Ahead of its November 4th release date, Square Enix's take on the farming game genre, Harvestella, recently received a demo on Switch, so you can try before you buy. The save will transfer over to the full game, if you decide it's worth the £50 / $60.
As part of a farm sim-filled Nintendo Direct, we were keen to investigate this one in particular. For those who've played it — what do you think of the farming-JRPG hybrid? We've spent some time with it, and have some thoughts...
Humble Beginnings
Harvestella is set in a Final Fantasy-like medieval countryside village, in the shadow of a gigantic, glowing red crystal which looms ominously overhead. Apparently, this is a good thing — it's the Seaslight, the crystal which (with its three counterparts) governs the seasons. We like the crystal. It is a large friend.


The village in which you wake up is called Lethe, after the underworld river which grants forgetfulness to those who drink of it — which seems a little on the nose, given that your character is, of course, an amnesiac. Your arrival is a little muted, since the citizens of Lethe are all barricaded indoors to avoid the dreaded season of Quietus, in a very Bloodborne-like moment of terror and death. Miraculously, you not only survive this night, but you get given a free house, too. Thus it goes in farming games, I guess.
The next few hours of Harvestella are cutscene-heavy, in the same way that rain is water-heavy. Get ready to listen to a bunch of people with names like Cres and Dim enshrining the opposite of "show, don't tell" as they attempt to hold your hand through everything.

But when the NPCs are not instructing you how to water crops, go to sleep, and wipe your bum, the story itself is intriguing, all to do with aliens(?) and a decaying natural order, mysterious women from the future, strange guards with names that sound like air conditioner manufacturers, and... well, admittedly, not much farming. Even when you'd quite like to be growing cabbages, you'll be scoldingly shepherded back towards the plot and the combat.
Harvest Moon, this ain't
Yeah, don't let the title fool you. Despite the name of the game being 63.6% "harvest", there really isn't a lot of farm-related stuff to do, at least in the bits in the demo.

There are animals — Cluffowl and Woolums, which I assume are cutesy names for chickens and sheep — and plants, ranging from carrots carrops and wheat to tree fruits and nuts. Every day, you water them with this rather cool rifle-looking thing, harvest them, and either cook or sell them. That money can then be used for weapon upgrades and more seeds (which you can then grow and sell to buy more weapon upgrades). But the barebones-itude of the farming makes it feel quite secondary to the combat... and the combat doesn't quite feel strong enough to support the emphasis placed upon it.
There are three classes to switch between, a skill tree for each one, and companions to unlock along the way, too, so there's a fair bit of customisation to be done. However, there's not a whole lot of strategy in those early real-time battles, which largely default to "press A until enemy dead", and good luck trying to avoid being hit — there's not really much of a dodge, and if you're anything like me, you'll end up taking enough damage every time you enter a battle that you'll be dying fairly often.

There's a glimmer of promise in the three classes and the expansive skill trees, which look like they'll mix things up a bit, and the companions — I unlocked a soldier-alien and an unhelpful unicorn — are well-written enough to make me want to find out more.
In contrast, the player character seems a bit... dull. You can choose between male, female, and non-binary, but it doesn't really make a lot of difference; the character models are all very similar, the dialogue choices don't matter, and the NPCs will treat you as gender-neutral as possible. Oh, and there's no voice acting, which is disappointing from Square Enix, a company that usually goes all-in on voice acting — although we're willing to hope that the final game may be different.
Fish fear me

My biggest gripe, as more of a farming fan than a JRPG fan, is the fishing. I was hoping for more of a Stardew-type fishing, but it's much more passive — all you have to do is wait for the fish to bite, and press A, which can take several in-game hours to happen. In a game where time is extremely precious, waiting for a fish to turn up feels like an unaffordable luxury.
You see, unlike more traditional farming games, Harvestella's days feel really short. You'll wake up at 6, and by the time you've watered the crops, it's already 9. Head into town, and it'll be about 1:30pm before you manage to get to the shops; head further afield, and you won't get there until about 4pm. The game then has the nerve to tell you to head home at 6pm, and expects you to be in bed before 12pm, like an overbearing parent. You'll be lucky to catch more than five fish in all that time, or to make it all the way to the end of an area like Higan Canyon, where a lot of the action of the first few days happens.
