@Sylamp Not trying to disagree or argue with you here, but puzzle games aren't inherently without damage or danger. Just wanted to mention that games such as Portal and Portal 2 have a lot of hazardous elements in them. And it seems reasonable for people to expect a game to require direct skill (not just cognitive skill or curiosity) to keep things interesting.
Hopefully this was a good contribution to the discussion, I'm just trying to be helpful, not promote discourse 👍
@iMahvel_ Starting Unknown Signal using a completed save file will let you keep all your items and progression. It makes revisiting certain combat encounters more interesting (I have to be careful with what I say so this comment won't be removed for spoilers) and adds new objectives to complete. The most important thing to remember when 100%ing an area is to use the Scan ability.
@iMahvel_ Did you beat Unknown Signal as well, or just the base story mode? If not, I'd strongly recommend it, as it adds some new challenges and you can get a special ending for fully completing it.
@Gs69 60fps is much more likely for the Switch 2 version, since the Switch 2 is about as powerful as a PS4 when in handheld and a PS4 Pro when docked. A performance mode would be appreciated, but I'm happy with 60fps since 120fps doesn't seem much better to my eyes (plus it makes going back to regular 60fps look bad). 👍 I've really been wanting to get into Devil May Cry! If you're familiar with the series, should I play 1, 3, and 4 before 5? Any advice would be appreciated!
@RupeeClock Actually, I've noticed that when playing games like Asphalt Legends on Switch, turning the resolution down to 720p can greatly improve the framerate. While I haven't tried this with most games, I can confirm it works for at least Asphalt.
@danzoEX Honestly, it reminds me of Revali from Breath of the Wild and Age of Calamity. I'm fine with this design, personally, but it's understandable if you don't prefer this version.
I love the Star Fox franchise and I'm very excited for this! My only disappointment is that the campaign will probably be very short, since this is a remake of the original Star Fox 64. But I'm not going to judge the game before it releases. Anyway, I'm looking forward to this! I wonder what the price of the game will be?
@PeteyPiranha I agree. Frontiers was certainly an experiment, and I'm glad SEGA took that leap. The open-world design was understandably controversial, but I think it really works well for a Sonic game. It just needs some tweaks. Hopefully we'll get Sonic Frontiers 2 sometime soon.
@PeteyPiranha I love SEGA too, I just wish they could be more consistent with the quality of their games. I'm really looking forward to the next Sonic the Hedgehog game! What about you?
@Ravenmaster Oh, I see what you mean. I think Nintendo assumes most people don't power off their console when it's not in use. Most people I know just keep it in Sleep Mode, since it's more convenient, allows you to keep your internet connection active, and lets you start up the console pretty quickly. That being said, it would make sense for Nintendo to add an update that allows you to power off the console from the Home Menu.
@Ravenmaster Hold down the Home Button when the console is on. A menu will pop up that will let you turn off the console. I do this all the time when I'm playing in Docked Mode.
Honestly, I hope the game gets a Switch 2 Edition. I'm one of the few people who actually likes Frontiers (despite its flaws) and I've been wondering why SEGA hasn't given this to us yet. Hopefully it's not another Sonic X Shadow Generations problem, where they don't release an Upgrade Pack. Nintendo shouldn't have allowed SEGA to force people to pay for the entire game all over again just for better framerate and resolution.
@Hwatt I think it will. The same will probably go for games like Metroid Prime Remastered, as well. Both Dread and Prime Remastered really deserve Switch 2 Editions, and it makes me sad to see that Nintendo just doesn't seem to care about Metroid in general.
@Hwatt Metroid Dread will most likely run at 900p even with Boost Mode enabled, since the original Switch would run the game at that resolution when docked.
Winds and Waves looks great! I might actually get it if it's of good quality. The aesthetics remind me of Subnautica, and if the game plays well, this could be my first genuine Pokemon game.
@Markatron84 Funnily enough, the Wii U GamePad also has 9-axis gyro. I was disappointed by the Switch and Switch 2's 6-axis gyro (which I noticed immediately, when I switched from playing Breath of the Wild on the Wii U to Switch). I think that, going forward, 9-axis needs to be the new standard. Even the Playstation 5 controller only has 6-axis, and Xbox has never put gyro into any of their controllers. I've noticed that gyro makes a huge difference in gameplay and, in my opinion, is a very good thing to have. So, while 9-axis gyro isn't new, I'm hoping we see it implemented into modern gaming controllers much more. Playing Nintendo Land on the Wii U GamePad was so accurate, it felt like it was practically a VR headset!
