@Knux - The funny part about your post on this topic, is that these are people making money from Nintendo's IPs. This doesn't have anything to do with consumers, except the people making Nintendo videos on YouTube.
Angry Joe got a Wii U, Mario Kart 8, Super Mario 3D World, and I think Super Smash Smash Bros; FOR FREE, from his followers, and he's still b****ing about making reviews for Wii U games. It's pretty childish, honestly.
@Williaint That's kind of what I'm saying. These YouTube people that are posting Nintendo videos are making weak sauce videos and want to get paid. I've seen some PewDiePie videos and they're more boring than IGN. Nintendo steps in and takes their cash. Sites like Nintendo Life and IGN are probably doing fine with all this YouTube stuff, because they are already basically internet partners, as far as I can tell.
They are basically telling people to be as popular as IGN, otherwise your videos aren't good enough. A single website dedicated to video games blows a entire flock of YouTube channels out of the water.
@64supermario YouTube wasn't even around when these laws were created. You can't call the law outdated, only because it is applying to newer media sites like YouTube, on the internet.
Nintendo is treating their games like something you can watch on YouTube and be done with, and they are entitled to that by ContentID.
They've been dealing with this sort of thing since YouTube first came out in 2005. There used to be a bunch of videos of whatever content that ignored copyright laws or was questionable, and they've worked through all of that throughout the years.
We might as well complain that we have pay state taxes for a product that was made in China and sold in our local stores. This is seriously the type of subject this is.
@64supermario - This IS the actual law. YouTube created ContentID specifically for companies that want to control their copyrighted material in anyway they want. That has ALWAYS been the law on licensed physical media, but now it has made it's way to YouTube. We've already been over this.
If you think Nintendo is dumb for taking advantage of the policies, then you are entitled to your opinion, but the fact of the matter is that YouTube made ContentID to save their own rears from copyright infringement.
These YouTube people crying about the ContentID are pathetic. If I play a game and people hear it from my house, I'm not getting payed, and that's the one thing they specifically make you leave out of their YouTube videos, AFAIK.
So basically, these people are getting payed for being online at all. Last time I checked, it costs money to support the internet, and apparently these fools don't understand that from them taking a cut, if they so please.
The same thing goes for Earthbound on Wii U. $10 beats eBay, and the VC version has improvements that make the cartridges look like a waste of money in comparison, even if they cost the same $10.
For all the people arguing whether that is Mario and Bowser, I'm pretty sure Nintendo let them use the characters in their commercial. Nintendo and McDonald's have always done deals with each other on toys and promoting free WiFi.
The controller is simple, because it's at the arcade. It doesn't make sense why they would put a controller that has a lot of buttons at the arcade, then only some of them are used. I guess there won't be a joy stick and buttons on the actual unit, and it looks like the controller will still have the Nintendo logo on it. I'm pretty sure we'll see this game on Wii U eventually.
@Yorumi - I agree. It's because 3rd parties really don't want to give up the security they have in last generation, so we've been jumbled up into a generation with new hardware, but older games, and vice versa(older machines with new games). They've supported older machines with newer games before. There are countless examples from Master System, NES, GameBoy, PS games, Wii, and now Xbox 360/PS3 having games that are also on next generation, but I think they've done this more in this generation than any of those ones.
@Yorumi I agree that the ports aren't all that bad. My point was that 3rd parties don't really have as much reason to support Wii U, as long as Xbox 360 and PS3 are around. That's the reason why we are/were getting slightly gimped ports in the first place, because those games aren't designed for new hardware. Even the games that are cross-gen on Xbox One and PS4 are gimped, in comparison to what those machines can potentially do, because the games were designed and made to run on Xbox 360 and PS3, besides graphics.
@Darknyht - We'd probably be getting gimped ports on Wii U, if it did get those games. Wii U can run the games better, but then they'd have to make 2 PowerPC versions for Wii U, then Xbox 360/PS3. They have to only make one ×86 version for Xbox One, PS4, PC/Steam, so that's already taken care of, AND there isn't a last to current generation split within ×86.
We are very much still, in a transition from last to current generation, even after Wii U has been out for 2 years already. If it was fully 8th generation, we wouldn't be getting games on Xbox 360 and PS3 at all, because they would be unable to run the games. Wii U can run newer games than Xbox 360 and PS3, but they haven't been left behind yet, and ×86 is an easy thing to support right now, especially with a lot of platforms.
