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Turbo857

Turbo857

Male, United States

Joined:
Tue 28th August, 2012
Website:
http://www.857music.com

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Turbo857

#1

Turbo857 commented on Immediate DLC Reinforcements Arriving Soon On ...:

Lots of Zelda fanfare in this package and I was overly impressed upon purchase. I think any Zelda fan will enjoy this. I don't usually buy traditional Dynasty Warriors games but I love their spinoffs (Ken's Rage, DW: Gundam, Warriors Orochi, and Hyrule Warriors). You can tell the devz at Tecmo Koei are Zelda fans and they really incorporated their awesome battle engine nicely. And... you just can't beat the 2-player co-op. Not enough has been said about co-op experiences where 2 people have their own screens. Awesome game!

Turbo857

#2

Turbo857 commented on Guide: How To Beat Everyone At Super Smash Bro...:

@Giygas_95
Yeah, the u-air Air shooter is a great sleeper KO move! Discovered that one by accident. Metal blade's a bit slow but it can go through opponents in a straight line and be thrown at multiple directions so it's some value. But admittedly, it's my least favorite special of his.

@Senario
I'll admit, Fox's and Falcon's speed in Melee made them tough for me to main so I never noticed a dramatic decrease in his power overall. But Fox is one of my top mains in Brawl and I found all of his smashes and air moves to be pretty darn lethal. A friend of mine used to main Sheik in Melee but was pissed at what they did to her in Brawl so I guess the speedsters got a bit nerfed.

@PvtOttobot
Yep, it's true. Even on the 3DS, there's something going on with the way the game feels and it's much improved from Brawl. I've been addicted to the demo since I've downloaded it. I'm eager to see how Ike performs with the new smoother engine. Argh, November is still 2 months away!

Turbo857

#3

Turbo857 commented on Guide: How To Beat Everyone At Super Smash Bro...:

@SomeBitTripFan

His quick dash is nice, as well as his f-air, b-air and even u-air. And his standing combo is great too. He's got moves at his disposal, there's no denying that. It's just fighting against quick projectile characters (especially Pit arrow-spammers!) can be troublesome. But I'll be sure to get in some more practice.

Turbo857

#4

Turbo857 commented on Guide: How To Beat Everyone At Super Smash Bro...:

@Aceboss100

Fox, Falco, and Captain Falcon were way toooo faaassst in Melee so I was happy to see their speed nerfed in Brawl. Looking forward to how they play in the new Smash Bros but they better not get the speed they had in Melee. Ganondorf, however, was abysmal in Brawl so I hope they give him something... anything.

Turbo857

#5

Turbo857 commented on Guide: How To Beat Everyone At Super Smash Bro...:

@PvtOttobot

Lol, nice observation. I like promoting Ike since it's appalling how many Nintendo fans don't know who he is. Especially those who's first and only FE game was Awakening and are still sore from Chrom not being playable in the new Smash.

I'm trying to make Ike one of my mains but he's veeerrrryyy slow in Brawl. A powerhouse for sure, but slow. But still remains the most deserving FE character to get a Smash fighter slot so I'm happy he's back. Let's just hope they made him a little bit faster in the new Smash bros.

Turbo857

#6

Turbo857 commented on Guide: How To Beat Everyone At Super Smash Bro...:

Link's always been my #1 Smash main since the N64 and I'm loving the little tweaks they made to his moveset. His dash attack can now launch fighters off the stage at high percentages and his downward thrust has a spike effect as well. Had some real funny KOs with that one! I'm also thrilled to see his spin attack got a boost in power without having to charge it. It's not the powerhouse it was in Melee but it's a noticeable upgrade from what it was in Brawl. Overall, the demo's got me excited for both versions when I was initially only going to pick up the Wii U version. This game's on its way to being the best Smash bros game released! Oh, and Megaman is a very good character I'm gonna have a fun time mastering. They really did him well!

Turbo857

#7

Turbo857 commented on Capcom Is Suing Koei Tecmo For Patent Infringe...:

Wow Capcom, seriously? First you shelve Megaman for years than file a frivolous lawsuit. I think Capcom's pissed because the Sengoku Basara games are actually better than Koei's Samurai Warriors but just don't sell as well. They're just hating. Not even Phoenix Wright would take a case this ridiculous and he's defended dolphins and parrots!

