@Warioware Most Virtual Boy games are good. The main criticism you can make is that they don't really justify the Virtual Boy's gimmick, but otherwise they're not terrible games in general.
If you were alone on an island and all you had was the Virtual Boy and all its games, you'd be likely be enjoying a bunch of them.
Wario Land is not the only good game on it, there's a bunch more.
The system itself is what got the bad reactions in general, for understandable reasons, but I've seen people who got headaches, I've seen people who could just play for hours, I've seen people who insists that it improved their eyesight as well.
A lot of it was exaggerated because of all the warnings Nintendo was required to have to avoid lawsuits.
@EarthboundBenjy Well here's something that most people just don't mention that unofficial emulators don't do: All controls are detailed, that screen is not only useful for remapping, but also actually knowing how the game works. Including in japanese only games on the service.
@Exerion76 The problem regarding N64 and now GC is how people generalize it across, even though the NES, SNES, GB and especially GBA emulation are actually pretty good, and in the case of GBA, actually doing better accuracy than mGBA somehow.
And honestly GC emulation is nowhere near the disaster that people may make it sound like (even DF tends to respect that emulator in the video), only N64 deserves that.
The only problems of GC emulation is the input lag and stick sensitivity, both problems that also exist on N64 emulation but barely anyone mentions those for some reason because of its initial graphical emulation disaster at launch.
@Exerion76
"When DF pointed out flaws in the N64 emulation, things were fixed. Developers actually listen to their feedback."
I really wish they did actual development to their N64 emulator in 11 years than just fixes to be honest. It's still not great.
"It's sad, when the Dolphin emulator, does a much better job, than an official emulator..."
As pointed out, Dolphin had two decades of development so it's a completely different deal regardless.
Let me say this clearly though: If you want better emulators, honestly just avoid ALL rereleases ever. That includes Nintendo Classics apps, all Arcade Archives series, all stuff from M2, and more. If you're hellbent on having the best emulation ever, nothing official will do as good, ever.
However I defend official releases anyway, a lot of times it tends to be above "good enough" and below unofficial emulation, the fact of the matter is more about having more choices and some people are also allergic to unofficial emulation because it always requires a bit more setup (yes even for as few steps Dolphin requires).
Please keep in mind that not everybody has the same experience as we go regarding the use of emulators.
I'm going against every comment here: This video of Digital Foundry is good and needed. It is pretty much saying that the emulation is good and faithful (better than a previous video about it by another YouTuber that had a really bad section about framerates which he did remove thankfully), but does point out the input lag and inaccurate stick emulation, which I consider to be extremely important to fix.
Whether it bothers you or not doesn't really matter, it is stuff that's proven by several people at this point and needs solving especially for games where this kind of accuracy is pretty much everything or nothing like for F-Zero GX. I can definitely tell you that I play much better on original hardware than on Switch 2.
I'm not here to say DF is good all across, personally I am always annoyed by their videos regarding hardware analysis, I consider it's stuff that's unnecessary and only brings the bad people around.
@BlackStar9000 Personally I'd just say to watch out... like for literally everything second hand in general
And if someone else gets it and blocks it, well, get him out of your life and ask him for money. It's easy to find unfair situations, but which kind of situation happens more is more of my question.
@RPGpro I've never heard of any console that reversed the ban before.
That said when a console is banned, it is rarely accidental, because it is assumed the console cannot be trusted (e.g. mods). The only way I can see to reverse the ban is to have it go to Nintendo to refurbish it (that includes opening it to see any potential mods) and only then they can unban it (and sell it).
@KITG_GROUP Don't worry it's the exact same with Sony and Microsoft.
The thing about this is that it does make sense to an extent that suddenly not accessing stuff you've paid for is annoying.
But what's your choice?
Banning the account, which therefore bans access to all your games in one way or another
Or banning the console, assumed compromised and cannot be trusted, where you can just buy another, access your actual account and still have access to your games without a problem.
What is possible to do differently about it? Selling used banned consoles without warning is honestly a problem of the seller.
By the way, this isn't bricking in the slightest, you can still play physical games with it, probably even local multiplayer between consoles possibly.
That person should actually call Nintendo on how to get their save back, it's likely that cloud saving still happened in secret. I've seen people get back their saves of games that "don't support cloud save".
The UK Privacy Policy is ten times clearer and actually says that NONE OF THE GAMECHAT IS RECORDED TO THE SERVER. The last 3 minutes are kept on the system of each player that you can review yourself, and report to Nintendo, and ONLY THEN, it gets sent to Nintendo with your explicit permission.