@Quorthon I understand. My point is that Nintendo's situation isn't as simple as "they just can't keep up", or something of the like. If people are going to be seriously cut and dry about how Nintendo handles things, then go ahead.
What @Darknyht says, "All of the console makers have made mistakes over the years" is basically all that needs to be said, from my perspective, because if we focus only on Nintendo's mistakes as if they are the only ones who have made a mistake, ever, then we really are playing favorites. They may be the ones falling short with 3rd parties and online, but we can also say the same thing about PS Move, PS Camera, cross-gen games, paying for Xbox Live and PSN, PS Now being a rip-off, etc.
We can look at it at plenty of different angles, and with all things considered, I'd say Sony and Microsoft need to work on those other areas as much as Nintendo does on their own goals. That's as fair as it can be.
@Quorthon - You say that I'm not talking about reality, but then you basically support everything I said about Sony making poor decisions with Playstation(or their company as a whole, so thanks for backing up my point). Ok, and it IS about money. Nintendo has known about online gaming since before PlayStation or Xbox even existed, but they still decide against supporting it as heavily as Microsoft or Sony, because of money and execution, with execution probably coming out ahead.
He forgets to mention that a most of their reasoning lies behind money. It costs a truckload of money to fully support an online service like Xbox Live and PSN, so they never fully invested into things like that, especially with GCN failing to meet expectations and Wii taking a more simple approach. There is basically no way they could have even thought of supporting an online system, even as it is on Wii U, until Wii U came out. The other hardware they made was never even built to really do that, and that all falls back on money reasons.
That's the whole entire reason why Sony started charging for PSN. They misunderstood that it took money to support a user heavy online system and have gotten screwed over with it in multiple ways that basically forced them to pay out of pocket. Or like how PS3 was with being extremely expensive for basically no reason. On the consumer end, the types of decisions Sony is made look "awesome" and "cool", but it really does take a toll on their business, which is why Nintendo does the best they can to steer clear from those types of situations.
So ya, most, if not all of it has to do with money. If Nintendo really wanted to, they could have a very reliable and feature packed online system by throwing money at it, and that's basically it, but it's also not very difficult to understand why they refrain from doing so. Online has actually gotten cheaper over the years, but apparently not cheap enough for them to support it any better for now, because otherwise they would, and that's beside that it is still free.
I believe what Dan is saying, as far as execution, but I think his reasoning on how or why they do things falls fairly flat. I don't really care to comment on any gender difference.
@unrandomsam That probably means that, whichever company makes your HDTV paid off Google to get rid of ads. That's usually how it works. Sony paid Netflix and Google for better versions of their apps, but it's just poor support on Netflix and Googles' end, in the first place. YouTube on PS4 has 5.1 surround sound, but Wii U and Xbox One don't. Sony paid for that.
@DarkKirby - Hmm. You might be right. It's possible I never noticed, but I do/did use the site pretty often. I for sure get 1080p in the app, though. It's been that way.
@DarkKirby It never reached 1080p in the browser. I've had a Wii U since launch, and I always waych YouTube videos. I never have any problems with the YouTube app. I get 1080p in the app, but not the browser, and neither of them has surround sound, but the browser is more convenient.
The only benefit I've ever had, watching videos online, is 60FPS at 720p, but that's not even YouTube anymore.
@MegaWatts Ya, the NPCs associated with the sidequests usually tell enough information in the game to know more than what the notebook say, but that might be the information now included in the notebook. That's my guess.
This game is awesome. I got it the month it came out. The kinstone pieces and shrinking made the over world feel more connected and open. The animations and controls felt a lot smoother than previous GB Zeldas, as well, which is more akin to how Four Sword Adventures is.
I agree that NES was ultimately the better choice, because of the simplicity, even though this thing looks pretty awesome. It makes me think of like what the Atari and Commodore 64 were doing.
@KeithTheGeek - The physics are improved, and the controls can vary more, with more precision. Timing also matters more in Smash 4, because of said improved physics and precision, with the controls obviously being left to the player.
Even something as simple as air dodging being limited to one per air time, in Melee, can be extremely limiting to people who can dodge multiple attacks in one assualt.
