I can hear the pitchforks sharpening so let me just say it right away — I really like Nintendo. I spend the majority of my day focused on its hardware, games and related fun times. So I tease the company with affection, but good grief it deserves a little bit of gentle mocking from time to time.
And so this week, four-and-a-half years after the Switch launched, Nintendo added support for Bluetooth sound devices via a firmware update, joining every other major piece of entertainment hardware in doing so. Hooray! I've gotten so used to having a set of wired headphones just for Switch on my travels that seeing the update roll out was rather funny. Now I can leave the wired headphones — which have already seen too many pre-you-know-what journeys and related wear and tear — in a safe spot to rest in semi-retirement. I know, I could have got a Bluetooth dongle thing, but I figured if I was going to have additional messing about with headphones for Switch I may as well enjoy the quality of my one fancy pair, which happens to be wired.
I tease the company with affection, but good grief it deserves a little bit of gentle mocking from time to time.
That's not to say the current solution for my basic inexpensive Bluetooth headphones isn't without some charming Nintendo quirks. For example with my headset I need to tell the Switch to connect each time, it doesn't just immediately recognise them like an old friend in the same manner as other devices. I gather some swish expensive fruit-themed Bluetooth earbuds connect without that one extra step, so it's a small wrinkle — it only takes me five seconds to connect them anyway (thankfully it only needed me to sync them once), so I'm not inclined to complain too much.
With my setup it does also feel like a slight bodge job, which it clearly is as Nintendo has to put out notices about limits to controller numbers whenever you connect a Bluetooth device. That's not really a big problem in the real world, though the connection quality doesn't seem great. The sound is fine, but the latency is just significant enough to be noticeable, that tiny beat of the sound coming after the action. Again, it's very minor, and after a while the brain will likely tune out and stop noticing the disconnect. Compared to the setup and low latency I have for headphones playing other systems on the TV, though, the Switch solution when playing in portable mode does have that low-fi feel.
Still, it's a welcome addition. It's also been fun discussing with colleagues and family why it might have taken Nintendo so long. The most logical answer — based on Nintendo's previous history with technology like this — is that the company may have considered it a security liability; after being so badly burnt in the DS era in particular, the big N is often downright paranoid about exploits and hacks, helping to explain why there's no user-accessible web browser on Switch, even though it does exist and is used at a system level for various features. Bluetooth is a quirky and very vulnerable technology, and Nintendo may have just been too cautious to accept what every other company readily agrees is a reasonable price to pay to keep customers happy.
Alternatively, it may have been a strange technical issue, related to the way Nintendo setup its firmware for wireless controllers; it's debatable that would take over four years to resolve, but let's just acknowledge it's a potential factor.
Let's imagine, though, that Nintendo is having a eureka moment and looking at all those neat features on the PS3 and Xbox 360 — perhaps proper voice chat is next? We know, unlikely, but it'd still be nice.
Though the Switch doesn't have a built-in microphone, that's no reason for the Switch to not support voice chat. The Xbox Series X controller doesn't have a microphone either, because lots of people have wireless headphones and dedicated headsets that do the job. It's all about the UI and what platform holders allow to happen, and that's always been the issue with Nintendo and voice chat. The Switch has its phone app of course, which is... look, let's just say it's largely abandoned, is a general waste of time and swiftly move on.
When it comes to Sony and Microsoft consoles you can easily setup parties, pop on a headset and chat away while playing. Switch has caught up a bit in some respects to this, with gradual improvements that have made it easier to invite friends and join online games quickly, so that's a nice touch. To actually talk on Switch, though (in games that haven't implemented their own voice chat solutions), you need to fire up an app of your choice on a phone / tablet / whatever and talk to friends through that. When you compare that to integrated solutions on other gaming systems, that even manage sound inputs between game audio and voice volume, then the DIY methods for Switch players are rather silly.
