Dan Adelman's former title at Nintendo - Nintendo of America's Head of Digital Content and Development - doesn't necessarily emphasize the importance of his role at the company. He did integral work in helping to develop and improve how Nintendo dealt with download game developers, and was largely credited with fostering a number of positive relations with companies of various sizes. His time at the big N wasn't without incident - he stopped using Twitter after appearing to stray too far from the company line - and he eventually left to start his own company in August last year; he's now providing consultancy and business services to Indie developers.
Since leaving Nintendo he's been more vocal around the company's strengths and weaknesses, and provides some particularly useful insight in a fresh interview with Dromble. For example, he explains how - from his perspective - Nintendo's decision making in Kyoto causes problems when trying to introduce bold ideas quickly.
Nintendo is not only a Japanese company, it is a Kyoto-based company. For people who aren’t familiar, Kyoto-based are to Japanese companies as Japanese companies are to US companies. They’re very traditional, and very focused on hierarchy and group decision making. Unfortunately, that creates a culture where everyone is an advisor and no one is a decision maker – but almost everyone has veto power.
Even Mr. Iwata is often loathe to make a decision that will alienate one of the executives in Japan, so to get anything done, it requires laying a lot of groundwork: talking to the different groups, securing their buy-in, and using that buy-in to get others on board. At the subsidiary level, this is even more pronounced, since people have to go through this process first at NOA or NOE (or sometimes both) and then all over again with headquarters. All of this is not necessarily a bad thing, though it can be very inefficient and time consuming. The biggest risk is that at any step in that process, if someone flat out says no, the proposal is as good as dead. So in general, bolder ideas don’t get through the process unless they originate at the top.
There are two other problems that come to mind. First, at the risk of sounding ageist, because of the hierarchical nature of Japanese companies, it winds up being that the most senior executives at the company cut their teeth during NES and Super NES days and do not really understand modern gaming, so adopting things like online gaming, account systems, friends lists, as well as understanding the rise of PC gaming has been very slow. Ideas often get shut down prematurely just because some people with the power to veto an idea simply don’t understand it.
The last problem is that there is very little reason to try and push these ideas. Risk taking is generally not really rewarded. Long-term loyalty is ultimately what gets rewarded, so the easiest path is simply to stay the course. I’d love to see Nintendo make a more concerted effort to encourage people at all levels of the company to feel empowered to push through ambitious proposals, and then get rewarded for doing so.
Adelman goes on to reinforce the perspective given by some developers that demos serve little benefit to businesses, explaining that there's evidence to suggest that they satisfy curiosity and can - in cases where it's a poor fit - lead to less sales. It's an idea that's often cited, and perhaps explains why few eShop developers use them and why retail demos are relatively rare, typically reserved for the most significant retail games as a means of developing some hype.
Also posed to Adelman was a recent statistic that 93% of eShop users are male, with just 7% being female. His answer perhaps reflects the scale of the problem, in that he's unsure of the cause for this discrepancy.
I wish I had a good answer for you on this. Nintendo consoles have traditionally had a much more balanced male-female ratio than other consoles. I think a lot of that is due to the family-friendly nature of Nintendo’s first party lineup. So it’s all the more surprising that the eShop would be so imbalanced. I haven’t seen any market research on this, so it would be purely blind speculation on my part, but if I had to venture an explanation it would be that Nintendo’s first party games are readily available in traditional retail stores. The games that can only be gotten on the eShop – primarily the indie games – may not appeal as broadly to women.
I’m a little concerned that speculating further than that would rely on some pretty outdated notions about women gamers, such as the stereotypes that they are only interested in casual games or that they only like games with cutesy graphics. I think the best thing to do would be for Nintendo to look at the games that have the best male-female ratio and see if they can spot some underlying trends. I would also recommend getting some feedback from women gamers on the user interface of the eShop. If the eShop UI is unappealing or intimidating in some way, that should be rectified.
Some interesting topics are covered, though, and we certainly recommend checking out the full interview at the link below. In the meantime, what do you think of Adelman's description of Nintendo's company structure and decision-making, in particular? Let us know in the comments.
[source dromble.com]
Comments 101
Powerful insight that Mr.Adelman gives.
Thank you for sharing this, NintenedoLife.
This really backs up my view that Nintendo's leadership is out of touch with modern gaming and that the company is in serious need of management changes.
The women in my family love Nintendo. I can't get them to play Playstation or Xbox. I read somewhere that 60% of gamers a female. Whether that's spot on or not, I think Nintendo has pioneered that demographic better than anyone. Problem is that touch pad devices makes up pretty much the majority of what women are playing. Its "cool", while consoles just aren't. Traditional consoles are stable, but just not as significant. That's my two cents worth.
Unfortunately Nintendo is this way and unless something real bad happen, which I don't think will, they aren't going to change.
@ferrers405
Some might consider the Wii U selling worse than the Dreamcast and GameCube, having almost no third party support, and suffering Nintendo's first years of hefty financial losses to be "real bad."
How much worse would you like things to get?
The stats for the eShop are skewed too. I assume a lot of what they are using to determine who is buying what comes from NClub surveys. In that case everything I've bought shows Male and 37 as the buyer not because they are all for me but because that is my profile and I'm bad for their marketing because I'm not using multiple profiles when answering surveys.
Very interesting answers.
It's hard for me to decide how I feel about the whole hierarchy thing. On one hand, I'd certainly like Nintendo to be quicker when responding to modern trends like online gameplay and accounts. On the other hand, I feel this strict decision-making process is what allows Nintendo to be so different from other major gaming companies when it comes to their output, and that's precisely what keeps attracting me to them. Finding a balance, I fear, should be a lot easier said than done.
With regards to demos, the whole point is that they're supposed to let people try before they buy. People aren't going to buy a game if they don't like what they've played in the demo. Is it really that hard to figure out.
The other thing to note is that Nintendo will only catch up with current gaming trends when the higher ups move on. By that time though gaming will have moved on again and Nintendo will still be far behind.
Clearly the eShop must be too intimidating. Let's just dial that hostility down a bit.
@Quorthon Virtual Boy bad, that answer your question?
Just to be clear I don't want this to happen, i just said that it's the only way to make Nintendo do a 180º in their actions.
@ferrers405
I don't think the Virtual Boy was all that bad, and Nintendo clearly never had much confidence in the machine. It didn't incur heavy losses, didn't harm their position in the market, and didn't cost them third party support. It was here and gone in under a year, swept neatly under the rug and it's negative impact marginalized.
The Wii U is selling better than the Virtual Boy, obviously, but has been far more damaging to the company on several levels. The Virtual Boy, for instance, didn't inspire the rest of the industry to look at Nintendo as irrelevant and behind the times--the Wii U, unfortunately, has added heavily to that.
