Comments 1,028

Re: Poll: Which Is Your Favourite GameCube Console Variant?

RudyC3

I bought mine in October 2003, so a little over a year after the European launch, right after it got its price cut to €99. Along with a memory card and Wind Waker. I got a purple (or I guess you call it indigo?) cause they were out of stock of the black models. Purple and black were the only two released when I bought mine, at least locally anyway.

Re: A 'Pro' Switch With More Power Might Not Even Be Fully Utilised, Says Industry Veteran

RudyC3

I've been saying the same thing as this industry professional, all along. If it's still the same platform, releasing a more powerful system won't allow more demanding games which couldn't come to the Switch otherwise to finally make it across. If they won't run on the base system, then they won't get released at all.

The Switch is not comparable to PS4 or XB1 last gen, because those were cutting edge platforms when they came out so releasing pro versions there, AAA games could still run on the base machine. The Switch struggles to run last gen games as it is, let alone next or "new" gen games.

Let them focus on their whole new platform instead, let the Switch live out its good two years left of life amidst the current transition period to new gen, then in two years from now, unveil its successor, coming at the same price point as the OG Switch at launch, with performance closer enough to the new gen to allow miracle ports like we've had on OG Switch, release it just as PS5 and Series S/X get their expected first price reduction.

Re: Poll: What's The Best Kirby Game?

RudyC3

Super Star Ultra for me. The SNES original was really good, the DS port is even superior to it.

@impurekind I just finished not 8 hours ago my first blind playthrough of Kirby's Epic Yarn, completed it 100%. I wouldn't say it's the best, I loved the base game, but the little missions/challenges on the side just to unlock extra useless pieces of fabric, painstakingly, one by one, was not my idea of fun, it was dull work. The main adventure itself was great though.

Re: Random: Hades In French Adds Lots Of Puns, And Makes Hypnos Extra-Sleazy

RudyC3

Nintendo games tend to be very well localised to French, as those of their second party devs. Back on N64, I actually preferred the French script over the original English one for Jet Force Gemini because they made up puns that were not in the original, such as for ALL weapon and ammo names or just for characters in general using a ton of slang. It made the game just so much better in general. Because I stream in English these days, when i had to replay through it all in English instead of French, the script there felt flat and more generic by comparison. It may come across as disrespectful of the original intent of the creators to modify the script to this extent, but I can't help but love it more the way I first experienced it in my own language.

Re: Nintendo "Laughed Their Asses Off" At Microsoft's Buyout Offer

RudyC3

Even though the N64 didn't set the world on fire like the PS1 did, people assume Nintendo was doing badly during those years. This is not true. Not only was Nintendo doing great thanks to Pokémon being the biggest phenomenon around at the time, but Nintendo faced little to no competition on their own hardware from third parties with the N64. Consequently, practically every first party Nintendo game on N64 sold in the millions of units, time and time again for 5 years straight. Then Nintendo never sold the N64 hardware at a loss. This actually was never something Nintendo did and they certainly don't do it these days either, so they were not losing money on every N64 console sold.

They were not market leaders in the home console space in those days, for sure, but they had a lot of chart toppers in the software department and they certainly didn't lose money with the system, and that was in spite of, yes, the choice of cartridges over CDs making them lose the support of a lot of 3rd party developers. It was not an ideal situation for them to be in because that put them in a weakened brand recognition situation for the generation that came after, but the N64 days were not bad for them, financially.

The Gamecube was worse for them if anything because the Gamecube did have some actual third party support (most Ubisoft and EA titles of that era were consistently released on the cube as well for example) and there was more "choice" for software there, but with a more limited install base. And then the Wii U, of course, is when they started reporting years where they were actually losing money.

Re: Industry Analysts Are Still Confident We'll See A Switch Pro This Year

RudyC3

Well "Switch is just a word" sounds to me like another Switch model where you can't "Switch", but that would completely contradict a more recent Nintendo comment saying that their future device will "keep the same form factor", so I guess that rules out a full on home device (and I don't see the point of another Switch Lite, we already have one)

Re: Top Hat Studios Issues Statement Regarding Demands To Censor Sense - A Cyberpunk Ghost Story

RudyC3

I must be the only one thinking that just "maybe" there never were any threatening messages or controversies to begin with but that this is a forged story so that major websites would cover it, giving them free publicity.

I'm not saying this is necessarily the case, that could never be proven, but this whole story will certainly have given them exposure in a saturated market that a new franchise from a small developer certainly needs to do well in terms of sales. Plus if it gets bad reviews from users, they could always blame it on the "review bombing", this is very convenient.

Now if it's all true, well, good on those guys for standing behind their creation and not caving in the face of cyber-violence from neurotic self-righteous *****.

