Nintendo's NX console might still be under wraps for the time being, but that hasn't stopped a selection of third party indies from sharing their own hopes for what the machine might bring to the table.
Speaking to UK games magazine GamesTM, Black Forest Games co-founder Adrian Goersch, DrinkBox co-founder and CEO Graham Smith, CTO Rebellion co-founder Chris Kingsley and Zen Studios VP of publishing Mel Kirk revealed what they want from the system:
Graham Smith: The Wii U was actually a great platform to develop on. With Guacamelee, having the second screen on the GamePad was a perfect place to put the game's mini-map, and made the game a great fit for the platform. Having the ability to play games right on the controller itself was an amazing feature for times when someone else in the household was making use of the television. While this was never a problem for Drinkbox, I believe that the limited power of the system made it difficult for some third parties to bring their games from PS4/Xbox One to the Wii U, causing the system to have less than ideal third-party support.
Chris Kingsley: In general, I'd like to see a console that has comparable or more power than PlayStation 4 and Xbox One, and with familiar input systems. For an independent like Rebellion, you want to support as many platforms as you can, because you want as many people to play your games as possible. As a developer, of course it's exciting to work with completely new paradigms but we all have to consider the economic realities too. I'd like to see Nintendo putting in more effort to work with other third parties so that the NX isn't just a great earner for Nintendo, but can be a great earner for everyone else.
Adrian Goersch: Beside more power, which everyone assumes it will have, the main improvement we would like to see are on the side of the Nintendo submission processes, support and tools. Everyone who ever had to create a Wii U eManual knows what we are talking about.
Mel Kirk: We are hopeful that whatever platform Nintendo makes takes steps towards the future in big ways. More horsepower, the integration of VR in some way, platform support for different business models, and an easier publishing process would all be very welcomed. The Wii U certainly posed challenges for developers on a lot of fronts, but Nintendo is a company that the development community will support as long as the opportunity exists. It is hard to be critical, so I hope the new platform paves the way for success for everyone over the course of its lifetime.
Another question related to how Nintendo is expected to compete with Sony and Microsoft, both of which have secured a sizeable lead over the Wii U with their consoles, despite launching later than Nintendo:
Mel Kirk: I don't know enough to give a yes or no answer here. I do know that Nintendo is capable of creating some amazing, groundbreaking hardware that will get people excited and interested enough to at least consider a purchase. You know that Nintendo will bring their amazing games and franchises in a big way, and if they can get decent third-party support rolling then the games will be there as well. Things can change quickly; not so long ago everyone was saying consoles are dead and this generation would be a bust. Well, that couldn't be further from the truth!
[source nintendoeverything.com]
Comments 82
Saying "The Wii U was actually a great platform to develop on" in relation to the NX, considering the poor third-party support the WiiU has gotten, doesn't exactly put the NX in a flattering light. As they say, "damned by faint praise".
If it was so great to develop on, then why didn't you guys develop more games for it?
Actions speak louder than words.
@Neon_Blues Because it sold so poorly. Indie devs are the last people you should get on at for not supporting the Wii U - they put more effort in than some massive AAA publishers I could mention.
I hope with Mel speaking that they already have dev kits and are working on Zen pinball day one on NX. I would re-buy all my tables for it.
@Damo
I made a very similar comment so I want to make one thing clear - I'm sure Ubisoft will also say "the Wii U was a great platform to develop on" sooner or later, and if they'll make this statement while talking about the NX, my and @Neon_Blues' comments will become relevant again.
"the main improvement we would like to see are on the side of the Nintendo submission processes, support and tools. Everyone who ever had to create a Wii U eManual knows what we are talking about."
Cannot emphasise this enough! Nintendo did a great job of making things easier with NDI, and they now need to do the same for the back-end systems at the end of the development process, (lotcheck etc).
@AlexSora89
"the Wii U was a great platform to develop on"
Once you actually get everything set up, at least from my POV making Unity games for Wii U, the actual development process is pretty smooth, and Nintendo dev support department are really helpful and responsive.
