This was originally published as an unscored 'review in progress' on 11th September as we waited for online play to be added in an announced update. Following an update to add online functionality this review was edited to reflect that feature, with a score applied.
When Minecraft first hit the scene years back, many likened playing it to building with LEGOs, which wasn’t an entirely amiss comparison to be made. The charmingly blocky sandbox game went on to effectively create a whole new genre of its own, and while LEGO games did exist they were more focused on action platforming than creating our own adventures. So, when LEGO Worlds was announced, it seemed logical that finally we were receiving a LEGO game that’s actually about building things. Unfortunately the end product doesn’t work quite as well as you’d expect it to, but it’s still an enjoyable game in its own right.
The gameplay of LEGO Worlds is similar to that of previous LEGO games, but rather than combing through relatively linear levels while looking for secrets, you’re tasked with running around procedurally generated worlds solving generic quests for characters. The focus, though, is less on the abilities of your avatar and more on the creation tools that are quickly given to you. How you choose to shape the world around you is largely the focus here, and it’s done well at some points, and not so well on others.
For one thing, the game’s free build mode — which is arguably the main selling point — is pretty confusing until you make a great deal of progress in the rather flimsy story mode. The story mode acts essentially as a massive tutorial; you control an astronaut traveling between worlds as he or she comes across various tools that allow you to terraform and shape the world as you wish. For its part, the tools are introduced to you at a pace that ensures you understand how each one works before the next one is put into your arsenal. By the time you have everything unlocked it’s a bit staggering how much you’re capable of doing to the world — it feels a lot like switching on a “God Mode” — but it doesn’t feel like there’s too much to handle.
The meat of the gameplay in story mode is found in the various quests that you can undertake, and it’s here that the first cracks begin to show in the game’s foundation. Simply put, the quests are largely repetitive and simple fetch quests that require very little thought or skill on the part of the player. Later on, things do get a little bit more complex, but the abilities available to your character greatly sugarcoat the challenge. After all, why climb that beanstalk to reach a castle in the clouds when you can just spawn a dragon or other flying vehicle to take you there? Why scour the surface of the planet for an entrance to a winding cave that ends in treasure when you can literally just dig straight to the chest?
Of course, you can just choose not to use the abilities available to you, but this goes against the whole design philosophy of the game. The point being, the quests often feel as though they would belong in a conventional LEGO game; here, they feel ill-fitting and tossed in to give players something to do just for the sake of it. Additionally, the game often fails to communicate the parameters and requirements needed to complete quests. A character may be asking you for a particular item, but unbeknownst to you that item itself is a reward for an entirely different quest which requires another item to complete. It’s expected that you figure this all out on your own, and that can lead to frustrating bottlenecks in the game's flow.
Yet with all that being said, there’s something quite compelling about exploration in LEGO Worlds. There’s other things to do on the side — such as ‘discovering’ items in the environment which you can then begin spawning into the world after paying a one-time stud fee — that nicely pad out the experience and give you a reason to scour every corner of every world. And the random generation aspect leads to quite a bit of diversity in what kind of world you might find yourself in; the different biomes range from sugarcoated candy lands to hellish, Mordor-like landscapes. You never know what you’re getting into each time, and while the gameplay may be a bit surface-level, it nonetheless can keep you hooked for a while.
The game’s main strength comes when you play in sandbox mode, where you’re given total control and can build whatever your heart desires. There’s a massive amount of unique LEGO pieces that you can utilize here — you don’t need to ‘discover' stuff in this mode, it’s all unlocked from the get-go — and part of the fun is that many builds which work in real life can be replicated in-game, too. There’s a virtually limitless amount of content on offer, then, but it does largely depend on the creative tendencies of the player. The toolbox is incredibly deep, but there’s not much to do if constructing your own cities and structures isn’t your cup of tea. Sure, it can be fun to goof around on the back of a dinosaur and ravage villages with laser cannons, but that kind of thing can only entertain for so long.
That seems to be the biggest flaw with LEGO Worlds. While the creative tools are deep and the possibilities are endless, the game fails to offer a compelling argument to keep coming back. Unlocks in the story mode are hidden behind a frustrating and unrewarding quest system, and the sandbox mode, while expansive, feels a bit empty. The point being, there’s a sense that something is missing here; everything that you do in the game feels rather pointless, like you’re just doing it for the sake of it. Minecraft managed to sidestep this by introducing survival elements which created a sense of prevailing over the odds and of conquering the landscape around you, and this gave a form of meaning to your progress in-game. You’d build a structure because it took a great deal of time and resources to make, but that sense of accomplishment is greatly diminished when almost all resistances are removed.
