namco don't own the rights to it
@bluemage1989 I’ve seen you ask for comparisons to Snow Bros in both my recent reviews! Just not sure why. Personally? I think Snow Bros is an excellent little puzzle-action game and the recent Switch release is definitely recommended for fans of the original or the formula generally.
At the same time, opinions vary, and we need to respect the way the author who covered it felt about it.
...okay, clearly Jr. Pac-Man is missing because it includes Ms. Pac-Man in cut scenes. But either way...pretty lame.
And I had fun playing Pac in Time for the first time! Don't see why it's so awful. I liked the different Kirby style abilities in it. For me Super Pac-Man is probably the weakest game in the package.
@happydeathman Jr. Pac-Man was also made by GCC and distributed by Midway, but that has been in limbo for a long time since it wasn't as successful as Ms. Pac-Man. I doubt Ms. Pac-Man in cutscenes is the only reason. Namco even made a completely different game named Pac Jr. in the Genesis version of Pac-Man 2 that was nothing more than an edited version of Ms. Pac-Man.
@CharlieGirl you're boycotting a game because of legal issues outside of the publisher's control?
@farrgazer I didn’t notice any input lag issues in-game - at least nothing that stood out. Using a 55” Sony Bravia known for extremely low lag. That said, nothing obvious in handheld either. Pac-Land plays perfectly and for Pac-Man, you generally pre-empt corner turns by holding the direction early, so it’s hard to detect lag on those.
“Curse of unity”, but harsh. There’s no reason for the engine to be of blame. Unity is fine, and really easy to optimize for Switch.
This isn’t the tools fault, it’s the developers doing a half assed job. Curse of blaming the tool, not the dev.
TlA neat collection, but they should have included Pac Man World. It's by far the best Pac Man game
@Tom-Massey BTW not sure if it's a typo or mistake but Pac-Land came out a year BEFORE Super Mario Bros not a year after! Miyamoto actually cited it as an influence.
@MaxiPareja not calling for a boycott. just not personally buying it.
After almost not buying it, I caved and ended up playing this game for (many) hours over the weekend. I am not an ultra pac-man fan usually and I thought pac-man championship 2+ was only 'ok' and I have very mixed feelings about pac-man 99, but I simply love this new collection. It's so charming and has some great games I've never played before. I didn't notice frame rate issues myself. Not every game is a masterpiece but it was fun to play them all and I anticipate many more hours of it.
It is sad that there is no ms pac-man, but I'm very glad I bought the collection anyways, it was far more fun than I had anticipated.
pac-man arrangement was probably my favorite overall. the boss fights were so cute.
May as well get it sometime this week or so. Pac-Man Arrangement 1996 is the only I want to play. Don't know why I love that one so much.
@DanijoEX I had never played arrangement until last week but it was soooo fun. That's the only one in the collection I naturally got to 100% mission completion without trying because I just didn't want to stop playing.
@CharlieGirl It would also be great to be able to play the fast Ms Pac-Man on console, but every console port we get is the crappy slow version…
Why they don't have Ms. Pac Man as a paid DLC at least? The Xbox version is still available and not delisted I think, so they could find a way.. it's such a pity that the Pac Man Collection doesn't have the best Pac Man included.
I’m so excited for this! Just have to wait for it to get delivered. I’m a sucker for customization and unlockables, so the arcade aspect really sold me on this.
@Clyde_Radcliffe It’s a confusion between Mario Bros (83) and Super Mario Bros (85), and an error. Appreciate the spot, I’ll have it amended.
Looks like a great collection, might pick it up at some point for my girlfriend since she loves playing pacman 99. Think she would very much like this.
@john_lennon999 Because Bandai-Namco doesn't want to pay royalties, especially not to AtGames.
Whatever licensing issues exist, the omission of Ms. Pac-Man really does bring down the whole package; IMHO it's hands down the best game in the franchise. I was fortunate enough to get it on XBLA (and still have it thanks to backwards compatibility), but it would still be nice to have a truly complete compilation.
Licensing has been a real thorn in the side of the hobby, especially in recent years (example: Forza Horizon games...a major first-party IP for Microsoft...being removed from their store after a certain amount of time due to the music licenses expiring). The laws concerning licenses are in serious need of revision in order to prevent such needless situations.
