@Clyde_Radcliffe The problem is that Nintendo also implemented a pretty advanced hacking system in the emulator and clearly have taken the time to reverse engineer games with some advanced stuff to the point that I find it 100% possible to do automatic pak switching through that system.
So, no, it's not impossible, and they clearly could have taken that time to implement this.
@Clyde_Radcliffe I edited my comment right before you mentioned it but it's still pretty sad imo because you shouldn't be forced to use save states, ever.
As far as I can tell when I looked, Controller Pak emulation existed since Wii U Virtual Console, but they simply never used it for some reason. There's also a bit of Transfer Pak but don't get too excited, it's pretty much nothing.
There was also 64DD emulation code dating since the Wii U too, but it was unfinished and unplayable and this code was finally removed in the Banjo update (1.2.0).
The emulator being unofficial is one thing and probably the primary reason, but I assume they were using SNES9X since it was the only truly portable emulator of its time... which had a non commercial use clause in the license so that could have been an additional more legitimate reason for it.
I think it's fair to at least expect emulation quality on par with Wii U (which was worse than Wii and I don't mean the dark filter), the fact that their emulator has only gotten worse over the years is pretty darn sad.
As sorta mentioned by the video, the lack of planning is actually very saddening for a subscription. Other console makers use a subscription for online and have basically something happening every month. And then the dripfeed is just insanely slow like what the heck...
@Roam85 There is what's called "BS F-Zero Grand Prix 2 Practice", but this is not it, this was just to practice tracks that were originally exclusive to BS F-Zero Grand Prix 1 (all dumped).
They're looking for real deal, the main broadcasts of Grand Prix 2 (which was in 2 parts).
@chardir Satellaview had no subscription, it was actually free. The only payment was to buy the equipment to even play (so, satellite antenna, BS Tuner, Satellaview and stuff).
It is a lottery even before we even get to see if the data is corrupted or not because just even finding it on a Memory Pack you still have to dump it to find out since BS F-Zero Grand Prix 2 is a soundlink game and is therefore invisible in menus.
Satellaview preservation has been this way for a while: Buy a bunch of Memory Packs and hope it has something interesting in it even if the seller says it's empty (which it may not be because you cannot trust menus).
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Re: Switch Hackers Add Controller Pak Support To The N64's Online Library
@Clyde_Radcliffe The problem is that Nintendo also implemented a pretty advanced hacking system in the emulator and clearly have taken the time to reverse engineer games with some advanced stuff to the point that I find it 100% possible to do automatic pak switching through that system.
So, no, it's not impossible, and they clearly could have taken that time to implement this.
Re: Switch Hackers Add Controller Pak Support To The N64's Online Library
@Clyde_Radcliffe I edited my comment right before you mentioned it but it's still pretty sad imo because you shouldn't be forced to use save states, ever.
Re: Switch Hackers Add Controller Pak Support To The N64's Online Library
@Angelic_Lapras_King Well what's sad is that Winback is a Controller Pak only game. It doesn't use it. You need to use save states in the app.
Re: Switch Hackers Add Controller Pak Support To The N64's Online Library
As far as I can tell when I looked, Controller Pak emulation existed since Wii U Virtual Console, but they simply never used it for some reason.
There's also a bit of Transfer Pak but don't get too excited, it's pretty much nothing.
There was also 64DD emulation code dating since the Wii U too, but it was unfinished and unplayable and this code was finally removed in the Banjo update (1.2.0).
Re: Metroid Prime Dev Confirms That Nintendo Blocked The Addition Of Super Metroid To The Game
The emulator being unofficial is one thing and probably the primary reason, but I assume they were using SNES9X since it was the only truly portable emulator of its time... which had a non commercial use clause in the license so that could have been an additional more legitimate reason for it.
Re: Video: MVG Takes A Closer Look At Nintendo Switch Online's N64 Update
I think it's fair to at least expect emulation quality on par with Wii U (which was worse than Wii and I don't mean the dark filter), the fact that their emulator has only gotten worse over the years is pretty darn sad.
Re: Banjo-Kazooie Is Getting Jiggy With Nintendo Switch Online In January
One N64 game a month? Sure.
But what about the rest of the consoles..?
Re: Talking Point: Should The Nintendo Switch Online Expansion Pack Library Expand Faster?
As sorta mentioned by the video, the lack of planning is actually very saddening for a subscription.
Other console makers use a subscription for online and have basically something happening every month. And then the dripfeed is just insanely slow like what the heck...
Re: There's A $5,000 Reward For Anyone Who Can Find These 'Lost' F-Zero Tracks
@Roam85 There is what's called "BS F-Zero Grand Prix 2 Practice", but this is not it, this was just to practice tracks that were originally exclusive to BS F-Zero Grand Prix 1 (all dumped).
They're looking for real deal, the main broadcasts of Grand Prix 2 (which was in 2 parts).
Re: There's A $5,000 Reward For Anyone Who Can Find These 'Lost' F-Zero Tracks
@chardir Satellaview had no subscription, it was actually free. The only payment was to buy the equipment to even play (so, satellite antenna, BS Tuner, Satellaview and stuff).
Re: There's A $5,000 Reward For Anyone Who Can Find These 'Lost' F-Zero Tracks
It is a lottery even before we even get to see if the data is corrupted or not because just even finding it on a Memory Pack you still have to dump it to find out since BS F-Zero Grand Prix 2 is a soundlink game and is therefore invisible in menus.
Satellaview preservation has been this way for a while: Buy a bunch of Memory Packs and hope it has something interesting in it even if the seller says it's empty (which it may not be because you cannot trust menus).