Breath of the Wild is a gorgeous game, right? Well, it's about to get even gorgeouser. We might even say gorgeousest.
With the use of just two mods, one to add a raytracing reshade and another to add "infinite tree LOD" (level of detail), Breath of the Wild can look like this:

To explain what on earth raytracing and tree LODs are:
Raytracing
Game developers use a variety of tricks to simulate lighting, most of which involve treating individual visual situations on a case-by-case basis. Raytracing is a more complicated and graphically demanding process, so most computers (and consoles) can't handle it, but it's also more hands-off for the developers because the computer is doing all the lighting simulation work.

Raytracing calculates how each individual ray of light would be cast, and where it would bounce and reflect, giving a more accurate simulation of real-world lighting. As a result, it is also capable of simulating reflections, depth of field, and caustics (the wiggly water reflections).
Infinite tree LOD
Breath of the Wild (and most games) saves on rendering time by unloading textures when you aren't looking at them, or when the object is far away. You might have seen this in games, when you look at something in the distance and it's a low-resolution 2D picture. Infinite LOD (level of detail) makes it so that the textures are always high-resolution, even when you're far away.
In super-duper layman's terms, though: It looks really pretty, and you need a beefy computer and an emulator to even have a hope of running the game. Guess we'll just stick with our regular-flavoured Breath of the Wild, then!
[source youtube.com]
Comments 94
Shinyyyyyy I want it
Peasant console enjoyers vs. aristocratic pc enjoyers:
(Pro-tip: This is a joke)
Actually, I prefer the original, I guess. It's more clear.
BotW world physics is what was the most immersive experience of all time.
Is the master sword location still magical without the frame rate drop? I think not!😉
The ray tracing definitely looks great, though.
@Bydlak Same here. The original suits the style better in my opinion. I'm also not a fan of the foggy look that may or may not related to RT.
As much as I love the handheld nature of the Switch, seeing this stuff makes me wonder the possibility of a different timeline where we got a more traditional home console.
Woooah, very very pretty. I’ve been up and down on RT but playing Resi Village with it has been a revelation!
i really don't like it
Give the constant slurping of this game a rest.
@BloodNinja Pc trash switch good
(Joking obviously)
In other words, you're making something that's colourful even uhh...less colourful...?
If the cel-shading was significantly changed the same way The Wind Waker HD brightened the art style, then I would be impressed. Otherwise...all it does is make Breath of the Wild look like you got a new prescription.
@Thelastjedi2007 PC potato race!!
I'm not really seeing much difference, but if I was looking at it on a large 4k tv in motion maybe I would think differently. That said, I mainly play handheld consoles anyway.
I do not like this, the graphics look bland and dull, I like the cell shading graphics the best, thank goodness Nintendo puts game play over graphics, I will take colorful imaginative graphics over bland "REALISTIC",graphics any day of the week.
This is so beautiful 😻 for those who have money to spend on gpu like this, it’s quite amazing.
This looks pretty bland. but its what people like i suppose
Stock BOTW looks much better than Skyrim
BTW @Kate Gray - LODs are actually model swaps, to decrease model complexity the further the object is in the distance, and save on polycount and potentially draw calls. It would typically use the same texture, just a simplified model.
In this case I suppose what's happening is they are giving the tree LODs a huge boost to prevent them ever turning into billboards, or being culled.
Wow that looks gorgeous. That Zora’s domain part was stunning. I hope CeEmu is supported in Apple Silicon soon so I can justify buying a a MacBook Pro with the beefier version of Apple’s new GPUs.
Looks fantastic.
remember the character Ray Tracer from the cartoon Reboot? No? That's okay, I'm old.
am I the only one who likes em cartoony or cel shading?
Show news months, ay.
This is the first one that adds something, being the infinite tree LOD.
@OldManHermit oh wow. I remember the character but never made the connection. Ray tracing was barely talked about back then. Man that show lifted so many names of things but the internal logic made no sense.
@Poco_Lypso Why the shade LMAO.
Wile nice, I love the Wild love the lighting gives, So If I could chose between them, RTX like are you crazy?
