I beat the game on Saturday, and it was amazing! My only complaint is that the desert doesn't have ANY music!? Nintendo really created the problem for the solution with the Samus and Vi-O-La Amiibo.
@luciobar1980 Precisely! Over the course of eighteen years between Prime 3 and Prime 4, the series is obviously going to change. I remember when people were initially complaining that Metroid Prime 4 looked like it was "playing it too safe". Now they're saying that it's not Metroid? If they want isolation, they can just play Primes 1 and 2, along with pretty much any of the platformers. It's unfair for a few people who are unhappy with 10-15 minutes of the game (the section with Myles) to try to drive away anybody who might have been wanting to get Prime 4 as their first Metroid game. Personally? I think the voice acting is outstanding. I played the demo yesterday and absolutely loved how immersive the chatter between the Federation troops was.
In short (and to partially restate what you said): Metroid can't stay the same forever.
I'm so excited for Metroid Prime 4 and hope that it'll sell more than 3 million copies.
@RiasGremory Finally someone who points out that fact! Tears of the Kingdom had a bit of an empty desert too (in my opinion), so why didn't anyone complain about that if they're complaining about this? Realistically, deserts are empty. I have hope that Metroid Prime 4 will be a masterpiece.
I just played the game last night for about 45 minutes with somebody else. I will admit it's (obviously) much more fun than the demo I originally tried. Glad I saved my judgement for the actual game!
@HingryHuppo Perhaps using the Speed Booster for very long periods of time would tire her out? I wondered why we wouldn't be able to just run across the entire desert like the Flash, but I think the motorcycle is really cool.
@Yoshi3 While I'm not against Kirby Air Riders and how it relates to other Nintendo racing franchises (or franchises that have kart racers), I would personally say that Fast Fusion is much more similar to an F-Zero game than Kirby Air Riders is. I strongly recommend checking it out!
I'm glad you seem to enjoy Kirby Air Riders. Personally, I'm not a fan, but it makes me happy to see people appreciating it!
I will admit I was initially very excited for Kirby Air Riders. However, after playing the demo, I was disappointed by the slow gameplay and how the controls felt unsatisfying. Also, no offense to anyone, but I don't like the UI. It feels low-effort and too much like Smash Bros. As much as I love Kirby and want to support Sakurai, I won't be getting this game. However, I will reserve my final judgement for after the game releases, not before.
Pros: Good environment design Lots of polygons for every character There are lots of riders and machines, providing a wide variety for many people to enjoy
Cons: The visually appealing design of the tracks is undermined by the sharp camera angle and jerky camera movement The game doesn't feel fast enough, especially considering how fast the announcer says "3, 2, 1, GO!" and it leaves me feeling like the gameplay is too slow compared to the countdown of the start of the race Gliding doesn't feel satisfying, either.
If you're planning on getting Kirby Air Riders, good for you! I'm glad you found something to appreciate about it. However, if, like me, you wanted faster gameplay, I would highly recommend Fast Fusion. It's a steal of a deal and, in my opinion, much more fun than Kirby Air Riders and therefore worth your money. I believe you will not regret your purchase as the game has better graphics and music, too (although that is up to your personal opinion). Overall, I consider Fast Fusion to be the best racing game on the Nintendo Switch 2.
Pros: I appreciate the harder bosses and minibosses. I also like that the swarm enemies can actually interrupt your attack pattern while fighting more powerful enemies, so you have to pay more attention to them as well. As an Age of Calamity "veteran", I personally love the increased difficulty. The soundtrack is simply incredible. There have been times where I've just waited on the opening screen to listen to the calming piano, and the music really matches the environments. 60FPS is awesome to have, too. The voice acting is very impressive. I love the way the characters sound. Also, Calamo probably has my favorite character design, aside from the Mysterious Construct. Camps are a great idea.