It's not hard to figure out why Nintendo has shied away from voice chat, and in some ways the thinking is honourable. Over time Nintendo has continually moved away from supporting system-level communication between players because of concerns around child safety, in particular. Nintendo is a brand that has built its name on being safe for families and young players, so whenever communication apps or services have been abused the company has opted for the safe route and shut them down. It's understandable, and the sentiment is a good one.
That said, though, you could argue that an over-abundance of caution is bad for the goal of uniting and connecting people through the wonderful medium of games. It's possible to have voice chat services at a system level alongside robust customisation and parental control options. If parents are concerned, they could simply disable the feature behind that password-controlled menu and the problem is solved. There is the potential for almost anything in technology to be negative or abused, but smart design can mean that those features can be 99.9% positive.
Will it happen? Well, I won't hold my breath, but then I thought Nintendo would never bother to support Bluetooth audio devices on Switch for its own strange reasons and that's just turned up out of the blue. Maybe, just maybe Nintendo will step back from its over-cautious approach and let gamers truly connect through its wonderful hardware.
Comments 56
Not a requirment, but would be nice
Don't care about voice chat although it is important, would rather have the ability to use any screenshot as a theme like other consoles do. Or offer customizable themes.
I'm against voice chat on stuff like Splatoon 2, but i guess it could be a pretty nice feature with party chat.
Sometimes I wish we knew what exactly goes behind the scenes to understand the reasoning for why it takes so long for features like this one to be implemented (among many, MANY other things). In a way that doesn't get anyone who doesn't deserve it in trouble, of course.
It doesn't even have to be party chat.
Just give me friend messaging next.
Before they add voice chat, they need to fix this terrible implementation of Bluetooth audio. There is at least half a second of latency in my low-latency headset (which works perfectly with my USB dongle in the Switch), and I know I’m not the only one complaining about this. If they weren’t going to test the feature thoroughly, they shouldn’t have even bothered adding it.
it would be nice if you could at least just message your friends
Game boy online still in the vault
Gaming is my break from having to talk to people, I don't need them to integrate it into the Switch
Surely there are enough options for people to chat anyway? There's Discord and the dodgy Nintendo app among others.
Yay a feature I'll never use! Hopefully someone gets use out of this?
Doesn’t Fortnite have in game voice chat? I suppose having a voice chat like Xbox would be nice- that way you can chat to friends while playing other games or maybe the games that might not support voice chat. I’ve thought many times a game like Splatoon would benefit would with voice chat.
@YusseiWarrior3000 I think party chat is awesome, but just having unrestricted voice chat is kind of a bad thing IMO.
I'd sure love to hear all the screaming when you bullet-bill someone off the course in MK8.
It's me, I'm the one screaming.
Voice chat for some games would be nice, especially if they make it convenient to use like other services.
@Arkay You can already do that with the NSO app. It's chaos.
I like that bluetooth for headphones is added but don't care for chat functions. I use my mobile to talk with friends as we play quite easily so never get why people get so upset at using another method.
@braincandy101 honestly the app just sounds like way too much hassle.
At least that new “connect headphones” button on the main screen makes them easy/quick to connect (you know, the one next to the customizable folders). Real easy to toggle on/off in settings, too.
Rhetorical question, how many people prefer voice support in games, but only communicate via text in every other life scenario? (Keep in mind this is coming from someone who only texts unless his wife calls him for some silly reason instead).
I mean it's ridiculous that it wasn't there in the first place, but at least this is positive development, next time I visit my friends and have to take a train ride I can actually use the headphones I like and don't have to bring my crusty old ones just because of the Switch.
Considering it took a new model iteration to get a basic feature, I doubt we're getting voice chat anytime soon...
Really need to sort voice chat out!
What is amazing is that because it’s a software patch it means the switch has been capable of Bluetooth audio since birth!
A few oversights in this article. Some games also have built in voicechat, like Wolfenstein Youngblood and Fortnite, but you have to plug in a wired headset in order to use it.
Maybe one day Nintendo will catch up. 🤦♂️
@Lord They were definitely testing out Bluetooth for sometime. Since release, it should have been a day one functionality. At least its finally here. Curious what else they have planned.