It looks SO much worse now! I hate it!
i miss when Nintendo did powerful consoles, i hope the Switch sucessor is at least PS4 Pro level of graphics/power, and Switch is not powerful enough to enable this kinda of effect.
@Giancarlothomaz I think it’ll be a little under PS4 pro, but a little above PS4. Honestly PS4 games look great and with a little bump in power we could get some more 3rd party games since a lot are still going on Xbox one and PS4
Botw is the sole reason I want a 4K switch
@Giancarlothomaz It would be ridiculous if it didn’t have PS4 graphics.
I can imagine in person it looks great but being honest the video and screenshots aren't doing much for me. Being truthful i'm not that fussed with Ray-Tracing, granted i'm going by PS5/Series and not PC but still its something i don't find all that exciting. Like when i got my PS5 i went and played Spider-Man MM as it boasted of having Ray-Tracing, now at the time i wasn't 100% on what i was looking for and well i didn't notice much of a difference to the point i had to look up what i should be looking for.
@DavidMac Yeah Ray Tracer had nothing to do with ray tracing, he literally 'surfed' the web if I recall. It was just a clever/cool sounding name.
@OldManHermit on the one hand I loved that show. But as I’m older now the random naming of things after things that aren’t remotely related to them… it just detracts from it. Like Dot is named after a Printer, Mouse is named after an input device. Fire walls were treated like actual fire, and Hexadecimal was named after non-base ten math. It’s just weird.
They won't have much to do when they remaster it in 10 years or so. The game looks gorgeous as it is and a simple 4K/60fps would make me buy it again. Just like I did with wind waked and twilight princess.
So this is what the game would look like on stronger hardware....wow, impressive
It gives off a very Twilight Princess feel with raytraced lighting. And man, those reflections in Zora's Domain! Those look so GOOD!
i feel like ive seen this article posted over and over agin here for years...
ps - bring back industry leading console + separate handheld that easily dominates entire category. i cant imagine why they needed to get away from that formula.
Anyone watching this in 4K on a big OLED TV saying this somehow looks worse than the original... lol that's like an ugly short dude convincing himself that Blake Lively is a heifer to make himself feel better about never having her.
Raytracing is overrated.
You can do the same without wasting so much Hardware Power.
The Lighning coming from above in Picture Number Five is not "raytraced" for Example.
Edit:
Not saying that when some Day the Hardware Power is so over the Top, it can be used as we nowadays use Physics.
But i am very sure it will also lead to many generic Visuals.
Not so rarely Moods are set better by actual Artists
Looks good. I like it.
I can render trees for miles! But can only render the weeds after you’ve stepped on them …lol. This looks amazing by the way but those little pop ins appearing behind Link even after he passed them was pretty annoying.
@cool_guy_2021
No, you're certainly not. It's what makes Nintendo different and, in my opinion, better than the others. Don't get me wrong, I quite enjoy the Halo series and some others... but if given one choice, I'd take Nintendo games in all their cartoony greatness over the rest any day.
I think the original has more charm and style.
Absolutely stunning. If only building a ultra pc didn't cost an arm and leg. If Nintendo ever decides to start porting their games to steam (lol yeah right); they would have a huge market of players waiting.
Atleast Sony is slowly starting to see the potential of the PC Market.
Even a mid range laptop can run BotW in CEMU at 60fps - that alone makes the game more fun to play.
@Azuris People are brainwashed by Nvidia's marketing. It's not Raytracing that makes the game pretty, it's Global Illumination (GI). Btw, CEMU includes a lot of filters that changes the look of the game, it's not Raytracing but those filters that makes those screenshots above looks good.
Raytracing is only creating realistic reflections and specular effects - without water, glass or shiny plastic, RT makes no difference at all. GI is the real factor that makes game looks good by creating indirect lighting.
Wonder why Mariokart 8 looks so good? Nintendo painstakingly created GI manually. All the indirect lighting in the game are fake but it makes the game looks good. With real GI hardware, Nintendo can make all games look just as good without making any effort - it can speed up game development tremendously. I think maybe that's why Nintendo is saving MK9 for the next Switch with better hardware.
