In a derelict space station on Europa - one of Jupiter's moons - two AIs have activated, unaware of what has happened inside. Over the course of their journey they discover it has been overrun with aliens and rampaging machines. The two AIs have to make their way out of the space station alive and find out about what happened in the process. It's a premise that sounds good, and thankfully it plays as good as it sounds.
Dual Core is a twin-stick isometric shooter, similar to old-school arcade classic Smash TV. In it, you take control of a robot traveling room to room using the left analogue stick on your controller, while the right will control your fire. The game also supports the Wii Remote and Nunchuk, with the B trigger replacing the the right analogue stick functionality. We greatly preferred the twin stick shooting as it allowed for much more fluid combat, especially during some of the story mode's later sequences which can get a bit crowded. You can feel free to use whatever controller you prefer, and while the Wii U GamePad offers some additional functionality in the form of a touchscreen inventory, but we didn't find it particularly useful as it was easier to use the L button to sift through the inventory, which allowed us to keep our eyes on the action.
There's a big focus on couch co-op in this game, with up to four players being able to play at once. In story mode you can also pick up an AI companion named Corby, bringing the total number of combatants to five. While running and gunning is indeed satisfying, Dual Core isn't all about pumping rampaging robots full of lead. There are also some light RPG elements in the form of upgrades, which are obtained by collecting green crystals. Every ten crystals you collect earns you one upgrade point. Those upgrade points can be spent on improving your firepower, durability or regenerative capabilities - as you level up higher you'll need to spend more points per upgrade, up to a maximum of three points.
Complimenting the green crystals are both blue and red crystals. Blue crystals will regenerate some lost HP, while red crystals will permanently raise your maximum HP by one point. Enemies and boxes frequently reward you with some type of crystal, and it's always a wise decision to make a beeline for them as they'll disappear if you're not quick enough.
Additionally, a few types of weapon power-ups are scattered throughout the levels as well. You can get your hands on homing rockets, a powerful laser that can overheat or a triple shot. The main focus of the story mode is to clear enemies and solve puzzles; the puzzles in Dual Core aren't exactly complex, but they add some needed variety. They almost always involve finding a key on end of the map and taking it to a door; these keys even take up slots in your inventory, but they seldom stay long. Speaking of inventory, there are several items available to fill up those slots, from restorative items that will give everybody in your party within a certain area 10 HP back, to bombs that work on specific types on enemies. In our experience the bombs were seldom used, but we also played through on normal difficulty so your mileage may vary.
Story mode is great, but it's only one of three available. The main attraction for most is likely to be Arcade mode, which lets up to four players fight endless waves of enemies to try out for a high score. When more than one player is playing there is no splitscreen, so all four must cooperate and work around each other while still competing to grab power-ups and health. With a full group Arcade mode is one of the Wii U's most fun multiplayer experiences.
The last mode is a four-player versus match which, while interesting, we didn't enjoy nearly as much as the game's cooperative ventures. The maps are small, with each of four players taking a corner and having to find and take each other out. All the familiar items from the other modes are present, but the maps are dotted with teleporters and obstacles to both help and hinder everyone's attempts to get the jump on each other. It's fine, but doesn't hit the standards of the other two modes.
A special mention is due to the music too; it's excellent and complements the action well.
Conclusion
Dual Core is proof positive that a game should not be judged by its price tag. A satisfyingly long story mode, which takes about five or six hours to complete, coupled with an incredibly addictive arcade mode and a fun - if a bit underwhelming - versus mode make this one a must-have for Wii U owners.
If you're a fan of twin-stick shooters you should absolutely give Dual Core a look.
Comments 32
I was interested in this so it's great to see it turned out well.Not sure when I'll get round to buying it but I will.
The graphics have got a bit of Bitmap Brothers look to them,with Speedball 2 being one of my favourite games of all time that's a big plus.
I love the premise of this one but no online kinda kills it for me. sigh I need a gamer girlfriend lol
Good I will pick it up. Is it out in Europe? Will it be out this week? sorry, my head is still a mess from e3 overload.
SOunds like a definite add to my collection once I take out a few more games from the Humble Bundle.
Worth it for solo play only?
Not into the "Flash game" look at all.
Good to see a nice review about this one. I've had my eye on it for a bit. Seems like the perfect game for me and my younger brothers to play, so I'll buy it next time I'm over there.
@Shiryu yep out this thursday
This should hold me over until RIVE arrives.
lqtm
@Desy64 Neat! Wii U games overload this week.
I may pick it up when there's a discount.
@A01 Its coming this summer.
I really enjoy this game. I play a level at a time. I spend about 20 minutes at a time. It's a fine game and well worth the money. It is my favorite twin stick shooter to date.
If you have any interest in co-op twin stick shooters, this game should be on your Wii U. Don't let it slip through the cracks, it's potentially the best game of this ilk we are going to get.
there is also an update coming adding more upgrade options, off tv play, and fixing of bugs.
Such a fantastic multiplaying title.
The little robots remind me so much of Spirit Hunters Inc on dsiware
*complEmenting
@MeloMan Make sure she likes games as much as you do, heed that advice, friend.
Anyway, this looks like a blast, I love twin-stick shooters.
Wow, this review has officially put this game on my radar! Looks good!
looks good. if it gets "off tv play" i'll buy this one.
This makes me wish I had more local coop gamer friends near me. It doesn't seem worth it otherwise.
Seen this on the eshop and I plan on buying it this week. Looks like a fun game to play when my brothers or friends come over. I love twin stick shooters.
Woohoo, finally somebody remembered that the Wiimote is still compatible with Wii U games! I hate dual analog controls, but this alternative control scheme makes this game worth getting. Add to Wishlist...
Looks good. Now I would like to play something like Paradroid again.
Think I will check this out.
Will likely get this at some point.
Fab, totally getting this tomorrow.
Will absolutely get this day 1! Despite the fact that the Wii U is a Terraria machine right now... Plus having Mario & Sonic Olympic and Tokyo Mirage Sessions #FE preordered this week.
Great game, reason I like Wii U above all else: couch co-op. Froze one me one time, and found a glitch with retrieving my daughters bot earlier. Other than that it runs smooth and its a fun fun game.
Ok this game is officially on my radar as a game to get and a large part of that is due to the simple but rather appealing art style. Don't know what it is but this game just "grabs" me and it helps that it has a lengthy story mode and co-op to sweeten the package.
Now that it has offline play, I'm going to get it......
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