@KayFiOS Yes! And I'm shocked that Nintendo hasn't simply added free resolution and framerate patches for every original Switch game running on the Switch 2. That should have been a thing right from the start, and in my opinion there's no excuse for not doing it. I would gladly replay most of my collection of games on my Switch 2 if Nintendo had simply patched them all simultaneously.
That being said, I think that other developers NEED to be putting their games on the Switch 2. My logic is that if a game was released on or is currently available for the PS4 and Xbox One, then it should be put onto the Switch 2. For example, I would gladly buy games such as Titanfall 2, Detroit: Become Human, The Last of Us, and many others if only their respective developers would put them onto the Switch 2. Not doing so is a huge missed opportunity.
I absolutely agree that the first-party lineup for the Switch 2 at launch was underwhelming. I hope we get plenty of good first and third party games this year. I believe we most likely will, as other developers recognize the Switch 2's success. (If they can get dev kits in the first place...)
Seriously though, you're right. Video game naming schemes have become too complex. And the amount of space that the "Switch 2" borders take up on the case is absolutely ridiculous. I understand that Nintendo wants to make sure people know which game they're getting, but at the same time, I feel this could have been executed in a much less visually destructive way.
Unfortunately, it's probably too late to turn back now.
@Don @AstroTheGamosian Perhaps you've already done this, but it's important to collect a good number of energy tanks for the final battle. This may also sound very basic as well, but dodging can make a huge difference (except for when fighting the Psy-Bots in Volt Forge on Hard Mode, in which case jumping is somehow more effective at avoiding their beams?) when fighting Sylux. I've found that the standard Power Beam provides the most consistent damage output compared to using Missiles, the Charge Beam, and the Quick Charge Beam. Anyway, remember to turn on motion controls (or gyro, depending on what you would like to call it). And if you're playing in Docked Mode, I wouldn't recommend using the Joy-Con 2 Grip, as Nintendo seems to make the gyro aiming weird when you're playing with a Grip. I've found that using the wrist straps works best for the final battle. Best of luck!
I beat the game on Saturday, and it was amazing! My only complaint is that the desert doesn't have ANY music!? Nintendo really created the problem for the solution with the Samus and Vi-O-La Amiibo.
@luciobar1980 Precisely! Over the course of eighteen years between Prime 3 and Prime 4, the series is obviously going to change. I remember when people were initially complaining that Metroid Prime 4 looked like it was "playing it too safe". Now they're saying that it's not Metroid? If they want isolation, they can just play Primes 1 and 2, along with pretty much any of the platformers. It's unfair for a few people who are unhappy with 10-15 minutes of the game (the section with Myles) to try to drive away anybody who might have been wanting to get Prime 4 as their first Metroid game. Personally? I think the voice acting is outstanding. I played the demo yesterday and absolutely loved how immersive the chatter between the Federation troops was.
In short (and to partially restate what you said): Metroid can't stay the same forever.
I'm so excited for Metroid Prime 4 and hope that it'll sell more than 3 million copies.
@RiasGremory Finally someone who points out that fact! Tears of the Kingdom had a bit of an empty desert too (in my opinion), so why didn't anyone complain about that if they're complaining about this? Realistically, deserts are empty. I have hope that Metroid Prime 4 will be a masterpiece.
I just played the game last night for about 45 minutes with somebody else. I will admit it's (obviously) much more fun than the demo I originally tried. Glad I saved my judgement for the actual game!
@HingryHuppo Perhaps using the Speed Booster for very long periods of time would tire her out? I wondered why we wouldn't be able to just run across the entire desert like the Flash, but I think the motorcycle is really cool.
@Yoshi3 While I'm not against Kirby Air Riders and how it relates to other Nintendo racing franchises (or franchises that have kart racers), I would personally say that Fast Fusion is much more similar to an F-Zero game than Kirby Air Riders is. I strongly recommend checking it out!
I'm glad you seem to enjoy Kirby Air Riders. Personally, I'm not a fan, but it makes me happy to see people appreciating it!
I will admit I was initially very excited for Kirby Air Riders. However, after playing the demo, I was disappointed by the slow gameplay and how the controls felt unsatisfying. Also, no offense to anyone, but I don't like the UI. It feels low-effort and too much like Smash Bros. As much as I love Kirby and want to support Sakurai, I won't be getting this game. However, I will reserve my final judgement for after the game releases, not before.
Pros: Good environment design Lots of polygons for every character There are lots of riders and machines, providing a wide variety for many people to enjoy
Cons: The visually appealing design of the tracks is undermined by the sharp camera angle and jerky camera movement The game doesn't feel fast enough, especially considering how fast the announcer says "3, 2, 1, GO!" and it leaves me feeling like the gameplay is too slow compared to the countdown of the start of the race Gliding doesn't feel satisfying, either.