And nah, we don't need an old school Resident Evil. Just make one like Resident Evil 4-5, keep the 2-player co-op and we're all good.

Turbo857

#9

Turbo857 commented on Talking Point: A History of the Sexualisation ...:

Samus is and always will be one of my favorite video game characters. And naturally, she has always been one of my main-mains in the Smash Bros. series.

So, no I do not think she is over-sexualized and any article or editorial where the author states otherwise is one I disagree with. She represents a hot baddonkey chick that not only looks good in a swimsuit but is more skilled than any man in her universe to deal with superhuman alien threats to the galaxy. Beautiful women are still too often judged solely on their looks to the degree that others don't wish to believe that they have any real skills or talent. Samus is a character that proves contrary to this belief and people need to calm down every time they see her in short shorts or a bikini. Nothing wrong with celebrating her physical attributes when her main games always highlight her more famous alien devouring, civilization saving qualities.

Turbo857

#10

Turbo857 commented on Review: Double Dragon II: The Revenge (Wii U e...:

OHHHH MAAANN! My comments on here are always respectfully civil. Everybody's gotta right to have an opinion. That said: What is this reviewer smoking?!? This is Double Dragon II. The hyper knee, super uppercut? This is easily one of the top 10 NES games of all time. A 4/10, no fun to play? This game is awesome! When the New River City Ransom is released and they pay homage to the super knee, you'll understand this game's legacy. One of the first great co-op beat'em up experiences. They need to get a reviewer that enjoys beat-em ups and understands what this game's all about. I played this a few months ago and still surprised how the punches and moves have more kick to them than a lot of modern day brawlers. Really sucks how this genre still pumps out quality games but the industry never gives it the credit it deserves.

Turbo857

#11

Turbo857 commented on Feature: HD Remasters That Would Be Perfect fo...:

@Grumblevolcano

Wow, I'm surprised you only lost 4 characters going into the last battle like that! I think a remaster would benefit from a rewind feature as well as tweaking the game to make more money available. You gotta be very selective with what you purchase in Radiant Dawn as it is. But rewind would be useful for when you forget to find special items on a past stage or when certain characters are equipped with skills/weapons that should've been removed before going into the final stages.

Speaking of characters, I think one of the coolest features of Radiant Dawn was the ability to split your entire army into 3 different squads in the beginning of Act 4. However, some really great characters that were absent for most of the game can be recruited during these stages and if they aren't chosen for the game's final stages, they just get shelved (Renning, Stefan, Volke, Bastion, Geoffrey, and Pelleas). Every time I play through this game (and it's been about 7-8 times) I always wished they would've done another army split when everyone reaches the Tower of Guidance. Something like Ike and Micaiah's squad is outside the main tower while 2 other groups have to tackle 2 smaller towers to unlock it. Some might think additional stages would be overkill but at the very least it would give these awesome characters some well deserved run, imo. And I have no qualms about extending the length of an already excellent strategy RPG.

Turbo857

#13

Turbo857 commented on Feature: HD Remasters That Would Be Perfect fo...:

@Grumblevolcano

Lol, yep their stats could use a bit of a boost, especially Leonardo. He never gets as good as Shinon or Rolf. But the biggest atrocity is Fiona. Cavalier, great character design, daughter of one of Daien's original Great Riders, and her stats are abysmal. As if she didn't have enough problems already, the few stages where she's actually available in Act 1 include interior stages which give her a -2 movement penalty. Which easily makes her the toughest character to build. If Ninty ever did a remake, they got to give her a little love too.

Turbo857

#15

Turbo857 commented on Sakurai Explains Why Chrom Didn't Make It Into...:

@SockoMario @Gaminguy010

Nah, Roy wasn't removed for being a clone. He was removed because he lacks relevance and roster justification. People need to face it, he starred in a GBA FE that wasn't even released in the West. And for those that found a way to play it, Roy's game is not as good as the two that came after his. Even as a clone, Lucina is the only female sword fighter in the game and that alone makes her unique enough for a roster inclusion. With Ike and Marth already included, Chrom would've had a tough time shining.