@ricklongo I think the company culture certainly needs to shift, but like you I worry that that could jeopardise the quality and creativity of Nintendo's output. The issue isn't so much the games with Nintendo though, and not even so much the hardware (though it needs to decide once and for all whether it's getting third-parties on board or just going it alone). It's more the company's lack of awareness when it comes to current trends and speedily implementing strategies relevant to them. For example, it wasn't until 2012 that Nintendo UK had an official Twitter feed (I recall the first being set up specifically for Kid Icarus, with much hesitation), and as a result its brand was virtually invisible in the social media realm. Not to mention that Nintendo's marketing has been catastrophically poor for Wii U (let's show off our "revolutionary" new system with a generic gameplay trailer). The products aren't the problem, it's just how Nintendo goes about advertising them and providing services for them in my opinion.
@dizzy_boy
The reality is that demos impact sales, and sales are what matter. That's what Dan Adelman was referencing. Demos have not been shown to improve sales of game software, and the exact opposite has been shown.
I don't get the comment that most eShop buyers are male. There are a lot of games on the eShop that clearly are aimed at women. You're going to tell me that all those "cute witch" games are bought by males? I think the point is that no one know who you are on the eShop.
Oops, reread the article and it looks like 93% of the eShop buyers are males after all. And I should add that I am male and I love those "cute witch" games. The world is weird, no doubt about it.
Even so, the Dan Adelman article is priceless. I don't even know where Kyoto is, but it doesn't sound like a fun place.
@Yorumi
I'd have to agree with your comment on completely restructuring their management. This is clearly a long-running problem. If anyone can essentially veto any idea, that's a recipe for disaster through and through.
There are times to play safe, and times to take risks, but no person or company ever grows by focusing entirely on just one of those. Nintendo has forgotten how to take risks.
Ironically, this could also be why Nintendo has avoided all the less-desirable modern trends
@ferrers405 What about the Wii? It happened after the GameCube, wich wasn't Virtual Boy bad at all. I guess we all need to see if Nintendo can come with another groundbreaking idea in the next gen, I'm sure they can.
@Thulfram
I think a lot of the games on the eShop that are "for girls" are heavily stereotypical, patronizing, and even sexist.
My girlfriend loves gaming, and her favorites include the likes of Dragon Age, Borderlands, Civilization, Runescape, and recently, Sunset Overdrive. She has no interest at all in patronizing crap like "Me and My Horse 3D" or "Cute Witch."
@Jahir
Are you referring to the Wii positively or negatively?
Because in the long run, the Wii has impacted Nintendo negatively on all fronts except for temporary financial gain.
@Quorthon You have a funny way of saying "Nintendo made a lot of money from the Wii."
@Quorthon Positively, I think the Wii was a great idea for its time. It was something new and different. The Wii U is a great console but the lack of content and awareness made it sink the way it did. Also, it's not Nintendo's nor Wii's fault that nearly every casual left.
And that temporary financial gain isn't a bad thing when you consider the +100 million Wii they sold, and every single one of them while making a profit
It's too early in the morning and I'm not awake. Further reading shows that the 93% vs 7% is for the Wii U, not the 3DS. I guess that says too much about how much I play the 3DS and I find it hard to find games I like on the Wii U.
My guess is that the split is more even for the 3DS.
Sorry for the noise. I think I need a nap!
@Quorthon
This. I enjoy the Wii U, but the Wii turned me off of Nintendo and towards PS3 in the 7th gen.
Skyward Sword was a huge letdown and Zelda is my top favorite series ever. If it wasn't for Zelda, I'm not sure I would even still be with Nintendo, at least not home console.
I've heard the Wii has some hidden gems, but I couldn't give them a chance because I did not know about them at the time due to seeing mostly shovelware in stores where I live.
7th gen Nintendo disappointed me. Then the Wii U came along and got me very excited with 3rd Party 'partnerships' and Nintendo demoing what looked like could be the greatest Zelda, nay, the greatest video game of all time. Alas, that all was not meant to be.
Still think the U is the best home Nintendo console ever, but I share the bits of disappointment a lot of lifelong N gamers share. Nintendo, show us you still got what it takes to redeem yourself and show the rest of the world that Nintendo will not back down, Nintendo will fight to their last game!
@TingLz
They made a lot of money, but lost consumer confidence, gamer support, third party confidence, and heavily impacted the idea that Nintendo is irrelevant in modern gaming. Essentially, if the Wii was truly a positive thing for Nintendo, this would have been seen in the sales and market performance of the Wii U, which quickly turned Nintendo's revenue into losses. The Wii, it should be noted, also died an early, sluggish death no different than the N64 and GameCube, while the Xbox 360 and PS3 are still being supported.
The Wii made a lot of money, but in every other way, it was damaging to Nintendo. They lost confidence from gamers, and failed to find a way to turn the casual audience into long-term customers.
In the end, the Xbox 360 and PS3 each have 1000 more games than the Wii, and came within 20 million (each of them) of the sales of the Wii, without resorting to gimmicks to do it.
Probably those women went to play dude bro shooters and Western RPGs not found on the Wii U.
@Pete41608
The Wii does have some hidden gems, factoring for your tastes, but they are indeed quite difficult to track down as almost all of them sold poorly. Even many of Nintendo's gems sold poorly or disappointingly, such as Punch-Out, Sin & Punishment, Fire Emblem, and Battalion Wars. The casual games sold by far the best, and Mario-themed crap (because Nintendo made so much of it, packed so much of it with Wii consoles, and because retailers are naturally lazy in giving recommendations generally defaulting to "Mario" and yes, I've seen this repeatedly at both Best Buy and GameStop) Nintendo fans championed No More Heroes, for instance, but then ignored the hell out of the sequel, and neither game made much money. I'm frankly surprised a sequel happened at all.
But poor sales of No More Heroes 2 and Red Steel 2 (both highly reviewed games) may have been indicative of exactly your point--the gamers left Nintendo to play the massive libraries of the X360 and PS3.
No pls no, do not let one specific gender take surveys, for dumb personal reasons, it will just create a mess, everything else he said sound preatty interesting
@Yorumi
I feel like we got off on the wrong foot in some aspects prior to this, as I have to agree heavily with your posts in here (so by all means, I apologize if I misjudged you prior to this). The "revolutionary" control scheme crap does not benefit Nintendo or gaming. I want revolutionary gaming, not gaming saddled and designed around a specific weird control idea.
I really like Pikmin, but have little interest in playing Pikmin 3 due to the cumbersome control schemes that shoe-horn in the GamePad. And they banked on the Wii Remote so much that dual-analog controls actually feel broken.