If you're planning on getting Kirby Air Riders, good for you! I'm glad you found something to appreciate about it. However, if, like me, you wanted faster gameplay, I would highly recommend Fast Fusion. It's a steal of a deal and, in my opinion, much more fun than Kirby Air Riders and therefore worth your money. I believe you will not regret your purchase as the game has better graphics and music, too (although that is up to your personal opinion). Overall, I consider Fast Fusion to be the best racing game on the Nintendo Switch 2.
Pros: I appreciate the harder bosses and minibosses. I also like that the swarm enemies can actually interrupt your attack pattern while fighting more powerful enemies, so you have to pay more attention to them as well. As an Age of Calamity "veteran", I personally love the increased difficulty. The soundtrack is simply incredible. There have been times where I've just waited on the opening screen to listen to the calming piano, and the music really matches the environments. 60FPS is awesome to have, too. The voice acting is very impressive. I love the way the characters sound. Also, Calamo probably has my favorite character design, aside from the Mysterious Construct. Camps are a great idea.
Cons: I don't like that the weak-point gauges can be so hard to break that sometimes the enemy will run so low on health by the time the gauge is depleted that it would be faster to simply use regular attacks than to perform a weak point smash. Also, the fact that (as far as I can tell) you can't remove any of the Sage's masks makes them feel like they have less personality, and the inability to see their facial expressions during battle makes them feel almost boring and too mysterious when we know that they otherwise have a lot of personality. The Unique Actions that you can perform are a cool new game mechanic, but they don't deal enough damage unless used at exactly the right moment. In Age of Calamity, you could use the Sheikah Runes a little too often, but I feel as though now the cooldowns have been nerfed too much. Also, I miss character-unique abilities that could be activated with ZR. To fix these problems (although they probably won't), give each Unique Action a separate cooldown. If this feels overpowered, then make the cooldowns slightly longer. That way, players would have a healthy number of versatile Unique Actions to perform at any given moment. Also, there are no character-specific "gimmicks" this time around, as far as I know. In Age of Calamity, characters such as Impa, Urbosa, Master Kohga, Sooga, Two-Handed Link, Flail Link, Calamity Ganon, Master Cycle Zelda, the Battle-Tested Guardian, Purah and Robbie, Bow of Light Zelda, King Rhoam, and some more I probably forgot to name here, all have some sort of ability that separates them from the other characters. This strangely isn't seen in Age of Imprisonment. Then there's the graphics. Look, I'm not asking for hyper-realistic visuals here. And I love the art style used in most modern Legend of Zelda games. But this is a game that is exclusive to the Switch 2, and the graphics should be at least somewhat better than the LoZ games on the original Switch. Instead, there are noticeable polygons everywhere. Now, some of you may argue that Age of Imprisonment takes a large amount of effort to run. As far as I can tell, my Switch 2 isn't using much effort to run the game. It generates hardly any heat. The enemies have a very short render distance, too. And the characters are still very weak when you're not controlling them. It would be so cool to be able to send a character or two to capture an outpost while you work on fighting an enemy.
Overall: 7/10 for now. I haven't finished the game yet (only about 20 hours in so far), but so far I love it. And I'm sure it's going to give me a lot of stuff to do while I wait for Metroid Prime 4. Congratulations on a successful project, Koei Tecmo!
@ThisGuy215 I do notice occasional pixels on the screen. These are most noticeable when looking at trees from a distance. Wanting to conserve battery life is understandable, but most of the time, I'm playing in my bed, with my Switch 2 plugged in. I'll never fully understand why games don't have an option to sacrifice battery life to improve performance and visuals. Granted, when it's docked, some games look and feel much better because of the additional power from an outlet. But I don't quite see why we can't get close to docked-level performance when it's undocked but plugged in. One could make the argument that the Switch 2 would be uncomfortable to hold at such high temperatures (100-110 degrees Fahrenheit, from YouTube videos I've seen) but I wouldn't care, as long as it's at least an option.
Thanks for the explanation! I'd love to hear more.
Here's what confuses me:
Why is the initial resolution so low, and why do I occasionally see brief drops in the framerate? My Switch 2 generates hardly any heat while running the game. As much as I love the game so far, the environment sometimes looks like something out of a PS2 or Xbox game.
My logic is this:
If the Switch 2 is not running its fan at full power to run games like this, then the game needs to look and run better. Granted, it's a Warriors game, so I'll give it some leeway for that, but... seriously, Nintendo?
Don't get me wrong, I love Age of Imprisonment. I think it's great, for the most part! But I'm disappointed by the small number of polygons for the environments and the very low render distance for the enemies.
(Not tied to the performance, but they also didn't make the characters as smart or strong as they should be when you're not controlling them. It would be so cool to move your characters to an outpost and have them capture it while you're fighting an enemy elsewhere.)
