Dualmask

Dualmask

Been gaming since the NES days.

Comments 1,757

Re: Out Now: 'Demoniaca: Everlasting Night' High Kicks Its Way Onto Switch

Dualmask

I took a chance on it. I'd say it's about a 5/6 out of ten. It works, but the jumping and combat are really clunky. There's no real tactics or strategy to the combat; blocking is useless because by the time you let go of it to attack, you're already getting hit. So I just mash buttons and hope for the best...seems to work.

The music is nice and the character moves quickly enough. Once you get used to the odd controls, it's not so bad. I've played worse. I really wish they would have just used one or two buttons for attacking--really didn't need four face buttons for all that when two with added directions would have done the trick. Jumping with ZR and accessing inventory with R is just weird, especially while the minus button goes unused. It needs the option to remap the buttons...

That being said, for some reason or another I find it engaging enough. Definitely won't win any awards but I wasn't bored so far. And it's got a little sex appeal, always a plus.

Re: Review: Hollow 2 - A Sequel That Shoots Itself In The Foot

Dualmask

Even if I were the most accommodating gamer on the planet, even if I had even a remote interest in this title, I could look past every other problem except one. Not allowing Y-axis invert in any 3D game with camera control, especially a FPS, is a cardinal sin that cannot be forgiven. That's right up there with un-skippable cut scenes.

Like, how do you even release a game without considering that? It's an option in 99.9% of 3D games for a reason.

Re: Best Nintendo Switch Soulslike Games - Games To Play If You Like Dark Souls

Dualmask

I like some of the features of Souls-like games, and have played my share. Interestingly, I have never played a single game from the original 'Souls' series. Maybe one day.

As far as this list goes, Salt and Sanctuary, 3000th Duel and Blasphemous are my picks.

I love Furi too, but I'm not sure it belongs on this list. Punishing combat is pretty much the only thing it has in common...

Re: Talking Point: Great Game, Poor Performance - When Does A Bad Frame Rate Not Really Matter?

Dualmask

Maybe I'm old, maybe I'm weird, but I've been gaming since the days of the Atari 7800 and had every major console and handheld... and I have never, ever been bothered by the frame rate in any game to the point of complaining about it. I've seen differences, sure, but it has never affected my enjoyment of a game. It barely registers for me.

When I read reviews, the frame rate topic doesn't affect my decision no matter the genre.

Re: Review: Unsighted - A Fantastic Top-Down Metroidvania With A Warm, Vintage Feel

Dualmask

I've been playing this for a while and it really is great. I'm surprised the reviewer didn't make any comparisons to classic Zelda games, which is what this game feels more like to me. There are dungeons with special items needed to complete them, the view is top-down; heck, there's even a spin attack and a hookshot item. Zelda was the first thing I thought about when playing this, not 'Metroidvania'.

Also, for anyone on the fence, you can actually set the game to Explorer mode and turn off the timers if you want to just play the game as a more classic adventure game experience, but that does remove much of the challenge and uniqueness of the gameplay. Still, that feature alone made the game worthwhile for me, especially since the game is designed to be replayed and speed-run.

The 'rogue-like' feature of the game is minor--you lose half your money when you die, but you can retrieve it. That can actually be offset by the way you set up your character's build...you can make it so that you don't lose your money (or go for broke and massively increase how much money you make in exchange for the risk of losing it all when you die with no chance to get it back). Other than that, death just returns you to the last save point with your progress intact.

Re: Review: Grand Theft Auto: The Trilogy - The Definitive Edition - Three Classics In One Shocking Package

Dualmask

This is upsetting--I was looking forward to playing these games on the go. I've been there and done that with these games on TV-based consoles already. The only reason I wanted to get them was for the portable factor.

But the Switch itself is not to blame for this. Plenty of older re-releases/remasters/ports look and run fine on the console. This is solely on the efforts of the devs, or lack thereof.

Re: Hardware Review: Nintendo Switch OLED - The Screen's The Star

Dualmask

This will be the one to get if my current Switch (which isn't even the updated battery model, but a true OG model) fails on me. But otherwise, it can wait.

That being said, I've used tablets with OLED screens the PS Vita originally had an OLED screen...it really is remarkable compared to the alternative.

Re: Round Up: Here's Everything That Was Revealed In Nintendo Direct September 2021

Dualmask

Bayo 3, the Castlevania collection, Shadowrun Trilogy and Triangle Strategy (ugh, that name aside) are the highlights for me. Curious about a full 3D Kirby game too...as much as I love 2D games, they couldn't do that anymore with Kirby. That formula was run way into the ground, so I'm interested in seeing what's in store.

Anyone who plays MonHun could be certain an expansion was coming eventually, so no surprise there. Sunbreak will be a day one purchase for me.

Couldn't care less about the Genesis and N64 thing. There are other ways to play Genesis games and N64 was my least favorite Nintendo system ever, so that's a big fat meh to me.

Re: Review: Colors Live - A Basic Art Application Elevated By Clever Hardware

Dualmask

I already have Clip Studio Paint on PC and ArtFlow on my Galaxy Tab, so I don't see much need for this personally. I might have felt compelled to mess around with it if it at least had blending modes and a bucket, but alas.

Sounds neat for a 'my first digital drawing tool' app though; if I had young children with Switch systems, I'd certainly consider it. Too many digital tools can become crutches, so the simpler, limited approach is probably better for learning.

Re: Talking Point: Remember When People Thought Switch Would Fail?

Dualmask

To be honest, the moment I saw what the Switch was, I knew I wanted it. Nintendo's hardware philosophy has always appealed to me. I was never the big-power gamer, I like flexibility, and I actually prefer handhelds to playing on TV a lot of the time. A system that could fulfill both my desire for a comfortable handheld and go on TV when I wanted was a dream come true. Reminded me of the fun times my friends and I had playing GBA games on the Game Boy Player on 'Cube.

After the fact though, I do wish Joy-Cons were better made. Nintendo hardware used to be something to praise. Now, at least when it comes to controllers, my trust is eroded. The Pro Controller serves me well, but on the go I can only play with third party controllers.