Today marks an historic day. The tenth anniversary of The Legend of Zelda: The Minish Cap. Perhaps one of the most unappreciated and overshadowed chapters in the long and lucrative series - selling just over 1 million units since its release - it's also one of the most unique, quirky and charming Zelda titles to have been released. Here, we look at what made The Minish Cap so wonderful when it released a decade ago, and why it's still one of the strongest Zelda titles to this day.
The Minish Cap was released to the US public on 10th January 2005. The title was delayed in the US, in order to allow Nintendo's hot product - the newly released Nintendo DS system - to prosper during the holiday season of 2004, and to not "cannibalise" the market. Elsewhere in the world, the Minish Cap was released as a 2004 holiday title due to the DS instead being given an early 2005 release. It was undertaken by Capcom's Flagship Co., Ltd. and was to be the third and final entry in the Zelda series developed by Capcom (having previously helmed production of the Oracle of Ages and Oracle of Seasons titles). The Minish Cap expanded on the Four Swords series of games and featured many of the same art assets and styles previously seen in The Legend of Zelda: Four Swords and The Legend of Zelda: Four Swords Adventures.
Flagship certainly did not shy away from introducing new characters, races and elements to this fully fledged instalment of the Four Swords universe, giving the Minish Cap its own characteristic feel whilst keeping the traditional "Zelda" aesthetic. The miniscule "Minish" from the title's namesake were created especially for this entry, and were yet another race added to the rich history and lore of Hyrule. As well as the Minish, we were introduced to perhaps one of the most kooky and humourous Zelda characters to date - Ezlo. Appearing as a sort of hat-bird, Ezlo serves as Link's "Cap" for the duration of the game - offering him guidance, advice and the odd quip in-between. Ezlo is certainly one of the more endearing and loveable guides/companions Link has had on his many journeys, and simply being accompanied by him as opposed to the likes of Navi makes the adventure all the more delightful. The Minish Cap also retained the villain Vaati (previously seen in the Four Swords series) as the antagonist of the game, in place of Link's usual nemesis - Ganon.
One of the most enjoyable (and unique) new introductions of the Minish Cap was the introduction of "kinstones". These little medallions, intricately split in half, were found scattered around the Hyrule overworld and waiting to be collected by Link. Finding a Kinstone half didn't mean much, but finding its corresponding half meant a great deal. The kinstones not only served as a collectable extra and a means of gaining rewards and opening side-paths, but also gave the player much more of an incentive to talk to the many NPCs found throughout Hyrule. Gone was the useless chit-chat and rather patronising hints present with most RPG's NPCs, and in its place were characters seeking to pair up their Kinstone piece, with a reward or bonus giving to the player for doing so. Collecting didn't only come in the form of Kinstones, however. During the adventure, similarly to in Link's Awakening, Link can gather "mysterious shells" from across Hyrule. In turn, these shells can be traded in at the Figurine Store in Hyrule Market for collectible figures (similar to the ones found in the Nintendo Gallery from The Wind Waker). The collectability within the Minish Cap really added greater purpose to the adventure beyond simply completing the main storyline, and helped to make up for what was a relatively short main quest.
The Minish Cap's most defining attribute, however, was the ability for Link to shrink himself down to the size of the pixie-like Minish race. This transformation really brought Hyrule to life in a way never previously achieved. Now you could explore just about every nook and cranny of the world, from the earthy forest floors to the dusty roof beams of a Hyrule Market store. Shrinking down in size added a whole new take on both the exploration and puzzle solving, with the ability to become Minish Link (and the many hazards that come with it) being essential for not only advancing through the overworld, but also in collecting essential items and heart pieces, as well as entering large portions of the map that were accessible only when in Minish form.
This not only presented fresh mechanics for exploring, but also allowed for a new and interesting take on many of the boss battles. Besides the ability to diminish in height, another noteworthy mechanic (which admittedly was somewhat of a hangover from the Four Swords) is Link's ability to "copy" himself. Collecting the four elements, and fusing them with Link's blade, gave him the ability to clone himself two, three or four times. Standing on specific tiles and charging your sword would allow Link to form a duplicate of himself. This was required in order to solve allocated puzzles in specific areas where Link alone would not do, and only two, three or four Links will muster up the strength to move a rather hefty block or stand on switches simultaneously. The cloning ability is yet another example of how the Minish Cap took the age old Zelda formula and rejuvenated it, by giving the player a different means of solving the usual puzzles in exciting new ways.
