Comments 1,028

Re: EA Set To Launch "Multiple" Titles On Nintendo Switch In 2020

RudyC3

Yeah, see EA, we've been lied to so often that it's hard to expect anything from you. I appreciate Burnout Remastered, and I'll be there day 1 cause it's one of my favourites and THE title I wanted on Switch from you.

Now, of the rest, Mass Effect Trilogy may be long overdue, but I'd be down for it since I only ever owned Mass Effect 3 on Wii U but was told NOT to start there but to play the others first. So would love to get a chance to play all three back to back, the way they were meant to be played. Of all your licenses EA, Mass Effect is the one I want to see on Switch the most, and all three in one package please, I'd pay extra for the full package on a 32GB cart if need be, the way Witcher 3 got released. Please don't mess that up.

Re: Super Mario 64 PC Port Shows The Game Running At 4K And With Ultra Widescreen Support

RudyC3

I imagine this being ported to PC means that more could be done with the engine through mods. SM64 mods prior to this were limited in scope to what the N64 was capable of (in terms of complexity of geometry, world-size, texture quality, render-distance, etc). So now we may have more SM64 mods but which tackle a PC's horse-power instead to create something more appealing than any mod that has come before.

I'm more impressed by the prospects that this opens than the port itself (cause you could already run SM64 emulated at 4K or any resolution you like, really, this is nothing new, but here it runs natively and therefore demands less CPU resources to get there).

Re: 33 Years Later, Japanese Famicom RPG Hoshi wo Miru Hito Is Being Rereleased On Switch

RudyC3

I've posted the same kind of comment elsewhere, but this was a BAD game even back in the day. Like, REALLY bad, it has that reputation in Japan, having achieved the status of "***** game of legends". It's slow, didn't look good even by the standards of the day, clunky, you can't run away from fights despite the fact that you can randomly run into enemies way stronger than you early on, due to lack of directions, you can get petrified and then have to painfully wait to die for like 10 minutes, your laser gun deals LESS damage than you bare fists... sigh. It's bad. Really bad.

Re: Soapbox: Switch Really Needs Games Like Excitebike 64, Wave Race, 1080° Snowboarding And, Yes, F-Zero

RudyC3

F-Zero is the one I want most, and then Wave Race. I loved 1080° Avalanche on Gamecube so if they made another one, I'd want it to play and feel like that one, more so than the N64 game which i had a much harder time getting into. Excitebike I just don't feel the same nostalgia for, sorry. I did enjoy Excite Truck and Excitebots on Wii though! I loved that Excite Truck let you play your own mp3 music from the SD card in the system.

Re: Burnout Paradise Remastered Could Be Speeding Onto The Switch This June

RudyC3

For those wondering about price, the page in the article literally lists the price in Polish Zloty, 199. That roughly 44€ at today's current exchange rate so yeah, the price of a full new release, which is to say the price the remastered costed n other platforms the day it came out on those. Yes, it is now much cheaper on other platforms, but it wasn't so out of the gate. Wait long enough and the price will go down on Switch as well. D'huh!

Re: Feature: 6 Things My Three-Year-Old Taught Me About Video Games, Via Animal Crossing

RudyC3

I keep hearing people say how ground-breaking it was that a N64 game had a real-time clock built in (because it was originally designed for the 64DD which itself had a built-in clock). Meanwhile I'm unimpressed but rather impressed instead that Pokémon Gold and Silver did it first on the Game Boy, a friggin' 8-bit system! Or for that matter, Far East of Eden Zero did that waaaayyyy before even Pokémon, in 1995, on Super Famicom. So a N64 game doing that is not all that groundbreaking, really.

Re: Video: Check Out Genshin Impact’s Opening Cinematic

RudyC3

Judging from the video, don't get excited Switch players, there's no way this trailer is taken from the Switch version. This level of graphics at that resolution running at 60FPS is certainly NOT running on Switch. This could be a great game to play on PC though.

Re: Nintendo's New York Store Is Reducing Its Opening Hours To Combat COVID-19

RudyC3

Sounds counterproductive to me. If you reduce opening hours, that means those that do want to visit will all have to do it in a reduced time frame, which means more people in the same place within that now limited time frame.

Just a measure to make it look like they're doing something, rather than a real concern on their part. Meh.

Re: Review: Boulder Dash 30th Anniversary - An Awkwardly-Ported Tribute That's For Fans Only

RudyC3

The original was cool because it didn't have too many mechanics and yet every level felt fresh. You'd play a simple introductory level, then move on to something that introduces a new element of the physics engine, then a level that's full of bits of wall and dirt and rocks in which it is easy to get yourself stuck, or to render a diamond inaccessible, making completing the level impossible because you need all of them for the exit to open.

I feel like any newer BD game that adds powerup in the mix completely misses the point of what made BD great. You had one joystick and one button to dig or grab on something that's on an adjacent square, and that's it. And the variety came from clever level design that played around with some of the quirks of the physics engine, which by the way for its time was very complex. Rocks would roll off the edge of bricks walls and other rocks they're sitting on top off, but not off titanium wall tiles. Then sometimes a white brick wall could be a "magic" wall which turns into diamonds any rock that falls through it, so long as there's open space under it for those diamonds to spawn. You had firefly enemies that explode when coming in contact with you or the ever growing amoeba (which I would call the "blob" because of the 1986 film, because that's what it reminded of XD).

It's a classic that has sadly faded off the face of the earth in its original incarnation. Worth mentioning too that Boulder Dash had a famous "level editor" called Construction Kit. Long before Super Mario Maker, in 1986, you could create your own Boulder Dash games on computers like the C64 and it was awesome!

