User Profile

Turbo857

Turbo857

Male, United States

Joined:
Tue 28th August, 2012
Website:
http://www.857music.com

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Turbo857

#2

Turbo857 commented on Professional Super Smash Bros. Melee Player Ta...:

@TechnoSyndrome

I totally agree. I have about 6 other friends who've all been playing Smash since the N64 and we feel that Wii U Smash has the best play mechanics to date.

People need to admit that Melee was not very balanced and was broken in some ways. A lot of these "professional" Melee players loved exploiting these unbalanced mechanics like wave-dashing and edge-guarding. They're cheap tricks! Taking those out is not an appeal to casuals. It makes people fight your opponent... like you're supposed to do in fighting games.

The fact that these "Melee Pros" don't have a definitive top tier list or even a name a top tier character, speaks volumes about Smash U's balance this time around.

Turbo857

#3

Turbo857 commented on Sakurai Explains Why Ridley Is Not A Playable ...:

@Ernest_The_Crab

Nope, I don't need to read any other comments. I was never the type-a-guy that follows a consensus. My opinion's based on the fact that Ridley looked like a fun character to play as in the video.

As far as his size and proportions are concerned: I understand that Ridley's been usually depicted as pretty large in size so I get that Sakurai wants to remain true to that. But Ridley's a character that has been redesigned and resized numerous times, so I don't think people will care that much if the end result is a kick-ass playable character.

Bowser's a large character too whose had drastically different size proportions throughout his history. My opinion is that they should try to make Ridley playable next time but I'm not going to belly ache if they choose not to.

Turbo857

#4

Turbo857 commented on Sakurai Explains Why Ridley Is Not A Playable ...:

@GeminiSaint

Nice! I was going to post the same vid. Totally shows how a playable Ridley could work. I understand Sakurai's comments and his desire to keep Ridley large and menacing. But if this guy can in the vid can program an awesome playable Ridley with an N64 type build, I'm sure Sakurai and his team can manage on Wii U hardware.

Turbo857

#5

Turbo857 commented on Feature: The Wii U is Two Years Old, But How's...:

@FragHavok

I'm not blind to the fact that motion controls aren't everyone's cup of tea. However, you've identified a serious problem with motion controls... the players misusing them. You dudes grab motion controllers and swing it like it's a light saber. Skyward Sword features excellent motion controls btw. The best 1:1 sword movement in gaming thus far (okay 2nd maybe behind Nintendoland). Take my advice, play the game again (cause it's excellent) and use... very... subtle... movements.

You don't need to stretch your arm to the ceiling to power your sword, just flip your wrist so the remote is vertical. You wanna slash to the right, just flick your wrist "slighty" to the right. Anyone who feels like a fool using motion controls are using overexaggerated movements and ruining the experience for themselves. If you took the time to use them correctly you may even find yourself preferring them.

Turbo857

#6

Turbo857 commented on Feature: The Wii U is Two Years Old, But How's...:

@FragHavok

I always snicker anytime someone says "gimmicky motion controls". Dude, almost any game that features motion controls for the Wii U, features traditional play with a Pro Controller. You can't knock a system for offering an additional type of control when they're not excluding traditional play.

There are still players like myself that find motion controls superior and more immersive (for certain games like Punch-Out and Mario Kart) so that should never be a knock against the system when you're rarely forced to use this type of control.

Turbo857

#8

Turbo857 commented on Talking Point: The amiibo Range Grows, Yet Key...:

@brewsky

I couldn't think of a bigger franchise more suitable to market amiibo. Smash is not just a series, it's also an advertisement for almost all of Nintendo's main IP in a single game. I think if Smash Bros. wouldn't be the first game to use this, would've been a huge missed opportunity.

Turbo857

#9

Turbo857 commented on Talking Point: The amiibo Range Grows, Yet Key...:

@brewsky

Why is that a mistake? First and foremost, they were built for Smash Bros. compatibility. The most popular mains among the 51 characters are diverse and I'm sure there won't be a character among all Smash players that will leave one of these characters out. A Link amiibo is only going to bring in a Link AI. If Nintendo excludes a playable Smash character from getting an amiibo, you risk isolating players that use that character. Mind as well make one for every character.