@Joe11 Indeed! One of the things that bothered me the most in Other M was that Samus had a PTSD attack when she finally faced Ridley. Up until that point, she never hesitated to pump him full of missiles! Granted, it's probably hard for her to think about the things he did on K-2L, but she WANTS to kill him because of that. And in basically every actually good Metroid game, she's logical and observant. The logical thing would be to NOT freeze up when facing him.
Another big issue to address with a Metroid adaptation would be whether or not to count it as canon.
I think that a Metroid movie or TV series could work, but it would have to be done PERFECTLY. First of all, I think that it might be a better idea to go for a series. That way, more good content could be squeezed in. Personally, I think it would also work best as an anime. (Similar to Cyberpunk Edgerunners, perhaps, but without all the adult content?) While I'm not against the idea of a live action Metroid movie/series, I think an anime would be better. Don't forget about good writing and voice acting. Other M was a mess (in my opinion) because of how badly every character's lines were written, combined with horrible voice acting, especially for Samus. Also, please get Samus's personality right. She's an observant introvert, and what made Other M bother me so much was the fact that they made her speak WAY too much. In my opinion, Metroid Dread and Metroid Fusion got her personality just right. So, in a Metroid movie/series, she should probably only speak once to be faithful to the games.
I would love to hear what the rest of you think, though!
@Rhaoulos I agree. I actually met Charles Martinet in person, and I'm so confused as to why he's retired from voicing Mario. I wish Nintendo could've at least had him voice Mario in the Mario movie.
Comments 72
Re: Zelda: Ocarina Of Time Description May Suggest A Faithful 1:1 Remake
@krogp "Metroid 4 is crap."
I disagree, I think Metroid Fusion was one of the best GBA games.
Re: Talking Point: Switch 2 Console Special Editions - What Would You Like To See?
We really need a Metroid Prime 4 themed Switch 2!
Re: Poll: What Review Score Would You Give Yoshi And The Mysterious Book?
@Sylamp Not trying to disagree or argue with you here, but puzzle games aren't inherently without damage or danger. Just wanted to mention that games such as Portal and Portal 2 have a lot of hazardous elements in them. And it seems reasonable for people to expect a game to require direct skill (not just cognitive skill or curiosity) to keep things interesting.
Hopefully this was a good contribution to the discussion, I'm just trying to be helpful, not promote discourse 👍
Re: Pragmata Director Would "Love To See A Sequel", But The Decision Isn't His Alone
@iMahvel_ Starting Unknown Signal using a completed save file will let you keep all your items and progression. It makes revisiting certain combat encounters more interesting (I have to be careful with what I say so this comment won't be removed for spoilers) and adds new objectives to complete. The most important thing to remember when 100%ing an area is to use the Scan ability.
Re: Pragmata Director Would "Love To See A Sequel", But The Decision Isn't His Alone
@iMahvel_ Did you beat Unknown Signal as well, or just the base story mode? If not, I'd strongly recommend it, as it adds some new challenges and you can get a special ending for fully completing it.
Re: Best Switch 2 Ports - The Most Impressive Third-Party Games On Nintendo Switch 2
@KoopaTheGamer I know what you mean. Try playing Fast Fusion in Docked Mode; it looks incredible compared to handheld.
Re: Devil May Cry 5 'Devil Hunter Edition' Has Been Rated For Switch 2
@Jade37 Thanks for letting me know! If you don't mind me asking, which one is your favorite?
Re: Devil May Cry 5 'Devil Hunter Edition' Has Been Rated For Switch 2
@Gs69 60fps is much more likely for the Switch 2 version, since the Switch 2 is about as powerful as a PS4 when in handheld and a PS4 Pro when docked. A performance mode would be appreciated, but I'm happy with 60fps since 120fps doesn't seem much better to my eyes (plus it makes going back to regular 60fps look bad). 👍
I've really been wanting to get into Devil May Cry! If you're familiar with the series, should I play 1, 3, and 4 before 5? Any advice would be appreciated!
Re: Using GameChat Will Actually Boost Pragmata's Performance On Switch 2
@RupeeClock Actually, I've noticed that when playing games like Asphalt Legends on Switch, turning the resolution down to 720p can greatly improve the framerate. While I haven't tried this with most games, I can confirm it works for at least Asphalt.
Re: Dogfights Return In Star Fox's New Online Battle Mode, GameShare Support Detailed
@danzoEX Honestly, it reminds me of Revali from Breath of the Wild and Age of Calamity. I'm fine with this design, personally, but it's understandable if you don't prefer this version.