Just saying: no one knows how to read Privacy Policy text.
When GameChat happens, you're sending video & audio probably through some servers so they can reach friends so this clause needs to exist if you even want it to work. All of it is legalese. Get a legal expert before reporting on these things because no one understands these things (and we really need something to be done about Terms of Service and Privacy Policies being hard to read in general across every single tech.)
Also Sony has basically the same clause, I checked. But Sony is probably okay, right?
@Johnion You can add GBA games to the mix which are around $7 / $8 and it would take quite some time to catch up. Add also the price of NES, SNES and GB games. It seriously needs a lot of time to catch up in terms of pricing.
I want to mention one thing about Nintendo's relative goodwill:
The Wii, DSi, 3DS and Wii U redownload features are still up, yes, even the Wii. You can still access the shop of each to do this, to this very day.
But I still don't entirely trust that personally. But that's something to take into account, and of course you should still be critical of Nintendo when they do something wrong.
Personally I never liked Virtual Console, but I do wish for y'all for Nintendo to offer the ability to buy the games. Just that, personally, I will not do it like that, ever. I care more about rewarding curiosity for the medium than caring about owning them.
Just to put my opinion about Virtual Console: I never liked Virtual Console since the Wii. I always thought it was overpriced.
That said at one point I really need to write a post about Wii VC's origins, and how it was developed, because I always see people going like "just put an emulator and a ROM it's easy" and I've seen enough information to tell that it was definitely not like that, and the post mentions that it was not as easy on previous systems, from a quote, mind you.
I have a passion for video games as a culture, and for me, discoverability is king, curiosity is precious. So when I see people buying "Arcade Archives VS Super Mario Bros." en masse my first thought isn't "people want VC", it is "people just want to buy Super Mario Bros. again". When I hear anyone who just wants to buy the same games, to have access to the same games again, I cannot help but feel seriously sad about it, for the medium itself. I really don't care about ownership. For me this isn't a proof of control from the consumer, especially for ANYTHING DIGITAL. It's just that it feels right but I don't think it is really grasping the point.
@kkslider5552000 the problem is that people thinks it's difficult, they ignore that there were two key problems that plagued N64 unofficial emulation quality:
A complete lack of active developers for a significant period of time, almost all of the improvements were done by people who weren't in the scene until more recently, so in the meantime, there wasn't very much progress
The GPU standards at the time did not easily allow good N64 graphics emulation. Now Vulkan API exists, and it provided us Parallel-RDP and RT64, both of which essentially revolutions the way we emulate N64 graphics without it being a hacky mess. The first one allows very accurate N64 graphics in a playable speed using very unconventional methods that weren't possible until Vulkan, the other is a highly optimized graphics plugin that can run on a potato with optional and significant improvements, using novel ways to do it that works best in Vulkan and DirectX 12.
I want Nintendo to attempt something like RT64, but instead they're using Vulkan in a way that isn't even really making use of it, and RT64 was made by a single guy in his free time for a few years, in fact, so is Parallel-RDP I believe (though that one is based off the work of someone else). Now imagine having it done by a person or two full time, and that's just not what I'm seeing.
@kkslider5552000 The problem is that the N64 NSO emulator is the same one from Wii U... and it's been almost 10 years, the improvements are genuinely abysmal
@kkslider5552000 Unofficial N64 emulation got really better if you look for it so I don't really agree with that. Most issues that plagued N64 software emulation are gone thanks to better hardware GPU standards that even the Switch makes use of, especially the N64 emulator, but clearly isn't used to the fullest.
Also I saw the comment about Analogue and I'm like this isn't the same thing. Compare what's comparable, software emulation.
Just to say: This emulation error also happens on unofficial emulation, and I even mean decent options, so honestly, not gonna give N64 NSO further random hate myself. There are TONS of problems, but this one is part of the few I'm willing to accept (though they could have intentionally slowed it down I'm sure, but whatever).
@Banjo- One last tag so I can bring you complete proof that the SNES Mini emulator ran on Windows:
Check every single replay file for every game and you'll find that they were made on a Windows version of the SNES emulator.
"# Inputs version 2.1.0330.1 (Canoe Win32)"
Canoe is the name of the SNES emulator (its filename, I can also find it on NSO.)