It just feels a bit unbalanced, really — which is perhaps to be expected from a developer's first punt into a new genre — and again, we've got our fingers crossed that the wonky time management gets better later on in the game. Maybe you learn to make a watch.
(Farm-grown) food for thought
I came away from Harvestella's demo unconvinced, yet intrigued. I don't think farming games make for great demos, because the point is that you start off underpowered, broke, and lost — so it's hard to say that Harvestella is good or bad, because it might just be a bit pants to begin with.
From the 15-day slice that the demo includes, it's hard to know if Harvestella unfolds like Rune Factories past — with tons of customisation, loads of story, and seemingly endless things to do (way too many of them to do with soil health) — or like Stardew Valley and Harvest Moon, with plenty of livestock to raise and care for, and a cast of townsfolk to befriend. We do know that there won't be marriage, though — perhaps this is a disappointment, but it's hardly a surprise for a game that's much more JRPG than farming.
There's promise there in the writing and the combat, it looks gorgeous (albeit a bit blurry on Switch), and the screenshots of the later game show promise — new characters, new areas, new farm equipment — but I think I'll wait for the reviews to come out before I drop 50 quid on Harvestella.
Will you be picking up Harvestella on November 4th? What are your thoughts on the demo? Fill in the poll and tell us more in the comments!
Comments 58
After reading this, I'm kind of turned off of the game. I was intrigued at first; I'm not the biggest farming sim fan, so an action RPG with light farming elements is fine (so many RPGs have fishing minigames anyway) but it sounds like the combat is not really there. Maybe they just demoed... not enough of the game or the right parts of it. And the time passage sounds really strict.
Maybe I'll feel differently once I play it myself though.
It's miles ahead of rune factory in terms of graphics, gameplay, performance and story (so far).
I couldn't get past the first few minutes. That's no indication of its quality, it's just really not for me.
Weird choices in terms of character personnalisation, time management and graphics (especially in farming). Not into it so far.
I'm so occupied with Xenoblade Chronicles 3 I've barely touched other games in the past two months. I'll probably check out the Harvestella demo afterwards because it looks interesting but I'm not convinced to buy the full game.
Absolutely hate being so time restricted like crazy, I'm not getting it. (I rather wait for the upcoming rune factory series for a jrpg farming) I just wish that they have a time difficulty for those who will play it.
I’m still working through it because I have no life but I like that farming is essentially a money and resource generator but that this isn’t a full fat farming sim. I’ll leave that to story of seasons. I just wanted a jrpg with farming and crafting to add to the normal hunter gather gameplay routine. (Basically I would rather farm for materials than do a ton of sidequests). So it works so far for me. Nothing ground breaking but the plot is out there enough to keep me interested. It’s not really a farm sim but rather a standard JRPG with farming mechanics (in addition to everything else).
Normally, I would have tried it by now, but I bought Sakuna: Of Rice and Ruin a day before the direct, and I can only focus on one farm sim at a time.
I was interested in this game but I have so many farming sims on my Switch already and frankly Dreamlight Valley is occupying most of my time along with Splatoon 3 that I likely won't get Harvestella. I also don't really care for the main hero character design. I'm male and I like to play games like these using characters I can customize to look as close to me as possible. I'm also gay and I like to marry same-sex partners in games like these. So far I don't see a difference between the female presenting and male presenting character models and while I am sure some appreciate that, not everyone does so it would have been nice for a very personal game like farming SIMs are to have had greater diversity in the character model fully controllable for the player. Even with skin tones and hairstyles, more diversity is never a bad thing. Hopefully the developers add greater character customization in the future and then maybe I'll consider it. For nw, I'll stick with Stardew, Rune Factory, the aforementioned Dreamlight Valley and maybe the new SoS game (although Pioneers of Olive Town was not enjoyable at all).
I mean I guess out of the myriad farm sims in the direct this was the one that at least caught my eye the most since it looked kind of nice, if there's a demo then I guess I might as well check it out. Thanks for the heads up.