Yes, ZombiU made good use of the GamePad. Rayman Legends made good use of the GamePad. But neither of these games really benefited from the device, and Nintendo barely even uses it. They always talk about "making consoles for the games they want to make," but what the hell did they want to make with it? They've so far spent all their time making games that are frequently better played with just the Pro controller, or don't need or use the GamePad in any meaningful way. So what's the point of the GamePad?
I'm a little concerned about in-coming gyro controls in StarFox (and that it's probably going to be another remake), but I flat-out cringed when Miyamoto made a comment hinting at "creating some kind of new control scheme" for the next F-Zero. The previous F-Zero games play beautifully with analog sticks and buttons. The next one should use analog sticks and buttons.
@Yorumi
I have also had that feeling--that they seem to be intent on returning to the casual market appeal. Which may be too late, and more to the point, further confuses the focus of the Wii U.
This year does appear to feature a lot of more gamer-centric games, and perhaps the new customer loyalty program is a move in the right direction (hard to imagine something more broken than Club Nintendo at this point), but their advertising and marketing and the like still aims for the family and casual demographic. I was appalled at how little they bothered promoting Bayonetta 2.
@Quorthon
I play several different genres of games, but when the 3DS was released I said to myself 'I'm going to get out of my comfort zone, I'm going to go U/3DS for the majority of gen 8. I'm gonna purchase games I'd never thought I would enjoy or didn't get the chance at the time previous games in that series released.'
That opened my eyes to great, beautiful, and very enjoyable games I would have never played like:
Pikmin 3, Animal Crossing:New Leaf, Pokemon X,
Shovel Knight, Unepic, Child of Light,
Assassin's Creed IV, Splinter Cell:Blacklist.
And more I can't name off the top of my head.
@Pete41608
I try to branch out as often as possible, as I love a richer gaming environment and experiences. The Wii U was the first time I actually really gave Call of Duty a chance, and I've found that my girlfriend and I enjoy playing it so much, it's become kind of a thing for us. I was disappointed Advanced Warfare wasn't on the Wii U, so I was forced to get the PS4 version.
I think this is one of the reasons I love PSN+ so much--it offers such an easy entry to so many new games and experiences. I love shmups, but I may still have overlooked the Velocity series without PSN+, and it turned out that those were right up my alley--especially Velocity 2X, which had run-n-gun segments (another favorite genre).
As a female I do enjoy pretty much every game Nintendo itself has made, along with pretty much all their decisions they make, and the EShop. I will, however, never touch a smartphone.
Changing what isn't broken for the sake of a group that isn't interested in the first place is as dumb an idea as it comes. Those that aren't buying what's on there now won't be buying different stuff either, so there's only a higher chance of failure when pandering to those that aren't buying it now.
If Barbie games aren't selling well with boys, should everything suddenly become blue and sporty in order to make both genders buy it? If anything, changing it up will only make it so that the people originally buying it won't like it anymore, while those that didn't buy it before aren't likely to buy it now either.
The guy brings up some interesting points, but the last point is nonsense. All "solutions" to a nearly non-existant problem are very, very unlikely to actually make a positive change.
@Quorthon
"making consoles for the games they want to make," but what the hell did they want to make with it? "
Very powerful question here.
@Yorumi
"nintendo needs to get back to revolutionizing game design, not controller"
+1000
@Quorthon Bayo 2's poor marketing comes from Nintendo having a commercial exclusivity deal with adult swim, a channel that has limited ad space because it advertises itself so much as well as 2 or 3 other games like Fantasy Life.
I personally think the GameCube didn't have great 3rd party support either - the difference is that it was mainstream games rather than casual shovelware or niche JRPGs. Plus the system did have the kiddie reputation. Granted, it was the N64 that alienated 3rd party support all together because of it using cartridges
@Jahir sure, why not, but I can't see another revolution like Wii was, this market was taken by smarthphones and tablets.
@IceClimbers
The GameCube actually had really good third party support for most of the generation, and a library far larger than the N64. This was due to the GameCube being largely equivalent to it's contemporaries of the generation. Medal of Honor, Call of Duty, Soulcalibur 2, all the sports games, etc. This stuff came to the GameCube quite regularly. Not to mention a lot of Sega games.
Indeed, the GameCube was the first generation where Nintendo started really working with, and appealing to, 3rd party publishers and giving them a console that made the porting easy. It still sold poorly for a number of other reasons, not the least of which was poor market perception from the N64.
Then Nintendo botched the 3rd party relations again with the Wii and Wii U.
Splatoon looks to be an IP for Nintendo that is starting to break this trend. They have said the team is mostly younger contributors and it looks to be embracing more 'modern' gaming trends. No one can argue the level of quality Nintendo games need to have before the company will release them. So there are benefits to the current system as well. Gamers constantly want more of the same IP but also new IP. They want the games to be great like the previous title, but also totally new and different. It's near impossible to provide both sides of the coin at the same time.
I think in general games are in a weird place on all fronts and Nintendo takes the heat more because they are more visible and more responsible for global gaming trends. I've spend the last couple of years playing retro games because there hasn't been anything exciting to me. Mario Kart 8 brought me back to current releases and I feel the Wii U has the best line-up for any modern platform.
@Quorthon I just applied Virtual boy like a example in the sense of a huge failure, which made they change their position very fast like you said, not a huge impact in their market share.
@Yorumi
"We can't have a new f-zero cause miyamoto can't figure out how to ruin the controls of the game."
That sentence almost had me laugh out loud, but I'm at work, so some self control is in order!
I think Splatoon has the potential to appeal to a competitive, more casual gamer and gamer-centric audience (as opposed to a casual or family audience) in the same way Call of Duty does. It ultimately depends on how robust the online modes are.
I must have missed some of those comments on StarFox. Those are depressing.
Very informative, best thing I've read today.
@ferrers405
The Virtual Boy changed how they felt about the Virtual Boy itself, but it did not inspire much else in the way of growing or evolving the company. Their N64 plans did not change at all. Instead, they just kind of acted like it didn't happen. They won't be able to do that with the Wii U, but I see what you were going for.
I just disagree about the outcome. The VB was a pretty bad failure, but not impactful enough to the company as a whole.
@quorthon I understand that Dan Adleman said demo's impact sales, and I pointed out that people aren't going to buy a game if they dislike a demo.
The opposite could have been true, if those games were better, then people would buy them based of the demo, but that hasn't happened.
The problem is that not providing demos artificially pushes up sales becauase people are buying games without knowing whether they like a game or not.
If people could return eShop games for refunds, I'm sure the end sale numbers for a heck of alot of eShop games would be completely different.
Nobody knows if they'll truely enjoy a game until they've played it, and a few minutes on a demo pretty much either sells a game or loses one.
@Yorumi
I felt the biggest problem with MK8 and Smash was that their online is dominated by people who spent years perfecting skills in those franchises, thus making it an unfun slog for casual Karters or Smashers such as myself.