Re: Reaction: Nintendo Hits The Rewind Button On Star Fox, Again, And I'm Here For It, Again
I love the Star Fox franchise and I'm very excited for this! My only disappointment is that the campaign will probably be very short, since this is a remake of the original Star Fox 64. But I'm not going to judge the game before it releases.
Anyway, I'm looking forward to this! I wonder what the price of the game will be?
Re: Nintendo Will Be "Absolutely Furious" About Latest Leaks, Says Former PR Manager
@PeteyPiranha I agree. Frontiers was certainly an experiment, and I'm glad SEGA took that leap. The open-world design was understandably controversial, but I think it really works well for a Sonic game. It just needs some tweaks. Hopefully we'll get Sonic Frontiers 2 sometime soon.
Re: Nintendo Will Be "Absolutely Furious" About Latest Leaks, Says Former PR Manager
@PeteyPiranha I love SEGA too, I just wish they could be more consistent with the quality of their games.
I'm really looking forward to the next Sonic the Hedgehog game! What about you?
Re: Nintendo Really Wants You To Press Switch 2's GameChat Button
@Ravenmaster Oh, I see what you mean. I think Nintendo assumes most people don't power off their console when it's not in use. Most people I know just keep it in Sleep Mode, since it's more convenient, allows you to keep your internet connection active, and lets you start up the console pretty quickly.
That being said, it would make sense for Nintendo to add an update that allows you to power off the console from the Home Menu.
Re: Nintendo Really Wants You To Press Switch 2's GameChat Button
@Ravenmaster Hold down the Home Button when the console is on. A menu will pop up that will let you turn off the console. I do this all the time when I'm playing in Docked Mode.
Re: Nintendo Will Be "Absolutely Furious" About Latest Leaks, Says Former PR Manager
@John_Deacon Yes, although it might be better to say "Nintendo" than "Nintendo's".
Re: Fox McCloud Blasts Into The Super Mario Galaxy Movie
Please, please, please, Nintendo, I beg you, give us a new Starfox game!
Re: Sonic Frontiers "Definitive Edition" Has Been Rated In Korea
Honestly, I hope the game gets a Switch 2 Edition. I'm one of the few people who actually likes Frontiers (despite its flaws) and I've been wondering why SEGA hasn't given this to us yet. Hopefully it's not another Sonic X Shadow Generations problem, where they don't release an Upgrade Pack. Nintendo shouldn't have allowed SEGA to force people to pay for the entire game all over again just for better framerate and resolution.
Re: Nintendo Switch 2 System Update 22.0.0 Is Now Live, Here Are The Full Patch Notes
@Hwatt I think it will. The same will probably go for games like Metroid Prime Remastered, as well. Both Dread and Prime Remastered really deserve Switch 2 Editions, and it makes me sad to see that Nintendo just doesn't seem to care about Metroid in general.
Re: Nintendo Switch 2 System Update 22.0.0 Is Now Live, Here Are The Full Patch Notes
@Hwatt Metroid Dread will most likely run at 900p even with Boost Mode enabled, since the original Switch would run the game at that resolution when docked.
Re: PlayStation Indie Hit 'Kena: Bridge Of Spirits' Is Headed To Switch 2 Soon
This looks really good! These are the kinds of graphics that games SHOULD be having on the Switch 2.
Re: Pokémon Presents February 2026: Every Announcement - How Would You Rate It?
Winds and Waves looks great! I might actually get it if it's of good quality. The aesthetics remind me of Subnautica, and if the game plays well, this could be my first genuine Pokemon game.
Re: Fallout 4 On Switch 2 Is Getting DLSS Support And Stability Improvements
@RadioDog Or the option to always have gyro.
Re: No Man's Sky 'Remnant' Update Adds Gravity Guns, New Vehicles & More
Wonderful! I've always wanted more exocraft vehicle types. This is exactly the update we needed!
Re: Metroid Prime 4: Beyond Sales Have Got Off To A Slow Start
@Scollurio Welcome to one of the most underrated franchises ever. Thanks for getting into it!
Re: NYXI's Hyperion 3 Is, On Paper, The Perfect Joy-Con 2 Alternative
@molkom Thanks for the information!
Re: NYXI's Hyperion 3 Is, On Paper, The Perfect Joy-Con 2 Alternative
@Markatron84 Funnily enough, the Wii U GamePad also has 9-axis gyro. I was disappointed by the Switch and Switch 2's 6-axis gyro (which I noticed immediately, when I switched from playing Breath of the Wild on the Wii U to Switch). I think that, going forward, 9-axis needs to be the new standard. Even the Playstation 5 controller only has 6-axis, and Xbox has never put gyro into any of their controllers. I've noticed that gyro makes a huge difference in gameplay and, in my opinion, is a very good thing to have.
