Comments 485

Re: Global Chip Shortages And Supply Issues To Continue Into 2023, Says Intel Boss

NoTinderLife

There are many issues at play here. Many people quit their jobs - the so called "Great Resignation" has also affected supply chains with companies not being able to deliver the raw materials or manufacture them.

It's not just the pandemic, you see people quitting in Ubisoft or Blizzard - which affected the launch of games, it also happens in other industry. There are people quitting or protesting due to vaccine or lockdown and other social issues.

The world is erupting with people not wanting to be slaves of the economy. Sometimes it makes you wonder if that's the side effect of Covid-19, It makes people rebellious? Maybe that's why government around the world are so adamant to vaccinate the people.

The tangible reason for chip shortages however is due to ABF - which is made by only one company in the world: Ajinomoto in Japan. It's funny that the entire chip industry in the world rely on a single company to make this component. Now they know, never put all your eggs in one basket.

Re: Ubisoft Staff Are Leaving Their Jobs In Droves, Report Claims

NoTinderLife

Ubisoft is no different from Blizzard/Activision, it has a chauvinistic culture.

I think Nintendo is excluded from these Metoo witch hunt because it's a Japanese company. There's barely any female staff working in Nintendo, definitely no female devs or producers. The Western PC culture of inclusiveness does not apply in the East.

Re: Hades Is The First Game To Win A Hugo Award

NoTinderLife

Is the writing of Hades that good?

The last of us 2 did something that has never been done before: The story was told from both the protagonist and antagonist side of view. You played as both and see the futile and pointlessness of war and fighting - a story that seems to verge on revenge turned into a tale of forgiveness. It's an important narrative, it should have won.

Re: Talking Point: Great Game, Poor Performance - When Does A Bad Frame Rate Not Really Matter?

NoTinderLife

The consoles of old like NES and SNES had 60 or 50 fps as standard. If you are in NTSC region it's 60fps, in PAL it's 50fps.

The frame rate is sync to the electricity in your region, 60hz or 50hz - just like the light bulbs. That's why you see some videos flicking like mad, when someone is filming using 60fps in PAL region where the lightbulbs are 50hz.

They had to do it that way because the Cathode-ray tube TV is like the light bulb, it refreshes according to the frequency of the electricity.

Re: Gallery: Here's What Zelda: Breath Of The Wild Looks Like With Raytracing

NoTinderLife

@DaniPooo Pixar will tell you that fake GI can look just as good as real ones but requires more work, however it reduced the render time by over 10x. It's not technology that makes game looks good, it's the artist's skill - most of the time it's the art direction that matters.

That's not saying latest tech is not important, for example, you don't need to manually create reflection maps when ray-tracing is available - it helps reduced development time.

If you want to be pedantic, you can say all the professional 3d renderers are fake. All of them use Quasi-Monte Carlo method to render GI, even those physical-based ones. It's technically impossible even with the fastest super computer to render real GI as it requires the calculation of trillions and trillions of bouncing photons from just one light source. The software engineers use Quasi-Monte Carlo, which is an algorithm that gives approximation results that are not accurate but are good enough. It was first used in the Manhatten Project during WW2 when the US military was building the atomic bomb. They have room full of people doing calculations with paper and pencil, which was too slow - so they used Quasi-Monte Carlo to get a quick result, it's not accurate but good enough for their purpose.

Most people aren't aware of the interesting tech history behind their 3d renderer, it's not possible without the creation of the atomic bomb. So yes, it's all fake GI - just different levels of fakery.

Re: Gallery: Here's What Zelda: Breath Of The Wild Looks Like With Raytracing

NoTinderLife

@DaniPooo Frostbite 2 that powered Battlefield 3 is the world first real time GI engine. That same year in 2011, Sega also uses a GI engine for Virtual Tennis 4 - which is why even today it still looks good. Later, Unreal added GI to their engine as well - and is THE reason why Unreal games look good.

To be fair, the GI in these game engines are all fake. Any professional 3D artist will tells you just how long it takes to render a frame using GI. These realtime GI engine can render 4K at 60fps, which is crazy.

Nintendo on the other hand did not use a GI engine, they did it all manually with MK8 - which must be have taken them a long time.

Re: Gallery: Here's What Zelda: Breath Of The Wild Looks Like With Raytracing

NoTinderLife

@Azuris People are brainwashed by Nvidia's marketing. It's not Raytracing that makes the game pretty, it's Global Illumination (GI). Btw, CEMU includes a lot of filters that changes the look of the game, it's not Raytracing but those filters that makes those screenshots above looks good.

Raytracing is only creating realistic reflections and specular effects - without water, glass or shiny plastic, RT makes no difference at all. GI is the real factor that makes game looks good by creating indirect lighting.

Wonder why Mariokart 8 looks so good? Nintendo painstakingly created GI manually. All the indirect lighting in the game are fake but it makes the game looks good. With real GI hardware, Nintendo can make all games look just as good without making any effort - it can speed up game development tremendously. I think maybe that's why Nintendo is saving MK9 for the next Switch with better hardware.