At the very least, I'm looking forward to a new online Nintendo game where we're finally all on equal footing again.
@dizzy_boy
Well, of course the opposite could have been true, if only it had happened and redefined the statistics. Would people return the games if they didn't like them? Unknown. Typically you can't return a game just because you don't like it, anywhere, so it's a little unrealistic to take that stance.
Not having a demo does not "artificially" sell a game. That's silly. That's basically saying that the only way to actually gauge game sales is by always having a demo. There's nothing artificial about it. Are you saying games were sold "artificially" on the SNES or Playstation or Game Boy where demos were nearly non-existent (outside of subscription magazines for the PS1)?
Statistically, demos do not sell games. And if a demo is statistically unlikely to sell a game, or perhaps negatively impact the sales, the smarter move is to not waste resources making a demo.
I understand that people get upset by losing or not having demos, but that's too damn bad. Statistics have spoken, and they say you download the demo, but you don't buy the game, and that the games sell better without demos. So say goodbye to demos.
If you want an informed decision, that's why we have review sites.
@Yorumi
A valid point. I'm not completely terrible at Mario Kart games, and had unlocked pretty much all the gold trophies within the first week. For whatever reason, I did not encounter the noob-heavy races that you found. It soured me on the experience. I have also long had an adversarial, love-hate relationship with the Mario Kart franchise, which doesn't help things. Super Mario Kart on the SNES holds the distinction of being the only game I ever threw across a room. That game is so evil, it survived.
Concerning Smash Bros, I just plain don't like playing against some jerk that uses the same character in every single battle because they can't handle change or challenge. Those guys belong in For Glory, not the For Fun that I always choose. I did, however, have more fun with Smash online than Mario Kart 8. One night my girlfriend and I took on another couple who used Bowser and Charizard in every battle, but they were terrible so it broke up the monotony that would come from constantly losing. Eventually we chose Bowser and Charizard just to mess with them. We lost that time.
I personally have better control in shooters than in Mario Kart or Smash Bros, so Splatoon may be to my benefit. Though usually, if I hold one of the top scores for my team in Call of Duty, I usually follow it with, "boy, our team sucked." My comment there is more to do with the mechanics and the like will be a new, similar learning curve for everyone.
So, my low patience for certain types of players is also a factor.
The Wii U is shaping up to be my favorite Nintendo Console and even though I was never into handhelds, I love and play the 3DS all the time. So I'm not going to sit here and talk about all the things wrong with Nintendo's management when they are continuing to bring me amazing games on two different systems. If the things that concern Adelman are also the same traits that keep them from being just like their competitors, I hope they don't change. They've proven they can figure out ways to survive and profit even in third place. That's one thing that is unique about them.
@NoEasyBuckets
You know they've been losing money for three years, right?
@Gerbwmu +1
I register all games in our house's Nintendo systems, so we can collect all the points in a family pool of points. So my Daughter and Wife who play some of the games don't get fairly represented in the figures.
It's evidently clear that Nintendo's old fashioned way of business is costing them dearly now, but at the same time it's kept them relatively safe from problems that plague other sections of the industry, such as micro-transactions and on-disk DLC. Even so, such noble upkeep hasn't been noticed by the gaming community at large, as most have just accepted the less then admirable practices other companies commit in exchange for "better graphics and hardcore experiences."
There is no clear-cut answer as to what exact route Nintendo should take from here, but one thing is clear, they must adapt to the modern industry, or eventually perish.
He forgets to mention that a most of their reasoning lies behind money. It costs a truckload of money to fully support an online service like Xbox Live and PSN, so they never fully invested into things like that, especially with GCN failing to meet expectations and Wii taking a more simple approach. There is basically no way they could have even thought of supporting an online system, even as it is on Wii U, until Wii U came out. The other hardware they made was never even built to really do that, and that all falls back on money reasons.
That's the whole entire reason why Sony started charging for PSN. They misunderstood that it took money to support a user heavy online system and have gotten screwed over with it in multiple ways that basically forced them to pay out of pocket. Or like how PS3 was with being extremely expensive for basically no reason. On the consumer end, the types of decisions Sony is made look "awesome" and "cool", but it really does take a toll on their business, which is why Nintendo does the best they can to steer clear from those types of situations.
So ya, most, if not all of it has to do with money. If Nintendo really wanted to, they could have a very reliable and feature packed online system by throwing money at it, and that's basically it, but it's also not very difficult to understand why they refrain from doing so. Online has actually gotten cheaper over the years, but apparently not cheap enough for them to support it any better for now, because otherwise they would, and that's beside that it is still free.
I believe what Dan is saying, as far as execution, but I think his reasoning on how or why they do things falls fairly flat. I don't really care to comment on any gender difference.
@WingedSnagret
To be fair, Amiibos unlock features that are already in the game, and Fantasy Life's DLC is on the game card. For that matter, Rusty's Real Deal Baseball is a micro-transaction factory. Nintendo has not really avoided these issues.
@Dogpigfish That statistic is deliberately misleading like nearly all of the rubbish produced by such people. (Most of the time it is debunked when somebody who understands the Maths bothers to but not before it affects government and corporate policy).
There is lots more women who play casual games and there is a few genres (In console / PC gaming) where there are a reasonable proportion of women playing them.
That statistic counts anybody who has ever played a game. (Play Pacman once in the early 80's it counts even if you never touched a game since).
Heh, well that was a pretty good read.
@SCAR392
I think you're missing a lot of points that only make Nintendo look good conveniently, but not pertaining to reality.
For instance, the PS3 was not expensive for "no reason," but for poor planning and corporate hubris. Sony created their own super processor called the CELL, which was not cheap or easy to mass produce. It had a side effect of making the consoles cost around $800 each to initially produce. The Wii, on the other hand, was cheap because it was nothing more than a super-charged GameCube. The innards were almost identical. The Xbox 360 was powerful and affordable because it largely used off-the-shelf, PC-style architecture that was affordable and developer-friendly. MS put more effort into developing a strong, industry-defining online infrastructure. Nintendo barely even bothered.
I doubt Sony "misunderstood" what it took to support their online as much as they saw that Microsoft was able to do far better (on the X360), and able to fund that superior online infrastructure by charging for XBL Gold. They simply did not plan for it well ahead of time, much like many of the initial issues with the PS3.
The issues with Sony's business problems are more to do with their vastly decreasing power in general consumer electronics, not specifically the Playstation brand, which struggled bad with the PS3, but has been much healthier for a while now.
It is actually quite difficult to understand what Nintendo's problem is with how they confront their online set-up. It's not about money, it's about them simply being behind the times and unable to understand the changing, and modern gaming industry. As Dan Adelman illustrates in the interview.
