Dualmask

Dualmask

Been gaming since the NES days.

Comments 1,757

Re: Review: Aeterna Noctis - An Ambitious Metroidvania That Doesn't Quite Hit The Mark

Dualmask

I bought this for Steam and was enjoying it for a while, but the difficulty became absolutely brutal. The tedious platforming is not a lie; there are numerous areas with spikes or other dangerous surfaces that 'kill' you on touch if your movements are not completely precise. The game is gorgeous, the areas are diverse (albeit a bit too densely detailed in some spots) and has a lot of content, you can reset the skill trees at any save point and respec whenever you want, so the game has a lot going for it. On Steam Deck the loading is pretty tolerable.

I'd say the game is worth a 7 at best if we care about scoring. Not the best, but worth your time.

Re: River City Girls 2 Gives Marian From 'Double Dragon' A Big Buff In New Trailer

Dualmask

Had to happen sooner or later. I'm not familiar with how she appeared in the first RCG but I'm old school enough to be very familiar with the poor dress-clad woman who always got punched in the gut and carried off (and sometimes killed...but she got better). Hanging around the Double Dragons and taking blows to the belly enough times...the glow-up (do the kids still say that?) makes so much sense.

Re: Feature: How Do Game Developers And Artists Feel About The Rise Of AI Art?

Dualmask

As an artist myself, I choose not to fear it. Just keep making what I'm going to make, keep attracting the clients I've attracted and keep making the products I'm going to.

I like the idea of using AI to shore up the more tedious elements of art. I'm not fond of drawing backgrounds and scenery. I'd use AI for that if I could. But I wouldn't use it to conceptualize a character or do an animation that I have a specific vision for.

It isn't going away so I'm not going to get wrapped up in the fearmongering. I probably will just figure out how or if I can integrate it into my own workflow without changing who and what I am. Commercial interests may find AI useful and money-saving, but I think AI is going to be another part of the art world, not a replacement or a redefinition of it.

Re: Review: NieR:Automata The End of YoRHa Edition - A Modern Classic Shines On Switch

Dualmask

@SonOfDracula the game world is large, but there is focus for the player who seeks it. You can expedite your push through the game or explore everything and find more (the latter is encouraged). It's open world at first, but as you proceed through the game and 'beat' it the first time, things go in very interesting directions with varying levels of linearity. Without giving too much away, there are plenty of sequences throughout the game that force player urgency and the entire accessible world changes a lot.

NieR: Automata is one of those game experiences you don't want to miss if you're at all into action adventure games and are looking for something that subverts your expectations in a great way.

Re: Gorgeous Pixel-Art Metroidvania Secures Funding For A Switch Port

Dualmask

Beats spending years on someone else's IP like ASMR or that Super Mario Bros. 5 fan game...if only barely.

Good luck to the developer, but I would have liked to see something a bit more original.

That being said, I pretty much will play any Metroidvania so if it secures release on a platform that's available to me and the price is right, I'll bite.

Re: Talking Point: What Do You Think Of The Harvestella Demo?

Dualmask

After reading this, I'm kind of turned off of the game. I was intrigued at first; I'm not the biggest farming sim fan, so an action RPG with light farming elements is fine (so many RPGs have fishing minigames anyway) but it sounds like the combat is not really there. Maybe they just demoed... not enough of the game or the right parts of it. And the time passage sounds really strict.

Maybe I'll feel differently once I play it myself though.

Re: Talking Point: What On Earth Is Going On With Square Enix?

Dualmask

I've been a fan of Square/Square Enix since my childhood, and it's great to see such quality output, whatever they may have going on behind the scenes in the company. I don't care about any of that, I'm a gamer who likes to play adventures and RPGs so I'm a happy camper right now.