@AlienX As far as I know, the main reason is that Sony still held patents on the audio compression format that the SPC700 used, and expired since then. But in the meantime, opted to hack every single SNES ROM to replace all BRR sound samples into basically an index to the PCM data.
About portable emulators: I definitely could have mentioned this but it would have been too long. But yes, that 3DS VC GB emulator is the same as in Kirby's Dream Collection. However I couldn't find any evidence that it was used in Smash 4.
Okay I'll do one last comment anyway regarding this and I'll be as infomative as I can.
I worked on some emulators before (seriously feel free to check contributor history of SNES9X, Project64 and Ares if you really think I'm BSing) but I could also add this:
A lot of software do not necessarily have a "canon" system and I stand by this, they can support a lot of systems at once without trying. This is especially true of open source.
The SNES emulator on NSO is the same as SNES Mini, that one even came from Wii U & 3DS Virtual Console (two widely different systems but same emulator anyway, by the way, further proving my point) on which further development was done to add SuperFX and also full SPC700 sound chip emulation without sound replacement. The SNES Mini version still contained the Wii U and 3DS sound hacks until they decided to remove them for Switch (which is a lot better).
Just because it's running on confirmed systems doesn't mean it cannot run elsewhere, it's not that much additional work if you do it right.
It's not just a matter of OS, it's a matter of architecture too. Here we have a Windows PC, but if it was a Linux PC I doubt it would be a Linux ARM either like on SNES Mini, not impossible but not likely to me.
I dare say it's of the interest of Nintendo to not actually make emulators fully optimized for their systems considering they'll need to port them to the next gen every time. I'd hate for them to need to redo the work every time when it can be effortless.
I also hope they never test their emulators on a Switch 100% of the time especially just for initial behavior tests for games that weren't supported initially because that would just be hell to wait every time you wanna run it on Switch instead of just running it faster on a PC.
Regarding the "subpar" museum experience, here's my take: If I was the director I would still use emulators instead of the real systems because that's just prone for errors.
I had a Super Famicom that had a defect that came up over time, thankfully fixed now, but it's real stuff to take into account and it really shouldn't be discounted. However I do think they should actually try to reproduce CRTs instead of just running without any filter on HDTVs. That's my only real problem with it.
@Mortenb Oh, I didn't say I didn't want Nintendo to use them, just that it would be very hypocritical of them to do so when they had a clear stance against them even if they can't legally fight most of the retro emulators around. You have no idea how much I want them to change their N64 emulator to an actual decent one.
@Banjo- Considering you edited your post I'll just do one last comment and quote: > If they were using the SNES Mini emulator, they would be using Linux, not Windows, because the SNES Mini runs Linux.
You just proved to me that you don't know how programming works and you don't know the concept of portable code, aka code that can be compiled on multiple systems, can be Switch, Linux PC, Windows PC, and much more.
@Banjo- I literally look and reverse engineer these emulators on just about every NSO update I ain't having a debate with you about those unless you bring me the facts.
Nintendo's emulators can work on other systems because that's how code can work: NES and SNES NSO emulators also were on NES and SNES Mini and they don't seem to be programmed in any way that couldn't work on other systems like Windows PCs.
See the comment just above mine about how they never sold downloaded ROMs because the "evidence" is just not evidence.
@twadebarcelona They didn't. The evidence was not really good evidence.
The only valid interpretation of that evidence is that it used a NES ROM format that was indeed from another emulator called iNES... and it also happens that one of the developers of their official NES emulator at Nintendo was someone who worked on that emulator. He's still at Nintendo by the way, he worked on NWC NES Edition.
@Mortenb If it came to them actually using open source emulators themselves I actually would think it's definitely hypocritical considering their stance across all of them. But I don't believe they do at all.
I kinda get the irony, but I always felt it was forced irony. Nintendo runs their emulators on wherever they want, it's made to be compiled for anything, they're not reusing emulators by other people.
What a missed opportunity. I guess what I datamined in terms of courses are nothing more than leftovers (I want to note that I never said they were 100% future content, just to be certain). If there was a moment to put the Satellaview tracks it would have been for F-Zero 99...
OatmealDome found stuff about an Arcade Mode and Survival Mode, so I'd like to say the updates are probably related to new modes and maybe cosmetics to some extent and not much else.
@Not_Soos In all fairness, all of the "99" games work the exact same. Tetris 99 has no actual goal to work towards either, it's still all about unlockable cosmetics. And I think that's fine.