You can be just as defensive as you can offensive, and that goes for any of the Smash games, even Brawl. Smash 4 just has more stuff going on, and that can't even be represented by the type of speed Melee has, so you can either choose the speed of Melee, or enhanced mechanics at a slower speed. The same mechanics were in Brawl, but they were sped up for Smash 4, and Melee doesn't even have those mechanics at all. Characters like Zero Suit Samus or Olimar would have taken years to program for GCN, which is why we finally got them on new consoles like Wii and Wii U. People didn't know how to program as well, back then, so you are literally missing out on new stuff like mechanics, physics, content(characters, modes, etc), graphics, amiibo, etc. if you decide to stay back with Melee, because that stuff was impossible for GCN, at the time. This is all taking hardware, development time/effectiveness, and gaming concept into consideration that GCN just didn't have, period.
@KeithTheGeek - The first part is 100% not a generalization. If any Melee player ever says Smash 4 is "for casuals", compared to Melee, they need to step the f*** outside.
I know most of the mechanics carry over, but there are improvements that you literally can't ignore from Melee to Smash 4. People should be able to play at any speed, and all fighting games have their balancing issues and supposed top tier lists. Get the f*** over it, and I'm not talking to you specifically about this; just the overall attitude I always see online about Smash Bros, or any game with a split fanbase.
I'm still sticking with Smash 4 being superior in all ways. Saying Smash 4 is more casual is literally just a cop-out. We've seen competitive Melee players get their rear ends beat by people at Nintendo that merely had access to the game sooner. Their knowledge from Melee doesn't entirely apply to the new game, that's why people refuse moving on to the new game.
That one competitive Melee player complaining about the ledge mechanics in Smash 4 doesn't really know what he's talking about, if he really thinks that.
@Snivy102 Ya. I've played a Smash Bros. game before. I agree that the movements can vary more in Smash Bros, but movement matters in the other games, too. Why do I even have to say that?
@Snivy102 Except that your movements in those games DO matter. WTF fighting games are you playing? I know it works, but it is more of a leeway for Melee having crappy physics. This is 100%; the truth.
Super Smash Bros. on 3DS and Wii U are objectively the best games of the series. The poll is unnecessary, and there is no debate, period.
If something like wavedashing ever showed up in a game like Street Fighter, MK, etc, it would be a huge step backwards for those respective series, so it literally makes no sense why people would accept such an exploit like that in SSBM.
My brother loves this game. We got Pokemon Puzzle League back on N64, when it came out, but we never got the chance to have the GBC version. He got it on the eShop, right away.
On one hand, we can say Nintendo was unable to make enough for planned preorders, OR Toys 'R Us shouldn't be taking preorders for more than what was expected to be shipped. It could be either of these scenarios.
My bet is that Toys 'R Us is the one that screwed up.
@Yorumi We still don't know why the patch was rejected, or when any of the patch work happened, so it's equally unfair to throw all the blame at Nintendo. For all we know, there might be a memory minimum for Nintendo to bother releasing a patch.
@Yorumi - I don't know. Developers just need to release things that work, period. Sometimes patches are inevitable, and this one isn't that major, honestly, but go look at Ubisofts Tetris Ultimate on PS4. I guess we live in patch world, now. It would help if we knew why NOA decined their patch.
I honestly don't care much for off-TV play, but it's great news for those who care. I only tried to play this game in off-TV mode, once, then I realized it the sound wasn't happening. I only use off-TV play during a rare occasion.
@Yorumi NOA didn't accept their patch, so they had to make another one that they are currently testing. That is how it is worded in the comment they made, anyway.
@Ishmokin That's fine, but if we are talking competitively, then it literally makes more sense to play the newer games. Even Tekken Tag 2, which is the newest Tekken game, has questionable physics. That's why Tekken 7 is being made. I've seen the gameplay for Tekken 7, and I can already tell that the physics have gotten better by just looking at it. That's good news for people who want the most accurate gameplay.
My cousin hit me with the Wii remote within a week of Wii launch, while playing Wii Sports so I wasn't that surprised for what was to come. Then the HDTVs got broken, and my brother almost made it happen, but he caught the controller by the wrist strap by a stroke of luck and quick reflexs.