Re: Review: Jack Move - A Short, Sharp, And Utterly Gripping Cyberpunk RPG

Dualmask

@BloodNinja I suppose a debate could be had about it. For me, deep means there's a lot to do, a lot of ways to approach combat, a lengthy story with twists and turns, a vast world to explore, lots of worthwhile side quests, and so on. At its core, every game has some level of repetition, but is the repetition enjoyable? Some RPGs I've played, I was grateful for an auto-battle function; those would be the repetitive type that's not so great. Others, I look forward to every battle, and a shorter game is a bad thing because it means the experience is over quickly.

But I've played so many it's hard to cherry pick the ones that really qualify, and I'm sure one's definition of deep might vary from another's, so I'm not going to name names.

Re: Review: Jack Move - A Short, Sharp, And Utterly Gripping Cyberpunk RPG

Dualmask

@BloodNinja yeah I did, and I honestly didn't like them even when I was young and just discovering RPGs. But what did grab me and make me fall in love with RPGs was the first Final Fantasy, although that wasn't much longer in retrospect.

I do prefer my games long and deep, but like I said, this game could be worth the go anyway.

Re: Poll: Box Art Brawl: Duel - Mega Man X

Dualmask

I never saw the Japan art before. But I have a huge nostalgia bug for the NA version (Mega Man X is one of the most influential games of all time to me and one of the most amazing examples of a series 'glow-up' of all time).

I do like the presence of all the Mavericks on the box in the Japan art, but it's not enough to sway me from the quality of the NA box art. And Sigma's expression looks a little too weird and not menacing at all.

Re: SNK Rules Out New KoF Games For Switch Due To System's "Technical Limitations"

Dualmask

There are pros and cons to everything. I have a Steam Deck, and yes, it can do what Nintendon't, but it also has that abysmal battery life if you play any game moderately high end. Plus while it can be played on TV with a third party docking solution, certain games have bad input lag because of it (tried playing DJ Max Respect on my TV via SD...it was unplayable). So yeah... pros and cons. If Switch isn't powerful enough to run certain games, just go where they can be run if it's that important.

I played KOFXV...not missing much if you played other games in the series, TBH. Prettier, but that's really all.

Re: Talking Point: What Was Your First Legend Of Zelda Game?

Dualmask

I'm probably one of the oldest folks here... the first Zelda was my first; I was around 8-10 when I first played and beat it. I was so proud of myself when I randomly decided to try shooting Ganon with the arrow I found in Level 9 after failing to defeat him so many times. No one believed I did it at the time because none of my friends or family could figure out how to do it.

I was in love with the series since...although Wind Waker and Skyward Sword were kind of hard for me to love, Twilight Princess was a gem and BoTW made me fall in love with the sense of wonder and adventure the original had all over again.

Re: The Aya Neo Air Is A $600 Switch Lite-Sized Pocket PC

Dualmask

I'm sure things will improve with hardware over time, but my experiences with Steam Deck have been mostly positive. I'm not ready to call it a full Switch replacement yet. But it's a nice alternative with different options from the Switch...especially with mods and emulators (I personally don't emulate any currently-available games on it, but old school titles play beautifully on it.) Battery life is rarely a concern as I don't play too many 'big' games on it. The most demanding game I've played on it is probably Bloodstained, and that gets me around three hours or more of playtime if not docked to the TV.

Re: Review: Blossom Tales II: The Minotaur Prince - A Cute Zelda-Like Adventure That Lacks Fresh Ideas

Dualmask

@Expa0 I agree. I'm starting to develop a pet peeve with indie games these days that use charming or alluring art for promo but the in-game assets look simplistic, lazy or just plain ugly. I want to enjoy what I'm going to spend most of my play time looking at, but many indie devs seem content to keep acting like we're dealing with NES-levels of limitation for some reason.

Re: Talking Point: How Were You Introduced To Metroid?

Dualmask

The OG. And if it weren't for Metroid (and Zelda), I might have been turned off of NES games as a kid--at least for a while, because Mario and other whimsical arcade-like games didn't really grab me. But the 'serious' sci-fi tone of the original Metroid and the immersive feel of exploring those dark, dangerous tunnels influenced me as a gamer and as a creator for a lifetime.