Cons: I don't like that the weak-point gauges can be so hard to break that sometimes the enemy will run so low on health by the time the gauge is depleted that it would be faster to simply use regular attacks than to perform a weak point smash. Also, the fact that (as far as I can tell) you can't remove any of the Sage's masks makes them feel like they have less personality, and the inability to see their facial expressions during battle makes them feel almost boring and too mysterious when we know that they otherwise have a lot of personality. The Unique Actions that you can perform are a cool new game mechanic, but they don't deal enough damage unless used at exactly the right moment. In Age of Calamity, you could use the Sheikah Runes a little too often, but I feel as though now the cooldowns have been nerfed too much. Also, I miss character-unique abilities that could be activated with ZR. To fix these problems (although they probably won't), give each Unique Action a separate cooldown. If this feels overpowered, then make the cooldowns slightly longer. That way, players would have a healthy number of versatile Unique Actions to perform at any given moment. Also, there are no character-specific "gimmicks" this time around, as far as I know. In Age of Calamity, characters such as Impa, Urbosa, Master Kohga, Sooga, Two-Handed Link, Flail Link, Calamity Ganon, Master Cycle Zelda, the Battle-Tested Guardian, Purah and Robbie, Bow of Light Zelda, King Rhoam, and some more I probably forgot to name here, all have some sort of ability that separates them from the other characters. This strangely isn't seen in Age of Imprisonment. Then there's the graphics. Look, I'm not asking for hyper-realistic visuals here. And I love the art style used in most modern Legend of Zelda games. But this is a game that is exclusive to the Switch 2, and the graphics should be at least somewhat better than the LoZ games on the original Switch. Instead, there are noticeable polygons everywhere. Now, some of you may argue that Age of Imprisonment takes a large amount of effort to run. As far as I can tell, my Switch 2 isn't using much effort to run the game. It generates hardly any heat. The enemies have a very short render distance, too. And the characters are still very weak when you're not controlling them. It would be so cool to be able to send a character or two to capture an outpost while you work on fighting an enemy.
Overall: 7/10 for now. I haven't finished the game yet (only about 20 hours in so far), but so far I love it. And I'm sure it's going to give me a lot of stuff to do while I wait for Metroid Prime 4. Congratulations on a successful project, Koei Tecmo!
@ThisGuy215 I do notice occasional pixels on the screen. These are most noticeable when looking at trees from a distance. Wanting to conserve battery life is understandable, but most of the time, I'm playing in my bed, with my Switch 2 plugged in. I'll never fully understand why games don't have an option to sacrifice battery life to improve performance and visuals. Granted, when it's docked, some games look and feel much better because of the additional power from an outlet. But I don't quite see why we can't get close to docked-level performance when it's undocked but plugged in. One could make the argument that the Switch 2 would be uncomfortable to hold at such high temperatures (100-110 degrees Fahrenheit, from YouTube videos I've seen) but I wouldn't care, as long as it's at least an option.
Thanks for the explanation! I'd love to hear more.
Here's what confuses me:
Why is the initial resolution so low, and why do I occasionally see brief drops in the framerate? My Switch 2 generates hardly any heat while running the game. As much as I love the game so far, the environment sometimes looks like something out of a PS2 or Xbox game.
My logic is this:
If the Switch 2 is not running its fan at full power to run games like this, then the game needs to look and run better. Granted, it's a Warriors game, so I'll give it some leeway for that, but... seriously, Nintendo?
Don't get me wrong, I love Age of Imprisonment. I think it's great, for the most part! But I'm disappointed by the small number of polygons for the environments and the very low render distance for the enemies.
(Not tied to the performance, but they also didn't make the characters as smart or strong as they should be when you're not controlling them. It would be so cool to move your characters to an outpost and have them capture it while you're fighting an enemy elsewhere.)
@Joe11 Indeed! One of the things that bothered me the most in Other M was that Samus had a PTSD attack when she finally faced Ridley. Up until that point, she never hesitated to pump him full of missiles! Granted, it's probably hard for her to think about the things he did on K-2L, but she WANTS to kill him because of that. And in basically every actually good Metroid game, she's logical and observant. The logical thing would be to NOT freeze up when facing him.
Another big issue to address with a Metroid adaptation would be whether or not to count it as canon.
I think that a Metroid movie or TV series could work, but it would have to be done PERFECTLY. First of all, I think that it might be a better idea to go for a series. That way, more good content could be squeezed in. Personally, I think it would also work best as an anime. (Similar to Cyberpunk Edgerunners, perhaps, but without all the adult content?) While I'm not against the idea of a live action Metroid movie/series, I think an anime would be better. Don't forget about good writing and voice acting. Other M was a mess (in my opinion) because of how badly every character's lines were written, combined with horrible voice acting, especially for Samus. Also, please get Samus's personality right. She's an observant introvert, and what made Other M bother me so much was the fact that they made her speak WAY too much. In my opinion, Metroid Dread and Metroid Fusion got her personality just right. So, in a Metroid movie/series, she should probably only speak once to be faithful to the games.
I would love to hear what the rest of you think, though!