Roy was actually still playable in Melee when it was released in the West because of time constraints. They didn't have enough time to remove him. Sakurai gave the same reason for Ness making the cut when Lucas was added in Brawl. Now it makes me wonder which one of those is going to return this time around?

Turbo857

#16

Turbo857 commented on Feast Your Eyes On The Official Super Smash Br...:

@Mega719

To tell ya the truth. I think Robin took Micaiah's place. She definitely would've been the next choice for a playable FE magic user.

With 2 sword wielding FE characters already included (Marth and Ike), I could imagine Chrom would be a tough sell and difficult to apply a unique move set to in order to separate him from the other guys. Lucina impersonates Marth in Awakening and has an interest in his history so making her a Marth clone makes perfect sense.

Turbo857

#17

Turbo857 commented on Captain Falcon, Lucina and Robin All Join The ...:

@WaveBoy

Dude, one person should never speak for a "majority" just because you're not a fan of the series. Forget majority, EVERY Nintendo fan should at least be familiar with Fire Emblem as a series and as a Smash fan these character reveals are awesome. The more unique fighters we have the better.

Turbo857

#18

Turbo857 commented on Captain Falcon, Lucina and Robin All Join The ...:

@Liquid_ice

Okay. I thought you were saying FE should be locked in at 2 characters. But regardless, considering all of Nintendo's franchises, Fire Emblem ranks among their top coolest characters (and designs) which can seamlessly translate to Smash. Smash is not about including an equal or even balanced number of characters across most of Nintendo's IP. It's about bringing together unique characters for some fighting mayhem.

At the very least, Ness will return representing Earthbound again. Wario will be in from Warioware. I don't think any other Warioware character deserves a playable slot (leave'em for assist trophies at best).

As far as Pikmin and Metroid characters, I don't think they have any other characters that are popular enough who deserves a playable slot. Everybody asks for Ridley but he's just too big to be a balanced character, imo. Dark Samus maybe but she'd be very similar to Samus in moveset and the Smash community already loves to shame clones (but Lucina is still a great addition). Louie, Alph, Charlie, and Brittney wouldn't bring anything meaningful to Smash as far as their movesets since they all use Pikmin the same way. I could only see them as alternative costumes for Olimar, which would be a nice touch but isn't really necessary. Golden Sun characters have potential to be interesting Smash fighters but they were only released for handhelds. So, I think they'd be low priority.

Turbo857

#19

Turbo857 commented on Captain Falcon, Lucina and Robin All Join The ...:

@Liquid_ice

How is 2 characters from FE too many characters (or enough characters) from the series? Fire Emblem's always been a series (imo) that deserved better representation in Smash Bros. It becomes more popular with each new release and always offers many great characters. Especially the type of characters that would easily fit into Smash.

I was always hoping for a Black Knight or Micaiah reveal but the Robin and Lucina make more sense since they represent Awakening.

Turbo857

#25

Turbo857 commented on Talking Point: Mii, Myself and I - The Argumen...:

Can't imagine why this issue would be polarizing but you can never underestimate the high level of ignorance and sensitivity expressed within the internet's endless supply of forum commentators. I think Nintendo has already included its most popular characters that fans would want to play in a fighter. So, the inclusion of Miis is just the cherry on top and I think it's a very smart move imo.

I'd still like to see the likes of Micaiah and Black Knight but even if they never make it in, the new fighters that get added with each series iteration are always sensible and pretty solid additions.

Turbo857

#26

Turbo857 commented on Star Fox on Wii U to Support Local Co-Op With ...:

@Haywired

Actually, the Gamepad's role for Starfox's Wii U's new control scheme is to solve an issue that's long plagued Starfox... which is when moving the aiming reticule the Arwing moves as well. This new scheme makes it possible to make Arwing manuevering independent from aiming, which better simulates how many aircrafts control.

Miyamoto also stated that after getting used to the controls, you can hold the Gamepad down and not even look at the cockpit view to properly aim.