@SwitchForce I don't think you have a real idea of what he was talking about. Putting aside Analogue's gushing over their own product, unofficial Nintendo 64 emulation has actually been improved, which makes Nintendo's look really bad in comparison... it is honestly subpar.
I don't really doubt Analogue's being good however, they have shown to have great products that do go above and beyond on that regard, but they also do emulation in a different way and N64 on MiSTer FPGA emulation has been progressing very well so I don't really doubt them if they give themselves the proper hardware for it.
@premko1 @Vyacheslav333 Apparently Flashback 2 sits between both Flashback (the original) and Fade To Black. The Flashback remake is absolutely non canon.
@Serpenterror They're all finished and in the game already. It's just Nintendo wanting to gradually unlock the tracks as people get used to it. I don't think that's necessarily a bad idea personally. Also it's not a port of the SNES game and it's literally impossible to make the original game work with 99 players like that. Actually, porting the game from SNES to Switch even implies to just reimplement everything because the game's source code was highly SNES specific that it would just be better to redo the game entirely in a new engine to fit their needs. All the tracks have been actually done to be a slight bit bigger to accomodate for 99 players.
@nessisonett I think that's just a complaint for the sake of complaining imo especially when it seems reasonably spaced out compared to other services as it looks like it would be every 2 weeks, and the game would have the entire original game's tracks in mid October (I assume 2 weeks from now as well) it's not like players would be waiting too long...
I would like to say that Forest is pretty much a generic name to use, I can see a developer using that kind of name for a test without knowing about its presence in BS F-Zero Grand Prix 2. But they bothered to come with brand new names so I don't think Forest is a coincidence, but by no means it proves Satellaview content is planned.
But we could hope it would happen, this content in particular is even unpreserved by the community aside from a rare video, so that would be a point where Nintendo would actually kind of save the day for once.
I listened to an interview about this game with the director: Apparently it's between Flashback and Fade To Black if you were wondering, so... technically, the name is accurate lol
One of my real angers about the N64 emulator is the lack of control remapping and I find it almost criminal how it is not talked about too often. I think some games are downright unplayable and not representative of how they were like.
I do use the Switch OS control remapping, but I still think it's a bandaid to something that should have been in the app to begin with.
I do understand why the default controls are the way they are, but N64 games are usually made with B and A being placed like Y and B on current controllers, especially racing games, Z and L always placed on ZL and L but then you can't use R on ZR which is honestly downright playing with habits, even though the C button macro with ZR I think it is still a good idea but we should be able to change that too... When I even find the unused text "Change Control Method" for me there's clearly thought about it but somehow did not end up in the app.
Some of these reasons are quite frankly ridiculous. It's a port, it's fine, ports are almost always done by outside studios. Grove Street Games is just the bad one, it's dedicated to GTA pretty much too, considering the name so I'd like to consider it's done by Rockstar on that one.
The $50 price tag however that is way too much for a straight port; with less content than the original even since the multiplayer is gone, and it's the only valid reason.
Comments 111
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
@BaldB3lper78 You'll still be getting GameCube games it's not like it replaced your games it's just one more console on top of the rest
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
@Warioware Most Virtual Boy games are good. The main criticism you can make is that they don't really justify the Virtual Boy's gimmick, but otherwise they're not terrible games in general.
If you were alone on an island and all you had was the Virtual Boy and all its games, you'd be likely be enjoying a bunch of them.
Wario Land is not the only good game on it, there's a bunch more.
The system itself is what got the bad reactions in general, for understandable reasons, but I've seen people who got headaches, I've seen people who could just play for hours, I've seen people who insists that it improved their eyesight as well.
A lot of it was exaggerated because of all the warnings Nintendo was required to have to avoid lawsuits.
Re: PSA: You Can Now Remap Super NES Controls With Nintendo Switch Online
@EarthboundBenjy Well here's something that most people just don't mention that unofficial emulators don't do:
All controls are detailed, that screen is not only useful for remapping, but also actually knowing how the game works. Including in japanese only games on the service.
Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation
@Exerion76 The problem regarding N64 and now GC is how people generalize it across, even though the NES, SNES, GB and especially GBA emulation are actually pretty good, and in the case of GBA, actually doing better accuracy than mGBA somehow.
And honestly GC emulation is nowhere near the disaster that people may make it sound like (even DF tends to respect that emulator in the video), only N64 deserves that.
The only problems of GC emulation is the input lag and stick sensitivity, both problems that also exist on N64 emulation but barely anyone mentions those for some reason because of its initial graphical emulation disaster at launch.
Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation
@Exerion76
"When DF pointed out flaws in the N64 emulation, things were fixed. Developers actually listen to their feedback."
I really wish they did actual development to their N64 emulator in 11 years than just fixes to be honest. It's still not great.
"It's sad, when the Dolphin emulator, does a much better job, than an official emulator..."
As pointed out, Dolphin had two decades of development so it's a completely different deal regardless.
Let me say this clearly though: If you want better emulators, honestly just avoid ALL rereleases ever. That includes Nintendo Classics apps, all Arcade Archives series, all stuff from M2, and more. If you're hellbent on having the best emulation ever, nothing official will do as good, ever.
However I defend official releases anyway, a lot of times it tends to be above "good enough" and below unofficial emulation, the fact of the matter is more about having more choices and some people are also allergic to unofficial emulation because it always requires a bit more setup (yes even for as few steps Dolphin requires).
Please keep in mind that not everybody has the same experience as we go regarding the use of emulators.
Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation
I'm going against every comment here:
This video of Digital Foundry is good and needed.
It is pretty much saying that the emulation is good and faithful (better than a previous video about it by another YouTuber that had a really bad section about framerates which he did remove thankfully), but does point out the input lag and inaccurate stick emulation, which I consider to be extremely important to fix.
Whether it bothers you or not doesn't really matter, it is stuff that's proven by several people at this point and needs solving especially for games where this kind of accuracy is pretty much everything or nothing like for F-Zero GX. I can definitely tell you that I play much better on original hardware than on Switch 2.
I'm not here to say DF is good all across, personally I am always annoyed by their videos regarding hardware analysis, I consider it's stuff that's unnecessary and only brings the bad people around.
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@BlackStar9000 Personally I'd just say to watch out... like for literally everything second hand in general
And if someone else gets it and blocks it, well, get him out of your life and ask him for money. It's easy to find unfair situations, but which kind of situation happens more is more of my question.
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@RPGpro I've never heard of any console that reversed the ban before.
That said when a console is banned, it is rarely accidental, because it is assumed the console cannot be trusted (e.g. mods). The only way I can see to reverse the ban is to have it go to Nintendo to refurbish it (that includes opening it to see any potential mods) and only then they can unban it (and sell it).
@KITG_GROUP Don't worry it's the exact same with Sony and Microsoft.
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@Hababam Then sorry but the shops SHOULD actually check that's the least we should actually expect of them
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
The thing about this is that it does make sense to an extent that suddenly not accessing stuff you've paid for is annoying.
But what's your choice?
What is possible to do differently about it? Selling used banned consoles without warning is honestly a problem of the seller.
By the way, this isn't bricking in the slightest, you can still play physical games with it, probably even local multiplayer between consoles possibly.
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
I seriously don't understand why it's this much of a problem now when it is a thing for Switch 1, PS4 & PS5, possibly even more consoles than that.
Re: Smash Bros. Director Sakurai Laments 'Unsustainable' AAA Game Dev, Discusses AI And Uncertainty
Thank you for actually trying to convey that his view isn't as clear cut as people may make it to be.
It's a lot more neutral than it sounds.
Re: Pokémon Fan Loses "20 Years Worth Of Data" After Performing Switch 2 Transfer
That person should actually call Nintendo on how to get their save back, it's likely that cloud saving still happened in secret. I've seen people get back their saves of games that "don't support cloud save".
Re: Random: Some Switch Fans Are Convinced Mario Paint Is Returning
They also added a new 64DD icon for this week's icons. It wasn't there the last time they did N64 icons a while back.
But I wish icons were really telling the future lol
I do expect a Satellaview icon coming though.
Re: Nintendo May Record Video And Audio From GameChat Sessions On Switch 2
Okay the US Privacy Policy genuinely sucks.
The UK Privacy Policy is ten times clearer and actually says that NONE OF THE GAMECHAT IS RECORDED TO THE SERVER.
The last 3 minutes are kept on the system of each player that you can review yourself, and report to Nintendo, and ONLY THEN, it gets sent to Nintendo with your explicit permission.
Re: Nintendo May Record Video And Audio From GameChat Sessions On Switch 2
@Hwatt You can hide the camera lens physically on the official one and some licensed ones as well. Nintendo knows the paranoia very well.
Re: Nintendo May Record Video And Audio From GameChat Sessions On Switch 2
Just saying: no one knows how to read Privacy Policy text.