I enjoyed Twisted Dreams, actually. I got it on sale for $6, for owning Mighty Switch Force. I would keep my eye out for a sequel. The Director's Cut not coming to Wii U makes sense. It more about timing than anything, really. Wii U has had the game for like, over a year. The same thing is happening for Nano Assault Neo, for PS4, I think. It's not that big of a deal, because we already have a version of the game. It would be nice if they let us upgrade our versions as DLC, but that probably won't happen.
@Luffymcduck Well, I'd say ledge grabbing the way it is now, is better. You could hog the ledge, but there is also a situation where when someone hogs the ledge in the older games, they are invulnerable for a short amount of time, so the possibility of recovery goes alot further down, even though it shouldn't necessarily be that way. Not only can you edge override, but you are vulnerable if you decide to hang on a ledge without being hit off, so the new mechanic actually does make alot more sense.
I wouldn't say Melee is a crap game, either, but it really is super outdated by comparison. Wavedashing was always practically a glitch. That's just not how games are intentionally designed, and we're talking improvements from 13 years to make the physics, hit boxes, and controls in general a lot much more accurate.
We wouldn't have SSB4 without Melee, so it deserves alot of credit, but that's about where it ends, because otherwise we might as well prefer Tekken on PS1 over any of the new Tekkens, when so much work has gone into making it substantially better for each entry.
Comments 1,958
Re: Editorial: Nintendo's YouTube Creators Program 'Beta' Provides Vital Feedback - It Won't Work
@Knux - The funny part about your post on this topic, is that these are people making money from Nintendo's IPs. This doesn't have anything to do with consumers, except the people making Nintendo videos on YouTube.
Angry Joe got a Wii U, Mario Kart 8, Super Mario 3D World, and I think Super Smash Smash Bros; FOR FREE, from his followers, and he's still b****ing about making reviews for Wii U games. It's pretty childish, honestly.
Re: Editorial: Nintendo's YouTube Creators Program 'Beta' Provides Vital Feedback - It Won't Work
@Williaint
That's kind of what I'm saying. These YouTube people that are posting Nintendo videos are making weak sauce videos and want to get paid. I've seen some PewDiePie videos and they're more boring than IGN. Nintendo steps in and takes their cash. Sites like Nintendo Life and IGN are probably doing fine with all this YouTube stuff, because they are already basically internet partners, as far as I can tell.
Re: Editorial: Nintendo's YouTube Creators Program 'Beta' Provides Vital Feedback - It Won't Work
They are basically telling people to be as popular as IGN, otherwise your videos aren't good enough. A single website dedicated to video games blows a entire flock of YouTube channels out of the water.
All of this is probably in the mix, as well.
Re: Weirdness: Super Bowl XLIX Analysis of 'Mega-Beast Mode' Recreates Marshawn Lynch as Mega Man
I thought this infographic was going to say how far he would theoretically get in a Megaman stage, but alas.
Re: YouTube Stars Aren't Happy With Nintendo's Revenue-Sharing 'Creators Program'
@64supermario
YouTube wasn't even around when these laws were created. You can't call the law outdated, only because it is applying to newer media sites like YouTube, on the internet.
Nintendo is treating their games like something you can watch on YouTube and be done with, and they are entitled to that by ContentID.
They've been dealing with this sort of thing since YouTube first came out in 2005. There used to be a bunch of videos of whatever content that ignored copyright laws or was questionable, and they've worked through all of that throughout the years.
Re: YouTube Stars Aren't Happy With Nintendo's Revenue-Sharing 'Creators Program'
We might as well complain that we have pay state taxes for a product that was made in China and sold in our local stores. This is seriously the type of subject this is.
Re: YouTube Stars Aren't Happy With Nintendo's Revenue-Sharing 'Creators Program'
@64supermario - This IS the actual law. YouTube created ContentID specifically for companies that want to control their copyrighted material in anyway they want. That has ALWAYS been the law on licensed physical media, but now it has made it's way to YouTube. We've already been over this.
If you think Nintendo is dumb for taking advantage of the policies, then you are entitled to your opinion, but the fact of the matter is that YouTube made ContentID to save their own rears from copyright infringement.