It's OK. Graphics are really good, but there are enough little nagging points that will keep me from buying it. Time constraints are killer in this game. Some of the controls are awkward (I end up eating food rather than attacking).
Too much blablabla for me. Maybe it gets better but really slow talk-heavy games just kill me.
Probably didn't help that i just finished Ooblets where the dialogue is amazingly dumb/awesome
I'm only on day 3, so I haven't given it a fair shake yet. However, the shear number of area-changing load-screens is jarring. Perhaps I've been away from the jrpg genre too long...?
Downloaded the demo, saw the lack of character customisation and got put off and haven't played any further.
I did not really like it. Mostly due to the super short days, lackluster farming, dull characters and tedious storytelling. Might be different in the full game, but as a prologue it was not very effective in getting you hooked on the game.
@DarthFoxMcCloud
What was wrong with Pioneers of Olive Town? You can be honest, I will not judge you for your opinion of the game. Just curious.
I played it to its end and absolutely loved it!
Very addicting and despite the in game time going ridiculously fast and the small amount of farming in the demo,I'm convinced this is another SquareEnix game I'll be buying day one.
I hate time travel stuff, which is apparently in here, and I hate short day and night cycles that force me to do things quickly rather than relaxingly, so I guess this will be a no for me.
I liked it. Farm sims are boring to me. But an RPG with farm sim elements like this might be compelling for me
Dear Lord, that demo was dull.
As a big fan of mindless grinding, I should really love farming sims, but I absolutely can't stand stopping every 10 minutes to go take a nap. I feel like I spend half my time just getting to whatever I'm trying to do before I have to turn around and walk back home. It's the kind of dumb mechanic that was implemented to pad a game's length decades ago, and yet it's inexplicably still there in every new one.
I rarely use demos these days - a comprehensive gameplay clip usually gets the job done, and in cases like this game's, it can take the very Direct trailer and I already know a wishlist item when I see one.
"But when the NPCs are not instructing you how to water crops, go to sleep, and wipe your bum"
Man, these farming games are getting ridiculously immersive.
My only problem is that there is no male option. Sure you can choose, be he still looks trans. What the deal? I don't have a problem with the non binary option, but does the male have to look like a female? It's a no for me
Beautiful, not customizable and very punitive.
I liked the Valkyrie Elysium and Star Ocean Demos way more. Also the song in Harvestella when you're in the dream area was sampled from FFX
Wandering Flame
@Vaulthunter seriously. The options in the demo are so limited and honestly made not wanna play
@TheBoilerman Nah, that was pretty annoying. You could easily fit every area in the demo inside a single Monster Hunter map, and I wouldn't be surprised if you could fit the whole game a few times over in one Xenoblade area. Square Enix's switch games tend to be a bit more segmented in general, but even then I'd say this one's loading screens were more noticeable than usual.
I was really intrigued and excited by this game... until I played the demo. It fails at being a farming sim or fantasy life game, because the ultra-short days make you stressed instead of relaxed and there aren't enough rewards/bonuses/incentives for farming to keep you in a classically addictive gameplay loop; it fails at being a JRPG, because the combat plays out more like a casual mobile RPG with microtransactions; and it fails at being a compelling narrative, because the world and NPCs feel oddly hollow, lifeless, and stiff, and the dialogue and writing is simply not up to the task of engaging you.
It sort of feels like Square-Enix gave a bunch of interns their first full-time jobs and told them to cut their teeth on this project, and gave them very little budget to work with. They seem to be incubating a bunch of these "faux-indie" small scale projects these days. I have no problem with that - Dungeon Encounters is a fantastic little gem. But in this case, it seems like the result was that the 3D engine and art teams knocked it out of the park, but everyone else couldn't get up to the standards of even a mid-tier Steam indie game made by half a dozen people.
Haven't got to last day yet but loving it so far. But I need to improve and see how my journey goes to see if I take the dip or not. It's not quite AC with RPG elements but it's close enough.
