Comments 1,014

Re: Feature: “There Is A Deep Respect For Japan's Proud Mecha Anime Culture Hidden In Every Conceivable Part”

RudyC3

The original English release was censored (a scene where a 8 pixel tall guy shoots his brains off had been removed) and it was missing the character portraits that show the expressions of the characters as they talk over the radio.

At least this version appears to have the character portraits AND an English translation at the same time which is nice. I'm not gonna sell my Japanese copy just yet though.

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Re: Video: GoldenEye 007 Side-By-Side Graphics Comparison (Switch & Xbox)

RudyC3

Coloured fog seems missing on XBox or is it just me? Could be the capture too, idk.

Textures appear even muddier on XBox. I don't know if it is more accurate that way, but I prefer the look of textures on Switch personally, they "seem" to have more detail to them but again this may not be as true to the original, I can't quite remember after all these years.

Re: Random: 'WATA Certified' Pokémon Yellow Apparently Mauled By US Customs

RudyC3

I don't know how it works in the US but in Europe, if a customs officer damages your goods when opening them up for control, it's up to customs to pay for the damages. The Union Customs Code says that it's up to the person declaring the goods for importation or exportation to present the goods for control, that means opening up their stuff so that customs may note what the goods are and determine whether or not they're allowed and whether or not import fees may apply. If the owner is not present for the control, then customs officers are allowed to control the goods by themselves but if the goods are damaged in any way, customs will have to pay for damages.

Pretty sure in this case they must have been checking for whether or not they were counterfeits since Nintendo commissions customs around the world to stop counterfeit Nintendo products. But the customs officer here probably didn't realise counterfeit Game Boy games are not tracked by Nintendo anymore XD.

Re: Poll: What Review Score Would You Give Pokémon Scarlet And Violet?

RudyC3

It's fun as always but... Game Freak making millions off these games and not investing more in making these games look and run as well as they could on the hardware running them is something that has to stop and lowering review scores for Pokémon games is, while not guaranteed to work, it's worth doing anyway just to send Game Freak and Nintendo a message that enough is enough.

Re: Hideki Kamiya Thanks Nintendo For Helping Make Bayonetta 3 A Reality

RudyC3

@RobynAlecksys @Arawn93 Nintendo also owned Project Zero/Fatal Frame 4 & 5 and that didn't prevent them from letting these go multiplat in the end. Bayonetta itself is not owned by Nintendo, it's jointly owned by Sega and Platinum Games, Nintendo just happened to finance 2 & 3, just like they did with Project Zero 4 & 5

Re: Sega Veteran And Industry Legend Rieko Kodama Has Passed Away

RudyC3

That's when you realise the hobby has now reached a stage where video games are old enough now that great legends of the medium will start to disappear progressively. We lost a lot to sickness and accidents already (Iwata, Gunpei Yokoi, Kenji Eno, etc), few to old age (Yamauchi comes to mind), but this trend will only increase as time goes on and more leave us. No one lives forever, enjoy life and games while you can!

Re: Soapbox: After 10 Years I'm Finally Getting A Wii U, But Where Should I Start?

RudyC3

I recommend ZombiU. It's the only game I got with the console when it launched (the ZombiU bundle had the best packaging of a console I've ever bought too and came with a Wii U pro controller in the box to boot, which was nice)

It's janky in a lot of ways, it's as buggy as you'd expect from a Ubisoft game, but you won't get a better immersive experience with the Wii U gamepad in my opinion.

The way it incorporates the unique controller in the gameplay itself is awesome, since you need to look away from the action to rummage through your survivor's backpack for items and need to strategise what you want to keep in the shortcut icons on the touch screen corners (your pockets) for quick access in the heat of a fight without having to look down. It's so simple yet so ingenious.

Ports to XBox One and PS4 lose that aspect entirely which made the original version so special. Oh yeah and I recommend playing with headphones. You can set the game's audio to come completely through the Gamepad itself and out through the headphone jack. This is the best way to play in my opinion.

Re: Xenoblade Chronicles 3 Update Now Available, Here Are The Full Patch Notes

RudyC3

Guess they're not about to fix the nopon collectopedia card that's impossible to complete just yet. The Gogol Vagua item is impossible to get in the game so that card can't be completed.

I'm done with the game for now anyway, got all 191 quests done, max affinity on all colonies, all unique monsters defeated and soul hacked. I'll go back to it after they're done fixing everything and releasing all the DLC and expansions they have planned.

Re: Talking Point: How Were You Introduced To Metroid?