Reshade raytrace is not real raytracing though.
It’s a screenspace effect. So it will only work with what is already within the camera frame.
If you look at Spider-Man Miles Morales then you will notice how the reflections are reflecting objects that are behind the camera.
This is how real ray tracing reflections should work.
I repeat reshade is not enabling real ray tracing.
@NoTinderLife
Global illumination is usually achieved using ray tracing in 3D rendering software. It’s normally very slow but looks great.
Sometimes it was worth letting the computer spend 2 hours on 1 frame
So the real-time Raytracing we have in games today sure is not capable of doing multiple bounces in a full scene with lighting, and reflections yet. But I do believe we will get there eventually
this is why some of the best games ever will officially be stuck inside such a weak machine like Switch for eternity .... the original graphics just pale compared to this RT version
@NoTinderLife Mario Kart 8 looks so good? ....really?
@DaniPooo Frostbite 2 that powered Battlefield 3 is the world first real time GI engine. That same year in 2011, Sega also uses a GI engine for Virtual Tennis 4 - which is why even today it still looks good. Later, Unreal added GI to their engine as well - and is THE reason why Unreal games look good.
To be fair, the GI in these game engines are all fake. Any professional 3D artist will tells you just how long it takes to render a frame using GI. These realtime GI engine can render 4K at 60fps, which is crazy.
Nintendo on the other hand did not use a GI engine, they did it all manually with MK8 - which must be have taken them a long time.
@BlackenedHalo Even today, the lighting in MK8 is still better than many Nintendo Switch games.
@NoTinderLife yes exactly, any professional 3D artist would tell you that real GI relies on advanced raytracing.
@DaniPooo GI is all about indirect lighting, in game's engine you don't need the precision of raytracing. Even Pixar uses fake GI, you can find interviews where they explained how they created fake GI in some of their early movies.
The visuals are so heavily stylized in the first place that it looks roughly the same to me.
Breath of the wilds style was in it's clean simplicity, this looks more like twilight princess
@mariopartyfan68 Really now?Then you can explain twilight princess? You know that bland realistic game Nintendo made a while back? The one where they tried to woo back the audience after the lackluster sales of the bright and cel shaded Wind Waker.
@NoTinderLife again the keyword is fake…
I mean everything that raytracing can do has been done previously.
It’s not like we didn’t have games with shadows and reflections before ray tracing…
But here’s the thing, raytracing has the potential to be doing everything better than it’s done today with less work from the developers, and that is exciting.
Eventually we will have real-time GI powered by raytracing (With shadows and reflections)
That’s the direction things are going. And when that becomes the norm then all these other methods of achieving a GI effect, reflections, shadows, they will mostly become obsolete.
@Giancarlothomaz been like 20 years since Nintendo released a console which was comparable to its competitors spec wise. I am kinda over it now as that's a damn long time.
@kobashi100 I think after the flop of Gamecube and second flop Wii U, Nintendo just realized they were not going to win the home console war and decided to take on the handheld market. At least there they remain kings.
@Pigeon Yes, BOTW is notoriously lacking in the gameplay department. That’s why it was panned by most media outlets. Fingers crossed Nintendo will pull their socks up and finally try and understand what good gameplay actually is.
@Pigeon Can agree. Fun game but doesn't really do anything new or refreshing in the genre. It's the one Zelda game where I can say one and done.
@GoshJosh Same, the BOTW physics puzzles were very uninventive, bland and lacked imagination & finesse. As you say, they just followed the old stale formula & it shows in the reviews unfortunately.
@andykara2003
Old stale formula? They reinvented the whole thing! Shows in the reviews? BotW has more perfect scores than any other game in history on metacritic, with 97 rating.
I take it you were either kidding or being sarcastic in your answer.
@Cia But they really didn't add anything truly unique and original to the open world format. Yeah it did a few cool things but nothing that changed gaming forever.
Sure it's got a 97 on metacritc, but many open world games with stale formulas also have high scores too. It just does those stale formula's well for most people.