Re: Three Years After Launch, Switch Is Still Experiencing Stock Issues In Japan

RudyC3

@Pod The CPU and GPU are one single chip though, so both can't be manufactured in different places. Tegra chips contain both the ARM CPU and the CUDA cores and are not manufactured by NVidia themselves. As far as I'm aware, NVidia are Taiwanese and rely on another Taiwanese company to get their chips made.

The Switch, since day 1, has suffered stock issues mainly, at a time anyway, for lack of supply of the NAND memory it houses, because the same NAND chips were also used by Apple in their iPhone line and both companies would fight over the limited quantity that Foxconn had to work with. Idk if that issue has been resolved since, but it could still be around or maybe now it's a different component that suffers shortages, maybe the LPDDR4 RAM, who knows really. The latter saw a refresh, it's a new model compared to the one used in 1st gen Switch units, maybe they're struggling to make enough of the new revision.

Re: Wonderful 101 Confirmed For Switch, But There's A Catch

RudyC3

Didn't get it on Wii U despite being tempted loads of times. It should at least meet its relatively low kickstarter goal for a Switch release, then anything above that is more bonus for those that want it at all cost on a different platform. For me, it'll be Switch or nothing though.

I know I shouldn't feel happy that the Switch is getting so many ports of Wii U games, but I did miss out on quite a few of those so I'm more than happy to buy those now. Just got Tokyo Mirage Sessions, and will defo get Wonderful 101 when the time comes.

Re: Talking Point: Switch's Success Vindicates Nintendo's New Hardware Approach, But Does It Have Legs?

RudyC3

I think a more interesting comparison would be software sales on both platforms. I may be wrong but I think Switch is shifting more software than Wii did, cause lest we forget a lot of casuals only bought the Wii for Wii Sports and then maybe Wii Fit. And those families that had kids probably had Mario Kart Wii on it to appease them. But overall I think Switch games are reaching much higher numbers in general, cause there are more "actual gamers" who have one and appreciate what it can do in terms of core experiences. That's just the way I see it from where I'm standing though. Doesn't make it right.

Re: Square Enix Indie Division Teases Imminent Nintendo Switch Announcement

RudyC3

@Agriculture SE Collective is just a publisher that gives smaller individuals a chance to get their games published, that's all. They're not just smaller games, they're games made by individuals or groups of individuals that have little resources to get their games out there by themselves.

Octahedron on Switch was published by SE Collective and that was a one-man creation that also happened to be absolutely brilliant!

Re: Poll: Box Art Brawl #26 - Castlevania: Dracula X

RudyC3

Mmmh well the North American version uses art from the PC-Engine version's cover, and that rendition of Richter is more faithful to both what he looks like in the game AND what he looks like now. Artistically speaking the Japanese cover is better, but in terms of representing the game and the character's styles, my vote goes to the North American cover.

Re: PS4's Untitled Goose Game Theme Makes Us Want Switch Themes More Than Ever

RudyC3

Themes could make the OG 3DS menu really sluggish. My 3DS has a full 64GB sd card with lots of titles on it, so loading the many title icons + the theme, my 3DS takes about 30 seconds to boot up, and even going back to the home menu from inside a game take a few extra seconds.

I like themes just as much as the next guy, but if you incorporate them as an afterthought instead of giving the system the grunt, right from the start, to handle them without slowing down your OS to a crawl, just... don't bother. The Switch is snappy to wake up from sleep mode and pop into the eShop and stuff, don't bog it down with purely aesthetic stuff. If the Switch needs anything added to its OS, it's functionalities like built-in system-level voice chat, not fundamentally useless bells and whistles.

Re: Hardware Review: Hyperkin Admiral - Wireless N64 Controller Goodness

RudyC3

@KitsuneNight I just looked up one on ebay, selling for $42, shipping included (from Japan). So not THAT much more expensive, really (except I trust more the build quality of anything Hori builds over anything from Hyperkin).

EDIT: And if you don't believe me (cause I, too, was under the impression that they were more expensive than that): https://www.ebay.com/itm/X1618-Nintendo-64-Hori-Pad-mini-Controller-Yellow-Japan-N64/123934953150?_trkparms=aid%3D555018%26algo%3DPL.SIM%26ao%3D1%26asc%3D61112%26meid%3D5781c02e345444489afd2041176c67ca%26pid%3D100005%26rk%3D6%26rkt%3D12%26mehot%3Dco%26sd%3D254424292502%26itm%3D123934953150%26pmt%3D1%26noa%3D0%26pg%3D2047675&_trksid=p2047675.c100005.m1851

Re: Minecraft On Switch Becomes Xbox Game Studios' First Game In Japan To Reach One Million Physical Sales

RudyC3

I'm all for physical releases, in fact there are many games I wouldn't want to pay for UNLESS they got a physical release. But I wonder why anyone would want a physical version of Minecraft? The second. you buy it, it's obsolete already cause it's a constantly evolving game with refular updates to content. I'd expect such a game to be the perfect fit for digital only. The world really doesn't make sense sometimes XD.

Re: That Hidden LED Light On Your Nintendo Switch Controller Finally Has A Use

RudyC3

Like others I never look down at the controller while I'm holding it. The Wii U Gamepad had that, and I guess there, I would look at the controller more since the friggin thing had a screen on it displaying important info more often than not.

But even there, most of the time I would look at the TV, and not catch the led blinking. And even if I did... so what? I don't want that LED to flash whenever there's something unimportant going on, and if it's something important and it only blinks once or twice I'll miss it of course. So unless it keeps blinking until you do something about it, then it doesn't do much for me. On-screen pop-up messages are more important to me, while I'm playing, and I guess if the console is in sleep mode in the dock then a blinking led on the attached JoyCon-R, then yeah that blue light could be useful to warn of important things happening while the console was alseep.