@xmkbest Huh, so you've actually been using the correct viewing method all along! I'm really sorry for getting so worked up about it, to an embarrassing degree... I guess many people confuse the two terms often, even though each one refers to a specific method of viewing and that they're opposite from each other. So it's confusing when the wrong term is used. I hope if anyone else stumbles across these comments, that they found it educational at least...
@xmkbest I'm not an optometrist either and this doesn't require any knowledge from that medical field. Stereoscopic 3D has been one of my main interests for basically my entire life. I have made my own stereoscopic 3D images, animations and interactive programs for both cross-eyed and parallel 3D viewing. I've studied linear algebra and perspective projection because of my interest in this field. I know what I am talking about.
Yes, crossing your eyes is generally easier than trying to force your eyes to look "far" beyond the screen. It took me a lot of practice at first to be able to see parallel 3D images. The two images need to be small and close to each other for comfortable parallel viewing, whereas cross-eyes 3D images work at basically any size. It's pretty much impossible to view parallel 3D images properly if the real life physical distance between the furthest elements of each image on the 2D display is wider than your IPD (otherwise your eyes would be looking "beyond infinity", which most people's eyes definitely aren't used to doing. And the distance between your eyes and the screen doesn't matter, think about how parallel lines work and where each eye is "pointing" when looking at something far in the distance).
So yes, it's easier to have the two images converge by crossing your eyes instead of doing the opposite. And the images will converge into a "clear" 3D image. But the effect will be strange, things that should be in the distance will appear closer than things that should be in the foreground and vice versa. It should be very, very obvious that something is wrong.
I know I ended up writing a lot, but I didn't expect this to require this much explanation. To summarise: Please, just think for a few seconds about what side of the screen is presented to each eye when looking through a VR headset. And then think about which side each eye is looking at when you cross your eyes. That word is a big hint.
@dartmonkey What? The "incorrect" quoted part that you removed was correct. There is a difference between cross-eyed and parallel 3d. If you view it cross-eyed, it will be as what was quoted, with each eye viewing the wrong side and the 3D effect being reversed. Viewing with parallel eyes (aka. "wall-eyed") will give each eye the correct image. Just think about what the Virtual Boy / Labo VR headset itself is doing and which part of the screen it is directing to each eye.
(Also side note, the vast majority of "Magic Eye" images are parallel/wall-eyed, though cross-eyed ones do also exist)
@BulkSlash I'm curious on average how many event points you earned in-game to win the gold points. I'd prefer to have a specific goal I can target instead of aimlessly playing as much as I can
I am super hyped for this! WarioWare D.I.Y. was my absolute favorite DS game, and I've always wanted a sequel of some sort. This looks to scratch that itch!
On another note, can this site please ban that clown with no life already?
The moment I read the headline, I knew the comments section would be a crapshow full of people who aren't software developers criticizing Nintendo. Designing and polishing something takes time.
@Pazuzu666 Unreal Engine is just a game engine. How games made in it look is up to the developers. The new Yoshi game is being in Unreal too, so that contradicts your last sentence.
@Haywired I've made a lot of friends on Miiverse and it's nice to have archive of the amazing drawings many of the people I've followed there have made.
This is not a 100% complete archive, this is just everything they managed to save until the website shut down. The team still did an amazing job though.
Funny how people think "Not Bad" means the game sucks and shouldn't have been released. If some people actually read the review, they'd realise that the reviewer enjoyed the game.
Wow, some people on this website really feel the need to let everyone know in the comments if a game isn't for them. Getting sick of it in almost every game review here. Games come in a wide variety of genres, and each genre appeals to different types of people. That's what makes the medium so great.
@Pod Smooth 2D animation is insanely expensive/time consuming, especially if the character designs are detailed. I think the developers made a good call using 3D models instead. Usually people hate it when something is made in 3D rather than hand drawn because it looks worse, but I think it looks really good in this game's case.
I'm so glad to see people appreciating HAMSTER's ports here for once! I'm so used to people complaining about them and treating them like shovelware. Their emulation quality is top notch!
