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E3 2014: Quickfire Shigeru Miyamoto Video Focuses On His Three GamePad Projects

Posted by Thomas Whitehead

Watch a player's face as they play Star Fox...

Nintendo is slowly waking up for day two of E3, and has released a snappy video featuring Shigeru Miyamoto that's focused on his GamePad-centric projects. It was formally stated to investors in January that the Director and lead designer would be tasked with developing experiences to accentuate the appeal of the Wii U controller.

These have been shown and are on the show floor in the form of Project Giant Robot — in which you unsurprisingly fight as a giant robot while controlling the arms and body — and Project Guard, where the focus is on protecting a prison by spotting enemies on multiple cameras. As you also no doubt know by now, Star Fox for Wii U has been shown behind closed doors, though unfortunately is being largely kept away from the public eye.

You can check out the video below.

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User Comments (52)



Joalro said:

Don't know how I feel yet about Project Giant Robot. I think I'll have to play it myself to see how I like it.

Project Guard looks really freaking cool though. My hope is that you can play that against friends.



6ch6ris6 said:

both projects look cool but this is not what the wiiU needs. wiiU needs AAA games



IxC said:

Project Giant Robot just doesn't work by the looks of it. Every video I've seen is people struggling with it, and the movements seemingly not matching what the player is doing.

Project Guard looks like it could be ok. But I don't know if splitting your tv into 12 smaller screens is a great idea. Anyone with a tv less than the size of an imax cinema is going to struggle.



Judah_83 said:

Both games look interesting. Giant robots im sold!!! give me a godzilla and pacific rim DLC or skin and we're making it boogie! Its a giant robot/mech game the controls arent supposed to e easy lolololol



Spanjard said:

@6ch6ris6 The Wii U now has both with Zelda, bayonetta, X, Devil's third, Starfox and what else coming out. I enjoy the variety displayed at this E3.



dkxcalibur said:

Giant Robot doesn't look fun but that's just me. Guard looks fun for a day or two. I wish they would have shown Star Fox in action. Giant Robot and Guard look like something from a Wii U Party like game.



ikki5 said:

Giant Robots reminds me too much of Tank! Tank! Tank! I don't think i could ever considering after I had been scarred by that game. The Tower Defense game intrigues me but it looks like a Mini game that should be included in a arty kind of game...



daniruy said:

That player with Star Fox- joyful smile makes me happy and excited for this new entry. Now I will have to check the GameCube and DS entries, because I skipped them since StarFox 64...



Icarus423 said:

@C-Olimar @6ch6ris6 You're right, he needs to be working on something like Star Fox for Wii U. But in seriousness, I believe they are getting the right idea and are focusing on the Gamepad and what it can bring to video games.



Sir_JBizzle said:

All those games look relatively fun, even in their beta-looking state (though we haven't really seen Star Fox, but I'm sure it will no doubt be fun!) I may get laughed at for this, but I think it would be kind of cool if Nintendo partnered with Bandai Namco and Saban Brands and repurposed Project Giant Robot into some sort of Power Rangers Megazord game. Though even if they didn't I'm sure it would still be fun in it's own right.



tysonfury said:

That sounds like a great idea - maybe release some NFC power rangers too, or maybe it Amiibo compatible. I'd buy it!

Starfox will be totally brilliant, it's exactly what we've been waiting for. I hope it uses the gamepad mic and camera for in game voice chat too.



TruenoGT said:

I love both the new concepts. They need some work clearly, but they just look like ridiculous fun and could lead to big sharing/creative communities.



Kid_A said:

Glad to see Miyamoto working on some original ideas for potential new IPs. Between this stuff and Splatoon, I'm pretty pumped about the Gamepad's future right now .



Dodger said:

@Turbo847 In my opinion, Star Fox is to Nintendo as Guardians of the Galaxy is to Marvel. They both have dedicated fans and it is super awesome that they are being visited, but most people have never heard of them and they are just a tiny bit of of place next to their larger, AAA brothers. To most, I fear, Fox is that guy from Smash Bros. that has the move that warps you off of a cliff, no matter where you are. (seriously, what is with that move)

Personally, I am excited for both the adventures of Star Fox and Starlord.



indienapolis said:

I think I read it elsewhere, but Guard and Robot are likely being developed as a part of StarFox U and not as stand-alones. Also, these are clearly very early builds, so I wouldn't judge them too harshly. I have full confidence in Miyamoto.