Hopefully someday we'll see Ms. Pac-Man arrive on the Switch. I frankly don't care whether it's done by Bandai-Namco, AtGames, or whomever as long as it gets done. But I'm not holding my breath for these corporations to act in the best interest of gamers.
I love the variety in this collection, it's definitely my favorite "museum" from Namco at the moment. Would be great if they could add zooming in or first person view to the arcade.
Sometimes, in rare occasions, the sound emulation goes weird. It fixes itself if you pause and un-pause, but I hope it's something they can fix.
19.99 is a bargain for what's being offered unlike namco museum. If you have any interest with that yellow pizza missing one slice man, go for it.
@Clyde_Radcliffe Slightly frustrating but I am having fun with Pac in Time. Though there is this section at level 10 where you have to platform through narrow logs at Instant kill water. Pac man isn't mario in this situation so there some trepidation here.
@Gitface I believe Turbo Ms. Pac-Man is actually an unofficial ROM hack done to an arcade cabinet. Although they should make an official version.
There is another glaring problem with this collection, specifically on Switch. There is not a TATE mode. Some of these games were made originally for a vertical monitor. BIG missed opportunity.
Pac-in-Time was the big reason I wanted this collection and it did not disappoint. Its wild, physics-based grappling hook gameplay is incredible and I would venture to call it one of the best puzzle platformers on SNES. I can’t begin to imagine why it was so readily dismissed here.
@brianvgplayer I understand this, that's why I thought of paid DLC so Namco has its share of the standard game and AtGames its share of the DLC, O thought it would be a win-win situation. Anyway, I have it on XBLA but I would love a complete collection. Let's hope for Pac Man World Collection some time soon!
If only Namco would release a ridge racer collection 😕
@CharlieGirl Publisher rights conflicts is a hilarious reason to dig ones heels in the ground about a buying decision lmfao
ms pac-man is my fav pac-man game..
@farrgazer I got on the Xbox Gamepass and I was thinking my controller was messed up or I was really really out of practice. I noticed I was missing turns on the OG Pac Man quite a bit. So take that for what it is worth.
Edit: There are a lot of posts on the internet about input lag on Switch and Xbox depending on which game you play etc.
Has this been released physically in the UK? Can't find anywhere thats selling it
@thinkhector Every Ms Pac-Man table machine I have ever played in my life has been the fast version, so playing the slow version just feels so off. 🙁
Is the Arcade version of PAC-Land much better than the NES game? I hated every minute of that…
Also: the insane thing is the 2014 PC version of this collection DOES include Ms PAC-man as paid DLC. No PAC-in-time or 256 though…
I downloaded it from Xbox gamepass for Pc and couldn’t figure out how to insert a coin
@pjzx It doesn't have a physical release in the UK it's a digital only release across the UK/Europe. I imported mine from Amazon Japan and it was £25.49 with delivery and that arrived today. UK based seller Bazaar-Bazaar have it in stock and are selling the US physical version for £32.99.
@OnlyItsMeReid on switch it's the R button
No Ms. Pac Man, no dice. Already have Pac Man and Super Pac Man. Just need Ms. Pac Man to complete the trilogy. All the other games have no appeal to me at all.
@Johnno137426 Or Tekken. Or Time Crisis.
...$20. I might take a look at this...I mean, PAC-MAN 99 was at least slightly better than Tetris's 99 (it's still way too random for me). I also have Championship Edition 2 or whatever it's called, but...I think I just want a more normal PAC-MAN game but modernized. lol
Also, we just now need a Midway/Williams/Atari Games compilation for the Switch, and then I pretty much have all the 80s/90s arcade games I'd want on this console.
@RKO_JPL7 Can you confirm if the box art and in-game text is in English and Japanese? It seems like you got it at a really good price!
No TATE mode, awful implementation of online leaderboards, and the worst CRT “filter” I have ever seen. I don’t care about the overworld running at 20fps on Switch but the two issues I’ve mentioned (plus awful implementation of score uploading/online leaderboards) are a big bummer. Still it was cheap on the polish eShop and I love my pac-man, so I grabbed it.