I used to voice chat in MH3U on the Wii U, but there were already lots of other data streaming between the gamepad and the system, so adding audio didn't make much difference.
Maybe Nintendo will finally give us this mystical and unheard thing that most consoles already have called the ‘internet browser’. gasp shock horror lighting crackle😱😱😱😱😱😱😱
I'd like channels like the mii channel that would be cool
Voice chat probably the next firmware update once BT and Voice will be next now all we need is the Super Switch then were set.
Any form of communication on the Switch is a slap to the face. The Wii U was much more generous. Actually, the Wii U was much more generous for everything.
Only one thing I would like is a way to contact your friends, as there is nothing at the moment, you can see they are online, and if you become best friends in Animal crossing for example it's o.k as long as you are both on the game, anything else is just hard work.
@ModdedInkling Everything except a rich library of games
Removed - unconstructive
I don't think there is enough dedicated ram to the OS to do native voice chat on the Switch. But the lack of party chat and messaging even through the app means Nintendo doesn't want to do it. Voice chat through the app works great but nobody uses it. Sad.
I mean, the Switch is now the only console that lets you pair almost any third party Bluetooth devices. Apple Air Pods, my earbuds, Xbox headsets.
Heck with the way people talked about "Why doesn't it allow Bluetooth audio?" I figured wow, this must be standard on other systems. I get my PS5, grab my earbuds and no...it's not.
@MichaelBurns Does your dongle and headset use an actual low latency codec like APTX LL? If so, that's a proprietary codec dependent on specific qualcomm chips. What Nintendo have done here appears to be based on the default, not very low latency but near universally supported SBC codec. This has the advantage it will work with the old BT chip that's in the Switch and pretty much any BT headset... but the disadvantage that the latency can vary massively from headset to headset (by 100s of milliseconds). Then there's the issue that people also vary in their ability to perceive / tolerate audio lag. As a rule of thumb, latency less than 100ms won't be perceived by most people but more than 300ms will... with that wide grey area of latency in the middle - standard BT / headset combinations using SBC will straddle that 100 to >300ms range. Put those together and it explains why some people are getting acceptable latency and others are experiencing massive audio lag.
@spurryitboi See my comment above re why some people are experiencing lag and some aren't
@nicols I love comments like this from people who knows their stuff! Yep, both my headset and the USB-C dongle use APTX-LL; I'm not surprised (but still disappointed) Nintendo is using standard BT. FWIW, I'm a home theater geek and have spent many hours tweaking audio delay on my various AV receivers/Blu-ray players/etc., and I'm one of those people for whom an offset of as little as 40ms is a huge problem (my wife usually doesn't notice this kind of thing, so I try not to fix it out until the movie is over and she's gone to bed or whatever). At least my dongle works great... I was just hoping to bypass it now that there's a BT-audio option built in.
Steady on now guys, give Nintendo a chance here. Next you’ll be asking for their online service to be worth something
@Magician 👍
I honestly can’t believe the stance on voice chat. I’ve only had my switch a few months and have been just playing BOTW so am not used to all the features yet, but some of best times on the WiiU was playing mass effect 3 multiplayer. All you had to do was press the touchscreen on the gamepad to chat to anyone. I met many friends all over the world that way. So if it was that easy to do 9 years ago, why on earth not implement it on switch?
@MichaelBurns lol, thanks - I only know this because I looked into a couple of years ago when i was choosing my BT dongle for the switch . However, what I learnt was that because BT is so ubiquitous, people think its trivial to implement... but it's not. Its a mess of software versions, chips and chip suppliers, standard / non-standard proprietary codecs and licences, all of which have to have some sort of lowest common denominator compatibility. Even APTX comes in multiple flavours that require different chips / hardware compatibility on both the transmitter and receiver side but are backwards compatible to the original APTX codec.