Also, I'm sure Nintendo will offer controls schemes to appease those who favor simpler traditional controls as well. But like with Skyward Sword, I'm sure those that take the plunge and actually try to learn and adapt to the new control scheme will realize it's superior and an overall better way to play.

Turbo857

#28

Turbo857 commented on Star Fox on Wii U to Support Local Co-Op With ...:

@Goginho

Same here. I've been hoping for a 2-4 player co op campaign in Star Fox for a long time. Since the Wii U can support 2 Gamepads and 3DS connectivity, a 2-player co-op with 2-arwings/2 screens for each player isn't out of the question. But the 1 arwing for one pilot and one shooter is intriguing and a step in the right direction imo.

Turbo857

#29

Turbo857 commented on E3 2014: Reggie Fils-Aime Reaffirms Nintendo's...:

@Hernandez

Ordering a better battery from Nintendo would've solved your battery issue. And please tell me you tried off TV play with the gamepad?

Ok, so it's a big controller. It's also very comfortable and happens to be the most high tech controller available for any home console. I foresee delivering many ass whippin's to Smash bros competitors with the Gamepad and I credit Nintendo for crafting such an amazing device.

Turbo857

#30

Turbo857 commented on E3 2014: Reggie Fils-Aime Reaffirms Nintendo's...:

@fluggy

If the Wii U can do split screen in 60fs then it can definitely handle 2 screen gameplay (with each player taking a screen). They just didn't go that route because they believed looking at the other player's screen was integral to 2-player competition. I disagree with that philosophy but that was their reasoning. It wasn't due to lack of horsepower. Who knows, maybe it'll come in a future update?

Turbo857

#32

Turbo857 commented on Feature: All Of The Vital Super Smash Bros. Ro...:

@SecondServing

I hear ya. At first I was like, I could see kids collecting these things. But after getting more details, I'm definitely grabbing a few figs for my mains in Smash Bros.

Such a perfect way to keep yourself competitive and always adapting your battle strategies by fighting against a computer controlled character that learns your play style over time. I think the idea behind them so far is brilliant!

Turbo857

#33

Turbo857 commented on E3 2014: Zelda Wii U Looks So Great You Really...:

@Chris720

Nintendo's going with this look because it wasn't fully realized in Skyward Sword. The Wii simply didn't have the power to pull it off properly. Same thing with Gamecube's Wind Waker.

But rest assured, I'm sure the next Zelda will go back to something more toward Twilight Princess style in the future. You can see Nintendo likes to play around with Zelda's expression and don't like to stick to one style for too long.

Turbo857

#34

Turbo857 commented on E3 2014: Zelda Wii U Looks So Great You Really...:

@Kirk

I dunno... for non motion controlled swordplay they can always map the directional swings and sword handling to the right analog. They had a similar mechanic in Metal Gear Rising and I think it would satisfy 1:1 motion naysayers perfectly.

But I am a hardcore Zelda fan who is not looking forward to single button pressing for swordplay. I'm currently playing HD Windwaker and the game's sword-fighting is starting to feel ancient already.

Turbo857

#40

Turbo857 commented on Ike Joins the Battle in Super Smash Bros. for ...:

I think Micaiah would make a great addition to Smash Bros.

#1 She's been a main FE lead;
#2 Light Priestess is a unique magic using class even for FE games;
#3 she even acts as a host for the goddess Yune;

There's a lot of possibilities for her to be a great playable character here.

Turbo857

#41

Turbo857 commented on Ike Joins the Battle in Super Smash Bros. for ...:

@Meaty-cheeky
Ike is a character that should NEVER ever be replaced by anyone. Also, who says Ike's inclusion decreases the probability of Lucina or Chrom making it into the game? People are too obsessed with this 2 character quota for FE in Smash bros. games. Sakuri never said that was a rule. Roy was replaced by Ike in Brawl because he didn't star in a FE that was released overseas.

@AVahne
Since various characters are getting alternative costumes this time around in Smash Bros., there's a chance Ike's Radiant Dawn Vanguard class outfit maybe selectable.

