User Profile

Turbo857

Turbo857

Male, United States

Joined:
Tue 28th August, 2012
Website:
http://www.857music.com

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Turbo857

#1

Turbo857 commented on Exclusive: MercurySteam Has Been Working On A ...:

@Caryslan

Agreed. I thought Other M was a blast to play through overall. The perfect Metroid could be made from elements of Other M and elements of Prime, imo. Just like I believe the perfect Zelda could take elements from Twilight Princess and Skyward Sword.

But @FX29.... You're giving credit to Lament of Innocence while trashing Curse of Darkness. Man.... do you have that completely backwards!!! I've beaten both and even though neither games are terrible, Lament of Innocence had some very basic and bland level design.

But Curse of Darkness beats LOI in every category. First off it had an awesome, awesome soundtrack, environments were varied (not just in a castle), increased weapon selections and gameplay additions like the innocent devils that level up and assist you. You even gained abilities that encouraged backtracking and discovery. Curse of Darkness is a highly underrated game and most people I know who played it, loved it regardless of how it was received by critics.

Turbo857

#2

Turbo857 commented on Exclusive: MercurySteam Has Been Working On A ...:

New Metroid = great! But does it "have" to be a first person shooter? I liked the Prime games, excellent games. They're even better with the Wii remote and nunchuck, imo.

But Other M at least gave us a 3rd person view in 3D space while feeling reminiscent of the 2D games.

Why can't they do a Metroid that gives 1st person and 3rd person views as options (like Metal Gear Solid 4, Skyrim, GTA 5). I'd be happy with another Metroid in the style of Other M but a Prime styled game with a 3rd person view could work too. As with Mario, jumping is integral to Metroid's game play (or rather somersaulting). And jumping in the Prime games (not counting the screw attack animations) just looks like a cheap cop-out to me. Metroid Blast in Nintendoland showed promise (with obvious room for improvement). I'm sure they could make it happen.

Turbo857

#3

Turbo857 commented on Mario Memories: Being Taken To A New World In ...:

@Mr_Zurkon

Yup, Cat suit was awesome and you just never knew what you were going to get with each passing stage! The fact that they got 4 players in a 3D Mario, to me, is an amazing achievement. When I compare the power-ups in 3D World to the Galaxy games, I just think 3D World beats'em hands down.

Turbo857

#5

Turbo857 commented on First Impressions: Our Maiden Flight In Star F...:

Not worried at all. I've enjoyed every single Starfox release thus far and I have no doubts that Ninty will deliver with this one.

I'm very intrigued to try out the new control scheme, especially since I felt Zelda SS and Punch-Out Wii were much better with motion controls. To date, there's never been a Starfox that allows you to aim independent of your flying direction so I'm confident that once the new controls are learned they'll be more immersive, intuitive and overall an improvement.

And I'm sure there will be additional control schemes like mapping aiming to the right stick so gyro aiming becomes an option.

Turbo857

#7

Turbo857 commented on Review: Little Ninja Brothers (Wii U eShop / NES):

@Djreisat

I played very little of both 2& 3 because of the language barrier. But I felt the gameplay was leaps and bounds above Super Ninja Boy.

Well, I was a project manager that lead the English translation for the very recently translated Dragon Force 2. So maybe I'll try to get these two gems translated.

Turbo857

#9

Turbo857 commented on Analyst Thinks Nintendo Is Already Winding Dow...:

@Gate_Shikimuri

Lolol, if that's turns out to be the case then Nintendo'll be in a world of trouble. I'm not a diehard graphics fanatic and do value gameplay above all else but Nintendo can't keep releasing severely underpowered consoles when it comes to its competition.

@Quorthon

Those are good examples, but I wouldn't necessarily consider those games to be "heavily advertised" for their initial target console before being moved to the next generation. Except TP. But that game was still released for it's initial target console. But I hope you'd agree that none of the games you mentioned (outside of TP) was really that far along in development (at least shown publicly to a similar degree as Zelda Wii U) before they were moved to the next generation.

Anything's possible, and I could very well be dead wrong. I just don't think it's practical.

Turbo857

#10

Turbo857 commented on Analyst Thinks Nintendo Is Already Winding Dow...:

@Quorthon

Frankly, I remember several articles detailing the speculation surrounding Skyward Sword as a possible Wii U launch title during its long development cycle (until it was eventually shot down by Nintendo themselves). I'd post links to articles but they're easy to find if you Google.

