'Cyberpunk' has become a bit of a dirty word in games as of late after a certain game's widely-publicised rough launch. However, video games and the cyberpunk aesthetic have gone hand in hand for almost as long as the medium has existed. From SNES-era titles like Shadowrun and Hideo Kojima’s wildly underappreciated Snatcher and Policenauts; to the present where we find games like Astral Chain, VA-11 HALL-A, and — yes — Cyberpunk 2077. In fact, it's so common in games that it becomes harder and harder to be wow-ed by the aesthetic. Despite this, ANNO: Mutationem pulled us in right away.
ANNO (no relation to the popular city building simulator of the same name) is an action-RPG that comes courtesy of indie developer ThinkingStars in conjunction with Sony’s China Hero Project. After launching on Playstation platforms and PC in March, it makes its way to Nintendo’s hybrid with a near-flawless conversion, only let down by some long load times and the occasional frame rate dip.
Throughout the 12-or-so-hour campaign, you take on the role of Ann Flores, a young woman living in Skopp City. Ann is afflicted by a mysterious illness called entangelitis, which causes her to black out and go berserk, attacking everything in her sight and being impervious to damage. She soon finds out that her brother, Ryan, has gone missing searching for N540, a medicine that can suppress the effects of her disease. However, during his search he got involved with a band of thugs named Factio Pugini. So, Ann sets out to find Ryan and, possibly, the cure for her disease.
On her journey Ann is supported by her not-explicitly-stated-but-sure-seems-like girlfriend Ayane, who is projecting her image by means of a small robot. She chimes in constantly throughout the game and while initially we thought she could become annoying, she ended up being one of our favourite characters over the course of the journey. The relationship between her and Ann carries much of the plot, helped tremendously by great voice performances from Suzie Yeung and Lizzie Freeman.
The narrative mystery is interesting and keeps you on your toes. A secret organisation by the name of the Consortium is introduced via cutscenes randomly spliced between area load screens. At first, it seems like nonsense, evoking memories of Kingdom Hearts’ incoherent Organisation XIII rambling, but it does all come together in a satisfying way towards the end of the game. Not the best start, then, but it wraps itself up well in the end.
Between the gorgeous sprite work and its use of voxels, ANNO is a treat to look at. The gameplay is split into two styles, with 2D side-scrolling and exploratory segments in which you traverse through 3D environments with your 2D character. The depth in these areas is impressive, from how dense the cities feel to little details like how the light pierces through your blinds in the intro.
The investigation-focused exploration segments mainly consist of talking to people and finding items, and the 2D sections are where the combat takes place. The bulk of the game has you switching between these styles all the time. Dungeons will swap between perspectives from room to room, which can be a little jarring in places, but works well for the most part.
Combat takes inspiration from games like Devil May Cry (or at least a 2D take on it) with a style that focuses on both melee and gunplay. While your initial kit is basic, through the use of a skill tree and unlockable weapons, you soon have a solid inventory of moves and gear to play around with. For the most part, combat isn't particularly challenging; barring the odd death here and there, we only really struggled with one specific difficulty spike near the game's finale.
There’s a litany of sidequests you can take on around the game's five city areas. These jobs range from being your common or garden go place, hit guy, get thing quests to part-time bartending. The best of these include engaging investigations like searching an apartment to find where a suspect has disappeared to, or finding out who is throwing trash off the balcony in a high rise.
ANNO wears its inspirations on its sleeve, and fans of Neon Genesis Evangelion will no doubt pick up references from the very first cutscene; there are visuals that feel directly lifted from Hideaki Anno’s 1995 anime. The game also owes a lot of its visual design to Ghost in the Shell, and Blade Runner, as well as the SCP Foundation’s influence on the Consortium.