@Damo : Exactly.
Not only that, but Indies fully supported wii U since 2012 and supports its as much today.
It had full support from Indies all the way.
It often happened that Wii U got 6 new Indies in one week and as late as april 2016 i think.
@Neon_Blues Because making games and sell games are not the same
If they really want third parties back on nintendo systems in a big way, then they just need to make the console easy and affordable to develop for.
If a developer can get a game on a Nintendo system without having to pump vast amounts of money and resources into it then they will. Some additional marketing from Nintendo might help sweeten the deal too
'familiar input systems' and 'economic realities' - screw it. I'm glad Nintendo doesn't conform to industry standards of antiquated controller set-ups and assembly line games. The best games I've played in the past 5 years (maybe my whole gaming life) have had 'awkward controls'. Games like Skyward Sword, Kid Icarus: Uprising, Pikmin 3, Splatoon, and Starfox Zero are amazing games and the type of games that actually keep me excited about the future of video games. Every time I see a review video for a hit game these days and see a stiff reticle moving slowly - it just seems like a broken system to me. People who criticize games for having different controls don't seem to understand the freedom these different control set-ups give the gamer, unlike their preferred games with self imposed restrictions and the same gameplay from 20 years ago.
@Blastcorp64 There's a reason the "Antiquated" control schemes are still in use today: they work, and people like them.
Nintendo tried to reinvent controls twice now, with the Wii and motion controls (Which was a hit, albeit passing), and with the WiiU with the tablet controller, which nobody really knew what to do with, yet in the background the old control scheme kept chugging along, selling loads of consoles and games.
I read this days ago. Who I'm more interested in hearing from is major third party developers. No disrespect, not from indie developers. That's not where the problems lie.
@A01 I know I don't have a popular opinion. But, I genuinely believe Nintendo doesn't make these control set-ups just for the sake of being different. Starfox Zero, I admit has been the longest time spent for me getting used to the controls, would not be the same game with traditional controls. Once you get used to the controls (I know - part of the problem) the game really shines and makes for an incredible experience.
@A01 "Star fox again, a needlessly cumbersome control setup that just as many people struggle with as those that can handle it. A game that would've been undeniably better with a standard control scheme."
Considering that I disagree with this statement and find the new control scheme VASTLY superior to the standard control scheme of old, I guess it's not "undeniable."
@MysticX that's why I said screw economic realities.
@DarthNocturnal Well, Splatoon has an alternate traditional control set-up because its the only game I mentioned that can function with traditional controls (well, except Pikmin, but that will just further the argument against antiquated controls). Anyways, I've heard people dismiss star fox zero before playing it because of motion controls.
@whitespy12 I would bet those complaining non stop haven't even played Star Fox Zero! The majority probably don't even own a Wii U.
The big reviewers just crushed it due to lack of time and poor hand eye coordination. Plus it was the trendy thing to do - the whole net was pretty much slating Star Fox Zero, self indulgent, pretentious critics just followed the trend to be loved.
Judging by Miiverse I've seen no hatred towards the control system. Where are all the loud mouthpieces who hate the game on Social media? Why avoid Miiverse? I've pretty much answered the question. The haters don't own it.
@whitespy12 Totally agree!
I love the Wii U, to this day still play it more than the PS4 and Xbone. But it clearly was a pain to make/port games on, missed out on so many big multiplat games.
The marketing and PR was horrendous too. This NX reveal and lead up to launch will be pivotal.
@MysticX @A01 The both of you seem to think standards are something that has always existed and always will. But if it weren't for Nintendo and its will to push the industry further, we wouldn't have the now standard L/R, analog stick and diamond front buttons. Standards are meant to be expanded upon (dual analog and analog triggers are an example) and eventually reinvented. Otherwise, that'd be no progress, only stagnancy.
A easy platform to develop is good to reduce production time, but it actually dont matter because it is the higher-ups that choose the platform to developers to program for, not the other way around.