My prediction that Zelda Wii U will not be moving to the NX simply has to do with 2 points: #1. Nintendo is not in the business of heavily advertising a game's availability for one console only to suddenly push it to the next generation. Wii U Zelda's already been heavily advertised as a Wii U title and that's what it'll be.

#2 Nintendo is not in the business of releasing simultaneous cross generational ports with varying degrees of graphical fidelity. Twilight Princess was a better candidate for a cross generational port than Skyward Sword since the graphical power of the Wii and Gamecube are almost virtually the same. NX's power will be, at the very least, on par with Xbox One and PS4. So, requiring developers to delay Zelda Wii U, a game that's being developed from the ground up to take advantages of the Wii U, just so it can be a launch title for a newer system that these same developers have to get used to all over again... just isn't practical strategy imo.

Turbo857

#11

Turbo857 commented on Analyst Thinks Nintendo Is Already Winding Dow...:

@readyletsgo

Dude, Zelda Wii U's not coming out for the NX. Not gonna happen. People said the same with Skyward Sword launching at the end of the Wii's lifecycle and it didn't happen. They ain't gonna delay Zelda til 2017... that'd be ridiculous. I don't know why people even remotely entertain that notion as a possibility.

Turbo857

#12

Turbo857 commented on Video: Check Out Every Fire Emblem Intro So Fa...:

@AVahne

I agree totally and I really enjoyed Awakening. Nothing comes close to the Radiant Saga. I let my brother play Awakening and he loves Radiant Dawn and PoR. He wasn't compelled to finish Awakening and considered it a step back in story, gameplay, and even in-game character model and outfit/costume design. Awakening is a great solid FE but it can't hold a candle to the Radiant Saga.

Turbo857

#13

Turbo857 commented on Feature: The Legend of Zelda on Wii U - What D...:

@Ootfan98

Yeah, that's true. But I think that problem could be solved for Off TV if they'd incorporate sword slices to the right analog stick in similar fashion to Metal Gear Rising's sword mechanics. That way, the immersion from 1:1 sword play could still be retained with non-motion controls.

Turbo857

#14

Turbo857 commented on Feature: The Legend of Zelda on Wii U - What D...:

@Ootfan98

I dunno. Link's blatant right-handedness would be entirely unnecessary if motion controls aren't at least an option. And that would be taking a step back for a portion of fans (like myself) in terms of immersive sword combat. It'll still get a day 1 purchase but I know I'll be bummed if we're restricted to just pressing buttons to swing a sword.

Turbo857

#15

Turbo857 commented on Feature: The Legend of Zelda on Wii U - What D...:

@DoctorWily

That's a good point actually. When Aunoma was demoing the game in an extended video, he's seen pressing I think "X" to swing a sword while on horseback. So, to appease those who are put off by motion controls, sword swinging with buttons seems to be available. But... Link is indeed right handed in this game when he's historically been left handed. And Nintendo doesn't make subtle design changes to a character like that unless it has something to do with gameplay. Judging by Twilight Princess's and Skyward Sword's right handed Link, I'm willing to bet they'll be an option for motioned controlled swordplay again. Which, frankly, I'm hoping for!

Turbo857

#16

Turbo857 commented on Feature: The Legend of Zelda on Wii U - What D...:

@Quorthon

I played and loved just about all of the Metroid games and I found that Other M was pretty darn good. There was a few questionable design choices but I thought the combat was pretty inventive. I really don't understand why there are some people that just totally hate the game. There was nothing Metroid killing about it. It sold well and earned good reviews. I think a 3rd person hybrid with some of the Prime's series elements would be great for a sequel but I don't believe Other M is a certified "throw the baby out with the bathwater" situation.

Turbo857

#17

Turbo857 commented on Mysterious Murasame Castle's Takamaru Was Cons...:

Gah, I would've liked to have seen Takamaru as a playable character. I remember when Wii U Smash was first announced one of the rumors were him and Lil Mac being considered as playable characters. Really glad we got Mac and he seamlessly fits nicely as one of my new mains. Maybe next time we'll see Takamaru.