@farrgazer awful lag on Xbox. No lag at all on NSW portable, while docked sometimes can have an hiccup with frameskipping on Pac-Man arrangement (same on PS). Actually, lag-wise this is a really great collection on Switch. Everything runs snappy as it should, including Pac-Man CE, Pac-Land and both Arrangement.
Eh, it's a pretty decent collection. It's neat to have "visitors" around the arcade and finally being given home access to Pac-Man Battle Royale and the arcade version of Pac-Man Arrangement is great to have.
My main gripe with the collection, however, is the coins system. It's a neat idea to simulate the whole idea of being at an Arcade parlor and using them to buy gacha toys to display around the room, but having to spend coins to play any of the Arcade games is something I'm not an overall fan of. I mean, what happens if we run out of coins? Does that mean "Permanent Game Over" in that I have to start a new save file?
Another gripe I have with the game is the lack of "settings" for each Arcade game, which was something Namco Museum on Switch had. I would've liked to "continue" in Pac-Mania without having start from stage 1.
...but overall, I think Pac-Man Museum + is a pretty good collection and is definitely the well-deserved shoutout for the pellet-muncher that Pac-Man 99 failed to do (give me my Super Mario Bros 35 back).
@farrgazer The game runs perfectly fine for me on Switch. Apparently, it's the PlayStation and Xbox versions that suffer from input lag. Hope this helps!
The lack of Ms Pac-Man makes me sad, that was the only one I really liked.
I find it hard to believe that Namco can’t pony up the dough Ray me to get Ms Pac Man in this collection. Not only that but Ms Pac Man Maze Madness (Dreamcast, psone,N64) is a great game that could’ve been included as well! Also what happened to the snes and Genesis Pac- Man adventure? Jeez forgot the name but I remember I liked it despite an odd control method.
Also time for remasters of Pac Man World 1,2,3 & Rally! Lol
@StephenYap3
I tried testing this out myself the other day to see what happens. It's pretty much impossible to run out of tokens unless you do so deliberately, but even then, you're not softlocked out of the game or anything. Only the arcade games cost tokens, while console games (Pac Motos, Pac n' Roll, Championship Edition, etc.) are "free." So, worst case scenario, you can just play a round of one of those to earn yourself some more tokens.
It's worth noting you earn tokens just for playing the games, even if your final score is pretty bad. So, if you spend your last token on Pac-Mania and then get a Game Over, when you quit the game and go back to the arcade, you get a few participation tokens. The only way for your token count to hit zero would be to purposefully put your last token in an arcade machine and then quit the game before actually losing. You aren't awarded tokens if you don't finish. But--again--you can just play one round of a console game to earn a few tokens back and you're good to go.
I don't think any player is going to accidentally run into that problem, though. You pretty much have to go out of your way for that to happen.
As far as your gripe about not being able to "Continue," this is because of the achievements system. So for Pac-Mania specifically, there's an achievement you earn for clearing seven stages on a single Credit. They don't let you cheese it, and I kind of like that. I have 95% of the achievements completed for Pac-Mania, but that one still eludes me. It gives me incentive to keep playing and try to improve my skills though, so I enjoy it. It's worth noting that some of the games like Pac-Man Arrangement do allow you to continue, but for most of them you can't.
Hope this helps! It's a really solid collection, and I've been having an absolute blast with it. I strongly recommend picking it up.
@kingbk oh baby that would be awesome!
Paper Boy
Robotron 2084
Smash TV
Moon Patrol
Defender
Joust
Roadblasters
San Francisco Rush
Hydro Thunder
Tapper
Satans Hollow
Spy Hunter
Gauntlet
Xybots and so many others
Big gap of missing classics on switch!
@joey302 Moon Patrol you can find on Arcade Archives (since it's technically a Irem game that was distributed by Williams), but yes to all the others. I would add Marble Madness, NARC and Rampage to that list you created.
@DashKappei What's your issue with the online leaderboards? Seems to do the job to me.
@farrgazer having played the collection - there is input lag in quite a few of the games. Though it it is not horrible enough to me to not give this a try.
