@DollyrotsFan1 Where do you live that it costs $114 for Cyberpunk? Surely only if you dont shop around and just go to your local brick and mortar? Theres no way it costs that much on Amazon
Still not great visually. The environment textures (specifically on the rocky surfaces) look low res and not far removed from the Sword and Shield or Scarlet and Violet era texture quality wise. Thats disappointing given Switch 2 has 3 times the RAM.
The environments do look denser and the water looked pretty good.
But so far a 5/10 for those graphics.
Heres hoping they manage to improve things over the next year ahead of release.
@SBandy1 What stands in irrelevance is your use of the word overhyped. You dont need to tell me you didnt pay attention to my replies thats quite apparent from your responses.
You made a fallacious assertion and I corrected you. Everything else is you attempting to save face.
@SBandy1 I addressed your misuse of the reference in my response before last and it seems to have gone over your head.
You stated the context you were using the term overhyped was in reference to its sales compared to other series.
I then explained to you that unless the series was being asserted to be a sales juggernaut then calling it overhyped on the basis of sales is nonsensical.
You said oh but some people were surprised at the sales numbers. I then told you that that doesnt equate to the series being overhyped.
@SBandy1 That doesnt make sense. Its sales not matching other series doesnt make it overhyped by the dictionary definition of that term. It has too high a critical acclaim to be overhyped. The only way that could make sense is if Metroid was presented as a guaranteed sales juggernaut. Then you could say it was overhyped in terms of its commercial appeal. But given no ones presenting or suggesting it to be a sales monster, the overhyped reference doesnt make sense.
@Elbarbo It'll probably need 3 years to be honest. These days Switch 1 is only really selling in decent numbers in Japan now. Plus even with 3 yrs it will require Nintendo keeping it in production and supporting it with titles
@tanaka2687 SEGA never complained about not doing enough sales just on Switch 2. They said across the board. So given MK World and Kirby are just on Switch 2 and said new console has a vastly smaller installed userbase than the competition, your assertion doesnt hold up.
Furthermore conflating Level 5 and SEGAs situations is nonsensical. They are different companies with different sales expectations. Fantasy Life has nowhere near the iconic status of Sonic and subsequently nowhere near the hype or promo that Crossworlds had.
@tanaka2687 Increased competition where? What wealth of anticipated AAA karting titles came out in 2025?
Furthermore you talk of economic conditions but those didnt stop the unknown indie title Clair Obscur? They didnt stop MK World from selling near 10 mill inn3 months. Or is it just Sega impacted by these economic conditions you refer to?
@tanaka2687 Team Sonic Racing, their last racing title sold 3.5 million copies in the face of 1) A universally acclaimed Mario Kart 8 Deluxe and 2) a mixed reception from critics itself. 3) Not much hype.
Crossworlds on the other hand had well received playtests/demos, more promotion and subsequent hype and anticipation, it received widespread critical acclaim and its competition from Nintendo in the form of Mario Kart World wasnt as dominant.
So with that in mind, expecting more than 1 million in sales was not unrealistic at all.
@AlexanderDaniels His Bananza design looks better. More expressive and ironically less corporate than the 1990s generic Silicon Graphics-esque look he had since the Rare games.
@Max_the_German It might not just be a CPU limitation. It could also be a GPU limitation which would explain why handheld doesnt get the higher clocks. GPUs also dictate frames per second.
@OneArmedGiant Thats not what theyre saying at all. What youre forgetting is that Cyberpunk 1st saw a last gen release so its setup in terms of streaming of assets wouldve been built to accommodate last gen mechanical drives.
@HenrikL Nope. Not in any way shape or form have I implied youre dumb. I criticised your take and the fact that you were stubbornly clinging to it with zero background in computer graphics. None of that equates to calling you dumb. Bit if you interpreted it that way, despite my offered clarification then as I said that indicates insecurity. Do get that addressed.
Its weird that you would ask why Im still replying when after I said let's leave it there you voiced that you didn't want to end the convo. So both a lack of humility in acknowledging the limits of your knowledge on a subject and forgetfulness?
OK. We really leave it there now. You've added nothing progressive to the discourse so its become pointless. You've had enough of my time, so now find someone or something else to occupy the apparent void in your social calendar. This is my last reply to you today. Good luck in your search 😁
@HenrikL Never even suggested thats what I thought. Just called you out for a poor take. But interesting you interpreted that as me calling you dumb. An insecurity perhaps? Dont sell yourself short. Im sure on other subjects you have something of value to add.
