The fifth console generation represented arguably the greatest shift in game design the industry has ever seen, as developers all over the world wrestled with how to transition 2D tenets into the 3D realm. There was lots of experimentation, and while platformers like Super Mario 64 and Spyro dived head-first into the new dimension, others like Crash Bandicoot tethered the camera and still kept a lot of 2D design at the forefront. Launching on PS1 in 1997, Klonoa: Door to Phantomile — which was remade in 2008 on Wii — fell more in this latter camp, and though it seemed that Namco had largely abandoned the loveable Dream Traveler, he’s been given another shot with Klonoa Phantasy Reverie Series. This remake of the first game and its sequel, 2001's Lunatea's Veil for PS2, is little more than a fresh coat of HD paint, but the two classics here still hold up as excellent platformers that no fan of the genre will want to miss.
The story of Klonoa Phantasy Reverie Series places you in the role of the titular cat-rabbit Klonoa, a “Dream Traveler” whose role is venturing to worlds within people’s dreams to help bring about balance and peace. Along the way, you’re aided in this journey by local residents of the dream worlds and take on a small handful of silly antagonists who wish to fill the world with nightmares.
It’s all relatively light-hearted and whimsical stuff, but there are some serious gut-punch moments at key plot points that take things in an amusingly dark and heavy direction after you’ve lowered your guard. Compared to a typical 2D platformer, then, both of these games feature a little more narrative than is typical, but we appreciated the pacing and felt that it added notably to the overall experience.
Despite the expansive and interwoven worlds featured, both Klonoa games are in fact simple 2D platformers at heart. The big gimmick here is that the linear path you’re following bends and curves through the environment, giving the illusion and feel of 3D movement. Enemies can’t be stomped by jumping on them, you have to shoot them at close range with your Wind Bullet, which inflates them and lets you carry them above your head. From here, you can then toss them as a projectile or use them in mid-air for a double jump.
Interestingly, the level designs are built around this Wind Bullet concept with more of a focus on puzzles than on raw tests of dexterity. Klonoa is more about figuring out how to use the available enemies to reach collectibles and out-of-reach places than it is about overcoming tough obstacle courses. In this way, it feels like both games have a sort of ‘two-tiered’ design, a bit like many of Nintendo’s 2D platformers.
On one tier, you can simply focus on clearing each stage without worrying about any extras, and this is extremely easy to achieve. On the next tier, you can focus on scooping up all the collectibles along the way, and this is where substantial challenge comes in. In both games, there are six collectible items squirreled away in various places just off the beaten path, and there are 150 Dream Stones (basically coins) to pick up. Even in the earlier levels, it can be surprisingly difficult to snap up everything, but the rewards are well worth it as you unlock additional levels if you 100% enough stages.
One thing you won’t find much of in either game is a sense of mechanical variety. There are only a small handful of enemies you can come across and level gimmicks to distinguish worlds from each other rarely go beyond adding surface-level variety. Klonoa’s primary ability with the Wind Bullet has to do a lot of heavy lifting, then, as it’s virtually the only major gameplay mechanic here. Distinct enemy types such as an explosive foe or one with a particular hue who has to be used to destroy color-coded barriers help to introduce some complexity to this mechanic, but there’s a lingering sense that Klonoa could use more power-ups or abilities of some sort to spice up the levels a bit more. This is perhaps the largest complaint one could have against either game; they’re both a bit ‘vanilla’ in terms of how they approach platforming. That’s not to say that they aren’t worth experiencing, however, as the rather perfectionistic approach to puzzle-platforming here is something that even today feels unique.
As for this collection itself, it meets the bare minimum standard for a remaster. Aside from the spruced-up presentation, there's also a fast forward feature for the many cutscenes and the inclusion of an easier difficulty mode. Compared to other retro collections, it feels like Klonoa Phantasy Reverie Series is a little behind the curve, especially given that the concept art gallery and soundtrack player are locked behind $20 (!!!) DLC at the time of writing. The two games here are great in their own right and do ultimately justify the price of admission, but it’s disappointing that little else was done to celebrate and polish up the first ‘new’ Klonoa release in years.
In terms of its visuals, Klonoa Phantasy Reverie Series manages to impress, as it presents these sprawling, abstract dream worlds at their absolute best. Whether you’re sneaking through a lush jungle or flying through the air at a circus, there are plenty of memorable set pieces and diversity in environmental design to make levels feel distinctive. Though there is a somewhat ‘flat’ look to many of the textures, we rather appreciated the simple and extremely colorful approach of the old art.
The only downside to this is that the Switch version of Klonoa Phantasy Reverie Series doesn’t always have the best performance. Though 60fps is the target and it sits around there most of the time, we experienced several instances where it seemed like there was a double-digit drop in frames-per-second. None of these hitches affected our progress or caused gameplay problems beyond being unsightly, but it feels disappointing when remasters of games that were originally released on the PSX and PS2 have anything less than near-perfect performance.
Conclusion
Make no mistake, Klonoa Phantasy Reverie Series is the best way to currently play these two platforming classics and Namco has done a decent job of presenting these titles in the best possible light. With around 25 hours of dreamy, retro-styled platforming contained in this package, Klonoa veterans and younger platforming fans will find lots to love in the whimsical worlds and puzzle-platforming level design on offer here. Some performance issues aside, it’s tough not to fall in love with this duology. Catch it when you can.
Comments 39
Is it me, or are all screenshots the same?