@Yorumi I think Sonic can work in 3D, it's just that Sonic Team themselves don't know how. There's a fangame that uses momentum based physics and it shows how Sonic can work really well in 3D. https://www.youtube.com/watch?v=C0IsSeE_ckI
I was so upset at the end of the direct because I was so excited for the game and didn't want to wait a month. Then this happened! It's great when Australia gets something early every once in a while. I've been really enjoying it so far!
@thesilverbrick The New 3DS was released 2014/2015 though, which isn't as long ago. This game is exclusive to the more powerful New 3DS, not the original one that you're talking about.
Tiny Metal looks like a lot of love and effort was put into it, it looks amazing! Of course one of the first comments on this site had to be someone being grumpy about something.
It's a fun game to chill out in and play for a few minutes/hours every so often, so I really hope the Switch version eventually releases (I don't mind if it takes a while) and doesn't get cancelled. People need to stop being so pessimistic about everything.
@Zingo What other reviews have you looked at? Almost all the other reviews are for the mobile or Vita version, which play exactly the same. The game is universally well received and is one of the most popular and highest rated rhythm games on mobile devices. Did you just try to look for a negative review out of spite and to try prove that this review is wrong?
@PanurgeJr The comments section on this site would be much better if he was the one who was banned. I miss when this site didn't have all these people being negative in the comments section for no reason.
I hope this update (or eventual future updates) fixes the save corruption issue, just had it happen to me a few days ago. Fun game, but it is buggy as hell!
Wow, the controller support is big news! I wonder how it would even work. Probably gonna be picking this up day 1, just like VOEZ. I'm so glad that the Switch is getting so many great rhythm games, it was a genre the Wii U was severely lacking in!
@Gen0neD I'm not really working on anything big yet, just small stuff here and there, learning new things as I go. I happen to be looking for people to commission for background music though since music is the one thing I can't really do that well. Do you have any examples of music you've made?
If GameMaker Studio eventually adds support for Switch export, it's gonna be huge!
That would mean that games like this, Undertale, Hyper Light Drifter, Hotline Miami, Downwell, Momodora, VA-11 HALL-A and countless other fantastic games made with the engine will be much more likely to have a Switch release, since they won't have to remake it in another engine!
Plus it also means I finally have the chance to make a Switch game, since GameMaker Studio 2 is my favorite game engine lol.
@Danrenfroe2016 To be fair, these types of games in general where you can go crazy and spawn or build stuff don't usually look as good or run as well as games where everything is crafted and placed by the developers. It's easier to optimise and polish games where everything is in a controlled environment, rather than having to account for how many blocks a player placed and how much stuff they spawn.
@carlos82 If someone had to choose between this and Minecraft, I agree that Minecraft is the better choice. However, as someone who owns Minecraft on pretty much every single device I have, it's a nice change of pace. I can make and do stuff in this game that isn't really possible in Minecraft.
I feel like this is gonna become more of a guilty pleasure kind of game for people who like making stuff. I agree with everything in this review and I really wish it wasn't as buggy and performed better. However, I did enjoy recreating SNES Rainbow Road in the sky of one of the worlds I generated and driving random vehicles on it, something Minecraft doesn't have.
@JamesR I was just about to say exactly that, lol. If no one buys from scalpers, they would have no incentive to scalp in the first place. It's unfair to blame everything on Nintendo when other people are part of the problem too.
Comments 483
Re: 'Can You Use Labo VR Goggles For Virtual Boy Games On Switch?' & Other Nintendo Classics VB Questions Answered
@xmkbest Huh, so you've actually been using the correct viewing method all along! I'm really sorry for getting so worked up about it, to an embarrassing degree... I guess many people confuse the two terms often, even though each one refers to a specific method of viewing and that they're opposite from each other. So it's confusing when the wrong term is used. I hope if anyone else stumbles across these comments, that they found it educational at least...
Re: 'Can You Use Labo VR Goggles For Virtual Boy Games On Switch?' & Other Nintendo Classics VB Questions Answered
@xmkbest I'm not an optometrist either and this doesn't require any knowledge from that medical field. Stereoscopic 3D has been one of my main interests for basically my entire life. I have made my own stereoscopic 3D images, animations and interactive programs for both cross-eyed and parallel 3D viewing. I've studied linear algebra and perspective projection because of my interest in this field. I know what I am talking about.