Turbo857

#11

Turbo857 commented on Bayonetta 2 Falls From UK Charts After One Week:

It's truly criminal how this series seems to always struggle at retail. Both Bayonetta's are 2 of the finest action games ever created, for any platform.

I was a skeptic in the sense that I was totally uninterested in the first game when it was available for other systems when first released. But after Bayo 2 received 10s and all of my friends who played the first said it was awesome I took the plunge and got them both. Now I'm kicking myself for not playing the 1st one sooner.

Turbo857

#14

Turbo857 commented on Super Smash Bros. for Nintendo 3DS Update Incl...:

@midnafanboy

Yup. I got a few mains actually but Ike's definitely one of'em. I tried to main him in Brawl but he was too slow for me. Had a tough time against small speedsters and Pit's arrow spamming. But in the 3DS Smash, with the extra balancing, I feel Ike can legitimately give any character a run for their money.

Turbo857

#15

Turbo857 commented on Super Smash Bros. for Nintendo 3DS Update Incl...:

@gloom

Olimar's another one of my mains and I don't think he's nerfed. Having less pikmin gives him more visibility. His recovery move is better and he's still a good character. I do miss his dropkick (forward attack). Now they replaced it with a big fist which isn't so bad.

Turbo857

#16

Turbo857 commented on Super Smash Bros. for Nintendo 3DS Update Incl...:

@Omarpixel9

Personally I think Lil Mac is fine the way he is. He's one of my newest mains and he does come with a few weakness which prove it takes skill to make the most of him.

Yeah, he's strong, fast and his smash attacks have super armor but he's light, has absymal air fighting game, and probably the worst recovery ability in the game. I've fought many Lil Mac's online and he's by far not invincible. Gotta hand it to Nintendo for the balancing job done to this game. This is easily the most balanced Smash game to date.

Turbo857

#17

Turbo857 commented on Talking Point: Platinum Games Has Secured a Go...:

@Achoo

With Wonderful 101, I thought the demo was pretty good but didn't want to spend $60 when it first came out. When it dropped to $30 I bought it instantly and I must say it gets better as you play so the demo doesn't really do it justice. It's actually a great action title with a deep exhilarating combat system that shouldn't be missed!

Turbo857

#20

Turbo857 commented on Immediate DLC Reinforcements Arriving Soon On ...:

Lots of Zelda fanfare in this package and I was overly impressed upon purchase. I think any Zelda fan will enjoy this. I don't usually buy traditional Dynasty Warriors games but I love their spinoffs (Ken's Rage, DW: Gundam, Warriors Orochi, and Hyrule Warriors). You can tell the devz at Tecmo Koei are Zelda fans and they really incorporated their awesome battle engine nicely. And... you just can't beat the 2-player co-op. Not enough has been said about co-op experiences where 2 people have their own screens. Awesome game!

Turbo857

#21

Turbo857 commented on Guide: How To Beat Everyone At Super Smash Bro...:

@Giygas_95
Yeah, the u-air Air shooter is a great sleeper KO move! Discovered that one by accident. Metal blade's a bit slow but it can go through opponents in a straight line and be thrown at multiple directions so it's some value. But admittedly, it's my least favorite special of his.

@Senario
I'll admit, Fox's and Falcon's speed in Melee made them tough for me to main so I never noticed a dramatic decrease in his power overall. But Fox is one of my top mains in Brawl and I found all of his smashes and air moves to be pretty darn lethal. A friend of mine used to main Sheik in Melee but was pissed at what they did to her in Brawl so I guess the speedsters got a bit nerfed.

@PvtOttobot
Yep, it's true. Even on the 3DS, there's something going on with the way the game feels and it's much improved from Brawl. I've been addicted to the demo since I've downloaded it. I'm eager to see how Ike performs with the new smoother engine. Argh, November is still 2 months away!