It's so cool to see platformers have some sort of renaissance lately. I was really excited about the announcement of Klonoa for Switch as I completely missed the original releases. It seems now would be a good time do dive in.
Really showing off the expansive, interwoven world with the exact same 4 images, lol.
are...are all the photos on the article the same for anyone else
I’d argue the price is too high.
This review really shows off the level variety well!
On my backlog at the moment. Looking forward to it. Seems like a touched up HD port more than a remaster, rework or remake. That's fine, even if they could have done better in that regard. Framerate issues? Yeah, fair few games I have enjoyed have had that on the Switch. Case of shrugging my shoulders and just enjoying the game as much as possible on my current primary console for gaming. Only a couple of times it's caused to make the gaming experience not possible to enjoy.
Apologies, a behind-the-scenes selection meant only one of our screenshots was displaying. All good now, please enjoy the full set.
Been playing the demo and got completely stuck on level 2 after the big enemy? Seemed to be a dead end. Was fun up to that point though!
[edit]I watched a guide, it was a deadend, apparently I'd missed an alternate path outside, which wasn't super clear.
@dartmonkey An improvement!
Worth playing just for the ending sequences
Sums up my thoughts exactly. The games at their core are still brilliant but as a remaster, I’m left a bit cold.
Overpriced and 8/10 seems rather generous for a barebones remaster
I had to make sure I read that right, $20 for an art gallery and music player? (!!!) indeed lol. That’s baffling, honestly.
Seem to be trying to take advantage of the secondhand price of the original games with this remaster, don't they? $40 for two games, and little in the way of the extra features that are usually standard with these collections. And no physical release in North America, to boot.
As someone who never played these games before now, I agree with 8/10 based on my gameplay experience; I'm having a lot of fun. It reminds me a little bit of Kirby just because it is adorable, pretty laid-back difficulty-wise, and enemies also act as weapons, but of course all the details are very different and it has its own unique flavour.
It's not a perfect game- although I like the simplicity I would have preferred just a little bit more variety in mechanics, I don't think the '150 coin challenges' were done very well since nothing much happens and you can't even really see how many you've collected, and the art-although beautiful - was remastered in a way which occasionally makes it hard to see what is solid versus not. But I still enjoy it a lot and getting the standard 6 collectibles are fun and addictives. Overall not a 100%-polished experience but still very good. 40 dollars was a tad bit more than I had been hoping, but it's pretty fair considering there are 2 high-quality games.
I hope we get more (old or ideally new) in this series.
Still fun games, collection would be perfect if they add the other two GBA games on there too.
I'm playing too many games at the same time now (God of War, Halo 3 and System Shock 2) and my backlog's eternally long, but I really want to get around to these. They look up my alley and I never played them.
If it has completely new visuals, high resolution widescreen, etc., how is it a minimal effort? We've seen remasters that barely have anything beyond updated textures.
That $20 DLC for an art gallery and music player really hurt my interest in this. Capcom has done better with their Megaman collections
I think a 6/10 would be more appropriate
physical on Switch has really sold out. hoping new copies are distributed/produced
@Switch_Pro Well, the remaster actually looks pretty similar to the original games but with a different color pallete.(the wii remake of the first one and the second game). It looks kinda cheap. They definetely recycled models and use IA.
Performance issues in Switch version? Color me surprised.
One of those games that costs too much and will be heavily discounted.
Wish we could forgo this dance and just have the game at a reasonable price to begin with.
(suggestion for any one who may not want to hear voices (of a certain language of a certain Phantomile) in the KLONOA Phantasy Reverie Series mentioned in the article on this page while playing it: adjust its volume for them to its lowest setting)
What I have to wonder is, upon booting up the game the first time, I was asked to accept a license agreement.
I don't think these games have any online features.
@Mattock1987 Yeah these games are really simple. The original only really stood out for being an early example of a 2/3D platformer for the PS1, and the sequel was never really that big of a deal on the PS2. Not a bad collection for $20 or so, but for $40 it's just not that appealing.
Very much looking forward to this. Thanks for reassuring me.
I bought the PC version and it runs flawlessly unlike a certain other collection which I won't mention here.
I wouldn't mind snagging it on sale for $19. Just not sure if I'll really like the "puzzle" aspects of this platformer so I can't jump in at full price personally.
They do look cute and fun though
The Price Is Wrong... - Happy Gilmore
... Wun can only hope.
I have a gift card for like 50 euro, not sure if I'm gonna get this with the gift card.
<looks up ebay prices of the original>
Ya... I think I'm okay with the price of the remaster.
Bare minimum effort for a remaster I think Nintendo wins that award for it's Wii U ports
As someone who never played Klonoa before but saw it on TV back then I think "simplistic" is exactly the issue. I was all in to buy this, then I played the demo. I don't think I would really finish either game without getting bored too soon.
Glad to see the Klonoa remakes come to Switch at last, but after having played the demo, I...was not impressed. No disrespect to its fans and I do hope others have a blast with it as well, but these games were just too simplistic for me to play them.
Besides that, I'll wait until Bandai Namco knocks these games down a notch in terms of sales and even then, I'm more interested in Pac-Man World Re-Pac.
This is a classic game I finally get to play on the switch. Its was worth the money, who can say no to this game.
What performance issues?
“Bare minimum effort for a remaster”
Looking back at this after playing the Battlefront Classic Collection, at least Bamco managed to make the Phantasy Reverie Series decently playable unlike what Aspyr had done with the former.
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