Conclusion
ANNO: Mutationem tells a strong tale with its core mystery, strengthened by beautiful visuals and satisfying combat. While its inspirations are a little on-the-nose, developer ThinkingStars manages to carve out its own space in the Cyberpunk genre. Some long loads and minor balancing issues take the shine off a little, but it's still an incredibly impressive effort from a small indie team who has created a world that feels as immersive as any £60 AAA RPG.
Comments 36
After playing the Demo I pre-ordered it, the title screen has been one of the few bit of graphics to truly surprise me with how good it looks. If this is a sign of the new wave of Pixel style games sign me up. (thinking of Replaced and Signalis for instance)
Just another game I hope LRG opt for a physical release.
I HATE long load times. DOOM 2016 and Little Nightmares 1 were plagued by that, and before getting patched and much improved, I couldn’t enjoy them at all despite LOVING both games.
I remember having to lower DOOM’s difficulty just to avoid dying/load times.
Will be waiting for a patch for sure, and if it takes too long than also for a sale.
The long load times are a bummer, but that doesn’t deter me from what otherwise seems like an excellent game. I almost purchased this for the PS5 months back, but had hoped it would release on Switch. I’m definitely buying this tomorrow.
Long load times are pretty much the only performance downgrade that can really kill a game for me. I put down Cris Tales on Switch because of the load times before random encounters.
That said, if they're only between major areas and/or cutscenes, and the areas are relatively large, I can tolerate them. Would be nice to get a sense as to when and how frequent the load times pop up here.
@DJDM I was going to mention the same thing! I don't mind graphical downgrades and 30 fps but frequent loading times is where I draw the line. Cris Tales is very pretty, clever, fun and has a nice story, but the loading times of every single random battle made me drift away from it
Played the demo, will buy at the first chance I have.
The demo was definitely quite enthralling. I may grab this at some point when my queue has dwindled a little.
@DashKappei I almost stopped playing Little Nightmares because of it. Sudden deaths and long load times are a recipe for frustration. When I played the demo of 2, I was so relieved the loading was near instant, and 2 is still one of my favourite games on Switch, 1 could have been one of them without those loading times. Sudden death and instant loading with generous checkpoints isn't an issue (as long as, most of the time, you feel like you narrowly escaped game over, not just retry each section 20 times...)
@DJDM Cris Tales is indeed another great example of a beautiful game full of potential ruined by constant load times. Having them before every random encounter was just unbearable. I've literally fallen asleep when I was playing late night, because of the random encounter loading. I stopped playing after dying in the last of the arena challenges (back to back fights, loading every time...) I spent hours on what were 50 battles and load times, if I remember correctly, the last one was the final boss I hadn't beaten before, nearly instantly killed my entire party, and broke something inside of me, that made me willing to forgive the game for its load times before that point.
Added to wishlist. I'll most likely pick this up on sale
@Magician They already did a release for the PS5 version, so it's likely they'd circle back for the Switch.
@TwoTilMidnight I wasn't aware they had. That should cement a Switch physical release then. Nice. Thanks for pointing that out.
I've had my eye on this since it first released on Playstation consoles. Not a day one buy, as I'm already swamped in games as is, but definitely a near-future purchase. I really appreciate indie developers who go out of their way to create ambitious experiences on their limited budgets.
Also, I'm here for the Evangelion references. As someone who became an anime and JRPG fan in the 90s, that show will always hold a special place in my heart.
@nimnio It's been ages since I played 1, I'd need to look how they are before answering that. What I said is that 2 was a massive improvement over 1, but it is possible 1 has been improved, I don't know. I might try it and get back to you if you want to know. Tomorrow.
"Stunning visuals"? If those are stunning visuals I really don't want to see what you think crap visuals look like.
I played this on PS5 earlier this year. Great game! Awesome art design across the board. Good to see Switch players get this one as well. Enjoy!
Interesting. New to me, might pick it up
Demo was great and the total aesthetic is right up my ally. Gonna pick this up soon, may hod out for Limited Run if we're lucky.