RudyC3

At the age of 4, my aunt who was 12 years older than me was dating this guy who had a NES and the game, and let me try it out. Didn't make it far as you can imagine but the atmosphere, the music, the non linear design, it stuck with me for the years that followed until I could play the subsequent games for myself. I would only go back to the first one much later since I was too young to have owned an NES (I started myself with the SNES) and thought the NES game had aged very poorly

Re: Reggie Explains Why The Nintendo Wii U Didn't Utilise Dual GamePad Support

RudyC3

Controller was just too expensive to be sold alone and with Wii U owners only ever likely to own one, it's like he said, it wouldn't have made sense anyway.

Plus the video encoding chip on the system (that encodes on the fly the feed streamed to the controller) is what it is, a brilliant piece of kit for its time to be able to do what it does with no meaningful lag, but it was only ever really meant to output 848x480p60, and no more than that. It probably could have done 2 848x480p30 streams, or maybe half resolution 60Hz refresh or something and even that seems tricky cause you're forcing the encoding to not rely on frame persistence or frame difference from the previous one to speed up encoding so it would have been a nightmare to implement anyway.

Technically feasible yes, but I can't imagine any multi gamepad experiences would have been anything more than having different 2D information displayed on different controllers, no high-end different 3D scenes displayed on 2 different gamepads at the same time and running well if you know what I mean.

Re: Random: Nintendo Wasn't The First To Introduce Region Locking, After All

RudyC3

@Serpenterror Actually the Famicom had no region locking per se, it's just that cartridges from other regions just won't fit, but it did not have a "region lockout" built in by design, since it was initially designed to only be used and sold in Japan (at launch Nintendo didn't have any plans to release the console or the games anywhere else, since it was not a proven success yet).

The Famicom and its cartridges have no CIC lockout chips whatosever (which is also why piracy was so rampant on Famicom in the first place, anyone could make an unlicensed cartridge for it that would work without any workaround necessary)

Re: Summer Game Fest Showcase Airing "Exclusive New Look" At Cuphead: The Delicious Last Course

RudyC3

Hurry up and release it already so we can finally get the physical edition we were promised almost 2 years ago, which they said would release at the same time as the DLC.

https://nintendosoup.com/cuphead-will-receive-a-physical-edition-on-switch-more-details-revealed/

(original source, a resetera forum post by one of the devs: https://www.resetera.com/threads/cuphead-coming-to-nintendo-switch-april-18-2019-xbox-live-integration-coming-later.106530/page-7#post-19039795 )

(I'm not really expecting them to honour their word, but at least when they announce that they won't make a physical release after all, I can come to terms with it and finally buy the digital game with no regrets)

Re: 'Memory Limits' Showcases Amazing Art Created On The Game Boy

RudyC3

@Late Well a full screen worth of pixels on GB, at 2-bit color depth for the 4 possible shades that each background pixel can be, takes 5.76 KB and the GB has 16KB of VRAM. (EDIT: my mistake, the original GB has 8KB, 16KB is for the GBC, but that's still enough to not need to re-use tiles)

So in the case of perfectly still images like these, you don't even have to worry about cleverly reusing tiles across the image. But it's true that making actual large scrolling levels worth of background graphical data + sprites for an actual game requires a lot more thinking and planning, which is why 8-bit games, even on Game Boy with its more economic 2-bit color depth, use meta-tiles and meta-meta-tiles galore.

Re: How To Prepare Your 3DS And Wii U For Retirement - Hard Drive, Battery, Backup Tips

RudyC3

The battery situation for Wii U Gamepads is a bit dire, as a lot of what is for sale on sites like Amazon is "new old stock", batteries that have been sitting unused for years in a warehouse somewhere and have already started losing some of their life.

I got one of those "large" ones that supposedly should last around 8 hours, but it didn't. At best, with no rumble and lowest backlight settings, it lasts anywhere between 5 and 6 hours, which is barely more than a brand new original capacity battery.

A lot of those third party ones on Amazon are also chinese ones that may not even be the capacity advertised, as this is often the case with any kind of battery from china. Mine even shipped from China despite the fact that the Amazon storefront didn't mention it at all.

Re: 'Memory Limits' Showcases Amazing Art Created On The Game Boy

RudyC3

@eltomo Technically it's Black, White (well Yellowish white) and 2 shades of green in-between. Each 8x8 background tile essentially has the same palette of those 4 tints, which I assume saves memory, allowing for near bitmapped graphics, even though technically the Game Boy is a tile based system that doesn't support any kind of bitmapped display mode.

Re: Talking Point: As Switch Hardware Sales Slow, How Long Can Nintendo Delay 'Switch 2'?

RudyC3

Thing is, all of the production of the SoC's for the other console makers come from TSMC. All of AMD's output comes from there, plus Apple's own chips for pretty much all of their devices nowadays (since they dropped intel on Mac) come from TSMC and their list of orders is overbooked, there's no getting much out of the chip fab.