Dreamcast was GREAT to develop and even today it receives indie games. PS2 was horrible to program for. Indie devs had way more reasons to develop for such huge platform like PS2, but when these consoles were "current gen", it was the other way around.
@clvr Good point, what i'm trying to say is that Nintendo will probably be best served by expanding traditional controls rather than keep trying to reinvent them...
The Wii U still IS a great platform to develop for.
I'm having good fun with it.
Hopefully its eShop will stay allive for a couple years to come, as most of the games available for the system are digital by now.
@AlexSora89 I'm not 100% sure what you're trying to say here, the wording seems a bit vague and confused.
However, the quote you've taken is from the CEO of Drinkbox. Since the launch of Wii U, they have made two games. One, Guacamelee, which they put on Wii U, and another, Severed, which is exclusive to Vita and came out this year, so you can imagine why it probably won't come to Wii U.
What you're saying doesn't really seem to apply to originator of the quote. He said he liked working with the Wii U, and his company put out a good port onto the system. He also knows nothing about the NX, so how on earth can you extrapolate a conclusion about the NX from this?
The developer Mel Kirk stated he'd like to see VR supported in the NX. I can almost guarantee him that will NOT happen. As gimmicky as Nintendo's been under Iwata, I highly doubt they'd do that. Besides, VR tech is too expensive and Nintendo is - depending how you look at it - either too cheap or unconcerned with powerful hardware, which is definitely needed to power VR in the first place.
@MysticX well, to be honest I don't know how much room for expansion there is right now. That's quite obvious because before things happen we can't see them coming (who would've bet on an analog stick or shoulder buttons or motion controls before they were introduced?), but the fact is right now control schemes are saturated to the point they just can't be expanded further.
Look at a modern controller, it takes your whole hands and has many buttons you can't use simultaneously (e.g. front button in a dual analog game), up to a whopping total of 16 input mechanisms. 4 face buttons, 2 bumpers, 2 triggers, 2 "status" buttons (start and the likes), 2 analogs and 4 directional buttons (D-pad). I'm not saying it's bad (it isn't), it's just overly saturated with inputs and, most importantly, it's been this way since Gen VI (or, more precisely, since the PSX controller introduced dual analog, although I've never owned one and I'm not sure whether it had 4 shoulder buttons or not; please correct me if I'm wrong).
It's the first time since the inception of video games that a control scheme standard stays the same for three generations. Unfortunately I wasn't even born back then, but it should've been a wonder living in the 70's/80's, when the industry was still in its experimental phase and each console/home computer ahad its slew of weird peripherals.
So basically, the thing everyone not only wants but -needs- from Nintendo is an overall industry-standard design, in terms of horsepower, system architecture, online features etc.
Unfortunately that's something Nintendo, in my opinion, will never provide. Ever. Doesn't matter how many developers and other people claim they need it, Nintendo firmly marches to the sound of its own drum.
Maybe they'll oblige on a few points, but if so, there are guaranteed to be other important aspects they'll simply ignore for no reason at all, or which they'll implement their own unoptimized workaround version of, causing development headaches for devs everywhere. :/
But exactly this is my problem, developers want an x86 architecture but at the end of the story every one will play the same games on all consoles. They make a game on hight end PC and adjust the code and parameters to fits the console . In the past we play 3 diferent versions of the game on three diferent consoles , now we play the same game on three consoles at 720p , 768p, 900p but the same game. The advantages of Nintendo are on exclusives , but i can play the others games on pc any way.
@A01 "Let's not pretend standards aren't standards for a reason. They work, well. In all industries."
So Windows actually IS a good Operating System?
Windows may not be a perfect OS on PC . Advanced users will hate Windows for several reasons. But at the end of the day normal users that only play games and surf on web and watch youtube likes it because its easy to use. This make a difference
As far Indie support the WiiU seems to be a favorite out of the 3 systems. Heck their are still major indie games on their way to WiiU, like Project Ukulele.
@Neon_Blues maybe they didn't sell?