@HenrikL When you've admitted you'll say whatever you like regardless of your knowledge level then that makes engaging with you a futile exercise. Fact just isnt a priority for you. Bless your heart. 😄
@HenrikL A whole load of words to tell me that despite your layman's knowledge on game development, you'll readily make assertions and assumptions on whatever you like. Hence me saying this is over. Lost cause. Enjoy your day 😉
@HenrikL "Rest of us?" Lets not rope in any others. Its just you.
Cyberpunk 2077 began development in 2016 and wasn't ported to last gen consoles, it was a day 1 release on them before current gen ps5 and xsx versions released many months later.
So using Switch 2s ability to play Cyberpunk as evidence for why all games you personally dont think look impressive (despite having no games development background to know the technical underpinnings) should have a 40fps mode is very flawed.
@HenrikL With what games development expertise do you speak? Cyberpunk was designed for last gen from the outset so your point is flawed. If Switch 2 is your only gaming platform and yet you crave high framerate gaming then there's a mismatch there
@HenrikL You'll only get a 40fps mode in games where there's the CPU overhead to do so. Some games are just too demanding so I wouldn't write them off as "crap" just because of a lack of a 40fps mode. If high fps is a priority to you, then there are other platforms better catered to meeting your priorities
@Bizzyb I didnt imply a thing. I was explicit in my position which was questioning whether the compromises necessary made the port worthwhile. I also stated that your assessment that port could run "well" was dependent on your criteria for well. As that would be subjective and determined by your priorities as a gamer.
You ran with a misinterpretation instead of basing your talking points around what was actually said. An easy mistake to make when your passionate about something. No hard feelings and enjoy your evening.
@Bizzyb Not quite. Its a case of you getting the wrong end of the stick and arguing against what you thought i was saying instead of what i actually said lol
I never once said Tekken wasnt feasible on Switch 2. The point that i made several times is would the compromises make a Switch 2 version worthwhile.
As a multiplatform gamer for me it wouldnt be. But if Switch 2 is your only platform then your perspective would be different understandably.
@Bizzyb Looking well is a matter of opinion. I never once said it wouldnt run on Switch 2. I said that we have to accept that some titles might not be a good fit for the system and that if bringing a title over means it loses too much of its visual identity and performance, then its probably not a good idea to port that over and a preference would always be unique, bespoke titles a la Monster Hunter Rise and Wii era unique versions.
In the case of Tekken 8 specifically, this could run on the Switch 2 in a reasonable fashion. For example in handheld mode, medium settings, aiming for 60fps and a 540p native res, upscaled to 1080p via DLSS should be achievable given Steam Deck can do medium settings, 640p native with framerate dips to the 40s in some effect heavy moments. Docked they could probably achieve the same 1080p upscale but with more stable performance and higher level of detail settings.
@johnedwin I only buy Nintendo consoles for their exclusives. Im a multi console guy and always will be so poor Switch 2 ports dont bother me.
Only time i buy 3rd party on the Switch is either if i have previous titles in a series on the platform and want the series all in one place or its the type of title where its artistic direction and gameplay hold up well enough for my experience not to suffer.
@Bizzyb Youre missing the point and not considering the nuance. Being restricted to a 2d plane also significantly limits how much environment has to be rendered. Less geometry to be rendered, textured and lit. Lighting models dont have to be as complex. All of that also helps keep gameplay at 60fps.
No ones saying the Switch 2 couldnt have a port. Just saying would the compromises make it worth it, hence bringing up the greatly derided MK 11 and MK1 ports for Switch 1 that looked absolutely awful.
Its about being realistic and accepting the Switch 2 isnt a good fit for some games and instead changing the ask to original titles built ground up for Switch 2. Kind of like how Switch 1 got Monster Hunter Rise instead of World. That loked amazing. A lot better than forcing World on to Switch 1 wouldve been.
Star Wars Outlaws looks and performs awfully in comparison to its appearances on other platforms. Split Fiction only fares slightly better. FFR Intergrade is a PS4 title at heart. Phantom Liberty performance is all over the place and clearly too much for Switch 2 in handheld mode at least. But again, the overall game design was built with last gen in mind, even if that dlc didnt make it to last gen.