Honestly, i just see the same things I see in other open world games. Passable gameplay, forgettable plot, and boring sideqeusts. It had way too many shrines to pad out gameplay and only a handful of them are unique. The world is amazing but not too much interesting things to do.
While It may be a new take on the Zelda formula, it's still the same old open world formula.
@Cia I was being facetious
@HedgehogEngine huh? I have a RTX 2060 and i can run BOTW at 60 FPS(with some dips) 1080p with ray tracing.
@DaniPooo Pixar will tell you that fake GI can look just as good as real ones but requires more work, however it reduced the render time by over 10x. It's not technology that makes game looks good, it's the artist's skill - most of the time it's the art direction that matters.
That's not saying latest tech is not important, for example, you don't need to manually create reflection maps when ray-tracing is available - it helps reduced development time.
If you want to be pedantic, you can say all the professional 3d renderers are fake. All of them use Quasi-Monte Carlo method to render GI, even those physical-based ones. It's technically impossible even with the fastest super computer to render real GI as it requires the calculation of trillions and trillions of bouncing photons from just one light source. The software engineers use Quasi-Monte Carlo, which is an algorithm that gives approximation results that are not accurate but are good enough. It was first used in the Manhatten Project during WW2 when the US military was building the atomic bomb. They have room full of people doing calculations with paper and pencil, which was too slow - so they used Quasi-Monte Carlo to get a quick result, it's not accurate but good enough for their purpose.
Most people aren't aware of the interesting tech history behind their 3d renderer, it's not possible without the creation of the atomic bomb. So yes, it's all fake GI - just different levels of fakery.
It's like turning a Ghibli cartoon into ultra detailed 3D computer animation. It looks nice... but undoes some very specific artistic choices made in the original. Mario could be turned into a real, chubby mustachioed Italian man... but it would be weird.
I'm not seeing the hyper realism people are talking about here. To me it just looks like a very detailed painting. Sorta like a vivid oil painting? "Realistic" is exaggerating things abit.
Sure in some spots it's look odd, but still impressive overall.
It looks like it was not intended to be that way.
@OnlyItsMeReid exactly, Nintendo games and third party games will look amazing on Switch sucessor, if the Switch sucessor at the level of PS4 in power.
So... Breath of the Wild with raytracing looks almost exactly like Breath of the Wild without raytracing.
Eeew, it completely loses the game's art direction.
That’s a lot of processing power to make BOTW look bland and average.
I don't see the difference from these images alone.
And if I can't tell the difference immediately, it's not worth the power and processing consumed to make this "upgrade" happen. It's literally just burning coal to make a marginal difference.
There's an argument for going Switch over PS5 and XBSX on account of energy consumption alone - the console is "good enough" and getting current releases while consuming far less electricity to run the games. Still guzzling coal until we get off fossil fuels, but every bit helps.
FYI, Nintendo's environmental track record is not that great otherwise - and Microsoft is one of the most environmentally conscious big tech companies. But there's a very reasonable argument to be made here in Nintendo's favour by sheer accident of their business model of utilising mature tech to it's fullest rather than trying to be on the cusp of "stronger and better" hardware.
I don't really notice anything other than it looks less bright? I'm looking at the video on my phone though. Also are these remixes ripped straight off of Overclocked? Lol
I feel that everyone's jumping on the raytracing bandwagon, but few developers really understand how to use it.
Raytracing is really good for ultra-realistic style games. But there are many others, which have their own artistic style, and IMO it doesn't fit there at all.
BOTW is a no-no with its quasi cell-shaded aesthetic. Even the Spider-Man on PS4/5, which looks pretty realistic, didn't benefit from the raytracing remake, in my opinion. The more stylised, bright colours of the original PS4 release seemed way more suited for the comic book aesthetic.
Honestly, the raytracing is neat, but I think the most impressive improvement in that video is the 60 FPS lol
The NPCs on Zora's domain are not being reflected on the ground.
