With its release due relatively soon, we can hopefully expect a lot of information from Nintendo regarding The Legend of Zelda: Majora's Mask 3D in the coming weeks. Perhaps the big N will give us that Nintendo Direct we all want with a whole load of reveals and details, but in the meantime we're left to look for snippets and winks.
Aside from teases of unique features on the New Nintendo 3DS, some other bits-and-bobs and an inevitable overlap with the excellent dual-screen setup and controls of The Legend of Zelda: Ocarina of Time 3D, little is known so far beyond the fact that the limited editions in multiple regions are mighty tempting (and hard to successfully pre-order). Thankfully a GamesMaster magazine interview with series producer Eiji Aonuma has given us a little insight into how the N64 game will be updated further. Apparently the Bomber's Notebook - used to give you quest information in the original, will be far more helpful in guiding you to secrets; it'll also be modernised to utilise both screens.
We were told by Mr. Miyamoto that he felt there were a lot of users who finished the original without even noticing all the hidden events scattered around the town. He said that he wanted us to make sure users were more aware of them this time around.
Beyond that, Aonuma-san shared his perspective on why the game will be an enjoyable experience on 3DS, with greater flexibility of gaming on the go making the doomsday structure a little more manageable.
When the game was launched, I believed that the real purpose was for players to overcome this pressure and experience a sense of achievement. On a portable console, users don't have to choose when or where they play, they can keep on playing the game whenever they want. I think this should allow all users to enjoy that special sense of achievement.
Here's hoping for more details and a solid release date in the near future.
Thanks to Ryan Millar for the heads up.