Turbo857

#18

Turbo857 commented on Game Jam Tasks Developers With Creating A Zeld...:

Um, no... There should never be a game that stars a female Link. And what's next, should we make Zelda a prince perhaps? Donkey Kong is silent too right, let's make him female in his (sorry her) next sequel too. Stupid, stupid idea. If you want a female to have a starring role in a game set in the Zelda universe... just use Zelda and make it a spinoff. If they wanna go Mass Effect or Dragon Age and offer a female Link as a option, go ahead. I could care less but it shouldn't be done just to appease gender righteous fans that believe there should always be a male and female protagonist option in most published games. Hyrule Warriors has a wide variety of female protagonists that dominate the playable cast (and they're all pretty darn cool too). Series main character staples that have traditionally been the same sex don't need a sex change. Same goes for those wishing to play as a male Samus.

If you love to play Zelda games you're most likely going to be always playing as a dude, now get over it and keep it moving.

Turbo857

#19

Turbo857 commented on Editorial: Nintendo's Heading For a Period of ...:

@Yorumi

That's a good point actually. And I agree about the majority of those fans from the Wii and (some maybe) of the DS generation being gone. But the key thing of what I mentioned earlier was Nintendo's move is motivated by attracting the "kids" = new generation of gamers.

In my opinion, I believe the majority of the 90 million fans that purchased a Wii but not a yet Wii U were adult casual gamers (18+ and up). I don't think Nintendo's mobile strategy is about getting these lost fans to return to dedicated consoles. Sure, Ninty will take their money if they're willing to purchase a mobile game or two but they're more interested in taking a crack at their children who are already playing with smartphones. And I view that as a very smart business strategy going forward.

And even if you believed that the majority of lost Wii generation fans were children it still makes sense for Nintendo to follow them on smartphones. It's still an opportunity to advertise their IP to a large audience regardless.

Turbo857

#20

Turbo857 commented on Editorial: Nintendo's Heading For a Period of ...:

@Quorthon

Well said. But when I mentioned "appetizer" I really meant bite-sized not typical crap quality mobile gaming making. Love or hate Nintendo, everybody knows it has a strict reputation for quality and regardless of platform it would never put its name on something it considers to be a crap gaming experience. So with that in mind, I believe the mobile games will be good quality experiences but it'll walk the line of just wetting people's appetites before they're eventually satisfied by a meatier console experience.

Turbo857

#21

Turbo857 commented on Editorial: Nintendo's Heading For a Period of ...:

@Yorumi

This change came about out of a realization that a lot of kids (of this generation) first video game experiences are beginning on smart phones, at the same time Nintendo is struggling to reach new fans with its hardware. Nintendo didn't lie when it said it wasn't going to create games for mobile devices. They aren't interested in using internal resources to do so, which would be "spitting in the face of fans".

They are simply partnering with a mobile developer to use their IP to develop original mobile games. This is not EAD, Retro Studios, or Intelligent Systems going mobile. This deal isn't going to take away from Nintendo's core resources or even prove to be detrimental to its hardware business/console software business in the long run. If successful, it'll at least enable Nintendo to develop more of the games you love to play.

@IronMan28

Trust me, Nintendo games that'll appear on smart phones are not going to be the types of games that'll make you wish they were on a Nintendo made console. I don't expect these experiences to be anything more than an appetizer compared to the main-course-styled-quality Nintendo traditionally delivers on its own hardware.

Turbo857

#24

Turbo857 commented on Modder Makes Chrom Playable in Super Smash Bro...:

@AVahne

If Awakening never came out, I'm pretty sure Micaiah would've got Robin's slot. She'd be an awesome playable character but Robin is still a very unique addition to the Smash 4 roster.

@midnafanboy

Ike was boring?!? He's arguably had the deepest character development of any FE main character. Ike had a pretty intriguing coming of age story from new recruit>mercenary commander>general. Chrom may have the respect of the Shepherds but Ike earned respect among the Greil Mercenaries, nobles, generals, laguz and soldiers from every country of his entire continent. I like Chrom but he's a cookie cutter FE lord. Ike wields a better sword, better animated Aether, and battled a god. Noone touches him

Turbo857

#26

Turbo857 commented on Review: Fire Emblem: The Sacred Stones (Wii U ...:

@BAGBOY

Really?? Too easy, you could always play the game on its hardest setting but even at normal Radiant Dawn is pretty well regarded for its challenging difficulty. I felt the handheld games were much easier (except special missions in Awakening). You've gotta be the first FE fan I've met that felt that way about the Radiance Saga.