So, while 9-axis gyro isn't new, I'm hoping we see it implemented into modern gaming controllers much more. Playing Nintendo Land on the Wii U GamePad was so accurate, it felt like it was practically a VR headset!
Re: Sonic Racing Open To Including More 'Deep Cut' Characters From Extended Sonic Universe
@StAmbrosius Not to mention Danica Patrick, The Heavy, The Pyro, and The Spy.
Re: Switch 2 Remains The Fastest-Selling Console In The US At 4.4 Million Units
@KayFiOS Yes! And I'm shocked that Nintendo hasn't simply added free resolution and framerate patches for every original Switch game running on the Switch 2. That should have been a thing right from the start, and in my opinion there's no excuse for not doing it. I would gladly replay most of my collection of games on my Switch 2 if Nintendo had simply patched them all simultaneously.
That being said, I think that other developers NEED to be putting their games on the Switch 2. My logic is that if a game was released on or is currently available for the PS4 and Xbox One, then it should be put onto the Switch 2. For example, I would gladly buy games such as Titanfall 2, Detroit: Become Human, The Last of Us, and many others if only their respective developers would put them onto the Switch 2. Not doing so is a huge missed opportunity.
I absolutely agree that the first-party lineup for the Switch 2 at launch was underwhelming. I hope we get plenty of good first and third party games this year. I believe we most likely will, as other developers recognize the Switch 2's success. (If they can get dev kits in the first place...)
Have a wonderful day!
Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet
@breach187 I can't stop laughing at this 💀💀
Seriously though, you're right. Video game naming schemes have become too complex. And the amount of space that the "Switch 2" borders take up on the case is absolutely ridiculous. I understand that Nintendo wants to make sure people know which game they're getting, but at the same time, I feel this could have been executed in a much less visually destructive way.
Unfortunately, it's probably too late to turn back now.
Re: Round Up: The Reviews Are In For Final Fantasy VII Remake Intergrade On Switch 2
@The-Chosen-one Not to mention that Apex Legends is also one of the best ports to the Switch 2.
Re: Opinion: Metroid Prime 4 Does This One Thing Better Than Any Other Nintendo Game
@Don @AstroTheGamosian
Perhaps you've already done this, but it's important to collect a good number of energy tanks for the final battle.
This may also sound very basic as well, but dodging can make a huge difference (except for when fighting the Psy-Bots in Volt Forge on Hard Mode, in which case jumping is somehow more effective at avoiding their beams?) when fighting Sylux.
I've found that the standard Power Beam provides the most consistent damage output compared to using Missiles, the Charge Beam, and the Quick Charge Beam.
Anyway, remember to turn on motion controls (or gyro, depending on what you would like to call it). And if you're playing in Docked Mode, I wouldn't recommend using the Joy-Con 2 Grip, as Nintendo seems to make the gyro aiming weird when you're playing with a Grip. I've found that using the wrist straps works best for the final battle.
Best of luck!
Re: Poll: What Review Score Would You Give Metroid Prime 4: Beyond?
I beat the game on Saturday, and it was amazing!
My only complaint is that the desert doesn't have ANY music!? Nintendo really created the problem for the solution with the Samus and Vi-O-La Amiibo.
Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"
@JohntheRaptor Yes, it is first person, but it's actually an FPA (First Person Adventure). The Prime series is completely different than any shooter.
Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
@Rhaoulos I'm not sure the game will allow you to change the difficulty on an already-created file.
(Just a friendly reminder)
Re: Metroid Prime 4: Beyond - Meet The Team
@luciobar1980 Precisely! Over the course of eighteen years between Prime 3 and Prime 4, the series is obviously going to change. I remember when people were initially complaining that Metroid Prime 4 looked like it was "playing it too safe". Now they're saying that it's not Metroid? If they want isolation, they can just play Primes 1 and 2, along with pretty much any of the platformers. It's unfair for a few people who are unhappy with 10-15 minutes of the game (the section with Myles) to try to drive away anybody who might have been wanting to get Prime 4 as their first Metroid game. Personally? I think the voice acting is outstanding. I played the demo yesterday and absolutely loved how immersive the chatter between the Federation troops was.
In short (and to partially restate what you said): Metroid can't stay the same forever.
I'm so excited for Metroid Prime 4 and hope that it'll sell more than 3 million copies.
Re: Metroid Prime 4: Beyond Demo Now Available At Switch 2 Kiosks (US)
@RiasGremory Finally someone who points out that fact!
Tears of the Kingdom had a bit of an empty desert too (in my opinion), so why didn't anyone complain about that if they're complaining about this? Realistically, deserts are empty.
I have hope that Metroid Prime 4 will be a masterpiece.
Re: Poll: What Review Score Would You Give Kirby Air Riders?