And though sandbox mode fares better, the controls are a little too complex for a controller. It can be frustrating having to navigate dozens of menus to find the element you’re looking for, and maneuvering the cursor to the right place can take a little more time and precision than is needed. Now, Tt Games did the best possible job that it could to translate the game’s controls to a controller, but this feels like a game that requires a keyboard and mouse for it to be a seamless experience.
And none of this is helped by the wonky camera, which seems to have a mind of its own as it moves this way and that. It’s not always terrible, but the second that you start entering enclosed spaces or getting into more details on a build it becomes finicky and difficult to handle. With the player having terraforming abilities on this scale it's difficult to keep up regardless of how you approach the camera, but it’s another nuisance that lessens one’s enjoyment of the experience.
From a performance perspective, LEGO Worlds is definitely not a showcase of the Switch’s capabilities. Docked or undocked, the draw distance occasionally calls to mind the age of the N64 as not-too-distant mountains disappear into a grey fog. Fortunately, the tradeoff is that the game's framerate does stay relatively close to 30 FPS, though it is prone to oscillate and dip as you navigate busy areas. Granted, the draw distance and framerate are at the very least manageable for most of the game, but this plays more like an early demo build of a game than a finished product.
The game seemed to perform at a consistently poorer level when a second player was thrown in, but it does add much to the experience to have a friend helping out with exploration and construction. The online mode (which took its sweet time to finally show up) leaves a bit to be desired, however, as LEGO Worlds limits your online experience to only those in your Switch profile friends list. Don't have any friends that play LEGO Worlds? No online for you. Now, this obviously can be circumvented by doing a little bit of forum interaction and just adding strangers to your friends list before joining a game, but it still adds unnecessary, tedious steps to the process which sour one's enjoyment of the experience.
And that’s not even including the bugs. We had the game just outright crash on us a few times, perhaps because there was just too much onscreen at once, and problems with hit detection and clipping are rampant. Text boxes won’t display or will be half obscured behind a nearby wall, creatures will sometimes be walking on surfaces that aren’t there, and whole structures will pop into your field of view rather unexpectedly. Of course, there’s a lot to keep track of in a game as modular as this, but for something that’s been on the market for over half a year (on console, longer on PC) we expect better.
Conclusion
On the whole, that mostly describes our experience with LEGO Worlds. There are lots of great ideas here, and every now and then you can see glimpses of what kind of potential those ideas have, but this is a gaming equivalent of what happens when you pull a tray of cookies out of the oven too early, leaving you underdone treats. The core concept behind LEGO Worlds isn’t the problem, but the execution is. Perhaps in future updates (or sequels) Tt Games will figure out how to better refine it, but we would advise you to hold off on this one for now. Creative players will get a little more utility out of this game due to its sandbox mode, but on the whole there’s not much here that you’ll be missing out on by passing.
Comments 67
Going to pass on this.
Help! There's no score, so I don't know how to feel about this!
Also: "Docked or undocked, the draw distance occasionally calls to mind the age of the N64 as not-too-distant mountains disappear into a grey fog."
OUCH!
Maybe they could make Silent Hill crossover DLC work, though.
Me too.
Forget this LEGO.
Portal Knights Switch on the Way !!
Score pending/10. It doesn't sound like it'll be high when it's finally scored.
TT Games seem to have got a reputation for games being hugely unoptimised for Nintendo hardware and having appalling bugs all round. I am a huge Lego fan but when did they last release a game that didn't require several updates to iron out its flaws. They same to take a 'we will fix it in post' view on game releases.
Hard pass.
LEGO games are never great shows of graphical prowess...
already own on PC. so i'll be skipping this.
WB Games needs to Lego of this licence.
Not sorry.
Got it day one, and I think it's an amazing concept marred by poor implementation. I was hoping this would be a game to last me months on end, but I'm already fatigued by the quest structure of story mode, merely 25 gold bricks in.
It's not just the Switch version, it runs poorly on the other consoles too.
I wasn't a fan of it when it was in Steam early access and there didn't seem to be much more added to change my mind. I'll just bear the wait for Dragon Quest Builders 2 instead I think.