When GameChat happens, you're sending video & audio probably through some servers so they can reach friends so this clause needs to exist if you even want it to work. All of it is legalese.
Get a legal expert before reporting on these things because no one understands these things (and we really need something to be done about Terms of Service and Privacy Policies being hard to read in general across every single tech.)
Also Sony has basically the same clause, I checked. But Sony is probably okay, right?
Re: Nintendo May Record Video And Audio From GameChat Sessions On Switch 2
If you wanna report users Nintendo has to record to judge.
Re: Hori's New Switch 2 Camera Is Built For Handheld Play
Perfect for Game Boy Camera on Game Boy NSO
Re: Rumour: Switch Virtual Console Was Apparently Nintendo's "Original Plan"
@Johnion You can add GBA games to the mix which are around $7 / $8 and it would take quite some time to catch up. Add also the price of NES, SNES and GB games. It seriously needs a lot of time to catch up in terms of pricing.
Re: Rumour: Switch Virtual Console Was Apparently Nintendo's "Original Plan"
I want to mention one thing about Nintendo's relative goodwill:
The Wii, DSi, 3DS and Wii U redownload features are still up, yes, even the Wii. You can still access the shop of each to do this, to this very day.
But I still don't entirely trust that personally. But that's something to take into account, and of course you should still be critical of Nintendo when they do something wrong.
Personally I never liked Virtual Console, but I do wish for y'all for Nintendo to offer the ability to buy the games. Just that, personally, I will not do it like that, ever. I care more about rewarding curiosity for the medium than caring about owning them.
Re: Rumour: Switch Virtual Console Was Apparently Nintendo's "Original Plan"
Just to put my opinion about Virtual Console: I never liked Virtual Console since the Wii. I always thought it was overpriced.
That said at one point I really need to write a post about Wii VC's origins, and how it was developed, because I always see people going like "just put an emulator and a ROM it's easy" and I've seen enough information to tell that it was definitely not like that, and the post mentions that it was not as easy on previous systems, from a quote, mind you.
I have a passion for video games as a culture, and for me, discoverability is king, curiosity is precious. So when I see people buying "Arcade Archives VS Super Mario Bros." en masse my first thought isn't "people want VC", it is "people just want to buy Super Mario Bros. again".
When I hear anyone who just wants to buy the same games, to have access to the same games again, I cannot help but feel seriously sad about it, for the medium itself.
I really don't care about ownership. For me this isn't a proof of control from the consumer, especially for ANYTHING DIGITAL. It's just that it feels right but I don't think it is really grasping the point.
Re: 'Nintendo Music' Adds Classic N64 Soundtrack, Here's Every Song Included
I'm just disappointed at the lack of Expansion Kit music.
Re: Switch Online's Latest "Mature" N64 App Update Appears To Fix Some Perfect Dark Emulation Issues
@kkslider5552000 the problem is that people thinks it's difficult, they ignore that there were two key problems that plagued N64 unofficial emulation quality:
I want Nintendo to attempt something like RT64, but instead they're using Vulkan in a way that isn't even really making use of it, and RT64 was made by a single guy in his free time for a few years, in fact, so is Parallel-RDP I believe (though that one is based off the work of someone else). Now imagine having it done by a person or two full time, and that's just not what I'm seeing.
Re: Switch Online's Latest "Mature" N64 App Update Appears To Fix Some Perfect Dark Emulation Issues
@kkslider5552000 The problem is that the N64 NSO emulator is the same one from Wii U... and it's been almost 10 years, the improvements are genuinely abysmal
Re: Switch Online's Latest "Mature" N64 App Update Appears To Fix Some Perfect Dark Emulation Issues
@kkslider5552000 Unofficial N64 emulation got really better if you look for it so I don't really agree with that. Most issues that plagued N64 software emulation are gone thanks to better hardware GPU standards that even the Switch makes use of, especially the N64 emulator, but clearly isn't used to the fullest.
Also I saw the comment about Analogue and I'm like this isn't the same thing. Compare what's comparable, software emulation.
Re: Random: Oops! It Looks Like Banjo-Tooie's Idle Demo Is Sped Up On NSO
Just to say: This emulation error also happens on unofficial emulation, and I even mean decent options, so honestly, not gonna give N64 NSO further random hate myself.
There are TONS of problems, but this one is part of the few I'm willing to accept (though they could have intentionally slowed it down I'm sure, but whatever).
Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC
@Banjo- One last tag so I can bring you complete proof that the SNES Mini emulator ran on Windows:
Check every single replay file for every game and you'll find that they were made on a Windows version of the SNES emulator.
"# Inputs version 2.1.0330.1 (Canoe Win32)"
Canoe is the name of the SNES emulator (its filename, I can also find it on NSO.)
Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC
@AlienX As far as I know, the main reason is that Sony still held patents on the audio compression format that the SPC700 used, and expired since then.
But in the meantime, opted to hack every single SNES ROM to replace all BRR sound samples into basically an index to the PCM data.
About portable emulators: I definitely could have mentioned this but it would have been too long. But yes, that 3DS VC GB emulator is the same as in Kirby's Dream Collection. However I couldn't find any evidence that it was used in Smash 4.
Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC
Okay I'll do one last comment anyway regarding this and I'll be as infomative as I can.
I worked on some emulators before (seriously feel free to check contributor history of SNES9X, Project64 and Ares if you really think I'm BSing) but I could also add this:
A lot of software do not necessarily have a "canon" system and I stand by this, they can support a lot of systems at once without trying. This is especially true of open source.
The SNES emulator on NSO is the same as SNES Mini, that one even came from Wii U & 3DS Virtual Console (two widely different systems but same emulator anyway, by the way, further proving my point) on which further development was done to add SuperFX and also full SPC700 sound chip emulation without sound replacement. The SNES Mini version still contained the Wii U and 3DS sound hacks until they decided to remove them for Switch (which is a lot better).
Just because it's running on confirmed systems doesn't mean it cannot run elsewhere, it's not that much additional work if you do it right.
It's not just a matter of OS, it's a matter of architecture too. Here we have a Windows PC, but if it was a Linux PC I doubt it would be a Linux ARM either like on SNES Mini, not impossible but not likely to me.
I dare say it's of the interest of Nintendo to not actually make emulators fully optimized for their systems considering they'll need to port them to the next gen every time. I'd hate for them to need to redo the work every time when it can be effortless.
I also hope they never test their emulators on a Switch 100% of the time especially just for initial behavior tests for games that weren't supported initially because that would just be hell to wait every time you wanna run it on Switch instead of just running it faster on a PC.
Regarding the "subpar" museum experience, here's my take: If I was the director I would still use emulators instead of the real systems because that's just prone for errors.
I had a Super Famicom that had a defect that came up over time, thankfully fixed now, but it's real stuff to take into account and it really shouldn't be discounted. However I do think they should actually try to reproduce CRTs instead of just running without any filter on HDTVs. That's my only real problem with it.
Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC
@Mortenb Oh, I didn't say I didn't want Nintendo to use them, just that it would be very hypocritical of them to do so when they had a clear stance against them even if they can't legally fight most of the retro emulators around.
You have no idea how much I want them to change their N64 emulator to an actual decent one.
Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC
@Banjo- Considering you edited your post I'll just do one last comment and quote:
> If they were using the SNES Mini emulator, they would be using Linux, not Windows, because the SNES Mini runs Linux.
You just proved to me that you don't know how programming works and you don't know the concept of portable code, aka code that can be compiled on multiple systems, can be Switch, Linux PC, Windows PC, and much more.
Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC
@Banjo- I literally look and reverse engineer these emulators on just about every NSO update I ain't having a debate with you about those unless you bring me the facts.
Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC
@Banjo- All of what you're saying is false.
Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC
@twadebarcelona They didn't. The evidence was not really good evidence.
The only valid interpretation of that evidence is that it used a NES ROM format that was indeed from another emulator called iNES... and it also happens that one of the developers of their official NES emulator at Nintendo was someone who worked on that emulator. He's still at Nintendo by the way, he worked on NWC NES Edition.
Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC
@Mortenb If it came to them actually using open source emulators themselves I actually would think it's definitely hypocritical considering their stance across all of them. But I don't believe they do at all.
Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC
I kinda get the irony, but I always felt it was forced irony. Nintendo runs their emulators on wherever they want, it's made to be compiled for anything, they're not reusing emulators by other people.
Re: Switch Online + Expansion Pack Survey Asks Users To Share Their Experience
I would probably spend some time complaining about N64 if I had access to the survey
Re: Nintendo Believes Successor Announcement Will Have "Zero Impact" On Switch Sales
Personally I understood the exact opposite of the headline
Re: F-Zero 99 Is Getting A New Update (Version 1.3.0), Here's What's Included
Mirror tracks are not just Mirror tracks, they have differences from their normal counterparts for obstacles.