Yes, crossing your eyes is generally easier than trying to force your eyes to look "far" beyond the screen. It took me a lot of practice at first to be able to see parallel 3D images. The two images need to be small and close to each other for comfortable parallel viewing, whereas cross-eyes 3D images work at basically any size. It's pretty much impossible to view parallel 3D images properly if the real life physical distance between the furthest elements of each image on the 2D display is wider than your IPD (otherwise your eyes would be looking "beyond infinity", which most people's eyes definitely aren't used to doing. And the distance between your eyes and the screen doesn't matter, think about how parallel lines work and where each eye is "pointing" when looking at something far in the distance).
So yes, it's easier to have the two images converge by crossing your eyes instead of doing the opposite. And the images will converge into a "clear" 3D image. But the effect will be strange, things that should be in the distance will appear closer than things that should be in the foreground and vice versa. It should be very, very obvious that something is wrong.
I know I ended up writing a lot, but I didn't expect this to require this much explanation. To summarise: Please, just think for a few seconds about what side of the screen is presented to each eye when looking through a VR headset. And then think about which side each eye is looking at when you cross your eyes. That word is a big hint.
Re: 'Can You Use Labo VR Goggles For Virtual Boy Games On Switch?' & Other Nintendo Classics VB Questions Answered
@xmkbest I think you're confusing cross-eyed 3D with parallel 3D. Parallel would be the correct way to view it, not cross-eyed.
Re: 'Can You Use Labo VR Goggles For Virtual Boy Games On Switch?' & Other Nintendo Classics VB Questions Answered
@dartmonkey What? The "incorrect" quoted part that you removed was correct. There is a difference between cross-eyed and parallel 3d. If you view it cross-eyed, it will be as what was quoted, with each eye viewing the wrong side and the 3D effect being reversed. Viewing with parallel eyes (aka. "wall-eyed") will give each eye the correct image. Just think about what the Virtual Boy / Labo VR headset itself is doing and which part of the screen it is directing to each eye.
(Also side note, the vast majority of "Magic Eye" images are parallel/wall-eyed, though cross-eyed ones do also exist)
Re: Official Box Art For Kirby Air Riders Revealed, Price And File Size Confirmed
@YunoboCo this is one of the screenshots on IGN
https://assets-prd.ignimgs.com/2025/08/19/switch2-kirbyairriders-citytrials-scrn-47-1755617957438.png
Re: After Being Review-Bombed, AI: The Somnium Files Is Now The Highest User-Rated Switch Game On Metacritic
Does metacritic have any kind of moderation for user reviews
Re: Tetris 99's 11th Maximus Cup Celebrates The Lunar New Year
@BulkSlash I'm curious on average how many event points you earned in-game to win the gold points. I'd prefer to have a specific goal I can target instead of aimlessly playing as much as I can
Re: Video: Sakurai Declined Offer To Work On Oculus VR Games Because Of The Small Audience
A lot of people here haven't played Beat Saber huh
Re: Review: Dragon: Marked for Death - An Attractive Action Title That's All Burned Out When It Comes To Fresh Ideas
@PharoneTheGnome 5/10 means average, not bad
Re: Video: Check Out The Scope Of Nintendo Labo's Toy-Con Garage Mode
I am super hyped for this! WarioWare D.I.Y. was my absolute favorite DS game, and I've always wanted a sequel of some sort. This looks to scratch that itch!
On another note, can this site please ban that clown with no life already?
Re: The Nintendo Switch News Channel Took Almost A Year To Create
The moment I read the headline, I knew the comments section would be a crapshow full of people who aren't software developers criticizing Nintendo. Designing and polishing something takes time.
Re: Unreal Engine Powered F-Zero X Concept Astonishes, Goes Fast
@Pazuzu666 Unreal Engine is just a game engine. How games made in it look is up to the developers. The new Yoshi game is being in Unreal too, so that contradicts your last sentence.
Re: You Can Now Search Through a Complete Archive of Miiverse
@Haywired I've made a lot of friends on Miiverse and it's nice to have archive of the amazing drawings many of the people I've followed there have made.