BTW Pac-Man 256 is probably the most addictive game in the set.
Pac-Man without the Midway games and plus a vsync issue doesn’t sound like a great package. It just reminds me I should play more Baby Pac-Man on Atari 7800!
@AtlanteanMan agreed ms pac-man is the best pac-man game of all time not including it is a knock to the collection...
Honestly, I don't see the hate with Pac-In-Time even if the later parts are absolutely devilish.
I had a very bad bug on my first game of Super Pacman. Mid game after eating 4 ghosts really quickly the frames skipped and the audio was garbled the rest of the game. It frame skipped later on and eventually just crashed completely on stage 14, ugh.
Been ok since. I think the Arcade Archives Super Pacman controls better personally though, playing both with a SNES dpad I felt I was tighter on the AA release idk
@john_lennon999 Namco did that with the previous collection, but won't do it here because they are pissed at AtGames for buying the royalty rights from under their back. However, the stand alone versions on PS4, 360, and Steam are superior to the DLC version in the original Pac-Man Museum. They were even initially the same price.
@joey302 They can, but they don't want to give any money to AtGames.
Who let the ghosts out? Boo. Boo boo boo. (Created my own lackluster version of that song.)
@Kynwal same, it was horrible on Xbox.
A little tip for anyone dumb enou—err, I mean... brave enough to go for accomplishments: certain games let you save your progress when you choose to exit to the arcade. The game will auto save when you do this, and when you start up the same arcade cabinet, the game won't auto save again until you exit to the arcade again, so if you aren't satisfied with how a stage is going in Pac-Mania, you can press the Home button and close and restart the game that way, so that you can continue from the beginning of that stage without losing any lives.
I tried this on Game Pass and deleted immediately. Arcade Archives' Pac Land is superior and I have CE, CE DX and CE2 and I'm fine with that.
I had a blast playing this over the weekend. I bought it for Pac-Attack, which was a favorite of mine in the 90s, and while I still have it available to play on two other handheld Nintendo systems, it was also nice to play it on my OLED. The other games are great too but I honestly found Pac-Land to be surprisingly frustrating and not fun.
Also, I had no glitches or frame rate issues or problems with any games I played.
Overall it’s a wonderful compilation with a huge variety of games!
@KayFiOS Oh awesome, thanks! That will help a lot
@HIGHscores85 Pausing and unpausing the game should stop those audio bugs. Happened to me when playing the original Pac-Man.
@Not_Soos Can confirm it’s bad on Pac-Land on the Xbox, although being on Game Pass does sweeten the deal.
What they should release is a create your own arcade from all namco titles, similar to the one on 360 years ago. Purchase packs and stroll around your own virtual space.
Lumping the two Arrangement games together like they're two halves of a whole is doing the arcade game a disservice. 1996 Arrangement is one of the finest Pac-Man games ever produced thanks to its fluid gameplay, fantastic visuals/music, and strategic level gimmicks, as well as the addition of a fifth permanently blue ghost in the maze that can either power up the other ghosts by touching them to give them special abilities, or serve as a walking Power Pellet to give you an edge if you can catch him.
Meanwhile, the PSP game of the same name is a completely different (and far worse) game only vaguely based on the arcade iteration with incredibly unthreatening ghosts and boring, overly segmented maze design that ensures you're almost never in any danger. It's a dull wannabe compared to the infinitely replayable arcade game, the comparison made even more unfavorable now that the real deal is included in the same package unlike the original Pac-Man Museum.
Also, Pac-in-Time really isn't that bad. I'm surprised the review doesn't mention at all that it's heavily based around using a grappling hook to swing Pac-Man around the stages like a little yellow Umihara Kawase. Sure, the character control is incredibly bouncy and slippery, and it's a little too easy to accidentally take damage from an enemy, but once you get used to the quirks it's quite a unique and fun game. It's definitely not for everybody though, which is why I find it slightly amusing that they chose to lock most of the amazing 40th anniversary remix songs in the jukebox behind demonstrating proficiency at Pac-in-Time. "You get good with that rope or you don't get to jam out to Ladies and Pac-Man!"