Re: YouTube Stars Aren't Happy With Nintendo's Revenue-Sharing 'Creators Program'
@Vanya
ContentID is YouTube's way of telling users that YouTube isn't as free as it used to be.
Re: YouTube Stars Aren't Happy With Nintendo's Revenue-Sharing 'Creators Program'
These YouTube people crying about the ContentID are pathetic. If I play a game and people hear it from my house, I'm not getting payed, and that's the one thing they specifically make you leave out of their YouTube videos, AFAIK.
So basically, these people are getting payed for being online at all. Last time I checked, it costs money to support the internet, and apparently these fools don't understand that from them taking a cut, if they so please.
Re: Not Everyone is Thrilled That Metroid Prime Trilogy Lands on the Wii U eShop Tomorrow
The same thing goes for Earthbound on Wii U. $10 beats eBay, and the VC version has improvements that make the cartridges look like a waste of money in comparison, even if they cost the same $10.
Re: Weirdness: According To McDonald's, Mario And Bowser Are Now Firm Friends
For all the people arguing whether that is Mario and Bowser, I'm pretty sure Nintendo let them use the characters in their commercial. Nintendo and McDonald's have always done deals with each other on toys and promoting free WiFi.
Re: Best Buy Is Cancelling Majora's Mask New 3DS XL Pre-Order Duplicates
Ya, scalpers are basically taking advantage of retailers and consumers, which is pretty selfish, to say the least.
Re: Weirdness: According To McDonald's, Mario And Bowser Are Now Firm Friends
Ya. They are friends, time to time. They play golf, tennis, kart racing, and like to play party games and s***.
Re: New Pokkén Tournament Controller and Gameplay Details Emerge
The controller is simple, because it's at the arcade. It doesn't make sense why they would put a controller that has a lot of buttons at the arcade, then only some of them are used. I guess there won't be a joy stick and buttons on the actual unit, and it looks like the controller will still have the Nintendo logo on it. I'm pretty sure we'll see this game on Wii U eventually.
Re: Former Nintendo Indie Champion Discusses the Company's Decision Making and the eShop Gender Divide
@Yorumi - I agree. It's because 3rd parties really don't want to give up the security they have in last generation, so we've been jumbled up into a generation with new hardware, but older games, and vice versa(older machines with new games). They've supported older machines with newer games before. There are countless examples from Master System, NES, GameBoy, PS games, Wii, and now Xbox 360/PS3 having games that are also on next generation, but I think they've done this more in this generation than any of those ones.
Re: Former Nintendo Indie Champion Discusses the Company's Decision Making and the eShop Gender Divide
@Yorumi
I agree that the ports aren't all that bad. My point was that 3rd parties don't really have as much reason to support Wii U, as long as Xbox 360 and PS3 are around. That's the reason why we are/were getting slightly gimped ports in the first place, because those games aren't designed for new hardware. Even the games that are cross-gen on Xbox One and PS4 are gimped, in comparison to what those machines can potentially do, because the games were designed and made to run on Xbox 360 and PS3, besides graphics.
Re: Former Nintendo Indie Champion Discusses the Company's Decision Making and the eShop Gender Divide
@Darknyht - We'd probably be getting gimped ports on Wii U, if it did get those games. Wii U can run the games better, but then they'd have to make 2 PowerPC versions for Wii U, then Xbox 360/PS3. They have to only make one ×86 version for Xbox One, PS4, PC/Steam, so that's already taken care of, AND there isn't a last to current generation split within ×86.
We are very much still, in a transition from last to current generation, even after Wii U has been out for 2 years already. If it was fully 8th generation, we wouldn't be getting games on Xbox 360 and PS3 at all, because they would be unable to run the games. Wii U can run newer games than Xbox 360 and PS3, but they haven't been left behind yet, and ×86 is an easy thing to support right now, especially with a lot of platforms.
Re: Former Nintendo Indie Champion Discusses the Company's Decision Making and the eShop Gender Divide
@Quorthon
I understand. My point is that Nintendo's situation isn't as simple as "they just can't keep up", or something of the like. If people are going to be seriously cut and dry about how Nintendo handles things, then go ahead.