The gameplay was further complimented by some fun new items and weapons for Link to use. As always, Link was equipped with his arsenal of bombs and arrows, but some of the new additions were truly remarkable - and a little bizarre. There was the gust jar which was essentially just a jar, but graced with a plethora of uses - from uncovering secret patches on the floor by sucking up dirt, to propelling Link as he floated on water with a backdraft of air and even fetching out-of-reach items.
Then there were the Mole Mitts, which allowed Link to burrow through otherwise impassable obstacles and walls. The Cane of Pacci allowed Link to flip over various items such as blocks, enemies, and uncovered minish pot portals - necessary to shrink down to Minish size. And of course there was Ezlo, Link's wisecracking hat who even had his own nifty uses - such as acting as a parachute, allowing Link to glide from one area to another, and ultimately the ability to shrink. All in all, The Minish Cap featured some of the freshest new items and mechanics the Zelda series had seen to that point.
Having such a late release in terms of the Game Boy Advance's lifespan certainly did no harm to the title's audiovisual appeal, and The Minish Cap arguably remains the most attractive 2D Zelda title to this day. The Minish Cap's rendition of Hyrule is awash with vibrant colour, wonderful textures and minute details, such as flowers swaying in the breeze, beams of light breaking through forest canopies and the glistening gleam of the many rivers and streams found running through the land. Seeing the environments in such microscopic detail further emphasised not only how beautiful the areas you can see in Zelda are, but also the areas you can't see, especially true when in the Picori settlements.
It's extremely impressive to see just how much tiny details are incorporated into the environment, as the developers spared no effort when making Hyrule look as attractive as possible. Being so minute for much of the game gave the developers further opportunity to wow the player and fully immerse them into the world. Now you could see giant leafs in the foreground looming above, obscuring parts of your path and casting giant shadows down onto the floor below. It's touches like this that entirely envelope you into the Minish Cap's world, and leave you with a sense of being truly small and vulnerable. This vibrancy and lovely visuals were accompanied by wholesome music which will leave you hard pressed to find a GBA title with a more hearty and rich sound.
Like the aforementioned Oracle games, having been developed by Capcom The Minish Cap had a strange air of freshness to it, whilst remaining familiar enough to not seem alien. The Minish Cap is a bit like hearing your favourite song covered by another artist, albeit a truly respected and gifted one. The title, despite feeling very distinct in its own right, also felt like somewhat of an amalgamation of many other great Zelda titles.
Borrowing elements from stellar titles like A Link to the Past and The Wind Waker gave the Minish Cap somewhat of a throwback feel, whilst not feeling dated. Flagship kept the right elements in place and added enough new ones to make the title a genuinely well rounded adventure. The Minish Cap also had a wonderfully quaint and charming "fairytale" feel to the whole experience, making it quite unlike any other Zelda game. At times it felt like Link had tumbled into the realm of Gullivers Travels, the Borrowers or Jack and the Beanstalk, and it's these little, unusual nuances that further distinguished the Minish Cap from the many Zelda titles that preceeded and followed.
Looking objectively at the Minish Cap, one may give a host of reasons as to why it's not the "definitive" or "greatest" Zelda of them all. Sure, the storyline may not be the most original tale ever told, and it certainly isn't flowing with plot twists and a branching narrative. Yes, it lacks any substantial difficulty and the relatively short storyline shouldn't take veterans long to complete. But to get hung up on such qualms would be doing the Minish Cap a disservice. Despite its shortcomings, it got an abundance of things right, and to this day is one of the more interesting Zelda titles released. The Minish Cap was crammed full of vibrant and diverse environments, fun and adorable characters, interesting new gameplay mechanics, and featured a truly magical Hyrule overworld that has never felt so teeming with life and personality.
If you haven't revisited the title for a few years, or have never even experienced The Minish Cap at all, do yourself a favour and check out the game in honour of its tenth birthday, either on the Game Boy Advance or the Wii U Virtual Console. You will not be disappointed.
Comments 72
I thought this was a great game. Thoroughly enjoyed it, and still own my original GBA copy.
It is a fantastic game. Though short, it had brilliant puzzles and dungeons. Additionally, it looked fantastic. However, the sound doesn't hold up playing it on Wii U Virtual Console.
First Toon LOZ game I played. I thought it was dah shizzle.
This game is so short.
I liked this game. It should of been longer
Great article, and a great game too!