Not a huge Pac-Man fan, but this looks sort of fun and a nice way to play some quick games.
How can you possibly call one of the best games in this mix, Pac in Time, utter garbage? Like Suoer Metroid the platform puzzler throws u into the mix without instructions. And as u play and understand what to do, it’s and addictive difficult classic. I’m annoyed this reviewer played it a few minutes then claimed it’s horrible. It’s actually original and fantastic and for this rare classic alone worth buying this great collection.
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@Camjo-Z yes. Another person defending the great pac in time. How can critic possibly call one of the best games in this mix, Pac in Time, utter garbage? Like Super Metroid the platform puzzler throws u into the mix without instructions. And as u play and understand what to do, it’s and addictive difficult classic. I’m annoyed this reviewer played it a few minutes then claimed it’s horrible. It’s actually original and fantastic and for this rare classic alone worth buying this great collection.
@NotArmani amen. Another person who disagrees with the critics harsh Opinion of Pac in Time. It’s a great game that doesn’t tell u the rules. Like Super Metroid. Throws u in and it’s up to u to figure it out. And when u figure it out boy it’s fun addictive and challenging.
So, is it true this doesn't support tate (vertical) mode for the games that need it?
The older Namco Museum was among the first games on Switch to support tate, so it would be very disappointing if it was missing here.
@marsbitrona 1000% agree. I never played pac in time. And at first I was like how do I play this? Learning what to do and how to play it is a puzzle itself. And I love it. Sad that the critic bashes a pac man game that is actually well loved by many critics without digging deeper into it, perhaps rushing to put out a review without actually giving pac in time a chance. Critic u have a chance to right your huge wrong with your review. It’s digital. U can edit. Sincerely study pac in time. See how inspired it is by Super Metroid. Figured it out. And u will then reconsider calling this great game trash. Boy I’m super annoyed with critics bashing of pac in time.
Finally got this and I’m absolutely loving it! This is the Pac-Man collection I’ve been waiting for. The games are great and the customizable arcade is awesome. Some of these, like Pac and Pal, I’ve never even heard of before. There’s a great selection here and, thanks to the missions and unlockables items for the arcade, there is plenty to keep me busy. I’ll definitely be playing this for some time. Got that Pac-Man fever!
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This is how you write a thorough review, Mr. Massey (first though, maybe actually play it?):
Pac in Time is An Awesome Pac-Man Platformer from Namco
Controls 8/10 -
The Controls for this game sort of blend in well with the bouncy sort of Pac-Man character he is. You have your basic jump button which is B, your tools which is used with the Y button. Your X button is your main navigation and lookout button which is used in conjunction to the directional pad. L and R switch your tools. In this game you can hold down the B button to make him keep jumping, very fun controls especially when you use the vine.
Visuals 10/10
I have to say. This game looks great for a super Nintendo game. Very nice three-dimensional effects. Nice enemy sprites. Very colorful backgrounds and lighting. The ghosts look pretty well done and Pac-Boy is as happy as ever. The areas range from mountains, lush forests, a not so very creepy ruins, The vibrant Pac-Village with yellow hay tops for roofs, and a very wooden like housing. And the ever creepy palace of the ghost witch herself.
Game play 10/10
The real fun in Pac-in-Time is the game play. Each area has 10 levels that you have to collect pellets in which then in turn open up the exit. Sounds like Pac-Man to me, except after you collect all the pellets in each level you have to find the exit. Which in turn, when you go through the exit you will complete the level. It's not as hard as it seems. The pellets may be spread out, but if you cover all of the area; it shouldn't be hard to find them all in each level.
Besides being able to get all the pellets you have abilities called tools which help you get past obstacles. You have a hammer (red hoop), fireball (yellow hoop), underwater bubble(blue hoop), and my favorite. The vine (green hoop).The fireball helps you defeat enemies in a level. The hammer helps you break obstacles so you can pass on, the vine helps you traverse the sky by latching on to the ceiling of various environments. And the bubble helps you swim underwater.What makes things interesting is that in some areas you won't have a certain ability right away, so you have to find the correct hoop in order to get to those pellets you couldn't get to otherwise.