@liljmoore yea that's why there's demos. To see if the game is even worth it in the first place
I was curious at first, but time restrictions are CRAZY and pretty much killed it for me. It's like day only has 4 hours in it when you run around in the world.And you must sleep during 3 of them.
@Sam_ATLUS
I am sure in the demo they neglected to put in the full customization options, I will wait to see reviews and gameplay of the full release but something tells me the customization aspect will be greatly different upon its full release
@Vaulthunter
That's why a lack of a demo for Sonic Frontiers has me worried
When I first heard about and saw the game I was intrigued, so I downloaded and played the prologue when it came out. I'm burnt out on the generic plots and lame dialog found in most JRPGs, and this demo is deja vu all over again. After reading this article, it just doesn't sound fun to me. Pass.
I fired up the demo and within about 5 minutes I knew… it wasn’t going to be for me.
It looks like it’s great quality and all but I just know myself enough by now that I won’t have the time for it. Rather, I won’t be able to give it the time it deserves.
Demos aren't always representative of the finished game. One problem is they have a ton of stuff to establish story wise which leads to a lot of cut scenes. I saw a post on Reddit that said they are going to fix the time element which will be a big improvement.
I like the game and a few fixes will really help. One reason I'm enjoying it is that I accepted it's not Rune Factory. I'll probably get it physical day 1.
Gave me a better impression then Rune Factory V that is for sure. I’ll wait for how the full game comes out since judging JRPG games off brief demos has always been iffy at best
While I was playing this demo I was daydreaming of the good old days at stardew valley. Recently I have been playing south park stick of truth and the thought occurred to me… I think a South Park stardew farming sim could be the greatest game ever…. Just sayin… (for people who are fans of the show).
South Park: Tegridy Farmin
I just started up Stardew Valley after a year (I put 100 hours into it) so it was interesting playing this demo while also playing Stardew Valley. Of course Stardew started out very slow for me.
But this article is spot on, as well as the too frequent loading screens. I love the look of this game, but I doubt I will plunge in and get the game, especially for full price.
One thing I don't like about the game is the fact that the male character looks like female, with long hair and thick thighs. Instead of playing as a male, it felt like I'm playing as a trans man. So much inclusiveness, huh, Square Enix?
I don't get the comments about not being able to tell the difference between the female and male body types. They are both normal anime jrpg types to me. Woman is slender with a modest bust and the dude has the normal bishonen type with a broad shouldered but wiry body and his thighs are muscular, they even still do the wide guy stance, pigentoed woman stance.
I might try this. I’m a huge JRPG fan but the only farming game I can play is Stardew. I played some other ones and then Stardew and I cant go back. If I have time then I’ll give the demo a spin.
I was really curious about the concept and tried the demo but I honestly couldn’t even beat the demo itself. There is just SO MUCH dialogue. I get it for the full game but they really should have cut down on it for the demo to at least give you more chance to experience the gameplay. I don’t think I’ll even go back and finish the demo.
It caught my eye as I figured it might be like good ol' Stardew Valley. Started up the demo and it immediately ticked me off as I wanted to play as a male and all the character choices looked female. I even initially thought for a minute that there was another screen with male options, but apparently SquEnix's idea of a male character was probably "the female, in the same costume but a tad bulkier." No offense to the preferences of others, but I didn't want to play as a guy wearing a dress. If I wanted to do that I'd play Guilty Gear and play as Testament. Demo promptly deleted.
I know some would say I didn't give the game a chance. Perhaps, but I prefer my games to either make my character look like what I chose (as I do play as female characters from time to time, even when given a different choice), or just not give me the option at all.
I was going to preorder it, but decided I might as well play the demo. Super disappointed.😭 The RPG elements are really fun, but I was hoping for more of a cute, relaxing farm sim with some fun battles. If it gets good reviews when it comes out, then maybe, but for now I don’t need another JRPG after Xenoblade for a while. Rune Factory 4 it is.
@BenAV maybe just try it for a bit. I felt the same way, but the demo completely changed my opinion.
@Olliemar28 Maybe, but it's also not even close to being as genuinely charming as your typical Rune Factory game.