Darknyht said:

@ikki5 How could you be scarred by Tank! Tank! Tank!? It delivered on exactly what it was, an awesome throwback to the old arcade action games. All it needed was a please insert coin to continue prompts. No real depth, no plot to care about, just tanks shooting giant monsters because they can.



Giygas_95 said:

Ah, why is it that the game I'm most interested in (Star Fox) is the one they're showing the least of? Would have loved an official trailer, but maybe they aren't far enough along in development yet.



edcomics said:

Giant Robot looks like a lot of fun. Right up my alley. It's too bad we can't get a game version of Big O that plays like this.



luke88 said:

@6ch6ris6 I hear ya, Giant Robot looks like an interesting 'prototype' but nothing like a finished game; at least not a particularly good one. It kind of reminds me of some stages in Blast Corps but it doesn't looks anything like an absorbing game.



LittleIrves said:

Really intrigued by both "Project" games right now. Love how Nintendo has flipped the idea of action genres by messing with the pace/control, first showed in Steel Diver. An FPS becomes an underwater sub game w/ slow-moving torpedos. And now Giant Robot, a one-on-one fighting game that becomes a mech sumo match that focuses on leverage. Wha! Why not, I say. Why not.



MrWalkieTalkie said:

I don't get why people are complaining and saying that Miyamoto needs to do something more serious. He's already doing Star Fox, and who's to say that Project Giant Robot & Guard aren't gonna be something huge? Fact is, the man's having fun making these games whether they're major "AAA" games or small mini games. Miyamoto has done a lot for us and we've learned to trust him, just let him do his work and have fun doing it.



Savino said:

@MrWalkieTalkie He never did anything for us, he did for himself and Nintendo and profit only! I know they aim for high quality products, but they arent for us as a gift, they are for selling and, again, profit!

People really need stop worship those bussiness men!



Tsusasi said:

Sorry... I'm really sick of Nintendo's insistence on this behind-closed-doors brand of secrecy... it's tired, it's old and it serves no purpose when you're already on the ropes. They don't need security surrounding this very straight-forward project. This Star Fox is a tech demo/proof of concept, it's already been leaked and I think most of us are intelligent enough to grasp that concept. What Nintendo DOES need, in light of all but one system-moving game coming out in 2015, is excitement and momentum THIS YEAR. So if you have something interesting that highlights the Gamepad and gives those without a good reason to buy a Wii U a reason to trust in the Gamepad gaming concept, THEN SHOW IT!



DreamOn said:

Rather play any game in Nintendoland than these strangely controlled robot games.



aaronsullivan said:

Star Fox is in concept form. The graphics are completely simple and would look embarrassing if people thought it was the real game. It's at the point of finding the fun control schemes and game play to build on, but people are too shortsighted. Nintendo works from the game play out. That's part of why so many of their games feel more fun to play than others. A side effect is that the visuals and maybe even the characters and settings are determined AFTER the game mechanic. (Pikmin started as 100 Marios, for instance, or Splatoon whose squid characters in ink came AFTER the game play started taking shape.)

The word-of-mouth on the new control schemes for Star Fox is pretty positive so far, and judging from the one clear screenshot that looks like a high res version of the N64 Star Fox with just plain grass fields, I think Nintendo made the right decision.



aaronsullivan said:

@WiiULoveGBA That's why they are "projects". They are early ideas. I personally thought the robot game had tons of potential. These short videos don't really give you the idea and there is additional leg control not in these demos.

The camera one I think is more mini-game though. Unless there are some other game mechanics to layer on top of it... many more.

This is why Nintendo rarely shows these types of things. Generally, people aren't sophisticated enough to see the potential at this stage. Pretty much every AAA game you love from Nintendo started this way, though.



C-Olimar said:

@Icarus423 @Turbo857 Starfox isn't an AAA game. It has the potential to be, but the gameplay is too limited, and I feel Nintendo would be too scared to mix things up after the horrible Adventures.



aaronsullivan said:

@Savino Bull. Miyamoto can retire. But he doesn't. He loves it. At a certain point the money just doesn't mean anything to anyone but those that view monetary worth as a status symbol or a high score competition. Shigeru Miyamoto does not strike me as that type of person in the least.

The business itself, Nintendo, of course, is in it for the money by necessity. It's survival for a company and it's just a temporary entity doing no one any good if it can't sustain itself and attract talent with competitive pay.



aaronsullivan said:

@C-Olimar But mixing it up is exactly what Miyamoto is doing, right? Check the other Star Fox article. There is the ability to fly in one direction and aim in another, etc.