Re: You Can Now Search Through a Complete Archive of Miiverse
This is not a 100% complete archive, this is just everything they managed to save until the website shut down. The team still did an amazing job though.
Re: Poll: Surprise! A New Zelda Is In Development, But What Do You Want From It?
@Damo @FriedSquid The art is by Animoose, here's the original post. http://animoose.tumblr.com/post/159666801390/breath-of-the-wild-art-piece
Re: Picross e8 is Heading to 3DS in North America This Week
@LegendOfPokemon That would have hundreds of hours of content, haha.
Re: Review: Mom Hid My Game! (Switch eShop)
Funny how people think "Not Bad" means the game sucks and shouldn't have been released. If some people actually read the review, they'd realise that the reviewer enjoyed the game.
Re: Design Your Dream Subway in Mini Metro on Switch Next Year
This is a great game, glad it's coming to the Switch!
Re: Review: Enter The Gungeon (Switch eShop)
Wow, some people on this website really feel the need to let everyone know in the comments if a game isn't for them. Getting sick of it in almost every game review here. Games come in a wide variety of genres, and each genre appeals to different types of people. That's what makes the medium so great.
Re: You'll Be Able To Dress Miriam Up In Bloodstained: Ritual Of The Night
@Pod Smooth 2D animation is insanely expensive/time consuming, especially if the character designs are detailed. I think the developers made a good call using 3D models instead. Usually people hate it when something is made in 3D rather than hand drawn because it looks worse, but I think it looks really good in this game's case.
Re: You'll Be Able To Dress Miriam Up In Bloodstained: Ritual Of The Night
@Pod I personally think the 3D models, animations and visual style look great.
Re: You'll Be Able To Dress Miriam Up In Bloodstained: Ritual Of The Night
@Bunkerneath You really think the game isn't being worked on? They'll share whatever progress they've made when they're ready to.
Re: Digital Foundry Gives Its Analysis of L.A. Noire on Nintendo Switch
@WhistleFish It's just an analysis. They're not fighting over anything.
Re: Superbeat: Xonic Studio Is Bringing Musynx To Switch Next Year
I'm so happy the Switch is already getting more rhythm games than the 3DS and Wii U combined!
Re: R-Type And Other Irem Arcade Hits Are Coming To Switch
@GrailUK There's usually a few grumpy people who complain about the NEOGEO ports, so I was surprised to see none of that here!
Re: R-Type And Other Irem Arcade Hits Are Coming To Switch
I'm so glad to see people appreciating HAMSTER's ports here for once! I'm so used to people complaining about them and treating them like shovelware. Their emulation quality is top notch!
Re: Review: Sonic Forces (Switch)
@Yorumi I think Sonic can work in 3D, it's just that Sonic Team themselves don't know how. There's a fangame that uses momentum based physics and it shows how Sonic can work really well in 3D. https://www.youtube.com/watch?v=C0IsSeE_ckI
Re: VOEZ Is Getting 14 New Songs In Its Next Free Update
@NinNin The reason being so that people who paid a premium price for the Switch version isn't getting an outdated version of the game.
Re: VOEZ Is Getting 14 New Songs In Its Next Free Update
@NinNin Pretty sure they're doing it just to keep parity with the mobile version, which constantly gets new songs every few weeks.
Re: More UK Gamers Bought The Wii Version Of Just Dance 2018 Than Switch, Xbox One Or Wii U
Makes sense given the Wii's massive casual audience.
Re: You Can Play Animal Crossing: Pocket Camp Right Now, But There's A Catch
I was so upset at the end of the direct because I was so excited for the game and didn't want to wait a month. Then this happened! It's great when Australia gets something early every once in a while. I've been really enjoying it so far!
Re: Review: Fire Emblem Warriors (New 3DS)
@thesilverbrick The New 3DS was released 2014/2015 though, which isn't as long ago. This game is exclusive to the more powerful New 3DS, not the original one that you're talking about.
Re: Sony is Publishing an Indie Title, Tiny Metal, on the Switch
Tiny Metal looks like a lot of love and effort was put into it, it looks amazing! Of course one of the first comments on this site had to be someone being grumpy about something.