@Blastcorp64 Agreed. You only need to look at the slow pace of modern first-person and third-person shooters compared to the dawn of that genre to see how much game design has to be compromised to work with a standard joypad. The Wii was a breath of fresh air and brought a comparable interface to the mouse and keyboard to home consoles. Shame that people didn't leverage the gyroscope on the Wii U Gamepad the same way; I've pretty well stayed away from that style of game as they tend to just use the gimped controls you find on the other machines. I think Doom would work really well on the Wii U, but I guess I'll just have to get the Mac version instead...
@liveswired I made a negative comment about SF0's controls on Miiverse last week. Got about 3 'yeahs'!
But I agree, I didn't see any other negative comments about them on there.
I'm surprised though, I really gave the controls a chance but I realised I was just not enjoying the game whatsoever. I was constantly battling with the controls. I find them unnecessarily unconventional, and it has me worried about what Nintendo has up its sleeve for the NX.
@clvr Oh, it was indeed a truly wonderful and sometimes even magical time to live in. Straightforwards controls, games with almost no bugs in them, no internet and game sites forcing you to make your way through tons of idiotic comments and raving fanboys, and no graphics ladies-of-the-night...
I do miss it sometimes, and I've actually been there for all of it. Started with a Pong machine and an Atari2600, and from then on I've either played or owned every system in the actual time period that it came out.
So, as far as controllers are concerned, I completely agree with you. I've gone from these:
To this:
Now imagine someone having to make that jump from the first to the last without all these steps in between.
Controllers have become way too crowded with buttons and functions because the games demand them to be like that and because to some extent, they must replace keyboard buttons from their PC counterparts.
I personally wouldn't mind a return to somewhat simpler control schemes, even though I'm already completely used to all the buttons, triggers, bumpers and clickable sticks by now...
@Danrenfroe2016 How's the old Dreamcast?
@A01
Exactly. It just cracks me up that still, to this day, Nintendo Defense Force clones are trying to justify and defend Wii U. It is an indefensible console. Everything to blame rests on Nintendo's shoulders. The XB1 has even doubled the Wii U's lifetime sales, and the XB1 is essentially a slightly less powerful PS4!!
@Blastcorp64 thankfully, your line of thinking is in the minority. Long live the dual analog.
@ThanosReXXX Dear sir, I envy you!
Other than that, you pointed out a thing I had forgotten: clickable sticks! Gotta update that total count to 18.
However, what I'm trying to say is not that these overcrowded controllers are bad, and I'm well aware their very existence is demanded by the games, which have gradually become more complex than ever. It's just those control schemes, by now, have become formulaic, unimaginative and stagnant. I think three generations without a significative leap (excluding the Wii Remote and company, since they haven't become standard) is a huge timeframe.
@gatorboi352
As much as I enjoyed games like the Bioshock trilogy and Deus Ex: HR, I can't see how someone could prefer the cumbersome dual analog over the uber intuitive and responsive Wii Remote pointer.
Let's get this clear: I'm not a fan of random waggle, at all. In fact that's one of the reasons why I haven't revisited Okami and Twilight Princess yet.
Nonetheless, I think the pointer is undeniably the most comfortable option for aiming, and really doesn't take time getting used to it. Just move your wrist/arm and watch the character do the same.
Of course the mouse too is an excellent option, but for example it took me a lot of time getting accustomed to it when trying out Portal 2 on my roommate's PC, since I've never owned a PC of mine and thus I've never been a PC gamer. That is because, while extremely reactive and precise, the movement of the mouse doesn't match 1:1 the character's movement, while the Wii Remote does.
@ThanosReXXX very good, got two new games for it. I still have not ordered a new CD drive, I need to because still about 2 or 3 games I have that will not load.
"Third party devs share their hopes for the NX"
expects likes of Capcom, Activision, Ubisoft
gets no-name indie devs
I think the title is a spot misleading.
@clvr Well, wouldn't mind being 10-20 years younger so I don't know which one of us should really be envied...