Every hoop in every level is made to be in the right situation at the right time. There's no need to be stuck finding pellets because there's always a way out using the right tool and jumping through the right hoop. But the game play in each level always boils down to finding all the pellets to open up the exit in the level. Find the exit and finish the level. Very interesting game play.
Difficulty: Normal
This game isn't real easy, but it's not hard either. With the right reflexion and the right judgment this game can easily be beaten without cheating. If you do cheat using the L-Y-D-V-K cheat, shame on you. Beat the game going through all 51 levels. The last level; level 51 being the last boss fight in the game. If you do manage to do it, it's more rewarding at the end and you'll be glad you did.
Overall 9/10
This game is a great platform game and sequel to Pac Man 2: The New Adventures. I highly recommend playing this game if you're a platform and adventure fan and love collecting pellets in order to get through the next level.
Rating:
9
@clockworktwink "Pac-In-Time was met with a generally favorable reception from publications, and is seen as a unique and innovative title in the Pac-Man series. GamePro magazine commented that it helps represent the character's legacy, and that it was an interesting take on the franchise.[10] The Super Famicom version sold 21,265 copies in its first week on the market.[14]
The game's visuals and presentation were praised by several. Electronic Gaming Monthly liked Pac-Man's cute design and for the game itself having a distinctly-cute style, while also praising the graphics themselves for being bright and colorful, which GamePro agreed with.[10] Reviewing the Game Boy version, Famitsu and Total! Germany said that the graphics had a very cartoony look, but were average for the system.[7][12] Critics also praised the game's controls and items;[3][11] GamePro in particular said that together they "breathed new life into a classic character."[10] GamePro and VideoGames both enjoyed the rope item for being fun to use.[10][13] Electronic Gaming Monthly liked the music but said it became repetitive after a while.[3]"
@Tom-Massey Just sayin':
"The gameplay was well-received, particularly for its usage of puzzle-solving. GamePro described it as a "fun, fast-paced adventure".[10] Electronic Gaming Monthly said that it "has the makings of a great game" through its pick-up-and-play approach and for the game being generally fun to play.[3] Next Generation and VideoGames agreed, both of whom enjoyed the level design for its usage of puzzle-solving.[11][13] Famitsu liked the gameplay for being entertaining and the stages for being wide-open and fun to explore, although said that the puzzle-solving can become repetitive after a while.[7] "
@clockworktwink
Someone really likes Pac in Time.
I played it through when I had it as a kid on the SNES. I borrowed it for a few weeks during a summer holiday. Replaying it for this review brought back all the game’s flaws and frustrations. There are some half decent ideas and puzzle elements in there, but the execution is really lacking. It offers no information on what you’re meant to do, there are woeful problems all over the place with regard to layouts, and stage design is often very poorly conceived. The swinging mechanic is clunky, Pac sticks to walls for no reason, and there’s a lot of tedium involved when trying to kill constantly escaping enemies. Secret areas leave you completely blind if you stumble across them, and the damage ratios are totally ruined, because while wrestling with the controls your health gets decimated in seconds, and repeating stages is just laborious.
I wouldn’t waste any time with it: there are hundreds of superior platform games that are far less marred by poor design elements and under-par implementation. Anyone can learn Pac in Time, become great at it, and make something of the experience, but that doesn’t excuse the inherent (and occasionally borderline broken) problems.
If you want to check my writing history, I’m on Eurogamer.net too. If you want to complain directly to the site’s management about my appraisal of Pac in Time and whether or not I should write for NLife, just scroll down to the footer to find the contact to field the complaint.
@Tom-Massey Wow. I am going to report you. For possibly copying this review:
https://rantingpixels-blog.tumblr.com/post/21882038558/retro-review-pac-in-time
Your above comment has been screen capped (I'll assume you will try to delete it/edit it). Using the word allegedly for now but I will bring your comment and this review and let the social media determine if plagiarism occured. Wow. Just wow.
Others here, click on the review above and compare to his "review". There are all sorts of common words, phrases used. I will also contact Eurogamer and have them consider this. Is this IGN plagiarism all over again? Time will tell.
@clockworktwink I think you nailed it with “possibly”.