Turbo857

#22

Turbo857 commented on Guide: How To Beat Everyone At Super Smash Bro...:

@SomeBitTripFan

His quick dash is nice, as well as his f-air, b-air and even u-air. And his standing combo is great too. He's got moves at his disposal, there's no denying that. It's just fighting against quick projectile characters (especially Pit arrow-spammers!) can be troublesome. But I'll be sure to get in some more practice.

Turbo857

#23

Turbo857 commented on Guide: How To Beat Everyone At Super Smash Bro...:

@Aceboss100

Fox, Falco, and Captain Falcon were way toooo faaassst in Melee so I was happy to see their speed nerfed in Brawl. Looking forward to how they play in the new Smash Bros but they better not get the speed they had in Melee. Ganondorf, however, was abysmal in Brawl so I hope they give him something... anything.

Turbo857

#24

Turbo857 commented on Guide: How To Beat Everyone At Super Smash Bro...:

@PvtOttobot

Lol, nice observation. I like promoting Ike since it's appalling how many Nintendo fans don't know who he is. Especially those who's first and only FE game was Awakening and are still sore from Chrom not being playable in the new Smash.

I'm trying to make Ike one of my mains but he's veeerrrryyy slow in Brawl. A powerhouse for sure, but slow. But still remains the most deserving FE character to get a Smash fighter slot so I'm happy he's back. Let's just hope they made him a little bit faster in the new Smash bros.

Turbo857

#25

Turbo857 commented on Guide: How To Beat Everyone At Super Smash Bro...:

Link's always been my #1 Smash main since the N64 and I'm loving the little tweaks they made to his moveset. His dash attack can now launch fighters off the stage at high percentages and his downward thrust has a spike effect as well. Had some real funny KOs with that one! I'm also thrilled to see his spin attack got a boost in power without having to charge it. It's not the powerhouse it was in Melee but it's a noticeable upgrade from what it was in Brawl. Overall, the demo's got me excited for both versions when I was initially only going to pick up the Wii U version. This game's on its way to being the best Smash bros game released! Oh, and Megaman is a very good character I'm gonna have a fun time mastering. They really did him well!

Turbo857

#26

Turbo857 commented on Capcom Is Suing Koei Tecmo For Patent Infringe...:

Wow Capcom, seriously? First you shelve Megaman for years than file a frivolous lawsuit. I think Capcom's pissed because the Sengoku Basara games are actually better than Koei's Samurai Warriors but just don't sell as well. They're just hating. Not even Phoenix Wright would take a case this ridiculous and he's defended dolphins and parrots!

And nah, we don't need an old school Resident Evil. Just make one like Resident Evil 4-5, keep the 2-player co-op and we're all good.

Turbo857

#28

Turbo857 commented on Talking Point: A History of the Sexualisation ...:

Samus is and always will be one of my favorite video game characters. And naturally, she has always been one of my main-mains in the Smash Bros. series.

So, no I do not think she is over-sexualized and any article or editorial where the author states otherwise is one I disagree with. She represents a hot baddonkey chick that not only looks good in a swimsuit but is more skilled than any man in her universe to deal with superhuman alien threats to the galaxy. Beautiful women are still too often judged solely on their looks to the degree that others don't wish to believe that they have any real skills or talent. Samus is a character that proves contrary to this belief and people need to calm down every time they see her in short shorts or a bikini. Nothing wrong with celebrating her physical attributes when her main games always highlight her more famous alien devouring, civilization saving qualities.

Turbo857

#29

Turbo857 commented on Review: Double Dragon II: The Revenge (Wii U e...:

OHHHH MAAANN! My comments on here are always respectfully civil. Everybody's gotta right to have an opinion. That said: What is this reviewer smoking?!? This is Double Dragon II. The hyper knee, super uppercut? This is easily one of the top 10 NES games of all time. A 4/10, no fun to play? This game is awesome! When the New River City Ransom is released and they pay homage to the super knee, you'll understand this game's legacy. One of the first great co-op beat'em up experiences. They need to get a reviewer that enjoys beat-em ups and understands what this game's all about. I played this a few months ago and still surprised how the punches and moves have more kick to them than a lot of modern day brawlers. Really sucks how this genre still pumps out quality games but the industry never gives it the credit it deserves.