When I tested my dongle with a cheap pair of aptx LL headphones, sound quality was OK but latency excellent. I then tried all my various BT sound devices (the dongle had a light to show if it was connected to APTX LL or an SBC device). To test them I used youtube videos (talking heads for lip sync or actual latency test videos) and Cuphead (where the sound fx and inputs are very tightly synced, like the old merry melody cartoons of the 1930s that it was trying to emulate). The difference and range of latency was huge, with my apple earpods being just about "OK, not great but bearable", through to a portable Sony speaker being so out of sync it was unbearable.
Wow at this speed
The voice chat will come on switch 2
And folders switch 3
And themes DOA
AND a proper vertual console will probably never happen as this FEATURE has gone backwards since the wii lol
@YusseiWarrior3000
I have no friends, sadly.
Baby steps. They discovered the existence of the internet just a few years ago. Give them a few decade to reach today's standards.
For a company as rich and powerful as Nintendo, they often seem to take the cheap and lazy route and are rewarded for it because people give them a pass. They shouldn't have to be dragged kicking and screaming to include modern QoL or basic feature sets, but here we are. Putting pressure on them can work, if NoA and NoE lets NoJ know what we're thinking.
4 years to get bluetooth options that should've been there day one is pretty ridiculous, though. I would ask for themes like even the 3DS could handle, but I don't want a Nintendo programmer to pull a muscle or anything.
My knowledge of Bluetooth protocol stacks is about as dated as... well, Nintendo's feature support, but last I checked, high-quality audio playback is handled through a completely different firmware profile to two-way voice-optimized audio. It's an awkward implementation under the best of circumstances, and with Nintendo already apparently pushing the boundaries of their chip's bandwidth by supporting simultaneous audio and controller profiles, these circumstances look far from ideal.
I really wouldn't hold my breath waiting for the big N to add wireless voice chat on top of what they're now supporting, and this is coming from someone who feels hella vindicated that my confident prediction at the Switch's launch of Bluetooth headphone support being only a firmware stack update away is finally coming true. The technological limits of their implementation just don't look conducive to it.
@Haruki_NLI Others' complaints start to make a little more sense if you don't cherry pick only home consoles but handhelds too, seeing as the regular Switch is part handheld and the Light is exclusively a handheld.
Both the 2009's PSP Go and the later Vita had full Bluetooth support for headsets. Heck, the Vita could connect to computers, mobile phones, headsets, speakers, mice, keyboards and printers.
So yeah.
Cya
Raziel-chan
@Miraj2081 An excerpt - What's the problem with Bluetooth?
"In case you're curious as to why game consoles still don't support Bluetooth audio when so many other devices do, the reason largely comes down to two issues: signal interference and latency."
https://mashable.com/article/ps5-xbox-series-x-how-to-use-wireless-headphones
@Gwynbleidd @Rhaoulos
An excerpt - What's the problem with Bluetooth?
"In case you're curious as to why game consoles still don't support Bluetooth audio when so many other devices do, the reason largely comes down to two issues: signal interference and latency."
https://mashable.com/article/ps5-xbox-series-x-how-to-use-wireless-headphones
@jsty3105 none of this matters when you are playing in handheld with your joycons physically connected to the console.
@Rhaoulos ?
Weirdest thing about the bluetooth audio support is it does NOT come with microphone support even if your headphones have one... instead you'd need to plug a little microphone into the headphone jack as Genki suggests and sells along with their now mostly obsolete usb-c bluetooth adapters
@jsty3105 read your comment again if you didn't understand my reply.
@Rhaoulos Latency has got nothing to do with what you said (hence my confusion). Whether the joy cons are connected or not has got zero effect on latency. For that matter, you'll experience latency whether you're playing in handheld or docked. That's the problem with Bluetooth audio.
@Razzy
You just such a negative complainer here.
@Anti-Matter Didn't know supplying facts equals complaining. The more you know. jingle
Cya
Raziel-chan
@ObeseChihuahua2 I feel like for Just friends or Games Like Fortnite That could be really cool.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...