@Rhaoulos I agree. I actually met Charles Martinet in person, and I'm so confused as to why he's retired from voicing Mario. I wish Nintendo could've at least had him voice Mario in the Mario movie.
@LexKitteh Precisely! I completely agree. While I'm happy with what we got, I would have appreciated some more modern, realistic animations for Samus in the cutscenes. (Although I always burst out laughing every time I replay the game and see her get hit in the head with a rock following the Thardus bossfight.)
I can only hope that Primes 2 & 3 both receive the same remaster treatment that 1 did. If Nintendo doesn't do that, I'll be heartbroken. Metroid Prime Remastered sold wonderfully! It would make absolutely no sense for Nintendo to not remaster 2 & 3. If you remaster one, you should remaster them all. You can't do a half-baked job on the Trilogy. Nintendo, please hold off on Metroid Prime 5 so you can devote more resources to Primes 2 & 3 Remastered. Yes, port 1 & 2 to Gamecube NSO a few years after the remasters. But don't make it so that the only way for people to play 2 & 3 is in HD.
@Sambuc I agree. Titanfall 2 is (in my opinion) superior to Apex Legends in almost every way. Don't get me wrong, I like Apex, but I mostly just play it for tidbits of lore and to experience a shred of what Titanfall players do. Plus, Titanfall 2 came first. Why would they put what is more or less a rough sequel to Titanfall 2 on the Switch 2 if Titanfall 2 isn't on there? Titanfall 2 was a PS4 game, so it shouldn't have any trouble on the Switch 2. Maybe we should start a petition?
@fenlix It's quite understandable that Metroid Prime 4 may feel as though it's not like its predecessors. However, we are certain that the open-world segments of the game are meant to replace the "commuting" sections of Metroid Prime 3, not change the game genre. The game itself will remain a Metroidvania. I believe this decision to implement small open-world segments may appeal to an entirely new audience, similar to how Breath of the Wild received some initial criticism because of the new gameplay style. And yet, this attracted many people, including myself, to the Legend of Zelda franchise. Anyway, don't you think that if this game were more open-world than an actual Metroidvania, wouldn't Nintendo advertise it as such? Granted, I do think the graphics for the desert need some improvement, but this was a game on original Switch that was upgraded for the Switch 2, not a game that was made for the Switch 2 and downgraded for original Switch. People who don't like the open-world segments can simply speed through them as fast as they would like so they can enjoy the rest of the game. Easy solution. (Although of course I respect your opinion, and your concern for Metroid Prime 4 is reasonable. After all, this may just be the biggest Metroid game yet, and I would be devastated to see it fail.) I am very optimistic about this game despite having a few concerns myself. However, I trust Retro Studios to make Metroid Prime 4 a masterpiece just like the Prime Trilogy.
Simple solution:
Lower the resolution while playing the game in handheld and hide it with DLSS. Not by a ton, but similar to how Apex Legends on the Switch 2 runs at almost 1080p to maintain a stable 60fps. And I'm completely fine with that.
No Man's Sky runs at an unstable 60fps and I still love it. 30fps was usually acceptable on Switch, but this is the Switch 2 we're talking about.
Trust me, I've played games like Fast Fusion in Ultra Quality Mode, which lowers the framerate to 30fps, and that really doesn't work for a game as fast-paced as that one.
And while playing the game in docked, make Dynasty Warriors run at 1080p with a stable (or slightly unstable) 60fps.
Making these small changes to Dynasty Warriors would allow it to keep the large number of enemies rendered without severely reducing the framerate. It's a win-win situation for everyone!
Although I appreciate when developers include options like "quality" and "performance".
Of course, this is just my personal opinion and I am open to hearing what everyone else here has to say.
@NFrealinkling I was referring to the "license" required to use the Nintendo Switch 2, not the games. When we pay for the console, we should completely own the console and be able to do whatever we want to it. We should not be paying $450 for a license just to play video games that could be revoked for any reason at any time. Doesn't that make you worried about your Switch 2? (Although I completely respect your opinion, and you can believe what you would like to.)
@HammerGalladeBro I agree, there's too much content that'll be exclusive to those who can afford it. As someone who has severe collector's anxiety, I'm sad that this game will have a pre-order bonus. I'm already planning on spending a lot of money on Age of Imprisonment and Metroid Prime 4 and all its official merch. I'm heartbroken that I won't be able to afford Crossworlds in time to pre-order it.