My fourth favorite Legend of Zelda game. Very good game.
Haven't played in a while, I'll put it in my queue.
I'm on a mission to get through more 'top down' Zelda games as I've never finished one!! Bought link to the past lately and this will be next, I'm curious to try a non Nintendo Zelda!!
My favorite Zelda.
Tell a friend!
I haven't played this game, but I'm looking forward to doing so now.
"Do yourself a favour and check out the game in honour of its tenth birthday, either on the Game Boy Advance or the Wii U Virtual Console."
Or on the 3ds. Got it on the ambassador program. Need to give it a proper go soon!
Although not my first, but it's been my favorite Zelda game ever since I got it via the 3DS Ambassador Program. It's such an awesome game that I even forget from time to time that Capcom developed it.
Oh, and the music is pretty neat too. It's hard to forget the music in the Minish Village. ^^
The only top down Zelda game that kept me playing long enough. It has the Pikmin feel.
definitely a quality entry in the zelda series. i enjoyed it and have never had anything but good things to say about it.
Yea, this game was an excellent entry in the series, I thought.
My favorite of the series <3 Happy birthday Minish Cap!
I don't care what anyone says, this is still one of my favorite Zelda adventures!! Also it's cool that the game and I share birthdays!!
The Oracle games were better
This was one of the last games my cait got; she loved it. I'd give anything to play it, but it's only for ambassadors or Wii u owners. Way to go, ninety: release games that you're never going to release again...unless it's on another console, then it doesn't count.
It's only a game and I'll survive without it, but your attitude is killing my decades long devotion to you. You need to get back to making games rather than playing games with faithful consumers.
I've recently bought this secondhand to experience it for the first time, and I am onto the third dungeon.
While not my favourite handheld Zelda (for me both Link's Awakening and ALBW) I find the gameplay more refreshing than the Oracle games. My only bugbear is that Minish Cap really shoehorns you into a linear path. However, the shrinking mechanic is great fun and I have been enjoying the game so far.
This is tied for first place along with WW and TP. Definitely the best 2D zelda.
@shaneoh I thought I was the only one who thought that. Minish Cap is good, but the Oracle games are the truly underrated Zelda games. Both Oracle games are my absolute favorite of the top down Zeldas.
@Zeldamaster97 I beg to differ, I had the gba cartridge playing on a ds lite and downloaded the wiiu version and compared the two with the same headphones plugged into the ds and gamepad and found much better sound quality on the gamepad
@k8sMum buy a wiiu?
3d remake confirmed
I played through this game last year on Wii U and had a great time with it. Cool dungeons and great final boss sequence. Not my favorite handheld Zelda, but definitely a great game.
Though this game wasn't developed by Nintendo I still consider it one of, if not the best 2D Zelda games ever released. Loved it when I played it as a kid and when I played the game on my 3DS I loved it all over again!
My first and favorite zelda game. To be sure nostalgia plays a factor and I haven't played many of the classics all the way through, but I just LOVE the sound and visuals on this game. They might be the best in any game I've played
its one of my 3ds ambassador titles. for some reason, the rest of you have to get it on wii u
Eh, it's a solid 2D installment with some great new ideas that were never picked up again. The story is completely okay, and with a little more development it might've been more than just another sword and plot coupon hallway deal. Vaati is pretty much one of the dullest villains of all time.
I remember this being my Christmas present game in 2004! Really absorbing and just the right difficulty level and length for a portable Zelda. Loved the music too!
"Today marks a historic day." Not "an".
Just this afternoon, I felt the urge to replay it. I can choose between the original game, on my favourite Famicom edition Gameboy Micro, the amazing LoZ GBA SP, Gameboy player, or 3ds thanks to the Ambassador Program, to name my favourite ways to play GBA that don't include transferring all data to a prettier 3ds, or paying for what I originally own.
This was my first Zelda that I finishe about t years ago, I was 28 (I know). Loved every minute of it. The music the gameplay the utter cuteness of it all! Buy it where ever you can.
I wish Nintendo would let Capcom make another small top down or 3d Zelda again. Or even any other outside dev give one a go.
Such a great game!
'Vaati is pretty much the dullest villain of all time'..?
A good wizard's apprentice, corrupted with power.
Shows up constantly through the game (like Ganondorf in Wind Waker and Ocarina or Zant in Twilight Princess).
Has an intense and personal history with Ezlo.
Turns Zelda to stone.
Possesses the king and rules Hyrule from the shadows.