@Yoshi_Prime Check your male eShop privilege /sarcasm
@Quorthon - You say that I'm not talking about reality, but then you basically support everything I said about Sony making poor decisions with Playstation(or their company as a whole, so thanks for backing up my point). Ok, and it IS about money. Nintendo has known about online gaming since before PlayStation or Xbox even existed, but they still decide against supporting it as heavily as Microsoft or Sony, because of money and execution, with execution probably coming out ahead.
Nothing in this interview shocks me. I could have told you ages ago that Nintendo suffers from a bad corporate structure much in the way that Sega suffered from it. The problem is that Japanese culture has become more mobile focused while everyone else still uses consoles primarily (and online).
While I don't want them to fall into the situation that happened between Sega of America and Sega of Japan, I would like to see NoA and NoE given some ability to develop software. Let them be the ones to bring back franchises like Eternal Darkness or Geist (Imagine Geist with a Deus Ex style approach to gameplay).
@SCAR392
You dismissed Sony without understanding what their issues were at the time, and without recognizing how well they're doing now. And how is Nintendo coming out ahead of Sony or Microsoft now by failing to build a proper online infrastructure?
Remember, the Wii U is the one of these consoles that is really not selling. The Wii U is the one of these consoles with no third party support. The Wii U is the one of these consoles that is seeing normally penny-pinching Nintendo seeing about three years of hefty financial losses.
In the meantime, Sony and MS have robust online systems, huge numbers of online games, sturdy and expansive online infrastructures, and far higher sales. The Wii outsold the Xbox 360 in 10 months. And the Wii had no longevity, as the bulk of it's sales occurred in the first three or four years, but the X360 and PS3 did, and they continue to sell. The PS4 outsold the Wii U in about 2. If you're going to talk about what kind of failure the PS3 was, surely, you must view the Wii U equally harshly, if not more so, or you're ignoring facts and playing favorites.
I take it you're referring to the old Satelleview, which was a crude online system (which apparently operated more like a television broadcast) back in the SNES era, and only in Japan. This brilliantly illustrates how Nintendo went from industry innovator to industry has-been, for lack of a better term. Just as Nintendo once held the then-most innovative FPS titles with Goldeneye and Perfect Dark, then promptly fell as far behind in that aspect as possible.
Nintendo deciding against a solid and robust online infrastructure has not helped them come out ahead in any capacity. It further adds to the list of reasons 3rd parties walked away, which costs them sales and revenue. Each new entry in the Call of Duty franchise sells as many copies of the game in its first two months as Nintendo has sold Wii U consoles, and Nintendo is not smarter than anybody to build a console that does not benefit such a revenue stream.
It's not really about money at all, it's about Nintendo no longer understanding the industry they helped create.
And they are still woefully behind, and the continued efforts to silence online gameplay or chatting is evidence of this.
Somehow, you're spinning one of Nintendo's biggest failures as something positive, and even claiming they're coming out ahead when they obviously are not.
@Darknyht
I'm not sure the Sega of Japan vs Sega of America thing will happen as Iwata crowned himself as in charge of both NoA and Nintendo Japan (Co. Ltd.).
They're bigger problem is what Lucasfilm faced under George Lucas--one lunatic at the top that everyone is afraid to refuse.
@Quorthon Wow, you locked it up and put it away. That last post just about sums up my reaction to how they've been handling things, and how so many people hold a bias that — while understandable, Nintendo is awesome — doesn't change the fact that the company is woefully behind.
@SCAR392 All of the console makers have made mistakes over the years. The problem is how Nintendo has learned/responded to missteps versus everyone else. Sony screwed up with the PS3 at launch, but they didn't dig their heels in and say, "Well we're Sony so suck it up people." Instead they bent over backwards to rebuild their image and win back support.
Microsoft blew it hard with the Xbox One launch announcement, and doubled down on stupid for quite a few months in that regards. But when they saw their console tank, they quickly backed off of the dumbest things and when that didn't work they started slashing prices.
Nintendo launched a console and then left it out to dry without software for months. They implemented a horrible DRM scheme that everyone hated on the Wii and DS, but instead of learning from it they doubled down on the Wii U and 3DS with it. And I am sure that they are quite shocked that amazingly Super Mario Galaxy 2 sells at $10 instead of the $49.99 they are still asking for it almost 5 years after release.
That is ignoring clinging to cartridges over discs, and pushing a proprietary format when they went to discs that didn't hold as much information. You probably could place the Wii in there too, although I think that was a last gasp shot that struck pop culture gold. Plus there is wisdom in not trying to wage a direct three company war on a product as the market tends to reduce to two (see the mobile market in America and the fact that Sprint and T-Mobile barely cling to life due to AT&T and Verizon sucking all the air out of the market).
Nintendo is a great game developer, but they are totally oblivious to the market and market trends on the hardware side.
@dizzy_boy I haven't played the W101 demo, but I've heard a lot of people say that the demo was worse than the actual game and that it doesn't give an accurate representation of the game; Partly due to the game's nature. Although I can see the benefits of demos, it might also create a false image of a game.
Honestly, Nintendo's been going slowly, but surely, downhill ever since N64. Every single console had some dated and otherwise unneeded feature that the competition was already one step ahead of.
N64 was still on cartridges when CD technology was sweeping through the industry.
Gamecube had wonky mini disks that made things harder for outside developers and limited data potential, plus the lunchbox design that began to drive away the "hardcores."
Wii, the success that it was (and even then that success was almost entirely based around a gimmick that the casual crowd picked up once and left soon afterwards), didn't have HD, and abysmal support only a few years after launch.
Wii U. Poor Wii U. An asinine region-locking system that's beyond outdated along with no account system link, confusing name and design that to this day still has the masses think its just a Wii add-on, many games still containing little to no online features, and less 3rd party support then any previous console.
@HylianJowi
That's exactly how I feel. I love Nintendo, but they've failed to evolve with the industry they helped create.
It happens in the business and technology world all the time, and my previous analogy was to Henry Ford, who basically created and innovated the American auto industry, but then forgot how to continue to innovate and failed to evolve with an industry that he helped create. Then he was forced from his own company. Steve Jobs may also fit this scenario, as he helped create Apple, then he helped nearly run it into the ground, was forced out, later brought back and happened to have another winning idea in tow.
I can understand defending Nintendo against harsh opinions, but not ignoring their faults or failures.
@WingedSnagret yawn Name 3 games worth playing exclusive to PS4 and/or Xbone.
Also Nintendo knows it's fans don't come to them for Multiplayer/online experience (however a multi-player Zelda/Donkey Kong/Mario game is supposed to work I'm not 100% sure), unless we're talking about Mario Kart, Super Smash Bros, Star Fox, F-Zero, Kirby Deluxe etc, they come for gameplay, games that are complete at release (DLC, if any, comes much later), and a unique experience unavailable anywhere else.