I hear ya on Shadow Dragon but no FE touches the Radiant Saga. #1 Radiance was the first FE to introduce class based skills, and Dawn featured 3-tier promotions, different player perspectives and intersecting storylines. What it comes down to is characters and story. When I think of memorable characters in this series it always comes back to the radiant saga. I can't even name a villian without first picturing the Black Knight.

FE games are pretty much cookie cutter as far as story. Noble Prince seeks revenge against invading corrupt kingdom. Ike was the furthest thing from a prince and the motivations of his true enemies were more complex than simply wanting to conquer the world or invade a kingdom. Well I guess to each his own.

Turbo857

#27

Turbo857 commented on Review: Fire Emblem: The Sacred Stones (Wii U ...:

@AVahne

To be honest, I think Lyn, Hector, and Eliwood were more interesting and overall better characters than Marth, Eirika or Ephraim. I think Roy's game was very unbalanced and throws too many playable characters at you at every turn. But "Fire Emblem" was a solid, solid game.

Turbo857

#28

Turbo857 commented on Review: Fire Emblem: The Sacred Stones (Wii U ...:

This is definitely the best GBA FE that was released and I played'em all including an English modded version of the one starring Roy. Awakening gets the award for best handheld FE, but no FE can hold a candle to series faves Path of Radiance and Radiant Dawn. But Sacred Stones is an excellent strategy RPG that's worth your time

Turbo857

#29

Turbo857 commented on Hyrule Warriors 'Ganon Pack' DLC to Bring Fres...:

@Kevlar44

I agree. I was always going to purchase this anyway but was still pleasantly surprised at how much content this game offers as well as how seamlessly the Zelda universe fits into the Dynasty Warriors mold. And the DLC offerings for this game puts it over the top!

Turbo857

#30

Turbo857 commented on Eiji Aonuma Admits That Remakes Such as Majora...:

@IAmDeclanJay

Wii controls for both games were awesome. I'd personally never would want to play a Skyward Sword or any future console Zelda without 1:1 swordplay. No Zelda can match SS's combat. I don't understand why people would prefer an analog controlled bow and arrow. I don't object to giving players more control options but the motion control displayed in those games were fine. It's just the players that over exaggerate their movements.

Turbo857

#31

Turbo857 commented on Super Smash Bros. for Wii U Update 1.0.2 Adds ...:

@Giygas_95

Well Castle Siege is a fairly dynamic stage with its transformations and it's available for 8 players right off the bat. In comparison, the rising platform effect in Coliseum doesn't seem as dynamic so I hope its not lost if an update eventually makes it available. But I guess it's still ok without the platforms.

Turbo857

#33

Turbo857 commented on Super Smash Bros. for Wii U Update 1.0.2 Adds ...:

@Lizuka

Excellent news! I like the Pyrosphere as a basic stage but as much as I love Ridley he's a stage breaking hazard. Wish there was a way besides Omega to turn him off in 4-player but this is a sweet alternative since I play 4+ Smash fairly often.

Turbo857

#34

Turbo857 commented on A New Fire Emblem Game Is Marching Towards The...:

It seems the FE fan consensus (at least in this forum) is that most wish it was an announcement for the Wii U. Even the series producer said it's a series that's really meant for the big screen, in home couch sessions. But the portable ones pay for the console versions so it's not too surprising we'd see another FE for 3DS. Even still, we need to see one for Wii U and soon!

Turbo857

#35

Turbo857 commented on Smash Bros. 2v2 For Glory Exploit Makes Pac-Ma...:

I really hate players like this... Such a balless exploit. Smash Bros. is a party fighter. Glory mode is a competitive mode. If you're not going to "compete" by fighting, then take the party somewhere else and stop wasting the time of players who wish to play the game as intended.

And the nerve displayed by this db describing this cowardly maneuver like it's a credible winning strategy is insulting.

Turbo857

#38

Turbo857 commented on Professional Super Smash Bros. Melee Player Ta...:

@TechnoSyndrome

I totally agree. I have about 6 other friends who've all been playing Smash since the N64 and we feel that Wii U Smash has the best play mechanics to date.

People need to admit that Melee was not very balanced and was broken in some ways. A lot of these "professional" Melee players loved exploiting these unbalanced mechanics like wave-dashing and edge-guarding. They're cheap tricks! Taking those out is not an appeal to casuals. It makes people fight your opponent... like you're supposed to do in fighting games.