Works without Ganon's interference.
And is basically Link's age (a 10-12 year old evil sorcerer with a dark side? Kind of creepy).
I dunno, I think he's more interesting than half of Ganon / Ganondorf's appearances and introduces some variety into a series that feels very copy and paste at times.
A Minish enemy in the Minish Cap? Good idea.
Better than Ganondorf being shoehorned into TP.
@SuprisedStar "A historic" is more common in online writing, but both usages are sufficiently common to be considered correct. : ]
@Farpun
My gaming is mostly hand held now. I know lots here love that you can play on the small screen, but that's what my 3ds xl is for. Do to circumstances, I am often stuck in Dr's waiting rooms and/or ERs...portability is a must. The Wii u won't give me that.
I don't think it's unreasonable to want a hand held game on my hand held. Obviously nintendo does.
In my opinion this is the worst 2d Zelda game. It had the same recycled story and dungeons as the previous games. The oracle games felt more original.
The whole "that's how Link got his hat" thing about this game is just BS. It's not as if the hat has any major significance or use in any other game like the Master Sword or the Hylian Shield do. Plus, don't get me started on its placement on the timeline.
@k8sMum
I don't get it. Release on another console? You mean you want a rerelease on the GBAagain?
@Dark-Link73
Why? It's a neat side story. I'm certain the game isn't too focused on that
This game is awesome. I got it the month it came out. The kinstone pieces and shrinking made the over world feel more connected and open. The animations and controls felt a lot smoother than previous GB Zeldas, as well, which is more akin to how Four Sword Adventures is.
@JasonAnArgoNOT64
I want it released to the rest of us 3ds owners. It was given to 'ambassadors' with the understanding that it would be the end of it. They then released it on the Wii u which, imho, negates the promise made.
I have no idea what you are talking about re: GBA.
I agree with many here — even though the original Ambassadors were lucky to get it on 3DS, that Nintendo is not giving it a 3DS release robs many other gamers of the experience in playing it. 3DS owners shouldn't have to buy a whole new console to play a game that has been proven to play on 3DS. This is especially true now, when Nintendo is already thinking ahead to the next console. I'd rather wait for what's next.
It actually came out on November 4th 2004 in Japan,
and November 12th 2004 in Europe.
I haven't played this for a long time so I want to replay it sometime soon.
Great game, if a little short.
@SuprisedStar I've always said "an historic". Perhaps it's a UK / US thing?
@GloryQuestor Problem is that, as an ambassador myself, the GBA emulator is not so good. Some colours seem wrong, some games look very pixelated, there are no savestates and if you close the 3ds there is no sleep mode. They are good to give away for free but not so good to ask money for them. This is somewhat bad considering that the unofficial PSP emulator is better. Nintendo does not release half or broken products and unless they work on the emulator again the games won't be released. That seems not so possible now but maybe in the somewhat stronger new 3ds...
Love this game
Minish Cap is in my top 5 Zelda games of all time. I never played Majora's Mask, so this may change when it's released this year... but still, it will always be a great (and very underappreciated) game.
finish to http://ns-game.com
Eh, never was a fan of any of the Capcom Zeldas. They're playable, but they just don't feel right to me. But particularly with MC, the kinstones seemed like a wasted opportunity, the seashells/figurines were just annoying, and my god it committed the worst sin a Zelda could do: it was short.
I know, I know, first I complain the game wasn't very good, then I complain there wasn't enough of it . . .
Not the best, but a lot better than the DS iterations nevertheless.
I remember trying to play through the game when I was much younger, and had much less gaming experience. I remember it took me hours just to find the Jabber Nut, and after trying another hour to get a switch to activate in the first dungeon, I knew I had to get something to put onto it, but I really couldn't figure it out, so I threw this pot from another screen on it over and over, trying to get a Rupee to land perfectly on it. Once I finally did, that door still didn't open. I ended up giving the game away to a very good friend of mine, who was really happy for it. I was just glad it was gone.
But yeah, I do want to start over again with this game, since I definitely didn't give it the chance it deserved.
I still have to complete this one on the Wii U - definitely a great zelda title. I basically have one or two more pieces of heart to find before taken on the final missions.
It's kinda silly I can play the free Zelda 4 swords adventures on my 3ds, but I can't play minish cap. Something definitely strange in not being allowed to play advance titles on the 3ds.
Minish Cap came out, and then Nintendo went:
"Instead of tight, tried-and-true gameplay, how about completely touch screen controls?