This is literally the silliest conversation about a video game I’ve ever engaged in.
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@Tom-Massey For what it's worth, I read the linked review out of curiosity and the only real similarities between your comment (which, at least I don't think, isn't subject to the same literary criticism as an article anyway) and the review is that you both identified the same issues with a mediocre game. Saying that's plagiarism would be like claiming it's plagiarism to have two people think Red Dead Redemption 2 had nice graphics and slow travel.
As an aside, I'll admit I liked Pac-in-Time when I was younger and thought it was a fun rental, but I also haven't played it since the year it came out and I doubt I'd play it for more than a few minutes now. You weren't wrong about any of those points.
@Lyricana Appreciate your maturity and assessment. I’ve played the game twice: once in the 90s with some conviction, and as a recap for this collection. For absolute transparency, I didn’t play the entirety of Pac in Time for this review - there are 14 games here to cover and fewer than two days in which to complete the copy. But I did play it enough to remember the irritations, bugginess, sticky-wall antics that go on in the game due to rough coding. The rope physics actually aren’t bad, but they’re marred by some terribly frustrating stage design and unnecessary pitfalls as early as stage two. For the review I played through to stage 4 (I think, whatever comes after the forest stage) and that forest stage is ridiculous for obscuring scenery. There are times you’re either within secret sections or tree trunks that are two screens tall, and it’s total trial and error to figure out how to find your way clear - sometimes taking far too long. The camera is fairly zoomed in too, meaning there are places you need to use the rope to swing on, but they’re out of sight, requiring a certain amount of guesswork as to what’s overhead.
@clockworktwink clearly loves the game: he joined the site yesterday just to comment in this section, has never read any of my work here or elsewhere, and has since written a mini-novella declaring his undying allegiance to Pac in Time. I’m happy he likes it, although his method of approach to criticism needs work.
In hindsight, perhaps using “utter garbage” as a descriptor is too strong. But I don’t like the game, I don’t feel it’s worth any extended period of play when there are plenty of superior options out there.
I need to note: this is a review of Pac-Man Museum+, not a review of Pac in Time. The emphasis is on the quality of the collection and a synopsis of the 14 games that comprise it. Thankfully the majority are very good indeed, and it’s a package that can be recommended despite a few presentational issues.
@Tom-Massey I think that playing a few levels is fair for a review like this, anyway. I don't think it's a stretch to say that the vast majority of people purchasing the product are either already familiar with the games in it or in the event that they're not, they only need a little information to determine if they're adding to the worth of the package as a whole. Not to mention the fact that thousands of videos are available for these decades old games.
Frankly, it's rare to see reviews like this even give minor synopses of the individual titles at all and I can safely say I've never seen a package like this get full reviews per title. That's essentially unheard of. I'd goes as far as saying that many collections with far fewer games get less information on individual titles and sometimes when the packs get to 10+ games, reviews won't even list all the titles as they expect the reader to look that up if they're interested.
First and foremost, I want to know how the package comes together, if the games are ported successfully, if there's any upscaling or bugs and how the collection pulls them all together. You gave all that. And honestly, I was initially not going to pick up the package, but I'm giving it a second thought. I like the arcade aspect with the little extras. Ties the package together in a fun way.
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@Lyricana Apart from the rather shoddy frame rate in the arcade overworld, it’s technically serviceable. There’s no evident lag present as found with the Xbox release. But this all hinges on one thing: how much you enjoy Pac-Man. The variations are interesting, some superb (and personally, we had a lot of fun with 4-player Battle Royale), and there are great formula deviations like Pac n’ Roll/Pac-Land.
For the price, it’s worth it.
In regards to the review structure, that’s on me. Word count limits are a real thing, and this broke 1300 despite the synopses format (I prefer as close to 1200 as possible). To give a comprehensive understanding of what’s on offer, it was right to differentiate the titles individually, or else the layman may assume they’re all-too-similar to warrant the purchase.
Appreciate your feedback today, thank you for taking the time to engage.
@clockworktwink
We’re as familiar with each other as I am with that blogger’s review you keep referencing: not at all.