My girlfriend has it on Xbox. Spoiler, it's garbage!
Agree with the review. Another issue is that it's blurry downscaling o handheld mode. A far cry from crisp 720p as per Zelda BOTW. the menus need filters and categories or a search onces you get a few hundred items.
Cheap-ish on the russian e-shop though although the space DLC is cheaper on the UK one. Yes you can mix and match.
Played on PS4 and it wasn't great, story mode is tedious and the building isn't even close to Minecrafts league. Speaking of which, in a world where Minecraft exists and is £5 cheaper, why would you buy this?
I feel like this is gonna become more of a guilty pleasure kind of game for people who like making stuff. I agree with everything in this review and I really wish it wasn't as buggy and performed better. However, I did enjoy recreating SNES Rainbow Road in the sky of one of the worlds I generated and driving random vehicles on it, something Minecraft doesn't have.
@carlos82 Because some of us already own Minecraft on two or three platforms already
@carlos82 If someone had to choose between this and Minecraft, I agree that Minecraft is the better choice. However, as someone who owns Minecraft on pretty much every single device I have, it's a nice change of pace. I can make and do stuff in this game that isn't really possible in Minecraft.
It is really a really intriguing game. I wanted to buy it just yesterday but my girlfriend wanted to wait..which I'm glad I did. I've wanted to play it ever since it was in early access on steam...I can wait longer.
Been playing this one lately. While I do generally like it as a relaxing collect-a-thon and exploration game I will say that it really feels unfinished. I know it was in open-beta for awhile, but it just needed another year in the oven.
I'm saddened by how this game is even more of a non-idea than Minecraft ever was.
Meh, should be an alternative for those Minecraft players. Having both can't hurt, right?
Ouch. I was hoping this would be good. My daughter loves playing Minecraft. Me not so much. Guess I'll be buying another copy of Minecraft, this time for the Switch.
Terrible... I never will understand why game companies Bring Out Half Baked games and then wonder why they get such a bad reception it would be better to delay it a year and not tarnish the Lego worlds franchise then to release it like this, I was really excited about this game now I am just like stunned at how bad it sounds to be.
It's sad because I loved Lego City undercover on the Wii u. Also I must say it was one of the prettiest games on the Wii U this besides for first party games.
Is it it's like big step backwards.
@SaKo @riChchestM I understand what you're saying as I have played Minecraft on many devices but having also bought this on PS4 and been very disappointed by and large with it, I'd rather just buy Minecraft again especially with the Mario stuff
@Danrenfroe2016 To be fair, these types of games in general where you can go crazy and spawn or build stuff don't usually look as good or run as well as games where everything is crafted and placed by the developers. It's easier to optimise and polish games where everything is in a controlled environment, rather than having to account for how many blocks a player placed and how much stuff they spawn.
Very nice game. For someone, who used to play with Lego bricks a dream come true !!!
I'm getting it, primarily for the sandbox building, and prefer the idea of this than being held back by having to gather resources a la Minecraft.
I'm also happy to hold out hope that it will continue to be supported and improved. Lego is a massive brand and this game deserves to be given every chance they can give it.
I noticed the review says controls would be better on mouse and keyboard, but if you read Steam reviews people say the opposite.
Also, the bugs are not so terrible !!!
I fully expect a 6/10 and I bought the game just an hour ago to play between games when I don't need anything too hardcore.
Hopefully the first big update, promised by a TT employee on Reddit, will fix the FPS and draw distance to a more consistent standard.
I am looking forward to starting it after I 100% Mario and Rabbids. Maybe even before.
Knew performance would be terrible, even on a good computer it can struggle. It's funny everyone says Minecraft is like Lego but as a computer game, but Lego tries to be Lego and fails. I think the game could have been great if it had an extra year or two development time.
No score no review. You should have scored it for folks who don't do 'online' and then added an update. Simples.
One point about Lego games though: a lot of times people want to build Lego in a Lego game.
As obvious as that sounds, I'm willing to argue that the best way to enjoy building Lego is actually building Lego.
The games are not supposed to have that exact same use case, even though I understand the point.
I normally give games 1 or 2 hours before I decide whether to continue or not. I played this game for 30 minutes, put it down, and never touched again. What makes it worse is that it apparently was better while in early access on Steam!