As it stands, Switch 2 could get a port of absolutely any PS5 game that exists. The question is, is the achievable finished product worth it? I think its best to go with developer expertise instead of our average joe insight and feelings.
@Bizzyb Last gen was factored in for Streetfighter 6 from the design stage which is why last gen versions exist. Not ports. Day 1 versions. Plus its more limited scope i.e being on a 2d plane limits the processing requirements in comparison to a 3D fighter.
@pingua08 Tekken has always gone for a semi realistic look in terms of its artistic direction. There is no right or wrong in that. Its freedom of expression. Their artistic vision and their simulation and systems were built around a certain spec. One much higher than a handheld with the raw power of a last gen system. So its not just about the graphics, its the underlying systems as well. Theres only so much a developer can do in terms of optimisation before things fall apart. Especially if the much lower spec wasnt factored in from the design stage. Which for Tekken 8 wouldve been at least 5 yrs ago way before anyone knew the specs of Switch 2 or had confirmation of its existence. The visual identity of the games could become totally different or misrepresented. Its not just about missing some gloss or a few beads of sweat. Look at the MK 1 and MK 11 ports and how they were derided. No company wants that hit to their reputation. But your expectations would force companies to release the equivalent of MK1 ports as opposed to accepting that not all ports make sense for the Switch 2s spec.
Its so much more complex than youre making out and painting any developer who questions the feasibility of a Switch 2 port as lazy or incompetent is inaccurate and misleading to the discourse.
@pingua08 Thats a bit of a generalisation to make from one im assuming has no game development experience.
Of course they could make a port happen if they wanted to, but its more about how much of the games visual identity and performance level would remain in the process.
@Pineapple_Mohawk They cant do that as the total number of PS2s ever produced was 160.68 million. But as they stopped tracking sales after a time, theyre unsure of how many of those were sold in the end, hence the 160+ reference instead of a specific number.
Switch 1 needs to sell 7.6 million more in its lifetime to beat PS2. It'll be tough but its possible, as long as Nintendo keep producing units for the next 2 years and keep supplying it with games.
@Mommar Its explicitly stated during the showcase. This is a Bond before he became 007. It still can be a modern London under those circumstances. Theyre exercising their artistic license.
@AG_Awesome Of course. In handheld mode its still multiple times more powerful than Switch 1s docked (1.7 Tflops handheld vs Switch 1s 393 Gflops docked)
@Rainz I guess the appeal for Xbox hardware going forward would be for fans of the UI and controllers, as well as those embedded in the ecosystem. Although from the sounds of it Xbox is going to become a multiformat app/service through which we should be able to access our purchased content through im assuming.
Another reason for investing in Xbox as well is GamePass. Could end up saving you loads if you would otherwise purchase multiple Xbox Studios AAA titles per year. That'd easily be more expensive than the sub.
@RaTheGrey Theyre not releasing a different version. The same version would just play better on more advanced hardware. What youre saying would make sense if it was a separate native Switch version of the game. Thats not what this article indicates
Sony confirmed they produced 160.6 million P2s ever, however at some point they stopped the micro tracking of sales hence the "over 160 mill" reporting. But we know Sony can never claim sales in excess of 160.6.
Nintendo should outship DS in quarter 1 which ends June 30th 2025 so we should get that confirmation in early August.
Switch sales should be about 155 million by then. So id say following Xmas 2026 it shouldve outsold PS2 as Switch 2 will make Switch 1 sales plummet.
@NeonPizza I doubt they'll add any features to handheld mode that can't be replicated by everyone when playing on the TV. So stereoscopic 3D is very unlikely in my opinion
@mereel That's a reach. Backwards compatibility doesn't stop innovation happening via the other parts of the hardware, the UI or software itself. Lets just be patient and wait for more info.
Comments 241
Re: Pokémon Winds & Waves Will Be Released "Exclusively" For Switch 2
@DollyrotsFan1 Where do you live that it costs $114 for Cyberpunk? Surely only if you dont shop around and just go to your local brick and mortar? Theres no way it costs that much on Amazon
Re: Pokémon Winds & Waves Will Be Released "Exclusively" For Switch 2
@Lycanroc There is. They've gotta encourage people to move on to the new console and an extensive cross gen period isnt conducive to that.