But on the topic: a lot of the people fighting and bashing each other only go for their own preferred method of control, which obviously is perfectly fine but it would be nice to think about other players too.
If "forcing" people to play with motion controls and "tablet" controllers (God I HATE misnomers) then it's equally bad to "force" people to play with standard joypads if they prefer more unconventional controls.
Games should just have the option to choose both, so everybody can select the one they prefer.
But according to rumor that is a bit of a moot point altogether, since the NX is stepping away from the whole Wii/Wii U thing, so motion controls will probably be out the door anyway. Yay, haters...
@Danrenfroe2016 Are you sure it's the drive and not these particular games? I'd try to get the discs polished first; shouldn't cost you more than a couple of bucks, which is always cheaper than a new drive.
Creating and writing eManuals is hard? Anyone who has taken a Technical Writing course could easily do it.
@JamesCoote
I don't know jack about developing, so I assume what you say is indeed true. I pointed this out because the WiiU got poor third-party support...
@A01
... that is, to say, poor third-party support. I took Ubisoft as an example, but there's a truly unfunny irony in how the usual weasel words such as "great to work with", "we're big fans of" and similar sentences compared to the actual third-party support the WiiU got...
@tjhiphop
... which was more or less my point. There is an eerie similarity to the supposed support the WiiU was going to get, which is in stark contrast to how things actually turned out for the console. I know nothing about the NX's capabilities, and this generation taught me to unleash my fanboyish positiveness only once the new system starts selling like hotcakes.
@ThanosReXXX lol you have a pretty solid point I don't know about you, but I'm 20 (21 this year).
On topic: I totally agree, I can't understand those anti-every-kind-of-control-scheme-that-ain't-the-one-I'm-used-to's entitlement in bashing each and every unorthodox control method just because they don't like (bad, but we all are like that) or because it isn't what they already know (worse, since it points to extremely narrow minds). Why can they bash what's different and I (and others) can't bash what's the same old thing? To me it's way better to be unorthodox if not understood, rather than what everyone already knows (hence the music I listen to. Yay).
It pains me to see the Wii Remote and the Gamepad so underutilized. Not because I'm a fanboy who will always praise Nintendo until death nor because I love gimmicks (I'm quite far from both), but because they are simply unique and open up possibilities our beloved hobby couldn't imagine without them.
P.S.: are you TheRealThanos with a different account/nick by any chance? 'Cause your nick and writing look a lot like his
Oh, and thanks for exposing me to a word I didn't know (misnomer). I like how it sounds. God how I love English.
@clvr I'm 46yo. Wanna find out more, check the profile...
And yes, I am TheRealThanos. This new nick just sounds less lame.
And I'm a yank, California to be precise, but I've lived and worked in Europe nearly all my live, so that is probably to blame for me mixing American with British English. Or maybe it's just me being old. Between me and @rjejr you could definitely learn to up your game in the strange/rarely used words department...
@clvr I think the PlayStation controllers since the PSX not changing much (I never played any type of Xbox, so i'm sticking to what i know) is because they have about as many buttons as human hands can handle, i can see avenues for improvement, funny enough many of the same things in the WiiU controller (motion sensor and maybe a small touchscreen between the two blocks of buttons), but sticking a big screen into the WiiU controller and turning it into a tablet with buttons was going a bit far, that made it unwieldy and expensive, which came at the expense of hardware specs in an effort to keep costs down.
By all means, Nintendo should keep innovating, but pinning all of a console's hopes on that innovation is very risky...
But do these guys have a development kit?
@ThanosReXXX whoa, will you believe me if I told you I didn't know we were allowed that level of customization in our profile? I'm actually more of a lurker than a commenter, so I know a lot of people in here (and PS as well) but I never bothered expanding my profile. And yes, that's not the first word I've learnt from the both of you lol
And as I guess you can see I tend to mix Brit and Yankee English (e.g. sometimes I spell honour and those other words with the U and sometimes I don't, without thinking or preferring one over the other), but that's because I'm not a native speaker and I've never even been to any anglophone countries, so it's a sorta customized English
@clvr Also take into account that this site is of British origin , so if spell checking is switched on in your browser, it'll obviously suggest the Queen's English over good ol' American English...