What @Darknyht says, "All of the console makers have made mistakes over the years" is basically all that needs to be said, from my perspective, because if we focus only on Nintendo's mistakes as if they are the only ones who have made a mistake, ever, then we really are playing favorites. They may be the ones falling short with 3rd parties and online, but we can also say the same thing about PS Move, PS Camera, cross-gen games, paying for Xbox Live and PSN, PS Now being a rip-off, etc.
We can look at it at plenty of different angles, and with all things considered, I'd say Sony and Microsoft need to work on those other areas as much as Nintendo does on their own goals. That's as fair as it can be.
Re: Former Nintendo Indie Champion Discusses the Company's Decision Making and the eShop Gender Divide
@Quorthon - You say that I'm not talking about reality, but then you basically support everything I said about Sony making poor decisions with Playstation(or their company as a whole, so thanks for backing up my point). Ok, and it IS about money. Nintendo has known about online gaming since before PlayStation or Xbox even existed, but they still decide against supporting it as heavily as Microsoft or Sony, because of money and execution, with execution probably coming out ahead.
Re: Former Nintendo Indie Champion Discusses the Company's Decision Making and the eShop Gender Divide
He forgets to mention that a most of their reasoning lies behind money. It costs a truckload of money to fully support an online service like Xbox Live and PSN, so they never fully invested into things like that, especially with GCN failing to meet expectations and Wii taking a more simple approach. There is basically no way they could have even thought of supporting an online system, even as it is on Wii U, until Wii U came out. The other hardware they made was never even built to really do that, and that all falls back on money reasons.
That's the whole entire reason why Sony started charging for PSN. They misunderstood that it took money to support a user heavy online system and have gotten screwed over with it in multiple ways that basically forced them to pay out of pocket. Or like how PS3 was with being extremely expensive for basically no reason. On the consumer end, the types of decisions Sony is made look "awesome" and "cool", but it really does take a toll on their business, which is why Nintendo does the best they can to steer clear from those types of situations.
So ya, most, if not all of it has to do with money. If Nintendo really wanted to, they could have a very reliable and feature packed online system by throwing money at it, and that's basically it, but it's also not very difficult to understand why they refrain from doing so. Online has actually gotten cheaper over the years, but apparently not cheap enough for them to support it any better for now, because otherwise they would, and that's beside that it is still free.
I believe what Dan is saying, as far as execution, but I think his reasoning on how or why they do things falls fairly flat. I don't really care to comment on any gender difference.
Re: YouTube Update Spruces Up Wii U App
@unrandomsam
That probably means that, whichever company makes your HDTV paid off Google to get rid of ads. That's usually how it works.
Sony paid Netflix and Google for better versions of their apps, but it's just poor support on Netflix and Googles' end, in the first place. YouTube on PS4 has 5.1 surround sound, but Wii U and Xbox One don't. Sony paid for that.
Re: YouTube Update Spruces Up Wii U App
@DarkKirby - Hmm. You might be right. It's possible I never noticed, but I do/did use the site pretty often. I for sure get 1080p in the app, though. It's been that way.
Re: YouTube Update Spruces Up Wii U App
@DarkKirby
It never reached 1080p in the browser. I've had a Wii U since launch, and I always waych YouTube videos. I never have any problems with the YouTube app. I get 1080p in the app, but not the browser, and neither of them has surround sound, but the browser is more convenient.
The only benefit I've ever had, watching videos online, is 60FPS at 720p, but that's not even YouTube anymore.
Re: The Bomber's Notebook Will Be Revamped in The Legend of Zelda: Majora's Mask 3D
@MegaWatts
Ya, the NPCs associated with the sidequests usually tell enough information in the game to know more than what the notebook say, but that might be the information now included in the notebook. That's my guess.
Re: The Bomber's Notebook Will Be Revamped in The Legend of Zelda: Majora's Mask 3D
Meh. I'm sure the changes will be for the better. I've played the game enough times, that I don't even need to look at the Bomber's Notebook, at all.
Re: Retrospective: The Legend of Zelda: The Minish Cap - A Decade On
This game is awesome. I got it the month it came out. The kinstone pieces and shrinking made the over world feel more connected and open. The animations and controls felt a lot smoother than previous GB Zeldas, as well, which is more akin to how Four Sword Adventures is.