Re: Switch Online Exclusive F-Zero 99 Adding King League And Three More Tracks
What a missed opportunity. I guess what I datamined in terms of courses are nothing more than leftovers (I want to note that I never said they were 100% future content, just to be certain).
If there was a moment to put the Satellaview tracks it would have been for F-Zero 99...
OatmealDome found stuff about an Arcade Mode and Survival Mode, so I'd like to say the updates are probably related to new modes and maybe cosmetics to some extent and not much else.
Re: Switch Online Exclusive F-Zero 99 Adding King League And Three More Tracks
@Not_Soos In all fairness, all of the "99" games work the exact same. Tetris 99 has no actual goal to work towards either, it's still all about unlockable cosmetics. And I think that's fine.
Re: Analogue's CEO Reckons Not Even Nintendo Could Beat Its New 'N64'
@SwitchForce I don't think you have a real idea of what he was talking about. Putting aside Analogue's gushing over their own product, unofficial Nintendo 64 emulation has actually been improved, which makes Nintendo's look really bad in comparison... it is honestly subpar.
I don't really doubt Analogue's being good however, they have shown to have great products that do go above and beyond on that regard, but they also do emulation in a different way and N64 on MiSTer FPGA emulation has been progressing very well so I don't really doubt them if they give themselves the proper hardware for it.
Re: Flashback 2 Looks Ahead To November Release With New Story Trailer
@premko1 @Vyacheslav333 Apparently Flashback 2 sits between both Flashback (the original) and Fade To Black. The Flashback remake is absolutely non canon.
Re: Switch Online Exclusive F-Zero 99 Adding Five More Tracks This Week
@Serpenterror They're all finished and in the game already. It's just Nintendo wanting to gradually unlock the tracks as people get used to it. I don't think that's necessarily a bad idea personally.
Also it's not a port of the SNES game and it's literally impossible to make the original game work with 99 players like that. Actually, porting the game from SNES to Switch even implies to just reimplement everything because the game's source code was highly SNES specific that it would just be better to redo the game entirely in a new engine to fit their needs. All the tracks have been actually done to be a slight bit bigger to accomodate for 99 players.
Re: Switch Online Exclusive F-Zero 99 Adding Five More Tracks This Week
@nessisonett I think that's just a complaint for the sake of complaining imo especially when it seems reasonably spaced out compared to other services as it looks like it would be every 2 weeks, and the game would have the entire original game's tracks in mid October (I assume 2 weeks from now as well) it's not like players would be waiting too long...
Re: F-Zero 99 Update Adding More Tracks, Datamine Uncovers New Modes
I would like to say that Forest is pretty much a generic name to use, I can see a developer using that kind of name for a test without knowing about its presence in BS F-Zero Grand Prix 2.
But they bothered to come with brand new names so I don't think Forest is a coincidence, but by no means it proves Satellaview content is planned.
But we could hope it would happen, this content in particular is even unpreserved by the community aside from a rare video, so that would be a point where Nintendo would actually kind of save the day for once.
Re: Flashback 2 Modernises The Cinematic Platformer In New Trailer
I listened to an interview about this game with the director: Apparently it's between Flashback and Fade To Black if you were wondering, so... technically, the name is accurate lol
Re: Switch Online's N64 Update Is Live (Version 2.11.0), Here's What's Included
One of my real angers about the N64 emulator is the lack of control remapping and I find it almost criminal how it is not talked about too often. I think some games are downright unplayable and not representative of how they were like.
I do use the Switch OS control remapping, but I still think it's a bandaid to something that should have been in the app to begin with.
I do understand why the default controls are the way they are, but N64 games are usually made with B and A being placed like Y and B on current controllers, especially racing games, Z and L always placed on ZL and L but then you can't use R on ZR which is honestly downright playing with habits, even though the C button macro with ZR I think it is still a good idea but we should be able to change that too...
When I even find the unused text "Change Control Method" for me there's clearly thought about it but somehow did not end up in the app.
Re: Red Dead Redemption Fans Aren't Happy About Rockstar's "Lazy Port"
Some of these reasons are quite frankly ridiculous.
It's a port, it's fine, ports are almost always done by outside studios.
Grove Street Games is just the bad one, it's dedicated to GTA pretty much too, considering the name so I'd like to consider it's done by Rockstar on that one.
The $50 price tag however that is way too much for a straight port; with less content than the original even since the multiplayer is gone, and it's the only valid reason.