@Bratwurst35 it is called taste, I did not like the graphics twilight prince or ocarina of time, I thought they were dark and grainy, liked the games though, and now look at skyward sword, links Awakening, BOTW 1 AND 2, bright colorful animated, if the dark graphics were so good, then how come they chose these graphical styles and not the dark ones? And what is the biggest selling Zelda game of all time? BOTW , with THE CELL SHADED LOOK. LOOKS LIKE most fans agree, cell shading works best for Zelda games.
@HedgehogEngine i mean you were talking about accessibility. Majority of pc gamers still play at 1080p. You cant really equate 4k 60 Fps as accessible. CEMU along with all its bell such as ray tracing is already accessible to the vast majority of pc gamers.
@marandahir
"it's not worth the power and processing consumed to make this "upgrade" happen. It's literally just burning coal to make a marginal difference."
What does this even mean? How can you waste processing power? So your just complaining about his electricity bill?
@WaffleRaptor01
They added climbing to any surface and unmatched chemistry and physics engine, and a truly open world to do things in any order.
It also has many copycats already.
Sorry, but you're simply wrong saying BotW didn't innovate in the genre.
As one review stated, it's the new blueprint for open world games.
@mariopartyfan68
Cell shading works because it's timeless style. WW, SS or BotW will never look dated.
Saying one of them looks dated would be saying a studio ghibli animation looks dated.
@Cia I agree with you , I will take cell shading over twilight and ocarina of times graphics any day of the week, so I agree with you.
@Cia Oh my! The ability to climb any surface?!!!! Truly innovative. I guess that alone makes up for the lackluster game play and side content.
As fare as copycats go so what? People have been copying big titles for decades. Thanks for pointing out the one reviewer though, I guess his opinion matters.
@NoTinderLife I do agree to some extent, but I don’t agree with the statement that it’s not the technology that makes the game pretty but the artists.
I think we need both, good artists can only do so much with limited tools. The technology enables some artistic freedom.
Furthermore, yes Pixar might say this and that about their approach to GI and I think their approach work for them.
But they are making movies and not games.
I personally believe the realtime raytracing technology will only get more capable, and eventually it will be capable of full GI far more capable than any other solution for GI currently used.
Full GI is a tool that would enable the artists to create the scenes they imagine easier and faster.
@diwdiws I'm not complaining about whoever this "his" is's electricity bill. I'm saying that the environmental cost of burning the extra fossil fuels to power a more energy intensive system isn't worth the minor increase in processing power, graphics, etc. Nintendo can stick with last gen tech and it's still "good-enough" without consuming as much.
Removed - flaming/arguing
@diwdiws Straw argument, and you're missing the point I'm making entirely.
I'm not critical about this guy, and not judging your choice or anyone else's. Electricity and where it's sourced is a much bigger issue than any one person's responsibility.
I'm just saying that I don't see the benefit to having a more powerful Switch that could make the 1st party Nintendo games play more similarly to PS5 or XBSX titles: the games are great enough as they are, and "good enough" on mature, less energy-intensive hardware, may actually be more beneficial for the environment just in energy savings per device than the benefits of investing in a company that has a more robust "green" policy like Microsoft. I think that may be a reasonable way to judge platforms and game specs. I don't see where your criticism is coming from. You sound very offended by my musings.
@WaffleRaptor01
One reviewer?
Have you, by chance, ever counted how many perfect (10 or 100 scores) reviews BotW has? In metacritic, it's got 70 of them, more than any other game in history of metacritic. And that's a victory by a landslide. The metascore is 97 with 2 or 3 reviews out of one hundred and something giving it a lower score.
If you think that BotW is anything else than a masterpiece, you're in a minority. And according to respectable video game sites and magazines, the fact it is a masterpiece and one of the all time greats, is just an obvious fact.
@Cia Thanks for reminding me I'm in the minority. I would have never guessed that. Masterpiece doesn't equal flawless nor perfect. Many reviewers have rated it highly while admitting some of it's faults. It may be a masterpiece to you, but it's not to me. Good on ya if you think so and citing random people isn't going to change my mind on something subjective.
Let it go and move on.
@WaffleRaptor01
I never said masterpiece equals flawless. Then again, how many games are there that could be considered flawless?
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