Am loving this right now the sheer amount of things to build and pre-builds stuff is dream come true for me and any inspiring creator!
definitely say this well better than Minecraft in my opinion.
ability creative anything is awesome. Am currently in progress creating my own jurassic park and this time instead using blocks creative cages etc..having ability creative actual dinosaur enclosure, vistor centres etc is dream come true.
It's a shame that it's underwhelming. Maybe I'll buy it when there's a price drop.
I bought this at the weekend for my 8 year old. He loves it. I tried it out last night. Four hours later I decided I loved it too. If you like Lego itself you will absolutely love this game. I'm with Tate24 on this.
I spawned a wonderful world in Adventure mode featuring Hell with volcanos, swamp and jungle, ice and a fantasy world. I couldn't stop playing for a couple of hours so the game helpfully decided to stop playing for me.
Kind of surprised that you even bothered with the review with a game that, as far as I could tell, looking at the Steam page, had an extensive online component (arguably the draw, if not at least a major component), but I guess it'll give me a chance to see the potential difference in opinion between a game that's experienced totally singleplayer, and the later experience after playing the online mode.
in progress?? et tu, Nintendo Life??
Looks okay but I already have it on PC and haven't played it in months. The portability factor could be nice but it sounds like there is still not much to keep you playing this game.
Couldn't care less about this game...
5/10 Too many glitches.
This game is honestly something I wouldn't enjoy as the buggy camera, bad control, and weird micro-managing the button layout is pretty bad. However for 29.99, I grabbed it on the Eshop as my wife is loving the game. The things that drive me crazy and most gamers.. she doesn't realize.. LOL! But anyway the price is great for the time she is putting in and enjoying.
With the game having been out on other hardware for a while now is it likely that they will bring out an update patch to help improve performance? It is basically like the Disney Infinity game which I hand on the Wii U, but with more opportunity to build more detailed and complex structures. A lot of potential here and would be great to see if supported further by the developer.
I played it on PC in beta. Even setting aside how glitchy it was, I was underwhelmed.
"LEGO WORLDS"... Sounds like it should be the best LEGO game. And I like it enough from the concept, and 2p co-op and online is also plus, and price is also nice.
A shame that this, one of the most promising LEGO games, is also one of the most unpolished and buggiest.
This could have been my second LEGO game after City Undercover.
Sounds very much like dragon world builders which is a brilliant little game (order it over mine craft) so might get this do
Well, at least it's more to the point than Minecraft, the original "LEGO-like builder". And given this is the equivalent of a box of LEGO bricks you can take anywhere you want, the Switch version gets more appeal by default.
I'm having a 7/10 experience with this so far. I love real Lego that helps so lots of possibilities with this between me (37) and my son (6).
Handheld is a bit disappointing (blurry) but the other performance issues haven't caused too much pain. I actually thought the draw distance was good, maybe I've played too much Mincraft on Vita?
Not even the voice of the wonderful Peter Serafinowicz could save this game from a mediocre review score, it seems.
Good finally this site gives something a fair score....everything on Switch seems to be and 8 and above.
@Zingo
What's the problem with giving great games a great score?
It's a shame as Lego games are generally good at the very least.
It is a shame. I was hoping for a good game at half the price of most other games. Im forced to pass.
Hopefully they will patch in improvements....
I cant really argue with the score. As a rule I love Lego possibly even more then Nintendo but this game just doesn't hit the spot. Bring on Lego Marvel 2
Booooo! It's an easy 7, with potential for a 9 with work. Go LEGO!
@DonJahnson You love LEGO games more than Nintendo games? Apart from Undercover and Worlds they're basically all the same game. Played one, you've played them all.
I actually meant Lego as in the product, u know the little plastic bricks that click together not the video games
I was really looking forward to this but after reading that review I think I'll pass. hopefully there will be an update soon which will make it the game I have in my head.
Looks like a major disappointment
I think I'd rather get Minecraft on Switch, especially now that the Better Together update is out.
I played this on my cousin's Xbox, yeah it was fun with my brother for 20 minutes, making towers, blowing them up, driving about, etc. but i could have gotten bored easily. Plus building brick by brick is so arduous!
Does anyone know is the game fixed somewhat? So it would be more playable...
@ricklongo That’s all the review I need to read.
Tap here to load 67 comments
Leave A Comment
Hold on there, you need to login to post a comment...