Turbo857

#30

Turbo857 commented on Feature: HD Remasters That Would Be Perfect fo...:

@Grumblevolcano

Wow, I'm surprised you only lost 4 characters going into the last battle like that! I think a remaster would benefit from a rewind feature as well as tweaking the game to make more money available. You gotta be very selective with what you purchase in Radiant Dawn as it is. But rewind would be useful for when you forget to find special items on a past stage or when certain characters are equipped with skills/weapons that should've been removed before going into the final stages.

Speaking of characters, I think one of the coolest features of Radiant Dawn was the ability to split your entire army into 3 different squads in the beginning of Act 4. However, some really great characters that were absent for most of the game can be recruited during these stages and if they aren't chosen for the game's final stages, they just get shelved (Renning, Stefan, Volke, Bastion, Geoffrey, and Pelleas). Every time I play through this game (and it's been about 7-8 times) I always wished they would've done another army split when everyone reaches the Tower of Guidance. Something like Ike and Micaiah's squad is outside the main tower while 2 other groups have to tackle 2 smaller towers to unlock it. Some might think additional stages would be overkill but at the very least it would give these awesome characters some well deserved run, imo. And I have no qualms about extending the length of an already excellent strategy RPG.

Turbo857

#32

Turbo857 commented on Feature: HD Remasters That Would Be Perfect fo...:

@Grumblevolcano

Lol, yep their stats could use a bit of a boost, especially Leonardo. He never gets as good as Shinon or Rolf. But the biggest atrocity is Fiona. Cavalier, great character design, daughter of one of Daien's original Great Riders, and her stats are abysmal. As if she didn't have enough problems already, the few stages where she's actually available in Act 1 include interior stages which give her a -2 movement penalty. Which easily makes her the toughest character to build. If Ninty ever did a remake, they got to give her a little love too.

Turbo857

#34

Turbo857 commented on Sakurai Explains Why Chrom Didn't Make It Into...:

@SockoMario @Gaminguy010

Nah, Roy wasn't removed for being a clone. He was removed because he lacks relevance and roster justification. People need to face it, he starred in a GBA FE that wasn't even released in the West. And for those that found a way to play it, Roy's game is not as good as the two that came after his. Even as a clone, Lucina is the only female sword fighter in the game and that alone makes her unique enough for a roster inclusion. With Ike and Marth already included, Chrom would've had a tough time shining.

Roy was actually still playable in Melee when it was released in the West because of time constraints. They didn't have enough time to remove him. Sakurai gave the same reason for Ness making the cut when Lucas was added in Brawl. Now it makes me wonder which one of those is going to return this time around?

Turbo857

#35

Turbo857 commented on Feast Your Eyes On The Official Super Smash Br...:

@Mega719

To tell ya the truth. I think Robin took Micaiah's place. She definitely would've been the next choice for a playable FE magic user.

With 2 sword wielding FE characters already included (Marth and Ike), I could imagine Chrom would be a tough sell and difficult to apply a unique move set to in order to separate him from the other guys. Lucina impersonates Marth in Awakening and has an interest in his history so making her a Marth clone makes perfect sense.

Turbo857

#36

Turbo857 commented on Captain Falcon, Lucina and Robin All Join The ...:

@WaveBoy

Dude, one person should never speak for a "majority" just because you're not a fan of the series. Forget majority, EVERY Nintendo fan should at least be familiar with Fire Emblem as a series and as a Smash fan these character reveals are awesome. The more unique fighters we have the better.

Turbo857

#37

Turbo857 commented on Captain Falcon, Lucina and Robin All Join The ...:

@Liquid_ice

Okay. I thought you were saying FE should be locked in at 2 characters. But regardless, considering all of Nintendo's franchises, Fire Emblem ranks among their top coolest characters (and designs) which can seamlessly translate to Smash. Smash is not about including an equal or even balanced number of characters across most of Nintendo's IP. It's about bringing together unique characters for some fighting mayhem.

