Like many of Nintendo's properties during the transition from the SNES to the N64, Kirby underwent a shift from a flat 2D sprite to a fully rendered polygon rendition of himself. Rather than taking Kirby down the route of Mario and Link, however, the pink mascot stuck closer to his origins — mechanically, Kirby 64: The Crystal Shards controls extremely similarly to Kirby's past appearances, only in 2.5D.
The move over to on-rails 3D doesn't come without its issues, though, as Kirby feels sluggish compared to his strictly 2D iterations. That's not to say that the experience really suffers as a result, or makes the platforming an issue, but for anyone who has played their fair share of 2D Kirby platformers it takes a few minutes to acclimatise to the difference, minimal though it may be.
While this keeps the main framework very familiar, with Kirby making his way from one side of the course to the next in typical fashion, the variations in camera angle and added depth gives Kirby a freshness that works surprisingly well. While the pink puff may not have undergone a metamorphosis as drastic as some of his Nintendo counterparts, that by no means takes away from the quality of this 2000 title, with Kirby 64: The Crystal Shards arguably being up there with Kirby's more impressive showings.
The 2.5D visuals also result in Dream Land feeling like a much more fleshed-out environment here, something that the past chapters of the Kirby series didn't convey in the same way. Much like the awe that struck you upon first entering Peach's Castle in Super Mario 64, Kirby 64 gives a similar sense of grandeur; while you're not given the same sense of freedom, Dream Land never felt so alive.
While it may have failed to be as innovative on its new 64-bit home as the likes of Mario and Zelda, new features such as the ability to combine power-ups were welcome additions to the series' familiar gameplay. This allows Kirby to not only consume any one of the seven available copy abilities, but to absorb and combine two, creating a number of hybrid power-ups and stretching the total number of copy abilities (both singular and paired) to an impressive 35. The ability to combine the reappeared in Kirby Squeak Squad some six years later, making Kirby 64 both a rather unique entry in the series and a minor trendsetter.
Visuals can be one of the trickier subjects to fairly “critique" for early polygonal games. Let's be honest, some Nintendo 64 visuals don't hold up exceedingly well, with early 3D models tending to age far worse than 2D sprites. Characters and objects can appear cube-like and rigid, textures are often rudimentary to say the least, and scenery can lack the detail and artistic flair you may have gotten used to in the past two decades.
That is why it's so pleasantly surprising to see how well Kirby 64 has held up, and the title remains one of the best looking that the N64 ever produced. Much of this can be credited to the stylistic approach the designers took — the extremely stark, colourful visuals complemented the N64's graphical limitations perfectly. Kirby 64 often borrows the "crayon" style visuals seen in titles like Yoshi's Island and Yoshi's Story to wonderful effect, giving trees and skies a glorious scrap-booked effect. The cutscenes in particular have stood the test of time, with Dedede's toy-like 64-bit guise being arguably far cuter and charming than his more recent appearance. Not to mention, making Kirby look so perfectly spherical is an impressive coup for the N64.
Unfortunately, Kirby 64 suffers from the all-too-familiar tendency of being disappointingly short. Comprised of six worlds — each with four stages and a boss — you could complete Kirby 64 in a matter of hours. Thankfully, as is usually the case, Kirby 64 makes up for its simplicity and minor downfalls with a kaleidoscopic aesthetic and its charmingly pleasant framework. The platforming is tight and as responsive as ever, and although the main campaign is guilty of being far too succinct, the developers sweetened the deal (in true Kirby fashion) by including three minigames. While not likely to keep you coming back time and time again, their addition is a welcome one and serves as a nice breather between playing the main stages and providing some pleasant filler that rounds out the package as a whole.
Conclusion
In Kirby 64: The Crystal Shards, HAL Laboratory managed to keep the core structure of what many know and love from the Kirby series while polishing it up with a shiny, new 64-bit coat of paint for the new console generation. While the likes of Mario and Zelda have gone on to feature in numerous fully 3D adventures, Kirby and the Forgotten Land on Switch was his first 'proper' 3D outing. This first brush with the 3D visuals still stands as one of the more unique entries in the series, then, and it's as infectiously appealing as ever. Kirby 64: The Crystal Shards isn't without its drawbacks, but is still impressively pleasurable to play to this day.
Comments 53
I still love this game to this day. Though haven't played it since 2004, which was the last time I've played. Also it's the only N64 game I've really liked.
Experimenting with combining power-ups was always a joy to see how they work & stuff. The Electric Saber & Fire sword were my particular faves.
Great review. It's good to see this game become more accessible now that it's added to the online service. 8/10 Seems about right, a couple of more worlds with slightly tighter controls would make it perfect, but it's still a fantastic game.