Re: Best Of 2020: Moon Studios On Ori And The Will Of The Wisps' Journey From Xbox To Switch

RudyC3

It's a fantastic port for sure, but I had 5 game crashes over the course of my first playthrough. So i wouldn't call it perfect. I was playing of the cartridge and it always seemed to happen when trying to load a large amount of data at once (3 out of 5 times were when I tried to fast travel). Thankfully this one is good at auto-saving your progress so I never lost a ton of progress because of it, so it wasn't too bad though. I didn't have such problems playing Blind Forest off a cartridge.

Re: Skunkape Games Confirms Remasters Of Sam & Max Season 2 And 3

RudyC3

Ah here we go again, we need to buy the first season if we want the rest. Season 3 is the only one I never played because it was not on Wii like the first 2. I'd rebuy the first 2 if I could get all three on one cartridge or something. Or even separately, I'd be more inclined to rebuy what I already own if I could get something physical for my money.

Re: Konami's Gradius III Blasts Onto The Nintendo Switch eShop This Week

RudyC3

I personally think the SNES version with the SA-1 enhancement patch applied is a much better designed version than this (and with the patch it doesn't slow down either). On an emulator, remove the sprite render limit to get rid of sprites disappearing when there are too many on a scanline and you're gold, that's the best version you could play.

Re: Best Of 2020: NES Creator Masayuki Uemura On Building The Console That Made Nintendo A Household Name

RudyC3

On the topic of wireless video and audio transmission, keep in mind that in the 1980s, most TV sets were likely to come with an RF antenna built in, so all you'd have to do would be to built an RF modulator in the console and set your TV to the right channel to receive the wireless video and audio signal. It would have been subject to interferences from other broadcasts but it wouldn't have been much worse than the video quality you'd get from the RF cable on the Famicom anyway (the original Japanese console ONLY had RF output, not even RCA composite).

Wireless video and audio in 1983 wasn't a crazy idea, nor even an impractical one since most people were likely to have a compatible TV, but including a wireless RF signal emitter would indeed have driven the cost of the system up.

Re: Nintendo Is "Always Looking" At New Tech, But Refuses To Be Drawn On Switch Pro Rumours

RudyC3

A Switch Pro where all the games made for it would have to be made to run on the older hardware really has no need to exist. What else could you get? Higher resolution or better framerates? That power couldn't be used to make larger games or new experiences. Let the Switch have its good one or two more years of life and then release the next one just as that momentum starts to die down. The technology to offer a major leap forward in graphical prowess in a portable form factor will have matured and gone down in price.

Also they should comission NVidia to make their next chip too. Full backwards compatibility of older games with instant boost to performance for your existing library is one of the best features of the new gen and NVidia is also miles ahead of AMD (PS5, Series X/S) in terms of ray tracing and AI upscaling. You could release another hybrid portable/home system in 2 years from now, based either on the current Ampere 8nm tech NVidia is already selling or their rumoured TSMC 7nm next effort, that would be more power efficient and still manage to crunch out a visual experience which, with the help of DLSS, could look similar enough to what the new gen of consoles offers that people could consider it a viable place to get all of their future games.

Work on the Switch 2 Nintendo, not the Switch Pro. Waste no resources on stopgap upgrades.

Re: A Crazy Taxi Spiritual Successor Is Coming To Switch Next Year, And Sega Is (Sort Of) Involved

RudyC3

It's not super photo realistic and it really doesn't need to be. If they can use a cartoony art style to make it look colourful and fun at a high resolution while keeping the framerate high to keep things responsive (Crazy Taxi was always about that 60FPS target) then I'd say they'd have a winner on their hands. Why that trailer isn't 60FPS though, I really don't know. I hope it's not a bad sign

Re: Playism Shares Debut Trailer For Grasshopper's Upcoming Switch Release The Silver 2425

RudyC3

I won't hold my breath for a physical western release but at least Japan is due for one as preorders are already up, but we will only know for sure whether or not the Japanese version holds the English script once the Japanese eShop listing goes up (just checked, it's not up yet).

But since the English script already exists for these games, I don't see why they should release a version of the software in Japan first with no English, only to update it for us later. There's hope I think!

Re: Switch Version Of Borderlands 2 Patched, Fixes Reported Stability Issues

RudyC3

@DannyBoi The free DLC is still availble to download (as I'm writing this) for anyone with a North American eShop account (anyone can make one) and the update is already live.

I agree that they took a long time to fix this though. I was planning on getting back into the game when the issue appeared, now I've already moved on to other things. Still grabbed the free DLC all the same though.

Re: Feature: What's The Best Way To Play Super Mario Bros. In 2020?

RudyC3

I loved Super Mario Bros. Deluxe on my GBC too. Consider the fact that it is the only version to encourage you to play and learn ALL the levels by hiding red coins and a yoshi egg in each. Then there are the boo races, the Lost Levels, all the mini-games included... The only knock against it is the cropped view due to the lower resolution of the GBC screen but I'd say it's the most "complete" version out there. If they could somehow remaster it, that would become the new definitive version. A contender for me is the All-Stars version for the better looks although I swear for me it never controlled quite the same or maybe it was all in my head, but Mario felt slower and heavier in it.