Re: Pokémon Winds & Waves Will Be Released "Exclusively" For Switch 2
@rjejr Doesn't seem too soon. Switch Lite came out 2 and a half years after Switch 2 so the timeline isnt dissimilar
Re: Pokémon Winds & Waves Will Be Released "Exclusively" For Switch 2
@Dyna-Z Well thats one of the reasons why they make games like these exclusive, so such players WILL want a Switch 2.
Re: Pokémon Winds & Waves Announced For Switch 2, Launching Next Year
Still not great visually. The environment textures (specifically on the rocky surfaces) look low res and not far removed from the Sword and Shield or Scarlet and Violet era texture quality wise. Thats disappointing given Switch 2 has 3 times the RAM.
The environments do look denser and the water looked pretty good.
But so far a 5/10 for those graphics.
Heres hoping they manage to improve things over the next year ahead of release.
Re: Video: Skyrim Switch 2 Update 1.2 - Side-By-Side Comparison (Visual Vs Performance Mode)
@HotGoomba Skyrims upscaling to 4k and is open world. Requiem isnt anywhere near that resolution and is a more linear experience.
Re: Switch 2 Storms Towards Its Forecast Target With 17.37 Million Units Sold
@SBandy1 What stands in irrelevance is your use of the word overhyped. You dont need to tell me you didnt pay attention to my replies thats quite apparent from your responses.
You made a fallacious assertion and I corrected you. Everything else is you attempting to save face.
We're done here. Enjoy your day
Re: Switch 2 Storms Towards Its Forecast Target With 17.37 Million Units Sold
@SBandy1 I addressed your misuse of the reference in my response before last and it seems to have gone over your head.
You stated the context you were using the term overhyped was in reference to its sales compared to other series.
I then explained to you that unless the series was being asserted to be a sales juggernaut then calling it overhyped on the basis of sales is nonsensical.
You said oh but some people were surprised at the sales numbers. I then told you that that doesnt equate to the series being overhyped.
Wrong reference. My point stands
Re: Switch 2 Storms Towards Its Forecast Target With 17.37 Million Units Sold
@SBandy1 Which is because of how well reviewed the titles generally are. But that doesnt equate to it being overhyped. Wrong reference bro.
Re: Switch 2 Storms Towards Its Forecast Target With 17.37 Million Units Sold
@SBandy1 That doesnt make sense. Its sales not matching other series doesnt make it overhyped by the dictionary definition of that term. It has too high a critical acclaim to be overhyped. The only way that could make sense is if Metroid was presented as a guaranteed sales juggernaut. Then you could say it was overhyped in terms of its commercial appeal. But given no ones presenting or suggesting it to be a sales monster, the overhyped reference doesnt make sense.
Re: Switch 2 Storms Towards Its Forecast Target With 17.37 Million Units Sold
@SBandy1 overhyped? Given the critical acclaim the series has obtained overall its hardly overhyped.
Re: It's Official, The Switch Is Nintendo's Best-Selling Console Of All Time
@Elbarbo It'll probably need 3 years to be honest. These days Switch 1 is only really selling in decent numbers in Japan now. Plus even with 3 yrs it will require Nintendo keeping it in production and supporting it with titles
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@tanaka2687 SEGA never complained about not doing enough sales just on Switch 2. They said across the board. So given MK World and Kirby are just on Switch 2 and said new console has a vastly smaller installed userbase than the competition, your assertion doesnt hold up.
Furthermore conflating Level 5 and SEGAs situations is nonsensical. They are different companies with different sales expectations. Fantasy Life has nowhere near the iconic status of Sonic and subsequently nowhere near the hype or promo that Crossworlds had.
So again my point stands.
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@tanaka2687 Increased competition where? What wealth of anticipated AAA karting titles came out in 2025?
Furthermore you talk of economic conditions but those didnt stop the unknown indie title Clair Obscur? They didnt stop MK World from selling near 10 mill inn3 months. Or is it just Sega impacted by these economic conditions you refer to?
My point stands
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@tanaka2687 Team Sonic Racing, their last racing title sold 3.5 million copies in the face of 1) A universally acclaimed Mario Kart 8 Deluxe and 2) a mixed reception from critics itself. 3) Not much hype.