I think it's aged well, you can never have too much Kirby 😀
I might have to try this game out sometime. I had it on the original N64, but remember it being extremely disappointing.
If I could get an n64 controller, I'd probably splurge on the expansion pak. No way I'm playing with a pro controller.
I sure don't miss full price games that give you a handful of hours and that's it. Guess this would be nice to rent with the expansion pass to beat in a day. I'll stick to emulating on my phone with upscaling and other QoL improvements though.
More like the Crystal Sharts amirite?
Kidding. I remember liking this game.
The game is slow paced and really short. It's still fun.
And the minigames are pretty great too.
Last time I played this was on the Wii VC. Looking fwd to playing this again.
For me this game is boring and tedious. Back in the day it was a great disappointment as a Kirby fan and going back to it today still is the worst mainline Kirby. Walk right, kill some enemies blah.
Played this in the mid-2000s and loved it.
Played it in the mid-2010s and found it boring.
I need to play it again and figure out how I really feel.
Bought when it hit the Wii VC years ago. Pretty short game and not one of my favorites, but I still like it. I might mess around with it now that it is on the expansion pass.
Sixty-phwoar?
It’s not my favorite Kirby game since the powers are simple and it’s slow and sluggish but it’s a a childhood game. The music and mood evoke a dreamy nostalgic feel.
This game and Kirby 3 have always been some of my favorite Kirby games. There's a special charm and feel Shimomura's games have that no other Kirby game has truly replicated. (But that's not at all a bash against Adventure and Super Star; they're awesome classics, too.)
And, of course, you can't exactly forget the final boss of either entry...
@Franklin 'Phwoar' is onomatopoeia for the sound that one makes upon seeing someone attractive. An excellent pun from the Nintendo Life team there!
https://en.wiktionary.org/wiki/phwoar
Only played this recently on my N64 and it still holds up surprisingly well.
Kirby and the Forgotten Land has made me a new Kirby fan and I'm finding this to be a wonderful companion to it!
When I first played it earlier I couldn't quite get into it because of the speed but now I'm loving how relaxing and chilled it is and enjoying it a lot more than the SNES ones I've played through NSO. I just love the 90s polygonal look of the characters (the humans remind me of Goemon Mystical Ninja) and synth music. It makes me feel so nostalgic even though I've never played it before.
As someone who found most of the N64 NSO apps to have disappointingly aged poorly I'm delighted to have finally found another game on it I'd be willing to play to completion. Shame to hear it's so short, does it have no extras?
Nintendo finally convinced me to upgrade (i was too lazy to emulate)
@Franklin Sexty-phwoar
I think a mention needs to be given to the music, which is so bouncy and fun (until it's unsettling and other-wordly).
Also, the 100% collection of the crystal shards is worth it. I won't be the one to spoil it for anyone who hasn't played it, but what happens from there (and, again, the music) is still such a great "Oh, this is Kirby" moment.
And, as the author already pointed out, the ability to combine powers was really, really cool. The game encouraged experimentation, and every power and power combo was really fun and cute.
I've never played this game but Kirby and the Forgotten Land has renewed my interest in Kirby. I assume eventually Nintendo will entice me into trying the Expansion Pack, so I'll queue Crystal Shards until then.
@Clyde_Radcliffe There are collectible cards, kind of like the collectable gatcha machine toys in Forgotten Land.
And the primary objective of the game is collecting the hidden crystal shards in every level. As usual, getting 100% in the game leads you to...more of the game. Definitely worth doing in this one.
I thing I'll play through this over the weekend. I've never played it and I don't think I've ever watched much gameplay from it, if any.
Just played the first World there and I am currently loving it. The ability combinations makes me want to try out as many things as possible (with my favourites so far being the Flame Sword and Swiss Army Knives), the graphics hold up shockingly well for an N64 game and, as many here have said, the music needs massive praise since it may just be my new favourite Kirby soundtrack to date. I'm so bloody excited to play more and I know it's going to be a great time throughout.
@Clyde_Radcliffe It's not really any shorter than a lot of Kirby games. Much like Kirby 2 and Kirby 3, the game revolves around a key collectible (in this case, it's the three Crystal Shards in every level), and long story short, you haven't truly beaten the game unless you've collected every single one.
As @GamesConvo said, there's also an optional card collection mechanic (you can get a card at the end of each stage), and it functions much like the keychains/stickers/puzzles/figures from the last four main Kirby games. There's also a (brutal) Boss Endurance mode and three multiplayer minigames.
Honestly, it's not all that unlike other Kirby games in its length. It's definitely a memorable experience and totally worth playing. If you haven't played it already, I'd also recommend Kirby 3, which has been on the SNES app for some time already (in fact, I'd say probably play it first--there's a couple significant throwbacks to that game in 64, and it too is a memorable, underrated classic).
it´s a 2 hours long (and very easy) game.