Also, my compliments on your English language skills then, if you've never visited any of our countries. I've met more than my share of Europeans in the 35+ years that I've lived here, that simply refused to speak anything even remotely resembling decent English...
@MysticX I agree the Gamepad has a lot of flaws (though in general I like it), but that was not the point of my post; I wasn't addressing something specific, just pointing out the industry in general has been stagnating for 3 generations in the controller department, and that can't be good for the industry itself.
Also, I meant that Nintendo indeed is the only one company who tried to make a change, aside from liking or disliking said innovations.
Lastly, I agree that innovating is risky, but it's that same risk that can push forward the whole industry. No risk, no innovation, no progress.
@ThanosReXXX lol thanks
I don't know how the situation is in the Netherlands since I've never been there, but here in the South the average English level is abysmal.
I'm Italian, and trust if I tell you the average Italian don't have a freaking clue about English. In high school I found myself knowing and pronouncing English better than my teachers because I've always had this thing of learning song lyrics in order to sing and trying to understand the meaning (though my intention was not to learn English, it was more of a side effect). So you have either the Italian who doesn't have a clue, or the Italian who knows something from movies, series and stuff in English (though most people are lazy and watch/read them in Italian) but has a terrible pronounciation. Disclaimer: I'm terribly sorry if this sounds like I'm bragging, but it actually is the truth.
This isn't exclusive to Italy, though. Right now I'm in Spain, and here the average English is even worse. I didn't think it was possible, but I guess it's due to the Franco nationalism and translating each and every foreign word. For example, "jeans" in Italian are "jeans" (read the same way you do), while in Spanish they're called "vaqueros". The same goes for computer and every foreign word we have in Italian. That's also why in Italy the pronounciation of English words is far from perfect but it is at least "approximated", while Spanish people read foreign words as if they were Spanish words.
I'm not a huge fan of the Gamepad but one thing's for sure, I couldn't imagine playing Splatoon without it - and I've spent a shameful amount of time playing that game.
Wii U still got some great indie titles like Shovel Knight, The Swapper, Guacamelee. It's not all bad news
@Damo Too right.
Shin-en ALONE has done better work at making gorgeous-looking games on the Wii U than some of these other bigger AAA third parties have done with 10X the budget and resources.
It really speaks poorly of the big wigs when they're so focused on making ports for everything that they can't even realize that the path to better sales on a Nintendo console lies on games built from the ground up for the tech.
A popular gaming blogger named Emily Roger has suggested that the console won't be as powerful as people think, in-fact it will be less powerful than the PS4. Check out the video below for more information on it:
https://www.youtube.com/watch?v=BVXJ3YMd7SI
@clvr No need to be sorry: if you speak English as well as you write it, then there's no shame in being proud of that, especially if it's largely self-taught.
And although I can sort of concur with what you say, because of my own experiences with a lot of Europeans from all kinds of countries, including Italy, I don't think their English is as bad as some of my fellow countrymen or the British seem to think.
To them, every stereotype Italian is called Mario, Luca or Giancarlo and pronounces almost every English word with an additional a at the end, so don't be surprised if they expect you to say: "hello-a, it's-a me"...
As for the Dutch: I don't know if you're into football and if so, also internationally, in which case you must have heard of a remarkable Dutch coach called Louis van Gaal. He's far from being the only Dutch person speaking English in such an incorrect manner. But I'll give 'em one thing: the Dutch are almost never afraid to try, even if they are not sure how to pronounce something, they do it any way, and damn the consequences. One of the things I love about them, and it does make for some pretty comical situations at times...
@savagerygamer That would actually be Emily RogerS, with an S at the end, and that news is already more than a week old:
https://arcadegirl64.wordpress.com/2016/05/13/so-about-nx/
Besides that, she has also made her fair share of HUMONGOUS mistakes in the past, prompting her to leave the internet for more than a year because she couldn't cope with the hardships of internet criticism...