But Nintendo is partnered with Nvidia and Nvidia, contrary to AMD, doesn't source everything from TSMC, they also source from Samsung who are not nearly has overbooked as TSMC. Early indications are that the next switch would use a Tegra Orin chip or a variant of it, which we know is on 8nm, which would line-up nicely with Samsung making the SoC instead of TSMC, which is also good for Nintendo since TSMC makes the X1 in the base Switch so production of more of the older model would not "steal" production capacity away from the newer one.

When the original Switch launched, the X1 was made on 20nm despite the Pascal generation of NVidia GPUs on PC releasing a year earlier using 16nm. By the time the next Switch launches, Ampere will be a thing of the past and Lovelace will be the current generation of NVidia's PC GPUs, which is said to be using TSMC's 4nm or potentially better than that. A Switch 2 with a 8nm SoC, which should be "matured" tech by then, is therefore very plausible (and Orin is said to be 8nm, which makes sense if it is based on the Ampere architecture, and Samsung was responsible for a lot of the production of Nvidia's RTX 3000 series of GPUs). so that would line up with what's been done previously by NVidia for Nintendo and 8nm would mean Samsung, not TSMC, so no competition from Apple, Sony, Microsoft or AMD in general for chip production capacity. That's not to say that Samsung are not also very busy, but they're just not "AS" busy.

Re: Reggie Thought Metroid: Other M Would Be A 'Defining Moment' For The Franchise

RudyC3

Yoshio Sakamoto's decision to force Wiimote only for the controls already made this a flawed project right from the start. Then there's the storytelling which was not lined up well with the rest of the franchise.

I still think it's not as bad of a game as it's usually made out to be by most these days, but you only need to hold the controller for a few seconds, just to play the tutorial VR fight at the beginning of the game to realise that this was a flawed game and to expect it to be a "defining moment for the franchise" was way over optimistic.

Re: Poll: Budget Line Box Art - Is It 'Fine', Or A Sin Against All That Is Good And Pure?

RudyC3

I don't mind owning those cheaper editions, but some of them are definitely more offensive looking than others, when they reduce the original art to a post stamp sized corner of the front art with lots of other logos thrown in, that's just ridiculous.

budget lines by the console manufacturers tended to be OK in general on the front, but third parties' own budget lines however tended to look way worse.

Re: Reggie Fils-Aimé Wanted The 3DS To Launch At $199, But Was Rebuffed

RudyC3

Big problem with the Wii U is it was, and remained right up until the end, very expensive to manufacture. That gamepad really drove the price of the whole system through the roof, even if it wasn't a great piece of tech at the end of the day, looking back (I mean by that it's kinda bulky and battery life is atrocious on it, don't stone me, I love it still, but it just wasn't gonna be loved by the vast majority of people).

Forcing it as the base controller for the system, bundled with each console, didn't help price. And then when you combine that with how poorly they conveyed what the whole thing really was, it's no wonder they struggled to sell it.

Re: Reggie Thought Game Boy Micro Was "A Nonstarter" But Was "Forced" To Launch It

RudyC3

@ModdedInkling When Reggie was in office, you guys didn't get Another Code R, Disaster Day of Crisis, Last Window The Secret of Cape West, all of which Europe got and you wouldn't have got Xenoblade Chronicles, The Last Story or Pandora's Tower if players hadn't had to voice their discontent... And even then Nintendo didn't budge, third parties had to rise up to release them in North America in a more limited fashion than what we got in Europe.

Reggie spontaneously passed over more great games than he actually did stomp his foot to make sure that his players got them (the outlier I can think of is Elite Beat Agents, which I seem to recall he pleaded to have made for the west specifically).

Re: Reggie Thought Game Boy Micro Was "A Nonstarter" But Was "Forced" To Launch It

RudyC3

I never held one in my hands so I don't know how small it actually feels in hand, but I always thought it was the perfect "actually pocketable" handheld. I have smaller than average hands to begin with, but I already feel like the D-Pad on something like the DS Lite or even 3DS is too small so I kind of expect that I wouldn't have been comfortable playing the Micro either.

Re: Nintendo Shares Advice For Those Suffering Switch Battery Issues

RudyC3

Periodically cycling completely the battery to recalibrate the little electronic component that manages the battery's charge level is a piece of advice that goes for any portable device really. Completely cycling it all the time, with every use, is bad for any lithium based battery's longevity (that's inherent to the technology of lithium batteries, older nickel based batteries for example were the opposite, if you recharged them often when they were not completely discharged, they'd lose battery life sooner over time, especially NiCd ones).

Periodical full cycling (like once a month) and partial discharges and shorter recharging cycles as the norm is the best way to keep your lithium battery healthy over a long period of time.

Re: Poll: What's The Best Star Fox Game?

RudyC3

If we're putting Starfox 64/Lylat Wars first as a de facto best (or its 3DS port) then the next best "Starfox" game is Assault. Otherwise, the other next best "game" in the series is Adventures for me. It's a good adventure game to me.