Super Mario Land is one of the quirkier Mario titles, developed for Game Boy by a team led by Gunpei Yokoi. The Mario 'style' was still taking shape at that time and the first portable entry went its own way, even including some shoot 'em up-style levels for good measure. It would have two equally diverse sequels on the portable (including one in which Wario was the playable character) and is fondly remembered.
A rather neat video that popped up in our YouTube recommendations list is this one by KHAce; they spent a hefty amount of time in the Holidays attempting to recreate the Game Boy title in Super Mario Maker. Naturally a 1-for-1 recreation is impossible, but it's rather faithful and also clever in how it utilises supported items. Check it out below, though it's worth noting that the video's been edited to include music and sound effects from the original game.
The Bookmark links are below.
4-3 (Level): https://supermariomakerbookmark.ninte...
4-3 (Tatanga Fight): https://supermariomakerbookmark.ninte...
A nice job, we think, and it prompted this writer to fire up his copy of the original on the 3DS Virtual Console, too. After all, it's a unique part of Super Mario history.
Man, that is Dedication!
BRB, adding the Daisy costume to these levels...
They were buzzy beetles not koopa troopas!
Sure wish Nintendo took the time to add Super Mario Land as a Super Mario Maker 3DS level theme!
That clickbait tho... I thought they were adding the super mario land style into Mario Maker
Nice work, added to my bookmarks. Should have used 3 overlapped pipes to simulate the original pipes, though.
Very nice job. Very creative as well.
I'm also creating a remake of Super Mario Bros. and the Lost Levels...
@Mega_Yarn_Poochy Glad you liked it.
@nab1 I actually didn't think about that.
@KHaceattorney To be fair I didn't either, I just saw it done in a level by someone else, maybe GameXplain, and thought it looked cool back then
Really, really good!
A couple of odd design choices here and there I'd have maybe done differently but the look and feel's pretty much been captured almost spot on.
Speaking of Mario, I have a question for everyone... I just bought the digital version of New Super Mario Bros. U + New Super Luigi U, hoping the save file I have for the original New Super Mario Bros. U game would work. What I got, however, was a save selection screen of depressingly blank save data. Is there any way I can carry the data over to the definitive edition of NSMBU or should I just brace myself for impact and start the whole adventure over? Of course, I only finished NSMBU and was roughly 55% on my way to complete it, but given NSMB titles for some reason need the player to beat Bowser before giving him or her the option to save anywhere on the map, well...
@AlexSora89 NSMBU+ NSLU is functionally a completely different game then the base 2012 game. Sorry, you can't transfer it over.
You can "Quick Save" on the NSMB games, however by the main menu.
Oh, my, Awesome!!! ^.^
Super Mario Land is my favorite Mario game, Great job with those levels!! KHAce!.
@LegendOfPokemon really? I got no such impression - heck, any new content for SMM at this point is extremely improbable...
The lack of the little ditty that played on the bonus game when complete a level is all that's missing.
Man, that was tough on my lungs. Whatever, time to conquer the Backyard Mushroom Kingdom for real this time!
(Yes, I've coined "canon names" for the various Mushroom Kingdoms in the series, or as I should say, headcanon names. For those curious, they're along the lines of Theatrical Mushroom Kingdom for SMB3, New Mushroom Kingdom for NSMB1, Composite Mushroom Kingdom for Mario & Luigi: Paper Jam Bros., Pop-up Mushroom Kingdom for the Paper Mario universe, Golden Mushroom Kingdom for NSMB2, and so on.)
Misleading title. Desperate for clicks?
@Simbabbad Is NL ever not?
I was waiting for this to happen and it's awesome. Now how bout Super Mario Land 2?
@samuelvictor Holy CRAP, I used to think that World 1-1 theme was really cheap and basic... And then I heard THOSE BEATS!
Whoever is in the Mario suit can't dance to save their life, though... And neither can any of the white people. (LOL) Everyone else is tearing up the floor!
For real. Kudos.
@GameOtaku No they weren't. They're officially known as Bombshell Koopas.
I was really hoping to be able to design Super Mario Land-style levels with the 3DS edition of Super Mario Maker.
I've never been a fan of the NES Mario games (don't kill me!), but I absolutely love the GB games.
@AlexSora89 same problem here lad. Theyre two seperate save files, no way to merge them.
Dangit... oh well, I guess I'll just start the game over today. Sadly this means I'll also have to rush to the final boss, unlock the "save anywhere" feature, and then play the game normally... again.
Why would anyone want to make levels in SML style? The second game is much better!
I didn't like the 2nd game at all! The first game was so much better IMO.
Sorry meant Noko Bombette, a sub species of buzzy beetles.
Man, this is pretty awesome. Not only was it probably time consuming to create, but then to sync all the music and sound effects from the game for the video. Excellent work!
I remade the whole game a while ago but compressing each world into a level. Then two of them got deleted without any explanation and I didn't make copies of them before uploading them so I'd have to remake them by hand. Screw that.
(first two are still up if you wanna see them: https://supermariomakerbookmark.nintendo.net/courses/E26F-0000-00E9-B03E https://supermariomakerbookmark.nintendo.net/courses/6C99-0000-00F4-B47E )
Nintendo not implementing some Super Mario Land 1 & 2 mechanics to Super Mario Maker especially for the 3DS is a miss opportunity.
I've done this myself, but it's interesting to see someone else's take on it. It seems an obvious idea now but I'd never thought of a line of blocks in front of the flag pole to recreate the two exits.
@samuelvictor I think I've still get the 7" around somewhere.
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