But yeah, keep running with the lame 3rd party argument, cuz consumers come rushing in droves to play Call of Duty Wii U edition, Assassins Creed, or Madden. Big time sellers obv.
And "outdated" = what? GRAPHIX? Taking a look at PS3 - 4 and 360 - 1, it's pretty clear that GRAPHIX really aren't going anywhere that fast at this point anyways, so why bother wasting time on each individual bristle on Mario's moustache and perfecting the felt texture of his overalls instead of making a solid game? If anything, "Next Gen" consoles have only proven how much of a bust "Next Gen" really is. Know how I can tell? Because, unlike Nintendo and every gaming generation before it, "Last Gen" is still widely supported and will be for several years.
Also:
Free Online >>>> Premium Online (I already pay for an internet connection, why should I pay for your crappy PS/XB service where I can get my account hacked and my personal info stolen?)
@Darknyht
I had a lengthy conversation with a guy at GameInformer on many things Nintendo, and one of them was on the "Nintendo Difference."
My comment was essentially, "in software, the Nintendo Difference is awesome. In hardware, the Nintendo Difference is a disaster."
Excellent post, by the way. Perfectly illustrates Nintendo's stubbornness.
@blujay1524
This is handily one of the most narrow-minded and ill-conceived posts I've seen in this article.
Off-hand I can name Infamous: Second Son, Infamous: First Light, Killzone, Tearaway, Velocity 2X, for the PS4; and Killer Instinct, Dead Rising 3, Sunset Overdrive, and Forza for the XBO. Those are only the ones I rattled off without thinking, and not including the massive numbers both consoles have coming this year.
The rest of your comments about the online are blatant ignorance. You clearly do not know what it is you're criticizing.
By the way, Nintendo has also been hacked before: http://kotaku.com/in-japan-nintendo-was-hacked-675798797
You are not magically immune because the word "Nintendo" is on the front.
@Quorthon My friend owns an Xbone, trust me those aren't games worth playing.
Online: Free > $60...Seems pretty cut and dry to me. Also, never said it was "Unhackable" I implied that with their subscription revenue they could set up a decent security system (we all know how Sony handles stuff like that).
But yeah bro, your opinion is probably right cuz you post more and preface all your comments with insulting adjectives
@blujay1524
You have clearly not read "all" of my posts, and it's not insulting to be ignorant, it means only that you are uninformed. Attempting to speak from that ignorance, however, does not paint one in a positive light. If you cannot handle being corrected, you should not speak from ignorance.
@Quorthon Far too much 30fps rubbish (i.e nearly all of it) on both of those consoles. TotalXbox actually seemed to get it for a second (Bet they forget conveniently pretty soon though).
@blujay1524 I think it is more telling by the number of games NOT coming to the Wii U that are still being made for the Xbox 360 and PS3. The Wii U is a more powerful console, yet the last gen consoles get the games while the Wii U is ignored by third parties. Yes, some of that was poor decisions by the third parties that sabotaged the Wii U ports, but a lot of that falls on the console itself for lacking infrastructure and storage to support bloated third party titles and their patches/DLC (and yes, that is a little knock on third parties for their horrible record in the last year on the number of games requiring "Day One" patches and major fixes)
I love my Wii U and I will find games to play, but it still sucks that we do not see games like Dragon Age, Batman: Arkham Knight, Assassin's Creed: Rouge, Shadows Over Mordor, Resident Evil: Revelations 2, and sports games like Madden and NHL on the console. Especially since they all appeared (but Arkham Knight) on PS3/360.
@Quorthon
I understand. My point is that Nintendo's situation isn't as simple as "they just can't keep up", or something of the like. If people are going to be seriously cut and dry about how Nintendo handles things, then go ahead.
What @Darknyht says, "All of the console makers have made mistakes over the years" is basically all that needs to be said, from my perspective, because if we focus only on Nintendo's mistakes as if they are the only ones who have made a mistake, ever, then we really are playing favorites. They may be the ones falling short with 3rd parties and online, but we can also say the same thing about PS Move, PS Camera, cross-gen games, paying for Xbox Live and PSN, PS Now being a rip-off, etc.
We can look at it at plenty of different angles, and with all things considered, I'd say Sony and Microsoft need to work on those other areas as much as Nintendo does on their own goals. That's as fair as it can be.
@blujay1524 First off, I'm a hardcore Nintendo fanboy who's never owned a non-Nintendo system. I, as you, don't really care about graphics or online play a whole lot. I'm whatever with Sony and despise Microsoft. Now that that's outta the way, let me explain further.
Yes, Nintendo does know what its fans want. But here's the thing. We fans are a dying breed. Notice how Smash Wii U basically sold around the same amount as there are systems out in the wild? That's because basically most people who wanted Smash ALREADY HAD a Wii U, aka, the loyal fanbase. Meanwhile the rest of the gaming community actually DOES care about the "GRAPHIX" and online crap, which the Wii U, in comparison to them, lacks. The 3rd parties care about them too, which explains why most have straight up ditched Nintendo by this point. You may think they don't matter, but games that aren't made in-house do account for more revenue.
On to the systems themselves, I can agree that both don't really have much to offer right now, but the big difference is, unlike Nintendo, they went well out of there way to advertise the ever living daylights out of there machines and that advertising alone gave a major push to the hype, and hype=sales.
Nintendo though? They have a year's head start and even now many people still aren't aware the Wii U is an entirely new console.
@Darknyht - We'd probably be getting gimped ports on Wii U, if it did get those games. Wii U can run the games better, but then they'd have to make 2 PowerPC versions for Wii U, then Xbox 360/PS3. They have to only make one ×86 version for Xbox One, PS4, PC/Steam, so that's already taken care of, AND there isn't a last to current generation split within ×86.
We are very much still, in a transition from last to current generation, even after Wii U has been out for 2 years already. If it was fully 8th generation, we wouldn't be getting games on Xbox 360 and PS3 at all, because they would be unable to run the games. Wii U can run newer games than Xbox 360 and PS3, but they haven't been left behind yet, and ×86 is an easy thing to support right now, especially with a lot of platforms.
The point is, Nintendo fans felt they were being treated as inferior, second class citizens for little or no reason at all. The reaction was completely understandable.
If the devs applied the same thing to one of Sony/MS, you can bet your backside that their fans would have the exact same reaction......if not ten times worse
@Yorumi
I agree that the ports aren't all that bad. My point was that 3rd parties don't really have as much reason to support Wii U, as long as Xbox 360 and PS3 are around. That's the reason why we are/were getting slightly gimped ports in the first place, because those games aren't designed for new hardware. Even the games that are cross-gen on Xbox One and PS4 are gimped, in comparison to what those machines can potentially do, because the games were designed and made to run on Xbox 360 and PS3, besides graphics.