Instead of gorgeous 2D graphics, how about horrible 3D ones?
Instead of a totally new concept and iteration of Hyrule, how about re-using an old one?"
The Oracle games and then Minish cap all set the standard for 2D Zeldas in my mind, and Nintendo has since yet lived up to it. LBW was getting there, but still can't hold a candle to Minish Cap. Fingers crossed for another Zelda like this one someday.
Though I am a huge Zelda fan, I never played this game until last year when I bought it on virtual console. I had a lot of fun playing it, and some parts were very challenging, but the trophy collecting aspect... man, I don't know how people could complete that, it takes forever! I try to 100% complete all Zelda games, but I had to put that one down after awhile for the last dozen or so collectibles. One day, one day....
This game was fun to play at the time, but was not as memorable as the other Zelda games.
After being burned by the Oracle games again last year (stopped playing them the dungeon design is the worst in Zelda history in my eyes) I finally played it over the Christmas break on the WiiU after never finished it on the GBA back in the day. Absolutely surprised. After a bit of a slow start it turned out to be what I think is one of the best Zelda titles. It's definitly in my top 5 (I generally still prefer 2D). I also thought the length was perfect.
An historic? eye twitch
Until A Link Between Worlds, Minish Cap was my favourite Zelda game. Yes, it is short - but quality over quantity. I'd rather have a game leaving me wanting more because it was great, rather than a long game boring me so much I cant even finish it. cough Ocarina of Time cough.
I have it on my 3DS through the Ambassador Program! (Proud)
@MIDP WHAT. Can someone here explain this ambassador thing? I've heard of it but have no idea what it is.
Obligatory 'there's nothing in entertainment going on in January' filler article!
I kid, I know writers gotta eat. Anyway, the Minish Cap was just about the only 2D Zelda game I ever liked. The first 2 were way too hard, Phantom Hourglass & Spirit Tracks were pretty bad for Zelda, and A Link Between Worlds was an improvement, but still far too simple and non-vertical for my taste in Zelda.
Minish Cap had a lot of neat quest like the kinstone combinations and shrinking down to explore the environment in different, creative ways. This concept, also seen in one dungeon in Okami and to some extent in Pikmin, should be explored more in games.
Just played it for the first time this past December and it was great on my Wii U. AL TYPE will always be my favorite but this will be up there close to it. I didn't think it was the short if you actually explore the whole world.
I got this with the 3DS Ambassador Program and tried it a bit. I don't know what it is but from the little I played, I didn't like it much...which is saying a lot because of LOVE everything Zelda. Something about the graphics bothered me, the controls I thought felt weird, and I didn't really like what I saw with the story. But maybe I should give it another shot since I didn't play enough to judge it properly.
This game is much unappreciated. I would say it is the 4th best Zelda title behind Ocarina of Time, Majoras Mask, and Wind Waker. I have played every Zelda title except Hyrule Warriors.
Still my favorite Zelda.
@Damo Probably... Huh.
@k8sMum Don't you have an old DS or DS lite at home? If not, grab one cheap on ebay and a copy of the GBA game (plenty on ebay, just checked).
On topic, great game, played through 3 times over the years. Still got the original GBA and on two of ours ambassador 3DS's.
@drewb0203
When the 3DS originally released in 2011 it didn't see the start they were hoping for in terms of sales. Part of that was that they didn't have many big games out at launch.
As a result, Nintendo decided to make a huge price drop, from around $349-$399 down to $169 (prices varied depending on location and bundles etc. but somewhere around there) about 6 months after launch.
Since loyal fans bought it for so much more, that would mean that they could feel that they were punished for being loyal, so in order to make these loyal customers feel that they didn't support the console for nothing, Nintendo decided to let every 3DS bought within that period that would log on into the E-Shop, the possibility to get a bunch of free games.
So they created the "3DS Ambassador Program" which let all these customers get 10 free GBA games and 10 free NES games that Nintendo chose, before they were ever released, and some of them have still not been released in the E-Shop, like all of the GBA games.
I think that is about it.
The minish cap toon link worked perfect here. This was such a clean, colorful, and brilliant game. I loved it, and it was a perfect title on the GBA, i wish i could have it on the 3ds
@Haru17 I actually decided to write this last month when I saw the 10th anniversary was coming up. The Minish Cap is one of my favourites and I wanted to give it a fitting tribute. But yeah, Jan's pretty quiet.
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