Tried it for 30 minutes, erased it, and will never come back. The character design seems dull, the gameplay unintuitive and simple. It looks nice but it’s definitely not for me.
@steventonysmith That is going to be playable at EGX show this weekend, as NL are there I expect they may put some impressions up soon.
edit. I am talking about Sonic Frontiers
@dew12333
https://gametyrant.com/news/e3-2017-first-impressions-sonic-forces-is-on-track-to-be-the-best-sonic-the-hedgehog-game-weve-seen-in-a-long-time
This is the reason early catered impressions and game convention demos don't put my doubts at ease
Finished the demo last night — it was fine, but nothing mind blowing. I found Rune Factory much pacier and varied; the first few hours of Harvestella were pretty sluggish. Saying that though I enjoyed the simple combat/exploration, and I'm intrigued to see more of the story and how the gameplay loop balances out in terms of how quickly it's paced. There are like a million new farming sims out (or about to come out) at the mo, so it's not like we're gonna be short on them...
Played through the demo now and shockingy enough I actually quite liked it, way moreso than I though, it plays like an action dungeon crawler, reminds me a lot of Dark Cloud on PS2 (though unlike that there's no randomly generated layouts) with some small vibes of Etrian Odyssey to it too. You run through maze like levels, fight enemies, find treasure, gather materials, unlock short cuts, and open hidden paths, some of which require you to bring additional consumable tools to unlock. There's a bunch of resource management going on and even though it does have a very basic action combat system, success is definitely more geared on strategy and preparation than actual action games skills which I personally quite like,
So far it seems like the farming stuff is merely a means to an end to help with the dungeon rather than the main attraction, you plow the land, plant some seeds on the ground and then reaps the rewards a few ingame days later, there's a simple box in which you can then dump your crop and you'll automatically gain some moolah the next day or alternatively you can eat them to regain some of your hunger meter (there does also seem to be some form of animal farming as well which I think was available in the demo but I didn't go for the animal expansion in the town).
In addition of HP the game does have a hunger meter and a stamina meter, latter of which empties out whenever you do basically anything, it does slowly recover if you have anything on your hunger meter, there's also an ingame time limit, which does constantly tick down, there's a limited amount of time in each day which you can spend on farming or dungeon crawling or visiting the town, once the clock hits 12PM or you get knocked out by an enemy you lose conciousness and end up in your home bed, you do not lose any of your items but you do have to pay a small doctors fee and you start out the next day at 12am as opposed to 6am if you went to bed manually. in the demo you had to play the game up to the end of Chapter 2 or alternatively it would end if you made it up to Day 15 (I was a day 10 when I finished the demo). I'm not entirely sure how the bigger picture of the game is going to play out, if there's gonna be a hard time limit to that but If there is then I figure it's probably gonna be fairly lenient,
And while the game does look quite nice and has a fairly strong art direction I'd say, there's definitely some jank to it, in particular main character run animation is hilariously bad, why the hell is whole upper body so static and only the legs move, even Mario 64 had if better, this is also probably something exclusive to the Switch but there was some pretty noticeable slow down at times, it wasn't terrible or anything but still noticeably enough and reason enough for me to go for some other version since I do have the option, looked a bit muddy too as these 3rd party games tend to on the system. Finally the soundtrack is quite nice so I definitely enjoyed this one a lot and I'll be getting it for sure. Thanks a lot for this feature because I probably would not have tried this otherwise.
Man, it's pretty slow...
@Jhena I just found it to be very boring and didn't run well on Switch, despite it being developed for the system. I'm sure it has its fans and that's great but for me, I found myself going back to Stardew Valley (a game I'd completed a year prior) because I found it more engaging and didn't stutter on Switch. I am enjoying Rune Factory 5 on Switch but it too suffers a lot of performance issues on the system, but I do find it more engaging.
@DarthFoxMcCloud
True those games do not run very well, though they do not seem very demanding.
I liked it enough to finish it, but there was something missing. Maybe the 80 hours (and 10 frames per second) of Rune Factory 5 satiated my farming-sim needs for the year. I'll save my cash for the RF3 remaster.
I did not know there was a demo for this game.
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