Crossworlds on the other hand had well received playtests/demos, more promotion and subsequent hype and anticipation, it received widespread critical acclaim and its competition from Nintendo in the form of Mario Kart World wasnt as dominant.
So with that in mind, expecting more than 1 million in sales was not unrealistic at all.
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@tanaka2687 Selling more than 1 million copies of a highly rated title featuring one of gaming most iconic characters is hardly unrealistic.
Re: Donkey Kong Country Returns HD Gets A Free Switch 2 Update And Adds Dixie Kong
@AlexanderDaniels His Bananza design looks better. More expressive and ironically less corporate than the 1990s generic Silicon Graphics-esque look he had since the Rare games.
Re: Persona 3 Reload Switch 2 Performance Update Now Live, Targets 60fps In Docked Mode
@Max_the_German It might not just be a CPU limitation. It could also be a GPU limitation which would explain why handheld doesnt get the higher clocks. GPUs also dictate frames per second.
Re: Nintendo Expands Switch 2's GameCube Library Next Week With A Spooky Classic
Eternal Darkness wouldve been the perfect Halloween release 😩
Re: Metroid Prime 4: Beyond Finally Gets A Release Date, Open World Confirmed
@eldersnake The Switch 2 version IS the Switch 1 version running at a higher framerate and resolution.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@OneArmedGiant Thats not what theyre saying at all. What youre forgetting is that Cyberpunk 1st saw a last gen release so its setup in terms of streaming of assets wouldve been built to accommodate last gen mechanical drives.
Re: Video: We've Played Cronos: The New Dawn On Switch 2
@HenrikL Nope. Not in any way shape or form have I implied youre dumb. I criticised your take and the fact that you were stubbornly clinging to it with zero background in computer graphics. None of that equates to calling you dumb. Bit if you interpreted it that way, despite my offered clarification then as I said that indicates insecurity. Do get that addressed.
Its weird that you would ask why Im still replying when after I said let's leave it there you voiced that you didn't want to end the convo. So both a lack of humility in acknowledging the limits of your knowledge on a subject and forgetfulness?
OK. We really leave it there now. You've added nothing progressive to the discourse so its become pointless. You've had enough of my time, so now find someone or something else to occupy the apparent void in your social calendar. This is my last reply to you today. Good luck in your search 😁
Re: Video: We've Played Cronos: The New Dawn On Switch 2
@HenrikL Never even suggested thats what I thought. Just called you out for a poor take. But interesting you interpreted that as me calling you dumb. An insecurity perhaps? Dont sell yourself short. Im sure on other subjects you have something of value to add.
Re: Video: We've Played Cronos: The New Dawn On Switch 2
@HenrikL When you've admitted you'll say whatever you like regardless of your knowledge level then that makes engaging with you a futile exercise. Fact just isnt a priority for you. Bless your heart. 😄
Re: Video: We've Played Cronos: The New Dawn On Switch 2
@HenrikL A whole load of words to tell me that despite your layman's knowledge on game development, you'll readily make assertions and assumptions on whatever you like. Hence me saying this is over. Lost cause. Enjoy your day 😉
Re: Video: We've Played Cronos: The New Dawn On Switch 2
@HenrikL "Rest of us?" Lets not rope in any others. Its just you.
Cyberpunk 2077 began development in 2016 and wasn't ported to last gen consoles, it was a day 1 release on them before current gen ps5 and xsx versions released many months later.
So using Switch 2s ability to play Cyberpunk as evidence for why all games you personally dont think look impressive (despite having no games development background to know the technical underpinnings) should have a 40fps mode is very flawed.
We'll leave it there. Enjoy your day.
Re: Video: We've Played Cronos: The New Dawn On Switch 2
@HenrikL With what games development expertise do you speak? Cyberpunk was designed for last gen from the outset so your point is flawed. If Switch 2 is your only gaming platform and yet you crave high framerate gaming then there's a mismatch there
Re: Video: We've Played Cronos: The New Dawn On Switch 2
@HenrikL You'll only get a 40fps mode in games where there's the CPU overhead to do so. Some games are just too demanding so I wouldn't write them off as "crap" just because of a lack of a 40fps mode. If high fps is a priority to you, then there are other platforms better catered to meeting your priorities
Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out
@Bizzyb I didnt imply a thing. I was explicit in my position which was questioning whether the compromises necessary made the port worthwhile. I also stated that your assessment that port could run "well" was dependent on your criteria for well. As that would be subjective and determined by your priorities as a gamer.