@Melkac
Ike? Lucario? Irrelevant characters? I'm actually pretty sick with both of them. I'd like to play you in the new Smash when it's released, and then we can see how truly irrelevant these characters are...

Turbo857

#42

Turbo857 commented on Ike Joins the Battle in Super Smash Bros. for ...:

Heeeellll Yeeeeaaaaahhhh!!!

Damn straight!! Everybody thought Ike would get replaced and now look at those pics! Straight from Radiant Dawn too! And who said FE should only get 2 characters when Mario and other series are better represented?

Also, I'm sure Chrom will make it in. I'd even be pleased with a Black Knight reveal or even Micaiah. But this is a great reveal!! You can't remove FE 's most popular character!

Turbo857

#44

Turbo857 commented on Feature: The Ultimate Super Smash Bros. Direct...:

@Jaz007

I hear ya but regardless the true Smash experience can't be fully captured by a handheld. Any fan that picks up Smash for 3DS and likes it a lot, at the very least, has to remotely like fighters. That said any fan of fighters knows the complete experience is on the console version. Therefore, the 3DS version could be a Trojan horse to get these gamers to pick up a Wii U for the console version.

Turbo857

#45

Turbo857 commented on Feature: The Ultimate Super Smash Bros. Direct...:

@Jaz007

Dude, have you ever played a traditional console fighter that had a superior portable version? The 3DS version is not going to negatively impact the Wii U version's sales. The music, stage variety and online experience alone is going to be superior in the Wii U version. Any hard core smash player who owns a Wii U or is waiting to pick up a Wii U for Smash, is still going to do so regardless of whether they choose to pick up the 3DS version.

Picking up a fighter on a handheld with a comparably smaller screen size to even the Gamepad's screen isn't going to satisfy the hunger for a console fighter. If anything it'll serve as a nice appetizer.

Turbo857

#47

Turbo857 commented on Super Smash Bros. Hitting 3DS This Summer, Wii...:

So many downers on this forum. Look, I don't care if the 3DS comes out in the summer. No Smash fan is going to not pick up this first HD console Smash Bros. game. It's ludicrous to think that the 3DS version will impact the Wii U version's sales. Not gonna happen. Wii U will provide a more stable online infrastructure, HD graphics, and different stages and music. And Christmas is a perfect time to release it actually. Most likely getting both.

Turbo857

#48

Turbo857 commented on Talking Point: The Timing of Nintendo's Super ...:

Would be nice to see, Pac-Man, Chrom and Ike announced in the Smash Bros. Direct. But it's vital that they nail down this online component since Brawl's was abysmal.

Mario Kart Wii's online component was perfect in my opinion and it was released very close to Brawl so I don't know why Brawl's online was so bad. It's never hard to find an online match against someone in Street Fighter IV even today so a smooth online experience in the new Smash Bros. will tremendously boost the Wii U's online viability/interactivity.

Turbo857

#50

Turbo857 commented on Mario Kart 8 Racing Wheel Available For Preord...:

@DarkKirby

I do indeed claim that I have played all MK games and I do indeed claim that I am much better at MK Wii with the motion controls. There are in fact narrow shortcuts in Mario Kart Wii stages as well especially in some of the retro stages so I question the accuracy of your statement. As with Punch Out Wii, when it comes to MK games I'll never go back to analog control.

I've adapted very well to the motion controls of MK Wii and the steering is simulated very accurately in my opinion. Some reviewers said the motion control sucked and are imprecise in MK Wii, and some said they sucked in Punch-Out Wii. But since I've beaten both games (all modes in each) with motion controls I guess it's safe to say I'm living proof that they work rather effectively. I even slaughtered friends who played against me in DBZ BT3 when I used motion control and they used analog. So if people think motion controls suck, it's simply because they suck using motion controls. It's a play style that they simply haven't learned to adapt to or aren't willing to learn to adapt to. Probably the same people who complained about it in Skyward Sword when they use unnecessary over-exaggerated movements and claimed it exhausted them. They just sucked at it.

However, I can't currently defend the Balance Board movement implementation in Punch-Out. I found that imprecise, but I will be trying out again later.