Re: Nicalis Is Trying To Erase Free Versions Of Cave Story From The Internet

RudyC3

I first played this on GP2X, as a free port of the freeware version (I believe it was ported to the handheld by the original dev himself in fact), then on PC, the original freeware version. I loved the game so much, then it released on 3DS so I got the 3D version. I don't share the hate towards it, but I'll agree that it was not quite as appealing as the original but I was happy to own this masterpiece physically. Now I also own it on Switch and I'm glad I do, this game deserves to be on physical media.

With that being said I hold no ill will or hate towards Nicalis, as long as Daisuke "Pixel" Amaya does get his royalties on each unit sold by Nicalis.I wanted this on a cartridge and I got it because they stepped up (not out of the goodness of their heart but for profit, I know, but still, they did deliver). I'm not OK with them putting Quote and Curly in other games if it is without the consent of Amaya san or without paying him royalties for it though, unless he sold off the rights to them, but I don't know if that is the case. If he did, it was a mistake on his part, cause I feel like Quote and Curly should not be over-exploited like this.

Having said all that the last version I played was the freeware one, on Wii U through RetroArch.

Re: Review: Need For Speed: Hot Pursuit Remastered - A Racer From A More Innocent Time

RudyC3

@Mr_Humpf Mine shipped only today, two days after I ordered it. They're mailing me the package with Royal Mail, to Belgium, which makes no sense if it is indeed coming from Italy. Since when does the British mail carry stuff from Italy to Belgium? I suspect they may ship those from one of their UK warehouses but it just takes them a couple days to arrange the paperwork between local branches for it to happen.

Re: Pokémon Sword And Shield Zarude Distribution Begins In Europe And US

RudyC3

@Patendo I'd be down for that. I don't mind if they're clones personally since I don't care much about that sort of thing.

What would you demand in return? I can't clone stuff myself, but maybe there's something I can part with that you may want.

EDIT: I just subscribed to two websites for Zarude, we'll see if I can get anything, but help with Marshadow would be greatly appreciated.
EDIT2: I now have Zarude through Game Mania. If you feel like trading for Marshadow, just drop me a @ on here.

Re: Rumour: Has Nintendo Accidentally Leaked Metroid: Samus Returns For Switch?

RudyC3

I have it on 3DS but actually never properly sat through it cause the smaller screen of the OG 3DS was something I could not bear anymore. Had been waiting to get a better PC to emulate this in HD and play on a larger screen but if this comes to Switch then I'll surely double dip. Can't have enough Metroid in my collection... Of course this is assuming that it would get a physical release.

Re: Review: Control: Ultimate Edition - A Highly Convincing Proof-Of-Concept For Cloud Gaming On Switch

RudyC3

Anyone living in a big city, close to the server farm where the game is running will tell you "Cloud Gaming can work", while some countries don't even have those server farms and for those people, they live so far from the closest location that the experience is simply unbearable. YES, there WILL be some big input latency for a lot of people and simply saying "go ahead it works" feels irresponsible to me without also warning people that this is something they should factor in. Thankfully you can try it out before you buy in this case at least. So if the experience is bad from where you are, you can rest assured that it will likely stay that way in the foreseeable future, unless they had more server locations that include one closer to you.

Re: Random: PS5's DualSense Controller Works With Your Nintendo Switch, Kinda

RudyC3

"it was possible to use controllers made for other systems because, unlike Nintendo, Sega opted for an off-the-shelf controller port rather than a proprietary one"

Not really, many systems of the time used the same connector and port but were not necessarily intercompatible because of different wiring. Amstrad and MSX computers for example had the same port but used different wiring. You could however use Atari sticks on Commodore computers and it would work because the 4 directions of the stick were wired the same, same for the fire button. Sega just decided to wire their controllers in the Atari/Commodore way because it was the most widespread around the world.

I personally had a QuickShot QS-130F joystick with a slider underneath to select which system I was using it with, so that it would be compatible with pretty much everything that used the same connector.

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Re: Pikmin 3 Opening Week Physical Sales Were Worse On Switch Than Wii U (UK)

RudyC3

I got it on Wii U ages ago and this, apart from some added content, offers me nothing worthwhile to bring me to double dip. It doesn't look any better and it's lacking the brilliant Gamepad integration that was so important to making the original extra special. I can't justify buying it again and it's a shame that more people on Switch aren't getting it if they never played it on Wii U because it really is a superb game otherwise. It's just that having already got all the DLC for free on My Nintendo + the game heavily discounted also through My Nintendo on Wii U, I have no reason to buy it again. The extra content is not enough for me to justify the buy when it's missing the map on the gamepad thing that was so convenient. Even if I bought it I'd always prefer going back to the Wii U version instead.