@Spider-Kev At the very least, it's not a traditional "shooter". In ordinary shooters, you can aim down sights (ADS), crouch, slide, throw grenades, and use melee attacks. Metroid Prime doesn't let you do any of those. Rather, it's focused on scanning enemies and your environment, as well as looking for openings to attack. Not to mention that it's a Metroidvania. Not to be rude, but by your logic, Portal counts as a first person shooter. However, you can't damage enemies directly using a portal gun, so it (in my opinion) doesn't count as a shooter. The reason why I think Metroid Prime isn't a shooter is because it's so different than games where all you do is have precise aim and pump bullets into a target until it's dead. Metroid Prime requires you to look for openings.
I suppose we just have different perspectives on what makes a game count as a shooter, and that's fine.
@Spider-Kev Not to be one of those people, but Metroid Prime as a whole isn't a first person shooter (FPS). Nintendo has explicitly stated that it is a first person adventure (FPA). No offense, but too many people nowadays think that any game where you use a device to launch high-speed projectiles at a target counts as a shooter. Metroid Prime and Portal are great exceptions to that stereotype, as they are more about movement, looking for openings, and thinking through puzzles logically.
@KryptoniteKrunch I believe the main reason as to why many games don't run well on Switch is because due to lack of effort to make those games look and play smoothly. Retro Studios actually said that it took them more time and work to remaster Metroid Prime than it did to make original Metroid Prime, which I really appreciate. It certainly paid off, too. It's (in my opinion) the most beautiful game on Switch. Aside from that, I think that if the Switch used more than just nine watts of power to run its games, then it wouldn't be considered the most underpowered modern console.
@Ultimapunch In my opinion, the feeling of isolation you get is mostly due to the lack of substantial music. Don't get me wrong, Metroid and Metroid 2 had some music, but it was 8-bit. The newer games have beautiful music, making it feel more like an adventure.
Recently started Super Mario 3D World + Bowser's Fury. Something about playing the game just makes me smile, and it's very enjoyable. I'll probably just play that this weekend.
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Re: Poll: What Review Score Would You Give Metroid Prime 4: Beyond?
I beat the game on Saturday, and it was amazing!
My only complaint is that the desert doesn't have ANY music!? Nintendo really created the problem for the solution with the Samus and Vi-O-La Amiibo.
Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"
@JohntheRaptor Yes, it is first person, but it's actually an FPA (First Person Adventure). The Prime series is completely different than any shooter.
Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
@Rhaoulos I'm not sure the game will allow you to change the difficulty on an already-created file.
(Just a friendly reminder)
Re: Metroid Prime 4: Beyond - Meet The Team
@luciobar1980 Precisely! Over the course of eighteen years between Prime 3 and Prime 4, the series is obviously going to change. I remember when people were initially complaining that Metroid Prime 4 looked like it was "playing it too safe". Now they're saying that it's not Metroid? If they want isolation, they can just play Primes 1 and 2, along with pretty much any of the platformers. It's unfair for a few people who are unhappy with 10-15 minutes of the game (the section with Myles) to try to drive away anybody who might have been wanting to get Prime 4 as their first Metroid game. Personally? I think the voice acting is outstanding. I played the demo yesterday and absolutely loved how immersive the chatter between the Federation troops was.
In short (and to partially restate what you said): Metroid can't stay the same forever.
I'm so excited for Metroid Prime 4 and hope that it'll sell more than 3 million copies.
Re: Metroid Prime 4: Beyond Demo Now Available At Switch 2 Kiosks (US)
@RiasGremory Finally someone who points out that fact!
Tears of the Kingdom had a bit of an empty desert too (in my opinion), so why didn't anyone complain about that if they're complaining about this? Realistically, deserts are empty.
I have hope that Metroid Prime 4 will be a masterpiece.
Re: Poll: What Review Score Would You Give Kirby Air Riders?
I just played the game last night for about 45 minutes with somebody else. I will admit it's (obviously) much more fun than the demo I originally tried. Glad I saved my judgement for the actual game!
Re: Nintendo Debuts Two Metroid Prime 4 Ads As Eight-Year Wait Nears Its End
@HingryHuppo Perhaps using the Speed Booster for very long periods of time would tire her out? I wondered why we wouldn't be able to just run across the entire desert like the Flash, but I think the motorcycle is really cool.