And now she's back, supposedly with all kinds of sources and when she burps everybody believes she's some sort of oracle.
I'd say apply generous amounts of salt, she's guesstimating and has next to no technical knowledge so she isn't even able to back up her claims with facts and figures.
Any idea when Ubi-Soft's going to release that finished Wii U game they've been sitting on for the past year or so?
http://www.polygon.com/2015/2/11/8018585/ubisoft-wii-u-finished-unreleased-game-know-your-friends
@ThanosReXXX well, I can't tell because the only English speaking people I've talked to are people I've stumbled upon randomly, so I'm not sure how they think we speak. But yeah, as bad as English spoken by an Italian gets, it sure as hell isn't like that lol.
About Van Gaal, yeah I like football and actually Man United is the club that made me fall in love with football when I was a kid, but to be honest I've never heard him speak English
Although it's been pretty much a known thing for months, I'm sad he got sacked cause he's a great manager and the first to win something after the legend that is Sir Alex Ferguson. Oh well, I'm quite a Mourinho fan so I guess I won't complain
As a fan of Nintendo I want to see them prosper, and I want them to be popular (but not for the reasons most would). I want that because I enjoy their games and want as many other people to experience them as possible.
So I hope NX gets great support and is easy to develop for and all that jazz.
But, at the end of the day, I am a multi console gamer, and I'm going to be playing everything I want to regardless of which platform it's on. The only real benefit for me would be the advantages the hardware brings to the table (such as off-TV play, since I think we can all agree NX a will keep a controller screen).
Playing Final Fantasy XV on an HD screen on a comfy, normal sized controller would be incredible.
@savagerygamer @AlexSora89 This would be pretty sweet! a "Nintendo all in one" https://www.youtube.com/watch?v=3xRd0FJiHec
@clvr Never heard him? Just look up this weekend's press conference that he gave after winning the FA Cup. It's like nails on a chalk board...
@ThanosReXXX lol I'll make sure to check it out
@ThanosReXXX I'll go by Movie Trading Company and have them polished first. Hopefully will fix.
I think Nintendo Is preparing to step away in a gen or two. Not in a Nintendooomed sort of way but in a "we are a century and a quarter year old trading card company so we will move on to the next thing that makes us money for a few decades". Either way I'll be curious as to what they do; but mainstream gaming is too expensive and requires too much bloat hardware wise for people to be able to produce semi equal product. A crash is coming and sooner than we think.
"You know that Nintendo will bring their amazing games and franchises in a big way, and if they can get decent third-party support rolling then the games will be there as well. Things can change quickly"
I hope @Project_Dolphin actually read this article....
@gatorboi352 Yep, I'm a dying breed. I've been gaming since 1986 with the Atari 2600 and owned just about every system since. And, the wiiu made me excited about video games for the first time in a long time. I'll happily defend the wiiu - the most misunderstood video game platform. Playstation and Xbox ruined the video game industry IMO - gone are the Wild West days of video games and maverick developers - now replaced with focus-group, paint-by-numbers...whatever sells, big business tactics. That's why I'll defend the wiiu because it's the last voice, albeit struggling, of the golden era of video games.
How's Gainesville these days? I graduated there in '06. Go Gators!!
@Blastcorp64
Finally, someone's making sense.
I am not looking forward to this VR fad. I sincerely hope that NX, whatever it is, does not involve VR.
If everyone's got different opinions, then how can everyone be right? Of course, my opinion will probably be discounted, because I'm blinded by my support of Nintendo (Don't forget, that's a wrong opinion)
@Neon_Blues Because nobody would have bought them
Honestly at this point even if the NX's third party support ends up being little to no better than what the Wii U received I will still end up getting the system regardless, as I always have my Xbox One for those games. Hopefully the cycle will be broken though, and we will see third party support like never before, but the key to getting that is the system has to sell well in order for developers to see it as a viable option. If the NX has similar architecture to its rivals like the rumors suggest then that would be a big help too.