The fact that these "Melee Pros" don't have a definitive top tier list or even a name a top tier character, speaks volumes about Smash U's balance this time around.

Turbo857

#39

Turbo857 commented on Sakurai Explains Why Ridley Is Not A Playable ...:

@Ernest_The_Crab

Nope, I don't need to read any other comments. I was never the type-a-guy that follows a consensus. My opinion's based on the fact that Ridley looked like a fun character to play as in the video.

As far as his size and proportions are concerned: I understand that Ridley's been usually depicted as pretty large in size so I get that Sakurai wants to remain true to that. But Ridley's a character that has been redesigned and resized numerous times, so I don't think people will care that much if the end result is a kick-ass playable character.

Bowser's a large character too whose had drastically different size proportions throughout his history. My opinion is that they should try to make Ridley playable next time but I'm not going to belly ache if they choose not to.

Turbo857

#40

Turbo857 commented on Sakurai Explains Why Ridley Is Not A Playable ...:

@GeminiSaint

Nice! I was going to post the same vid. Totally shows how a playable Ridley could work. I understand Sakurai's comments and his desire to keep Ridley large and menacing. But if this guy can in the vid can program an awesome playable Ridley with an N64 type build, I'm sure Sakurai and his team can manage on Wii U hardware.

Turbo857

#41

Turbo857 commented on Feature: The Wii U is Two Years Old, But How's...:

@FragHavok

I'm not blind to the fact that motion controls aren't everyone's cup of tea. However, you've identified a serious problem with motion controls... the players misusing them. You dudes grab motion controllers and swing it like it's a light saber. Skyward Sword features excellent motion controls btw. The best 1:1 sword movement in gaming thus far (okay 2nd maybe behind Nintendoland). Take my advice, play the game again (cause it's excellent) and use... very... subtle... movements.

You don't need to stretch your arm to the ceiling to power your sword, just flip your wrist so the remote is vertical. You wanna slash to the right, just flick your wrist "slighty" to the right. Anyone who feels like a fool using motion controls are using overexaggerated movements and ruining the experience for themselves. If you took the time to use them correctly you may even find yourself preferring them.

Turbo857

#42

Turbo857 commented on Feature: The Wii U is Two Years Old, But How's...:

@FragHavok

I always snicker anytime someone says "gimmicky motion controls". Dude, almost any game that features motion controls for the Wii U, features traditional play with a Pro Controller. You can't knock a system for offering an additional type of control when they're not excluding traditional play.

There are still players like myself that find motion controls superior and more immersive (for certain games like Punch-Out and Mario Kart) so that should never be a knock against the system when you're rarely forced to use this type of control.

Turbo857

#44

Turbo857 commented on Talking Point: The amiibo Range Grows, Yet Key...:

@brewsky

I couldn't think of a bigger franchise more suitable to market amiibo. Smash is not just a series, it's also an advertisement for almost all of Nintendo's main IP in a single game. I think if Smash Bros. wouldn't be the first game to use this, would've been a huge missed opportunity.

Turbo857

#45

Turbo857 commented on Talking Point: The amiibo Range Grows, Yet Key...:

@brewsky

Why is that a mistake? First and foremost, they were built for Smash Bros. compatibility. The most popular mains among the 51 characters are diverse and I'm sure there won't be a character among all Smash players that will leave one of these characters out. A Link amiibo is only going to bring in a Link AI. If Nintendo excludes a playable Smash character from getting an amiibo, you risk isolating players that use that character. Mind as well make one for every character.

Turbo857

#47

Turbo857 commented on Bayonetta 2 Falls From UK Charts After One Week:

It's truly criminal how this series seems to always struggle at retail. Both Bayonetta's are 2 of the finest action games ever created, for any platform.

I was a skeptic in the sense that I was totally uninterested in the first game when it was available for other systems when first released. But after Bayo 2 received 10s and all of my friends who played the first said it was awesome I took the plunge and got them both. Now I'm kicking myself for not playing the 1st one sooner.

Turbo857

#50

Turbo857 commented on Super Smash Bros. for Nintendo 3DS Update Incl...:

@midnafanboy

Yup. I got a few mains actually but Ike's definitely one of'em. I tried to main him in Brawl but he was too slow for me. Had a tough time against small speedsters and Pit's arrow spamming. But in the 3DS Smash, with the extra balancing, I feel Ike can legitimately give any character a run for their money.