Re: Review: Kirby Air Riders (Switch 2) - Incredibly Chaotic, But Satisfyingly Deep & Rewarding Racing
@Yoshi3 While I'm not against Kirby Air Riders and how it relates to other Nintendo racing franchises (or franchises that have kart racers), I would personally say that Fast Fusion is much more similar to an F-Zero game than Kirby Air Riders is. I strongly recommend checking it out!
I'm glad you seem to enjoy Kirby Air Riders. Personally, I'm not a fan, but it makes me happy to see people appreciating it!
Re: Poll: So, Will You Be Getting Kirby Air Riders?
I will admit I was initially very excited for Kirby Air Riders. However, after playing the demo, I was disappointed by the slow gameplay and how the controls felt unsatisfying. Also, no offense to anyone, but I don't like the UI. It feels low-effort and too much like Smash Bros. As much as I love Kirby and want to support Sakurai, I won't be getting this game. However, I will reserve my final judgement for after the game releases, not before.
Pros:
Good environment design
Lots of polygons for every character
There are lots of riders and machines, providing a wide variety for many people to enjoy
Cons:
The visually appealing design of the tracks is undermined by the sharp camera angle and jerky camera movement
The game doesn't feel fast enough, especially considering how fast the announcer says "3, 2, 1, GO!" and it leaves me feeling like the gameplay is too slow compared to the countdown of the start of the race
Gliding doesn't feel satisfying, either.
If you're planning on getting Kirby Air Riders, good for you! I'm glad you found something to appreciate about it. However, if, like me, you wanted faster gameplay, I would highly recommend Fast Fusion. It's a steal of a deal and, in my opinion, much more fun than Kirby Air Riders and therefore worth your money. I believe you will not regret your purchase as the game has better graphics and music, too (although that is up to your personal opinion). Overall, I consider Fast Fusion to be the best racing game on the Nintendo Switch 2.
Re: Poll: What Review Score Would You Give Hyrule Warriors: Age Of Imprisonment?
I love Age of Imprisonment!
Pros:
I appreciate the harder bosses and minibosses. I also like that the swarm enemies can actually interrupt your attack pattern while fighting more powerful enemies, so you have to pay more attention to them as well. As an Age of Calamity "veteran", I personally love the increased difficulty.
The soundtrack is simply incredible. There have been times where I've just waited on the opening screen to listen to the calming piano, and the music really matches the environments.
60FPS is awesome to have, too.
The voice acting is very impressive. I love the way the characters sound.
Also, Calamo probably has my favorite character design, aside from the Mysterious Construct.
Camps are a great idea.
Cons:
I don't like that the weak-point gauges can be so hard to break that sometimes the enemy will run so low on health by the time the gauge is depleted that it would be faster to simply use regular attacks than to perform a weak point smash.
Also, the fact that (as far as I can tell) you can't remove any of the Sage's masks makes them feel like they have less personality, and the inability to see their facial expressions during battle makes them feel almost boring and too mysterious when we know that they otherwise have a lot of personality.
The Unique Actions that you can perform are a cool new game mechanic, but they don't deal enough damage unless used at exactly the right moment. In Age of Calamity, you could use the Sheikah Runes a little too often, but I feel as though now the cooldowns have been nerfed too much. Also, I miss character-unique abilities that could be activated with ZR. To fix these problems (although they probably won't), give each Unique Action a separate cooldown. If this feels overpowered, then make the cooldowns slightly longer. That way, players would have a healthy number of versatile Unique Actions to perform at any given moment.
Also, there are no character-specific "gimmicks" this time around, as far as I know. In Age of Calamity, characters such as Impa, Urbosa, Master Kohga, Sooga, Two-Handed Link, Flail Link, Calamity Ganon, Master Cycle Zelda, the Battle-Tested Guardian, Purah and Robbie, Bow of Light Zelda, King Rhoam, and some more I probably forgot to name here, all have some sort of ability that separates them from the other characters. This strangely isn't seen in Age of Imprisonment.
Then there's the graphics. Look, I'm not asking for hyper-realistic visuals here. And I love the art style used in most modern Legend of Zelda games. But this is a game that is exclusive to the Switch 2, and the graphics should be at least somewhat better than the LoZ games on the original Switch. Instead, there are noticeable polygons everywhere. Now, some of you may argue that Age of Imprisonment takes a large amount of effort to run. As far as I can tell, my Switch 2 isn't using much effort to run the game. It generates hardly any heat.
The enemies have a very short render distance, too. And the characters are still very weak when you're not controlling them. It would be so cool to be able to send a character or two to capture an outpost while you work on fighting an enemy.