I just played the game last night for about 45 minutes with somebody else. I will admit it's (obviously) much more fun than the demo I originally tried. Glad I saved my judgement for the actual game!
Re: Nintendo Debuts Two Metroid Prime 4 Ads As Eight-Year Wait Nears Its End
@HingryHuppo Perhaps using the Speed Booster for very long periods of time would tire her out? I wondered why we wouldn't be able to just run across the entire desert like the Flash, but I think the motorcycle is really cool.
Re: Review: Kirby Air Riders (Switch 2) - Incredibly Chaotic, But Satisfyingly Deep & Rewarding Racing
@Yoshi3 While I'm not against Kirby Air Riders and how it relates to other Nintendo racing franchises (or franchises that have kart racers), I would personally say that Fast Fusion is much more similar to an F-Zero game than Kirby Air Riders is. I strongly recommend checking it out!
I'm glad you seem to enjoy Kirby Air Riders. Personally, I'm not a fan, but it makes me happy to see people appreciating it!
Re: Poll: So, Will You Be Getting Kirby Air Riders?
I will admit I was initially very excited for Kirby Air Riders. However, after playing the demo, I was disappointed by the slow gameplay and how the controls felt unsatisfying. Also, no offense to anyone, but I don't like the UI. It feels low-effort and too much like Smash Bros. As much as I love Kirby and want to support Sakurai, I won't be getting this game. However, I will reserve my final judgement for after the game releases, not before.
Pros:
Good environment design
Lots of polygons for every character
There are lots of riders and machines, providing a wide variety for many people to enjoy
Cons:
The visually appealing design of the tracks is undermined by the sharp camera angle and jerky camera movement
The game doesn't feel fast enough, especially considering how fast the announcer says "3, 2, 1, GO!" and it leaves me feeling like the gameplay is too slow compared to the countdown of the start of the race
Gliding doesn't feel satisfying, either.
If you're planning on getting Kirby Air Riders, good for you! I'm glad you found something to appreciate about it. However, if, like me, you wanted faster gameplay, I would highly recommend Fast Fusion. It's a steal of a deal and, in my opinion, much more fun than Kirby Air Riders and therefore worth your money. I believe you will not regret your purchase as the game has better graphics and music, too (although that is up to your personal opinion). Overall, I consider Fast Fusion to be the best racing game on the Nintendo Switch 2.
Re: Poll: What Review Score Would You Give Hyrule Warriors: Age Of Imprisonment?
I love Age of Imprisonment!
Pros:
I appreciate the harder bosses and minibosses. I also like that the swarm enemies can actually interrupt your attack pattern while fighting more powerful enemies, so you have to pay more attention to them as well. As an Age of Calamity "veteran", I personally love the increased difficulty.
The soundtrack is simply incredible. There have been times where I've just waited on the opening screen to listen to the calming piano, and the music really matches the environments.
60FPS is awesome to have, too.
The voice acting is very impressive. I love the way the characters sound.
Also, Calamo probably has my favorite character design, aside from the Mysterious Construct.
Camps are a great idea.
Cons:
I don't like that the weak-point gauges can be so hard to break that sometimes the enemy will run so low on health by the time the gauge is depleted that it would be faster to simply use regular attacks than to perform a weak point smash.
Also, the fact that (as far as I can tell) you can't remove any of the Sage's masks makes them feel like they have less personality, and the inability to see their facial expressions during battle makes them feel almost boring and too mysterious when we know that they otherwise have a lot of personality.
The Unique Actions that you can perform are a cool new game mechanic, but they don't deal enough damage unless used at exactly the right moment. In Age of Calamity, you could use the Sheikah Runes a little too often, but I feel as though now the cooldowns have been nerfed too much. Also, I miss character-unique abilities that could be activated with ZR. To fix these problems (although they probably won't), give each Unique Action a separate cooldown. If this feels overpowered, then make the cooldowns slightly longer. That way, players would have a healthy number of versatile Unique Actions to perform at any given moment.
Also, there are no character-specific "gimmicks" this time around, as far as I know. In Age of Calamity, characters such as Impa, Urbosa, Master Kohga, Sooga, Two-Handed Link, Flail Link, Calamity Ganon, Master Cycle Zelda, the Battle-Tested Guardian, Purah and Robbie, Bow of Light Zelda, King Rhoam, and some more I probably forgot to name here, all have some sort of ability that separates them from the other characters. This strangely isn't seen in Age of Imprisonment.