@Yorumi - I agree. It's because 3rd parties really don't want to give up the security they have in last generation, so we've been jumbled up into a generation with new hardware, but older games, and vice versa(older machines with new games). They've supported older machines with newer games before. There are countless examples from Master System, NES, GameBoy, PS games, Wii, and now Xbox 360/PS3 having games that are also on next generation, but I think they've done this more in this generation than any of those ones.
Maybe Nintendo should of "recharged" Rare instead of selling them? One more team working on games that appealed to both the traditional fans and the more western style fans?
Or they could allow NST some leeway in developing western style games?
@Quorthon Hmm, my memory regarding the GameCube and 3rd party support must be foggy then. Those mini discs certainly didn't help the system though.
Quite funny how Nintendo keeps screwing up with proprietary formats for their consoles, yet nailed the storage format on their handhelds (SD cards), while Sony is pretty much the reverse. Those ridiculously overpriced proprietary memory cards (which are still ridiculously overpriced even after the prices were slashed) crippled the Vita. Gotta wonder if Sony will even make another handheld.
Nintendo is definitely stuck in their ways. Some of the above comments used Splatoon as an example of Nintendo taking risks and paying attention to modern gaming trends, accrediting it to the dev team being made up of younger developers. The irony in that is that Splatoon's dev team was constructed and mentored by Miyamoto, the guy that's stuck in his ways more than anyone else in that company (still a brilliant and creative mind though!).
On a side note, Splatoon does seem like it has eSports potential, and several eSports members have backed that up. If rumors and a sort of slip up by D1 (respected member of the competitive Smash community) are to be believed, then Nintendo is bringing a Splatoon demo to APEX for people to try out. Would be a smart move on their part.
I'm also looking forward to Splatoon's single player campaign, which appears to be a 3D platformer/third person shooter hybrid. It looks like it might actually bring something new to the table for 3D platformers, and it's finally one that isn't Mario or Sonic (literally the only 3D platformers overall these days).
Nintendo does not need to be 'in touch' with modern gaming.
Modern gaming is not only good developments, and dutyfully aping all trends means less time and money for exploration of future possibilities.
What Nintendo needs to be in touch with is the understanding of what makes good digital art and entertainment.
@Quorthon So them making a profit on it was a lie?
@Yorumi I understand what you are saying. But to me there isnt anything on the other tow consoles that even interest me. Even my brother who is a PS fan agrees with me he even plays my Wii U more than his PS3. He might get a PS4 sometime probably in like 4 or 5 years because Final Fantasy 15 is the only game he seems to be interested in he isnt gonna spend $400 for just one game. Back then I used to play my PS along with my Nintendo consoles GC or the N64 and PS had tons of great games like persona 4 and 3,Crash Bandicoot (CTR),Spyro The Dragon,Jak and Daxter these games were really fun and great and now I dont see those kinds of games like that on PS and Xbox anymore so now I decided to go Nintendo only this gen because there isnt really anything I want in the PS4 and Xbox One's lineup. Dont get me wrong they have lots of great games but they are not my cup of tea. With the Xbox I would play sports games like Madden or Fifa plus the controller works excellent with those games but after every new Madden and Fifa that comes out it just looks the same as the previous games that came before it just looks prettier with nothing new added so I stopped playing those plus the online on those were pretty terrible even though I had a strong connection. Ever since those games I used to play back then are gone I have lost interest in playing PS now the only game I own with my PS3 is Sonic Generations.
Regarding the eShop male/female statistic. My wife is a regular gamer, but mostly enjoys just playing co-op, and we usually just log in under my account to play. So whenever there is a female playing on my WiiU the system will likely just register it as me.
However, I do know she has never browsed the eShop and shows very little interest in Indi games. She only really like the usual Nintendo staples, and she loves the 3DS (again, the account is in my name). I would suggest many women are playing Nintendo products under a male account system in a shared household.
A tiny and completely unrepresentative sample I know, but that's my 2 cents.
There's so many things that Nintendo has screwed up with wii u I can't even list them all. Between lack of 3rd parties to the virtual console debacle to lack of dlc content to online limitations to lack of a unified account system(if I buy a vc game on my wii u I should be able to download it on my 3DS at no extra cost) ....it just adds up to poor sales and gives many gamers a good reason to grab a ps4 and/or an xone. My wii u is parked between my xone and my ps4 because those libraries have great games that at this point Nintendo will never ever have! Simple logic! But Now that I've read Dan's interview, I've come to the conclusion that a lot of this is Nintendo Japan's fault. And yes it does have shades of sega of japan which after reading the book, out of jealousy and pure arrogance of sega of Americas success with Genesis, put a halt on all decisions outside of sega of japan, shut Tom Kalinske down completely in any decision making and which eventually then led to his resignation and sega exiting the console business because of sega Japan's poor business decisions from 32x onward!
Let's hope this doesn't happen with Nintendo in the future! They really need to adapt to the changes in the market and be willing to listen and be open to ideas from NOA and NOE!
@joey302 Well duh, of course it's NOJ's fault. Reggie is a salesman that works with what he's given - he was given nothing, and the leash on him and NOA has been too tight. Nintendo's E3 plans last year? Only happened because Iwata was on leave for his surgery, so NOA was let loose and allowed to make decisions for once. Would have just been a normal Direct otherwise.
I'm a woman and I've only used the eshop to download a game from the virtual console a few times. I'd much rather have physical copies of all my games. That's my excuse.
@Yorumi It might seem that way for you but to me and like others I know dont see it that way. When people say ''The games are like the same elsewhere'' I just sit back and just think for a sec do people really think this way?? So you are basically telling me that there are games that are similar to how Sonic games are? I really just scratch my head when people say things like that I mean it seriously. Its like worse than those people that again think that a samsung phone looks like an iphone where it does not actually look like one. Then I ask myself I dont understand how people can even think like this. I play Nintendo games because they are fun and I like what they offer. You guys cant always expect ''Oh since we already made one splatoon game why dont we just drop it and make something new even though it could take us weeks,because thats all people want something new. RIght? Right?'' Seriously its mind boggling.
@Yorumi Sorry for the little rant. I am serious about scratching my head and thinking for a sec. I really dont understand how could people see it like that. Like the samsung phone iphone example. Similar to that except these are games.
To put things into perspective concerning that "female issue" it would be interesting to have statistics about how much they download/stream when it comes to other devices, music and movies. Also how much they're willing to pay for stuff like that.
@Octane true that! Playe the demo, realized it was a poor offering as far demos go, and decided to pick up the game. It was good, if not awesome! yeah, bad demos will actually damage sales...