You ran with a misinterpretation instead of basing your talking points around what was actually said. An easy mistake to make when your passionate about something. No hard feelings and enjoy your evening.
Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out
@Bizzyb Not quite. Its a case of you getting the wrong end of the stick and arguing against what you thought i was saying instead of what i actually said lol
I never once said Tekken wasnt feasible on Switch 2. The point that i made several times is would the compromises make a Switch 2 version worthwhile.
As a multiplatform gamer for me it wouldnt be. But if Switch 2 is your only platform then your perspective would be different understandably.
Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out
@Bizzyb Looking well is a matter of opinion. I never once said it wouldnt run on Switch 2. I said that we have to accept that some titles might not be a good fit for the system and that if bringing a title over means it loses too much of its visual identity and performance, then its probably not a good idea to port that over and a preference would always be unique, bespoke titles a la Monster Hunter Rise and Wii era unique versions.
In the case of Tekken 8 specifically, this could run on the Switch 2 in a reasonable fashion. For example in handheld mode, medium settings, aiming for 60fps and a 540p native res, upscaled to 1080p via DLSS should be achievable given Steam Deck can do medium settings, 640p native with framerate dips to the 40s in some effect heavy moments. Docked they could probably achieve the same 1080p upscale but with more stable performance and higher level of detail settings.
Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out
@johnedwin I only buy Nintendo consoles for their exclusives. Im a multi console guy and always will be so poor Switch 2 ports dont bother me.
Only time i buy 3rd party on the Switch is either if i have previous titles in a series on the platform and want the series all in one place or its the type of title where its artistic direction and gameplay hold up well enough for my experience not to suffer.
Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out
@Bizzyb Youre missing the point and not considering the nuance. Being restricted to a 2d plane also significantly limits how much environment has to be rendered. Less geometry to be rendered, textured and lit. Lighting models dont have to be as complex. All of that also helps keep gameplay at 60fps.
No ones saying the Switch 2 couldnt have a port. Just saying would the compromises make it worth it, hence bringing up the greatly derided MK 11 and MK1 ports for Switch 1 that looked absolutely awful.
Its about being realistic and accepting the Switch 2 isnt a good fit for some games and instead changing the ask to original titles built ground up for Switch 2. Kind of like how Switch 1 got Monster Hunter Rise instead of World. That loked amazing. A lot better than forcing World on to Switch 1 wouldve been.
Star Wars Outlaws looks and performs awfully in comparison to its appearances on other platforms. Split Fiction only fares slightly better. FFR Intergrade is a PS4 title at heart. Phantom Liberty performance is all over the place and clearly too much for Switch 2 in handheld mode at least. But again, the overall game design was built with last gen in mind, even if that dlc didnt make it to last gen.
As it stands, Switch 2 could get a port of absolutely any PS5 game that exists. The question is, is the achievable finished product worth it? I think its best to go with developer expertise instead of our average joe insight and feelings.
Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out
@Bizzyb Last gen was factored in for Streetfighter 6 from the design stage which is why last gen versions exist. Not ports. Day 1 versions. Plus its more limited scope i.e being on a 2d plane limits the processing requirements in comparison to a 3D fighter.
Tekken 8 was designed for current gen only.
So youre making an apples to oranges comparison
Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out
@pingua08 Tekken has always gone for a semi realistic look in terms of its artistic direction. There is no right or wrong in that. Its freedom of expression. Their artistic vision and their simulation and systems were built around a certain spec. One much higher than a handheld with the raw power of a last gen system. So its not just about the graphics, its the underlying systems as well. Theres only so much a developer can do in terms of optimisation before things fall apart. Especially if the much lower spec wasnt factored in from the design stage. Which for Tekken 8 wouldve been at least 5 yrs ago way before anyone knew the specs of Switch 2 or had confirmation of its existence. The visual identity of the games could become totally different or misrepresented. Its not just about missing some gloss or a few beads of sweat. Look at the MK 1 and MK 11 ports and how they were derided. No company wants that hit to their reputation. But your expectations would force companies to release the equivalent of MK1 ports as opposed to accepting that not all ports make sense for the Switch 2s spec.