Looking forward to it!
It's one of those N64 games I missed out on. Sin & Punishment was another one — and that was awesome when I tried it on the NSO app.
A Kirby game I've never played! Just snagged a Switch Nintendo 64 controller, I've been holding out playing the Nintendo 64 games until I got one as the standard Switch buttons have bizarrely no customisation options.
I like the N64, I like Kirby, but I found this one a bit disappointing
This was one of the games I wanted to play during the N64 era, but never had a chance. Now I have it on an everdrive, but I'll be more likely to play it on my switch.
@GamesConvo imo the power combos thing was already done in Dreamland 2 and 3. It's just instead of an animal + power combo it's a power + power combo. So it's KINDA unique a bit
@YoshiFlutterJump @YoshiFlutterJump They should also play Kirby Super Star and Kirby's Adventure as well if they haven't. Kirby's Adventure is super influential in the franchise and the current director has on two occasions credited the game for the story structures in the following games. Kirby Super Star would also introduce a lot of amazing mechanics, the battle against between Kirby and Metaknight, and NOVA and Marx. It's got great variety and action which would influence the modern titles and their abilities
Tbh it's good to play all Kirby they all get referenced in later titles and its just cool to have the big picture.
@Kirby_Girl You're right. There are a lot of similarities (or things lifted directly) from Dreamland 3. Even many of the bosses like Acro and (essentially) Adeline.
I do like the animal buddies as characters, but it seems more in-line with the character that the combo powers would be inherent to Kirby as opposed to needing some team-up. But it's hard to argue when Nago is so stinkin' cute.
@Kirby_Girl I do think Adventure is really the start of the series, despite not being the actual first game. It's where Kirby's ability to inhale and copy powers first appeared, and that's really essential to Kirby as a character. It's such a pretty NES game, too!
@GamesConvo agreed. It's a stunning game for the system. Introduces a lot and it's where King Dedede's character gets redeemed too taking him from enemy to rival/ally
Kirby Super Star introduces the awesome powers with movesets, offensive options like guard which would evolve with a dodge and then finally the dodge counter we see now. We also get the introduction of Metaknight's Halberd and the introduction of co op in the series.
So both great games
Adventure is also the biggest Nintendo released game on NES. It's super cool. I really like these two Kirby games in particular for their influences and just find them super easy and enjoyable to replay. They make me really appreciate the later games as well. Especially as those games borrow from them for sure. The series borrows from its whole history and its super cool.
I remember playing this game on my wii back when I was younger! And I remember loving it and since I’m in a massive Kirby phase I’ll be happy to play this again! Oh and for those that say that the game is too short you haven’t beaten it until you got all the shards. (Oh and make sure you have a guide...trust me you’ll need it)
@Kirby_Girl Yes! I love the ending of Adventure where the game plainly states, "King Dedede was trying to help." That really is the moment that seals Kirby and Dedede as allies.
I haven't played much of Super Star, but I consistently see it listed as a favorite for many people.
@Kirby_Girl Absolutely, Adventure and Super Star are essential--both were crucial building blocks in the series and are still fantastic games today. It's just that Shimomura's trilogy tends to be more overlooked--especially Kirby 3, due to its status as an SNES game in 1997/1998, and that game actually wasn't released in Europe at all until the Wii days. It's a little tragic because Kirby 64 has so many throwbacks to that game in particular (Adeleine, Acro, Zero, the Dedede fight, Stone-Cutter animal friend cameos, some remixed music, and a similar general true-ending format (a trend started by Kirby 2)) that would be totally lost on the million+ players who played 64 but missed out on 3.
But...yeah. I don't think there's a Kirby game I wouldn't recommend. (I've played the first 12 mainline entries to 100% and am still working on Forgotten Land. They're all worth playing.)
I like the unusual sections like when Kirby jumps on Dedede's back, or when Kirby goes rafting with Waddle Dee.
Fun fact about when I first played this game as a kid: I got stuck on the first level and gave up on playing this game XD (Whenever I get my N64 hook up again, I may play it again.)
@YoshiFlutterJump Unfortunately I think the reason those games ALSO get overshadowed (along with coming out later or not at all) might also have to do with their slower playstyle tbh. Obviously ppl should check them out but generally ppl feel mixed on DL3. It's one of my least replayed Kirby games but it does have some cool contributions and aspects. Great art and music, SAMUS, and the final boss is a very cool surprise. Some of those missions are just.... ugh. I JUST recently replayed it on the Switch online and omg do I recommend save states
ALTHOUGH this is odd but I actually like DL2 more then DL3. Very minority opinion but even tho it's more frustrating in other ways, it's also just a decent challenge and feels better to accomplish. It's concentrated and I like the level variety and even some of the powers more. Also the collection all uses the actual abilities and animal strengths.