Overall: 7/10 for now. I haven't finished the game yet (only about 20 hours in so far), but so far I love it. And I'm sure it's going to give me a lot of stuff to do while I wait for Metroid Prime 4. Congratulations on a successful project, Koei Tecmo!
Re: Digital Foundry Delivers Its Tech Verdict On Hyrule Warriors: Age Of Imprisonment
@ThisGuy215 I do notice occasional pixels on the screen. These are most noticeable when looking at trees from a distance. Wanting to conserve battery life is understandable, but most of the time, I'm playing in my bed, with my Switch 2 plugged in. I'll never fully understand why games don't have an option to sacrifice battery life to improve performance and visuals. Granted, when it's docked, some games look and feel much better because of the additional power from an outlet. But I don't quite see why we can't get close to docked-level performance when it's undocked but plugged in. One could make the argument that the Switch 2 would be uncomfortable to hold at such high temperatures (100-110 degrees Fahrenheit, from YouTube videos I've seen) but I wouldn't care, as long as it's at least an option.
Thanks for the explanation! I'd love to hear more.
Re: Sonic Racing: CrossWorlds - Nintendo Switch 2 Edition Performance And Resolution Revealed
Thank you very much, SEGA.
...now please, please, please give us a Switch 2 Edition of Frontiers?
Re: Digital Foundry Delivers Its Tech Verdict On Hyrule Warriors: Age Of Imprisonment
Here's what confuses me:
Why is the initial resolution so low, and why do I occasionally see brief drops in the framerate? My Switch 2 generates hardly any heat while running the game. As much as I love the game so far, the environment sometimes looks like something out of a PS2 or Xbox game.
My logic is this:
If the Switch 2 is not running its fan at full power to run games like this, then the game needs to look and run better. Granted, it's a Warriors game, so I'll give it some leeway for that, but... seriously, Nintendo?
Don't get me wrong, I love Age of Imprisonment. I think it's great, for the most part! But I'm disappointed by the small number of polygons for the environments and the very low render distance for the enemies.
(Not tied to the performance, but they also didn't make the characters as smart or strong as they should be when you're not controlling them. It would be so cool to move your characters to an outpost and have them capture it while you're fighting an enemy elsewhere.)
Re: Nintendo Is Preparing For Even More Movies In The Future, Unsurprisingly
@Joe11 Indeed! One of the things that bothered me the most in Other M was that Samus had a PTSD attack when she finally faced Ridley. Up until that point, she never hesitated to pump him full of missiles! Granted, it's probably hard for her to think about the things he did on K-2L, but she WANTS to kill him because of that. And in basically every actually good Metroid game, she's logical and observant. The logical thing would be to NOT freeze up when facing him.
Another big issue to address with a Metroid adaptation would be whether or not to count it as canon.
Re: Nintendo Is Preparing For Even More Movies In The Future, Unsurprisingly
@metaphysician Well said!
Re: Nintendo Is Preparing For Even More Movies In The Future, Unsurprisingly
I think that a Metroid movie or TV series could work, but it would have to be done PERFECTLY.
First of all, I think that it might be a better idea to go for a series. That way, more good content could be squeezed in.
Personally, I think it would also work best as an anime. (Similar to Cyberpunk Edgerunners, perhaps, but without all the adult content?) While I'm not against the idea of a live action Metroid movie/series, I think an anime would be better.
Don't forget about good writing and voice acting. Other M was a mess (in my opinion) because of how badly every character's lines were written, combined with horrible voice acting, especially for Samus.
Also, please get Samus's personality right. She's an observant introvert, and what made Other M bother me so much was the fact that they made her speak WAY too much. In my opinion, Metroid Dread and Metroid Fusion got her personality just right. So, in a Metroid movie/series, she should probably only speak once to be faithful to the games.
I would love to hear what the rest of you think, though!
Re: Nintendo Is Preparing For Even More Movies In The Future, Unsurprisingly
@Rhaoulos I agree. I actually met Charles Martinet in person, and I'm so confused as to why he's retired from voicing Mario. I wish Nintendo could've at least had him voice Mario in the Mario movie.
Ah, well. A cameo was better than nothing.
Re: Hyrule Warriors: Age Of Imprisonment Playable Characters - Every Fighter Revealed So Far
@KayFiOS Ha! That's clever.
Re: Xbox Reiterates Its Support For Switch 2
@Novuscourvous
No offense, but the Switch 2 is only about as powerful as a PS4 when in handheld, or a PS4 Pro when docked.