At the very least, Ness will return representing Earthbound again. Wario will be in from Warioware. I don't think any other Warioware character deserves a playable slot (leave'em for assist trophies at best).

As far as Pikmin and Metroid characters, I don't think they have any other characters that are popular enough who deserves a playable slot. Everybody asks for Ridley but he's just too big to be a balanced character, imo. Dark Samus maybe but she'd be very similar to Samus in moveset and the Smash community already loves to shame clones (but Lucina is still a great addition). Louie, Alph, Charlie, and Brittney wouldn't bring anything meaningful to Smash as far as their movesets since they all use Pikmin the same way. I could only see them as alternative costumes for Olimar, which would be a nice touch but isn't really necessary. Golden Sun characters have potential to be interesting Smash fighters but they were only released for handhelds. So, I think they'd be low priority.

Turbo857

#38

Turbo857 commented on Captain Falcon, Lucina and Robin All Join The ...:

@Liquid_ice

How is 2 characters from FE too many characters (or enough characters) from the series? Fire Emblem's always been a series (imo) that deserved better representation in Smash Bros. It becomes more popular with each new release and always offers many great characters. Especially the type of characters that would easily fit into Smash.

I was always hoping for a Black Knight or Micaiah reveal but the Robin and Lucina make more sense since they represent Awakening.

Turbo857

#44

Turbo857 commented on Talking Point: Mii, Myself and I - The Argumen...:

Can't imagine why this issue would be polarizing but you can never underestimate the high level of ignorance and sensitivity expressed within the internet's endless supply of forum commentators. I think Nintendo has already included its most popular characters that fans would want to play in a fighter. So, the inclusion of Miis is just the cherry on top and I think it's a very smart move imo.

I'd still like to see the likes of Micaiah and Black Knight but even if they never make it in, the new fighters that get added with each series iteration are always sensible and pretty solid additions.

Turbo857

#45

Turbo857 commented on Star Fox on Wii U to Support Local Co-Op With ...:

@Haywired

Actually, the Gamepad's role for Starfox's Wii U's new control scheme is to solve an issue that's long plagued Starfox... which is when moving the aiming reticule the Arwing moves as well. This new scheme makes it possible to make Arwing manuevering independent from aiming, which better simulates how many aircrafts control.

Miyamoto also stated that after getting used to the controls, you can hold the Gamepad down and not even look at the cockpit view to properly aim.

Also, I'm sure Nintendo will offer controls schemes to appease those who favor simpler traditional controls as well. But like with Skyward Sword, I'm sure those that take the plunge and actually try to learn and adapt to the new control scheme will realize it's superior and an overall better way to play.

Turbo857

#47

Turbo857 commented on Star Fox on Wii U to Support Local Co-Op With ...:

@Goginho

Same here. I've been hoping for a 2-4 player co op campaign in Star Fox for a long time. Since the Wii U can support 2 Gamepads and 3DS connectivity, a 2-player co-op with 2-arwings/2 screens for each player isn't out of the question. But the 1 arwing for one pilot and one shooter is intriguing and a step in the right direction imo.

Turbo857

#48

Turbo857 commented on E3 2014: Reggie Fils-Aime Reaffirms Nintendo's...:

@Hernandez

Ordering a better battery from Nintendo would've solved your battery issue. And please tell me you tried off TV play with the gamepad?

Ok, so it's a big controller. It's also very comfortable and happens to be the most high tech controller available for any home console. I foresee delivering many ass whippin's to Smash bros competitors with the Gamepad and I credit Nintendo for crafting such an amazing device.

Turbo857

#49

Turbo857 commented on E3 2014: Reggie Fils-Aime Reaffirms Nintendo's...:

@fluggy

If the Wii U can do split screen in 60fs then it can definitely handle 2 screen gameplay (with each player taking a screen). They just didn't go that route because they believed looking at the other player's screen was integral to 2-player competition. I disagree with that philosophy but that was their reasoning. It wasn't due to lack of horsepower. Who knows, maybe it'll come in a future update?