Also, StarFox certainly was a AAA title in the past and I'm sure that is Nintendo's aim now. Whether it can be, I'm not as sure. General populous seems enamored with lots and lots of Zombies and/or gore and depravity.



Moshugan said:

It feels like these Miyamoto projects are merely tech demos and they may or may not evolve into actual games depending on the E3 response.



Sceptic said:

Rather disappointing. Robot and Guard seem mini-game material at best, Starfox is obviously yet another rehash with minimal enhancements that apparently failed to convince anybody present of the utility of the gamepad. Thank god they had a little more to show this year.

Kotaku has a very detailed writeup of the gameplay experience on all three of these projects, with some quotes from Nintendo on Starfox.



JaxonH said:


Wii U needs FUN games, that's all. Why does everything have to be AAA nowadays? Nintendo is not the home for multiplats. You want AAA multiplats you're in the wrong fanbase. If you were referring to big retail releases, well they showed a crap ton of them this E3, the biggest surprise being Star Fox.



JaxonH said:

I was getting so tired of hearing people whine about wanting a Star Fox (and saying "it BETTER be on Wii U, not 3DS"). Nintendo gave us EXACTLY what we asked for.

Star Fox is gonna be all money too! Miamoto's in charge, and Miamoto is not in the business of disappointing. Whatever games he makes, he makes them well. This was THE most requested game of the entire fanbase. And after hearing all that uproar about "Wii U needs a Star Fox, we need a Star Fox", people better buy it without hesitation too. If they don't, if people don't buy this game after ALL that complaining about wanting one, then Nintendo will never listen to fans again. And I wouldn't blame em.



DreamOn said:

@aaronsullivan I hear you. A project is a project. The problem with potential in this aspect is that it comes with absolutely no promise. And in my experience as a player it's mostly irrelevant, as I can only ever purchase or plan to purchase expressly what I'm given and shown, and not a single idea more.

But lets not rob a work in progress of any room or great destiny, so here's to potential



Volmun said:

@JaxonH Totally agree there I am Sick of seeing stupid comments like "ITS NOT A AAA GAME IT MUST BE SH**" ... Seriously? Give the Game a Chance most of my favort games are hated and Not "AAA" ... even thow "AAA" is meant to mean the Cash spent on production NOT the opinions of Reviewers or Players.. (Games like MegaMan Legends, Metroid Fusion, Monster Hunter, ect)



SKTTR said:

10/10 Starfox / Starwing (SNES, 1993) - Triple AAA
10/10 Starfox 64 / Lylatwars (N64, 1997) - Triple AAA
9/10 Starfox Adventures (Gamecube, 2002)
8/10 Starfox Assault (Gamecube, 2005)
7/10 Starfox Command (Nintendo DS, 2007)
That's how I'd rate them.

For Starfox U I wish for a combination of the best things in Starfox

  • a strong Single Player campaign like Starfox/64, different planets (maybe different routes again), huuuge bosses, and the Independence Day stage ultimately remade with hundreds of enemies flying around.
    away from the Zelda-ish Adventures and away from the strategic Command and back to the lock-on, charging, and novabombing.
  • multiplayer Starfox64/Assault style (online) with Arwings, Landmasters, and Footsoldiers. I always wanted the submarine and an underwater stage too but that has become SubWars. Maybe squeeze an alternate SubWars in.
  • a soundtrack that's on par with the first three games

Good thing having Miyamoto working on it!



Meaty-cheeky said:

Star Fox Wii U better have the option of normal analog controls not just Motion controls. Star Fox 64 3D gave you both options.



Vriess said:

I don't know about Miyamoto's three gamePad projects. They look kind of fun but gimmicky as well. A year ago when everyone started to worry about the dwindling Wii U sales, I can imagine Iwata having said; "Quick, we need to show the public the importance of the Wii U gamepad and Miyamoto-san, as figure head of Nintendo, you're the only one that can do it. We need you to think up something fun and unique, and fast! We're in damage control here!"

Ok, they're "projects" and not fully developed games. But to me the games feel rushed and not nearly as engaging as other Miyamoto's games. I wonder about their pricing and lasting value. I don't see myself playing any of those game for longer than 15 minutes or half an hour. Do you guys?

I love the gamepad but I'm afraid that if Nintendo hasn't been able to convince the large public of it's use during the 17 months that the Wii U has been available, that they never will.

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