It's far behind the PS5.
Re: Metroid Prime Remastered Almost Had Completely New Cutscenes
@LexKitteh Precisely! I completely agree. While I'm happy with what we got, I would have appreciated some more modern, realistic animations for Samus in the cutscenes. (Although I always burst out laughing every time I replay the game and see her get hit in the head with a rock following the Thardus bossfight.)
Re: Metroid Prime 1-3: A Visual Retrospective Digital Sample Available For Free
I can only hope that Primes 2 & 3 both receive the same remaster treatment that 1 did. If Nintendo doesn't do that, I'll be heartbroken. Metroid Prime Remastered sold wonderfully! It would make absolutely no sense for Nintendo to not remaster 2 & 3. If you remaster one, you should remaster them all. You can't do a half-baked job on the Trilogy. Nintendo, please hold off on Metroid Prime 5 so you can devote more resources to Primes 2 & 3 Remastered. Yes, port 1 & 2 to Gamecube NSO a few years after the remasters. But don't make it so that the only way for people to play 2 & 3 is in HD.
Re: Feature: "We're Going To Need More Toilet Paper" - This Is Mario Kart-Attack!
I had a smile on my face the entire time I read this. Keep it up, Nintendolife!
Re: Mini Review: Apex Legends (Switch 2) - A Giant Leap Over The Tragic Switch 1 Version
@Sambuc I agree. Titanfall 2 is (in my opinion) superior to Apex Legends in almost every way. Don't get me wrong, I like Apex, but I mostly just play it for tidbits of lore and to experience a shred of what Titanfall players do. Plus, Titanfall 2 came first. Why would they put what is more or less a rough sequel to Titanfall 2 on the Switch 2 if Titanfall 2 isn't on there? Titanfall 2 was a PS4 game, so it shouldn't have any trouble on the Switch 2. Maybe we should start a petition?
Re: Metroid Prime 4: Beyond Finally Gets A Release Date, Open World Confirmed
@fenlix
It's quite understandable that Metroid Prime 4 may feel as though it's not like its predecessors. However, we are certain that the open-world segments of the game are meant to replace the "commuting" sections of Metroid Prime 3, not change the game genre. The game itself will remain a Metroidvania.
I believe this decision to implement small open-world segments may appeal to an entirely new audience, similar to how Breath of the Wild received some initial criticism because of the new gameplay style. And yet, this attracted many people, including myself, to the Legend of Zelda franchise.
Anyway, don't you think that if this game were more open-world than an actual Metroidvania, wouldn't Nintendo advertise it as such?
Granted, I do think the graphics for the desert need some improvement, but this was a game on original Switch that was upgraded for the Switch 2, not a game that was made for the Switch 2 and downgraded for original Switch.
People who don't like the open-world segments can simply speed through them as fast as they would like so they can enjoy the rest of the game. Easy solution.
(Although of course I respect your opinion, and your concern for Metroid Prime 4 is reasonable. After all, this may just be the biggest Metroid game yet, and I would be devastated to see it fail.)
I am very optimistic about this game despite having a few concerns myself. However, I trust Retro Studios to make Metroid Prime 4 a masterpiece just like the Prime Trilogy.
Re: Dynasty Warriors: Origins Will Run At A "Fixed" 30fps On Switch 2
Simple solution:
Lower the resolution while playing the game in handheld and hide it with DLSS. Not by a ton, but similar to how Apex Legends on the Switch 2 runs at almost 1080p to maintain a stable 60fps. And I'm completely fine with that.
No Man's Sky runs at an unstable 60fps and I still love it. 30fps was usually acceptable on Switch, but this is the Switch 2 we're talking about.
Trust me, I've played games like Fast Fusion in Ultra Quality Mode, which lowers the framerate to 30fps, and that really doesn't work for a game as fast-paced as that one.
And while playing the game in docked, make Dynasty Warriors run at 1080p with a stable (or slightly unstable) 60fps.
Making these small changes to Dynasty Warriors would allow it to keep the large number of enemies rendered without severely reducing the framerate. It's a win-win situation for everyone!
Although I appreciate when developers include options like "quality" and "performance".
Of course, this is just my personal opinion and I am open to hearing what everyone else here has to say.
Re: Rumour: A Bunch Of LEGO Games Might Get The 'Switch 2 Edition' Treatment Soon
Personally, I think it would be really nice to get a Switch 2 edition of Lego Worlds.