Overall I tend to like Shimomura games less then the ones directed by Sakurai, Kumazaki, Kamiyama, etc. I think he gets overshadowed as his collection and pacing might not be for everyone.
Still his contributions can not be ignored and I'd still highly recommend any budding Kirby fan to experience them for their contributions. The missions in DL3 would be improved and expanded in Forgotten Land. The aesthetic and mood in his games are great and also influential. The music is always good in the games as well. They still push the hardware in some way or use artstyles that age well. The Shifting dynamic camera is inspired by K64 and used in Planet Robobot and Forgotten Land. The list goes on.
Like you I also just recommend playing Kirby in general. Even the overlooked games as you mentioned. Even if they end up not being favorites, it's cool to see where influences come from and details.
I didn’t realize that the analog stick is not used. Using the d-pad in a 64 title seems strange.
@Kirby_Girl
Dream Land 2 is the best Kirby game!
@Franklin Kirby's Adventure and Kirby Super Star are my fave Kirby games but Dreamland 2 is definitely my favorite Shimomura directed title. I think it's SUPER satisfying to beat and completely underrated of all his games IMO. I think It gets flack cause it's the most challenging of his games. However that's what I like about it haha! Very much into it!
@Kirby_Girl Ah...Kirby 2. That one was certainly challenging, and at times downright frustrating, especially with some of the later Rainbow Drops. It was a little rough around the edges, I feel (and some of the stages were really short), but I still enjoyed it, and it did introduce Kirby lore's favorite villain, so there's that.
Also, the Dark Castle music is just about the best track I've heard out of a Game Boy game.
@YoshiFlutterJump lol yeah I feel its super understandable why the rainbow pieces are annoying to other ppl. I just felt so satisfied when I found them all with no guide. It's just exciting when a Kirby game pushes back on rare occasions. Not for everyone but the level of management, attention, and skillful navigation that took to collect them was surprisingly up my ally which I was not expecting honestly when I played it.
As for Kirby Lore I'm aware of it and familiar with it but its on the back burner of reasons why I love the series but I get that appeals to other folks. Dark Matter is introduced here and is a reoccurring villian in a few games but other then that, he's pretty fun challenging fight in dl2 also.
@YoshiFlutterJump
Dark Matter is the coolest.
Yeah, I just 100%ed it myself. I would say that Kirby 64 is...kind of middling and a stepdown compared to Dream Land 3 prior. Probably my least favorite mainline game in the series (and I played Squeak Squad and Star Allies; decently liked the former and adored the latter).
The Power Combos was a neat concept, but it was incredibly unbalanced and broken to the point that some of them were OP'd (Bomb + Cutter, Bomb + Fire, and Ice + Spark) while others were practically novelty that rarely did anything (Fire + Spark, Bomb + Spark, Spark + Cutter, and Fire + Cutter). Having to annoyingly backtrack to certain Crystal Shards with the right Power Combos didn't do any favors either, especially when having to do this in pretty barebones levels in design.
The mini bosses are also pretty dang pathetic in that compared to the other mainline games, they barely do much to the point that they either stand there or moving around a bit in a lazy manner, thus you can find a "safe" spot and spam your abilities and you pretty much have to go out of your way to die during these sections.
There are other problems I had with the game, but on the brightside I did enjoy its soundtrack and its multiplayer modes at the least, not to mention that this also happens to be my first jump into the Kirby franchise from a very long time ago, so there's quite a bit of nostalgic value for me here (in spite of its flaws).
Overall, I give Kirby 64 a 5.5/10 (6/10).
The entire draw of this game for me was the ability to combine powerups. Describing it as 35 different abilities, while accurate, doesn’t really capture how exciting and fun it is to discover them all. It’s so fun to see the creative applications of the elements. What happens when you combine ice and electricity? A refrigerator, of course!
That makes this a unique Kirby experience for me, as I’m constantly switching out powerups to experiment. In most Kirby games it’s about finding the best power and then keeping it as long as possible. In Kirby 64 I’m constantly throwing them away to try out new ones. It’s a playground to experiment in.
Well, I couldn't agree less with the review. One of the biggest letdowns on the platform and the worst Kirby by a long shot, the only one bad.
@hadrian so exactly the same as the other Kirby games that you say you’re a fan of? 🤣🤣🤣 very odd comment
I would take this over Super Star and Amazing Mirror, easy. Maybe even Triple Deluxe.
I'm trying to play through this now on NSO (with an N64 controller). I've finished 3 worlds, and man it is a slog. Kirby moves as if through molasses, and unfortunately lots of enemies and bosses don't seem to have the same problem.
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