@Tom-Massey thinks that u must be registered here to have been a reader of the site, which I have been for over a decade. I did make an account only because of Massey's smh review of Pac in Time, then, my narrative shifted when I saw heavy signs of plagiarism. Ill let editors of NL and Euro decide. I will also go back now and look at previous reviews of his and do key word searched to see if anything else has been lifted.
This does smell awfully like this 2018 IGN debacle. We are watching.
https://kotaku.com/ign-pulls-review-after-plagiarism-accusations-1828157939
@clockworktwink Have fun, and let me speed it up for you:
https://muckrack.com/tom-massey/portfolio
That’s almost a full back-portfolio, although newer articles on NLife aren’t yet visible because Muckrack’s auto-collate function seems to fail these days.
Let us all know what you find, and thanks for taking the time to read my work.
I’d recommend “Bullets & Toothpicks” and “Inside Shanghai’s Hardcore Gaming Heartbeat” as two I’m most proud of. The latter was the catalyst for Chinese players being invited to Stunfest for the first time, which I’m happy to say I participated in with visa arrangements and communications.
Some not featured there can be found here, slightly more up to date:
https://muckrack.com/tom-massey/portfolio
@Tom-Massey Sounds like desperation. Screaming, SEE! SEE look! See! No, I have another method that is much quicker. Already found a couple of questionable reviews. Hang tight all!
@clockworktwink Great stuff, you’re doing God’s work out there. Be very thorough. We have our popcorn ready.
@Tom-Massey Yeah, no problem. I like that the writers at Nintendo Life actually respond to comments and open up the the floor to questions and engagement, though obviously you sometimes get situations like this with @clockworktwink. Anyway, cheers. Thanks for the review.
Removed - flaming/arguing; user is banned
@Lyricana My pleasure! Thanks for reading.
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Removed - unconstructive; user is banned
A compilation review encompassing multiple titles will by its nature always have a focus on the overall package and presentation of the games rather than comprehensive dissections of each included game. You're free to politely disagree with Tom's necessarily brief assessments of the individual entries, but insults and unfounded accusations won't be tolerated.
Please refer to our Community Rules for more information, or use the contact form below if you wish to discuss the matter further.
Let's return to discussion of the game.
@dartmonkey Actually, Tom gaslit this. It's all good, I have screen capped all of this and will be presented to the world in a most entertaining way. I mean, copyright infringement is one thing, but PAID reviewers gas-lighting commenters and arguing with others is pretty desperate. Then NL censors comments is icing on the cake! Thanks for the content!
@gaga64 yeah, tonnes — the NES version of PAC Land looks like one of those unofficial Chinese ROM hacks
@Johnno137426 yeah, that would be ace — I wonder why they haven't already. Possible music licensing issues? The cars are all fictitious, are they not? I'm surprised Sony haven't released the first one as part of the PS1 classics selection; that game was iconic on the original PlayStation
Maybe a bargain basement download.
If the misses ain’t their neither am I. Pac man is great but Ms. Pac•Man is the superior
@Joeynator3000 I'm not sure what you mean. Pac-Man 99 IS the modernized version of Pac-Man. This collection is all older games. And you have the other modern one in Championship Edition. Maybe there is a clone like game that fits the bill? I have a puzzle game that's kinda like Pac-Man. Cyber Protocol. No "ghosts" though, you just have to figure out the best way to escape the maze.
Am I still here?
@Not_Soos That helps a lot, thanks
Like I said, I'm still enjoying this collection despite my gripes.
@farrgazer I played it on Xbox Series X (via Gamepass) and the input lag was very noticeable. I died many times due to the very poor directional response. I tried playing it using the D-Pad and the analog stick and it was rough with both input methods.
Such a shame.
I don’t know if every version of the game has this issue. But it was definitely a problem on Xbox (and lots of people were voicing their complaints in the reviews of the games in the Xbox store).
Sounds really good.
good collection
very nice post. <a href="https://techupnews.com/pac-man-30th-anniversary/?fbclid=IwAR0Lmarax_1DmgR35m_xEpfK-uS_R73_79mB_SCkGZzoEWHOdz8FPB3lBT0">Pac Man 30th anniversary</a> celebration was really amazing
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