Re: Nintendo's NES Predecessor, Unveiled at CES 31 Years Ago, Was Rather Different From the Iconic Home Console
I agree that NES was ultimately the better choice, because of the simplicity, even though this thing looks pretty awesome. It makes me think of like what the Atari and Commodore 64 were doing.
Re: Poll: Which is the Best Super Smash Bros. Game?
@KeithTheGeek - The physics are improved, and the controls can vary more, with more precision. Timing also matters more in Smash 4, because of said improved physics and precision, with the controls obviously being left to the player.
Even something as simple as air dodging being limited to one per air time, in Melee, can be extremely limiting to people who can dodge multiple attacks in one assualt.
You can be just as defensive as you can offensive, and that goes for any of the Smash games, even Brawl. Smash 4 just has more stuff going on, and that can't even be represented by the type of speed Melee has, so you can either choose the speed of Melee, or enhanced mechanics at a slower speed. The same mechanics were in Brawl, but they were sped up for Smash 4, and Melee doesn't even have those mechanics at all. Characters like Zero Suit Samus or Olimar would have taken years to program for GCN, which is why we finally got them on new consoles like Wii and Wii U. People didn't know how to program as well, back then, so you are literally missing out on new stuff like mechanics, physics, content(characters, modes, etc), graphics, amiibo, etc. if you decide to stay back with Melee, because that stuff was impossible for GCN, at the time. This is all taking hardware, development time/effectiveness, and gaming concept into consideration that GCN just didn't have, period.
Re: Poll: Which is the Best Super Smash Bros. Game?
@KeithTheGeek - The first part is 100% not a generalization. If any Melee player ever says Smash 4 is "for casuals", compared to Melee, they need to step the f*** outside.
I know most of the mechanics carry over, but there are improvements that you literally can't ignore from Melee to Smash 4. People should be able to play at any speed, and all fighting games have their balancing issues and supposed top tier lists. Get the f*** over it, and I'm not talking to you specifically about this; just the overall attitude I always see online about Smash Bros, or any game with a split fanbase.
Re: Poll: Which is the Best Super Smash Bros. Game?
I'm still sticking with Smash 4 being superior in all ways. Saying Smash 4 is more casual is literally just a cop-out. We've seen competitive Melee players get their rear ends beat by people at Nintendo that merely had access to the game sooner. Their knowledge from Melee doesn't entirely apply to the new game, that's why people refuse moving on to the new game.
That one competitive Melee player complaining about the ledge mechanics in Smash 4 doesn't really know what he's talking about, if he really thinks that.
Re: Poll: Which is the Best Super Smash Bros. Game?
@Snivy102
Says the one who likes it in Smash Bros.
Re: Poll: Which is the Best Super Smash Bros. Game?
@Snivy102
Ya. I've played a Smash Bros. game before. I agree that the movements can vary more in Smash Bros, but movement matters in the other games, too. Why do I even have to say that?
Re: Poll: Which is the Best Super Smash Bros. Game?
@Snivy102
Except that your movements in those games DO matter. WTF fighting games are you playing? I know it works, but it is more of a leeway for Melee having crappy physics. This is 100%; the truth.
Re: Crunchyroll Arrives on Wii U as a Free App in North America
Nintendo needs to make it so that you can pay for the subscription services with eShop funds.
Re: Poll: Which is the Best Super Smash Bros. Game?
Super Smash Bros. on 3DS and Wii U are objectively the best games of the series. The poll is unnecessary, and there is no debate, period.
If something like wavedashing ever showed up in a game like Street Fighter, MK, etc, it would be a huge step backwards for those respective series, so it literally makes no sense why people would accept such an exploit like that in SSBM.
Re: Club Nintendo Adds Two 3DS Game Card Cases and NES Remix 2 T-Shirt in North America
Yup. I'm not getting the T-shirt. I was going to get it for my bro, if he wanted it, but it's a no go.
Re: Club Nintendo Adds Two 3DS Game Card Cases and NES Remix 2 T-Shirt in North America
I might get the T-shirt, but I don't really care much for NES Remix.
Re: Review: Pokémon Puzzle Challenge (3DS eShop / Game Boy Color)
My brother loves this game. We got Pokemon Puzzle League back on N64, when it came out, but we never got the chance to have the GBC version. He got it on the eShop, right away.