Its so much more complex than youre making out and painting any developer who questions the feasibility of a Switch 2 port as lazy or incompetent is inaccurate and misleading to the discourse.
Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out
@pingua08 Thats a bit of a generalisation to make from one im assuming has no game development experience.
Of course they could make a port happen if they wanted to, but its more about how much of the games visual identity and performance level would remain in the process.
Re: Switch Is Now Within Touching Distance Of The DS' Lifetime Sales
@Pineapple_Mohawk They cant do that as the total number of PS2s ever produced was 160.68 million. But as they stopped tracking sales after a time, theyre unsure of how many of those were sold in the end, hence the 160+ reference instead of a specific number.
Switch 1 needs to sell 7.6 million more in its lifetime to beat PS2. It'll be tough but its possible, as long as Nintendo keep producing units for the next 2 years and keep supplying it with games.
Re: 007 First Light Official Game Reveal, Launching On Switch 2 In 2026
@Mommar Its explicitly stated during the showcase. This is a Bond before he became 007. It still can be a modern London under those circumstances. Theyre exercising their artistic license.
Re: 007 First Light Official Game Reveal, Launching On Switch 2 In 2026
@Automated_Unit_4937 To be fair its set in his past before he became a fully fledged 007 agent so that explains the youthful appearance
Re: Opinion: Upgraded For Switch 2, ARMS Deserves A Second Shot At Greatness
@AG_Awesome Of course. In handheld mode its still multiple times more powerful than Switch 1s docked (1.7 Tflops handheld vs Switch 1s 393 Gflops docked)
Re: Hands On: Rock Surfing And Boulder Bashing - 'Donkey Kong Bananza' Is Brilliantly Bonkers
@batmanbud2 On an N64? lol
Re: Switch 2 And Other Platforms Can Expect "A Lot More" Xbox Games In 2025
@Rainz I guess the appeal for Xbox hardware going forward would be for fans of the UI and controllers, as well as those embedded in the ecosystem. Although from the sounds of it Xbox is going to become a multiformat app/service through which we should be able to access our purchased content through im assuming.
Another reason for investing in Xbox as well is GamePass. Could end up saving you loads if you would otherwise purchase multiple Xbox Studios AAA titles per year. That'd easily be more expensive than the sub.
Re: Switch 2 And Other Platforms Can Expect "A Lot More" Xbox Games In 2025
@Rainz It's a shame as XSX is actually a great piece of hardware. I prefer the controller and the UI to my PS5s.
Re: Switch 2 And Other Platforms Can Expect "A Lot More" Xbox Games In 2025
Doom Eternals already multiplatform. Did you mean Doom: Dark Ages?
Re: A Hidden 60fps Mode In Xenoblade Chronicles X Gives Us Hope For A Switch 2 Upgrade
@RaTheGrey Theyre not releasing a different version. The same version would just play better on more advanced hardware. What youre saying would make sense if it was a separate native Switch version of the game. Thats not what this article indicates
Re: Nintendo Switch Hardware Sales Pass 150 Million, With PS2's Record Still A Way Off
Sony confirmed they produced 160.6 million P2s ever, however at some point they stopped the micro tracking of sales hence the "over 160 mill" reporting. But we know Sony can never claim sales in excess of 160.6.
Nintendo should outship DS in quarter 1 which ends June 30th 2025 so we should get that confirmation in early August.
Switch sales should be about 155 million by then. So id say following Xmas 2026 it shouldve outsold PS2 as Switch 2 will make Switch 1 sales plummet.
Re: Japanese Charts: Mario Party Jamboree Ends Dragon Quest III's Reign
That Mario Kart 8 D total unit sales figure is off. Pretty sure its a lil more than 209,444 😅
Re: Nintendo Would Rather "Organically Expand The Organisation" Than Rely Solely On Acquisitions
@batmanbud2 How would that be of benefit to Nintendo? That would be an awful business move
Re: It's Official, 'Switch 2' Will Be Backwards Compatible
@NeonPizza I doubt they'll add any features to handheld mode that can't be replicated by everyone when playing on the TV. So stereoscopic 3D is very unlikely in my opinion
Re: It's Official, 'Switch 2' Will Be Backwards Compatible
@mereel That's a reach. Backwards compatibility doesn't stop innovation happening via the other parts of the hardware, the UI or software itself. Lets just be patient and wait for more info.