Played the demo and end up pre-ordering it. I'll spend a good time on it this weekend. The selling point for me, besides the visuals that for me honestly look amazing, is the incredible OST.
It's a really enjoyable and great looking game. If I didn't already have it on Steam (Deck), I'd get it on Switch for sure.
Looks like something I'll definitely pick up eventually. Shame about the load times though. That's what killed the game 'Souldiers' for me.
Really lived the demo. Will probably pick it up at some point.
Looks really good! Physical release please!!
From what I saw in the demo, the art style really is the star of the show with this one. If anyone's finished it, could you let me know if the combat ever gets less stiff/heavy? That's the main thing keeping me from grabbing it.
@Anachronism I haven't finished it but I've played enough to get a few upgrades. It's not Devil May Cry smooth, the animation is a bit stiff and can feel unresponsive until you get used to the timing, but the difficulty is not extreme. I've played far, far worse. I'll say it's neither the best I've ever played nor the worst.
I was dying to play this game the first time I saw it during one of those Summer of Gaming things, wishlisted and bought day one on Steam. Loved it but I know the difficulty spike mentioned, literally out of nowhere as it says in the review. Just absolutely unfair. Tried it three or four times and I was out. Keeping an eye out for a patch, but otherwise will probably not finish it.
Played the game a bunch on PS5 and have it ordered and downloaded on my Switch now. Just have to wait for the arbitrary 2PM unlock time as it seems to be another one of those 'doesn't release until after half the day has passed' releases.
Glad the switch port holds up.
The demo was surprisingly good. I have this one backlogged for a sale.
I heard good things about Anno, will check it out.
Anno in spanish spells like anus, it would be embarrasing to ask for this game at the shop.
I have been keeping an eye on this via wishlist monitoring. Think I will go ahead and download this one. Thank you for the reviews as always, NL team
@nimnio so I inserted the Little Nightmares cartridge in my Switch...
immediately an update starts downloading, takes about 2 minutes.
(version 1.01 to 1.02)
Mashing the a button (not sure if it helps but it kept me busy at least), it took about 40 seconds between booting up and getting in the main menu, but that's no issue if you put it on sleep between play sessions.
New game => Six's story => yes, I'm sure I want to overwrite my save slot
30 seconds before the intro starts.
intro is done, immediately in the game, so no loading between that.
The atmosphere is every bit as incredible as I remember, until I break the immersion by jumping to my death on purpose...
25 seconds load time. 27 the second time. So it's probably always going to be about 25 to 30 seconds. I don't know how long they were before, but that's how they are now, and I remember some parts (the fight against the long arms or running from the leeches) where 25 seconds load time for each cheap unfair death would be too much if you're unlucky a couple of times, but it's probably bearable for most of the game. Not GOOD, not TOO bad for an occasional death. But it will definitely add to the frustration of the already frustrating cheap deaths in some scenes. I do believe it was about 40 seconds when I played it the first time on PS4 back then, or else there was another game where I counted to forty with my eyes closed just to get through the game without losing my patience with it
Of course, it is also possible that a download version has different load times depending on the reading speed of the micro sd card.
I hope it helped you.
I played the demo last week. I loved the art/graphics and the over world. I'll likely be getting it.
looks ugly i think.
@nimnio It's really sad that I can't recommend it more, because it IS a fantastic game with some of the better settings and moments in horror games, and I am glad I played it before playing the technically superior Little Nightmares 2 (of which I was surprised that it could still bring such great enemies and settings), but no matter how much I want to play through it again, I just know that the load times will keep me from fully enjoying it, probably to the point where I stop playing.
I have nice memories of playing it, but also bad ones where it became frustrating, and were it not that I played the second half of the game together with a friend and we had tea and cookies for during the loading screens, I may not even have finished it the first time.
I liked the demo but my stupid self sometimes got a wee bit confused as to what to do next. Lol. I love the pixel art visuals. Thanks for the review. I'll download some time down the line.
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