Re: Rumour: Toys "R" Us Cancelling amiibo Orders, Including Exclusive Lucario Figure
On one hand, we can say Nintendo was unable to make enough for planned preorders, OR Toys 'R Us shouldn't be taking preorders for more than what was expected to be shipped. It could be either of these scenarios.
My bet is that Toys 'R Us is the one that screwed up.
Re: Discontinued amiibo Figures Could Be Released In Card Form, Says Miyamoto
I hope so. I care more about function, than form, so whether it's on a card or figure makes no difference to me.
Re: Giana Sisters: Twisted Dreams GamePad Sound Patch Hitting North America In January
@sinalefa
It's still broken. The Wii pointer controls aren't working for like half the screen, from my experience.
Re: Giana Sisters: Twisted Dreams GamePad Sound Patch Hitting North America In January
@Yorumi
We still don't know why the patch was rejected, or when any of the patch work happened, so it's equally unfair to throw all the blame at Nintendo. For all we know, there might be a memory minimum for Nintendo to bother releasing a patch.
Re: Giana Sisters: Twisted Dreams GamePad Sound Patch Hitting North America In January
@Yorumi - I don't know. Developers just need to release things that work, period. Sometimes patches are inevitable, and this one isn't that major, honestly, but go look at Ubisofts Tetris Ultimate on PS4. I guess we live in patch world, now. It would help if we knew why NOA decined their patch.
Re: Giana Sisters: Twisted Dreams GamePad Sound Patch Hitting North America In January
I honestly don't care much for off-TV play, but it's great news for those who care. I only tried to play this game in off-TV mode, once, then I realized it the sound wasn't happening. I only use off-TV play during a rare occasion.
Re: Giana Sisters: Twisted Dreams GamePad Sound Patch Hitting North America In January
@Yorumi
NOA didn't accept their patch, so they had to make another one that they are currently testing. That is how it is worded in the comment they made, anyway.
Re: Professional Super Smash Bros. Melee Player Talks Smash 4
@Ishmokin
That's fine, but if we are talking competitively, then it literally makes more sense to play the newer games. Even Tekken Tag 2, which is the newest Tekken game, has questionable physics. That's why Tekken 7 is being made. I've seen the gameplay for Tekken 7, and I can already tell that the physics have gotten better by just looking at it. That's good news for people who want the most accurate gameplay.
Re: Weirdness: Nintendo Wins More Great Publicity With Tabloid Emphasizing the Deadly Dangers of Its Systems
My cousin hit me with the Wii remote within a week of Wii launch, while playing Wii Sports so I wasn't that surprised for what was to come. Then the HDTVs got broken, and my brother almost made it happen, but he caught the controller by the wrist strap by a stroke of luck and quick reflexs.
Re: Black Forest Games Confirms New Giana Sisters Title
I enjoyed Twisted Dreams, actually. I got it on sale for $6, for owning Mighty Switch Force. I would keep my eye out for a sequel. The Director's Cut not coming to Wii U makes sense. It more about timing than anything, really. Wii U has had the game for like, over a year. The same thing is happening for Nano Assault Neo, for PS4, I think. It's not that big of a deal, because we already have a version of the game. It would be nice if they let us upgrade our versions as DLC, but that probably won't happen.
Re: Professional Super Smash Bros. Melee Player Talks Smash 4
@Luffymcduck
Well, I'd say ledge grabbing the way it is now, is better. You could hog the ledge, but there is also a situation where when someone hogs the ledge in the older games, they are invulnerable for a short amount of time, so the possibility of recovery goes alot further down, even though it shouldn't necessarily be that way. Not only can you edge override, but you are vulnerable if you decide to hang on a ledge without being hit off, so the new mechanic actually does make alot more sense.
I wouldn't say Melee is a crap game, either, but it really is super outdated by comparison. Wavedashing was always practically a glitch. That's just not how games are intentionally designed, and we're talking improvements from 13 years to make the physics, hit boxes, and controls in general a lot much more accurate.
We wouldn't have SSB4 without Melee, so it deserves alot of credit, but that's about where it ends, because otherwise we might as well prefer Tekken on PS1 over any of the new Tekkens, when so much work has gone into making it substantially better for each entry.
Re: Splatoon "Research Lab" Posts Now Have an Official English Tumblr Page
Squid girl's face is absolutely adorable.