Re: Steep Is Still Coming To Nintendo Switch, Honest
It's a fun game to chill out in and play for a few minutes/hours every so often, so I really hope the Switch version eventually releases (I don't mind if it takes a while) and doesn't get cancelled. People need to stop being so pessimistic about everything.
Re: Feature: Nintendo Life eShop Selects - September 2017
Glad to see Deemo on this list!
Re: Weirdness: Soon You'll Be Able To Save Hillrule From Lord Gearon In Bike Of The Wild
The developer really likes the Unity terrain editor huh.
Re: Review: DEEMO (Switch eShop)
@Zingo So you're saying the score is too high because you personally don't like rhythm games?
Re: Review: DEEMO (Switch eShop)
@Zingo What other reviews have you looked at? Almost all the other reviews are for the mobile or Vita version, which play exactly the same. The game is universally well received and is one of the most popular and highest rated rhythm games on mobile devices. Did you just try to look for a negative review out of spite and to try prove that this review is wrong?
Re: Review: DEEMO (Switch eShop)
Got this game the moment it came out and stayed up until 3 am playing it all night. I think it absolutely deserves the score!
Re: Review: Star Fox 2 (SNES)
@PanurgeJr The comments section on this site would be much better if he was the one who was banned. I miss when this site didn't have all these people being negative in the comments section for no reason.
Re: LEGO Worlds Just Got a New Update
I hope this update (or eventual future updates) fixes the save corruption issue, just had it happen to me a few days ago. Fun game, but it is buggy as hell!
Re: Deemo Will Bring a Musical Flourish to the Nintendo Switch Next Week
Wow, the controller support is big news! I wonder how it would even work. Probably gonna be picking this up day 1, just like VOEZ. I'm so glad that the Switch is getting so many great rhythm games, it was a genre the Wii U was severely lacking in!
Re: WayForward Is Hoping To Bring Mystik Belle To Switch Soon
@Gen0neD I'm not really working on anything big yet, just small stuff here and there, learning new things as I go. I happen to be looking for people to commission for background music though since music is the one thing I can't really do that well. Do you have any examples of music you've made?
Re: WayForward Is Hoping To Bring Mystik Belle To Switch Soon
If GameMaker Studio eventually adds support for Switch export, it's gonna be huge!
That would mean that games like this, Undertale, Hyper Light Drifter, Hotline Miami, Downwell, Momodora, VA-11 HALL-A and countless other fantastic games made with the engine will be much more likely to have a Switch release, since they won't have to remake it in another engine!
Plus it also means I finally have the chance to make a Switch game, since GameMaker Studio 2 is my favorite game engine lol.
Re: Review: LEGO Worlds (Switch)
@Danrenfroe2016 To be fair, these types of games in general where you can go crazy and spawn or build stuff don't usually look as good or run as well as games where everything is crafted and placed by the developers. It's easier to optimise and polish games where everything is in a controlled environment, rather than having to account for how many blocks a player placed and how much stuff they spawn.
Re: Review: LEGO Worlds (Switch)
@carlos82 If someone had to choose between this and Minecraft, I agree that Minecraft is the better choice. However, as someone who owns Minecraft on pretty much every single device I have, it's a nice change of pace. I can make and do stuff in this game that isn't really possible in Minecraft.
Re: Review: LEGO Worlds (Switch)
I feel like this is gonna become more of a guilty pleasure kind of game for people who like making stuff. I agree with everything in this review and I really wish it wasn't as buggy and performed better. However, I did enjoy recreating SNES Rainbow Road in the sky of one of the worlds I generated and driving random vehicles on it, something Minecraft doesn't have.
Re: Book Review: 101 Video Games to Play Before You Grow Up
Ooh, nice to see Cave Story on here!
Re: Don't Pay Over The Odds For A SNES Classic Mini, Urges Reggie Fils-Aime
@JamesR I was just about to say exactly that, lol. If no one buys from scalpers, they would have no incentive to scalp in the first place. It's unfair to blame everything on Nintendo when other people are part of the problem too.
Re: Harmonix Confirms Its New Switch Exclusive - Super Beat Sports
There's gameplay on Harmonix's main Youtube channel.
https://www.youtube.com/watch?v=x_9ALEiNCO8