Comments 223

Re: Video: We've Played Cronos: The New Dawn On Switch 2

Scoopz

@HenrikL Nope. Not in any way shape or form have I implied youre dumb. I criticised your take and the fact that you were stubbornly clinging to it with zero background in computer graphics. None of that equates to calling you dumb. Bit if you interpreted it that way, despite my offered clarification then as I said that indicates insecurity. Do get that addressed.

Its weird that you would ask why Im still replying when after I said let's leave it there you voiced that you didn't want to end the convo. So both a lack of humility in acknowledging the limits of your knowledge on a subject and forgetfulness?

OK. We really leave it there now. You've added nothing progressive to the discourse so its become pointless. You've had enough of my time, so now find someone or something else to occupy the apparent void in your social calendar. This is my last reply to you today. Good luck in your search 😁

Re: Video: We've Played Cronos: The New Dawn On Switch 2

Scoopz

@HenrikL Never even suggested thats what I thought. Just called you out for a poor take. But interesting you interpreted that as me calling you dumb. An insecurity perhaps? Dont sell yourself short. Im sure on other subjects you have something of value to add.

Re: Video: We've Played Cronos: The New Dawn On Switch 2

Scoopz

@HenrikL "Rest of us?" Lets not rope in any others. Its just you.

Cyberpunk 2077 began development in 2016 and wasn't ported to last gen consoles, it was a day 1 release on them before current gen ps5 and xsx versions released many months later.

So using Switch 2s ability to play Cyberpunk as evidence for why all games you personally dont think look impressive (despite having no games development background to know the technical underpinnings) should have a 40fps mode is very flawed.

We'll leave it there. Enjoy your day.

Re: Video: We've Played Cronos: The New Dawn On Switch 2

Scoopz

@HenrikL With what games development expertise do you speak? Cyberpunk was designed for last gen from the outset so your point is flawed. If Switch 2 is your only gaming platform and yet you crave high framerate gaming then there's a mismatch there

Re: Video: We've Played Cronos: The New Dawn On Switch 2

Scoopz

@HenrikL You'll only get a 40fps mode in games where there's the CPU overhead to do so. Some games are just too demanding so I wouldn't write them off as "crap" just because of a lack of a 40fps mode. If high fps is a priority to you, then there are other platforms better catered to meeting your priorities

Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out

Scoopz

@Bizzyb I didnt imply a thing. I was explicit in my position which was questioning whether the compromises necessary made the port worthwhile. I also stated that your assessment that port could run "well" was dependent on your criteria for well. As that would be subjective and determined by your priorities as a gamer.

You ran with a misinterpretation instead of basing your talking points around what was actually said. An easy mistake to make when your passionate about something. No hard feelings and enjoy your evening.

Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out

Scoopz

@Bizzyb Not quite. Its a case of you getting the wrong end of the stick and arguing against what you thought i was saying instead of what i actually said lol

I never once said Tekken wasnt feasible on Switch 2. The point that i made several times is would the compromises make a Switch 2 version worthwhile.

As a multiplatform gamer for me it wouldnt be. But if Switch 2 is your only platform then your perspective would be different understandably.

Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out

Scoopz

@Bizzyb Looking well is a matter of opinion. I never once said it wouldnt run on Switch 2. I said that we have to accept that some titles might not be a good fit for the system and that if bringing a title over means it loses too much of its visual identity and performance, then its probably not a good idea to port that over and a preference would always be unique, bespoke titles a la Monster Hunter Rise and Wii era unique versions.

In the case of Tekken 8 specifically, this could run on the Switch 2 in a reasonable fashion. For example in handheld mode, medium settings, aiming for 60fps and a 540p native res, upscaled to 1080p via DLSS should be achievable given Steam Deck can do medium settings, 640p native with framerate dips to the 40s in some effect heavy moments. Docked they could probably achieve the same 1080p upscale but with more stable performance and higher level of detail settings.

Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out

Scoopz

@johnedwin I only buy Nintendo consoles for their exclusives. Im a multi console guy and always will be so poor Switch 2 ports dont bother me.

Only time i buy 3rd party on the Switch is either if i have previous titles in a series on the platform and want the series all in one place or its the type of title where its artistic direction and gameplay hold up well enough for my experience not to suffer.

Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out

Scoopz

@Bizzyb Youre missing the point and not considering the nuance. Being restricted to a 2d plane also significantly limits how much environment has to be rendered. Less geometry to be rendered, textured and lit. Lighting models dont have to be as complex. All of that also helps keep gameplay at 60fps.

No ones saying the Switch 2 couldnt have a port. Just saying would the compromises make it worth it, hence bringing up the greatly derided MK 11 and MK1 ports for Switch 1 that looked absolutely awful.

Its about being realistic and accepting the Switch 2 isnt a good fit for some games and instead changing the ask to original titles built ground up for Switch 2. Kind of like how Switch 1 got Monster Hunter Rise instead of World. That loked amazing. A lot better than forcing World on to Switch 1 wouldve been.

Star Wars Outlaws looks and performs awfully in comparison to its appearances on other platforms. Split Fiction only fares slightly better. FFR Intergrade is a PS4 title at heart. Phantom Liberty performance is all over the place and clearly too much for Switch 2 in handheld mode at least. But again, the overall game design was built with last gen in mind, even if that dlc didnt make it to last gen.

As it stands, Switch 2 could get a port of absolutely any PS5 game that exists. The question is, is the achievable finished product worth it? I think its best to go with developer expertise instead of our average joe insight and feelings.

Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out

Scoopz

@Bizzyb Last gen was factored in for Streetfighter 6 from the design stage which is why last gen versions exist. Not ports. Day 1 versions. Plus its more limited scope i.e being on a 2d plane limits the processing requirements in comparison to a 3D fighter.

Tekken 8 was designed for current gen only.

So youre making an apples to oranges comparison

Re: Tekken 8 On Switch 2 Would Be "A Lot Of Work", But Director Isn't Ruling It Out

Scoopz

@pingua08 Tekken has always gone for a semi realistic look in terms of its artistic direction. There is no right or wrong in that. Its freedom of expression. Their artistic vision and their simulation and systems were built around a certain spec. One much higher than a handheld with the raw power of a last gen system. So its not just about the graphics, its the underlying systems as well. Theres only so much a developer can do in terms of optimisation before things fall apart. Especially if the much lower spec wasnt factored in from the design stage. Which for Tekken 8 wouldve been at least 5 yrs ago way before anyone knew the specs of Switch 2 or had confirmation of its existence. The visual identity of the games could become totally different or misrepresented. Its not just about missing some gloss or a few beads of sweat. Look at the MK 1 and MK 11 ports and how they were derided. No company wants that hit to their reputation. But your expectations would force companies to release the equivalent of MK1 ports as opposed to accepting that not all ports make sense for the Switch 2s spec.

Its so much more complex than youre making out and painting any developer who questions the feasibility of a Switch 2 port as lazy or incompetent is inaccurate and misleading to the discourse.

Re: Switch Is Now Within Touching Distance Of The DS' Lifetime Sales

Scoopz

@Pineapple_Mohawk They cant do that as the total number of PS2s ever produced was 160.68 million. But as they stopped tracking sales after a time, theyre unsure of how many of those were sold in the end, hence the 160+ reference instead of a specific number.

Switch 1 needs to sell 7.6 million more in its lifetime to beat PS2. It'll be tough but its possible, as long as Nintendo keep producing units for the next 2 years and keep supplying it with games.

Re: Switch 2 And Other Platforms Can Expect "A Lot More" Xbox Games In 2025

Scoopz

@Rainz I guess the appeal for Xbox hardware going forward would be for fans of the UI and controllers, as well as those embedded in the ecosystem. Although from the sounds of it Xbox is going to become a multiformat app/service through which we should be able to access our purchased content through im assuming.

Another reason for investing in Xbox as well is GamePass. Could end up saving you loads if you would otherwise purchase multiple Xbox Studios AAA titles per year. That'd easily be more expensive than the sub.

Re: Nintendo Switch Hardware Sales Pass 150 Million, With PS2's Record Still A Way Off

Scoopz

Sony confirmed they produced 160.6 million P2s ever, however at some point they stopped the micro tracking of sales hence the "over 160 mill" reporting. But we know Sony can never claim sales in excess of 160.6.

Nintendo should outship DS in quarter 1 which ends June 30th 2025 so we should get that confirmation in early August.