Lol doesn't want to rely on old gender sterotypes but then suggests maybe the UI is too intimidating. Well played.
@IceClimbers
The 3rd party support wasn't as strong as, say, the PS2 or the Xbox of course, but the third party support on the GameCube was well above the N64.
According to MobyGames:
N64: 332 games
GameCube: 568 games
Xbox: 958 games
Playstation 2: 2638 games
Dreamcast: 413 games
The GameCube still wasn't as good as the competition, obviously, but was moving in the right direction--and it not only had more 3rd party games, but only about 2/3 the sales of the N64. My point is that it was, at least somewhat, an improvement for Nintendo. (On a personal note, for a long time the GameCube was my largest library, but that's been usurped by 2600, Genesis, DS, 3DS, and Xbox 360 as my collectors habits have picked up.)
Totally agree with you on how well Nintendo did on the portable front, particularly with SD card. Frankly, I think people complaiming you need a screwdriver to remove the Micro SD in the New 3DS is really reaching for something to complain about. How often do you really change or access the SD card? I've changed mine maybe twice, going from the 2GB it came with to 8GB and now (I think) 16 or 32 GB. The last time I touched the SD card in my 3DS was two years ago. The proprietary cards for the Vita are handily the biggest strike against that otherwise wonderful platform. Well, the analog sticks are great, but aren't clickable buttons, which seems like a bizarre oversight.
I didn't hear the rumors of Splatoon being at APEX. Nintendo would be wise to bring it there if it has that competitive element--so I hope that turns out to be true. If it's as strong as many of Nintendo's franchises, I'd expect there to be a lot of great tricks and exploits built into it that professional players can capitalize upon.
@IceClimbers first of all take it easy with the duh poooooop cause to me Reggie is STILL a moron in my opinion and in serious denial of the current status of wii u and it's game catalog among other things!! But Reggie net worth is $21 million anyway so why should he give a flying pooooop! And Iwata is way behind the times as well. Bottom line is like mentioned above several times, serious management changes are needed at NOJ & NOA!!
Good read, thanks for that. Confirms what a lot of us think and can see in Nintendos behaviour.
Good information... but isn't the situation ironic? We can chastise Nintendo's executives all we want for being too traditional, but if you think about it, are we really much better? If we go by what people actually buy and support in practice, we don't want new experiences and new ways of playing, rather, we want the same games and controls shown with different stories, and slightly different (or not at all different) controls from previous games. We don't want to expand our horizons, we want to play the game the same way in a different setting.
When it comes down to it, we gamers, especially the older ones, are more traditional than we may realize. The social media and technology aspects are just different and new ways of connecting with others, the core game designs themselves have not changed very much over the years. If we're not using new controllers, then we're STILL using the same old 4 - 12 button controllers with analogue sticks and/or d-pads that we've been using for decades.
Ultimately, we're still just interacting with things, doing things, and affecting things through characters. We're not even close to having a back and forth conversation with the game world, affecting our perception of reality through the game world (besides linear storytelling with a few branches), or debating whether democracy can ever possibly work well in games. We are still stuck in the dictatorial mindset of "one player, one controller, one experience." We have multiplayer games, but our way of interacting through gaming is still surprisingly unilateral.
Experimenting with new ways of playing, and with new designs, is the only way to evolve from where we are now. Otherwise, our methods of interaction will never change. This reminds me a lot of the fundamental issue with the RPG genre. Don't get me wrong, it's my favorite genre. However, I am a bit disappointed that after 30 years, we're basically doing the same activities now as back then: move around, select from a list of choices, and progress through a relatively linear chain of action-oriented or scripted events (even in supposedly open world games, their progress of individual aspects is actually linear).
@Yorumi It's not a bad thing to keep the option open for traditional controls. If anything, providing only familiar controls is much more attractive than forcing new controls and giving no options. I just like the idea of finding more in-depth ways of experiencing game worlds. That purpose is lost if it alienates others, though.
For example, I don't use a traditional mouse and keyboard (or even Gamer variants), I use an unusual 3200 dpi laser trackball with 1/8 inch jack expansion ports, a "lefty" keyboard with the numpad built in on the left and keys in places they normally wouldn't appear, and a glove (not the Power Glove!) that can have hotkeys be set for different programs based on where the thumb is pressed on the fingers or which fingers are pressed to the palm. They're all a few year old devices at this point. The action results are no different from the normal devices, yet they operate differently enough that there is a significant learning curve involved. I've slowly been adapting to them, but I think most would give up on them fairly quickly, and they've already alienated one friend of mine within minutes. (LOL)
Has their use made a difference? I don't think my efficiency has necessarily improved yet, but I certainly think about how to do things on the computer differently now than just a few years ago.
@Yorumi Good stuff, though I wonder who will be the one to really revolutionize AI interactions and world design/exploration. I get the feeling that indie companies who have that goal in mind are going to be more likely to pursue and eventually reach it than the big guys. Though, it would be nice if Nintendo paved the way through refining their classics into new experiences, to build a blueprint for what would actually make a more advanced game more interesting. What good would it all do if simpler games ended up being more fulfilling?
And yes, the Gamecube controller is still my favorite of the traditional style. More comfortable than the perennial Dual Shock, and less confusing (for me) than the increasingly ubiquitous Xbox S and it's descendents.
@Yorumi Well then idk what to tell you. Because you seem to say that DK games are similar to how Mario games are or like Sonic games. Even though they are 2D Platformers they have a lot of differences. Like Mario cannot run fast or climb trees or like DK cannot run fast or even jump really high. What you are describing with Nintendo I feel the same with what is on other platforms. Most of them dont have tons of new creative things. And mostly when doing that it isnt always going to turn out great. Again I am not saying the games from the other platforms are bad its just they are not exciting or exhibit something new like what you seem to describe I just cant seem to get into playing those games most of them are not my cup of tea. Nintendo games when I play them they are fun really fun which is why I comeback to play them again those other games dont have that same magic that Nintendo games have. They are interesting games its just they dont have that fun factor that Nintendo games have. Lastly adding something new doesnt always work look at the people that tried to change MP in MP 9 and look what happened. They seem to be doing the same with MP 10 currently even Sonic boom for example they changed a lot of things that they thought that might stick and it ended up being horrible. You may have some problems with that but Nintendo games are fun and I comeback to them I dont feel the same with others. Finally,you cant always expect something new all the time.
Many people here don't seem to realise that indie developers are third party developers. Wii U has a fantastic support by third party developers, just not the big named third party developers. My Wii U library recently broke the 50 game mark and is made up of many eshop games that are so much fun to play. Cheap games that are fun to play. Most recently I picked up Gravity Badgers and played through 3 sections before I realised it.
I'm surprised by the gender split as I know many women that love Nintendo games. I wonder if it is due to more men taking those surveys?
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