@A01 The trouble is, it is ONLY Nintendo that has the guts, money and incentive to try different things.
The President of Sony stated a few months ago, 'The gaming industry NEEDS Nintendo. For its great games and for its ability to look forwqrd in terms of how players actually play games'.
Both Sony and Microsoft look to Nintendo for innovation. Four player capability (Nitendo), rumble feature(s) (Nintendo), TRUE off screen play that WORKS (Nintendo).
When you are the ONLY one doing that kind of stuff, you are going to make a mistake here and there. I think Nintendo has learned a lot from the Wii U. For a company steeped in culture, they are making quite substantial headway in a relatively short time period.
@Damo Exactly this. Why spend time on a system that has less than 10 million users when you can release it on another console with 40 million users.
I really hope Nintendo delivers a system that developers like.
Because if the developers are happy, then Nintendo fans will be happy.
@AlexSora89 Developing on the Wii U was easy... At least for Indie Developers. I don't think I can go into details about my own personal experience with Nintendo, however. I do think the low amount of games for the system was due only because of the low user base of the system. Unfortunately, that's a circular problem.
@Cesium06
It's cool, bro.
@ThanosReXXX Listened to him. And yep, it's godawful XD
After LVG I also heard captain Wayne (my favorite footballer for the last 10 years or so) and I have to say I didn't have the slightest idea of how Scouse sounds
Maybe it's just him or this particular interview, but it's so freaking weird, sounds like a foreigner speaking English
@Danrenfroe2016 Let me know how that worked out. If you do need to get a drive, though, make sure it's one that doesn't restrict you from using burnt discs, otherwise your wallet is going to suffer for it... (not to mention some games simply not even being available anymore)
@Blastcorp64 Well, if you're a dying breed, then I must be zombified by now, since I've been gaming since '75...
@akaDv8R Nicely said...
@Blastcorp64 I dunno about that. The console market has always been susceptible to trends. Even very niche genre's today, such as JRPG's, were once the hot trend at some point in time. JRPG's were hot sellers back in the mid-late 90's, even with the boutique status of video game sales at the time. And every console, including Nintendo's, has also followed those trends to some degree. The Wii U in particular was an example of trying to follow up on the Wii trend after it already ended. Big mistake.
As for "maverick" and interesting new types of games, those are alive and well on PC. And I don't just mean stupid/silly games like Goat/Boat/use your imagination Simulator, but also good new games, for all sorts of genres. A lot of the old legends are now moving towards going indie, too, and crowdfunding is on the rise. So there is a lot of good things still coming, and consoles will share in that, but they're not the monopoly on creativity any more.
@savagerygamer Nintendo Life already made an article about that. Personally, I think she doesn't have any clue what she's talking about.
@MysticX Sony already tried the motion controls built into the controller with the PS3 Six Axis (it was horrible), more dedicated motion controls with the Arc/Move (got dropped like a hot rock), and the PS4 controller has a mini touchpad that can be used for scrolling through menus, maps, etc. In other words, the same sort of thing that the Gamepad screen has often been relegated to. So basically, everyone who wants Nintendo to make a basic controller just wants a PS4 controller.
@3MonthBeef A modular phone sounds great, but the telecommunications companies are more than happy to hold all the power and only sell products that cannot be taken apart except by professional technicians.
@A01 Kid Icarus is actually a lot more comfortable to play using a thumb stylus than the packed in stand and a pen stylus. I don't know why Nintendo didn't just make some official thumb styli, or another thumb pad with wrist strap like on the DS.
@Kriandis Well, it is over 12 million now.
However, when a few so called 'AAA' gsmes releasesd, the Xbox ONE was sitting st around 4 million sold, and the Wii U was at around 9 million, but still got none of the games.
Developers did not know for SURE if the Xbox ONE sales were going to inctease a bit more or not. At the timr, a msssive chain in the U.K. called CEX, had taken in so many Xbox ONE's, they refused to take any more, as they were unable to shift them on to other customers.
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