Switch sales should be about 155 million by then. So id say following Xmas 2026 it shouldve outsold PS2 as Switch 2 will make Switch 1 sales plummet.

Re: Talking Point: Would $499 Be Too Much For 'Switch 2'?

Scoopz

It wont be $500. Nintendo would not do that to themselves. Their whole thing is taking tried and tested technology that can be moulded to fit their needs at an affordable price for consumers.

The rumoured tech in the Switch 2 isnt cutting edge. Its modern and capable, but not the very best its partners had to offer. Nintendo was intentional with this to keep the end product at a mass market price.

It'll be no more than $399

Re: Rumour: Game Developers Supposedly Told Not To Expect Switch "Successor" In Current Financial Year

Scoopz

@WhiteTrashGuy That footage was Switch 1 footage. A cross gen release simply means the game will be released on both platforms with the Switch 2 version likely having visual an performance enhancements i.e a mote stable 60fps and a 2k or 4k upscale.

Metroid wont be their only tentpole release, as i said it would bolster a launch lineup. A 3d Mario will be their heavy hitter with a title like Metroid adding fuel to the flame.

Re: Rumour: Game Developers Supposedly Told Not To Expect Switch "Successor" In Current Financial Year

Scoopz

@WhiteTrashGuy Nah I still think Metroid will be a cross gen release. It's release date will coincide with the Switch's 2s launch imo. It's too much of a good opportunity to ignore. It'll bolster Switch's 2 launch lineup whilst affording more prominence and attention to the Metroid brand by virtue of being a launch title and thus more likely to be given a go by consumers faced with relatively slim pickings.

Re: Nintendo Switch Sales Hit 143 Million As Hardware And Software Figures Decline

Scoopz

@Pipulitoch Not everyone is an avid gamer. At this late stage stage the people mostly picking up a Switch are likely casual Nintendo fans who waited for the games catalogue to build up, casual gamers or parents looking to buy presents. None of these are caught up on buying the latest and greatest. So if they invest in a Switch 1 now, then that means Switch 2 wont be a consideration for a while. So Nintendo has to play a balancing act between maintaining decent Switch 1 momentum, whilst ensuring Switch 2s launch is an outright success. They cant do anything thats going to significantly amp Switch 1 sales, without harming Switch 2s launch.

Re: Nintendo Switch Sales Hit 143 Million As Hardware And Software Figures Decline

Scoopz

@Croctopus Agreed. With 2 million shipped 1st April to 30th June that means theres 11.5 million to be shipped by 31st March 25 if theyre to hit their target.

Itll be tough, but it all depends on reviews for Zelda and Mario and Luigi and when they do their Switch 2 reveal. If they leave the reveal till early Jan then they'll protect Switch 1 Black Friday/Xmas sales. If the reveal comes before Xmas then Switch 1 sales will nosedive.

Re: Nintendo Switch Sales Hit 143 Million As Hardware And Software Figures Decline

Scoopz

@Member_the_game Agreed. They might not get another chance. But at the same time another successful generation will always be the priority as breaking a record is more about vanity. Whilst id love Switch to become the best selling console ever id love even more for Nintendo to have two extremely successful console generations in a row instead of their tendency to follow up success with a decline.

Re: Nintendo Switch Sales Hit 143 Million As Hardware And Software Figures Decline

Scoopz

@johnedwin I estimate by their end of year financial report in early May 2026 we'll hear that its finally overtaken PS2. But this year's Black Friday and Xmas sales are big factors as theyre the last Switch 1 will have as Nintendos sole console before the successor. If Nintendo achieves it's sales target of 13.5 mill sold between Apr 24 and Mar 25 putting it on 154.82 then it'll definitely outsell PS2 eventually as long as it gets continued software support. If they miss that 24/25 target then that's unlikely.

Re: Nintendo Announces Acquisition Of Shiver Entertainment

Scoopz

@Anachronism Bro youve written a whole dissertation and yet none of that changes the fact that you were wrong in your initial assertion that Wii Us failure was solely or predominantly down to an over reliance on 3rd party ports. As i articulated and as you now seem to agree (despite also wanting to argue lol) the factors were multiple. So im not sure what we're actually disagreeing on at this point and this discourse has gone so far off course as to not even remotely be related to the post lol