Then there's the graphics. Look, I'm not asking for hyper-realistic visuals here. And I love the art style used in most modern Legend of Zelda games. But this is a game that is exclusive to the Switch 2, and the graphics should be at least somewhat better than the LoZ games on the original Switch. Instead, there are noticeable polygons everywhere. Now, some of you may argue that Age of Imprisonment takes a large amount of effort to run. As far as I can tell, my Switch 2 isn't using much effort to run the game. It generates hardly any heat.
The enemies have a very short render distance, too. And the characters are still very weak when you're not controlling them. It would be so cool to be able to send a character or two to capture an outpost while you work on fighting an enemy.
Overall: 7/10 for now. I haven't finished the game yet (only about 20 hours in so far), but so far I love it. And I'm sure it's going to give me a lot of stuff to do while I wait for Metroid Prime 4. Congratulations on a successful project, Koei Tecmo!
Re: Digital Foundry Delivers Its Tech Verdict On Hyrule Warriors: Age Of Imprisonment
@ThisGuy215 I do notice occasional pixels on the screen. These are most noticeable when looking at trees from a distance. Wanting to conserve battery life is understandable, but most of the time, I'm playing in my bed, with my Switch 2 plugged in. I'll never fully understand why games don't have an option to sacrifice battery life to improve performance and visuals. Granted, when it's docked, some games look and feel much better because of the additional power from an outlet. But I don't quite see why we can't get close to docked-level performance when it's undocked but plugged in. One could make the argument that the Switch 2 would be uncomfortable to hold at such high temperatures (100-110 degrees Fahrenheit, from YouTube videos I've seen) but I wouldn't care, as long as it's at least an option.
Thanks for the explanation! I'd love to hear more.
Re: Sonic Racing: CrossWorlds - Nintendo Switch 2 Edition Performance And Resolution Revealed
Thank you very much, SEGA.
...now please, please, please give us a Switch 2 Edition of Frontiers?
Re: Digital Foundry Delivers Its Tech Verdict On Hyrule Warriors: Age Of Imprisonment
Here's what confuses me:
Why is the initial resolution so low, and why do I occasionally see brief drops in the framerate? My Switch 2 generates hardly any heat while running the game. As much as I love the game so far, the environment sometimes looks like something out of a PS2 or Xbox game.
My logic is this:
If the Switch 2 is not running its fan at full power to run games like this, then the game needs to look and run better. Granted, it's a Warriors game, so I'll give it some leeway for that, but... seriously, Nintendo?
Don't get me wrong, I love Age of Imprisonment. I think it's great, for the most part! But I'm disappointed by the small number of polygons for the environments and the very low render distance for the enemies.
(Not tied to the performance, but they also didn't make the characters as smart or strong as they should be when you're not controlling them. It would be so cool to move your characters to an outpost and have them capture it while you're fighting an enemy elsewhere.)
Re: Nintendo Is Preparing For Even More Movies In The Future, Unsurprisingly
@Joe11 Indeed! One of the things that bothered me the most in Other M was that Samus had a PTSD attack when she finally faced Ridley. Up until that point, she never hesitated to pump him full of missiles! Granted, it's probably hard for her to think about the things he did on K-2L, but she WANTS to kill him because of that. And in basically every actually good Metroid game, she's logical and observant. The logical thing would be to NOT freeze up when facing him.
Another big issue to address with a Metroid adaptation would be whether or not to count it as canon.
Re: Nintendo Is Preparing For Even More Movies In The Future, Unsurprisingly
@metaphysician Well said!
Re: Nintendo Is Preparing For Even More Movies In The Future, Unsurprisingly
I think that a Metroid movie or TV series could work, but it would have to be done PERFECTLY.
First of all, I think that it might be a better idea to go for a series. That way, more good content could be squeezed in.
Personally, I think it would also work best as an anime. (Similar to Cyberpunk Edgerunners, perhaps, but without all the adult content?) While I'm not against the idea of a live action Metroid movie/series, I think an anime would be better.
Don't forget about good writing and voice acting. Other M was a mess (in my opinion) because of how badly every character's lines were written, combined with horrible voice acting, especially for Samus.
Also, please get Samus's personality right. She's an observant introvert, and what made Other M bother me so much was the fact that they made her speak WAY too much. In my opinion, Metroid Dread and Metroid Fusion got her personality just right. So, in a Metroid movie/series, she should probably only speak once to be faithful to the games.
I would love to hear what the rest of you think, though!
Re: Nintendo Is Preparing For Even More Movies In The Future, Unsurprisingly
@Rhaoulos I agree. I actually met Charles Martinet in person, and I'm so confused as to why he's retired from voicing Mario. I wish Nintendo could've at least had him voice Mario in the Mario movie.
Ah, well. A cameo was better than nothing.
Re: Hyrule Warriors: Age Of Imprisonment Playable Characters - Every Fighter Revealed So Far
@KayFiOS Ha! That's clever.