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@RejectedAng3L I agree. See my comment just above this one.
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@NFrealinkling I was referring to the "license" required to use the Nintendo Switch 2, not the games.
When we pay for the console, we should completely own the console and be able to do whatever we want to it. We should not be paying $450 for a license just to play video games that could be revoked for any reason at any time. Doesn't that make you worried about your Switch 2?
(Although I completely respect your opinion, and you can believe what you would like to.)
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@NFrealinkling No offense, but if buying isn't owning, then piracy isn't stealing.
Re: Another Sonic Racing: CrossWorlds Collab Appears To Have Been Revealed
@HammerGalladeBro I agree, there's too much content that'll be exclusive to those who can afford it. As someone who has severe collector's anxiety, I'm sad that this game will have a pre-order bonus. I'm already planning on spending a lot of money on Age of Imprisonment and Metroid Prime 4 and all its official merch. I'm heartbroken that I won't be able to afford Crossworlds in time to pre-order it.
Re: Video: Metroid Prime 4 Looks Great, But Here's Why The Latest Trailer Isn't Switch 2 Footage
@Spider-Kev At the very least, it's not a traditional "shooter". In ordinary shooters, you can aim down sights (ADS), crouch, slide, throw grenades, and use melee attacks. Metroid Prime doesn't let you do any of those. Rather, it's focused on scanning enemies and your environment, as well as looking for openings to attack. Not to mention that it's a Metroidvania.
Not to be rude, but by your logic, Portal counts as a first person shooter. However, you can't damage enemies directly using a portal gun, so it (in my opinion) doesn't count as a shooter.
The reason why I think Metroid Prime isn't a shooter is because it's so different than games where all you do is have precise aim and pump bullets into a target until it's dead. Metroid Prime requires you to look for openings.
I suppose we just have different perspectives on what makes a game count as a shooter, and that's fine.
Re: Video: Metroid Prime 4 Looks Great, But Here's Why The Latest Trailer Isn't Switch 2 Footage
@Spider-Kev Not to be one of those people, but Metroid Prime as a whole isn't a first person shooter (FPS). Nintendo has explicitly stated that it is a first person adventure (FPA).
No offense, but too many people nowadays think that any game where you use a device to launch high-speed projectiles at a target counts as a shooter. Metroid Prime and Portal are great exceptions to that stereotype, as they are more about movement, looking for openings, and thinking through puzzles logically.
Re: Video: Metroid Prime 4 Looks Great, But Here's Why The Latest Trailer Isn't Switch 2 Footage
@KryptoniteKrunch I believe the main reason as to why many games don't run well on Switch is because due to lack of effort to make those games look and play smoothly. Retro Studios actually said that it took them more time and work to remaster Metroid Prime than it did to make original Metroid Prime, which I really appreciate. It certainly paid off, too. It's (in my opinion) the most beautiful game on Switch. Aside from that, I think that if the Switch used more than just nine watts of power to run its games, then it wouldn't be considered the most underpowered modern console.
Re: Opinion: Metroid II Doesn't Care If Samus Lives Or Dies
@Ultimapunch In my opinion, the feeling of isolation you get is mostly due to the lack of substantial music. Don't get me wrong, Metroid and Metroid 2 had some music, but it was 8-bit. The newer games have beautiful music, making it feel more like an adventure.
Re: Nintendo Removes Variable Refresh Rate TV Mention On Switch 2 Websites
@Greatluigi Variable Refresh Rate, I think.
Re: You Can Finally Repair Weapons In Zelda: BOTW And TOTK On Switch 2 (Sort Of)
@Ravenmaster Sometimes with an added bonus effect.
Re: Nintendo Switch 2 First-Party File Sizes Are Surprisingly Small
Mario Kart World is possibly the game with the biggest file size I've ever seen Nintendo make. It's even bigger than TOTK!
Re: GameCube Games Confirmed For Nintendo Switch Online On Switch 2
Where is Metroid Prime and Metroid Prime 2?
Re: Has Metroid Prime 4 Taken Inspiration From Dread For Its New Suit?
@LXP8 I agree with your comment, but as far as I can tell, those are Mochtroids, not actual Metroids.
They seem to only have one nucleus.
Re: Talking Point: What Are You Playing This Weekend? (22nd March)
Recently started Super Mario 3D World + Bowser's Fury. Something about playing the game just makes me smile, and it's very enjoyable. I'll probably just play that this weekend.